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- local Rush = game.ReplicateStorage.Rush -- put rush model in workspace and replicate Storage
- local Point = game.Workspace.Rooms:FindFirstChild("2") -- make sure make a room before doing this!
- script.Parent.Touched:Connect(function(Hit)
- if Hit.Parent:FindFirstChild("Humanoid") then
- Rush.Parent = game.Workspace
- Rush:WaitForChild("Humanoid"):MoveTo(Point.Position)
- Rush:WaitForChild("Humanoid").MoveToFinsihed:Wait()
- Rush:Destroy()
- end
- end)
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