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- on mine of stone:
- player is holding a wooden pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a stone pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding an iron pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a gold pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a diamond pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a wooden pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a stone pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding an iron pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a gold pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a diamond pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a wooden pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a stone pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding an iron pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a gold pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a diamond pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a wooden pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a stone pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding an iron pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a gold pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a diamond pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a wooden pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a stone pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding an iron pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a gold pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a diamond pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- every tick in "world":
- loop all players:
- add 0 to {tokens.%loop-player%}
- if {exp.%loop-player%} is greater than 150:
- add 1 to {level.%loop-player%}
- chance of 75%:
- send "&dReward &8► &71×&6Enchanting Token" to loop-player
- add 1 to {tokens.%loop-player%}
- chance of 25%:
- send "&dReward &8► &72×&6Enchanting Token" to loop-player
- add 2 to {tokens.%loop-player%}
- remove 150 from {exp.%loop-player%}
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