coinwalk

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Mar 19th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var trished = parseFloat(document.getElementById('pct_balance').value);
  3. var ying = parseFloat(document.getElementById('pct_balance').value);
  4. document.getElementById('pct_chance').value = 49.5;
  5. document.getElementById('pct_payout').value = 2;
  6. var mate = (mango*10000000).toPrecision(1);
  7. var other = (mate/mate+mate-mate)/100000000;
  8. var troll = ((other/1).toFixed(8));
  9. var hertz = troll;
  10. var earnpoint = 5000;
  11. var real = troll;
  12. var flank = 6.9;
  13. var under = 2.9;
  14. var funk = troll;
  15. var doffle = (troll*10);
  16. var krux = (troll*6.9);
  17. var ingot = 1;
  18. var nolta = false;
  19. var molta = mango;
  20. var gunk = mango;
  21. var gunkybutt = ((Math.floor(mango/doffle))*doffle);
  22. var crazy = ((Math.floor(mango/doffle))*doffle);
  23. var utter = mango;
  24. var torn = mango;
  25. var wild = mango;
  26. var smick = false;
  27. var noddy = troll;
  28. var stupid = noddy;
  29. var min = mango;
  30. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  31. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  32. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  33.  
  34. function dobet() {
  35. console.clear();
  36. trished = document.getElementById('pct_balance').value;
  37. document.getElementById('pct_chance').value = 49.5;
  38. document.getElementById('pct_payout').value = 2;
  39. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  40. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  41. utter = utter+(parseFloat(hertz));
  42. duel = trick;
  43. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  44. utter = utter-(parseFloat(hertz));
  45. duel = trick;
  46. }
  47. if (trished>ying) {
  48. noddy = parseFloat(hertz);
  49. stupid = ((parseFloat(trished-ying)).toPrecision(8));
  50. ying = parseFloat(trished);
  51. }
  52. if (trished<ying) {
  53. noddy = parseFloat(hertz);
  54. stupid = ((parseFloat(ying-trished)).toPrecision(8));
  55. ying = parseFloat(trished);
  56. }
  57. if (!(stupid==noddy)){
  58. alert('someone played your balance elsewhere');
  59. console.log('someone played your balance elsewhere');
  60. return;
  61. }
  62. if (real==null){
  63. real = parseFloat(hertz);
  64. }
  65. if (utter>=(crazy+(hertz*flank))) {
  66. real = hertz*2;
  67. hertz = hertz*2;
  68. flank = 4.5;
  69. under = 4.5;
  70. crazy = parseFloat(utter);
  71. }
  72. if (utter<=(crazy-(hertz*under))) {
  73. real = hertz*2;
  74. hertz = hertz*2;
  75. ingot = 0;
  76. flank = 4.5;
  77. under = 4.5;
  78. crazy = parseFloat(utter);
  79. }
  80. if ((utter>=(gunkybutt+(doffle*ingot)))&&(utter<(((Math.floor(utter/doffle))*doffle)+krux))){
  81. crazy = ((Math.floor(utter/doffle))*doffle);
  82. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  83. flank = 6.5;
  84. ingot = 1;
  85. under = 2.5;
  86. real = troll;
  87. hertz = troll;
  88. }
  89. if ((utter>=(gunkybutt+(doffle*ingot)))&&(utter>=(((Math.floor(utter/doffle))*doffle)+krux))) {
  90. crazy = ((Math.floor(utter/doffle))*doffle);
  91. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  92. flank = 4.5;
  93. ingot = 1;
  94. under = 4.5;
  95. real = troll*2;
  96. hertz = troll*2;
  97. }
  98. if ((smick>=1)&&(utter>=(troll*40))&&(utter>(crazy-(hertz*under)))&&(utter<(crazy+(hertz*flank)))&&(utter<(((Math.floor(utter/(doffle*10)))*(doffle*10))+(krux*10)))&&((hertz*2)<utter)) {
  99. crazy = ((Math.floor(utter/(doffle*10)))*(doffle*10));
  100. gunkybutt = ((Math.floor(utter/(doffle*10)))*(doffle*10));
  101. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  102. other = (mate/mate+mate-mate)/100000000;
  103. troll = ((other/1).toFixed(8));
  104. doffle = (troll*10);
  105. krux = (troll*6.5);
  106. flank = 6.5;
  107. ingot = 1;
  108. smick = smick-1;
  109. under = 2.5;
  110. real = troll;
  111. hertz = troll;
  112. }
  113. if ((smick>=1)&&(utter>=(troll*40))&&(utter>(crazy-(hertz*under)))&&(utter<(crazy+(hertz*flank)))&&(utter>=(((Math.floor(utter/(doffle*10)))*(doffle*10))+(krux*10)))&&((hertz*2)<utter)) {
  114. crazy = ((Math.floor(utter/(doffle*10)))*(doffle*10));
  115. gunkybutt = ((Math.floor(utter/(doffle*10)))*(doffle*10));
  116. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  117. other = (mate/mate+mate-mate)/100000000;
  118. troll = ((other/1).toFixed(8));
  119. doffle = (troll*10);
  120. krux = (troll*6.5);
  121. flank = 4.5;
  122. ingot = 1;
  123. smick = smick-1;
  124. under = 4.5;
  125. real = troll*2;
  126. hertz = troll*2;
  127. }
  128. if (((hertz*2)>=utter)&&(utter<(((Math.floor(utter/(doffle/10)))*(doffle/10))+(krux/10)))) {
  129. crazy = ((Math.floor(utter/(doffle/10)))*(doffle/10));
  130. gunkybutt = ((Math.floor(utter/(doffle/10)))*(doffle/10));
  131. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  132. other = (mate/mate+mate-mate)/100000000;
  133. troll = ((other/10).toFixed(8));
  134. smick = smick+1;
  135. doffle = (troll*10);
  136. krux = (troll*6.5);
  137. flank = 6.5;
  138. ingot = 1;
  139. under = 2.5;
  140. real = troll;
  141. hertz = troll;
  142. }
  143. if (((hertz*2)>=utter)&&(utter>=(((Math.floor(utter/(doffle/10)))*(doffle/10))+(krux/10)))) {
  144. crazy = ((Math.floor(utter/(doffle/10)))*(doffle/10));
  145. gunkybutt = ((Math.floor(utter/(doffle/10)))*(doffle/10));
  146. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  147. other = (mate/mate+mate-mate)/100000000;
  148. troll = ((other/10).toFixed(8));
  149. smick = smick+1;
  150. doffle = (troll*10);
  151. krux = (troll*6.5);
  152. flank = 4.5;
  153. ingot = 1;
  154. under = 4.5;
  155. real = troll*2;
  156. hertz = troll*2;
  157. }
  158.  
  159. if (utter>earnpoint) {
  160. return;
  161. }
  162. if (utter>wild) {
  163. wild = parseFloat(utter);
  164. }
  165. if (utter<min) {
  166. min = parseFloat(utter);
  167. }
  168. var freak = ((utter-torn).toFixed(8));
  169. console.log("balance made");
  170. console.log(freak);
  171. console.log("biggest balance");
  172. console.log((parseFloat(wild)).toFixed(8));
  173. console.log("lowest balance");
  174. console.log((parseFloat(min)).toFixed(8));
  175. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  176. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  177. $('#a_lo').click();
  178. }
  179. setInterval(() => dobet(), 10);
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