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- import random
- import time
- top_height = random.randint(50,500)
- bottom_height = random.randint(0,50)
- middle_height = top_height - bottom_height
- world_size = random.randint(1500,7500)
- forest = random.randint(10,50)
- desert = random.randint(5,25)
- jungle = random.randint(3,15)
- mountain = random.randint(2,5)
- volcano = random.randint(1,5)
- biome_overall = forest + desert + jungle + mountain + volcano
- biome_remaining = 100 - biome_overall
- if biome_remaining == 100:
- time.sleep(3)
- print("World Loaded!")
- time.sleep(2)
- print("Biome Percentages:")
- print(forest"%")
- print(desert"%")
- print(jungle"%")
- print(mountain"%")
- print(volcano"%")
- if else:
- forest + biome_remaining
- time.sleep(1)
- print("Loading...")
- time.sleep(5)
- print("World Loaded!")
- time.sleep(10)
- print("Biome Percentages:")
- print(forest"%")
- print(desert"%")
- print(jungle"%")
- print(mountain"%")
- print(volcano"%")
- if desert > forest or jungle > forest:
- print("Rare seed lol")
- if else:
- print("Normal seed ok")
- co_ordinates_y = random.randint(0,100)
- co_ordinates_x = random.randint(0,200)
- character_speed = random.randint(5,25)
- characted_move = input()
- if characted_move == "Right" or "right":
- co_ordinates_x + character_speed
- if characted_move == "Left" or "left":
- co_ordinates_x - character_speed
- if characted_move == "Up" or "up":
- co_ordinates_y + character_speed
- if characted_move == "Down" or "down":
- co_ordinates_y - character_speed
- else:
- print("Try again lol")
- sword = "none"
- axe = "none"
- pickaxe = "none"
- shovel = "none"
- hoe = "none"
- all_tools = "none"
- wood_mine = 0
- while all_tools == "none":
- mine_time = time.sleep(5)
- wood_mine + 1
- if wood_mine > 1:
- shovel = "wood"
- if wood_mine > 2:
- sword = "wood"
- hoe = "wood"
- if wood_mine > 3:
- axe = "wood"
- pickaxe = "wood"
- all_tools = "wood"
- while all_tools == "wood":
- stone_mine = 0
- mine_time = time.sleep(8)
- stone_mine + 1
- if stone_mine > 1:
- shovel = "stone"
- if stone_mine > 2:
- sword = "stone"
- hoe = "stone"
- if stone_mine > 3:
- axe = "stone"
- pickaxe = "stone"
- all_tools = "stone"
- while all_tools == "stone":
- iron_mine = 0
- mine_time = time.sleep(12)
- smelt_time = time.sleep(16)
- iron_mine + 1
- if iron_mine > 1:
- shovel = "iron"
- if iron_mine > 2:
- sword = "iron"
- hoe = "iron"
- if iron_mine > 3:
- axe = "iron"
- pickaxe = "iron"
- all_tools = "iron"
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