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- local Name="Dark_Eccentric"
- local char=workspace[Name]
- color=BrickColor:Red()
- color2=BrickColor:White()
- d=0
- Debounce=true
- pcall(function() workspace[Name].Suit:remove() end)
- player = game.Players[Name]
- player.Character.Humanoid.WalkSpeed = 30
- model = Instance.new("Model")
- model.Parent = char
- model.Name = "Suit"
- char.Humanoid.MaxHealth = math.huge
- wait(0.5)
- char.Humanoid.Health = char.Humanoid.MaxHealth
- char.Head.Changed:connect(function(p) if p=="BrickColor" then char.Head.BrickColor=color end end)
- for _,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:remove()
- end
- end
- function hint(msg,de)
- local h=Instance.new("Hint")
- h.Text=tostring(msg)
- h.Parent=player
- Delay(tonumber(de),function() h:remove() end)
- end
- Ta=Instance.new("ObjectValue")
- Ta.Value=player
- Ta.Name="creator"
- function Tag(v)
- pcall(function() Ta:Clone().Parent=v.Parent.Humanoid end)
- wait()
- pcall(function() v.Parent.Humanoid.Health=0 end)
- end
- Tors=Instance.new("Part")
- Tors.Size=char.Torso.Size
- Tors.BrickColor=color
- Tors.Reflectance=0.1
- Tors.Transparency=0
- Tors.CanCollide=false
- Tors.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tors
- Mesh.Scale=Vector3.new(1.01,0.9,1.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tors
- w.C0 = CFrame.new(0,0,0)
- for _,v in pairs(char:children()) do
- if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then
- Tor=Instance.new("Part")
- Tor.Size=v.Size
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.01,0.9,1.01)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)
- end
- end
- char.Head.BrickColor=color
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,2,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Brick"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,0.9,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(45))
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,2,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Brick"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,0.9,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(-45))
- v=char["Right Arm"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Wedge"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,.75,1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0.1,0.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(90*3))
- v=char["Left Arm"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Wedge"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,.75,1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(-0.1,0.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(90))
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,2,1)
- Tor.BrickColor=BrickColor.new("Dark stone grey")
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Brick"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.23,0.2,1.11)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(-45))
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,2,1)
- Tor.BrickColor=BrickColor.new("Dark stone grey")
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Brick"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.23,0.2,1.11)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(45))
- v=char["Head"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=BrickColor.new("Dark stone grey")
- Tor.Reflectance=0.5
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="X1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Head"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.4,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0.2,-0.2)
- pcall(function() char.Head.face:remove() end)
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Cannon"
- Tor.Shape="Ball"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.4,0.4,0.4)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.45)
- function Flare(mouse)
- for i=0,0.3,0.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
- end
- wait()
- for i=1,20 do
- char.Torso.CFrame=char.Torso.CFrame+Vector3.new(0,2,0)
- char.Torso.Velocity=Vector3.new(0,0,0)
- wait()
- end
- wait()
- bp=Instance.new("BodyPosition")
- bp.maxForce=Vector3.new(9999999,999999999,99999999)
- bp.position=char.Torso.Position
- bp.Parent=char.Torso
- wait(0.5)
- for i=1.1,0,-.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,0.1/2,0)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
- HenWeld.C0=HenWeld.C0*CFrame.Angles(math.rad(20),0,0)
- end
- bp:remove()
- con=char["Left Leg"].Touched:connect(function(hit)
- con:disconnect()
- local t = char.Torso
- for i=1,50,0.5 do
- wait()
- x = (16 + i) * math.sin(i) + t.Position.x
- y = t.Position.y
- z = (16 + i)* math.cos (i) + t.Position.z
- brick = Instance.new("Explosion")
- brick.BlastPressure=0
- brick.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then
- hit:BreakJoints()
- hit.Anchored=false
- hit.Velocity=(hit.Position-char.Torso.Position).unit*320
- end
- end)
- brick.BlastRadius = 20
- brick.Parent = workspace
- brick.Position = Vector3.new(x,y,z)
- end
- end)
- w2.C0=Wr
- HenWeld.C0=Hy
- end
- function Tele(mouse)
- if mouse.Target~=nil then
- local mouse=mouse
- local hit=mouse.Hit
- local Band1=Instance.new("Part")
- Band1.Size=Vector3.new(1,1,1)
- Band1.BrickColor=BrickColor:Black()
- Band1.Parent=char
- Band1.Reflectance=0.2
- Band1.Transparency=0.2
- local Mesh=Instance.new("CylinderMesh")
- Mesh.Scale=Vector3.new(5.5,0.05,5.5)
- Mesh.Parent=Band1
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Band1
- w.C0 = CFrame.new(0,0,0)
- for i=1,25 do
- Mesh.Scale=Mesh.Scale+Vector3.new(0,0.25,0)
- wait()
- end
- char.Torso.CFrame=CFrame.new(hit.p)+Vector3.new(0,3,0)
- wait(0.1)
- for i=1,25 do
- Mesh.Scale=Mesh.Scale+Vector3.new(0,-0.25,0)
- wait()
- end
- Band1:remove()
- end
- end
- function Pwn(mouse)
- local mou=mouse
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=color
- Laz.Reflectance=0
- Laz.TopSurface="Smooth"
- Laz.Name="Lazer"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((mouse.Hit.p+model.Cannon.Position)/2,model.Cannon.Position)
- Laz.Parent=char
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0.2
- Laz.Reflectance=0.3
- local Me=Instance.new("BlockMesh")
- Me.Bevel=0.42
- Me.Parent=Laz
- Me.Scale = Vector3.new(3.5,3.5,(mouse.Hit.p - model.Cannon.Position).magnitude/2)
- if mou.Target~=nil and game.Players:getPlayerFromCharacter(mou.Target.Parent) and mou.Target.Parent:findFirstChild("Torso")~=nil and mou.Target.Parent.Name~=Name then
- local m=game.Players:getPlayerFromCharacter(mou.Target.Parent)
- mou.Target.Parent.Torso.Anchored=true
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0
- Laz.Shape="Ball"
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=true
- Laz.Size=Vector3.new(1,1,1)
- Laz.CFrame=mou.Target.Parent.Torso.CFrame
- Laz.Parent=workspace
- Laz.Transparency=0
- local Me=Instance.new("SpecialMesh")
- Me.MeshType="Sphere"
- Me.Parent=Laz
- for i=1,13,0.75 do
- Me.Scale = Vector3.new(i,i,i)
- wait()
- end
- pcall(function()
- char.Lazer:remove()
- m.Character.Head:remove()
- end)
- for i=1,7 do
- Laz.BrickColor=BrickColor:White()
- Laz.Reflectance=0.5
- wait()
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0.2
- wait()
- end
- for i=1,40 do
- Laz.Transparency=i/40
- wait()
- end
- Laz:remove()
- elseif mou.Target~=nil and mou.Target.Name~="Base" and mou.Target.Parent.Name~=Name and mou.Target.Parent.Parent.Name~=Name then
- local mt=mouse.Target
- for i=1,30 do
- wait()
- mt.Reflectance=i/30
- end
- mt:remove()
- end
- end
- function Ban(mouse)
- local mou=mouse
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0.34
- Laz.TopSurface="Smooth"
- Laz.Name="Lazer"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((mouse.Hit.p+model.Cannon.Position)/2,model.Cannon.Position)
- Laz.Parent=char
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0.2
- Laz.Reflectance=0.3
- local Me=Instance.new("BlockMesh")
- Me.Bevel=0.05
- Me.Parent=Laz
- Me.Scale = Vector3.new(1,1,(mouse.Hit.p - model.Cannon.Position).magnitude/2)
- if mou.Target~=nil and game.Players:getPlayerFromCharacter(mou.Target.Parent) and mou.Target.Parent:findFirstChild("Torso")~=nil and mou.Target.Parent.Name~=Name then
- local m=game.Players:getPlayerFromCharacter(mou.Target.Parent)
- mou.Target.Parent.Torso.Anchored=true
- for i=1,36 do
- x = (3 + i) * math.sin(i) + m.Character.Torso.Position.x
- y = m.Character.Torso.Position.y
- z = (3 + i)* math.cos (i) + m.Character.Torso.Position.z
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Black()
- Laz.Shape="Ball"
- Laz.Transparency=0.2
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.Size=Vector3.new(1,1,1)
- Laz.CFrame=CFrame.new(x,y,z)
- Laz.Parent=m.Character
- wait(0.05)
- end
- pcall(function()
- char.Lazer:remove()
- m.Mode:remove()
- m:remove()
- end)
- for i=1,7 do
- Laz.BrickColor=BrickColor:White()
- Laz.Reflectance=0.5
- wait()
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0.2
- wait()
- end
- for i=1,40 do
- Laz.Transparency=i/40
- wait()
- end
- Laz:remove()
- elseif mou.Target~=nil and mou.Target.Name~="Base" and mou.Target.Parent.Name~=Name and mou.Target.Parent.Parent.Name~=Name then
- local mt=mouse.Target
- for i=1,30 do
- wait()
- mt.Reflectance=i/30
- end
- mt:remove()
- end
- end
- fire={Flare,Tele,Pwn,Ban}
- name={"Flare Uppercut","Teleport","Pwn Lazor","Ban Lazor"}
- klick={"z","x","c","t"}
- function Kay(ke)
- for _,v in pairs(klick) do
- if v==ke then
- return _
- end
- end
- return false
- end
- if script.Parent.className~="HopperBin" then
- Sword = Instance.new("HopperBin")
- Sword.Parent = game.Players[Name].Backpack
- Sword.Name="Staff"
- script.Parent=Sword
- end
- Sword=script.Parent
- Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
- function makeSword()
- local Sword=char
- wait(0.1)
- Handle=Instance.new("Part")
- Handle.Size=Vector3.new(1,4,1)
- Handle.Parent=Sword
- Handle.BrickColor=color
- Handle.Reflectance=0.5
- Handle.Name="Handle"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType=0
- Mesh.Parent=Handle
- Mesh.Scale=Vector3.new(0.4,1,0.4)
- HenWeld=Instance.new("Weld")
- HenWeld.Parent=char["Right Arm"]
- HenWeld.Part1=HenWeld.Parent
- HenWeld.Part0=Handle
- HenWeld.C0=CFrame.new(0,-0.25,1)*CFrame.Angles(math.rad(90),math.rad(-4),0)
- Hy=HenWeld.C0
- Handle.Touched:connect(function(h)
- local v=h --To lazy.
- if v.Parent.Name~=Name and v.Parent.Parent.Name~=Name and v.Name~="Eaten" and v.Name~="Base" then
- v.Name="Eaten"
- v.BrickColor=BrickColor:Black()
- for i=1,10 do
- wait()
- v.Transparency=i/10
- end
- pcall(function() v:remove() end)
- end
- end)
- end
- function Button(mouse)
- for i=0,0.6,0.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
- end
- wait()
- for i=0.9,0,-.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,0.1/2,-.1/2)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
- end
- wait()
- for i=0,0.3,0.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0)
- end
- w.C0=We
- w2.C0=Wr
- end
- function Button2()
- for i=0,0.3,0.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
- end
- wait(0.2)
- for i=1.1,0,-.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,0.1/2,0)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
- HenWeld.C0=HenWeld.C0*CFrame.Angles(math.rad(20),0,0)
- end
- wait()
- w2.C0=Wr
- HenWeld.C0=Hy
- end
- f=Sword.Selected:connect(function(mouse)
- pcall(function() script.Sour.Value=[[print("Hello,World!")]] end) --Nothing to see here.
- if d==0 and char.Torso:findFirstChild("Right Shoulder")~=nil then
- d=1
- De=0
- f:disconnect()
- pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
- Debou=true
- Numb=Instance.new("NumberValue")
- Numb.Value=0
- Numb.Parent=Sword
- Numb.Changed:connect(function()
- if Debou then
- Debou=false
- wait(0.2)
- ghk:disconnect()
- if Numb.Value>1 then
- Numb.Value=0
- Button2()
- else Numb.Value=0
- Button()
- end
- ghk=mouse.Button1Down:connect(function()
- Delay(0,function()
- if Debounce then
- Debounce=false
- Numb.Value=Numb.Value+1
- wait()
- Debounce=true
- end
- end)
- end)
- Debou=true
- end
- end)
- Arms[1].Parent=nil
- w = Instance.new("Weld")
- w.Name="Left Shouldr"
- w.Parent = char.Torso
- w.Part0 = char["Left Arm"]
- w.Part1 = w.Parent
- Arms[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- makeSword()
- ---Animation Start---
- for i=0,1,0.05 do
- w.C0 = CFrame.new(1.2+(i*0.05)/10,-0.1-i*0.05,.5-i/1.3)*CFrame.Angles(math.rad(75*-i),math.rad(i*45),math.rad(i*20))
- wait()
- w2.C0 = CFrame.new(-1.2+(i*0.05)/10,-0.1-i*0.05,.5-i/1.3)*CFrame.Angles(math.rad(75*-i),math.rad(-i*45),math.rad(-i*20))
- end
- ----Animation End----
- We=w.C0
- Wr=w2.C0
- wait()
- ghk=mouse.Button1Down:connect(function()
- Delay(0,function()
- if Debounce then
- Debounce=false
- Numb.Value=Numb.Value+1
- wait()
- Debounce=true
- end
- end)
- end)
- mouse.KeyDown:connect(function(key)
- if Kay(tostring(key))~=false then
- hint(tostring(name[Kay(tostring(key))]).."!",2)
- wait()
- fire[Kay(tostring(key))](mouse)
- pcall(function() char.Lazer:remove() end)
- end
- end)
- end
- end)
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