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mattytilbz

Untitled

Feb 23rd, 2022
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  1. unbindall_ignoreGamepad
  2.  
  3. //////////////////////////
  4. //// MOVEMENT         ////
  5. //////////////////////////
  6. bind_US_standard        "w"             "+forward"                  0   // Move forward
  7. bind_US_standard        "s"             "+backward"                 0   // Move backward
  8. bind_US_standard        "a"             "+moveleft"                 0   // Strafe left
  9. bind_US_standard        "d"             "+moveright"                0   // Strafe right
  10. bind_US_standard        "space"         "+jump"                     0   // Jump
  11. bind_US_standard        "lshift"        "+speed"                    0   // Active sprint
  12. bind_US_standard        "lctrl"         "+duck"                     0   // Duck
  13. bind_US_standard        "c"             "+toggle_duck"              0   // Toggle duck (additional)
  14. bind_US_standard        "e"             "+use; +use_long"           0   // Interact
  15. bind_US_standard        "x"             "+use_alt"                  0   // Alt-interact
  16.  
  17.  
  18. //////////////////////////
  19. //// COMBAT           ////
  20. //////////////////////////
  21. bind_US_standard        "mouse1"        "+attack"                   0   // Primary attack
  22. bind_US_standard        "v"             "+melee"                0   // Quick melee attack
  23. bind_US_standard        "r"             "+reload"                   0   // Reload
  24. bind_US_standard        "mouse2"        "+toggle_zoom"              0   // Toggle ADS
  25. bind_US_standard        "mwheelup"      "+weaponcycle"              0   // Cycle weapon
  26. bind_US_standard        "mwheeldown"    "+weaponcycle"              0   // Cycle weapon
  27. bind_US_standard        "1"             "weaponSelectPrimary0"      0   // Select primary slot 0
  28. bind_US_standard        "2"             "weaponSelectPrimary1"      0   // Select primary slot 1
  29. bind_US_standard        "3"             "weaponSelectPrimary2"      0   // Select primary slot 2
  30. bind_US_standard        "g"             "weaponSelectOrdnance"      0   // Select/cycle ordnance
  31. bind_held_US_standard   "g"             "+strafe"                   0   // Ordnance wheel (hold)
  32. bind_US_standard        "4"             "+scriptCommand4"           0   // Smart heal
  33. bind_held_US_standard   "4"             "+scriptCommand2"           0   // Medpack wheel (hold)
  34. bind_US_standard        "5"             "use_consumable HEALTH_SMALL"  0    // Quick-use medpack (syringe)
  35. bind_US_standard        "6"             "use_consumable HEALTH_LARGE"  0    // Quick-use medpack (med kit)
  36. bind_US_standard        "7"             "use_consumable SHIELD_SMALL"  0    // Quick-use medpack (shield cell)
  37. bind_US_standard        "8"             "use_consumable SHIELD_LARGE"  0    // Quick-use medpack (shield battery)
  38. bind_US_standard        "9"             "use_consumable PHOENIX_KIT"   0    // Quick-use medpack (phoenix kit)
  39. bind_US_standard        "q"             "+offhand1"                 0   // Tactical ability
  40. bind_US_standard        "mouse4"        "+offhand1"                 1   // Tactical ability (additional)
  41. bind_US_standard        "z"             "+offhand4"                 0   // Ultimate ability
  42. bind_US_standard        "mouse5"        "+offhand4"                 1   // Ultimate ability (additional)
  43. bind_US_standard        "b"             "+scriptCommand3"           0   // Cycle fire-mode
  44. bind_US_standard        "h"             "+scriptCommand5"           0   // Only used for Gibraltar's gun shield
  45. bind_US_standard        "lalt"          "+scriptCommand6"           0   // Gadget wheel
  46.  
  47.  
  48. //////////////////////////
  49. //// COMMS            ////
  50. //////////////////////////
  51. bind_US_standard        "mouse3"        "+ping"                     0   // Ping (tap or hold)
  52. bind_US_standard        "f"             "ping_specific_type ENEMY"  0   // Ping enemy
  53. bind_US_standard        "t"             "+pushtotalk"               0   // Push-to-talk
  54. bind_US_standard        "enter"         "say_team"                  0   // Team text chat
  55. bind_US_standard        "f1"            "chat_wheel"                0   // Quick-chat
  56.  
  57.  
  58. //////////////////////////
  59. //// MENUS            ////
  60. //////////////////////////
  61. bind_US_standard        "tab"           "toggle_inventory"          0   // Toggle inventory
  62. bind_US_standard        "i"             "toggle_inventory"          1   // Toggle inventory (additional)
  63. bind_US_standard        "m"             "toggle_map"                0   // Toggle map
  64. //bind_US_standard      "v"             "toggle_map"                1   // Toggle map (additional)
  65. bind_US_standard        "f2"            "+scriptCommand7"           0   // Character info overlay
  66.  
  67. //////////////////////////
  68. //// UTILITY          ////
  69. //////////////////////////
  70. bind_US_standard        "n"             "weapon_inspect"            0   // Inspect weapon
  71. bind_US_standard        "escape"        "ingamemenu_activate"       0   // Toggle system menu
  72. bind_US_standard        "f12"           "jpeg"                      0   // Take screenshot (gets overriden below by screenshotDevNet)
  73. bind_US_standard        "f8"            "miles_insert_bug_marker"   0   // Insert a 'bug marker' event that can be used to find audio issues in Miles dumps
  74.  
  75. //////////////////////////
  76. //// SPECTATOR        ////
  77. //////////////////////////
  78. bind_US_standard        "j"                 "in_spec_teamplayer1"           0   // Switch spectator to player 1 in team
  79. bind_US_standard        "k"                 "in_spec_teamplayer2"           0   // Switch spectator to player 2 in team
  80. bind_US_standard        "l"                 "in_spec_teamplayer3"           0   // Switch spectator to player 3 in team
  81. bind_US_standard        "kp_uparrow"        "in_spec_next"                  0   // Switch spectator to next player
  82. bind_US_standard        "kp_downarrow"      "in_spec_prev"                  0   // Switch spectator to previous player
  83. bind_US_standard        "kp_5"              "in_spec_mode"                  0   // Switch spectator viewing
  84. bind_US_standard        "[["                "in_spec_toggle_freecam"        0   // Toggle spectator free cam
  85. bind_US_standard        "]"                 "in_spec_toggle_chasecam_lock"  0   // Toggle view lock in chase cam
  86. bind_US_standard        "kp_plus"           "in_spec_chasecam_zoom_in"      0   // Zoom Chase Cam In
  87. bind_US_standard        "kp_minus"          "in_spec_chasecam_zoom_out"     0   // Zoom Chase Cam Out
  88. bind_US_standard        "kp_rightarrow"     "in_spec_next_team"             0   // Switch spectator to next team
  89. bind_US_standard        "kp_leftarrow"      "in_spec_prev_team"             0   // Switch spectator to previous team
  90. bind_US_standard        "kp_pgup"           "in_spec_closest_player"        0   // Switch spectator to closest player
  91. bind_US_standard        "kp_pgdn"           "in_spec_closest_enemy"         0   // Switch spectator to closest enemy
  92. bind_US_standard        "kp_home"           "in_spec_last_attacker"         0   // Switch spectator to last attacker
  93. bind_US_standard        "kp_end"            "in_spec_kill_leader"           0   // Switch spectator to kill leader
  94. bind_US_standard        "kp_multiply"       "toggle_observer_highlight"     0   // Toggle highlights for observer
  95. bind_US_standard        "kp_slash"          "toggle_observer_player_tags"   0   // Toggle player tags for observer
  96. bind_US_standard        "kp_del"            "in_spec_toggle_ui"             0   // Toggle UI off and on while in spectator mode
  97. bind_US_standard        "="                 "toggle_observer_ring_survey"   0   // Toggle ring survey data for observer
  98. bind_US_standard        "ins"               "hud_setting_showObituary"      0   // Toggles the obituary feed for observer
  99.  
  100. ////////////////////////////////
  101. //// DO NOT SHIP (DEV-ONLY) ////
  102. ///////////////////////////////
  103. bind_US_standard "`"      "toggleconsole"                           0   // Toggle developer console
  104. bind_US_standard "f10"    "screenshotDevNet_noRPROF"                0   // Capture a regular devnet bug
  105. bind_US_standard "f12"    "screenshotDevNet"                        0   // Capture a devnet bug with client & server RPROFs
  106.  
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