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- Play sounds:
- soundIX=" " -- ID HERE
- VARX=math.random(5,500)..math.random(5,500)..math.random(5,500) -- identifier
- x=Instance.new("Sound")
- x.Name=VARX
- x.Parent=game.Workspace
- x.SoundId=string.reverse("=di?/tessa/moc.xolbor.www//:ptth")..soundIX
- x:Play()
- print("Sound Playing: "..VARX)
- wait(120)
- x:Destroy()
- Super loopkill all!
- coroutine.resume(coroutine.create(function()
- wait'';
- for _,v in next, game.Players:getPlayers'' do
- if v.Character then --checking if they have character
- v.Character.Humanoid.MaxHealth=NaN; --Does NaN work in Nyx? Replace with 0 if it does not!
- end;
- end;
- end));
- Loopkill Player:
- Loopkill={"PLAYER","PLAYER"}; --insert people
- for _,v in next, game.Players:getPlayers'' do
- for i,v in pairs (idiots) do
- if v.Name==v then
- repeat
- v.Humanoid.Health=0;
- until v == nil
- end;
- end;
- end;
- Selectionbox's for all players:
- myColor='Really red'; -- You may change this if you understand LUA!
- for _,v in next, game.Players:getPlayers'' do
- if v.Character then
- for a,x in pairs (v) do
- if v:IsA("Part") then
- asd=Instance.new('SelectionBox', v);
- asd.Adornee=v;
- asd.Color=BrickColor.new(myColor);
- end;
- end;
- end;
- Remove all players:
- for _,v in next, game.Players:getPlayers'' do
- v:remove''; --:kick'';
- end;
- Ruin the server:
- coroutine.resume(coroutine.create(function()
- wait(0.01);
- game.Lighting.TimeOfDay=1;
- wait(0.01);
- game.Lighting.TimeOfDay=99999;
- for _,v in next, workspace:getChildren'' do
- if v:IsA("BasePart") then --Part
- v.Anchored=false;
- end;
- end;
- end));
- Edit head mesh:
- game.Workspace.YOUR NAME HERE.Head.Mesh.Scale = Vector3.new (0, 0, 0)
- Unanchor all:
- a = function(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.className == "Part" then
- v.Anchored = false
- end
- a(v)
- end
- end
- a(workspace)
- Cash:
- game.Players.LocalPlayer.leaderstats.Cash.Value = 7647547
- Selection Box for one player:
- for i,v in pairs(workspace["USERNAME"]:Getchildren()) do
- if v:IsA("Part") then
- Instance.new("SelectionBox", v).Adornee = v
- end
- end
- Teleport Player to Player:
- local plr1 = game.Players["PlayerName"].Character
- local plr2 = game.Players["PlayerName"].Character
- if plr1.Torso.Position ~= plr2.Position then
- plr1.Torso.CFrame = CFrame.new(plr2.Position)
- end
- (You should know cordinates!!!) Teleport Player to Cordinates:
- local plr1 = game.Players["PlayerName"].Character
- local Coordinates = (CoordinatesHere) -- (X,Y,Z)
- if plr1.Torso.Position ~= plr2.Position then
- plr1.Torso.CFrame = CFrame.new(Coordinates)
- end
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