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Christoffer07700Extr

Cream v3 FE

Jul 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. script:ClearAllChildren()
  169. wait(0.2)
  170.  
  171. Player = game:GetService("Players").LocalPlayer
  172. PlayerGui = Player.PlayerGui
  173. Cam = workspace.CurrentCamera
  174. Backpack = Player.Backpack
  175. Character = Player.Character
  176. Humanoid = Character.Humanoid
  177. Mouse = Player:GetMouse()
  178. RootPart = Character["HumanoidRootPart"]
  179. Torso = Character["Torso"]
  180. Head = Character["Head"]
  181. RightArm = Character["Right Arm"]
  182. LeftArm = Character["Left Arm"]
  183. RightLeg = Character["Right Leg"]
  184. LeftLeg = Character["Left Leg"]
  185. RootJoint = RootPart["RootJoint"]
  186. Neck = Torso["Neck"]
  187. RightShoulder = Torso["Right Shoulder"]
  188. LeftShoulder = Torso["Left Shoulder"]
  189. RightHip = Torso["Right Hip"]
  190. LeftHip = Torso["Left Hip"]
  191. local TIME = 0
  192. local sick = Instance.new("Sound",Torso)
  193.  
  194. IT = Instance.new
  195. CF = CFrame.new
  196. VT = Vector3.new
  197. RAD = math.rad
  198. C3 = Color3.new
  199. UD2 = UDim2.new
  200. BRICKC = BrickColor.new
  201. ANGLES = CFrame.Angles
  202. EULER = CFrame.fromEulerAnglesXYZ
  203. COS = math.cos
  204. ACOS = math.acos
  205. SIN = math.sin
  206. ASIN = math.asin
  207. ABS = math.abs
  208. MRANDOM = math.random
  209. FLOOR = math.floor
  210.  
  211. --//=================================\\
  212. --|| USEFUL VALUES
  213. --\\=================================//
  214.  
  215. Animation_Speed = 3
  216. local FORCERESET = false
  217. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  218. local Speed = 16
  219. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  222. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  223. local DAMAGEMULTIPLIER = 1
  224. local ANIM = "Idle"
  225. local ATTACK = false
  226. local EQUIPPED = false
  227. local HOLD = false
  228. local COMBO = 1
  229. local Rooted = false
  230. local SINE = 0
  231. local KEYHOLD = false
  232. local CHANGE = 2 / Animation_Speed
  233. local WALKINGANIM = false
  234. local VALUE1 = false
  235. local SIZE = 1
  236. local VALUE2 = false
  237. local MODE = "Insan"
  238. local INTRO = false
  239. local TRANSFORMED = false
  240. local INSTANT = false
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  246. WEAPONGUI.Name = "BanishV3Gui"
  247. local Weapon2 = IT("Model")
  248. Weapon2.Name = "Adds"
  249. local Weapon = IT("Model")
  250. Weapon.Name = "Adds"
  251. local BB = IT("Model")
  252. BB.Name = "Adds"
  253. local Dead = IT("Model")
  254. Dead.Name = "Adds"
  255. local Effects = IT("Folder", Weapon)
  256. Effects.Name = "Effects"
  257. local ANIMATOR = Humanoid.Animator
  258. local ANIMATE = Character:FindFirstChild("Animate")
  259. local UNANCHOR = true
  260. local TOBANISH = {}
  261. script.Parent = PlayerGui
  262. local sick = Instance.new("Sound",Character)
  263. sick.Parent = Torso
  264. sick.Playing = true
  265. sick.Looped = true
  266. sick.Volume = 5
  267. sick.Pitch = 1
  268. sick.TimePosition = 0
  269. sick.SoundId = "rbxassetid://1138145518"
  270.  
  271. --//=================================\\
  272. --\\=================================//
  273.  
  274.  
  275. --//=================================\\
  276. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  277. --\\=================================//
  278.  
  279. ArtificialHB = Instance.new("BindableEvent", script)
  280. ArtificialHB.Name = "ArtificialHB"
  281.  
  282. script:WaitForChild("ArtificialHB")
  283.  
  284. frame = Frame_Speed
  285. tf = 0
  286. allowframeloss = false
  287. tossremainder = false
  288. lastframe = tick()
  289. script.ArtificialHB:Fire()
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. script.ArtificialHB:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. script.ArtificialHB:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314. --//=================================\\
  315. --|| SOME FUNCTIONS
  316. --\\=================================//
  317.  
  318. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  319. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  320. end
  321.  
  322. function PositiveAngle(NUMBER)
  323. if NUMBER >= 0 then
  324. NUMBER = 0
  325. end
  326. return NUMBER
  327. end
  328.  
  329. function NegativeAngle(NUMBER)
  330. if NUMBER <= 0 then
  331. NUMBER = 0
  332. end
  333. return NUMBER
  334. end
  335.  
  336. function Swait(NUMBER)
  337. if NUMBER == 0 or NUMBER == nil then
  338. ArtificialHB.Event:wait()
  339. else
  340. for i = 1, NUMBER do
  341. ArtificialHB.Event:wait()
  342. end
  343. end
  344. end
  345.  
  346. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  347. local NEWMESH = IT(MESH)
  348. if MESH == "SpecialMesh" then
  349. NEWMESH.MeshType = MESHTYPE
  350. if MESHID ~= "nil" and MESHID ~= "" then
  351. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  352. end
  353. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  354. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  355. end
  356. end
  357. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  358. NEWMESH.Scale = SCALE
  359. NEWMESH.Parent = PARENT
  360. return NEWMESH
  361. end
  362.  
  363. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  364. local NEWPART = IT("Part")
  365. NEWPART.formFactor = FORMFACTOR
  366. NEWPART.Reflectance = REFLECTANCE
  367. NEWPART.Transparency = TRANSPARENCY
  368. NEWPART.CanCollide = false
  369. NEWPART.Locked = true
  370. NEWPART.Anchored = true
  371. if ANCHOR == false then
  372. NEWPART.Anchored = false
  373. end
  374. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  375. NEWPART.Name = NAME
  376. NEWPART.Size = SIZE
  377. NEWPART.Position = Torso.Position
  378. NEWPART.Material = MATERIAL
  379. NEWPART:BreakJoints()
  380. NEWPART.Parent = PARENT
  381. return NEWPART
  382. end
  383.  
  384. local function weldBetween(a, b)
  385. local weldd = Instance.new("ManualWeld")
  386. weldd.Part0 = a
  387. weldd.Part1 = b
  388. weldd.C0 = CFrame.new()
  389. weldd.C1 = b.CFrame:inverse() * a.CFrame
  390. weldd.Parent = a
  391. return weldd
  392. end
  393.  
  394.  
  395. function QuaternionFromCFrame(cf)
  396. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  397. local trace = m00 + m11 + m22
  398. if trace > 0 then
  399. local s = math.sqrt(1 + trace)
  400. local recip = 0.5 / s
  401. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  402. else
  403. local i = 0
  404. if m11 > m00 then
  405. i = 1
  406. end
  407. if m22 > (i == 0 and m00 or m11) then
  408. i = 2
  409. end
  410. if i == 0 then
  411. local s = math.sqrt(m00 - m11 - m22 + 1)
  412. local recip = 0.5 / s
  413. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  414. elseif i == 1 then
  415. local s = math.sqrt(m11 - m22 - m00 + 1)
  416. local recip = 0.5 / s
  417. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  418. elseif i == 2 then
  419. local s = math.sqrt(m22 - m00 - m11 + 1)
  420. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421. end
  422. end
  423. end
  424.  
  425. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  426. local xs, ys, zs = x + x, y + y, z + z
  427. local wx, wy, wz = w * xs, w * ys, w * zs
  428. local xx = x * xs
  429. local xy = x * ys
  430. local xz = x * zs
  431. local yy = y * ys
  432. local yz = y * zs
  433. local zz = z * zs
  434. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  435. end
  436.  
  437. function QuaternionSlerp(a, b, t)
  438. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  439. local startInterp, finishInterp;
  440. if cosTheta >= 0.0001 then
  441. if (1 - cosTheta) > 0.0001 then
  442. local theta = ACOS(cosTheta)
  443. local invSinTheta = 1 / SIN(theta)
  444. startInterp = SIN((1 - t) * theta) * invSinTheta
  445. finishInterp = SIN(t * theta) * invSinTheta
  446. else
  447. startInterp = 1 - t
  448. finishInterp = t
  449. end
  450. else
  451. if (1 + cosTheta) > 0.0001 then
  452. local theta = ACOS(-cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((t - 1) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = t - 1
  458. finishInterp = t
  459. end
  460. end
  461. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  462. end
  463.  
  464. function Clerp(a, b, t)
  465. local qa = {QuaternionFromCFrame(a)}
  466. local qb = {QuaternionFromCFrame(b)}
  467. local ax, ay, az = a.x, a.y, a.z
  468. local bx, by, bz = b.x, b.y, b.z
  469. local _t = 1 - t
  470. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  471. end
  472.  
  473. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  474. local frame = IT("Frame")
  475. frame.BackgroundTransparency = TRANSPARENCY
  476. frame.BorderSizePixel = BORDERSIZEPIXEL
  477. frame.Position = POSITION
  478. frame.Size = SIZE
  479. frame.BackgroundColor3 = COLOR
  480. frame.BorderColor3 = BORDERCOLOR
  481. frame.Name = NAME
  482. frame.Parent = PARENT
  483. return frame
  484. end
  485.  
  486. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  487. local label = IT("TextLabel")
  488. label.BackgroundTransparency = 1
  489. label.Size = UD2(1, 0, 1, 0)
  490. label.Position = UD2(0, 0, 0, 0)
  491. label.TextColor3 = TEXTCOLOR
  492. label.TextStrokeTransparency = STROKETRANSPARENCY
  493. label.TextTransparency = TRANSPARENCY
  494. label.FontSize = TEXTFONTSIZE
  495. label.Font = TEXTFONT
  496. label.BorderSizePixel = BORDERSIZEPIXEL
  497. label.TextScaled = false
  498. label.Text = TEXT
  499. label.Name = NAME
  500. label.Parent = PARENT
  501. return label
  502. end
  503.  
  504. function NoOutlines(PART)
  505. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  506. end
  507.  
  508. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  509. local NEWWELD = IT(TYPE)
  510. NEWWELD.Part0 = PART0
  511. NEWWELD.Part1 = PART1
  512. NEWWELD.C0 = C0
  513. NEWWELD.C1 = C1
  514. NEWWELD.Parent = PARENT
  515. return NEWWELD
  516. end
  517.  
  518. local S = IT("Sound")
  519. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  520. local NEWSOUND = nil
  521. coroutine.resume(coroutine.create(function()
  522. NEWSOUND = S:Clone()
  523. NEWSOUND.Parent = PARENT
  524. NEWSOUND.Volume = VOLUME
  525. NEWSOUND.Pitch = PITCH
  526. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  527. NEWSOUND:play()
  528. if DOESLOOP == true then
  529. NEWSOUND.Looped = true
  530. else
  531. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  532. NEWSOUND:remove()
  533. end
  534. end))
  535. return NEWSOUND
  536. end
  537.  
  538. function CFrameFromTopBack(at, top, back)
  539. local right = top:Cross(back)
  540. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  541. end
  542.  
  543. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  544. function WACKYEFFECT(Table)
  545. local TYPE = (Table.EffectType or "Sphere")
  546. local SIZE = (Table.Size or VT(1,1,1))
  547. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  548. local TRANSPARENCY = (Table.Transparency or 0)
  549. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  550. local CFRAME = (Table.CFrame or Torso.CFrame)
  551. local MOVEDIRECTION = (Table.MoveToPos or nil)
  552. local ROTATION1 = (Table.RotationX or 0)
  553. local ROTATION2 = (Table.RotationY or 0)
  554. local ROTATION3 = (Table.RotationZ or 0)
  555. local MATERIAL = (Table.Material or "Neon")
  556. local COLOR = (Table.Color or C3(1,1,1))
  557. local TIME = (Table.Time or 45)
  558. local SOUNDID = (Table.SoundID or nil)
  559. local SOUNDPITCH = (Table.SoundPitch or nil)
  560. local SOUNDVOLUME = (Table.SoundVolume or nil)
  561. coroutine.resume(coroutine.create(function()
  562. local PLAYSSOUND = false
  563. local SOUND = nil
  564. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  565. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  566. PLAYSSOUND = true
  567. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  568. end
  569. EFFECT.Color = COLOR
  570. local MSH = nil
  571. if TYPE == "Sphere" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  573. elseif TYPE == "Block" then
  574. MSH = IT("BlockMesh",EFFECT)
  575. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  576. elseif TYPE == "Wave" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  578. elseif TYPE == "Ring" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  580. elseif TYPE == "Slash" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  582. elseif TYPE == "Round Slash" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  584. elseif TYPE == "Swirl" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  586. elseif TYPE == "Skull" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  588. elseif TYPE == "Crystal" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  590. end
  591. if MSH ~= nil then
  592. local MOVESPEED = nil
  593. if MOVEDIRECTION ~= nil then
  594. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  595. end
  596. local GROWTH = SIZE - ENDSIZE
  597. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  598. if TYPE == "Block" then
  599. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  600. else
  601. EFFECT.CFrame = CFRAME
  602. end
  603. for LOOP = 1, TIME+1 do
  604. Swait()
  605. MSH.Scale = MSH.Scale - GROWTH/TIME
  606. if TYPE == "Wave" then
  607. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  608. end
  609. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  610. if TYPE == "Block" then
  611. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  612. else
  613. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  614. end
  615. if MOVEDIRECTION ~= nil then
  616. local ORI = EFFECT.Orientation
  617. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  618. EFFECT.Orientation = ORI
  619. end
  620. end
  621. if PLAYSSOUND == false then
  622. EFFECT:remove()
  623. else
  624. SOUND.Stopped:Connect(function()
  625. EFFECT:remove()
  626. end)
  627. end
  628. else
  629. if PLAYSSOUND == false then
  630. EFFECT:remove()
  631. else
  632. repeat Swait() until SOUND.Playing == false
  633. EFFECT:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function MakeForm(PART,TYPE)
  640. if TYPE == "Cyl" then
  641. local MSH = IT("CylinderMesh",PART)
  642. elseif TYPE == "Ball" then
  643. local MSH = IT("SpecialMesh",PART)
  644. MSH.MeshType = "Sphere"
  645. elseif TYPE == "Wedge" then
  646. local MSH = IT("SpecialMesh",PART)
  647. MSH.MeshType = "Wedge"
  648. end
  649. end
  650.  
  651. function SpawnTrail(FROM,TO,BIG)
  652. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  653. MakeForm(TRAIL,"Cyl")
  654. local DIST = (FROM - TO).Magnitude
  655. if BIG == true then
  656. TRAIL.Size = VT(0.5,DIST,0.5)
  657. else
  658. TRAIL.Size = VT(0.25,DIST,0.25)
  659. end
  660. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  661. coroutine.resume(coroutine.create(function()
  662. for i = 1, 5 do
  663. Swait()
  664. TRAIL.Transparency = TRAIL.Transparency + 0.1
  665. end
  666. TRAIL:remove()
  667. end))
  668. end
  669.  
  670. Debris = game:GetService("Debris")
  671.  
  672. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  673. local DIRECTION = CF(StartPos,EndPos).lookVector
  674. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  675. end
  676.  
  677. function turnto(position)
  678. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  679. end
  680.  
  681. --//=================================\\
  682. --|| WEAPON CREATION
  683. --\\=================================//
  684.  
  685. armor = Instance.new("Part")
  686. armormesh = Instance.new("SpecialMesh")
  687. armor.Anchored = false
  688. armor.CanCollide = false
  689. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  690. armor.BrickColor = BrickColor.new("Black")
  691. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  692. armor.Material = Enum.Material.SmoothPlastic
  693. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  694. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  695. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  696. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  697. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  698. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  699. armor.Parent = Character
  700. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  701. armormesh.MeshId = "rbxassetid://840131767"
  702. armormesh.MeshType = Enum.MeshType.FileMesh
  703. armormesh.Parent = armor
  704. local wlf4 = Instance.new("Weld",armor)
  705. wlf4.Part0 = armor
  706. wlf4.Part1 = Torso
  707. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  708. wlf4.C1 = CFrame.new(0,0,0)
  709.  
  710. local Particle = IT("ParticleEmitter",nil)
  711. Particle.Enabled = false
  712. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  713. Particle.LightEmission = 0.5
  714. Particle.Rate = 150
  715. Particle.ZOffset = 0.2
  716. Particle.Rotation = NumberRange.new(-180, 180)
  717. Particle.RotSpeed = NumberRange.new(-180, 180)
  718. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  719. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  720.  
  721. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  722. function ParticleEmitter(Table)
  723. local PRTCL = Particle:Clone()
  724. local Speed = Table.Speed or 5
  725. local Drag = Table.Drag or 0
  726. local Size1 = Table.Size1 or 1
  727. local Size2 = Table.Size2 or 5
  728. local Lifetime1 = Table.Lifetime1 or 1
  729. local Lifetime2 = Table.Lifetime2 or 1.5
  730. local Parent = Table.Parent or Torso
  731. local Emit = Table.Emit or 100
  732. local Offset = Table.Offset or 360
  733. local Acel = Table.Acel or VT(0,0,0)
  734. local Enabled = Table.Enabled or false
  735. PRTCL.Parent = Parent
  736. PRTCL.Size = NumberSequence.new(Size1,Size2)
  737. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  738. PRTCL.Speed = NumberRange.new(Speed)
  739. PRTCL.VelocitySpread = Offset
  740. PRTCL.Drag = Drag
  741. PRTCL.Acceleration = Acel
  742. if Enabled == false then
  743. PRTCL:Emit(Emit)
  744. Debris:AddItem(PRTCL,Lifetime2)
  745. else
  746. PRTCL.Enabled = true
  747. end
  748. return PRTCL
  749. end
  750.  
  751.  
  752. local Handle = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  753. local RightArmGrasp2 = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0.21, 0))
  754. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  755. MakeForm(Part,"Wedge")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  757. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  758. MakeForm(Part,"Wedge")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  760. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  765. MakeForm(Part,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  767. for i = 1, 8 do
  768. local Piece = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  770. end
  771. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  772. MakeForm(Part,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  775. MakeForm(Part,"Ball")
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  778. MakeForm(Part,"Wedge")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  780. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  783. MakeForm(Part,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  786. MakeForm(Part,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  788. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  789. MakeForm(Part,"Cyl")
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  792. MakeForm(Part,"Wedge")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  794. local LASTPART = Handle
  795. for i = 1, 10 do
  796. if LASTPART == Handle then
  797. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  798. LASTPART = Part
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  800. else
  801. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  802. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  803. LASTPART = Part
  804. end
  805. end
  806.  
  807. local Barrel = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  808. MakeForm(Barrel,"Cyl")
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  810. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  811. MakeForm(Part,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  813. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  814. MakeForm(Part,"Wedge")
  815. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  816. local Holee = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  817. MakeForm(Holee,"Cyl")
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Holee, CF(0, 0.98, 0), CF(0, 0, 0))
  819. local Part = CreatePart(3, BB, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  820. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  821. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  822. local Part = CreatePart(3, BB, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  823. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  824. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  825. coroutine.resume(coroutine.create(function()
  826. while wait() do
  827. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(8), RAD(5))
  828. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-8), RAD(-5))
  829. end
  830. end))
  831.  
  832. -------
  833.  
  834. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  835. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  836. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  837. MakeForm(Part,"Wedge")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  840. MakeForm(Part,"Wedge")
  841. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  842. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  843. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  844. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  847. MakeForm(Part,"Cyl")
  848. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  849. for i = 1, 8 do
  850. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  851. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  852. end
  853. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  854. MakeForm(Part,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  857. MakeForm(Part,"Ball")
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  860. MakeForm(Part,"Wedge")
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  862. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  863. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  864. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  865. MakeForm(Part,"Cyl")
  866. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  868. MakeForm(Part,"Cyl")
  869. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  870. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  871. MakeForm(Part,"Cyl")
  872. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  874. MakeForm(Part,"Wedge")
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  876. local LASTPART = Handle
  877. for i = 1, 10 do
  878. if LASTPART == Handle then
  879. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  880. LASTPART = Part
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882. else
  883. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  884. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  885. LASTPART = Part
  886. end
  887. end
  888.  
  889. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  890. MakeForm(Barrel,"Cyl")
  891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  893. MakeForm(Part,"Cyl")
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  895. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  896. MakeForm(Part,"Wedge")
  897. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  898. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  899. MakeForm(Hole,"Cyl")
  900. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  901. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  902. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  903. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  904. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  905. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  906. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  907. coroutine.resume(coroutine.create(function()
  908. while wait() do
  909. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  910. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  911. end
  912. end))
  913.  
  914. local Handle = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  915. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.2,0.2,0.1) * ANGLES(RAD(90), RAD(50), RAD(150)), CF(0, 0.3, 0))
  916. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  917. MakeForm(Part,"Wedge")
  918. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  919. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  922. MakeForm(Part,"Cyl")
  923. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  924. for i = 1, 8 do
  925. local Piece = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  926. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  927. end
  928. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  929. MakeForm(Part,"Wedge")
  930. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  931. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  932. MakeForm(Part,"Cyl")
  933. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  934. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  937. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  939. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  940. local LeftBarrel = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  941. MakeForm(LeftBarrel,"Cyl")
  942. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  943. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  944. MakeForm(Part,"Wedge")
  945. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local LeftHole2 = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  947. MakeForm(LeftHole2,"Cyl")
  948. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole2, CF(0, 2.5, 0), CF(0, 0, 0))
  949. local Eye = CreatePart(3, Dead, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  950.  
  951. ---
  952. local Handle = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  953. local LeftArmGraps2 = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(1.2,0.2,0.1) * ANGLES(RAD(90), RAD(-50), RAD(-150)), CF(0, 0.3, 0))
  954. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  955. MakeForm(Part,"Wedge")
  956. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  958. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  959. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  960. MakeForm(Part,"Cyl")
  961. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  962. for i = 1, 8 do
  963. local Piece = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  964. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  965. end
  966. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  967. MakeForm(Part,"Wedge")
  968. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  969. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  970. MakeForm(Part,"Cyl")
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  973. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  974. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  975. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  976. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  977. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  978. local LeftBarrel = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  979. MakeForm(LeftBarrel,"Cyl")
  980. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  981. local Part = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  982. MakeForm(Part,"Wedge")
  983. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  984. local LeftHole = CreatePart(3, Dead, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  985. MakeForm(LeftHole,"Cyl")
  986. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  987. local Eye = CreatePart(3, Dead, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  988. --
  989.  
  990. ----2
  991.  
  992. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Really red", "Wistband part", VT(1.010,1.10,1.010),false)
  993. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  994.  
  995.  
  996. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Really red", "Wistband part", VT(1.010,1.10,1.010),false)
  997. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  998.  
  999.  
  1000. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Really red", "Wistband part", VT(1.015,1.15,1.015),false)
  1001. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002.  
  1003. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Really red", "Wistband part", VT(1.015,1.15,1.015),false)
  1004. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1005.  
  1006. local part = CreatePart(3, Weapon2, "Fabric", 0, 0, "Really red", "Wistband part", VT(0.5,1.15,0.5),false)
  1007. local Caac = CreateWeldOrSnapOrMotor("Weld", part, Torso, part, CF(0, -0.1, 1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1008.  
  1009. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1010. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1011.  
  1012. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1013. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1014.  
  1015. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1016. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.9, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017.  
  1018. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1019. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0.9, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1020.  
  1021. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1022. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1024. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1026. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1027. MakeForm(part,"Wedge")
  1028. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(0,1.5,0),false)
  1029. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.5, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1030. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(0,1.5,0),false)
  1031. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.5, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1032.  
  1033. ----2
  1034.  
  1035. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1036. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1037. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1038. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local part = CreatePart(3, Weapon2, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1040. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1041. MakeForm(part,"Wedge")
  1042. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(0,1.5,0),false)
  1043. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1044. local part = CreatePart(3, Weapon2, "Neon", 0, 0, "Really red", "Wistband part", VT(0,1.5,0),false)
  1045. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.5, 0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046.  
  1047.  
  1048.  
  1049.  
  1050. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1051. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1052.  
  1053. for _, c in pairs(Weapon2:GetChildren()) do
  1054. if c.ClassName == "Part" then
  1055. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1056. end
  1057. end
  1058.  
  1059. for _, c in pairs(Weapon:GetDescendants()) do
  1060. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1061. c.Material = "Glass"
  1062. c.Color = C3(0,0,0)
  1063. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1064. c.Color = C3(1,0,0)
  1065. c.Material = "Neon"
  1066. end
  1067. end
  1068.  
  1069. for _, c in pairs(Dead:GetDescendants()) do
  1070. if c and c.Parent then
  1071. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1072. local ACCESSORY = c.Parent
  1073. c.Parent = Dead
  1074. if c then
  1075. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1076. weldBetween(Head,c)
  1077. else
  1078. weldBetween(Torso,c)
  1079. end
  1080. end
  1081. ACCESSORY:remove()
  1082. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1083. c.Material = "Neon"
  1084. c.Color = C3(0,0,0)
  1085. if c:FindFirstChildOfClass("SpecialMesh") then
  1086. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1087. end
  1088. if c == Head then
  1089. if c:FindFirstChild("face") then
  1090. c.face:remove()
  1091. end
  1092. end
  1093. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1094. c.Color = C3(1,0,0)
  1095. c.Material = "Neon"
  1096. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1097. c:remove()
  1098. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1099. c:remove()
  1100. end
  1101. end
  1102. end
  1103.  
  1104. for _, c in pairs(BB:GetDescendants()) do
  1105. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1106. c.Material = "Glass"
  1107. c.Color = C3(0,0,0)
  1108. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1109. c.Color = C3(1,0,0)
  1110. c.Material = "Neon"
  1111. end
  1112. end
  1113.  
  1114. BB.Parent = nil
  1115. for _, c in pairs(BB:GetChildren()) do
  1116. if c.ClassName == "Part" then
  1117. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1118. end
  1119. end
  1120.  
  1121. Dead.Parent = nil
  1122. for _, c in pairs(Dead:GetChildren()) do
  1123. if c.ClassName == "Part" then
  1124. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1125. end
  1126. end
  1127.  
  1128. Weapon.Parent = nil
  1129. for _, c in pairs(Weapon:GetChildren()) do
  1130. if c.ClassName == "Part" then
  1131. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1132. end
  1133. end
  1134.  
  1135. Weapon2.Parent = nil
  1136.  
  1137. local SKILLTEXTCOLOR = C3(1,0,0)
  1138. local SKILLFONT = "Antique"
  1139. local SKILLTEXTSIZE = 7
  1140.  
  1141. Humanoid.Died:connect(function()
  1142. ATTACK = true
  1143. end)
  1144.  
  1145. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1146. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1147. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1148. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1149. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1150. ]]
  1151. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1152. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1153. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1154. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1155. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1156. ]]
  1157. function printbye(Name)
  1158. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1159. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1160. end
  1161.  
  1162. workspace.ChildAdded:connect(function(instance)
  1163. for BANISH = 1, #TOBANISH do
  1164. if TOBANISH[BANISH] ~= nil then
  1165. if instance.Name == TOBANISH[BANISH] then
  1166. coroutine.resume(coroutine.create(function()
  1167. printbye(instance.Name)
  1168. instance:ClearAllChildren()
  1169. Debris:AddItem(instance,0.0005)
  1170. end))
  1171. end
  1172. end
  1173. end
  1174. end)
  1175.  
  1176. --//=================================\\
  1177. --|| DAMAGING
  1178. --\\=================================//
  1179.  
  1180. function Banish(Foe)
  1181. if Foe then
  1182. coroutine.resume(coroutine.create(function()
  1183. --if game.Players:FindFirstChild(Foe.Name) then
  1184. table.insert(TOBANISH,Foe.Name)
  1185. printbye(Foe.Name)
  1186. --end
  1187. Foe.Archivable = true
  1188. local CLONE = Foe:Clone()
  1189. Foe:Destroy()
  1190. CLONE.Parent = Effects
  1191. CLONE:BreakJoints()
  1192. local MATERIALS = {"Glass","Neon"}
  1193. for _, c in pairs(CLONE:GetDescendants()) do
  1194. if c:IsA("BasePart") then
  1195. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1196. CreateSound(131313234, c, 10, 1, false)
  1197. end
  1198. c.Anchored = true
  1199. c.Transparency = c.Transparency + 0.2
  1200. c.Material = MATERIALS[MRANDOM(1,2)]
  1201. c.Color = C3(1,0,0)
  1202. if c.ClassName == "MeshPart" then
  1203. c.TextureID = ""
  1204. end
  1205. if c:FindFirstChildOfClass("SpecialMesh") then
  1206. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1207. end
  1208. if c:FindFirstChildOfClass("Decal") then
  1209. c:FindFirstChildOfClass("Decal"):remove()
  1210. end
  1211. c.Name = "Banished"
  1212. c.CanCollide = false
  1213. else
  1214. c:remove()
  1215. end
  1216. end
  1217. local A = false
  1218. for i = 1, 35 do
  1219. if A == false then
  1220. A = true
  1221. elseif A == true then
  1222. A = false
  1223. end
  1224. for _, c in pairs(CLONE:GetDescendants()) do
  1225. if c:IsA("BasePart") then
  1226. c.Anchored = true
  1227. c.Material = MATERIALS[MRANDOM(1,2)]
  1228. c.Transparency = c.Transparency + 0.8/35
  1229. if A == false then
  1230. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1231. elseif A == true then
  1232. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1233. end
  1234. end
  1235. end
  1236. Swait()
  1237. end
  1238. CLONE:remove()
  1239. end))
  1240. end
  1241. end
  1242.  
  1243. function ManualDamage(Humanoid,Damage,TorsoPart)
  1244. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1245. defence.Name = ("HitBy"..Player.Name)
  1246. game:GetService("Debris"):AddItem(defence, 0.001)
  1247. Damage = Damage * DAMAGEMULTIPLIER
  1248. if Humanoid.Health ~= 0 then
  1249. local CritChance = MRANDOM(1,100)
  1250. if Damage > Humanoid.Health then
  1251. Damage = math.ceil(Humanoid.Health)
  1252. if Damage == 0 then
  1253. Damage = 0.1
  1254. end
  1255. end
  1256. Humanoid.Health = Humanoid.Health - Damage
  1257. end
  1258. end
  1259.  
  1260. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1261. local CHILDREN = workspace:GetDescendants()
  1262. for index, CHILD in pairs(CHILDREN) do
  1263. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1264. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1265. if HUM then
  1266. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1267. if TORSO then
  1268. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1269. if INSTAKILL == true then
  1270. CHILD:BreakJoints()
  1271. else
  1272. local DMG = MRANDOM(MINDMG,MAXDMG)
  1273. ManualDamage(HUM,DMG,TORSO)
  1274. end
  1275. if FLING > 0 then
  1276. for _, c in pairs(CHILD:GetChildren()) do
  1277. if c:IsA("BasePart") then
  1278. local bv = Instance.new("BodyVelocity")
  1279. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1280. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1281. bv.Parent = c
  1282. Debris:AddItem(bv,0.05)
  1283. end
  1284. end
  1285. end
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. end
  1292.  
  1293. function MeleeDMG(Humanoid,Damage)
  1294. Damage = Damage * DAMAGEMULTIPLIER
  1295. if Humanoid.Health < 2000 then
  1296. if Humanoid.Health - Damage > 0 then
  1297. Humanoid.Health = Humanoid.Health - Damage
  1298. else
  1299. Humanoid.Parent:BreakJoints()
  1300. end
  1301. else
  1302. Humanoid.Parent:BreakJoints()
  1303. end
  1304. end
  1305.  
  1306. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1307. local CHILDREN = workspace:GetDescendants()
  1308. for index, CHILD in pairs(CHILDREN) do
  1309. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1310. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1311. if HUM then
  1312. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1313. if TORSO then
  1314. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1315. if ISBANISH == true then
  1316. Banish(CHILD)
  1317. else
  1318. if ISBANISH == "Gravity" then
  1319. HUM.PlatformStand = true
  1320. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1321. local grav = Instance.new("BodyPosition",TORSO)
  1322. grav.D = 15
  1323. grav.P = 20000
  1324. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1325. grav.position = TORSO.Position
  1326. grav.Name = "V3BanishForce"..Player.Name
  1327. else
  1328. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1329. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1330. end
  1331. else
  1332. HUM.PlatformStand = false
  1333. end
  1334. end
  1335. elseif ISBANISH == "Gravity" then
  1336. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1337. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1338. HUM.PlatformStand = false
  1339. end
  1340. end
  1341. end
  1342. end
  1343. end
  1344. end
  1345. end
  1346.  
  1347. --//=================================\\
  1348. --|| ATTACK FUNCTIONS AND STUFF
  1349. --\\=================================//
  1350.  
  1351. function Intro()
  1352. ATTACK = true
  1353. Rooted = false
  1354. for i=0, 1, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1362. end
  1363. for i=0, 3, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. end
  1372. for i=0, 3, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(30), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.15 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. end
  1381. Dead.Parent = Character
  1382. BB.Parent = Character
  1383. Weapon.Parent = Character
  1384. Weapon2.Parent = Character
  1385. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1386. CreateSound(649634100, Torso, 10, 1)
  1387. for i=0, 6, 0.1 / Animation_Speed do
  1388. Swait()
  1389. RightArmGrasp.Part0 = RightArm
  1390. RightArmGrasp.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(-180 - 180 * SIN(SINE / 7)), RAD(0))
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(3 - 2 * SIN(SINE / 12)), RAD(0)), 0.15 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(3 - 2 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. end
  1398. RightArmGrasp.Part0 = RightArm
  1399. RightArmGrasp.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1400. TRANSFORMED = true
  1401. ATTACK = false
  1402. Rooted = false
  1403. end
  1404.  
  1405. function Shot2()
  1406. ATTACK = true
  1407. Rooted = false
  1408. repeat
  1409. for i=0, 0.08, 0.1 / Animation_Speed do
  1410. Swait()
  1411. turnto(Mouse.Hit.p)
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(90), RAD(90), RAD(MRANDOM(-25,25))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(MRANDOM(-25,25)), RAD(75), RAD(MRANDOM(-25,25))) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(MRANDOM(-25,25)), RAD(-90), RAD(MRANDOM(-25,25))) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. end
  1419. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1420. SpawnTrail(Hole.Position,POS)
  1421. if HIT ~= nil then
  1422. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1423. Banish(HIT.Parent)
  1424. end
  1425. end
  1426. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1427. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1428. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1429. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1430. local HIT,POS = CastProperRay(Holee.Position, Mouse.Hit.p, 1000, Character)
  1431. SpawnTrail(Holee.Position,POS)
  1432. if HIT ~= nil then
  1433. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1434. Banish(HIT.Parent)
  1435. end
  1436. end
  1437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Holee.CFrame, MoveToPos = Holee.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Holee.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1439. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Holee.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1440. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Holee.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1441.  
  1442. for i=0, 0.08, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)),RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(110), RAD(90), RAD(MRANDOM(-25,25))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(110), RAD(MRANDOM(-25,25)), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(MRANDOM(-25,25)), RAD(75), RAD(MRANDOM(-25,25))) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(MRANDOM(-25,25)), RAD(-90), RAD(MRANDOM(-25,25))) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. end
  1451. until KEYHOLD == false
  1452. ATTACK = false
  1453. Rooted = false
  1454. end
  1455.  
  1456. function Shot3()
  1457. ATTACK = true
  1458. Rooted = false
  1459. for i=0, 1, 0.1 / Animation_Speed do
  1460. Swait()
  1461. turnto(Mouse.Hit.p)
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468. end
  1469. repeat
  1470. for i=0, 0.1, 0.1 / Animation_Speed do
  1471. Swait()
  1472. turnto(Mouse.Hit.p)
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479. end
  1480. local HIT,POS = CastProperRay(LeftHole2.Position, Mouse.Hit.p, 1000, Character)
  1481. SpawnTrail(LeftHole2.Position,POS)
  1482. if HIT ~= nil then
  1483. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1484. Banish(HIT.Parent)
  1485. end
  1486. end
  1487. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = LeftHole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1488. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1489. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1490. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1491. local HIT,POS = CastProperRay(LeftHole.Position, Mouse.Hit.p, 1000, Character)
  1492. SpawnTrail(LeftHole.Position,POS)
  1493. if HIT ~= nil then
  1494. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1495. Banish(HIT.Parent)
  1496. end
  1497. end
  1498. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1499. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1500. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1501. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1502.  
  1503. for i=0, 0.1, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.8) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.8) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1511. end
  1512. until KEYHOLD == false
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516.  
  1517. function Shot()
  1518. ATTACK = true
  1519. Rooted = false
  1520. for i=0, 0.4, 0.1 / Animation_Speed do
  1521. Swait()
  1522. turnto(Mouse.Hit.p)
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1529. end
  1530. repeat
  1531. for i=0, 0.2, 0.1 / Animation_Speed do
  1532. Swait()
  1533. turnto(Mouse.Hit.p)
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. end
  1541. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1542. SpawnTrail(Hole.Position,POS)
  1543. if HIT ~= nil then
  1544. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1545. Banish(HIT.Parent)
  1546. end
  1547. end
  1548. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1549. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1550. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1551. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1552. for i=0, 0.3, 0.1 / Animation_Speed do
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1560. end
  1561. until KEYHOLD == false
  1562. ATTACK = false
  1563. Rooted = false
  1564. end
  1565.  
  1566. function AttackTemplate()
  1567. ATTACK = true
  1568. Rooted = false
  1569. for i=0, 1, 0.1 / Animation_Speed do
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1577. end
  1578. ATTACK = false
  1579. Rooted = false
  1580. end
  1581.  
  1582. function Attack()
  1583. ATTACK = true
  1584. Rooted = false
  1585. CreateSound(1712117848, Torso, 10, 1)
  1586. for i=0, 6, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(32)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(-32)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1594. end
  1595. ATTACK = false
  1596. Rooted = false
  1597. end
  1598.  
  1599. function Switch3()
  1600. ATTACK = true
  1601. Rooted = true
  1602. if MODE == "Insan" then
  1603. for i=0, 0.075, 0.1 / Animation_Speed do
  1604. Swait()
  1605. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. end
  1614. for i=0, 0.075, 0.1 / Animation_Speed do
  1615. Swait()
  1616. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1617. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. for i=0, 0.075, 0.1 / Animation_Speed do
  1626. Swait()
  1627. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1628. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. for i=0, 0.075, 0.1 / Animation_Speed do
  1637. Swait()
  1638. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1639. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. for i=0, 0.075, 0.1 / Animation_Speed do
  1648. Swait()
  1649. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1650. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. end
  1658. for i=0, 0.075, 0.1 / Animation_Speed do
  1659. Swait()
  1660. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1661. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. end
  1669. for i=0, 0.075, 0.1 / Animation_Speed do
  1670. Swait()
  1671. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1672. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. local POS = RootPart.Position
  1681. for i = 1, 5 do
  1682. WACKYEFFECT({
  1683. Time = 65,
  1684. EffectType = "Sphere",
  1685. Size = VT(2, 2, 2),
  1686. Size2 = VT(0, 0, 500),
  1687. Transparency = 1,
  1688. Transparency2 = 0,
  1689. CFrame = CF(POS),
  1690. MoveToPos = nil,
  1691. RotationX = MRANDOM(-2, 2),
  1692. RotationY = MRANDOM(-12, 12),
  1693. RotationZ = MRANDOM(-2, 2),
  1694. Material = "Neon",
  1695. Color = C3(1, 0, 0),
  1696. SoundID = nil,
  1697. SoundPitch = nil,
  1698. SoundVolume = nil
  1699. })
  1700. end
  1701. for i=0, 0.075, 0.1 / Animation_Speed do
  1702. Swait()
  1703. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1704. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. end
  1712. for i=0, 0.075, 0.1 / Animation_Speed do
  1713. Swait()
  1714. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1715. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. end
  1723. RightArmGrasp.Part0 = Torso
  1724. RightArmGrasp.C0 = CF(1.1,-1.1,0) * ANGLES(RAD(0), RAD(-90), RAD(-90))
  1725. sick.SoundId = "rbxassetid://212675193"
  1726. sick.TimePosition = 0
  1727. MODE = "Insan4"
  1728. elseif MODE == "Insan4" then
  1729. for i=0, 0.075, 0.1 / Animation_Speed do
  1730. Swait()
  1731. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1732. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. end
  1740. for i=0, 0.075, 0.1 / Animation_Speed do
  1741. Swait()
  1742. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1743. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. end
  1751. for i=0, 0.075, 0.1 / Animation_Speed do
  1752. Swait()
  1753. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1754. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. end
  1762. for i=0, 0.075, 0.1 / Animation_Speed do
  1763. Swait()
  1764. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1765. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. end
  1773. for i=0, 0.075, 0.1 / Animation_Speed do
  1774. Swait()
  1775. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1776. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. end
  1784. for i=0, 0.075, 0.1 / Animation_Speed do
  1785. Swait()
  1786. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1787. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. end
  1795. for i=0, 0.075, 0.1 / Animation_Speed do
  1796. Swait()
  1797. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1798. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. end
  1806. for i=0, 0.075, 0.1 / Animation_Speed do
  1807. Swait()
  1808. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. end
  1817. local POS = RootPart.Position
  1818. for i = 1, 5 do
  1819. WACKYEFFECT({
  1820. Time = 65,
  1821. EffectType = "Sphere",
  1822. Size = VT(2, 2, 2),
  1823. Size2 = VT(0, 0, 500),
  1824. Transparency = 1,
  1825. Transparency2 = 0,
  1826. CFrame = CF(POS),
  1827. MoveToPos = nil,
  1828. RotationX = MRANDOM(-2, 2),
  1829. RotationY = MRANDOM(-12, 12),
  1830. RotationZ = MRANDOM(-2, 2),
  1831. Material = "Neon",
  1832. Color = C3(1, 0, 0),
  1833. SoundID = nil,
  1834. SoundPitch = nil,
  1835. SoundVolume = nil
  1836. })
  1837. end
  1838. for i=0, 0.075, 0.1 / Animation_Speed do
  1839. Swait()
  1840. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1841. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. end
  1849. RightArmGrasp.Part0 = RightArm
  1850. RightArmGrasp.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1851. sick.SoundId = "rbxassetid://1138145518"
  1852. sick.TimePosition = 0
  1853. MODE = "Insan"
  1854. end
  1855. ATTACK = false
  1856. Rooted = false
  1857. end
  1858.  
  1859. function AttackTemplate()
  1860. ATTACK = true
  1861. Rooted = false
  1862. for i=0, 0.5, 0.1 / Animation_Speed do
  1863. Swait()
  1864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1870. end
  1871. for i=0, 0.5, 0.1 / Animation_Speed do
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. end
  1880. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = LeftHole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1881. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1882. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1883. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1884.  
  1885. for i=0, 0.5, 0.1 / Animation_Speed do
  1886. Swait()
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1893. end
  1894. for i=0, 0.5, 0.1 / Animation_Speed do
  1895. Swait()
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1902. end
  1903. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = LeftHole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1904. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1906. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1907.  
  1908. for i=0, 0.5, 0.1 / Animation_Speed do
  1909. Swait()
  1910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1916. end
  1917. for i=0, 0.5, 0.1 / Animation_Speed do
  1918. Swait()
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1925. end
  1926. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = LeftHole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1927. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1928. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1929. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1930.  
  1931. for i=0, 0.5, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. end
  1940. for i=0, 0.5, 0.1 / Animation_Speed do
  1941. Swait()
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1948. end
  1949. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = LeftHole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1953.  
  1954. for i=0, 0.5, 0.1 / Animation_Speed do
  1955. Swait()
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1962. end
  1963. local POS = RootPart.Position
  1964. ApplyAoE(POS, 20, true)
  1965. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1966. CreateSound(649634100, Torso, 10, 1)
  1967. CreateSound(201858072, Torso, 10, 1)
  1968. CreateSound(1396758921, Torso, 10, 1)
  1969. WACKYEFFECT({EffectType = "Wave", Size = VT(8,8,8), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1970. ATTACK = false
  1971. Rooted = false
  1972. end
  1973.  
  1974.  
  1975. function Switch2()
  1976. ATTACK = true
  1977. Rooted = true
  1978. if MODE == "Insan" then
  1979. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1980. CreateSound(649634100, Torso, 10, 1)
  1981. RightArmGrasp.Part0 = Torso
  1982. RightArmGrasp.C0 = CF(1.1,-1.1,0) * ANGLES(RAD(0), RAD(-90), RAD(-90))
  1983. LeftArmGraps2.Part0 = RightArm
  1984. LeftArmGraps2.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1985. LeftArmGraps.Part0 = LeftArm
  1986. LeftArmGraps.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1987. sick.SoundId = "rbxassetid://924339757"
  1988. sick.TimePosition = 1
  1989. MODE = "Insan3"
  1990. elseif MODE == "Insan3" then
  1991. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1992. CreateSound(649634100, Torso, 10, 1)
  1993. LeftArmGraps2.Part0 = Torso
  1994. LeftArmGraps2.C0 = CF(1.2,0.2,0.1) * ANGLES(RAD(90), RAD(-50), RAD(-150))
  1995. LeftArmGraps.Part0 = Torso
  1996. LeftArmGraps.C0 = CF(-1.2,0.2,0.1) * ANGLES(RAD(90), RAD(50), RAD(150))
  1997. RightArmGrasp.Part0 = RightArm
  1998. RightArmGrasp.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1999. sick.SoundId = "rbxassetid://1138145518"
  2000. sick.TimePosition = 0
  2001. MODE = "Insan"
  2002. end
  2003. ATTACK = false
  2004. Rooted = false
  2005. end
  2006.  
  2007. function Switch1()
  2008. ATTACK = true
  2009. Rooted = true
  2010. if MODE == "Insan" then
  2011. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2012. CreateSound(649634100, Torso, 10, 1)
  2013. RightArmGrasp2.Part0 = LeftArm
  2014. RightArmGrasp2.C0 = CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2015. sick.SoundId = "rbxassetid://1252073277"
  2016. sick.TimePosition = 1
  2017. MODE = "Insan2"
  2018. elseif MODE == "Insan2" then
  2019. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2020. CreateSound(649634100, Torso, 10, 1)
  2021. RightArmGrasp2.Part0 = Torso
  2022. RightArmGrasp2.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2023. sick.SoundId = "rbxassetid://1138145518"
  2024. sick.TimePosition = 0
  2025. MODE = "Insan"
  2026. end
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030.  
  2031. function Switch5()
  2032. ATTACK = true
  2033. Rooted = true
  2034. if MODE == "Insan" then
  2035. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2036. CreateSound(649634100, Torso, 10, 1)
  2037. RightArmGrasp2.Part0 = LeftArm
  2038. RightArmGrasp2.C0 = CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2039. LeftArmGraps2.Part0 = Torso
  2040. LeftArmGraps2.C0 = CF(3,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(0))
  2041. LeftArmGraps.Part0 = Torso
  2042. LeftArmGraps.C0 = CF(-3,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(0))
  2043. sick.SoundId = "rbxassetid://1275251078"
  2044. sick.TimePosition = 1
  2045. MODE = "Insan5"
  2046. elseif MODE == "Insan5" then
  2047. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2048. CreateSound(649634100, Torso, 10, 1)
  2049. LeftArmGraps2.Part0 = Torso
  2050. LeftArmGraps2.C0 = CF(1.2,0.2,0.1) * ANGLES(RAD(90), RAD(-50), RAD(-150))
  2051. LeftArmGraps.Part0 = Torso
  2052. LeftArmGraps.C0 = CF(-1.2,0.2,0.1) * ANGLES(RAD(90), RAD(50), RAD(150))
  2053. RightArmGrasp.Part0 = RightArm
  2054. RightArmGrasp.C0 = CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2055. RightArmGrasp2.Part0 = Torso
  2056. RightArmGrasp2.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2057. sick.SoundId = "rbxassetid://1138145518"
  2058. sick.TimePosition = 0
  2059. MODE = "Insan"
  2060. end
  2061. ATTACK = false
  2062. Rooted = false
  2063. end
  2064.  
  2065. function PurgeCombo()
  2066. ATTACK = true
  2067. Rooted = false
  2068. EQUIPPED = true
  2069. local HIT2 = function()
  2070. local HITS2 = {}
  2071. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  2072. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2073. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2074. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2075. if TORSO and HUM.Health > 0 then
  2076. local PASS = true
  2077. for i = 1, #HITS2 do
  2078. if HITS2[i] == hit.Parent then
  2079. PASS = false
  2080. end
  2081. end
  2082. table.insert(HITS2,hit.Parent)
  2083. if PASS == true then
  2084. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  2085. end
  2086. end
  2087. end
  2088. end)
  2089. return TOUCH2
  2090. end
  2091. local HIT = function()
  2092. local HITS = {}
  2093. local TOUCH = RightLeg.Touched:Connect(function(hit)
  2094. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2095. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2096. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2097. if TORSO and HUM.Health > 0 then
  2098. local PASS = true
  2099. for i = 1, #HITS do
  2100. if HITS[i] == hit.Parent then
  2101. PASS = false
  2102. end
  2103. end
  2104. table.insert(HITS,hit.Parent)
  2105. if PASS == true then
  2106. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  2107. end
  2108. end
  2109. end
  2110. end)
  2111. return TOUCH
  2112. end
  2113. local HIT3 = function()
  2114. local HITS3 = {}
  2115. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  2116. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2117. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2118. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2119. if TORSO and HUM.Health > 0 then
  2120. local PASS = true
  2121. for i = 1, #HITS3 do
  2122. if HITS3[i] == hit.Parent then
  2123. PASS = false
  2124. end
  2125. end
  2126. table.insert(HITS3,hit.Parent)
  2127. if PASS == true then
  2128. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  2129. end
  2130. end
  2131. end
  2132. end)
  2133. return TOUCH3
  2134. end
  2135. if COMBO == 1 then
  2136. for i=0, 0.35, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. end
  2143. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  2144. local TOUCHED = HIT()
  2145. for i=0, 0.5, 0.1 / Animation_Speed do
  2146. Swait()
  2147. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. end
  2153. TOUCHED:Disconnect()
  2154. COMBO = 2
  2155. elseif COMBO == 2 then
  2156. for i=0, 0.35, 0.1 / Animation_Speed do
  2157. Swait()
  2158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. end
  2163. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  2164. local TOUCHED = HIT2()
  2165. for i=0, 0.5, 0.1 / Animation_Speed do
  2166. Swait()
  2167. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. end
  2173. TOUCHED:Disconnect()
  2174. COMBO = 3
  2175. elseif COMBO == 3 then
  2176. for i=0, 0.2, 0.1 / Animation_Speed do
  2177. Swait()
  2178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  2184. local TOUCHED = HIT3()
  2185. for i=0, 0.5, 0.1 / Animation_Speed do
  2186. Swait()
  2187. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. end
  2193. TOUCHED:Disconnect()
  2194. COMBO = 4
  2195. elseif COMBO == 4 then
  2196. Rooted = false
  2197. for i=0, 0.075, 0.1 / Animation_Speed do
  2198. Swait()
  2199. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2200. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. end
  2208. for i=0, 0.075, 0.1 / Animation_Speed do
  2209. Swait()
  2210. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2211. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. end
  2219. for i=0, 0.075, 0.1 / Animation_Speed do
  2220. Swait()
  2221. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2222. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. end
  2230. for i=0, 0.075, 0.1 / Animation_Speed do
  2231. Swait()
  2232. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2233. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. end
  2241. for i=0, 0.075, 0.1 / Animation_Speed do
  2242. Swait()
  2243. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2244. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. end
  2252. for i=0, 0.075, 0.1 / Animation_Speed do
  2253. Swait()
  2254. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2255. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. end
  2263. for i=0, 0.075, 0.1 / Animation_Speed do
  2264. Swait()
  2265. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2266. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2273. end
  2274. for i=0, 0.075, 0.1 / Animation_Speed do
  2275. Swait()
  2276. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2277. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. end
  2285. for i=0, 0.075, 0.1 / Animation_Speed do
  2286. Swait()
  2287. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2288. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. end
  2296.  
  2297. for i=0, 0.5, 0.1 / Animation_Speed do
  2298. Swait()
  2299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303. end
  2304. for i=0, 0.1, 0.1 / Animation_Speed do
  2305. Swait()
  2306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. end
  2311. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2312. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  2313. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2314. ManualAoE(HITPOS,15,20,45,75,false)
  2315. for i=0, 0.5, 0.1 / Animation_Speed do
  2316. Swait()
  2317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  2318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  2320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  2321. end
  2322. Rooted = true
  2323. COMBO = 1
  2324. end
  2325. coroutine.resume(coroutine.create(function()
  2326. for i = 1, 50 do
  2327. Swait()
  2328. if ATTACK == true then
  2329. break
  2330. end
  2331. end
  2332. if ATTACK == false then
  2333. COMBO = 1
  2334. end
  2335. end))
  2336. ATTACK = false
  2337. Rooted = false
  2338. EQUIPPED = false
  2339. end
  2340.  
  2341. function VoidMagic()
  2342. local TARGET = Mouse.Target
  2343. if TARGET ~= nil then
  2344. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2345. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2346. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2347. if ROOT and HUM.Health > 0 then
  2348. local FOE = Mouse.Target.Parent
  2349. local HEAD = FOE:FindFirstChild("Head")
  2350. if HEAD then
  2351. ATTACK = true
  2352. Rooted = true
  2353. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  2354. for _, c in pairs(FOE:GetChildren()) do
  2355. if c.ClassName == "Part" then
  2356. c.Anchored = true
  2357. end
  2358. end
  2359. CreateSound(235097614, Torso, 1, 3, false)
  2360. for i=0, 2, 0.1 / Animation_Speed do
  2361. Swait()
  2362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(3), RAD(0), RAD(-38)), 1 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0) * ANGLES(RAD(180), RAD(1 - 2.5 * SIN(SINE / 12)), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(-18), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  2368. end
  2369. if ROOT.Name == "HumanoidRootPart" then
  2370. ROOT:remove()
  2371. end
  2372. FOE:BreakJoints()
  2373. local POS = RootPart.Position
  2374. ApplyAoE(POS, 20, true)
  2375. HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(0), RAD(0))
  2376. CreateSound(1398471768, Head, 15, 1, false)
  2377. CreateSound(649634100, Torso, 10, 1)
  2378. CreateSound(201858072, Torso, 10, 1)
  2379. CreateSound(1396758921, Torso, 10, 1)
  2380. WACKYEFFECT({EffectType = "Wave", Size = VT(8,8,8), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2381. WACKYEFFECT({EffectType = "Skull", Size = VT(2,2,2), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2382. ROOT.Anchored = false
  2383. for i=0, 0.5, 0.1 / Animation_Speed do
  2384. Swait()
  2385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(3), RAD(0), RAD(-38)), 1 / Animation_Speed)
  2386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  2387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0) * ANGLES(RAD(180), RAD(1 - 2.5 * SIN(SINE / 12)), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(-18), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  2391. end
  2392. for _, c in pairs(FOE:GetChildren()) do
  2393. if c.ClassName == "Part" then
  2394. c.Anchored = false
  2395. end
  2396. end
  2397. ATTACK = false
  2398. Rooted = false
  2399. end
  2400. end
  2401. end
  2402. end
  2403. end
  2404.  
  2405. function Shot8()
  2406. ATTACK = true
  2407. Rooted = false
  2408. repeat
  2409. for i=0, 0.10, 0.1 / Animation_Speed do
  2410. Swait()
  2411. turnto(Mouse.Hit.p)
  2412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-12), RAD(MRANDOM(-25,25)), RAD(0)), 2 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(MRANDOM(-25,25)), RAD(0)), 2 / Animation_Speed)
  2414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)),2 / Animation_Speed)
  2418. end
  2419. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2420. SpawnTrail(Hole.Position,POS)
  2421. if HIT ~= nil then
  2422. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2423. Banish(HIT.Parent)
  2424. end
  2425. end
  2426. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2427. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2428. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2429. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2430. local HIT,POS = CastProperRay(Holee.Position, Mouse.Hit.p, 1000, Character)
  2431. SpawnTrail(Holee.Position,POS)
  2432. if HIT ~= nil then
  2433. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2434. Banish(HIT.Parent)
  2435. end
  2436. end
  2437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Holee.CFrame, MoveToPos = Holee.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Holee.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2439. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Holee.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2440. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Holee.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2441. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2442. SpawnTrail(Hole.Position,POS)
  2443. if HIT ~= nil then
  2444. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2445. Banish(HIT.Parent)
  2446. end
  2447. end
  2448. local HIT,POS = CastProperRay(LeftHole2.Position, Mouse.Hit.p, 1000, Character)
  2449. SpawnTrail(LeftHole2.Position,POS)
  2450. if HIT ~= nil then
  2451. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2452. Banish(HIT.Parent)
  2453. end
  2454. end
  2455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = LeftHole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2457. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2458. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2459. local HIT,POS = CastProperRay(LeftHole.Position, Mouse.Hit.p, 1000, Character)
  2460. SpawnTrail(LeftHole.Position,POS)
  2461. if HIT ~= nil then
  2462. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2463. Banish(HIT.Parent)
  2464. end
  2465. end
  2466. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2467. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2468. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2469. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2470. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2471. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2472. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2473. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2474. for i=0, 0.10, 0.1 / Animation_Speed do
  2475. Swait()
  2476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-12), RAD(MRANDOM(-25,25)), RAD(0)), 2 / Animation_Speed)
  2477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(MRANDOM(-25,25)), RAD(0)), 2 / Animation_Speed)
  2478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2480. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2482. end
  2483. until KEYHOLD == false
  2484. ATTACK = false
  2485. Rooted = false
  2486. end
  2487.  
  2488. --//=================================\\
  2489. --|| ASSIGN THINGS TO KEYS
  2490. --\\=================================//
  2491.  
  2492. function MouseDown(Mouse)
  2493. if ATTACK == false then
  2494. end
  2495. end
  2496.  
  2497. function MouseUp(Mouse)
  2498. HOLD = false
  2499. end
  2500.  
  2501. function KeyDown(Key)
  2502. KEYHOLD = true
  2503. if Key == "z" and ATTACK == false then
  2504. Shot()
  2505. end
  2506.  
  2507. if Key == "t" and ATTACK == false then
  2508. Attack()
  2509. end
  2510.  
  2511. if Key == "b" and ATTACK == false then
  2512. Switch1()
  2513. end
  2514.  
  2515. if Key == "r" and ATTACK == false then
  2516. AttackTemplate()
  2517. end
  2518.  
  2519. if Key == "c" and ATTACK == false then
  2520. Shot2()
  2521. end
  2522.  
  2523. if Key == "e" and ATTACK == false then
  2524. PurgeCombo()
  2525. end
  2526.  
  2527. if Key == "v" and ATTACK == false then
  2528. Switch2()
  2529. end
  2530.  
  2531. if Key == "q" and ATTACK == false then
  2532. Shot3()
  2533. end
  2534.  
  2535. if Key == "f" and ATTACK == false then
  2536. VoidMagic()
  2537. end
  2538.  
  2539. if Key == "u" and ATTACK == false then
  2540. Switch5()
  2541. end
  2542.  
  2543. if Key == "h" and ATTACK == false then
  2544. Shot8()
  2545. end
  2546.  
  2547. if Key == "x" and ATTACK == false then
  2548. Switch3()
  2549. end
  2550. end
  2551.  
  2552. function KeyUp(Key)
  2553. KEYHOLD = false
  2554. end
  2555.  
  2556. Mouse.Button1Down:connect(function(NEWKEY)
  2557. MouseDown(NEWKEY)
  2558. end)
  2559. Mouse.Button1Up:connect(function(NEWKEY)
  2560. MouseUp(NEWKEY)
  2561. end)
  2562. Mouse.KeyDown:connect(function(NEWKEY)
  2563. KeyDown(NEWKEY)
  2564. end)
  2565. Mouse.KeyUp:connect(function(NEWKEY)
  2566. KeyUp(NEWKEY)
  2567. end)
  2568.  
  2569. --//=================================\\
  2570. --\\=================================//
  2571.  
  2572.  
  2573. function unanchor()
  2574. if UNANCHOR == true then
  2575. g = Character:GetChildren()
  2576. for i = 1, #g do
  2577. if g[i].ClassName == "Part" then
  2578. g[i].Anchored = false
  2579. end
  2580. end
  2581. end
  2582. end
  2583.  
  2584.  
  2585. --//=================================\\
  2586. --|| WRAP THE WHOLE SCRIPT UP
  2587. --\\=================================//
  2588.  
  2589. INSTANT = false
  2590.  
  2591. Humanoid.Changed:connect(function(Jump)
  2592. if Jump == "Jump" and (Disable_Jump == true) then
  2593. Humanoid.Jump = false
  2594. end
  2595. end)
  2596.  
  2597. local CONNECT = nil
  2598.  
  2599. while true do
  2600. Swait()
  2601. ANIMATE.Parent = nil
  2602. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2603. Humanoid = IT("Humanoid",Character)
  2604. end
  2605. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2606. v:Stop();
  2607. end
  2608. SINE = SINE + CHANGE
  2609. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2610. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2611. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2612. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2613. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2614. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2615. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2616. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2617. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2618. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2619. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2620. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2621. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2622. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2623. end
  2624. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2625. ANIM = "Jump"
  2626. if ATTACK == false then
  2627. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2633. end
  2634. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2635. ANIM = "Fall"
  2636. if ATTACK == false then
  2637. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2643. end
  2644. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2645. ANIM = "Idle"
  2646. if ATTACK == false then
  2647. if MODE == "Insan" then
  2648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2654. elseif MODE == "Insan2" then
  2655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(45)), 0.15 / Animation_Speed)
  2657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2661. elseif MODE == "Insan5" then
  2662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2666. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. elseif MODE == "Insan3" then
  2669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(180), RAD(0 - 10 * SIN(SINE / 12)), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0 - 10 * SIN(SINE / 12)), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2675. elseif MODE == "Insan4" then
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2682. if VALUE1 == false and MRANDOM(1,50) == 1 then
  2683. coroutine.resume(coroutine.create(function()
  2684. VALUE1 = true
  2685. for i = 1, 1 do
  2686. Swait()
  2687. local POS = RootPart.Position
  2688. for i = 1, 5 do
  2689. WACKYEFFECT({
  2690. Time = 65,
  2691. EffectType = "Sphere",
  2692. Size = VT(2, 2, 2),
  2693. Size2 = VT(0, 0, 20),
  2694. Transparency = 1,
  2695. Transparency2 = 0,
  2696. CFrame = CF(POS),
  2697. MoveToPos = nil,
  2698. RotationX = MRANDOM(-2, 2),
  2699. RotationY = MRANDOM(-12, 12),
  2700. RotationZ = MRANDOM(-2, 2),
  2701. Material = "Neon",
  2702. Color = C3(1, 0, 0),
  2703. SoundID = nil,
  2704. SoundPitch = nil,
  2705. SoundVolume = nil
  2706. })
  2707. end
  2708. end
  2709. VALUE1 = false
  2710. end))
  2711. end
  2712. end
  2713. end
  2714. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2715. ANIM = "Walk"
  2716. if ATTACK == false then
  2717. if MODE == "Insan" then
  2718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2722. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2724. elseif MODE == "Insan2" then
  2725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(MRANDOM(-25,25)), RAD(0)), 0.15 / Animation_Speed)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0),RAD(MRANDOM(-25,25))), 0.15 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2731. elseif MODE == "Insan3" then
  2732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(180), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2736. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2738. elseif MODE == "Insan4" then
  2739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2745. elseif MODE == "Insan5" then
  2746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(45), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2750. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752. end
  2753. end
  2754. unanchor()
  2755. Humanoid.MaxHealth = "inf"
  2756. Humanoid.Health = "inf"
  2757. if Rooted == false then
  2758. Disable_Jump = false
  2759. Humanoid.WalkSpeed = Speed
  2760. elseif Rooted == true then
  2761. Disable_Jump = true
  2762. Humanoid.WalkSpeed = 0
  2763. end
  2764. end
  2765. Humanoid.PlatformStand = false
  2766. if INTRO == false and INSTANT == false then
  2767. INTRO = true
  2768. coroutine.resume(coroutine.create(function()
  2769. sick:Play()
  2770. Intro()
  2771. end))
  2772. end
  2773. if INSTANT == true then
  2774. if TRANSFORMED == false then
  2775. sick.TimePosition = 60
  2776. sick:Play()
  2777. end
  2778. TRANSFORMED = true
  2779. end
  2780. script.Parent = PlayerGui
  2781. Character.Parent = workspace
  2782. Humanoid.Parent = Character
  2783. end
  2784. --//=================================\\
  2785. --\\=================================//
  2786.  
  2787.  
  2788.  
  2789.  
  2790.  
  2791. --//====================================================\\--
  2792. --|| END OF SCRIPT
  2793. --\\====================================================//--
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