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masterofdesires1

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Aug 2nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. Player = owner
  145. Character = Player.Character
  146.  
  147. plr = game.Players.LocalPlayer
  148. char = plr.Character
  149. ra = char["Right Arm"]
  150. la = char["Left Arm"]
  151. rl = char["Right Leg"]
  152. ll = char["Left Leg"]
  153. h = char.Head
  154. t = char.Torso
  155. tweens = game:GetService("TweenService")
  156. print("Edit by Robert666121")
  157.  
  158. local Player = game.Players.localPlayer
  159. local Character = Player.Character
  160. local Humanoid = Character.Humanoid
  161. local Mouse = Player:GetMouse()
  162. local LeftArm = Character["Left Arm"]
  163. local RightArm = Character["Right Arm"]
  164. local LeftLeg = Character["Left Leg"]
  165. local RightLeg = Character["Right Leg"]
  166. local Head = Character.Head
  167. local Torso = Character.Torso
  168. local Camera = game.Workspace.CurrentCamera
  169. local RootPart = Character.HumanoidRootPart
  170. local RootJoint = RootPart.RootJoint
  171. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  172. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  173. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  174. local attack = false
  175. local Anim = 'Idle'
  176. local Lighty = game:GetService"Lighting"
  177. local attacktype = 1
  178. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  179. local velocity = RootPart.Velocity.y
  180. local sine = 0
  181. local change = 1
  182. local Create = LoadLibrary("RbxUtility").Create
  183.  
  184. local chara = Character
  185. local m = Create("Model"){
  186. Parent = Character,
  187. Name = "WeaponModel",
  188. }
  189. function chat(...)
  190. local txxt = {...}
  191. local ch = coroutine.wrap(function()
  192. if chara:FindFirstChild("Chatt")~= nil then
  193. Character:FindFirstChild("Chatt"):destroy()
  194. end
  195. local txt = Instance.new("BillboardGui", chara)
  196. txt.Adornee = chara.Head
  197. txt.Name = "Chatt"
  198. txt.Size = UDim2.new(2, 0, 1.2, 0)
  199. txt.StudsOffset = Vector3.new(-9, 7, 0)
  200. local text = Instance.new("TextLabel", txt)
  201. text.Size = UDim2.new(10, 0, 7, 0)
  202. text.TextSize = 33
  203. text.Font = Enum.Font.Antique
  204. text.TextScaled = false
  205. text.BackgroundTransparency = 1
  206. text.TextColor3 = Color3.new(0,255,0)
  207. text.TextStrokeTransparency = 0
  208. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  209. text.Text = ""
  210. txxt = table.concat(txxt,"\t")
  211. for i = 1, #txxt do
  212. text.Text = txxt:sub(1,i)
  213.  
  214. end
  215. wait(2)
  216. for trans = 0,1,00.1 do
  217. text.TextTransparency = trans
  218. text.TextStrokeTransparency = trans
  219. wait()
  220. end
  221. wait()
  222. txt:destroy()
  223. end)
  224.  
  225. ch(...)
  226. end
  227. Player.Chatted:connect(chat)
  228.  
  229. wait(0.2)
  230.  
  231. wait(0.2)
  232.  
  233. Player = game:GetService("Players").LocalPlayer
  234. PlayerGui = Player.PlayerGui
  235. Cam = workspace.CurrentCamera
  236. Backpack = Player.Backpack
  237. Character = Player.Character
  238. Humanoid = Character.Humanoid
  239. Mouse = Player:GetMouse()
  240. RootPart = Character["HumanoidRootPart"]
  241. Torso = Character["Torso"]
  242. Head = Character["Head"]
  243. RightArm = Character["Right Arm"]
  244. LeftArm = Character["Left Arm"]
  245. RightLeg = Character["Right Leg"]
  246. LeftLeg = Character["Left Leg"]
  247. RootJoint = RootPart["RootJoint"]
  248. Neck = Torso["Neck"]
  249. RightShoulder = Torso["Right Shoulder"]
  250. LeftShoulder = Torso["Left Shoulder"]
  251. RightHip = Torso["Right Hip"]
  252. LeftHip = Torso["Left Hip"]
  253. Character.Archivable = true
  254. Player:ClearCharacterAppearance()
  255.  
  256. IT = Instance.new
  257. CF = CFrame.new
  258. VT = Vector3.new
  259. RAD = math.rad
  260. C3 = Color3.new
  261. UD2 = UDim2.new
  262. BRICKC = BrickColor.new
  263. ANGLES = CFrame.Angles
  264. EULER = CFrame.fromEulerAnglesXYZ
  265. COS = math.cos
  266. ACOS = math.acos
  267. SIN = math.sin
  268. ASIN = math.asin
  269. ABS = math.abs
  270. MRANDOM = math.random
  271. FLOOR = math.floor
  272.  
  273. local txt = Instance.new("BillboardGui", Character)
  274. txt.Adornee = Character.Head
  275. txt.Name = "_status"
  276. txt.Size = UDim2.new(2, 0, 1.2, 0)
  277. txt.StudsOffset = Vector3.new(-9, 8, 0)
  278. local text = Instance.new("TextLabel", txt)
  279. text.Size = UDim2.new(10, 0, 7, 0)
  280. text.FontSize = "Size24"
  281. text.TextScaled = true
  282. text.TextTransparency = 0
  283. text.BackgroundTransparency = 1
  284. text.TextTransparency = 0
  285. text.TextStrokeTransparency = 0
  286. text.Font = "Fantasy"
  287. text.TextStrokeColor3 = Color3.new(0,255,0)
  288. text.Text = "The Contain"
  289.  
  290.  
  291. --//====================================================\\--
  292. --|| CREATED BY SHACKLUSTER
  293. --\\====================================================//--
  294.  
  295.  
  296.  
  297. wait(0.2)
  298.  
  299.  
  300. rs = t["Right Shoulder"]
  301. ls = t["Left Shoulder"]
  302. rh = t["Right Hip"]
  303. lh = t["Left Hip"]
  304. nec = t.Neck
  305. rut = char.HumanoidRootPart
  306. rutj = rut.RootJoint
  307. hum = char.Humanoid
  308. using = false
  309. eating = false
  310. it = Instance.new
  311.  
  312. Player = game:GetService("Players").LocalPlayer
  313. PlayerGui = Player.PlayerGui
  314. Cam = workspace.CurrentCamera
  315. Backpack = Player.Backpack
  316. Character = Player.Character
  317. Humanoid = Character.Humanoid
  318. Mouse = Player:GetMouse()
  319. RootPart = Character["HumanoidRootPart"]
  320. Torso = Character["Torso"]
  321. Head = Character["Head"]
  322. RightArm = Character["Right Arm"]
  323. LeftArm = Character["Left Arm"]
  324. RightLeg = Character["Right Leg"]
  325. LeftLeg = Character["Left Leg"]
  326. RootJoint = RootPart["RootJoint"]
  327. Neck = Torso["Neck"]
  328. RightShoulder = Torso["Right Shoulder"]
  329. LeftShoulder = Torso["Left Shoulder"]
  330. RightHip = Torso["Right Hip"]
  331. LeftHip = Torso["Left Hip"]
  332. local LAUGHS = {189035381,189035323,189035671,872089905}
  333. local sick = Instance.new("Sound",Character)
  334. sick.SoundId = "rbxassetid://1369580230"
  335. sick.Looped = true
  336. sick.Pitch = 1
  337. sick.Volume = 0.3
  338. sick:Play()
  339. Character.Head.face.Texture = "rbxassetid://398671601"
  340.  
  341. IT = Instance.new
  342. CF = CFrame.new
  343. VT = Vector3.new
  344. RAD = math.rad
  345. C3 = Color3.new
  346. UD2 = UDim2.new
  347. BRICKC = BrickColor.new
  348. ANGLES = CFrame.Angles
  349. EULER = CFrame.fromEulerAnglesXYZ
  350. COS = math.cos
  351. ACOS = math.acos
  352. SIN = math.sin
  353. ASIN = math.asin
  354. ABS = math.abs
  355. MRANDOM = math.random
  356. FLOOR = math.floor
  357.  
  358. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  359. local NEWMESH = IT(MESH)
  360. if MESH == "SpecialMesh" then
  361. NEWMESH.MeshType = MESHTYPE
  362. if MESHID ~= "nil" and MESHID ~= "" then
  363. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  364. end
  365. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  366. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  367. end
  368. end
  369. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  370. NEWMESH.Scale = SCALE
  371. NEWMESH.Parent = PARENT
  372. return NEWMESH
  373. end
  374.  
  375. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  376. local NEWPART = IT("Part")
  377. NEWPART.formFactor = FORMFACTOR
  378. NEWPART.Reflectance = REFLECTANCE
  379. NEWPART.Transparency = TRANSPARENCY
  380. NEWPART.CanCollide = false
  381. NEWPART.Locked = true
  382. NEWPART.Anchored = true
  383. if ANCHOR == false then
  384. NEWPART.Anchored = false
  385. end
  386. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  387. NEWPART.Name = NAME
  388. NEWPART.Size = SIZE
  389. NEWPART.Position = Torso.Position
  390. NEWPART.Material = MATERIAL
  391. NEWPART:BreakJoints()
  392. NEWPART.Parent = PARENT
  393. return NEWPART
  394. end
  395.  
  396. --//=================================\\
  397. --|| CUSTOMIZATION
  398. --\\=================================//
  399.  
  400. local SIZE = 1
  401. Player_Size = 1 --Size of the player.
  402. Animation_Speed = 3
  403. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  404.  
  405. local Speed = 27
  406. local Effects2 = {}
  407.  
  408. ---//=================================\\
  409. --|| END OF CUSTOMIZATION
  410. --\\=================================//
  411.  
  412. local function weldBetween(a, b)
  413. local weldd = Instance.new("ManualWeld")
  414. weldd.Part0 = a
  415. weldd.Part1 = b
  416. weldd.C0 = CFrame.new()
  417. weldd.C1 = b.CFrame:inverse() * a.CFrame
  418. weldd.Parent = a
  419. return weldd
  420. end
  421.  
  422. --//=================================\\
  423. --|| USEFUL VALUES
  424. --\\=================================//
  425.  
  426. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  427. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  428. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  429. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  430. local CHANGEDEFENSE = 0
  431. local CHANGEDAMAGE = 0
  432. local CHANGEMOVEMENT = 0
  433. local ANIM = "Idle"
  434. local ATTACK = false
  435. local EQUIPPED = false
  436. local HOLD = false
  437. local COMBO = 1
  438. local Rooted = false
  439. local SINE = 0
  440. local KEYHOLD = false
  441. local CHANGE = 2 / Animation_Speed
  442. local WALKINGANIM = false
  443. local WALK = 0
  444. local VALUE1 = false
  445. local VALUE2 = false
  446. local ROBLOXIDLEANIMATION = IT("Animation")
  447. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  448. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  449. --ROBLOXIDLEANIMATION.Parent = Humanoid
  450. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  451. WEAPONGUI.Name = "Weapon GUI"
  452. local Weapon = IT("Model")
  453. Weapon.Name = "Adds"
  454. local HITFLOOR = nil
  455. local Effects = IT("Folder", Weapon)
  456. Effects.Name = "Effects"
  457. local ANIMATOR = Humanoid.Animator
  458. local ANIMATE = Character.Animate
  459. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  460. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  461. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  462. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  463. local UNANCHOR = true
  464.  
  465. local SKILLTEXTCOLOR = C3(0,255/255,0)
  466.  
  467. --//=================================\\
  468. --\\=================================//
  469.  
  470.  
  471. --//=================================\\
  472. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  473. --\\=================================//
  474.  
  475. ArtificialHB = Instance.new("BindableEvent", script)
  476. ArtificialHB.Name = "ArtificialHB"
  477.  
  478. script:WaitForChild("ArtificialHB")
  479.  
  480. frame = Frame_Speed
  481. tf = 0
  482. allowframeloss = false
  483. tossremainder = false
  484. lastframe = tick()
  485. script.ArtificialHB:Fire()
  486.  
  487. game:GetService("RunService").Heartbeat:connect(function(s, p)
  488. tf = tf + s
  489. if tf >= frame then
  490. if allowframeloss then
  491. script.ArtificialHB:Fire()
  492. lastframe = tick()
  493. else
  494. for i = 1, math.floor(tf / frame) do
  495. script.ArtificialHB:Fire()
  496. end
  497. lastframe = tick()
  498. end
  499. if tossremainder then
  500. tf = 0
  501. else
  502. tf = tf - frame * math.floor(tf / frame)
  503. end
  504. end
  505. end)
  506.  
  507. --//=================================\\
  508. --\\=================================//
  509.  
  510.  
  511.  
  512.  
  513.  
  514. --//=================================\\
  515. --|| SOME FUNCTIONS
  516. --\\=================================//
  517.  
  518. function clerp(a, b, t)
  519. return a:lerp(b, t)
  520. end
  521.  
  522. function newBezier(startpos, pos2, pos3, endpos, t)
  523. local A = clerp(startpos, pos2, t)
  524. local B = clerp(pos2, pos3, t)
  525. local C = clerp(pos3, endpos, t)
  526. local lerp1 = clerp(A, B, t)
  527. local lerp2 = clerp(B, C, t)
  528. local cubic = clerp(lerp1, lerp2, t)
  529. return cubic
  530. end
  531.  
  532. function ApplyAoE(POSITION,RANGE,BRUTAL)
  533. local CHILDREN = workspace:GetDescendants()
  534. for index, CHILD in pairs(CHILDREN) do
  535. if CHILD.ClassName == "Model" and CHILD ~= Character then
  536. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  537. if HUM then
  538. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  539. if TORSO then
  540. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  541. if BRUTAL == true then
  542. Kill(CHILD)
  543. else
  544. CHILD:BreakJoints()
  545. end
  546. end
  547. end
  548. end
  549. end
  550. end
  551. end
  552.  
  553. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  554. function WACKYEFFECT(Table)
  555. local TYPE = (Table.EffectType or "Sphere")
  556. local SIZE = (Table.Size or VT(1,1,1))
  557. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  558. local TRANSPARENCY = (Table.Transparency or 0)
  559. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  560. local CFRAME = (Table.CFrame or Torso.CFrame)
  561. local MOVEDIRECTION = (Table.MoveToPos or nil)
  562. local ROTATION1 = (Table.RotationX or 0)
  563. local ROTATION2 = (Table.RotationY or 0)
  564. local ROTATION3 = (Table.RotationZ or 0)
  565. local MATERIAL = (Table.Material or "Neon")
  566. local COLOR = (Table.Color or C3(1,1,1))
  567. local TIME = (Table.Time or 45)
  568. local SOUNDID = (Table.SoundID or nil)
  569. local SOUNDPITCH = (Table.SoundPitch or nil)
  570. local SOUNDVOLUME = (Table.SoundVolume or nil)
  571. coroutine.resume(coroutine.create(function()
  572. local PLAYSSOUND = false
  573. local SOUND = nil
  574. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  575. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  576. PLAYSSOUND = true
  577. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  578. end
  579. EFFECT.Color = COLOR
  580. local MSH = nil
  581. if TYPE == "Sphere" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  583. elseif TYPE == "Block" then
  584. MSH = IT("BlockMesh",EFFECT)
  585. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  586. elseif TYPE == "Wave" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  588. elseif TYPE == "Ring" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  590. elseif TYPE == "Slash" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  592. elseif TYPE == "Round Slash" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  594. elseif TYPE == "Swirl" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Skull" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  598. elseif TYPE == "Crystal" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  600. end
  601. if MSH ~= nil then
  602. local MOVESPEED = nil
  603. if MOVEDIRECTION ~= nil then
  604. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  605. end
  606. local GROWTH = SIZE - ENDSIZE
  607. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  608. if TYPE == "Block" then
  609. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  610. else
  611. EFFECT.CFrame = CFRAME
  612. end
  613. for LOOP = 1, TIME+1 do
  614. Swait()
  615. MSH.Scale = MSH.Scale - GROWTH/TIME
  616. if TYPE == "Wave" then
  617. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  618. end
  619. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  620. if TYPE == "Block" then
  621. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  622. else
  623. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  624. end
  625. if MOVEDIRECTION ~= nil then
  626. local ORI = EFFECT.Orientation
  627. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  628. EFFECT.Orientation = ORI
  629. end
  630. end
  631. if PLAYSSOUND == false then
  632. EFFECT:remove()
  633. else
  634. SOUND.Stopped:Connect(function()
  635. EFFECT:remove()
  636. end)
  637. end
  638. else
  639. if PLAYSSOUND == false then
  640. EFFECT:remove()
  641. else
  642. repeat Swait() until SOUND.Playing == false
  643. EFFECT:remove()
  644. end
  645. end
  646. end))
  647. end
  648.  
  649. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  650. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  651. end
  652.  
  653. function PositiveAngle(NUMBER)
  654. if NUMBER >= 0 then
  655. NUMBER = 0
  656. end
  657. return NUMBER
  658. end
  659.  
  660. function NegativeAngle(NUMBER)
  661. if NUMBER <= 0 then
  662. NUMBER = 0
  663. end
  664. return NUMBER
  665. end
  666.  
  667. function Swait(NUMBER)
  668. if NUMBER == 0 or NUMBER == nil then
  669. ArtificialHB.Event:wait()
  670. else
  671. for i = 1, NUMBER do
  672. ArtificialHB.Event:wait()
  673. end
  674. end
  675. end
  676.  
  677. function QuaternionFromCFrame(cf)
  678. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  679. local trace = m00 + m11 + m22
  680. if trace > 0 then
  681. local s = math.sqrt(1 + trace)
  682. local recip = 0.5 / s
  683. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  684. else
  685. local i = 0
  686. if m11 > m00 then
  687. i = 1
  688. end
  689. if m22 > (i == 0 and m00 or m11) then
  690. i = 2
  691. end
  692. if i == 0 then
  693. local s = math.sqrt(m00 - m11 - m22 + 1)
  694. local recip = 0.5 / s
  695. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  696. elseif i == 1 then
  697. local s = math.sqrt(m11 - m22 - m00 + 1)
  698. local recip = 0.5 / s
  699. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  700. elseif i == 2 then
  701. local s = math.sqrt(m22 - m00 - m11 + 1)
  702. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  703. end
  704. end
  705. end
  706.  
  707. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  708. local xs, ys, zs = x + x, y + y, z + z
  709. local wx, wy, wz = w * xs, w * ys, w * zs
  710. local xx = x * xs
  711. local xy = x * ys
  712. local xz = x * zs
  713. local yy = y * ys
  714. local yz = y * zs
  715. local zz = z * zs
  716. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  717. end
  718.  
  719. function QuaternionSlerp(a, b, t)
  720. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  721. local startInterp, finishInterp;
  722. if cosTheta >= 0.0001 then
  723. if (1 - cosTheta) > 0.0001 then
  724. local theta = ACOS(cosTheta)
  725. local invSinTheta = 1 / SIN(theta)
  726. startInterp = SIN((1 - t) * theta) * invSinTheta
  727. finishInterp = SIN(t * theta) * invSinTheta
  728. else
  729. startInterp = 1 - t
  730. finishInterp = t
  731. end
  732. else
  733. if (1 + cosTheta) > 0.0001 then
  734. local theta = ACOS(-cosTheta)
  735. local invSinTheta = 1 / SIN(theta)
  736. startInterp = SIN((t - 1) * theta) * invSinTheta
  737. finishInterp = SIN(t * theta) * invSinTheta
  738. else
  739. startInterp = t - 1
  740. finishInterp = t
  741. end
  742. end
  743. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  744. end
  745.  
  746. function Clerp(a, b, t)
  747. local qa = {QuaternionFromCFrame(a)}
  748. local qb = {QuaternionFromCFrame(b)}
  749. local ax, ay, az = a.x, a.y, a.z
  750. local bx, by, bz = b.x, b.y, b.z
  751. local _t = 1 - t
  752. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  753. end
  754.  
  755. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  756. local frame = IT("Frame")
  757. frame.BackgroundTransparency = TRANSPARENCY
  758. frame.BorderSizePixel = BORDERSIZEPIXEL
  759. frame.Position = POSITION
  760. frame.Size = SIZE
  761. frame.BackgroundColor3 = COLOR
  762. frame.BorderColor3 = BORDERCOLOR
  763. frame.Name = NAME
  764. frame.Parent = PARENT
  765. return frame
  766. end
  767.  
  768. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  769. local label = IT("TextLabel")
  770. label.BackgroundTransparency = 1
  771. label.Size = UD2(1, 0, 1, 0)
  772. label.Position = UD2(0, 0, 0, 0)
  773. label.TextColor3 = TEXTCOLOR
  774. label.TextStrokeTransparency = STROKETRANSPARENCY
  775. label.TextTransparency = TRANSPARENCY
  776. label.FontSize = TEXTFONTSIZE
  777. label.Font = TEXTFONT
  778. label.BorderSizePixel = BORDERSIZEPIXEL
  779. label.TextScaled = false
  780. label.Text = TEXT
  781. label.Name = NAME
  782. label.Parent = PARENT
  783. return label
  784. end
  785.  
  786. function NoOutlines(PART)
  787. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  788. end
  789.  
  790.  
  791. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  792. local NEWWELD = IT(TYPE)
  793. NEWWELD.Part0 = PART0
  794. NEWWELD.Part1 = PART1
  795. NEWWELD.C0 = C0
  796. NEWWELD.C1 = C1
  797. NEWWELD.Parent = PARENT
  798. return NEWWELD
  799. end
  800.  
  801. function CreateSound(ID, PARENT, VOLUME, PITCH)
  802. local NEWSOUND = nil
  803. coroutine.resume(coroutine.create(function()
  804. NEWSOUND = IT("Sound", PARENT)
  805. NEWSOUND.Volume = VOLUME
  806. NEWSOUND.Pitch = PITCH
  807. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  808. Swait()
  809. NEWSOUND:play()
  810. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  811. end))
  812. return NEWSOUND
  813. end
  814.  
  815. function CFrameFromTopBack(at, top, back)
  816. local right = top:Cross(back)
  817. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  818. end
  819.  
  820. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  821. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  822. local mesh = IT("SpecialMesh",wave)
  823. mesh.MeshType = "FileMesh"
  824. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  825. mesh.Scale = SIZE
  826. mesh.Offset = VT(0,0,-SIZE.X/8)
  827. wave.CFrame = CFRAME
  828. coroutine.resume(coroutine.create(function(PART)
  829. for i = 1, WAIT do
  830. Swait()
  831. mesh.Scale = mesh.Scale + GROW
  832. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  833. if DOESROT == true then
  834. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  835. end
  836. wave.Transparency = wave.Transparency + (0.5/WAIT)
  837. if wave.Transparency > 0.99 then
  838. wave:remove()
  839. end
  840. end
  841. end))
  842. end
  843.  
  844. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  845. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  846. local mesh = IT("SpecialMesh",wave)
  847. mesh.MeshType = "FileMesh"
  848. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  849. mesh.Scale = SIZE
  850. --mesh.Offset = VT(0,0,-SIZE.X/8)
  851. wave.CFrame = CFRAME
  852. coroutine.resume(coroutine.create(function(PART)
  853. for i = 1, WAIT do
  854. Swait()
  855. mesh.Scale = mesh.Scale + GROW
  856. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  857. if DOESROT == true then
  858. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  859. end
  860. wave.Transparency = wave.Transparency + (0.5/WAIT)
  861. if wave.Transparency > 0.99 then
  862. wave:remove()
  863. end
  864. end
  865. end))
  866. end
  867.  
  868. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  869. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  870. local mesh = IT("SpecialMesh",wave)
  871. mesh.MeshType = "FileMesh"
  872. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  873. mesh.Scale = SIZE
  874. wave.CFrame = CFRAME
  875. coroutine.resume(coroutine.create(function(PART)
  876. for i = 1, WAIT do
  877. Swait()
  878. mesh.Scale = mesh.Scale + GROW
  879. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  880. if DOESROT == true then
  881. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  882. end
  883. wave.Transparency = wave.Transparency + (0.5/WAIT)
  884. if wave.Transparency > 0.99 then
  885. wave:remove()
  886. end
  887. end
  888. end))
  889. end
  890.  
  891.  
  892. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  893. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  894. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  895. wave.CFrame = CFRAME
  896. coroutine.resume(coroutine.create(function(PART)
  897. for i = 1, WAIT do
  898. Swait()
  899. mesh.Scale = mesh.Scale * GROW
  900. wave.Transparency = wave.Transparency + (0.5/WAIT)
  901. if wave.Transparency > 0.99 then
  902. wave:remove()
  903. end
  904. end
  905. end))
  906. end
  907.  
  908. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  909. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  910. local mesh = IT("SpecialMesh",wave)
  911. mesh.MeshType = "Sphere"
  912. mesh.Scale = SIZE
  913. mesh.Offset = VT(0,0,0)
  914. wave.CFrame = CFRAME
  915. coroutine.resume(coroutine.create(function(PART)
  916. for i = 1, WAIT do
  917. Swait()
  918. mesh.Scale = mesh.Scale + GROW
  919. wave.Transparency = wave.Transparency + (1/WAIT)
  920. if wave.Transparency > 0.99 then
  921. wave:remove()
  922. end
  923. end
  924. end))
  925. end
  926.  
  927. function MakeForm(PART,TYPE)
  928. if TYPE == "Cyl" then
  929. local MSH = IT("CylinderMesh",PART)
  930. elseif TYPE == "Ball" then
  931. local MSH = IT("SpecialMesh",PART)
  932. MSH.MeshType = "Sphere"
  933. elseif TYPE == "Wedge" then
  934. local MSH = IT("SpecialMesh",PART)
  935. MSH.MeshType = "Wedge"
  936. end
  937. end
  938.  
  939. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  940. if FLOOR ~= nil then
  941. coroutine.resume(coroutine.create(function()
  942. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  943. PART.CFrame = CF(POSITION)
  944. for i = 1, 45 do
  945. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  946. RingPiece.Material = FLOOR.Material
  947. RingPiece.Color = FLOOR.Color
  948. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  949. Debris:AddItem(RingPiece,SWAIT/100)
  950. end
  951. PART:remove()
  952. end))
  953. end
  954. end
  955.  
  956. function CheckTableForString(Table, String)
  957. for i, v in pairs(Table) do
  958. if string.find(string.lower(String), string.lower(v)) then
  959. return true
  960. end
  961. end
  962. return false
  963. end
  964.  
  965. function CheckIntangible(Hit)
  966. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  967. if Hit and Hit.Parent then
  968. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  969. return true
  970. end
  971. end
  972. return false
  973. end
  974.  
  975. Debris = game:GetService("Debris")
  976.  
  977. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  978. local Direction = CFrame.new(StartPos, Vec).lookVector
  979. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  980. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  981. if RayHit and CheckIntangible(RayHit) then
  982. if DelayIfHit then
  983. wait()
  984. end
  985. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  986. end
  987. return RayHit, RayPos, RayNormal
  988. end
  989.  
  990. function turnto(position)
  991. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  992. end
  993.  
  994. --//=================================\\
  995. --|| WEAPON CREATION
  996. --\\=================================//
  997.  
  998. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  999. PRT.Color = C3(0,0,0)
  1000. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1001. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1002. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1003. PRT.Color = C3(0,0,0)
  1004. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1006. for i = 1, 16 do
  1007. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1008. FACE.Color = C3(0,0,0)
  1009. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1010. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1011. end
  1012. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false)
  1013. MakeForm(EYE,"Ball")
  1014. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1015. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1016. MakeForm(EYE2,"Ball")
  1017. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1018. local LASTPART = Head
  1019. for i = 1, 20 do
  1020. local MATH = (1-(i/25))
  1021. if LASTPART == Head then
  1022. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1023. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1024. LASTPART = Horn
  1025. Horn.Color = C3((i*3-3)/255,0,0)
  1026. else
  1027. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1028. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1029. LASTPART = Horn
  1030. Horn.Color = C3((i*3-3)/255,0,0)
  1031. end
  1032. end
  1033. local LASTPART = Head
  1034. for i = 1, 20 do
  1035. local MATH = (1-(i/25))
  1036. if LASTPART == Head then
  1037. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1038. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1039. LASTPART = Horn
  1040. Horn.Color = C3((i*3-3)/255,0,0)
  1041. else
  1042. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1043. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1044. LASTPART = Horn
  1045. Horn.Color = C3((i*3-3)/255,0,0)
  1046. end
  1047. end
  1048.  
  1049. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1050. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1052. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1053.  
  1054. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1055. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1057. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1058. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1059. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1060. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1061. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1062.  
  1063. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1064. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1065. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1066. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1067. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1068. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1069. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1070. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1072. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1073.  
  1074.  
  1075. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1076. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1078. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1079.  
  1080. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1081. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1082. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1083. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1084. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1085. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1087. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1088.  
  1089. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1090. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1091. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1092. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1093. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1094. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1095. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1096. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1097. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1098. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1099.  
  1100. for _, c in pairs(Weapon:GetChildren()) do
  1101. if c.ClassName == "Part" then
  1102. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1103. end
  1104. end
  1105.  
  1106. Weapon.Parent = Character
  1107.  
  1108. Humanoid.Died:connect(function()
  1109. ATTACK = true
  1110. end)
  1111. local top = Instance.new("Shirt")
  1112. top.ShirtTemplate = "rbxassetid://648758131"
  1113. top.Parent = Character
  1114. top.Name = "Cloth"
  1115. local bottom = Instance.new("Pants")
  1116. bottom.PantsTemplate = "rbxassetid://472675863"
  1117. bottom.Parent = Character
  1118. bottom.Name = "Cloth"
  1119.  
  1120. local Hood = Instance.new("Part", Character)
  1121. Hood.Name = "Hood"
  1122. Hood.CanCollide = false
  1123. Hood.BrickColor = BrickColor.new("Really black")
  1124. Hood.Transparency = 0
  1125. Hood.Material = "Plastic"
  1126. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  1127. Hood.TopSurface = Enum.SurfaceType.Smooth
  1128. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1129.  
  1130. local Weld = Instance.new("Weld", Hood)
  1131. Weld.Part0 = Character.Head
  1132. Weld.Part1 = Hood
  1133. Weld.C1 = CFrame.new(0, -0.2, 0)
  1134.  
  1135. local Mask = Instance.new("Part", Character)
  1136. Mask.Name = "Mask"
  1137. Mask.CanCollide = false
  1138. Mask.BrickColor = BrickColor.new("Mid gray")
  1139. Mask.Transparency = 0
  1140. Mask.Material = "Plastic"
  1141. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  1142. Mask.TopSurface = Enum.SurfaceType.Smooth
  1143. Mask.BottomSurface = Enum.SurfaceType.Smooth
  1144.  
  1145. local Weld = Instance.new("Weld", Mask)
  1146. Weld.Part0 = Character.Head
  1147. Weld.Part1 = Mask
  1148. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  1149.  
  1150. local M1 = Instance.new("SpecialMesh")
  1151. M1.Parent = Mask
  1152. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  1153. M1.Scale = Vector3.new( 1, 1, 2)
  1154.  
  1155. local M2 = Instance.new("SpecialMesh")
  1156. M2.Parent = Hood
  1157. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  1158. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  1159.  
  1160. local BODY = {}
  1161. for _, c in pairs(Character:GetDescendants()) do
  1162. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1163. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1164. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1165. end
  1166. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1167. elseif c:IsA("JointInstance") then
  1168. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1169. end
  1170. end
  1171. for e = 1, #BODY do
  1172. if BODY[e] ~= nil then
  1173. local STUFF = BODY[e]
  1174. local PART = STUFF[1]
  1175. local PARENT = STUFF[2]
  1176. local MATERIAL = STUFF[3]
  1177. local COLOR = STUFF[4]
  1178. local TRANSPARENCY = STUFF[5]
  1179. if PART.ClassName == "Part" and PART ~= RootPart then
  1180. PART.Material = MATERIAL
  1181. PART.Color = COLOR
  1182. PART.Transparency = TRANSPARENCY
  1183. end
  1184. PART.AncestryChanged:Connect(function()
  1185. PART.Parent = PARENT
  1186. end)
  1187. end
  1188. end
  1189.  
  1190. function refit()
  1191. Character.Parent = workspace
  1192. for e = 1, #BODY do
  1193. if BODY[e] ~= nil then
  1194. local STUFF = BODY[e]
  1195. local PART = STUFF[1]
  1196. local PARENT = STUFF[2]
  1197. local MATERIAL = STUFF[3]
  1198. local COLOR = STUFF[4]
  1199. local TRANSPARENCY = STUFF[5]
  1200. if PART:IsA("BasePart") and PART ~= RootPart then
  1201. PART.Material = MATERIAL
  1202. PART.Color = COLOR
  1203. PART.Transparency = TRANSPARENCY
  1204. end
  1205. if PART.Parent ~= PARENT then
  1206. Humanoid:remove()
  1207. PART.Parent = PARENT
  1208. Humanoid = IT("Humanoid",Character)
  1209. end
  1210. end
  1211. end
  1212. end
  1213.  
  1214. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  1215. local SKILLFONT = "Fantasy"
  1216. local SKILLTEXTSIZE = 7
  1217.  
  1218. Weapon.Parent = Character
  1219. Humanoid.Parent = Character
  1220.  
  1221. Humanoid.Died:connect(function()
  1222. refit()
  1223. end)
  1224.  
  1225. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1226. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1227. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1228. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1229.  
  1230. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1231. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1232. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1233. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1234.  
  1235.  
  1236. function Blink()
  1237. coroutine.resume(coroutine.create(function()
  1238. if EYE ~= nil then
  1239. for i = 1, 5 do
  1240. Swait()
  1241. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1242. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1243. end
  1244. for i = 1, 7 do
  1245. Swait()
  1246. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1247. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1248. end
  1249. EYE.Mesh.Scale = VT(1,1,1)
  1250. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1251. end
  1252. end))
  1253. end
  1254.  
  1255. --//=================================\\
  1256. --|| DAMAGE FUNCTIONS
  1257. --\\=================================//
  1258.  
  1259. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1260. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT())
  1261. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1262. local BODYGYRO = IT("BodyGyro", STATPART)
  1263. local BODYPOSITION = IT("BodyPosition", STATPART)
  1264. BODYPOSITION.P = 2000
  1265. BODYPOSITION.D = 100
  1266. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1267. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1268. game:GetService("Debris"):AddItem(STATPART ,5)
  1269. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1270. BILLBOARDGUI.Adornee = STATPART
  1271. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1272. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1273. BILLBOARDGUI.AlwaysOnTop = false
  1274. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1275. TEXTLABEL.BackgroundTransparency = 1
  1276. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1277. TEXTLABEL.Text = TEXT
  1278. TEXTLABEL.Font = "SciFi"
  1279. TEXTLABEL.FontSize="Size42"
  1280. TEXTLABEL.TextColor3 = COLOR
  1281. TEXTLABEL.TextStrokeTransparency = 1
  1282. TEXTLABEL.TextScaled = true
  1283. TEXTLABEL.TextWrapped = true
  1284. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1285. if LABELTYPE == "Normal" then
  1286. for i = 1, 30 do
  1287. Swait()
  1288. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1289. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1290. end
  1291. elseif LABELTYPE == "Debuff" then
  1292. for i = 1, 30 do
  1293. Swait()
  1294. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1295. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1296. end
  1297. elseif LABELTYPE == "Shock" then
  1298. local ORIGIN = STATPART.Position
  1299. for i = 1, 30 do
  1300. Swait()
  1301. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1302. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1303. end
  1304. end
  1305. THEPART.Parent = nil
  1306. end),STATPART, BODYPOSITION, TEXTLABEL)
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --|| DAMAGING
  1311. --\\=================================//
  1312.  
  1313. function killnearest(position,range,maxstrength,direction)
  1314. for i,v in ipairs(workspace:GetChildren()) do
  1315. local body = v:GetChildren()
  1316. for part = 1, #body do
  1317. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1318. if(body[part].Position - position).Magnitude < range then
  1319. if v.ClassName == "Model" then
  1320. --v:BreakJoints()
  1321. end
  1322. local POS = position
  1323. coroutine.resume(coroutine.create(function()
  1324. body[part].Anchored = true
  1325. body[part].Parent = Effects
  1326. body[part].CanCollide = true
  1327. local SIZE = body[part].Size
  1328. body[part].Material = "Neon"
  1329. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1330. for i = 1, 75 do
  1331. Swait()
  1332. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1333. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1334. end
  1335. coroutine.resume(coroutine.create(function()
  1336. while true do
  1337. Swait()
  1338. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1339. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1340. end
  1341. end))
  1342. body[part].Anchored = false
  1343. body[part].Velocity = direction.lookVector*maxstrength
  1344. end))
  1345. end
  1346. end
  1347. end
  1348. if v.ClassName == "Part" then
  1349. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1350. local POS = position
  1351. coroutine.resume(coroutine.create(function()
  1352. v.Anchored = true
  1353. v.Parent = Effects
  1354. local SIZE = v.Size
  1355. v.Material = "Neon"
  1356. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1357. for i = 1, 75 do
  1358. Swait()
  1359. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1360. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1361. end
  1362. coroutine.resume(coroutine.create(function()
  1363. while true do
  1364. Swait()
  1365. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1366. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1367. end
  1368. end))
  1369. v.Anchored = false
  1370. v.Velocity = direction.lookVector*maxstrength
  1371. end))
  1372. end
  1373. end
  1374. end
  1375. end
  1376.  
  1377. --//=================================\\
  1378. --|| ATTACK FUNCTIONS AND STUFF
  1379. --\\=================================//
  1380.  
  1381. function impale(chain,hit)
  1382. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1383. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1384. if humanoid.Health ~= 0 then
  1385. hit.Parent:BreakJoints()
  1386. getbloody(hit,15)
  1387. local prtcl = asd:Clone()
  1388. prtcl.Parent = chain
  1389. prtcl.Enabled = true
  1390. prtcl.Speed = NumberRange.new(0)
  1391. prtcl.Size = NumberSequence.new(0.2)
  1392. end
  1393. end
  1394. end
  1395.  
  1396. function CreateMagicCircle()
  1397. local sinkhole = IT("Part")
  1398. sinkhole.Size = VT(0,0,0)
  1399. sinkhole.Parent = Effects
  1400. sinkhole.Material = "Neon"
  1401. sinkhole.Color = C3(0,0,0)
  1402. sinkhole.Anchored = true
  1403. sinkhole.CanCollide = false
  1404. sinkhole.Transparency = 1
  1405. local decal = IT("Decal",sinkhole)
  1406. decal.Face = "Top"
  1407. decal.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1408. local decal2 = IT("Decal",sinkhole)
  1409. decal2.Face = "Bottom"
  1410. decal2.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1411. return sinkhole
  1412. end
  1413.  
  1414. function Chain()
  1415. ATTACK = true
  1416. Rooted = false
  1417. for i=0, 2, 0.1 / Animation_Speed do
  1418. turnto(Mouse.Hit.p)
  1419. Swait()
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1426. end
  1427. CreateSound("1208650519", RightArm, 10, 2)
  1428. local RING = CreateMagicCircle()
  1429. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1430. for i = 1, 5 do
  1431. turnto(Mouse.Hit.p)
  1432. Swait()
  1433. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1434. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1435. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1436. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1437. RING.Size = RING.Size + VT(1,0,1)
  1438. end
  1439. coroutine.resume(coroutine.create(function()
  1440. local POS = Mouse.Hit.p
  1441. local A = IT("Attachment",RING)
  1442. for i = 1, 15 do
  1443. Swait(MRANDOM(0,5))
  1444. coroutine.resume(coroutine.create(function()
  1445. local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false)
  1446. --print("Chain start")
  1447. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1448. Front.CanCollide = true
  1449. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1450. local B = IT("Attachment",Front)
  1451. local ChainLink = IT("Beam",RING)
  1452. ChainLink.Texture = "rbxassetid://1262544869"
  1453. ChainLink.TextureSpeed = 0
  1454. ChainLink.FaceCamera = true
  1455. ChainLink.Width0 = 3
  1456. ChainLink.Attachment0 = A
  1457. ChainLink.Attachment1 = B
  1458. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1459. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1460. ChainLink.TextureMode = "Static"
  1461. local bv = Instance.new("BodyVelocity")
  1462. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1463. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1464. bv.Parent = Front
  1465. bv.Name = "MOVE"
  1466. --print("Chain made")
  1467. coroutine.resume(coroutine.create(function()
  1468. Swait(50)
  1469. bv:remove()
  1470. local POS = Front.Position
  1471. Front.CanCollide = false
  1472. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1473. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1474. for i = 0, 1, 0.07 do
  1475. Swait()
  1476. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1477. end
  1478. Front:remove()
  1479. ChainLink:remove()
  1480. end))
  1481. local harm = Front.Touched:Connect(function(hit)
  1482. impale(Front,hit)
  1483. end)
  1484. end))
  1485. end
  1486. Swait(60)
  1487. for i = 1, 5 do
  1488. Swait()
  1489. RING.Size = RING.Size - VT(1,0,1)
  1490. end
  1491. RING:remove()
  1492. end))
  1493. ATTACK = false
  1494. Rooted = false
  1495. end
  1496.  
  1497. function kiss()
  1498. ATTACK = true
  1499. Rooted = false
  1500. local HASGRABBED = false
  1501. local GRABTARGET = nil
  1502. local TORS = nil
  1503. local WELD = nil
  1504. for i=0, 1, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1508. end
  1509. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1510. if hit.Parent:FindFirstChild("Humanoid") then
  1511. if hit.Parent.Humanoid.Health ~= 0 then
  1512. UNANCHOR = false
  1513. RootPart.Anchored = true
  1514. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1515. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1516. WELD = weldBetween(RootPart,TORS)
  1517. HASGRABBED = true
  1518. Rooted = true
  1519. end
  1520. end
  1521. end)
  1522. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1523. if hit.Parent:FindFirstChild("Humanoid") then
  1524. if hit.Parent.Humanoid.Health ~= 0 then
  1525. UNANCHOR = false
  1526. RootPart.Anchored = true
  1527. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1528. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1529. WELD = weldBetween(RootPart,TORS)
  1530. HASGRABBED = true
  1531. Rooted = true
  1532. end
  1533. end
  1534. end)
  1535. for i=0, 1, 0.1 / Animation_Speed do
  1536. Swait()
  1537. if HASGRABBED == true then
  1538. break
  1539. end
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1542. end
  1543. GRAB1:disconnect()
  1544. GRAB2:disconnect()
  1545. if HASGRABBED == true then
  1546. TORS.Anchored = false
  1547. GRABTARGET = TORS.Parent
  1548. HED = GRABTARGET:FindFirstChild("Head")
  1549. for i=0, 2, 0.1 / Animation_Speed do
  1550. Swait()
  1551. end
  1552. local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false)
  1553. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
  1554. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1555. local ECH = 0
  1556. CreateSound("1233610974", Head, 10, 0.8)
  1557. for i=0, 8, 0.1 / Animation_Speed do
  1558. Swait()
  1559. end
  1560. WELD:remove()
  1561. end
  1562. UNANCHOR = true
  1563. ATTACK = false
  1564. Rooted = false
  1565. end
  1566.  
  1567. function Morning_Star()
  1568. ATTACK = true
  1569. Rooted = true
  1570. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  1571. for i=0, 1, 0.1 / Animation_Speed do
  1572. Swait()
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. end
  1580. coroutine.resume(coroutine.create(function()
  1581. local POS = Mouse.Hit.p
  1582. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
  1583. MakeForm(RAY,"Cyl")
  1584. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
  1585. MakeForm(SPHERE,"Ball")
  1586. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
  1587. MakeForm(SHIELD,"Ball")
  1588. SHIELD.CFrame = CF(POS)
  1589. RAY.CFrame = CF(POS)
  1590. SPHERE.CFrame = CF(POS)
  1591. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1592. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1593. for i = 1, 200 do
  1594. Swait()
  1595. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1597. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1598. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1599. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1600. end
  1601. for i = 1, 45 do
  1602. Swait()
  1603. RAY.Transparency = RAY.Transparency + 1/45
  1604. SPHERE.Transparency = RAY.Transparency
  1605. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1606. end
  1607. RAY:remove()
  1608. SHIELD:remove()
  1609. SPHERE:remove()
  1610. end))
  1611. for i=0, 1, 0.1 / Animation_Speed do
  1612. Swait()
  1613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. end
  1620. ATTACK = false
  1621. Rooted = false
  1622. end
  1623.  
  1624. function Taunt3()
  1625. ATTACK = true
  1626. Rooted = true
  1627. local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
  1628. repeat
  1629. Swait()
  1630. TAUNT.Parent = Torso
  1631. TAUNT.Playing = true
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. until TAUNT.TimePosition >= 1.25
  1639. for i=0, 1.6, 0.1 / Animation_Speed do
  1640. Swait()
  1641. TAUNT.Parent = Torso
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. end
  1649. ATTACK = false
  1650. Rooted = false
  1651. end
  1652.  
  1653. function Taunt4()
  1654. ATTACK = true
  1655. Rooted = true
  1656. local TAUNT = CreateSound(189035763,Torso,10,1,false)
  1657. coroutine.resume(coroutine.create(function()
  1658. repeat
  1659. Swait()
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1666. until ATTACK == false
  1667. end))
  1668. repeat wait() until TAUNT.Playing == false
  1669. ATTACK = false
  1670. Rooted = false
  1671. end
  1672.  
  1673. function Taunt2()
  1674. ATTACK = true
  1675. local LAUGH = nil
  1676. coroutine.resume(coroutine.create(function()
  1677. repeat
  1678. Swait()
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. until LAUGH ~= nil
  1686. repeat
  1687. Swait()
  1688. LAUGH.Parent = Head
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. until LAUGH.Playing == false
  1696. ATTACK = false
  1697. end))
  1698. wait(0.1)
  1699. sick:Pause()
  1700. LAUGH = CreateSound(189035728, Head, 10, 1, false)
  1701. wait(1)
  1702. sick:Resume()
  1703. end
  1704.  
  1705. function TakeOnMe()
  1706. Speed = 5
  1707. local MEME = CreateSound(849739067, Effects, 5, 1, false)
  1708. ATTACK = true
  1709. Rooted = false
  1710. local DANCE = true
  1711. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1712. if NEWKEY == "p" then
  1713. DANCE = false
  1714. end
  1715. end)
  1716. PLAYSONG = false
  1717. while true do
  1718. for i = 1, 15 do
  1719. Swait()
  1720. MEME.Parent = Effects
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. if DANCE == false then
  1729. break
  1730. end
  1731. for i = 1, 15 do
  1732. Swait()
  1733. MEME.Parent = Effects
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. end
  1741. end
  1742. PLAYSONG = true
  1743. KEY:Disconnect()
  1744. MEME:remove()
  1745. Speed = 25
  1746. ATTACK = false
  1747. Rooted = false
  1748. end
  1749.  
  1750. function Taunt6()
  1751. ATTACK = true
  1752. local LAUGH = nil
  1753. coroutine.resume(coroutine.create(function()
  1754. repeat
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. until LAUGH ~= nil
  1763. repeat
  1764. Swait()
  1765. LAUGH.Parent = Head
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. until LAUGH.Playing == false
  1773. ATTACK = false
  1774. end))
  1775. wait(0.1)
  1776. sick:Pause()
  1777. LAUGH = CreateSound(189035381, Head, 10, 1, false)
  1778. wait(1)
  1779. sick:Resume()
  1780. end
  1781.  
  1782. function Taunt5()
  1783. ATTACK = true
  1784. local LAUGH = nil
  1785. coroutine.resume(coroutine.create(function()
  1786. repeat
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. until LAUGH ~= nil
  1795. repeat
  1796. Swait()
  1797. LAUGH.Parent = Head
  1798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1802. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. until LAUGH.Playing == false
  1805. ATTACK = false
  1806. end))
  1807. wait(0.1)
  1808. sick:Pause()
  1809. LAUGH = CreateSound(189035323, Head, 10, 1, false)
  1810. wait(1)
  1811. sick:Resume()
  1812. end
  1813.  
  1814. function Taunt()
  1815. ATTACK = true
  1816. Rooted = false
  1817. TAUNT = true
  1818. for i=0, 0.1, 0.1 / Animation_Speed do
  1819. Swait()
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1823. end
  1824. for i=0, 3, 0.1 / Animation_Speed do
  1825. Swait()
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1829. end
  1830. CreateSound(363808674, Torso, 10, 1.3)
  1831. for i=0, 1, 0.1 / Animation_Speed do
  1832. Swait()
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1836. end
  1837. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1838. CreateSound(189035450, Torso, 10, 1)
  1839. for i=0, 0.01, 0.1 / Animation_Speed do
  1840. Swait()
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1844. end
  1845. ATTACK = false
  1846. Rooted = false
  1847. TAUNT = false
  1848. end
  1849.  
  1850. function AttackTemplate()
  1851. ATTACK = true
  1852. Rooted = false
  1853. for i=0, 1, 0.1 / Animation_Speed do
  1854. Swait()
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1861. end
  1862. ATTACK = false
  1863. Rooted = false
  1864. end
  1865.  
  1866. function DeathAgreement()
  1867. ATTACK = true
  1868. Rooted = false
  1869. local SPEED = Speed
  1870. Speed = 10
  1871. CreateSound("142772747", RightArm, 10, 1.1)
  1872. for i=0, 0, 0.1 / Animation_Speed do
  1873. Swait()
  1874. turnto(Mouse.Hit.p)
  1875. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1876. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1883. end
  1884. for i=0, 0.15, 0.1 / Animation_Speed do
  1885. Swait()
  1886. turnto(Mouse.Hit.p)
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. end
  1894. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1895. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1896. PART.Shape = "Ball"
  1897. local bv = Instance.new("BodyVelocity")
  1898. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1899. bv.velocity = RootPart.CFrame.lookVector*600
  1900. bv.Parent = PART
  1901. bv.Name = "PROJECTILEVELOCITY"
  1902. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1903. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1904. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1905. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1906. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1907. coroutine.resume(coroutine.create(function()
  1908. for i = 1, 10 do
  1909. Swait()
  1910. PART.Transparency = PART.Transparency + 0.2/10
  1911. PART.Size = PART.Size + VT(5,5,5)
  1912. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1913. end
  1914. PART:Destroy()
  1915. end))
  1916. for i=0, 1, 0.1 / Animation_Speed do
  1917. Swait()
  1918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1924. end
  1925. Speed = SPEED
  1926. ATTACK = false
  1927. Rooted = false
  1928. end
  1929.  
  1930. function GrabTime()
  1931. ATTACK = true
  1932. Rooted = false
  1933. local HASGRABBED = false
  1934. local WELD = nil
  1935. local TORS = nil
  1936. local hitting = FIST.Touched:connect(function(hit)
  1937. if hit.Parent:FindFirstChild("Humanoid") then
  1938. if hit.Parent.Humanoid.Health ~= 0 then
  1939. UNANCHOR = false
  1940. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1941. TORS.Anchored = true
  1942. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1943. WELD = weldBetween(RightArm,TORS)
  1944. HASGRABBED = true
  1945. Rooted = true
  1946. end
  1947. end
  1948. end)
  1949. for i=0, 1, 0.1 / Animation_Speed do
  1950. Swait()
  1951. if HASGRABBED == true then
  1952. break
  1953. end
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1960. end
  1961. hitting:disconnect()
  1962. if HASGRABBED == true then
  1963. TORS.Anchored = false
  1964. RootPart.Anchored = true
  1965. for i=0, 2, 0.1 / Animation_Speed do
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1973. end
  1974. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1975. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1976. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1977. SOUNDPART.CFrame = RootPart.CFrame
  1978. Debris:AddItem(SOUNDPART,5)
  1979. CreateSound("872089905", SOUNDPART, 2, 1)
  1980. for i = 1, 15 do
  1981. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1982. end
  1983. for i=0, 2, 0.1 / Animation_Speed do
  1984. Swait()
  1985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1991. end
  1992. for i=0, 0.25, 0.1 / Animation_Speed do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. end
  2001. if HITFLOOR ~= nil then
  2002. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2003. end
  2004. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2005. WELD:remove()
  2006. for i = 1, 25 do
  2007. Swait()
  2008. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2009. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  2010. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  2011. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  2012. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2013. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  2014. end
  2015. end
  2016. UNANCHOR = true
  2017. ATTACK = false
  2018. Rooted = false
  2019. end
  2020.  
  2021. function MaxSpeed()
  2022. local ORIGIN = RootPart.Position
  2023. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2024. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2025. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2026. SOUNDPART.CFrame = RootPart.CFrame
  2027. Debris:AddItem(SOUNDPART,5)
  2028. CreateSound("142772747", SOUNDPART, 2, 1)
  2029. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2030. Swait()
  2031. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2032. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2033. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2034. SOUNDPART.CFrame = RootPart.CFrame
  2035. Debris:AddItem(SOUNDPART,5)
  2036. CreateSound("414517163", SOUNDPART, 2, 1)
  2037. if MRANDOM(1,8) == 1 then
  2038. ATTACK = true
  2039. Rooted = true
  2040. local FRUITSTABLE = {
  2041. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  2042. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2043. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  2044. }
  2045. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2046. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2047. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2048. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2049. weldBetween(RightArm,FRUITMODEL)
  2050. for i=0, 4, 0.1 / Animation_Speed do
  2051. Swait()
  2052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. end
  2059. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2060. FRUITMODEL:remove()
  2061. for i = 1, 15 do
  2062. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2063. end
  2064. for i=0, 0.5, 0.1 / Animation_Speed do
  2065. Swait()
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2072. end
  2073. ATTACK = false
  2074. Rooted = false
  2075. end
  2076. end
  2077.  
  2078. function GreenUltimate()
  2079. ATTACK = true
  2080. Rooted = true
  2081. CreateSound("189035504", RightArm, 10, 0.8)
  2082. for i=0, 8, 0.1 / Animation_Speed do
  2083. Swait()
  2084. turnto(Mouse.Hit.p)
  2085. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  2086. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  2087. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2088. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  2089. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2090. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2097. end
  2098. for i=0, 0.15, 0.1 / Animation_Speed do
  2099. Swait()
  2100. turnto(Mouse.Hit.p)
  2101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. end
  2108. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  2109. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2110. coroutine.resume(coroutine.create(function()
  2111. Swait(100)
  2112. for i = 1, 5 do
  2113. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2114. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  2115. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  2116. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  2117. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  2118. end
  2119. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2120. for i = 1, 5 do
  2121. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2122. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2123. end
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 1, 50 do
  2126. Swait()
  2127. for i = 1, 1 do
  2128. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2129. end
  2130. for i = 1, 2 do
  2131. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  2132. end
  2133. end
  2134. end))
  2135. end))
  2136. for i=0, 4, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2144. end
  2145. ATTACK = false
  2146. Rooted = false
  2147. end
  2148.  
  2149. --//=================================\\
  2150. --|| ASSIGN THINGS TO KEYS
  2151. --\\=================================//
  2152.  
  2153. function MouseDown(Mouse)
  2154. if ATTACK == false then
  2155. end
  2156. end
  2157.  
  2158. function MouseUp(Mouse)
  2159. HOLD = false
  2160. end
  2161.  
  2162. function KeyDown(Key)
  2163. KEYHOLD = true
  2164. if Key == "z" and ATTACK == false then
  2165. DeathAgreement()
  2166. end
  2167.  
  2168. if Key == "b" and ATTACK == false then
  2169. GrabTime()
  2170. end
  2171.  
  2172. if Key == "k" and ATTACK == false then
  2173. kiss()
  2174. end
  2175.  
  2176. if Key == "t" and ATTACK == false then
  2177. Taunt()
  2178. end
  2179.  
  2180. if Key == "r" and ATTACK == false then
  2181. Taunt6()
  2182. end
  2183.  
  2184. if Key == "h" and ATTACK == false then
  2185. Taunt5()
  2186. end
  2187.  
  2188. if Key == "p" and ATTACK == false then
  2189. TakeOnMe()
  2190. end
  2191.  
  2192. if Key == "f" and ATTACK == false then
  2193. Taunt2()
  2194. end
  2195.  
  2196. if Key == "c" and ATTACK == false then
  2197. MaxSpeed()
  2198. end
  2199.  
  2200. if Key == "q" and ATTACK == false then
  2201. Taunt4()
  2202. end
  2203.  
  2204. if Key == "e" and ATTACK == false then
  2205. Taunt3()
  2206. end
  2207.  
  2208. if Key == "v" and ATTACK == false then
  2209. Morning_Star()
  2210. end
  2211.  
  2212. if Key == "x" and ATTACK == false then
  2213. GreenUltimate()
  2214. end
  2215.  
  2216. if Key == "g" and ATTACK == false then
  2217. Chain()
  2218. end
  2219.  
  2220. if Key == "p" and ATTACK == false then
  2221. if Speed == 16 then
  2222. Speed = 150
  2223. elseif Speed == 150 then
  2224. Speed = 16
  2225. end
  2226. end
  2227. end
  2228.  
  2229. function KeyUp(Key)
  2230. KEYHOLD = false
  2231. end
  2232.  
  2233. Mouse.Button1Down:connect(function(NEWKEY)
  2234. MouseDown(NEWKEY)
  2235. end)
  2236. Mouse.Button1Up:connect(function(NEWKEY)
  2237. MouseUp(NEWKEY)
  2238. end)
  2239. Mouse.KeyDown:connect(function(NEWKEY)
  2240. KeyDown(NEWKEY)
  2241. end)
  2242. Mouse.KeyUp:connect(function(NEWKEY)
  2243. KeyUp(NEWKEY)
  2244. end)
  2245.  
  2246. --//=================================\\
  2247. --\\=================================//
  2248.  
  2249.  
  2250. function unanchor()
  2251. if UNANCHOR == true then
  2252. g = Character:GetChildren()
  2253. for i = 1, #g do
  2254. if g[i].ClassName == "Part" then
  2255. g[i].Anchored = false
  2256. end
  2257. end
  2258. end
  2259. end
  2260.  
  2261.  
  2262. --//=================================\\
  2263. --|| WRAP THE WHOLE SCRIPT UP
  2264. --\\=================================//
  2265.  
  2266. Humanoid.Changed:connect(function(Jump)
  2267. if Jump == "Jump" and (Disable_Jump == true) then
  2268. Humanoid.Jump = false
  2269. end
  2270. end)
  2271.  
  2272. while true do
  2273. Swait()
  2274. refit()
  2275. script.Parent = WEAPONGUI
  2276. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2277. v:Stop();
  2278. end
  2279. ANIMATE.Parent = nil
  2280. SINE = SINE + CHANGE*1.5
  2281. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2282. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2283. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2284. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2285. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2286. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2287. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2288. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2289. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2290. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2291. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2292. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. end
  2296. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2297. ANIM = "Jump"
  2298. if ATTACK == false then
  2299. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2305. end
  2306. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2307. ANIM = "Fall"
  2308. if ATTACK == false then
  2309. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2313. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2315. end
  2316. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2317. ANIM = "Idle"
  2318. if ATTACK == false then
  2319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2323. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2325. end
  2326. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2327. ANIM = "Walk"
  2328. if ATTACK == false then
  2329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2333. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2335. end
  2336. end
  2337. unanchor()
  2338. Humanoid.MaxHealth = "inf"
  2339. Humanoid.Health = "inf"
  2340. if Rooted == false then
  2341. Disable_Jump = false
  2342. Humanoid.WalkSpeed = Speed
  2343. elseif Rooted == true then
  2344. Disable_Jump = true
  2345. Humanoid.WalkSpeed = 0
  2346. end
  2347. for _, c in pairs(Character:GetChildren()) do
  2348. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2349. c.Material = "Fabric"
  2350. if c:FindFirstChildOfClass("ParticleEmitter") then
  2351. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2352. end
  2353. if c ~= Head then
  2354. c.Color = C3(0,0,0)
  2355. else
  2356. c.Color = C3(1,1,1)
  2357. end
  2358. if c == Head then
  2359. if c:FindFirstChild("face") then
  2360. c.face:remove()
  2361. end
  2362. end
  2363. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2364. c:remove()
  2365. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2366. c:remove()
  2367. end
  2368. end
  2369. sick.SoundId = "rbxassetid://1369580230"
  2370. sick.Looped = true
  2371. sick.Pitch = 1
  2372. sick.Volume = 2
  2373. sick.Parent = Torso
  2374. sick:Resume()
  2375. sick.Playing = true
  2376. Humanoid.Name = "Plague Doctor"
  2377.  
  2378. end
  2379.  
  2380. --//=================================\\
  2381. --\\=================================//
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387. --//====================================================\\--
  2388. --|| END OF SCRIPT
  2389. --\\====================================================//--
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