Advertisement
ArcDesLHK

Messanger

Mar 31st, 2023
20
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.57 KB | None | 0 0
  1. Messanger of Fortune
  2. Level 4 LIGHT Warrior/Effect
  3. 1800/1200
  4. If this card is Normal or Special Summoned: You can Special Summon 1 "Messanger" monster from your hand in Defense Position. You can only use this effect of "Messanger of Fortune" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
  5.  
  6. Messanger of Good News
  7. Level 4 LIGHT Warrior/Effect
  8. 1700/1900
  9. If this card is Normal or Special Summoned: You can add 1 "Messanger" card from your Deck to your hand, except "Messanger of Good News". You can only use this effect of "Messanger of Good News" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
  10.  
  11. Messanger of Divine Revelation
  12. Code-4 LIGHT Warrior/Code/Effect
  13. 2500/2500
  14. 2+ Code Monsters
  15. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can remove 2 Code Counters from this card; this card gains 2000 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can destroy 1 card in your opponent's hand (at random) or their field.
  16.  
  17. Messanger Prophethood
  18. Normal Spell
  19. Target 1 "Messanger" monster you control; Special Summon 1 "Messanger" monster with a different Attribute from your Deck, also you cannot Special Summon monsters for the rest of this turn, except "Messanger" monsters. You can only activate 1 "Messanger Prophethood" per turn.
  20.  
  21. Messanger of Prosperity
  22. Level 3 LIGHT Warrior/Effect
  23. 1600/600
  24. You can discard 1 other "Messanger" card; Special Summon this card from your hand. You can only use this effect of "Messanger of Prosperity" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
  25.  
  26. Messanger of Fate
  27. Level 4 LIGHT Warrior/Effect
  28. 1800/900
  29. If you control a DARK "Messanger" monster, you can Special Summon this card (from your hand). You can only Special Summon "Messanger of Fate" once per turn this way. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 DARK "Messanger" monster from your Deck.
  30.  
  31. Messanger of Destiny
  32. Code-2 LIGHT Warrior/Code/Effect
  33. 2000/1700
  34. 2 "Messanger" monsters
  35. At the start of the Damage Step, if this card battles a monster: You can remove 1 Code Counter from this card; destroy that monster, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 Code Number 2 DARK "Messanger" Code Monster from your Outer Deck, and if you do, place 2 Code Counters on it. (This is treated as a Code Summon.)
  36.  
  37. Messanger of Misfortune
  38. Level 4 DARK Warrior/Effect
  39. 1700/1200
  40. During your Main Phase, you can Normal Summon 1 "Messanger" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
  41.  
  42. Messanger of Bad Luck
  43. Level 2 DARK Warrior/Effect
  44. 1200/600
  45. If a "Messanger" monster you control would be used as Code Material for a "Messanger" monster, this card in your hand can also be used as material. You can only use this effect of "Messanger of Bad Luck" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
  46.  
  47. Messanger of Calamity
  48. Code-4 DARK Warrior/Code/Effect
  49. 2500/2500
  50. 2+ Code Monsters
  51. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can remove 2 Code Counters from this card; negate the effects of 1 face-up card your opponent controls, until the end of this turn. When this card inflicts battle damage to your opponent: You can destroy 1 card in your opponent's hand (at random) or their field.
  52.  
  53. Messanger of Tragedy
  54. Code-2 DARK Warrior/Code/Effect
  55. 2200/1700
  56. 2 "Messanger" monsters
  57. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can remove 1 Code Counter from this card; negate the activation. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 Code Number 2 LIGHT "Messanger" Code Monster from your Outer Deck, and if you do, place 2 Code Counters on it. (This is treated as a Code Summon.)
  58.  
  59. Messanger of Adversity
  60. Level 3 DARK Warrior/Effect
  61. 1700/400
  62. If a "Messanger" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Messanger of Adversity" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
  63.  
  64. Messanger of Wandering
  65. Level 4 DARK Warrior/Effect
  66. 1900/700
  67. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Messanger of Wandering" once per turn this way. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 LIGHT "Messanger" monster from your Deck.
  68.  
  69. Messanger Divination
  70. Continuous Spell
  71. The first time each "Messanger" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 3 "Messanger" cards in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Messanger Divination" once per turn.
  72.  
  73. Messanger Chance
  74. Continuous Spell
  75. Your opponent cannot target "Messanger" monsters you control with monster effects. If a "Messanger" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Messanger" monster from your Deck with a different Attribute from the monsters you control, in Defense Position. You can only use this effect of "Messanger Chance" once per turn.
  76.  
  77. Messanger Envoys
  78. Normal Spell
  79. Special Summon 1 "Messanger" monster from your hand or Deck in Defense Position, then add 1 "Messanger" Spell/Trap from your Deck to your hand, except "Messanger Envoys". You can only activate 1 "Messanger Envoys" per turn.
  80.  
  81. Messanger Sentinel
  82. Normal Trap
  83. Target face-up cards on the field, up to the number of "Messanger" monsters you control; destroy them.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement