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- Messanger of Fortune
- Level 4 LIGHT Warrior/Effect
- 1800/1200
- If this card is Normal or Special Summoned: You can Special Summon 1 "Messanger" monster from your hand in Defense Position. You can only use this effect of "Messanger of Fortune" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
- Messanger of Good News
- Level 4 LIGHT Warrior/Effect
- 1700/1900
- If this card is Normal or Special Summoned: You can add 1 "Messanger" card from your Deck to your hand, except "Messanger of Good News". You can only use this effect of "Messanger of Good News" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
- Messanger of Divine Revelation
- Code-4 LIGHT Warrior/Code/Effect
- 2500/2500
- 2+ Code Monsters
- Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can remove 2 Code Counters from this card; this card gains 2000 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can destroy 1 card in your opponent's hand (at random) or their field.
- Messanger Prophethood
- Normal Spell
- Target 1 "Messanger" monster you control; Special Summon 1 "Messanger" monster with a different Attribute from your Deck, also you cannot Special Summon monsters for the rest of this turn, except "Messanger" monsters. You can only activate 1 "Messanger Prophethood" per turn.
- Messanger of Prosperity
- Level 3 LIGHT Warrior/Effect
- 1600/600
- You can discard 1 other "Messanger" card; Special Summon this card from your hand. You can only use this effect of "Messanger of Prosperity" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
- Messanger of Fate
- Level 4 LIGHT Warrior/Effect
- 1800/900
- If you control a DARK "Messanger" monster, you can Special Summon this card (from your hand). You can only Special Summon "Messanger of Fate" once per turn this way. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
- Messanger of Destiny
- Code-2 LIGHT Warrior/Code/Effect
- 2000/1700
- 2 "Messanger" monsters
- At the start of the Damage Step, if this card battles a monster: You can remove 1 Code Counter from this card; destroy that monster, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 Code Number 2 DARK "Messanger" Code Monster from your Outer Deck, and if you do, place 2 Code Counters on it. (This is treated as a Code Summon.)
- Messanger of Misfortune
- Level 4 DARK Warrior/Effect
- 1700/1200
- During your Main Phase, you can Normal Summon 1 "Messanger" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
- Messanger of Bad Luck
- Level 2 DARK Warrior/Effect
- 1200/600
- If a "Messanger" monster you control would be used as Code Material for a "Messanger" monster, this card in your hand can also be used as material. You can only use this effect of "Messanger of Bad Luck" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
- Messanger of Calamity
- Code-4 DARK Warrior/Code/Effect
- 2500/2500
- 2+ Code Monsters
- Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can remove 2 Code Counters from this card; negate the effects of 1 face-up card your opponent controls, until the end of this turn. When this card inflicts battle damage to your opponent: You can destroy 1 card in your opponent's hand (at random) or their field.
- Messanger of Tragedy
- Code-2 DARK Warrior/Code/Effect
- 2200/1700
- 2 "Messanger" monsters
- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can remove 1 Code Counter from this card; negate the activation. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 Code Number 2 LIGHT "Messanger" Code Monster from your Outer Deck, and if you do, place 2 Code Counters on it. (This is treated as a Code Summon.)
- Messanger of Adversity
- Level 3 DARK Warrior/Effect
- 1700/400
- If a "Messanger" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Messanger of Adversity" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
- Messanger of Wandering
- Level 4 DARK Warrior/Effect
- 1900/700
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Messanger of Wandering" once per turn this way. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
- Messanger Divination
- Continuous Spell
- The first time each "Messanger" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 3 "Messanger" cards in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Messanger Divination" once per turn.
- Messanger Chance
- Continuous Spell
- Your opponent cannot target "Messanger" monsters you control with monster effects. If a "Messanger" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Messanger" monster from your Deck with a different Attribute from the monsters you control, in Defense Position. You can only use this effect of "Messanger Chance" once per turn.
- Messanger Envoys
- Normal Spell
- Special Summon 1 "Messanger" monster from your hand or Deck in Defense Position, then add 1 "Messanger" Spell/Trap from your Deck to your hand, except "Messanger Envoys". You can only activate 1 "Messanger Envoys" per turn.
- Messanger Sentinel
- Normal Trap
- Target face-up cards on the field, up to the number of "Messanger" monsters you control; destroy them.
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