Advertisement
KillerzOfficial

terraboieleakokthx

Feb 27th, 2019
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 86.33 KB | None | 0 0
  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6. Player = game.Players.LocalPlayer
  7.     Character = Player.Character
  8.     local txt = Instance.new("BillboardGui", Character)
  9.     txt.Adornee = Character.Head
  10.     txt.Name = "_status"
  11.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  12.     txt.StudsOffset = Vector3.new(-9, 10, 0)
  13.     local text = Instance.new("TextLabel", txt)
  14.     text.Size = UDim2.new(10, 0, 7, 0)
  15.     text.FontSize = "Size24"
  16.     text.TextScaled = true
  17.     text.TextTransparency = 0
  18.     text.BackgroundTransparency = 1
  19.     text.TextTransparency = 0
  20.     text.TextStrokeTransparency = 0
  21.     text.Font = "Antique"
  22.     text.TextColor3 = Color3.new(2.55,1.16,0)
  23.     text.TextStrokeColor3 = Color3.new(1,0,0)
  24.         text.Text = "900% terraboie"
  25.  
  26. wait(0.2)
  27.  
  28. Player = game:GetService("Players").LocalPlayer
  29. PlayerGui = Player.PlayerGui
  30. Cam = workspace.CurrentCamera
  31. Backpack = Player.Backpack
  32. Character = Player.Character
  33. Humanoid = Character.Humanoid
  34. Mouse = Player:GetMouse()
  35. RootPart = Character["HumanoidRootPart"]
  36. Torso = Character["Torso"]
  37. Head = Character["Head"]
  38. RightArm = Character["Right Arm"]
  39. LeftArm = Character["Left Arm"]
  40. RightLeg = Character["Right Leg"]
  41. LeftLeg = Character["Left Leg"]
  42. RootJoint = RootPart["RootJoint"]
  43. Neck = Torso["Neck"]
  44. RightShoulder = Torso["Right Shoulder"]
  45. LeftShoulder = Torso["Left Shoulder"]
  46. RightHip = Torso["Right Hip"]
  47. LeftHip = Torso["Left Hip"]
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65.  
  66. --//=================================\\
  67. --||          USEFUL VALUES
  68. --\\=================================//
  69.  
  70. Animation_Speed = 3
  71. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  72. local Speed = 35
  73. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  74. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  75. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  76. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  77. local DAMAGEMULTIPLIER = 1
  78. local ANIM = "Idle"
  79. local ATTACK = false
  80. local EQUIPPED = false
  81. local HOLD = false
  82. local COMBO = 1
  83. local Rooted = false
  84. local SINE = 0
  85. local KEYHOLD = false
  86. local CHANGE = 2 / Animation_Speed
  87. local WALKINGANIM = false
  88. local VALUE1 = false
  89. local VALUE2 = false
  90. local ROBLOXIDLEANIMATION = IT("Animation")
  91. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  92. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  93. --ROBLOXIDLEANIMATION.Parent = Humanoid
  94. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  95. WEAPONGUI.Name = "Weapon GUI"
  96. local Effects = IT("Folder", Character)
  97. Effects.Name = "Effects"
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character.Animate
  100. local UNANCHOR = true
  101. local PLAYSONG = true
  102. local EXTRATRANS = 0
  103.  
  104. --//=================================\\
  105. --\\=================================//
  106.  
  107.  
  108. --//=================================\\
  109. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  110. --\\=================================//
  111.  
  112. ArtificialHB = Instance.new("BindableEvent", script)
  113. ArtificialHB.Name = "ArtificialHB"
  114.  
  115. script:WaitForChild("ArtificialHB")
  116.  
  117. frame = Frame_Speed
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.ArtificialHB:Fire()
  123.  
  124. game:GetService("RunService").Heartbeat:connect(function(s, p)
  125.     tf = tf + s
  126.     if tf >= frame then
  127.         if allowframeloss then
  128.             script.ArtificialHB:Fire()
  129.             lastframe = tick()
  130.         else
  131.             for i = 1, math.floor(tf / frame) do
  132.                 script.ArtificialHB:Fire()
  133.             end
  134.         lastframe = tick()
  135.         end
  136.         if tossremainder then
  137.             tf = 0
  138.         else
  139.             tf = tf - frame * math.floor(tf / frame)
  140.         end
  141.     end
  142. end)
  143.  
  144. --//=================================\\
  145. --\\=================================//
  146.  
  147. --//=================================\\
  148. --||          SOME FUNCTIONS
  149. --\\=================================//
  150.  
  151. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  152.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  153. end
  154.  
  155. function PositiveAngle(NUMBER)
  156.     if NUMBER >= 0 then
  157.         NUMBER = 0
  158.     end
  159.     return NUMBER
  160. end
  161.  
  162. function NegativeAngle(NUMBER)
  163.     if NUMBER <= 0 then
  164.         NUMBER = 0
  165.     end
  166.     return NUMBER
  167. end
  168.  
  169. function Swait(NUMBER)
  170.     if NUMBER == 0 or NUMBER == nil then
  171.         ArtificialHB.Event:wait()
  172.     else
  173.         for i = 1, NUMBER do
  174.             ArtificialHB.Event:wait()
  175.         end
  176.     end
  177. end
  178.  
  179. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  180.     local NEWMESH = IT(MESH)
  181.     if MESH == "SpecialMesh" then
  182.         NEWMESH.MeshType = MESHTYPE
  183.         if MESHID ~= "nil" and MESHID ~= "" then
  184.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  185.         end
  186.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  187.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  188.         end
  189.     end
  190.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  191.     NEWMESH.Scale = SCALE
  192.     NEWMESH.Parent = PARENT
  193.     return NEWMESH
  194. end
  195.  
  196. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  197.     local NEWPART = IT("Part")
  198.     NEWPART.formFactor = FORMFACTOR
  199.     NEWPART.Reflectance = REFLECTANCE
  200.     NEWPART.Transparency = TRANSPARENCY
  201.     NEWPART.CanCollide = false
  202.     NEWPART.Locked = true
  203.     NEWPART.Anchored = true
  204.     if ANCHOR == false then
  205.         NEWPART.Anchored = false
  206.     end
  207.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  208.     NEWPART.Name = NAME
  209.     NEWPART.Size = SIZE
  210.     NEWPART.Position = Torso.Position
  211.     NEWPART.Material = MATERIAL
  212.     NEWPART:BreakJoints()
  213.     NEWPART.Parent = PARENT
  214.     return NEWPART
  215. end
  216.  
  217.     local function weldBetween(a, b)
  218.         local weldd = Instance.new("ManualWeld")
  219.         weldd.Part0 = a
  220.         weldd.Part1 = b
  221.         weldd.C0 = CFrame.new()
  222.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  223.         weldd.Parent = a
  224.         return weldd
  225.     end
  226.  
  227.  
  228. function QuaternionFromCFrame(cf)
  229.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  230.     local trace = m00 + m11 + m22
  231.     if trace > 0 then
  232.         local s = math.sqrt(1 + trace)
  233.         local recip = 0.5 / s
  234.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  235.     else
  236.         local i = 0
  237.         if m11 > m00 then
  238.             i = 1
  239.         end
  240.         if m22 > (i == 0 and m00 or m11) then
  241.             i = 2
  242.         end
  243.         if i == 0 then
  244.             local s = math.sqrt(m00 - m11 - m22 + 1)
  245.             local recip = 0.5 / s
  246.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  247.         elseif i == 1 then
  248.             local s = math.sqrt(m11 - m22 - m00 + 1)
  249.             local recip = 0.5 / s
  250.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  251.         elseif i == 2 then
  252.             local s = math.sqrt(m22 - m00 - m11 + 1)
  253.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  254.         end
  255.     end
  256. end
  257.  
  258. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  259.     local xs, ys, zs = x + x, y + y, z + z
  260.     local wx, wy, wz = w * xs, w * ys, w * zs
  261.     local xx = x * xs
  262.     local xy = x * ys
  263.     local xz = x * zs
  264.     local yy = y * ys
  265.     local yz = y * zs
  266.     local zz = z * zs
  267.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  268. end
  269.  
  270. function QuaternionSlerp(a, b, t)
  271.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  272.     local startInterp, finishInterp;
  273.     if cosTheta >= 0.0001 then
  274.         if (1 - cosTheta) > 0.0001 then
  275.             local theta = ACOS(cosTheta)
  276.             local invSinTheta = 1 / SIN(theta)
  277.             startInterp = SIN((1 - t) * theta) * invSinTheta
  278.             finishInterp = SIN(t * theta) * invSinTheta
  279.         else
  280.             startInterp = 1 - t
  281.             finishInterp = t
  282.         end
  283.     else
  284.         if (1 + cosTheta) > 0.0001 then
  285.             local theta = ACOS(-cosTheta)
  286.             local invSinTheta = 1 / SIN(theta)
  287.             startInterp = SIN((t - 1) * theta) * invSinTheta
  288.             finishInterp = SIN(t * theta) * invSinTheta
  289.         else
  290.             startInterp = t - 1
  291.             finishInterp = t
  292.         end
  293.     end
  294.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  295. end
  296.  
  297. function Clerp(a, b, t)
  298.     local qa = {QuaternionFromCFrame(a)}
  299.     local qb = {QuaternionFromCFrame(b)}
  300.     local ax, ay, az = a.x, a.y, a.z
  301.     local bx, by, bz = b.x, b.y, b.z
  302.     local _t = 1 - t
  303.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  304. end
  305.  
  306. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  307.     local frame = IT("Frame")
  308.     frame.BackgroundTransparency = TRANSPARENCY
  309.     frame.BorderSizePixel = BORDERSIZEPIXEL
  310.     frame.Position = POSITION
  311.     frame.Size = SIZE
  312.     frame.BackgroundColor3 = COLOR
  313.     frame.BorderColor3 = BORDERCOLOR
  314.     frame.Name = NAME
  315.     frame.Parent = PARENT
  316.     return frame
  317. end
  318.  
  319. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  320.     local label = IT("TextLabel")
  321.     label.BackgroundTransparency = 1
  322.     label.Size = UD2(1, 0, 1, 0)
  323.     label.Position = UD2(0, 0, 0, 0)
  324.     label.TextColor3 = TEXTCOLOR
  325.     label.TextStrokeTransparency = STROKETRANSPARENCY
  326.     label.TextTransparency = TRANSPARENCY
  327.     label.FontSize = TEXTFONTSIZE
  328.     label.Font = TEXTFONT
  329.     label.BorderSizePixel = BORDERSIZEPIXEL
  330.     label.TextScaled = false
  331.     label.Text = TEXT
  332.     label.Name = NAME
  333.     label.Parent = PARENT
  334.     return label
  335. end
  336.  
  337. function NoOutlines(PART)
  338.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  339. end
  340.  
  341. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  342.     local NEWWELD = IT(TYPE)
  343.     NEWWELD.Part0 = PART0
  344.     NEWWELD.Part1 = PART1
  345.     NEWWELD.C0 = C0
  346.     NEWWELD.C1 = C1
  347.     NEWWELD.Parent = PARENT
  348.     return NEWWELD
  349. end
  350.  
  351. local S = IT("Sound")
  352. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  353.     local NEWSOUND = nil
  354.     coroutine.resume(coroutine.create(function()
  355.         NEWSOUND = S:Clone()
  356.         NEWSOUND.Parent = PARENT
  357.         NEWSOUND.Volume = VOLUME
  358.         NEWSOUND.Pitch = PITCH
  359.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  360.         NEWSOUND:play()
  361.         if DOESLOOP == true then
  362.             NEWSOUND.Looped = true
  363.         else
  364.             repeat wait(1) until NEWSOUND.Playing == false
  365.             NEWSOUND:remove()
  366.         end
  367.     end))
  368.     return NEWSOUND
  369. end
  370.  
  371. function CFrameFromTopBack(at, top, back)
  372.     local right = top:Cross(back)
  373.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  374. end
  375.  
  376. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  377. function WACKYEFFECT(Table)
  378.     local TYPE = (Table.EffectType or "Sphere")
  379.     local SIZE = (Table.Size or VT(1,1,1))
  380.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  381.     local TRANSPARENCY = (Table.Transparency or 0)
  382.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  383.     local CFRAME = (Table.CFrame or Torso.CFrame)
  384.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  385.     local ROTATION1 = (Table.RotationX or 0)
  386.     local ROTATION2 = (Table.RotationY or 0)
  387.     local ROTATION3 = (Table.RotationZ or 0)
  388.     local MATERIAL = (Table.Material or "Neon")
  389.     local COLOR = (Table.Color or C3(1,1,1))
  390.     local TIME = (Table.Time or 45)
  391.     local SOUNDID = (Table.SoundID or nil)
  392.     local SOUNDPITCH = (Table.SoundPitch or nil)
  393.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  394.     coroutine.resume(coroutine.create(function()
  395.         local PLAYSSOUND = false
  396.         local SOUND = nil
  397.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  398.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  399.             PLAYSSOUND = true
  400.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  401.         end
  402.         EFFECT.Color = COLOR
  403.         local MSH = nil
  404.         if TYPE == "Sphere" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  406.         elseif TYPE == "Block" then
  407.             MSH = IT("BlockMesh",EFFECT)
  408.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  409.         elseif TYPE == "Wave" then
  410.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  411.         elseif TYPE == "Ring" then
  412.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  413.         elseif TYPE == "Slash" then
  414.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  415.         elseif TYPE == "Round Slash" then
  416.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417.         elseif TYPE == "Swirl" then
  418.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  419.         elseif TYPE == "Skull" then
  420.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  421.         elseif TYPE == "Crystal" then
  422.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  423.         end
  424.         if MSH ~= nil then
  425.             local MOVESPEED = nil
  426.             if MOVEDIRECTION ~= nil then
  427.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  428.             end
  429.             local GROWTH = SIZE - ENDSIZE
  430.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  431.             if TYPE == "Block" then
  432.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433.             else
  434.                 EFFECT.CFrame = CFRAME
  435.             end
  436.             for LOOP = 1, TIME+1 do
  437.                 Swait()
  438.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  439.                 if TYPE == "Wave" then
  440.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  441.                 end
  442.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  443.                 if TYPE == "Block" then
  444.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  445.                 else
  446.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  447.                 end
  448.                 if MOVEDIRECTION ~= nil then
  449.                     local ORI = EFFECT.Orientation
  450.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  451.                     EFFECT.Orientation = ORI
  452.                 end
  453.             end
  454.             if PLAYSSOUND == false then
  455.                 EFFECT:remove()
  456.             else
  457.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  458.                 EFFECT:remove()
  459.             end
  460.         else
  461.             if PLAYSSOUND == false then
  462.                 EFFECT:remove()
  463.             else
  464.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  465.                 EFFECT:remove()
  466.             end
  467.         end
  468.     end))
  469. end
  470.  
  471. function MakeForm(PART,TYPE)
  472.     if TYPE == "Cyl" then
  473.         local MSH = IT("CylinderMesh",PART)
  474.     elseif TYPE == "Ball" then
  475.         local MSH = IT("SpecialMesh",PART)
  476.         MSH.MeshType = "Sphere"
  477.     elseif TYPE == "Wedge" then
  478.         local MSH = IT("SpecialMesh",PART)
  479.         MSH.MeshType = "Wedge"
  480.     end
  481. end
  482.  
  483. Debris = game:GetService("Debris")
  484.  
  485. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  486.     local DIRECTION = CF(StartPos,EndPos).lookVector
  487.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  488. end
  489.  
  490. local ROCK = script.Rock
  491. ROCK.Parent = nil
  492. function GetRock(FLOOROBJECT)
  493.     local Rock = ROCK:Clone()
  494.     Rock.Parent = Effects
  495.     if FLOOROBJECT ~= nil then
  496.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  497.             Rock.Material = FLOOROBJECT.Material
  498.             Rock.Color = FLOOROBJECT.Color
  499.         else
  500.             Rock.Material = "Slate"
  501.             Rock.Color = BRICKC"Dirt brown".Color
  502.         end
  503.     else
  504.         Rock.Material = "Slate"
  505.         Rock.Color = BRICKC"Dirt brown".Color
  506.     end
  507.     Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  508.     return Rock
  509. end
  510.  
  511. local SPIKE = script.RockSpike
  512. SPIKE.Parent = nil
  513. function GetSpike(FLOOROBJECT)
  514.     local Rock = SPIKE:Clone()
  515.     Rock.Parent = Effects
  516.     if FLOOROBJECT ~= nil then
  517.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  518.             Rock.Material = FLOOROBJECT.Material
  519.             Rock.Color = FLOOROBJECT.Color
  520.         else
  521.             Rock.Material = "Slate"
  522.             Rock.Color = BRICKC"Dirt brown".Color
  523.         end
  524.     else
  525.         Rock.Material = "Slate"
  526.         Rock.Color = BRICKC"Dirt brown".Color
  527.     end
  528.     return Rock
  529. end
  530.  
  531. local SHIELD = script.Shield
  532. SHIELD.Parent = nil
  533. function GetShield(FLOOROBJECT)
  534.     local Rock = SHIELD:Clone()
  535.     Rock.Parent = Effects
  536.     if FLOOROBJECT ~= nil then
  537.         Rock.Material = FLOOROBJECT.Material
  538.         Rock.Color = FLOOROBJECT.Color
  539.     else
  540.         Rock.Material = "Slate"
  541.         Rock.Color = BRICKC"Dirt brown".Color
  542.     end
  543.     return Rock
  544. end
  545.  
  546. function RespondToImpact(Object,Rock)
  547.     local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  548.     for i = 1, #BREAKABLEMATERIALS do
  549.         local MATERIAL = BREAKABLEMATERIALS[i]
  550.         if Object.Material == MATERIAL[1] then
  551.             local A = Rock.Size.Magnitude
  552.             local B = Object.Size.Magnitude
  553.             if B < A*MATERIAL[2] then
  554.                 WaveParticles(Object.Position,B*3,Object.Color)
  555.                 Object:remove()
  556.                 CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  557.             end
  558.         end
  559.     end
  560. end
  561.  
  562. function WaveParticles(Position,Size,Color)
  563.     local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  564.     BASE.CFrame = CF(Position)
  565.     local A = IT("Attachment",BASE)
  566.     local WAVE = script.Wave:Clone()
  567.     WAVE.Parent = A
  568.     WAVE.Size = NumberSequence.new(0,Size)
  569.     WAVE.Color = ColorSequence.new(Color)
  570.     Debris:AddItem(BASE,0.5)
  571.     WAVE:Emit(1)
  572. end
  573.  
  574. --//=================================\\
  575. --||         WEAPON CREATION
  576. --\\=================================//
  577.  
  578. local sick = Instance.new("Sound",Character)
  579.  
  580. local PILLAR = script.Pillar
  581. PILLAR.Parent = nil
  582. local HOOD = script.Hood
  583. HOOD.Parent = Character
  584. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  585. weldBetween(Torso,HOOD)
  586. Head:ClearAllChildren()
  587. Head.Transparency = 1
  588. local EYE = script.Eye
  589. EYE.Parent = Character
  590. EYE.CFrame = Head.CFrame*CF(0,0,0)
  591. EYE.Anchored = false
  592. weldBetween(EYE,Head)
  593. local COLLAR = script.Collar
  594. COLLAR.Parent = Character
  595. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  596. weldBetween(Torso,COLLAR)
  597. local BONE = script.SpinePart
  598. BONE.Parent = nil
  599. local TAIL = {}
  600. local LASTPART = Torso
  601. local SIZE = BONE.Size
  602. for i = 1, 23 do
  603.     local PART = BONE:Clone()
  604.     PART.Anchored = false
  605.     PART.Parent = Character
  606.     PART.Size = SIZE*((25-i)/10)/1.6
  607.     if LASTPART == Torso then
  608.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  609.         LASTPART = PART
  610.         table.insert(TAIL,WELD)
  611.     else
  612.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  613.         LASTPART = PART
  614.         table.insert(TAIL,WELD)
  615.     end
  616. end
  617. for _, c in pairs(Character:GetChildren()) do
  618.     if c:IsA("BasePart") then
  619.         if c:FindFirstChildOfClass("ParticleEmitter") then
  620.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  621.         end
  622.         if c == Head then
  623.             if c:FindFirstChild("face") then
  624.                 c.face:remove()
  625.             end
  626.         end
  627.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  628.         c:remove()
  629.     end
  630. end
  631. local BODY = {}
  632. for _, c in pairs(Character:GetDescendants()) do
  633.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  634.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  635.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  636.         end
  637.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  638.     elseif c:IsA("JointInstance") then
  639.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  640.     end
  641. end
  642. for e = 1, #BODY do
  643.     if BODY[e] ~= nil then
  644.         local STUFF = BODY[e]
  645.         local PART = STUFF[1]
  646.         local PARENT = STUFF[2]
  647.         local MATERIAL = STUFF[3]
  648.         local COLOR = STUFF[4]
  649.         local TRANSPARENCY = STUFF[5]
  650.         if PART.ClassName == "Part" and PART ~= RootPart then
  651.             PART.Material = MATERIAL
  652.             PART.Color = COLOR
  653.             PART.Transparency = TRANSPARENCY
  654.         end
  655.         PART.AncestryChanged:Connect(function()
  656.             PART.Parent = PARENT
  657.         end)
  658.     end
  659. end
  660. function refit()
  661.     Character.Parent = workspace
  662.     for e = 1, #BODY do
  663.         if BODY[e] ~= nil then
  664.             local STUFF = BODY[e]
  665.             local PART = STUFF[1]
  666.             local PARENT = STUFF[2]
  667.             local MATERIAL = STUFF[3]
  668.             local COLOR = STUFF[4]
  669.             local TRANSPARENCY = STUFF[5]
  670.             if PART:IsA("BasePart") and PART ~= RootPart then
  671.                 PART.Material = MATERIAL
  672.                 PART.Color = COLOR
  673.                 PART.Transparency = TRANSPARENCY+EXTRATRANS
  674.             end
  675.             if PART.Parent ~= PARENT then
  676.                 Humanoid:remove()
  677.                 PART.Parent = PARENT
  678.                 Humanoid = IT("Humanoid",Character)
  679.             end
  680.         end
  681.     end
  682. end
  683.  
  684. Humanoid.Died:connect(function()
  685.     refit()
  686. end)
  687.  
  688. --//=================================\\
  689. --||            DAMAGING
  690. --\\=================================//
  691.  
  692. function ApplyDamage(Humanoid,Damage,TorsoPart)
  693.     Damage = Damage * DAMAGEMULTIPLIER
  694.     if Humanoid.Health ~= 0 then
  695.         Humanoid.Health = Humanoid.Health - Damage
  696.     end
  697. end
  698.  
  699. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  700.     local CHILDREN = workspace:GetDescendants()
  701.     for index, CHILD in pairs(CHILDREN) do
  702.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  703.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  704.             if HUM then
  705.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  706.                 if TORSO then
  707.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  708.                         if INSTAKILL == true or HUM.MaxHealth > 5000 then
  709.                             CHILD:BreakJoints()
  710.                         else
  711.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  712.                             ApplyDamage(HUM,DMG,TORSO)
  713.                         end
  714.                         if FLING > 0 then
  715.                             for _, c in pairs(CHILD:GetChildren()) do
  716.                                 if c:IsA("BasePart") then
  717.                                     local bv = Instance.new("BodyVelocity",c)
  718.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  719.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  720.                                     Debris:AddItem(bv,0.05)
  721.                                 end
  722.                             end
  723.                         end
  724.                     end
  725.                 end
  726.             end
  727.         elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  728.             if (CHILD.Position - POSITION).Magnitude <= RANGE then
  729.                 RespondToImpact(CHILD,ROCK)
  730.             end
  731.         end
  732.     end
  733. end
  734.  
  735. --//=================================\\
  736. --||    ATTACK FUNCTIONS AND STUFF
  737. --\\=================================//
  738.  
  739. function RockExplosion(Rock,Multiplier,Survive)
  740.     local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  741.     EXPLOSION.Color = ColorSequence.new(Rock.Color)
  742.     local SIZE = (Rock.Size.Y*4)*Multiplier
  743.     EXPLOSION.Enabled = false
  744.     EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  745.     EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  746.     EXPLOSION:Emit(200,300)
  747.     WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  748.     coroutine.resume(coroutine.create(function()
  749.         Rock:BreakJoints()
  750.         if Survive == nil then
  751.             Rock.Transparency = 1
  752.             Rock.CanCollide = false
  753.             Rock.Anchored = true
  754.             Debris:AddItem(Rock,5)
  755.         end
  756.         CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  757.         ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  758.         local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  759.         Swait()
  760.         if HITFLOOR then
  761.             WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  762.         end
  763.         for i = 1, 5 do
  764.             WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  765.         end
  766.     end))
  767. end
  768.  
  769. function Bullet()
  770.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  771.     ATTACK = true
  772.     Rooted = true
  773.     local GYRO = IT("BodyGyro",RootPart)
  774.     GYRO.D = 2
  775.     GYRO.P = 2000
  776.     GYRO.MaxTorque = VT(0,4000000,0)
  777.     coroutine.resume(coroutine.create(function()
  778.         repeat
  779.             Swait()
  780.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  781.         until ATTACK == false
  782.         GYRO:Remove()
  783.     end))
  784.     local FLOOR = false
  785.     if HITFLOOR then
  786.         if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  787.             FLOOR = true
  788.         end
  789.     end
  790.     if FLOOR == true then
  791.         for i=0, 0.5, 0.1 / Animation_Speed do
  792.             Swait()
  793.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  794.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  795.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  796.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  797.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  798.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  799.         end
  800.         for i=0, 0.25, 0.1 / Animation_Speed do
  801.             Swait()
  802.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  803.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  804.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  805.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  806.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  807.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  808.         end
  809.         local ROCKPLACED = false
  810.         local Rock = nil
  811.         if HITFLOOR.Anchored == true then
  812.             Rock = GetRock(HITFLOOR)
  813.             Rock.Core.Emit.Enabled = true
  814.             Rock.Size = VT(6,6,6)
  815.             Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  816.             CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  817.             coroutine.resume(coroutine.create(function()
  818.                 for i = 1, 30 do
  819.                     Swait()
  820.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  821.                 end
  822.                 ROCKPLACED = true
  823.                 Rock.Core.Emit.Enabled = false
  824.             end))
  825.         else
  826.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  827.                 local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  828.                 if TORSO then
  829.                     Rock = TORSO
  830.                     ROCK.Core:Clone().Parent = Rock
  831.                 else
  832.                     Rock = HITFLOOR
  833.                     ROCK.Core:Clone().Parent = Rock
  834.                 end
  835.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  836.                 local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  837.                 if TORSO then
  838.                     Rock = TORSO
  839.                     ROCK.Core:Clone().Parent = Rock
  840.                 else
  841.                     Rock = HITFLOOR
  842.                     ROCK.Core:Clone().Parent = Rock
  843.                 end
  844.             else
  845.                 Rock = HITFLOOR
  846.                 ROCK.Core:Clone().Parent = Rock
  847.             end
  848.             Rock.Anchored = true
  849.             coroutine.resume(coroutine.create(function()
  850.                 for i = 1, 30 do
  851.                     Swait()
  852.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  853.                 end
  854.                 ROCKPLACED = true
  855.             end))
  856.         end
  857.         for i=0, 0.1, 0.1 / Animation_Speed do
  858.             Swait()
  859.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  860.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  861.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865.         end
  866.         repeat
  867.             Swait()
  868.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  869.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  870.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  871.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  872.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  873.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  874.         until ROCKPLACED == true
  875.         for i=0, 0.1, 0.1 / Animation_Speed do
  876.             Swait()
  877.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  878.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  879.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  881.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  883.         end
  884.         WaveParticles(Rock.Position,12,C3(1,1,1))
  885.         CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  886.         coroutine.resume(coroutine.create(function()
  887.             if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  888.                 for i = 1, 200 do
  889.                     Swait()
  890.                     Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  891.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  892.                     if HIT then
  893.                         RespondToImpact(HIT,Rock)
  894.                         break
  895.                     end
  896.                 end
  897.                 RockExplosion(Rock,1)
  898.             else
  899.                 for i = 1, 60 do
  900.                     Swait()
  901.                     Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  902.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  903.                     if HIT then
  904.                         RespondToImpact(HIT,Rock)
  905.                         break
  906.                     end
  907.                 end
  908.                 RockExplosion(Rock,2)
  909.             end
  910.         end))
  911.         for i=0, 0.4, 0.1 / Animation_Speed do
  912.             Swait()
  913.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  914.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  915.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  918.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  919.         end
  920.     else
  921.         local GRAV = IT("BodyPosition",RootPart)
  922.         GRAV.D = 250
  923.         GRAV.P = 20000
  924.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  925.         GRAV.Position = RootPart.Position
  926.         local Rock = GetRock()
  927.         Rock.Size = VT(0,0,0)
  928.         Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  929.         CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  930.         local DONEROCK = false
  931.         coroutine.resume(coroutine.create(function()
  932.             for i = 1, 15 do
  933.                 Swait()
  934.                 Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  935.                 Rock.Size = Rock.Size * 1.1
  936.                 Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  937.             end
  938.             DONEROCK = true
  939.         end))
  940.         repeat
  941.             Swait()
  942.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  943.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  944.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  947.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948.         until DONEROCK == true
  949.         local LOOP = 0
  950.         for i=0, 0.2, 0.1 / Animation_Speed do
  951.             Swait()
  952.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  953.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  954.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958.         end
  959.         WaveParticles(Rock.Position,5,C3(1,1,1))
  960.         CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  961.         coroutine.resume(coroutine.create(function()
  962.             for i = 1, 300 do
  963.                 Swait()
  964.                 Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  965.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  966.                 if HIT then
  967.                     RespondToImpact(HIT,Rock)
  968.                     break
  969.                 end
  970.             end
  971.             RockExplosion(Rock,1)
  972.         end))
  973.         for i=0, 0.3, 0.1 / Animation_Speed do
  974.             Swait()
  975.             LOOP = LOOP + 15*3
  976.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  978.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  979.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  980.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  981.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982.         end
  983.         GRAV:remove()
  984.     end
  985.     ATTACK = false
  986.     Rooted = false
  987. end
  988.  
  989. function Melee()
  990.     ATTACK = true
  991.     Rooted = false
  992.     Speed = 12
  993.     repeat
  994.         Swait()
  995.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  996.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  997.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001.     until KEYHOLD == false
  1002.     Speed = 0
  1003.     local ROOT = nil
  1004.     local TORS = nil
  1005.     local HUMAN = nil
  1006.     local DIST = 4
  1007.     for i=0, 0.2, 0.1 / Animation_Speed do
  1008.         Swait()
  1009.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1010.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1011.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1012.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1013.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015.     end
  1016.     for i=0, 1, 0.1 / Animation_Speed do
  1017.         Swait()
  1018.         local CHILDREN = workspace:GetDescendants()
  1019.         for index, CHILD in pairs(CHILDREN) do
  1020.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1021.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1022.                 if HUM then
  1023.                     local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1024.                     if TORSO and HUM.Health > 0 then
  1025.                         if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1026.                             DIST = (TORSO.Position - RightArm.Position).Magnitude
  1027.                             ROOT = TORSO
  1028.                             HUMAN = HUM
  1029.                             TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1030.                         end
  1031.                     end
  1032.                 end
  1033.             end
  1034.         end
  1035.         if ROOT then
  1036.             break
  1037.         end
  1038.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1039.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1040.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044.     end
  1045.     if ROOT then
  1046.         local POSITIONED = false
  1047.         coroutine.resume(coroutine.create(function()
  1048.             ROOT.Anchored = true
  1049.             local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1050.             for i = 1, 25 do
  1051.                 ROOT.Anchored = true
  1052.                 Swait()
  1053.                 ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1054.             end
  1055.             POSITIONED = true
  1056.             repeat Swait() ROOT.Anchored = true until ATTACK == false
  1057.             ROOT.Anchored = false
  1058.         end))
  1059.         repeat
  1060.             Swait()
  1061.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067.         until POSITIONED == true
  1068.         for i = 1, 3 do
  1069.             for i=0, 0.5, 0.1 / Animation_Speed do
  1070.                 Swait()
  1071.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1072.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1074.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1075.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1076.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1077.             end
  1078.             for i=0, 0.15, 0.1 / Animation_Speed do
  1079.                 Swait()
  1080.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086.             end
  1087.             local EMIT = script.Emit:Clone()
  1088.             EMIT.Parent = TORS
  1089.             EMIT.Size = NumberSequence.new(1,0)
  1090.             EMIT:Emit(120)
  1091.             Debris:AddItem(EMIT,5)
  1092.             CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1093.             WaveParticles(TORS.Position,12,C3(1,1,1))
  1094.             ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1095.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1096.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1097.             for i=0, 0.25, 0.1 / Animation_Speed do
  1098.                 Swait()
  1099.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105.             end
  1106.             if HUMAN.Health == 0 then
  1107.                 break
  1108.             end
  1109.             for i=0, 0.2, 0.1 / Animation_Speed do
  1110.                 Swait()
  1111.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117.             end
  1118.         end
  1119.     end
  1120.     Speed = 25
  1121.     ATTACK = false
  1122.     Rooted = false
  1123. end
  1124.  
  1125. function Launch()
  1126.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1127.     if HITFLOOR then
  1128.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1129.         local P = PILLAR:Clone()
  1130.         P.Color = HITFLOOR.Color
  1131.         P.Material = HITFLOOR.Material
  1132.         P.Parent = Effects
  1133.         P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1134.         coroutine.resume(coroutine.create(function()
  1135.             for i = 1, 6 do
  1136.                 Swait()
  1137.                 P.CFrame = P.CFrame * CF(0,0.9,0)
  1138.             end
  1139.             wait(1)
  1140.             for i = 1, 45 do
  1141.                 Swait()
  1142.                 P.Transparency =P.Transparency + 1/45
  1143.             end
  1144.             P:remove()
  1145.         end))
  1146.         RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1147.         RootPart.Velocity = VT(0,0,0)
  1148.         local bv = Instance.new("BodyVelocity",RootPart)
  1149.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1150.         bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1151.         Debris:AddItem(bv,0.1)
  1152.     end
  1153. end
  1154.  
  1155. function Ravage()
  1156.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1157.     if HITFLOOR then
  1158.         ATTACK = true
  1159.         Rooted = false
  1160.         for i=0, 0.3, 0.1 / Animation_Speed do
  1161.             Swait()
  1162.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1163.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1164.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168.         end
  1169.         WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1170.         Rooted = true
  1171.         CreateSound(217767125, RightArm, 5, 1, false)
  1172.         for i=0, 0.15, 0.1 / Animation_Speed do
  1173.             Swait()
  1174.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1175.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1176.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180.         end
  1181.         local HOLD = true
  1182.         coroutine.resume(coroutine.create(function()
  1183.             repeat
  1184.                 Swait()
  1185.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1186.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1187.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191.             until HOLD == false
  1192.         end))
  1193.         repeat
  1194.             wait(0.3)
  1195.             coroutine.resume(coroutine.create(function()
  1196.                 local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1197.                 if HITFLOOR then
  1198.                     if HITFLOOR.Anchored == true then
  1199.                         local ROCK = GetRock(HITFLOOR)
  1200.                         CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1201.                         ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1202.                         ROCK.Core.Emit.Enabled = true
  1203.                         ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1204.                         local POS = ROCK.CFrame*CF(0,12,0)
  1205.                         for i = 1, 25 do
  1206.                             ROCK.Anchored = true
  1207.                             Swait()
  1208.                             ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1209.                         end
  1210.                         ROCK.Core.Emit.Enabled = false
  1211.                         wait(0.3)
  1212.                         RockExplosion(ROCK,1)
  1213.                     end
  1214.                 end
  1215.             end))
  1216.         until KEYHOLD == false
  1217.         wait(0.5)
  1218.         HOLD = false
  1219.         ATTACK = false
  1220.         Rooted = false
  1221.     end
  1222. end
  1223.  
  1224. function Shield()
  1225.     ATTACK = true
  1226.     Rooted = false
  1227.     local GYRO = IT("BodyGyro",RootPart)
  1228.     GYRO.D = 2
  1229.     GYRO.P = 2000
  1230.     GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1231.     local GRAV = IT("BodyPosition",RootPart)
  1232.     GRAV.D = 250
  1233.     GRAV.P = 20000
  1234.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1235.     GRAV.Position = RootPart.Position
  1236.     coroutine.resume(coroutine.create(function()
  1237.         repeat
  1238.             Swait()
  1239.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1240.         until ATTACK == false
  1241.         GYRO:Remove()
  1242.         GRAV:Remove()
  1243.     end))
  1244.     for i=0, 0.3, 0.1 / Animation_Speed do
  1245.         Swait()
  1246.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1247.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1248.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252.     end
  1253.     local Defence = GetShield()
  1254.     Defence.Size = VT(0,2,0)
  1255.     Defence.Parent = Effects
  1256.     Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1257.     WaveParticles(Defence.Position,12,Defence.Color)
  1258.     CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1259.     local FIX = Defence.AncestryChanged:Connect(function()
  1260.         Defence.Parent = Effects
  1261.     end)
  1262.     for i = 1, 40 do
  1263.         Swait()
  1264.         Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1265.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1266.     end
  1267.     repeat
  1268.         Swait()
  1269.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1270.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1271.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1272.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276.     until KEYHOLD == false
  1277.     FIX:Disconnect()
  1278.     coroutine.resume(coroutine.create(function()
  1279.         for i = 1, 40 do
  1280.             Swait()
  1281.             Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1282.         end
  1283.         WaveParticles(Defence.Position,12,Defence.Color)
  1284.         Defence:remove()
  1285.     end))
  1286.     ATTACK = false
  1287.     Rooted = false
  1288. end
  1289.  
  1290. function TwinMeteor()
  1291.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1292.     if HITFLOOR == nil then
  1293.         ATTACK = true
  1294.         Rooted = false
  1295.         local GYRO = IT("BodyGyro",RootPart)
  1296.         GYRO.D = 2
  1297.         GYRO.P = 2000
  1298.         GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1299.         local GRAV = IT("BodyPosition",RootPart)
  1300.         GRAV.D = 250
  1301.         GRAV.P = 20000
  1302.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1303.         GRAV.Position = RootPart.Position
  1304.         coroutine.resume(coroutine.create(function()
  1305.             repeat
  1306.                 Swait()
  1307.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1308.             until ATTACK == false
  1309.             GYRO:Remove()
  1310.             GRAV:Remove()
  1311.         end))
  1312.         local CHARGED = false
  1313.         coroutine.resume(coroutine.create(function()
  1314.             repeat
  1315.                 Swait()
  1316.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322.             until CHARGED == true
  1323.         end))
  1324.         local ROCK1 = GetRock()
  1325.         local ROCK2 = GetRock()
  1326.         local VORTEX1 = script.Vortex:Clone()
  1327.         local VORTEX2 = script.Vortex:Clone()
  1328.         VORTEX1.Parent = ROCK1.Core
  1329.         VORTEX2.Parent = ROCK2.Core
  1330.         ROCK1.Core.Emit.Enabled = true
  1331.         ROCK2.Core.Emit.Enabled = true
  1332.         ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1333.         ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1334.         CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1335.         CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1336.         for i = 1, 70 do
  1337.             Swait()
  1338.             ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1339.             ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1340.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1341.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1342.             VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1343.             VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1344.             VORTEX1:Emit(1)
  1345.             VORTEX2:Emit(1)
  1346.         end
  1347.         CHARGED = true
  1348.         for i=0, 1, 0.1 / Animation_Speed do
  1349.             Swait()
  1350.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1351.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1352.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1356.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358.         end
  1359.         for i=0, 0.5, 0.1 / Animation_Speed do
  1360.             Swait()
  1361.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1362.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1363.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1364.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1365.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369.         end
  1370.         coroutine.resume(coroutine.create(function()
  1371.             local Rock = ROCK1
  1372.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1373.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1374.             for i = 1, 200 do
  1375.                 Swait()
  1376.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1377.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1378.                 if HIT then
  1379.                     RespondToImpact(HIT,Rock)
  1380.                     break
  1381.                 end
  1382.             end
  1383.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1384.             for i = 1, 6 do
  1385.                 RockExplosion(Rock,1.5,true)
  1386.                 wait(1)
  1387.             end
  1388.             RockExplosion(Rock,1.5)
  1389.         end))
  1390.         for i=0, 1, 0.1 / Animation_Speed do
  1391.             Swait()
  1392.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1393.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1394.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1395.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399.         end
  1400.         for i=0, 0.5, 0.1 / Animation_Speed do
  1401.             Swait()
  1402.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1403.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1404.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1405.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1406.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1407.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409.         end
  1410.         coroutine.resume(coroutine.create(function()
  1411.             local Rock = ROCK2
  1412.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1413.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1414.             for i = 1, 200 do
  1415.                 Swait()
  1416.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1417.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1418.                 if HIT then
  1419.                     RespondToImpact(HIT,Rock)
  1420.                     break
  1421.                 end
  1422.             end
  1423.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1424.             for i = 1, 6 do
  1425.                 RockExplosion(Rock,1.5,true)
  1426.                 wait(1)
  1427.             end
  1428.             RockExplosion(Rock,1.5)
  1429.         end))
  1430.         for i=0, 1, 0.1 / Animation_Speed do
  1431.             Swait()
  1432.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1433.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1434.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438.         end
  1439.         ATTACK = false
  1440.         Rooted = false
  1441.     end
  1442. end
  1443.  
  1444. function Spikes()
  1445.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1446.     if HITFLOOR then
  1447.         ATTACK = true
  1448.         Rooted = true
  1449.         local GYRO = IT("BodyGyro",RootPart)
  1450.         GYRO.D = 2
  1451.         GYRO.P = 2000
  1452.         GYRO.MaxTorque = VT(0,4000000,0)
  1453.         coroutine.resume(coroutine.create(function()
  1454.             repeat
  1455.                 Swait()
  1456.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1457.             until ATTACK == false
  1458.             GYRO:Remove()
  1459.         end))
  1460.         for i=0, 1, 0.1 / Animation_Speed do
  1461.             Swait()
  1462.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1463.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1464.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1465.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1466.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1467.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1468.         end
  1469.         for i=0, 0.25, 0.1 / Animation_Speed do
  1470.             Swait()
  1471.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477.         end
  1478.         CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1479.         WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1480.         coroutine.resume(coroutine.create(function()
  1481.             local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1482.             for i = 1, 60 do
  1483.                 Swait()
  1484.                 local SPIKE = GetSpike(HITFLOOR)
  1485.                 SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1486.                 ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1487.                 coroutine.resume(coroutine.create(function()
  1488.                     local POS = SPIKE.CFrame*CF(0,11,0)
  1489.                     for i = 1, 25 do
  1490.                         Swait()
  1491.                         SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1492.                     end
  1493.                     wait(0.2)
  1494.                     for i = 1, 45 do
  1495.                         Swait()
  1496.                         SPIKE.Transparency = SPIKE.Transparency + 1/45
  1497.                         SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1498.                     end
  1499.                     SPIKE:remove()
  1500.                 end))
  1501.             end
  1502.         end))
  1503.         wait(0.3)
  1504.         ATTACK = false
  1505.         Rooted = false
  1506.     end
  1507. end
  1508.  
  1509. function TakeOnMe()
  1510.     Speed = 5
  1511.     local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1512.     ATTACK = true
  1513.     Rooted = false
  1514.     local DANCE = true
  1515.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1516.         if NEWKEY == "p" then
  1517.             DANCE = false
  1518.         end
  1519.     end)
  1520.     PLAYSONG = false
  1521.     while true do
  1522.         for i = 1, 15 do
  1523.             Swait()
  1524.             MEME.Parent = Effects
  1525.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531.         end
  1532.         if DANCE == false then
  1533.             break
  1534.         end
  1535.         for i = 1, 15 do
  1536.             Swait()
  1537.             MEME.Parent = Effects
  1538.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544.         end
  1545.     end
  1546.     PLAYSONG = true
  1547.     KEY:Disconnect()
  1548.     MEME:remove()
  1549.     Speed = 25
  1550.     ATTACK = false
  1551.     Rooted = false
  1552. end
  1553.  
  1554. function Noclip()
  1555.     ATTACK = true
  1556.     Rooted = true
  1557.     UNANCHOR = false
  1558.     RootPart.Anchored = true
  1559.     local CLIPPING = true
  1560.     local MOVEMENT = nil
  1561.     CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1562.     for i = 1, 50 do
  1563.         Swait()
  1564.         EXTRATRANS = EXTRATRANS + 0.5/50
  1565.         RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1566.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572.     end
  1573.     local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1574.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1575.         if NEWKEY == "w" then
  1576.             MOVEMENT = "Forward"
  1577.             repeat
  1578.                 Swait()
  1579.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1580.             until KEYHOLD == false
  1581.         elseif NEWKEY == "s" then
  1582.             MOVEMENT = "Backwards"
  1583.             repeat
  1584.                 Swait()
  1585.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1586.             until KEYHOLD == false
  1587.         elseif NEWKEY == "a" then
  1588.             MOVEMENT = "Strafe"
  1589.             repeat
  1590.                 Swait()
  1591.                 RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1592.             until KEYHOLD == false
  1593.         elseif NEWKEY == "d" then
  1594.             MOVEMENT = "Strafe"
  1595.             repeat
  1596.                 Swait()
  1597.                 RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1598.             until KEYHOLD == false
  1599.         elseif NEWKEY == "y" then
  1600.             CLIPPING = false
  1601.         end
  1602.         MOVEMENT = nil
  1603.     end)
  1604.     local LOOP = 0
  1605.     repeat
  1606.         Swait()
  1607.         AURA.Parent = Torso
  1608.         LOOP = LOOP + 1
  1609.         if LOOP >= 15 then
  1610.             LOOP = 0
  1611.             WaveParticles(Torso.Position,15,C3(1,1,1))
  1612.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1613.         end
  1614.         if MOVEMENT == nil then
  1615.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.         elseif MOVEMENT == "Forward" then
  1622.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628.         elseif MOVEMENT == "Backwards" then
  1629.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635.         elseif MOVEMENT == "Strafe" then
  1636.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642.         end
  1643.     until CLIPPING == false
  1644.     KEY:Disconnect()
  1645.     coroutine.resume(coroutine.create(function()
  1646.         for i = 1, 20 do
  1647.             Swait()
  1648.             AURA.Volume = AURA.Volume - 3/20
  1649.         end
  1650.         AURA:remove()
  1651.     end))
  1652.     CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1653.     for i = 1, 50 do
  1654.         Swait()
  1655.         EXTRATRANS = EXTRATRANS - 0.5/50
  1656.         RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1657.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663.     end
  1664.     EXTRATRANS = 0
  1665.     UNANCHOR = true
  1666.     ATTACK = false
  1667.     Rooted = false
  1668. end
  1669.  
  1670. function Taunt()
  1671.     ATTACK = true
  1672.     Rooted = true
  1673.     local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1674.     repeat
  1675.         Swait()
  1676.         TAUNT.Parent = Torso
  1677.         TAUNT.Playing = true
  1678.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1680.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1681.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684.     until TAUNT.TimePosition >= 1.25
  1685.     for i=0, 1.6, 0.1 / Animation_Speed do
  1686.         Swait()
  1687.         TAUNT.Parent = Torso
  1688.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1689.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1690.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1691.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1692.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694.     end
  1695.     ATTACK = false
  1696.     Rooted = false
  1697. end
  1698.  
  1699. --//=================================\\
  1700. --||      ASSIGN THINGS TO KEYS
  1701. --\\=================================//
  1702.  
  1703. function MouseDown(Mouse)
  1704.     if ATTACK == false then
  1705.     end
  1706. end
  1707.  
  1708. function MouseUp(Mouse)
  1709. HOLD = false
  1710. end
  1711.  
  1712. function KeyDown(Key)
  1713.     KEYHOLD = true
  1714.     if Key == "z" and ATTACK == false then
  1715.         Bullet()
  1716.     end
  1717.  
  1718.     if Key == "b" and ATTACK == false then
  1719.         Melee()
  1720.     end
  1721.  
  1722.     if Key == "c" and ATTACK == false then
  1723.         Launch()
  1724.     end
  1725.  
  1726.     if Key == "v" and ATTACK == false then
  1727.         Ravage()
  1728.     end
  1729.  
  1730.     if Key == "e" and ATTACK == false then
  1731.         Shield()
  1732.     end
  1733.  
  1734.     if Key == "q" and ATTACK == false then
  1735.         Spikes()
  1736.     end
  1737.  
  1738.     if Key == "x" and ATTACK == false then
  1739.         TwinMeteor()
  1740.     end
  1741.  
  1742.     if Key == "y" and ATTACK == false then
  1743.         Noclip()
  1744.     end
  1745.  
  1746.     if Key == "p" and ATTACK == false then
  1747.         TakeOnMe()
  1748.     end
  1749.  
  1750.     if Key == "t" and ATTACK == false then
  1751.         Taunt()
  1752.     end
  1753.  
  1754.     if Key == "]" and ATTACK == false then
  1755.         if PLAYSONG == true then
  1756.             PLAYSONG = false
  1757.         else
  1758.             PLAYSONG = true
  1759.         end
  1760.     end
  1761. end
  1762.  
  1763. function KeyUp(Key)
  1764.     KEYHOLD = false
  1765. end
  1766.  
  1767.     Mouse.Button1Down:connect(function(NEWKEY)
  1768.         MouseDown(NEWKEY)
  1769.     end)
  1770.     Mouse.Button1Up:connect(function(NEWKEY)
  1771.         MouseUp(NEWKEY)
  1772.     end)
  1773.     Mouse.KeyDown:connect(function(NEWKEY)
  1774.         KeyDown(NEWKEY)
  1775.     end)
  1776.     Mouse.KeyUp:connect(function(NEWKEY)
  1777.         KeyUp(NEWKEY)
  1778.     end)
  1779.  
  1780. --//=================================\\
  1781. --\\=================================//
  1782.  
  1783. function AntiTimeStop()
  1784.     for _, c in pairs(Character:GetChildren()) do
  1785.         if c:IsA("BasePart") and c ~= RootPart then
  1786.             c.Anchored = false
  1787.         end
  1788.     end
  1789.     if UNANCHOR == true then
  1790.         RootPart.Anchored = false
  1791.     else
  1792.         RootPart.Anchored = true
  1793.     end
  1794. end
  1795.  
  1796. --//=================================\\
  1797. --||    WRAP THE WHOLE SCRIPT UP
  1798. --\\=================================//
  1799.  
  1800. Humanoid.Changed:connect(function(Jump)
  1801.     if Jump == "Jump" and (Disable_Jump == true) then
  1802.         Humanoid.Jump = false
  1803.     end
  1804. end)
  1805.  
  1806. while true do
  1807.     Swait()
  1808.     Head:ClearAllChildren()
  1809.     script.Parent = WEAPONGUI
  1810.     ANIMATE.Parent = nil
  1811.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1812.         v:Stop();
  1813.     end
  1814.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1815.         Humanoid = IT("Humanoid",Character)
  1816.     end
  1817.     SINE = SINE + CHANGE
  1818.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1819.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1820.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1821.     local WALKSPEEDVALUE = 4
  1822.     Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1823.     if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
  1824.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1825.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1826.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1827.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1828.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1829.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1830.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1831.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833.     end
  1834.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1835.         ANIM = "Jump"
  1836.         if ATTACK == false then
  1837.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843.         end
  1844.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1845.         ANIM = "Fall"
  1846.         if ATTACK == false then
  1847.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1850.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1851.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853.         end
  1854.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1855.         ANIM = "Idle"
  1856.         if ATTACK == false then
  1857.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1860.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1861.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863.         end
  1864.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1865.         ANIM = "Walk"
  1866.         if ATTACK == false then
  1867.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1872.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1873.         end
  1874.     end
  1875.     for _, c in pairs(Character:GetChildren()) do
  1876.         if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1877.             c:remove()
  1878.         end
  1879.     end
  1880.     AntiTimeStop()
  1881.     Humanoid.MaxHealth = 10e10
  1882.     Humanoid.Health = 10e10
  1883.     if Rooted == false then
  1884.         Disable_Jump = false
  1885.         Humanoid.WalkSpeed = Speed
  1886.     elseif Rooted == true then
  1887.         Disable_Jump = true
  1888.         Humanoid.WalkSpeed = 0
  1889.     end
  1890.     for E = 1, #TAIL do
  1891.         TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1892.     end
  1893.     sick.SoundId = "rbxassetid://157460916"
  1894.     sick.Looped = true
  1895.     sick.Pitch = 1
  1896.     sick.Volume = 2
  1897.     sick.Parent = Effects
  1898.     sick.Playing = PLAYSONG
  1899.     Humanoid.PlatformStand = false
  1900.     Humanoid.Name = "I am the god of earth"
  1901.     refit()
  1902.     if Character:FindFirstChild("Pants") == nil then
  1903.         script.Pants:Clone().Parent = Character
  1904.     end
  1905.     if Character:FindFirstChild("Shirt") == nil then
  1906.         script.Shirt:Clone().Parent = Character
  1907.     end
  1908.     for _, c in pairs(Character:GetChildren()) do
  1909.         if c:IsA("BasePart") and ATTACK == false then
  1910.             for _, e in pairs(c:GetChildren()) do
  1911.                 if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1912.                     e:remove()
  1913.                 end
  1914.             end
  1915.         end
  1916.     end
  1917. end
  1918.  
  1919. --//=================================\\
  1920. --\\=================================//
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926. --//====================================================\\--
  1927. --||                     END OF SCRIPT
  1928. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement