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doryna2281337

Untitled

Aug 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(2.6)
  85. Player=owner
  86. Character=Player.Character
  87. PlayerGui=Player.PlayerGui
  88. Backpack=Player.Backpack
  89. Torso=Character.Torso
  90. Head=Character.Head
  91. Humanoid=Character.Humanoid
  92. print('Player is Eliagable')
  93. LeftArm=Character["Left Arm"]
  94. LeftLeg=Character["Left Leg"]
  95. RightArm=Character["Right Arm"]
  96. RightLeg=Character["Right Leg"]
  97. LS=Torso["Left Shoulder"]
  98. LH=Torso["Left Hip"]
  99. RS=Torso["Right Shoulder"]
  100. RH=Torso["Right Hip"]
  101. Neck=Torso.Neck
  102. it=Instance.new
  103. vt=Vector3.new
  104. cf=CFrame.new
  105. euler=CFrame.fromEulerAnglesXYZ
  106. angles=CFrame.Angles
  107. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  109. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  110. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  111. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  112. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  113. RootPart=Character.HumanoidRootPart
  114. RootJoint=RootPart.RootJoint
  115. RootCF=euler(-1.57,0,3.14)
  116. attack=false
  117. attackdebounce=false
  118. MMouse=nil
  119. combo=0
  120. local Anim="Idle"
  121. local Effects={}
  122. equipped=false
  123. local idle=0
  124. local hold=false
  125. local con1=nil
  126. local con2=nil
  127. local Mode="Binary"
  128. local idleanim=0
  129. local idleanim2=false
  130. local impulse=1
  131. local hitfloor,posfloor=nil,nil
  132. local damcount=0
  133. local guard=false
  134. --player
  135. player=nil
  136. --save shoulders
  137. RSH, LSH=nil, nil
  138. --welds
  139. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  140. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  141. LH=Torso["Left Hip"]
  142. RH=Torso["Right Hip"]
  143. Asset="http://www.roblox.com/asset/?id="
  144. Health=879000
  145. Humanoid.MaxHealth=879000
  146. Humanoid.Health=879000
  147. coroutine.resume(coroutine.create(function()
  148. for i=1,20 do
  149. Humanoid.MaxHealth=879000
  150. Humanoid.Health=879000
  151. end
  152. Humanoid.MaxHealth=879000
  153. Humanoid.Health=879000
  154. Humanoid:TakeDamage(0)
  155. Humanoid.Health=Health
  156. end))
  157. Humanoid.Health=Health
  158.  
  159. function swait(num)
  160. if num==0 or num==nil then
  161. game:service'RunService'.RenderStepped:wait()
  162. else
  163. for i=0,num do
  164. game:service'RunService'.RenderStepped:wait()
  165. end
  166. end
  167. end
  168.  
  169. if Character:findFirstChild("Hades Judgement Blade",true) ~= nil then
  170. Character:findFirstChild("Hades Judgement Blade",true).Parent = nil
  171. end
  172. if Character:findFirstChild("Demon Blade",true) ~= nil then
  173. Character:findFirstChild("Demon Blade",true).Parent = nil
  174. end
  175. if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
  176. Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
  177. end
  178.  
  179.  
  180. function NoOutline(Part)
  181. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  182. end
  183.  
  184. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  185. local fp=it("Part")
  186. fp.formFactor=formfactor
  187. fp.Parent=parent
  188. fp.Reflectance=reflectance
  189. fp.Transparency=transparency
  190. fp.CanCollide=false
  191. fp.Locked=true
  192. fp.BrickColor=brickcolor
  193. fp.Name=name
  194. fp.Size=size
  195. fp.Position=Torso.Position
  196. NoOutline(fp)
  197. fp.Material="Granite"
  198. fp:BreakJoints()
  199. return fp
  200. end
  201.  
  202. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  203. local mesh=it(Mesh)
  204. mesh.Parent=part
  205. if Mesh=="SpecialMesh" then
  206. mesh.MeshType=meshtype
  207. mesh.MeshId=meshid
  208. end
  209. mesh.Offset=offset
  210. mesh.Scale=scale
  211. return mesh
  212. end
  213.  
  214. function weld(parent,part0,part1,c0)
  215. local weld=it("Weld")
  216. weld.Parent=parent
  217. weld.Part0=part0
  218. weld.Part1=part1
  219. weld.C0=c0
  220. return weld
  221. end
  222.  
  223. local fengui=it("GuiMain")
  224. fengui.Parent=Player.PlayerGui
  225. fengui.Name="WeaponGUI"
  226.  
  227. local Color1=BrickColor.new("Really red")
  228. local Color2=BrickColor.new("Black")
  229. local Colorr3=BrickColor.new("Black")
  230. local Color4=BrickColor.new("Really red")
  231.  
  232. local model1=Instance.new("Model")
  233. model1.Parent=Character
  234. model1.Name="Hades Judgement Blade"
  235. BSword={}
  236. BSwordWelds={}
  237. local model2=Instance.new("Model")
  238. model2.Parent=nil
  239. model2.Name="Demon Blade"
  240. DBlade={}
  241. DBladeWelds={}
  242.  
  243. prt1=part(3,model1,0,1,Color1,"Part1",vt())
  244. prt2=part(3,model1,0,0,Color2,"Part2",vt())
  245. prt3=part(3,model1,0,0,Color2,"Part3",vt())
  246. prt4=part(3,model1,0,0,Colorr3,"Part4",vt())
  247. prt5=part(3,model1,0,0,Colorr3,"Part5",vt())
  248. prt6=part(3,model1,0.7,0,Color4,"Part6",vt())
  249. prt7=part(3,model1,0.7,0,Color4,"Part7",vt())
  250. prt8=part(3,model1,0.7,0,Color4,"Part8",vt())
  251. prt9=part(3,model1,0.7,0,Color4,"Part9",vt())
  252. prt10=part(3,model1,0,0,Colorr3,"Part10",vt())
  253. prt11=part(3,model1,0,0,Colorr3,"Part11",vt())
  254. prt12=part(3,model1,0,0,Colorr3,"Part12",vt())
  255.  
  256. prtd1=part(3,model2,0,0.4,BrickColor.new("Really red"),"DPart1",vt())
  257. prtd2=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart2",vt())
  258. prtd3=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart3",vt())
  259. prtd4=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart4",vt())
  260. prtd5=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart5",vt())
  261. prtd6=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart6",vt())
  262. prtd7=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart7",vt())
  263. prtd8=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart8",vt())
  264. prtd9=part(3,model2,0.5,0.2,BrickColor.new("Really red"),"DPart9",vt())
  265. prtd10=part(3,model2,0.5,0.2,BrickColor.new("Really red"),"DPart10",vt())
  266. prtd11=part(3,model2,0.5,0,BrickColor.new("Really red"),"DPart11",vt())
  267. prtd12=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart12",vt())
  268. for _,c in pairs(model2:children()) do
  269. if c.className=="Part" then
  270. table.insert(DBlade,c)
  271. end
  272. end
  273. light=it("PointLight")
  274. light.Brightness=.8
  275. light.Color=Color3.new(255/255,50/255,0)
  276. --light.Color=BrickColor.new("Really red")
  277. light.Range=10
  278. light.Parent=prtd9
  279.  
  280. msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
  281. msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2))
  282. msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5))
  283. msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3))
  284. msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1))
  285. msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1))
  286. msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1))
  287. msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1))
  288. msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1))
  289. msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2))
  290. msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
  291. msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
  292.  
  293. mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01))
  294. mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1))
  295. mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3))
  296. mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3))
  297. mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6))
  298. mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6))
  299. mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1))
  300. mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5))
  301. mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1))
  302. mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8))
  303. mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4))
  304. mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3))
  305.  
  306. wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5))
  307. wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
  308. wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0))
  309. wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
  310. wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0))
  311. wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1))
  312. wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1))
  313. wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0))
  314. wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0))
  315. wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0))
  316. wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01))
  317. wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01))
  318.  
  319. wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0))
  320. wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0))
  321. wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0))
  322. wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0))
  323. wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0))
  324. wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0))
  325. wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0))
  326. wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0))
  327. wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0))
  328. wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3))
  329. wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0))
  330. wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0))
  331. for _,c in pairs(prtd1:children()) do
  332. if c.className=="Weld" then
  333. table.insert(DBladeWelds,c)
  334. print(c)
  335. end
  336. end
  337.  
  338. for i=-.9,.9,0.2 do
  339. prt13=part(3,model1,0,0,Color1,"Part13",vt())
  340. msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2))
  341. wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0))
  342. end
  343.  
  344. local hitbox1=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
  345. local hitbox2=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
  346.  
  347. if (script.Parent.className~="HopperBin") then
  348. Tool=Instance.new("HopperBin")
  349. Tool.Parent=Backpack
  350. Tool.Name="Hades Judgement Blade"
  351. script.Parent=Tool
  352. end
  353. Bin=script.Parent
  354. --Bin=Tool
  355.  
  356. local bodvel=Instance.new("BodyVelocity")
  357. bodvel.Name="FixerVel"
  358. local bg=Instance.new("BodyGyro")
  359. bg.Name="FixerGyro"
  360.  
  361. so = function(id,par,vol,pit)
  362. coroutine.resume(coroutine.create(function()
  363. local sou = Instance.new("Sound",par or workspace)
  364. sou.Parent=par
  365. sou.Volume=vol
  366. sou.Pitch=pit or 1
  367. sou.SoundId=id
  368. swait()
  369. sou:Play()
  370. game:GetService("Debris"):AddItem(sou,6)
  371. end))
  372. end
  373.  
  374. function clerp(a,b,t)
  375. local qa = {QuaternionFromCFrame(a)}
  376. local qb = {QuaternionFromCFrame(b)}
  377. local ax, ay, az = a.x, a.y, a.z
  378. local bx, by, bz = b.x, b.y, b.z
  379. local _t = 1-t
  380. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  381. end
  382.  
  383. function QuaternionFromCFrame(cf)
  384. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  385. local trace = m00 + m11 + m22
  386. if trace > 0 then
  387. local s = math.sqrt(1 + trace)
  388. local recip = 0.5/s
  389. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  390. else
  391. local i = 0
  392. if m11 > m00 then
  393. i = 1
  394. end
  395. if m22 > (i == 0 and m00 or m11) then
  396. i = 2
  397. end
  398. if i == 0 then
  399. local s = math.sqrt(m00-m11-m22+1)
  400. local recip = 0.5/s
  401. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  402. elseif i == 1 then
  403. local s = math.sqrt(m11-m22-m00+1)
  404. local recip = 0.5/s
  405. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  406. elseif i == 2 then
  407. local s = math.sqrt(m22-m00-m11+1)
  408. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  409. end
  410. end
  411. end
  412.  
  413. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  414. local xs, ys, zs = x + x, y + y, z + z
  415. local wx, wy, wz = w*xs, w*ys, w*zs
  416. local xx = x*xs
  417. local xy = x*ys
  418. local xz = x*zs
  419. local yy = y*ys
  420. local yz = y*zs
  421. local zz = z*zs
  422. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  423. end
  424.  
  425. function QuaternionSlerp(a, b, t)
  426. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  427. local startInterp, finishInterp;
  428. if cosTheta >= 0.0001 then
  429. if (1 - cosTheta) > 0.0001 then
  430. local theta = math.acos(cosTheta)
  431. local invSinTheta = 1/math.sin(theta)
  432. startInterp = math.sin((1-t)*theta)*invSinTheta
  433. finishInterp = math.sin(t*theta)*invSinTheta
  434. else
  435. startInterp = 1-t
  436. finishInterp = t
  437. end
  438. else
  439. if (1+cosTheta) > 0.0001 then
  440. local theta = math.acos(-cosTheta)
  441. local invSinTheta = 1/math.sin(theta)
  442. startInterp = math.sin((t-1)*theta)*invSinTheta
  443. finishInterp = math.sin(t*theta)*invSinTheta
  444. else
  445. startInterp = t-1
  446. finishInterp = t
  447. end
  448. end
  449. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  450. end
  451.  
  452. function hideanim()
  453. equipped=false
  454. attack=true
  455. if Mode=="Binary" then
  456. so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
  457. for i=0,1,0.1 do
  458. swait()
  459. wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
  460. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  461. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  462. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
  463. end
  464. wld1.Part1=Torso
  465. wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
  466. for i=0,1,0.2 do
  467. swait()
  468. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3)
  469. end
  470. for i=0,1,0.1 do
  471. swait()
  472. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  473. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  474. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  475. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  476. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  477. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  478. end
  479. --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
  480. else
  481. for i=0,1,0.1 do
  482. swait()
  483. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
  484. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
  485. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3)
  486. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
  487. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
  488. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  489. end
  490. so("http://roblox.com/asset/?id=161006163",RightArm,1,.4)
  491. so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2)
  492. for i=0,1,0.015 do
  493. swait()
  494. for i=1,3 do
  495. if math.random(1,5)==1 then
  496. MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  497. else
  498. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  499. end
  500. end
  501. end
  502. model2.Parent=nil
  503. for i=0,1,0.1 do
  504. swait()
  505. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  506. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  507. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  508. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  509. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  510. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  511. end
  512. end
  513. Torso.Neck.C0=necko
  514. Torso.Neck.C1=necko2
  515. RootJoint.C0=RootCF
  516. RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
  517. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  518. LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
  519. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  520. RH.C0=RHC0
  521. RH.C1=RHC1
  522. LH.C0=LHC0
  523. LH.C1=LHC1
  524. Mode="Binary"
  525. attack=false
  526. end
  527.  
  528. function equipanim()
  529. equipped=true
  530. attack=true
  531. for i=0,1,0.2 do
  532. swait()
  533. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  534. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4)
  535. end
  536. for i=0,1,0.1 do
  537. swait()
  538. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3)
  539. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  540. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  541. end
  542. so("rbxasset://sounds\\unsheath.wav",prt1,1,.6)
  543. wld1.Part1=RightArm
  544. wld1.C0=euler(.2,0,-.5)*cf(0,1,0)
  545. for i=0,1,0.1 do
  546. swait()
  547. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
  548. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3)
  549. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3)
  550. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  551. end
  552. for i=0,1,0.1 do
  553. swait()
  554. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  555. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
  556. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  557. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3)
  558. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3)
  559. end
  560. --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
  561. wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3)
  562. Torso.Neck.C0=necko*euler(0,0,0.5)
  563. RootJoint.C0=RootCF*euler(0,0,-0.5)
  564. RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7)
  565. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  566. LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5)
  567. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  568. attack=false
  569. end
  570.  
  571. function Stomp()
  572. Humanoid.WalkSpeed=0
  573. Torso.Velocity=RootPart.CFrame.lookVector*0
  574. so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
  575. so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
  576. --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
  577. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
  578. Dam=math.random(5,10)
  579. Humanoid.Health=Humanoid.Health-Dam
  580. MagniDamage(Torso,50,50,50,math.random(10000,20000),"Knockdown")
  581. --[[for i=0,1,0.2 do
  582. swait()
  583. if Mode=="Binary" then
  584. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  585. end
  586. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
  587. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  588. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  589. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
  590. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
  591. LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
  592. end
  593. for i=0,1,0.1 do
  594. swait()
  595. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
  596. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
  597. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
  598. LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
  599. end]]
  600. swait(10)
  601. Humanoid.WalkSpeed=16
  602. end
  603.  
  604. function attackone()
  605. attack=true
  606. for i=0,1,0.1 do
  607. swait()
  608. wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
  609. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
  610. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
  611. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3)
  612. LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3)
  613. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  614. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  615. end
  616. hitbox1.Parent=model1
  617. hitbox1.Size=vt(1,5,1)
  618. hitbox1.Transparency=1
  619. hitbox1.CFrame=prt10.CFrame
  620. --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  621. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  622. so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
  623. blcf=nil
  624. scfr=nil
  625. for i=0,1,0.25 do
  626. swait()
  627. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  628. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  629. local h = 5
  630. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  631. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  632. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  633. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  634. scfr = blcf
  635. elseif not scfr then
  636. scfr = blcf
  637. end
  638. hitbox1.CFrame=prt10.CFrame
  639. wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3)
  640. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3)
  641. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
  642. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3)
  643. LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3)
  644. end
  645. for i=0,1,0.1 do
  646. swait()
  647. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  648. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  649. local h = 5
  650. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  651. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  652. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  653. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  654. scfr = blcf
  655. elseif not scfr then
  656. scfr = blcf
  657. end
  658. hitbox1.CFrame=prt10.CFrame
  659. wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3)
  660. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3)
  661. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3)
  662. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3)
  663. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3)
  664. end
  665. con1:disconnect()
  666. hitbox1.Parent=nil
  667. attack=false
  668. end
  669.  
  670. function attacktwo()
  671. attack=true
  672. for i=0,1,0.1 do
  673. swait()
  674. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  675. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
  676. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
  677. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  678. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
  679. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  680. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  681. end
  682. hitbox1.Parent=model1
  683. hitbox1.Size=vt(1,5,1)
  684. hitbox1.Transparency=1
  685. hitbox1.CFrame=prt10.CFrame
  686. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  687. so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
  688. blcf=nil
  689. scfr=nil
  690. for i=0,1,0.1 do
  691. swait()
  692. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  693. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  694. local h = 5
  695. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  696. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  697. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  698. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  699. scfr = blcf
  700. elseif not scfr then
  701. scfr = blcf
  702. end
  703. hitbox1.CFrame=prt10.CFrame
  704. wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3)
  705. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
  706. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
  707. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
  708. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
  709. end
  710. con1:disconnect()
  711. hitbox1.Parent=nil
  712. attack=false
  713. end
  714.  
  715. function attackthree()
  716. attack=true
  717. for i=0,1,0.1 do
  718. swait()
  719. wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3)
  720. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  721. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  722. RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3)
  723. LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3)
  724. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  725. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  726. end
  727. hitbox1.Parent=model1
  728. hitbox1.Size=vt(1,5,1)
  729. hitbox1.Transparency=1
  730. hitbox1.CFrame=prt10.CFrame
  731. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  732. so("http://roblox.com/asset/?id=161006212",prt10,1,.9)
  733. blcf=nil
  734. scfr=nil
  735. for i=0,1,0.25 do
  736. swait()
  737. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  738. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  739. local h = 5
  740. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  741. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  742. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  743. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  744. scfr = blcf
  745. elseif not scfr then
  746. scfr = blcf
  747. end
  748. hitbox1.CFrame=prt10.CFrame
  749. wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4)
  750. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4)
  751. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4)
  752. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4)
  753. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4)
  754. end
  755. for i=0,1,0.2 do
  756. swait()
  757. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  758. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  759. local h = 5
  760. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  761. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  762. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  763. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  764. scfr = blcf
  765. elseif not scfr then
  766. scfr = blcf
  767. end
  768. hitbox1.CFrame=prt10.CFrame
  769. wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4)
  770. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4)
  771. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4)
  772. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4)
  773. end
  774. con1:disconnect()
  775. hitbox1.Parent=nil
  776. attack=false
  777. end
  778.  
  779. function SpinSlash()
  780. attack=true
  781. for i=0,1,0.1 do
  782. swait()
  783. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
  784. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4)
  785. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4)
  786. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4)
  787. LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4)
  788. --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
  789. --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
  790. end
  791. hitbox1.Parent=model1
  792. hitbox1.Size=vt(1,5,1)
  793. hitbox1.Transparency=1
  794. hitbox1.CFrame=prt10.CFrame
  795. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,15000,math.random(1,5),"Normal",RootPart,.2,1) end)
  796. blcf=nil
  797. scfr=nil
  798. so("http://roblox.com/asset/?id=161006212",prt10,1,.6)
  799. repeat
  800. hitbox1.Parent=model1
  801. hitbox1.Size=vt(1,5,1)
  802. hitbox1.Transparency=1
  803. hitbox1.CFrame=prt10.CFrame
  804. for i=0,1,0.15 do
  805. swait()
  806. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  807. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  808. local h = 5
  809. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  810. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  811. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  812. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  813. scfr = blcf
  814. elseif not scfr then
  815. scfr = blcf
  816. end
  817. hitbox1.CFrame=prt10.CFrame
  818. wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
  819. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3)
  820. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25)
  821. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3)
  822. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3)
  823. RH.C0=clerp(RH.C0,RHC0,.3)
  824. LH.C0=clerp(LH.C0,LHC0,.3)
  825. end
  826. for i=0,1,0.05 do
  827. swait()
  828. if i>=0.45 and i<=0.5 then
  829. so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
  830. end
  831. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  832. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  833. local h = 5
  834. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  835. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  836. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  837. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  838. scfr = blcf
  839. elseif not scfr then
  840. scfr = blcf
  841. end
  842. hitbox1.CFrame=prt10.CFrame
  843. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1)
  844. end
  845. until hold==false
  846. con1:disconnect()
  847. hitbox1.Parent=nil
  848. attack=false
  849. end
  850.  
  851. function BinarySwing()
  852. attack=true
  853. for i=0,1,0.1 do
  854. swait()
  855. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  856. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
  857. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
  858. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
  859. LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
  860. RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
  861. LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
  862. end
  863. Humanoid.Jump=true
  864. bodvol=Instance.new("BodyVelocity")
  865. bodvol.Parent=RootPart
  866. bodvol.velocity=vt(0,1,0)*100
  867. bodvol.P=5000
  868. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  869. --Torso.Velocity=vt(0,1,0)*100
  870. hitbox1.Parent=model1
  871. hitbox1.Size=vt(1,5,1)
  872. hitbox1.Transparency=1
  873. hitbox1.CFrame=prt10.CFrame
  874. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10000,20000),"Normal",RootPart,.2,1) end)
  875. so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
  876. blcf=nil
  877. scfr=nil
  878. for i=0,1,0.1 do
  879. swait()
  880. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  881. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  882. local h = 5
  883. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  884. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  885. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  886. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  887. scfr = blcf
  888. elseif not scfr then
  889. scfr = blcf
  890. end
  891. hitbox1.CFrame=prt10.CFrame
  892. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
  893. LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
  894. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
  895. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
  896. RH.C0=clerp(RH.C0,RHC0,.3)
  897. LH.C0=clerp(LH.C0,LHC0,.3)
  898. end
  899. con1:disconnect()
  900. hitbox1.Parent=nil
  901. bodvol.Parent=nil
  902. attack=false
  903. end
  904.  
  905. function BinaryImpulse()
  906. attack=true
  907. if impulse==1 then
  908. impulse=2
  909. Humanoid.Jump=true
  910. for i=0,1,0.2 do
  911. swait()
  912. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
  913. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
  914. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
  915. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
  916. LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
  917. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  918. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  919. end
  920. blcf=nil
  921. scfr=nil
  922. hitbox1.Parent=model1
  923. hitbox1.Size=vt(1,5,1)
  924. hitbox1.Transparency=1
  925. hitbox1.CFrame=prt10.CFrame
  926. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20000,30000,math.random(10,20),"Normal",RootPart,.5,1) end)
  927. for i=1,3 do
  928. so("http://roblox.com/asset/?id=161006212",prt10,1,1)
  929. for i=0,1,0.1 do
  930. swait()
  931. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  932. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  933. local h = 5
  934. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  935. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  936. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  937. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  938. scfr = blcf
  939. elseif not scfr then
  940. scfr = blcf
  941. end
  942. hitbox1.CFrame=prt10.CFrame
  943. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
  944. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
  945. RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
  946. end
  947. end
  948. con1:disconnect()
  949. hitbox1.Parent=nil
  950. elseif impulse==2 then
  951. impulse=3
  952. Humanoid.Jump=true
  953. for i=0,1,0.2 do
  954. swait()
  955. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
  956. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
  957. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45)
  958. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
  959. LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
  960. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  961. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  962. end
  963. blcf=nil
  964. scfr=nil
  965. hitbox1.Parent=model1
  966. hitbox1.Size=vt(1,5,1)
  967. hitbox1.Transparency=1
  968. hitbox1.CFrame=prt10.CFrame
  969. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,20000),"Normal",RootPart,.5,1) end)
  970. for i=1,3 do
  971. so("http://roblox.com/asset/?id=161006212",prt10,1,1.05)
  972. for i=0,1,0.1 do
  973. swait()
  974. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  975. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  976. local h = 5
  977. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  978. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  979. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  980. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  981. scfr = blcf
  982. elseif not scfr then
  983. scfr = blcf
  984. end
  985. hitbox1.CFrame=prt10.CFrame
  986. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
  987. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
  988. RootJoint.C0=RootCF*euler(0,-0.5,6.6*i)
  989. end
  990. end
  991. con1:disconnect()
  992. hitbox1.Parent=nil
  993. elseif impulse==3 then
  994. impulse=1
  995. for i=0,1,0.2 do
  996. swait()
  997. wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45)
  998. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45)
  999. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
  1000. RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45)
  1001. LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45)
  1002. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  1003. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  1004. end
  1005. Humanoid.Jump=true
  1006. blcf=nil
  1007. scfr=nil
  1008. hitbox1.Parent=model1
  1009. hitbox1.Size=vt(1,5,1)
  1010. hitbox1.Transparency=1
  1011. hitbox1.CFrame=prt10.CFrame
  1012. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(20000,30000),"Normal",RootPart,.5,1) end)
  1013. for i=1,3 do
  1014. so("http://roblox.com/asset/?id=161006195",prt10,1,1)
  1015. for i=0,1,0.1 do
  1016. swait()
  1017. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  1018. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  1019. local h = 5
  1020. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1021. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1022. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1023. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1024. scfr = blcf
  1025. elseif not scfr then
  1026. scfr = blcf
  1027. end
  1028. hitbox1.CFrame=prt10.CFrame
  1029. wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45)
  1030. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45)
  1031. RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3)
  1032. LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3)
  1033. RootJoint.C0=RootCF*euler(6.28*i,0,0)
  1034. end
  1035. end
  1036. con1:disconnect()
  1037. hitbox1.Parent=nil
  1038. end
  1039. attack=false
  1040. end
  1041.  
  1042. function Bash()
  1043. attack=true
  1044. for i=0,1,0.1 do
  1045. swait()
  1046. wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
  1047. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
  1048. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
  1049. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
  1050. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
  1051. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
  1052. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
  1053. end
  1054. Torso.Velocity=RootPart.CFrame.lookVector*200
  1055. so("http://roblox.com/asset/?id=2767090",Torso,1,.7)
  1056. MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05)
  1057. hit=nil
  1058. for i=1,20 do
  1059. if hit==nil then
  1060. swait()
  1061. end
  1062. hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
  1063. end
  1064. Torso.Velocity=RootPart.CFrame.lookVector*0
  1065. Humanoid.WalkSpeed=0
  1066. for i=0,1,0.1 do
  1067. swait()
  1068. wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
  1069. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
  1070. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
  1071. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
  1072. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
  1073. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  1074. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  1075. end
  1076. so("http://roblox.com/asset/?id=161006195",prt10,1,.5)
  1077. blcf=nil
  1078. scfr=nil
  1079. for i=0,1,0.2 do
  1080. swait()
  1081. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  1082. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  1083. local h = 5
  1084. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1085. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1086. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1087. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1088. scfr = blcf
  1089. elseif not scfr then
  1090. scfr = blcf
  1091. end
  1092. wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
  1093. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
  1094. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
  1095. RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
  1096. LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
  1097. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45)
  1098. LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45)
  1099. end
  1100. hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1101. if hit~=nil then
  1102. local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
  1103. ref.Anchored=true
  1104. ref.CFrame=cf(pos)
  1105. game:GetService("Debris"):AddItem(ref,3)
  1106. for i=1,10 do
  1107. Col=hit.BrickColor
  1108. local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1109. groundpart.Anchored=true
  1110. groundpart.Material=hit.Material
  1111. groundpart.CanCollide=true
  1112. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1113. game:GetService("Debris"):AddItem(groundpart,5)
  1114. end
  1115. so("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
  1116. MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1117. MagniDamage(ref,50,50,50,math.random(10000,20000),"Knockdown")
  1118. end
  1119. swait(50)
  1120. Humanoid.WalkSpeed=16
  1121. attack=false
  1122. end
  1123.  
  1124. function UnleashTheDemon()
  1125. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Now you're in for a show, you'll be sent to the abyss when i'm done!", "Green")
  1126. wait(2.6)
  1127. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Mannitus's Voiding Blade!", "Red")
  1128. attack=true
  1129. so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
  1130. for i=0,1,0.1 do
  1131. swait()
  1132. wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
  1133. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  1134. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  1135. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
  1136. RH.C0=clerp(RH.C0,RHC0,.4)
  1137. LH.C0=clerp(LH.C0,LHC0,.4)
  1138. end
  1139. wld1.Part1=Torso
  1140. wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
  1141. for i=0,1,0.1 do
  1142. swait()
  1143. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  1144. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3)
  1145. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3)
  1146. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3)
  1147. end
  1148. so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4)
  1149. so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6)
  1150. so("http://roblox.com/asset/?id=160740121",RightArm,1,.8)
  1151. num=0
  1152. for i=0,1,0.01 do
  1153. swait()
  1154. if num>=10 then
  1155. num=0
  1156. MagicWave(BrickColor.new("Really Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1157. end
  1158. for i=1,2 do
  1159. if math.random(1,5)==1 then
  1160. MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  1161. else
  1162. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  1163. end
  1164. end
  1165. num=num+1
  1166. end
  1167. so("http://roblox.com/asset/?id=168586621",RightArm,1,.5)
  1168. so("http://roblox.com/asset/?id=160867463",RightArm,1,.8)
  1169. for i=1,4 do
  1170. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05)
  1171. end
  1172. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01)
  1173. Mode="Demon"
  1174. model2.Parent=Character
  1175. for i=1,#DBlade do
  1176. DBlade[i].Parent=model2
  1177. DBladeWelds[i].Parent=DBlade[1]
  1178. end
  1179. for i=0,1,0.1 do
  1180. swait()
  1181. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3)
  1182. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1183. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3)
  1184. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3)
  1185. end
  1186. swait(50)
  1187. attack=false
  1188. end
  1189.  
  1190. function Demonattackone()
  1191. attack=true
  1192. --[[
  1193. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
  1194. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1195. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3)
  1196. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
  1197. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
  1198. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  1199. ]]
  1200. for i=0,1,0.1 do
  1201. swait()
  1202. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3)
  1203. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
  1204. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3)
  1205. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3)
  1206. RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3)
  1207. LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3)
  1208. end
  1209. hitbox2.Parent=model2
  1210. hitbox2.Size=vt(1,6,1)
  1211. hitbox2.Transparency=1
  1212. hitbox2.CFrame=prtd7.CFrame
  1213. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1214. so("http://roblox.com/asset/?id=28144425",prtd7,1,.7)
  1215. blcf=nil
  1216. scfr=nil
  1217. for i=0,1,0.08 do
  1218. swait()
  1219. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1220. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1221. local h = 5
  1222. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1223. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1224. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1225. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1226. scfr = blcf
  1227. elseif not scfr then
  1228. scfr = blcf
  1229. end
  1230. hitbox2.CFrame=prtd7.CFrame
  1231. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3)
  1232. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
  1233. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3)
  1234. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1235. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3)
  1236. LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3)
  1237. end
  1238. con1:disconnect()
  1239. hitbox2.Parent=nil
  1240. attack=false
  1241. end
  1242.  
  1243. function Demonattacktwo()
  1244. attack=true
  1245. for i=0,1,0.1 do
  1246. swait()
  1247. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3)
  1248. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
  1249. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3)
  1250. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1251. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3)
  1252. LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3)
  1253. end
  1254. hitbox2.Parent=model2
  1255. hitbox2.Size=vt(1,6,1)
  1256. hitbox2.Transparency=1
  1257. hitbox2.CFrame=prtd7.CFrame
  1258. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1259. so("http://roblox.com/asset/?id=28144425",prtd7,1,.5)
  1260. blcf=nil
  1261. scfr=nil
  1262. for i=0,1,0.1 do
  1263. swait()
  1264. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1265. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1266. local h = 5
  1267. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1268. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1269. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1270. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1271. scfr = blcf
  1272. elseif not scfr then
  1273. scfr = blcf
  1274. end
  1275. hitbox2.CFrame=prtd7.CFrame
  1276. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3)
  1277. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
  1278. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3)
  1279. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1280. RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3)
  1281. LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
  1282. end
  1283. con1:disconnect()
  1284. hitbox2.Parent=nil
  1285. attack=false
  1286. end
  1287.  
  1288. function Demonattackthree()
  1289. attack=true
  1290. for i=0,1,0.1 do
  1291. swait()
  1292. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3)
  1293. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1294. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3)
  1295. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
  1296. RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3)
  1297. LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
  1298. end
  1299. Humanoid.WalkSpeed=0
  1300. hitbox2.Parent=model2
  1301. hitbox2.Size=vt(1,6,1)
  1302. hitbox2.Transparency=1
  1303. hitbox2.CFrame=prtd7.CFrame
  1304. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1305. so("http://roblox.com/asset/?id=28144425",prtd7,1,.6)
  1306. blcf=nil
  1307. scfr=nil
  1308. for i=0,1,0.15 do
  1309. swait()
  1310. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1311. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1312. local h = 5
  1313. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1314. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1315. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1316. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1317. scfr = blcf
  1318. elseif not scfr then
  1319. scfr = blcf
  1320. end
  1321. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4)
  1322. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4)
  1323. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4)
  1324. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4)
  1325. RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4)
  1326. LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4)
  1327. if i==0.6 then
  1328. hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1329. if hit~=nil then
  1330. local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
  1331. ref.Anchored=true
  1332. ref.CFrame=cf(pos)
  1333. game:GetService("Debris"):AddItem(ref,3)
  1334. for i=1,5 do
  1335. Col=hit.BrickColor
  1336. local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1337. groundpart.Anchored=true
  1338. groundpart.Material=hit.Material
  1339. groundpart.CanCollide=true
  1340. groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1341. game:GetService("Debris"):AddItem(groundpart,3)
  1342. end
  1343. so("http://roblox.com/asset/?id=157878578",ref,.6,1.5)
  1344. MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1345. MagniDamage(ref,50,50,50,math.random(10000,20000),"Normal")
  1346. end
  1347. end
  1348. end
  1349. con1:disconnect()
  1350. hitbox2.Parent=nil
  1351. swait(10)
  1352. Humanoid.WalkSpeed=16
  1353. attack=false
  1354. end
  1355.  
  1356. function LetItBuild()
  1357. attack=true
  1358. for i=0,1,0.1 do
  1359. swait()
  1360. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3)
  1361. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3)
  1362. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3)
  1363. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  1364. RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  1365. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
  1366. end
  1367. local num=0
  1368. local magik=0
  1369. local num2=0
  1370. while holdx==true do
  1371. swait()
  1372. if magik<25 then
  1373. if num>=10 then
  1374. Humanoid:TakeDamage(0)
  1375. pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  1376. pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1377. Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5)
  1378. MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1)
  1379. MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
  1380. so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5)
  1381. magik=magik+1
  1382. num=0
  1383. end
  1384. end
  1385. num=num+1
  1386. num2=num2+magik
  1387. if num2>=50 then
  1388. MagicBlood(BrickColor.new("Really Really black"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
  1389. num2=0
  1390. end
  1391. --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1)
  1392. end
  1393. Torso.Velocity=RootPart.CFrame.lookVector*(10*magik)
  1394. blcf=nil
  1395. scfr=nil
  1396. hitbox2.Parent=model2
  1397. hitbox2.Size=vt(1,6,1)
  1398. hitbox2.Transparency=1
  1399. hitbox2.CFrame=prtd7.CFrame
  1400. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((200000/200000)),magik,1,"Lifesteal",RootPart,.5,1) end)
  1401. for i=1,3 do
  1402. so("http://roblox.com/asset/?id=28144425",prtd7,1,1)
  1403. for i=0,1,0.1 do
  1404. swait()
  1405. hitbox2.CFrame=prtd7.CFrame
  1406. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1407. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1408. local h = 5
  1409. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1410. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1411. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1412. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1413. scfr = blcf
  1414. elseif not scfr then
  1415. scfr = blcf
  1416. end
  1417. RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1)
  1418. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3)
  1419. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  1420. RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  1421. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
  1422. end
  1423. end
  1424. con1:disconnect()
  1425. hitbox2.Parent=nil
  1426. attack=false
  1427. end
  1428.  
  1429. function YourMoveCreep()
  1430. attack=true
  1431. local pers=nil
  1432. for i=0,1,0.1 do
  1433. swait()
  1434. cost=Humanoid.Health-0
  1435. Humanoid:TakeDamage(0)
  1436. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3)
  1437. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3)
  1438. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3)
  1439. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3)
  1440. RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3)
  1441. LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
  1442. end
  1443. local blockprt=part(3,Character,0,1,BrickColor.new("Really Really black"),"Block",vt(8,.1,8))
  1444. blockprt.Anchored=true
  1445. blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
  1446. conbl=blockprt.Touched:connect(function(hit)
  1447. if hit.Parent.Parent:findFirstChild("Torso")~=nil then
  1448. hit=hit.Parent.Parent.Torso
  1449. end
  1450. if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then
  1451. pers=hit
  1452. print("HIT")
  1453. guard=false
  1454. end
  1455. end)
  1456. num=0
  1457. while guard==true do
  1458. swait()
  1459. if num>10 then
  1460. num=0
  1461. MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05)
  1462. MagicCircle(BrickColor.new("Really Really black"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1)
  1463. end
  1464. blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
  1465. num=num+1
  1466. end
  1467. conbl:disconnect()
  1468. blockprt.Parent=nil
  1469. print(pers)
  1470. if pers~=nil then
  1471. for i=0,1,0.1 do
  1472. swait()
  1473. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3)
  1474. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3)
  1475. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3)
  1476. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  1477. RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3)
  1478. LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
  1479. end
  1480. swait(200)
  1481. end
  1482. attack=false
  1483. end
  1484.  
  1485. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  1486. for _,c in pairs(workspace:children()) do
  1487. local hum=c:findFirstChild("Humanoid")
  1488. if hum~=nil then
  1489. local head=c:findFirstChild("Torso")
  1490. if head~=nil then
  1491. local targ=head.Position-Part.Position
  1492. local mag=targ.magnitude
  1493. if mag<=magni and c.Name~=Player.Name then
  1494. Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
  1495. end
  1496. end
  1497. end
  1498. end
  1499. end
  1500.  
  1501. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1502. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1503. end
  1504.  
  1505. local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
  1506. LastPoint=Point
  1507. function effect(Color,Ref,LP,P1,returnn)
  1508. local effectsmsh=Instance.new("CylinderMesh")
  1509. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1510. effectsmsh.Name="Mesh"
  1511. local effectsg=Instance.new("Part")
  1512. effectsg.formFactor=3
  1513. effectsg.CanCollide=false
  1514. effectsg.Name="Eff"
  1515. effectsg.Locked=true
  1516. effectsg.Anchored=true
  1517. effectsg.Size=Vector3.new(0.5,1,0.5)
  1518. effectsg.Parent=workspace
  1519. effectsmsh.Parent=effectsg
  1520. effectsg.BrickColor=BrickColor.new(Color)
  1521. effectsg.Reflectance=Ref
  1522. local point1=P1
  1523. local mg=(LP.p - point1.p).magnitude
  1524. effectsg.Size=Vector3.new(0.5,mg,0.5)
  1525. effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  1526. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1527. game:GetService("Debris"):AddItem(effectsg,2)
  1528. if returnn then return effectsg end
  1529. coroutine.resume(coroutine.create(function(Part,Mesh)
  1530. if not returnn then
  1531. for i=0,1,0.05 do
  1532. wait()
  1533. Part.Transparency=1*i
  1534. Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
  1535. end
  1536. Part.Parent=nil
  1537. end
  1538. end),effectsg,effectsmsh)
  1539. end
  1540.  
  1541. local function CFrameFromTopBack(at, top, back)
  1542. local right = top:Cross(back)
  1543. return CFrame.new(at.x, at.y, at.z,
  1544. right.x, top.x, back.x,
  1545. right.y, top.y, back.y,
  1546. right.z, top.z, back.z)
  1547. end
  1548.  
  1549. function Triangle(a, b, c)
  1550. local edg1 = (c-a):Dot((b-a).unit)
  1551. local edg2 = (a-b):Dot((c-b).unit)
  1552. local edg3 = (b-c):Dot((a-c).unit)
  1553. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1554. a, b, c = a, b, c
  1555. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1556. a, b, c = b, c, a
  1557. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1558. a, b, c = c, a, b
  1559. else
  1560. assert(false, "unreachable")
  1561. end
  1562.  
  1563. local len1 = (c-a):Dot((b-a).unit)
  1564. local len2 = (b-a).magnitude - len1
  1565. local width = (a + (b-a).unit*len1 - c).magnitude
  1566.  
  1567. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1568.  
  1569. local list = {}
  1570.  
  1571. if len2 > 0.01 then
  1572. end
  1573. return unpack(list)
  1574. end
  1575. --[[
  1576. Things for effects
  1577. put the variables in one table
  1578. like effect={brick,interval,i}
  1579. ]]
  1580. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1581. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1582. prt.Anchored=true
  1583. prt.CFrame=cframe
  1584. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1585. game:GetService("Debris"):AddItem(prt,5)
  1586. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  1587. --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1588. for i=0,1,delay do
  1589. wait()
  1590. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1591. Part.Transparency=i
  1592. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1593. end
  1594. Part.Parent=nil
  1595. end),prt,msh)]]
  1596. end
  1597.  
  1598. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1599. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1600. prt.Anchored=true
  1601. prt.CFrame=cframe
  1602. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1603. game:GetService("Debris"):AddItem(prt,5)
  1604. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1605. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1606. local wld=nil
  1607. for i=0,1,delay do
  1608. wait()
  1609. Part.CFrame=Part.CFrame
  1610. Part.Transparency=i
  1611. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1612. end
  1613. Part.Parent=nil
  1614. end),prt,msh)]]
  1615. end
  1616.  
  1617. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1618. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1619. prt.Anchored=true
  1620. prt.CFrame=cframe
  1621. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1622. game:GetService("Debris"):AddItem(prt,5)
  1623. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1624. end
  1625.  
  1626. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1627. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1628. prt.Anchored=true
  1629. prt.CFrame=cframe
  1630. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1631. game:GetService("Debris"):AddItem(prt,5)
  1632. --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1633. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1634. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1635. for i=0,1,delay do
  1636. wait()
  1637. Part.CFrame=Part.CFrame
  1638. Part.Transparency=i
  1639. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1640. end
  1641. Part.Parent=nil
  1642. end),prt,msh)]]
  1643. end
  1644.  
  1645. function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1646. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1647. prt.Anchored=true
  1648. prt.CFrame=cframe
  1649. msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1650. game:GetService("Debris"):AddItem(prt,5)
  1651. --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1652. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1653. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1654. for i=0,1,delay do
  1655. wait()
  1656. Part.CFrame=Part.CFrame
  1657. Part.Transparency=i
  1658. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1659. end
  1660. Part.Parent=nil
  1661. end),prt,msh)]]
  1662. end
  1663.  
  1664. function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1665. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1666. prt.Anchored=true
  1667. prt.CFrame=cframe
  1668. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1669. game:GetService("Debris"):AddItem(prt,5)
  1670. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3})
  1671. end
  1672.  
  1673. function ElecEffect(cff,x,y,z)
  1674. local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
  1675. prt.Anchored=true
  1676. prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1677. prt.CFrame=cf(prt.Position)
  1678. --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1679. game:GetService("Debris"):AddItem(prt,2)
  1680. xval=math.random()/2
  1681. yval=math.random()/2
  1682. zval=math.random()/2
  1683. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  1684. Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
  1685. end
  1686.  
  1687. function Lightning(p0,p1,tym,ofs,col,th,tra,last)
  1688. --[[p0=pos1
  1689. p1=pos2
  1690. tym=times
  1691. ofs=offset
  1692. col=color
  1693. th=size
  1694. tra=transparency
  1695. last=lastingtime]]
  1696. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1697. for i=1,tym do
  1698. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  1699. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1700. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  1701. if tym == i then
  1702. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  1703. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  1704. else
  1705. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  1706. end
  1707. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
  1708. end
  1709. end
  1710.  
  1711. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1712. if hit.Parent==nil then
  1713. return
  1714. end
  1715. h=hit.Parent:FindFirstChild("Humanoid")
  1716. for _,v in pairs(hit.Parent:children()) do
  1717. if v:IsA("Humanoid") then
  1718. h=v
  1719. end
  1720. end
  1721. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1722. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1723. end
  1724. if hit.Parent.className=="Hat" then
  1725. hit=hit.Parent.Parent:findFirstChild("Head")
  1726. end
  1727. -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
  1728. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1729. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1730. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1731. return
  1732. end]]
  1733. -- hs(hit,1.2)
  1734. so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
  1735. --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
  1736. c=Instance.new("ObjectValue")
  1737. c.Name="creator"
  1738. c.Value=game:service("Players").LocalPlayer
  1739. c.Parent=h
  1740. game:GetService("Debris"):AddItem(c,.5)
  1741. Damage=math.random(minim,maxim)
  1742. if Mode=="Demon" then
  1743. Damage=Damage+damcount
  1744. end
  1745. -- h:TakeDamage()
  1746. blocked=false
  1747. block=hit.Parent:findFirstChild("Block")
  1748. if block~=nil then
  1749. print(block.className)
  1750. if block.className=="NumberValue" then
  1751. if block.Value>0 then
  1752. blocked=true
  1753. if decreaseblock==nil then
  1754. block.Value=block.Value-1
  1755. end
  1756. end
  1757. end
  1758. if block.className=="IntValue" then
  1759. if block.Value>0 then
  1760. blocked=true
  1761. if decreaseblock~=nil then
  1762. block.Value=block.Value-1
  1763. end
  1764. end
  1765. end
  1766. end
  1767. if blocked==false then
  1768. -- h:TakeDamage(Damage)
  1769. h.Health=h.Health-Damage
  1770. else
  1771. h.Health=h.Health-(Damage/0)
  1772. end
  1773. if Type=="Knockdown" then
  1774. hum=hit.Parent.Humanoid
  1775. hum.PlatformStand=true
  1776. coroutine.resume(coroutine.create(function(HHumanoid)
  1777. swait(1)
  1778. HHumanoid.PlatformStand=false
  1779. end),hum)
  1780. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1781. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1782. local bodvol=Instance.new("BodyVelocity")
  1783. bodvol.velocity=angle*knockback
  1784. bodvol.P=5000
  1785. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1786. bodvol.Parent=hit
  1787. rl=Instance.new("BodyAngularVelocity")
  1788. rl.P=3000
  1789. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1790. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1791. rl.Parent=hit
  1792. game:GetService("Debris"):AddItem(bodvol,.5)
  1793. game:GetService("Debris"):AddItem(rl,.5)
  1794. elseif Type=="Normal" then
  1795. vp=Instance.new("BodyVelocity")
  1796. vp.P=500
  1797. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1798. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1799. if KnockbackType==1 then
  1800. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100
  1801. elseif KnockbackType==2 then
  1802. vp.velocity=Property.CFrame.lookVector*knockback
  1803. end
  1804. if knockback>-100 then
  1805. vp.Parent=hit.Parent.Torso
  1806. end
  1807. game:GetService("Debris"):AddItem(vp,.5)
  1808. elseif Type=="Lifesteal" then
  1809. for i=1,5 do
  1810. MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
  1811. end
  1812. vp=Instance.new("BodyVelocity")
  1813. vp.P=500
  1814. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1815. if KnockbackType==1 then
  1816. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250
  1817. elseif KnockbackType==2 then
  1818. vp.velocity=Property.CFrame.lookVector*knockback
  1819. end
  1820. if knockback>-250 then
  1821. vp.Parent=hit.Parent.Torso
  1822. end
  1823. game:GetService("Debris"):AddItem(vp,.5)
  1824. Heal=math.ceil(Damage/25100)
  1825. Humanoid.Health=Humanoid.Health+Heal
  1826. elseif Type=="Up" then
  1827. local bodyVelocity=Instance.new("BodyVelocity")
  1828. bodyVelocity.velocity=vt(0,30,0)
  1829. bodyVelocity.P=5000
  1830. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1831. bodyVelocity.Parent=hit
  1832. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1833. rl=Instance.new("BodyAngularVelocity")
  1834. rl.P=3000
  1835. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1836. rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  1837. rl.Parent=hit
  1838. game:GetService("Debris"):AddItem(rl,.5)
  1839. elseif Type=="Snare" then
  1840. bp=Instance.new("BodyPosition")
  1841. bp.P=2000
  1842. bp.D=100
  1843. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1844. bp.position=hit.Parent.Torso.Position
  1845. bp.Parent=hit.Parent.Torso
  1846. game:GetService("Debris"):AddItem(bp,1)
  1847. elseif Type=="Charge" then
  1848. Charge=Charge+1
  1849. coroutine.resume(coroutine.create(function(Part)
  1850. swait(30)
  1851. for i=1,5 do
  1852. swait(5)
  1853. so("rbxasset://sounds\\unsheath.wav",hit,1,2)
  1854. MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
  1855. newdam=math.random(1,5)
  1856. if blocked==false then
  1857. h:TakeDamage()
  1858. else
  1859. h:TakeDamage(newdam/0)
  1860. end
  1861. end
  1862. end),hit)
  1863. end
  1864. debounce=Instance.new("BoolValue")
  1865. debounce.Name="DebounceHit"
  1866. debounce.Parent=hit.Parent
  1867. debounce.Value=true
  1868. game:GetService("Debris"):AddItem(debounce,Delay)
  1869. c=Instance.new("ObjectValue")
  1870. c.Name="creator"
  1871. c.Value=Player
  1872. c.Parent=h
  1873. game:GetService("Debris"):AddItem(c,.5)
  1874. CRIT=false
  1875. hitDeb=true
  1876. AttackPos=6
  1877. end
  1878. end
  1879.  
  1880. showDamage=function(Char,Dealt,du,Color)
  1881. m=Instance.new("Model")
  1882. m.Name=tostring(Dealt)
  1883. h=Instance.new("Humanoid")
  1884. h.Health=0
  1885. h.MaxHealth=0
  1886. h.Parent=m
  1887. c=Instance.new("Part")
  1888. c.Transparency=1
  1889. c.BrickColor=Color
  1890. c.Name="Head"
  1891. c.TopSurface=0
  1892. c.BottomSurface=0
  1893. c.formFactor="Plate"
  1894. c.Size=Vector3.new(1,.4,1)
  1895. ms=Instance.new("CylinderMesh")
  1896. ms.Scale=Vector3.new(.8,.8,.8)
  1897. if CRIT==true then
  1898. ms.Scale=Vector3.new(1,1.25,1)
  1899. end
  1900. ms.Parent=c
  1901. c.Reflectance=0
  1902. Instance.new("BodyGyro").Parent=c
  1903. c.Parent=m
  1904. if Char:findFirstChild("Head")~=nil then
  1905. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1906. elseif Char.Parent:findFirstChild("Head")~=nil then
  1907. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1908. end
  1909. f=Instance.new("BodyPosition")
  1910. f.P=2000
  1911. f.D=100
  1912. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1913. f.position=c.Position+Vector3.new(0,3,0)
  1914. f.Parent=c
  1915. game:GetService("Debris"):AddItem(m,.5+du)
  1916. c.CanCollide=false
  1917. m.Parent=workspace
  1918. c.CanCollide=false
  1919. end
  1920.  
  1921. combo=0
  1922. function ob1d(mouse)
  1923. hold=true
  1924. if attack==true or equipped==false then return end
  1925. if Mode=="Binary" then
  1926. idle=0
  1927. if Anim=="Run" then
  1928. SpinSlash()
  1929. else
  1930. if combo==0 then
  1931. combo=1
  1932. attackone()
  1933. elseif combo==1 then
  1934. combo=2
  1935. attacktwo()
  1936. elseif combo==2 then
  1937. combo=0
  1938. attackthree()
  1939. end
  1940. end
  1941. else
  1942. if combo==0 then
  1943. combo=1
  1944. Demonattackone()
  1945. elseif combo==1 then
  1946. combo=2
  1947. Demonattacktwo()
  1948. elseif combo==2 then
  1949. combo=0
  1950. Demonattackthree()
  1951. end
  1952. end
  1953. coroutine.resume(coroutine.create(function()
  1954. for i=1,20 do
  1955. if attack==false then
  1956. swait()
  1957. end
  1958. end
  1959. if attack==false then
  1960. combo=0
  1961. --equipanim()
  1962. end
  1963. end))
  1964. end
  1965.  
  1966. function ob1u(mouse)
  1967. hold = false
  1968. end
  1969.  
  1970. buttonhold = false
  1971.  
  1972. eul=0
  1973. holdx=false
  1974. equipped=false
  1975. function key(key)
  1976. if key=="c" then
  1977. if guard==true then
  1978. guard=false
  1979. else
  1980. guard=true
  1981. end
  1982. end
  1983. if key=="x" then
  1984. holdx=true
  1985. end
  1986. if attack==true then return end
  1987. if key=="f" then
  1988. if equipped==false then
  1989. equipped=true
  1990. RSH=ch.Torso["Right Shoulder"]
  1991. LSH=ch.Torso["Left Shoulder"]
  1992. --
  1993. RSH.Parent=nil
  1994. LSH.Parent=nil
  1995. --
  1996. RW.Name="Right Shoulder"
  1997. RW.Part0=ch.Torso
  1998. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1999. RW.C1=cf(0, 0.5, 0)
  2000. RW.Part1=ch["Right Arm"]
  2001. RW.Parent=ch.Torso
  2002. --
  2003. LW.Name="Left Shoulder"
  2004. LW.Part0=ch.Torso
  2005. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  2006. LW.C1=cf(0, 0.5, 0)
  2007. LW.Part1=ch["Left Arm"]
  2008. LW.Parent=ch.Torso
  2009. --
  2010. equipanim()
  2011. else
  2012. equipped=false
  2013. hideanim()
  2014. swait(0)
  2015. RW.Parent=nil
  2016. LW.Parent=nil
  2017. RSH.Parent=player.Character.Torso
  2018. LSH.Parent=player.Character.Torso
  2019. end
  2020. end
  2021. if equipped==false then return end
  2022. if Mode=="Binary" then
  2023. if key=="q" then
  2024. idle=500
  2025. end
  2026. if key=="z" and hitfloor~=nil then
  2027. BinarySwing()
  2028. end
  2029. if key=="x" then
  2030. BinaryImpulse()
  2031. end
  2032. if key=="c" then
  2033. Bash()
  2034. end
  2035. if key=="v" then
  2036. UnleashTheDemon()
  2037. end
  2038. end
  2039. if Mode=="Demon" then
  2040. if key=="x" then
  2041. LetItBuild()
  2042. end
  2043. if key=="c" then
  2044. YourMoveCreep()
  2045. end
  2046. end
  2047. if key=="0" then
  2048. Humanoid.WalkSpeed=(180)
  2049. end
  2050. end
  2051.  
  2052. function key2(key)
  2053. if key=="0" then
  2054. Humanoid.WalkSpeed=16
  2055. end
  2056. if key=="x" then
  2057. holdx=false
  2058. end
  2059. end
  2060.  
  2061. function s(mouse)
  2062. mouse.Button1Down:connect(function() ob1d(mouse) end)
  2063. mouse.Button1Up:connect(function() ob1u(mouse) end)
  2064. mouse.KeyDown:connect(key)
  2065. mouse.KeyUp:connect(key2)
  2066.  
  2067. player=Player
  2068. ch=Character
  2069. MMouse=mouse
  2070. end
  2071.  
  2072. function ds(mouse)
  2073. end
  2074.  
  2075. Bin.Selected:connect(s)
  2076. Bin.Deselected:connect(ds)
  2077. print("Fixer the Demon Mercenary loaded.")
  2078.  
  2079. local thenum=0
  2080. while true do
  2081. swait()
  2082. if Mode=="Demon" then
  2083. if thenum>=5 then
  2084. ElecEffect(prtd7.CFrame,2,4,2)
  2085. thenum=0
  2086. end
  2087. thenum=thenum+1
  2088. for _,c in pairs(Character:children()) do
  2089. for _,v in pairs(c:children()) do
  2090. if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
  2091. if v.Name~="FixerVel" and v.Name~="FixerGyro" then
  2092. v.Parent=nil
  2093. end
  2094. end
  2095. end
  2096. end
  2097. end
  2098. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2099. local velderp=RootPart.Velocity.y
  2100. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2101. if equipped==true then
  2102. if Anim=="Idle" and attack==false and Mode=="Binary" then
  2103. idle=idle+1
  2104. else
  2105. idle=0
  2106. end
  2107. if idleanim>=0.3 then
  2108. idleanim2=true
  2109. elseif idleanim<=0 then
  2110. idleanim2=false
  2111. end
  2112. if idleanim2==false then
  2113. if Anim=="Walk" then
  2114. idleanim=idleanim+0.005
  2115. elseif Anim=="Idle" then
  2116. idleanim=idleanim+0.003
  2117. end
  2118. else
  2119. if Anim=="Walk" then
  2120. idleanim=idleanim-0.005
  2121. elseif Anim=="Idle" then
  2122. idleanim=idleanim-0.003
  2123. end
  2124. end
  2125. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2126. Anim="Jump"
  2127. if attack==false and Mode=="Binary" then
  2128. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  2129. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3)
  2130. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  2131. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2132. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  2133. RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
  2134. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
  2135. end
  2136. if attack==false and Mode=="Demon" then
  2137. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
  2138. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2139. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3)
  2140. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
  2141. RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3)
  2142. LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3)
  2143. end
  2144. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2145. Anim="Fall"
  2146. if attack==false and Mode=="Binary" then
  2147. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  2148. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3)
  2149. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  2150. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  2151. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  2152. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2153. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2154. end
  2155. if attack==false and Mode=="Demon" then
  2156. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3)
  2157. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
  2158. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3)
  2159. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3)
  2160. RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3)
  2161. LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3)
  2162. end
  2163. elseif torvel<1 and hitfloor~=nil then
  2164. if Anim=="Fall" then
  2165. if velderp<=-70 then
  2166. coroutine.resume(coroutine.create(function()
  2167. Stomp()
  2168. end))
  2169. end
  2170. end
  2171. Anim="Idle"
  2172. if idle<=500 then
  2173. if attack==false and Mode=="Binary" then
  2174. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  2175. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
  2176. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  2177. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3)
  2178. LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3)
  2179. RH.C0=clerp(RH.C0,RHC0,.2)
  2180. LH.C0=clerp(LH.C0,LHC0,.2)
  2181. end
  2182. if attack==false and Mode=="Demon" then
  2183. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
  2184. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
  2185. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3)
  2186. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3)
  2187. RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
  2188. LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
  2189. end
  2190. else
  2191. if attack==false and Mode=="Binary" then
  2192. --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1)
  2193. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1)
  2194. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1)
  2195. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1)
  2196. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1)
  2197. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1)
  2198. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1)
  2199. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15)
  2200. LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15)
  2201. end
  2202. end
  2203. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2204. if Anim=="Fall" then
  2205. if velderp<=-70 then
  2206. coroutine.resume(coroutine.create(function()
  2207. Stomp()
  2208. end))
  2209. end
  2210. end
  2211. Anim="Walk"
  2212. if attack==false and Mode=="Binary" then
  2213. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2)
  2214. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  2215. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
  2216. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
  2217. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2)
  2218. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
  2219. RH.C0=clerp(RH.C0,RHC0,.3)
  2220. LH.C0=clerp(LH.C0,LHC0,.3)
  2221. end
  2222. if attack==false and Mode=="Demon" then
  2223. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
  2224. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2225. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3)
  2226. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3)
  2227. RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3)
  2228. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
  2229. end
  2230. elseif torvel>=22 and hitfloor~=nil then
  2231. if Anim=="Fall" then
  2232. if velderp<=-70 then
  2233. coroutine.resume(coroutine.create(function()
  2234. Stomp()
  2235. end))
  2236. end
  2237. end
  2238. Anim="Run"
  2239. if attack==false and Mode=="Binary" then
  2240. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4)
  2241. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4)
  2242. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
  2243. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4)
  2244. LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4)
  2245. RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
  2246. --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3)
  2247. LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
  2248. end
  2249. if attack==false and Mode=="Demon" then
  2250. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3)
  2251. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3)
  2252. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3)
  2253. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  2254. RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  2255. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  2256. end
  2257. end
  2258. end
  2259. if #Effects>0 then
  2260. --table.insert(Effects,{prt,"Block1",delay})
  2261. for e=1,#Effects do
  2262. if Effects[e]~=nil then
  2263. --for j=1,#Effects[e] do
  2264. local Thing=Effects[e]
  2265. if Thing~=nil then
  2266. local Part=Thing[1]
  2267. local Mode=Thing[2]
  2268. local Delay=Thing[3]
  2269. local IncX=Thing[4]
  2270. local IncY=Thing[5]
  2271. local IncZ=Thing[6]
  2272. if Thing[1].Transparency<=1 then
  2273. if Thing[2]=="Block1" then
  2274. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2275. Mesh=Thing[1].Mesh
  2276. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2277. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2278. elseif Thing[2]=="Cylinder" then
  2279. Mesh=Thing[1].Mesh
  2280. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2281. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2282. elseif Thing[2]=="Blood" then
  2283. Mesh=Thing[1].Mesh
  2284. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  2285. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2286. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2287. elseif Thing[2]=="Elec" then
  2288. Mesh=Thing[1].Mesh
  2289. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  2290. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2291. elseif Thing[2]=="Disappear" then
  2292. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2293. end
  2294. else
  2295. Part.Parent=nil
  2296. table.remove(Effects,e)
  2297. end
  2298. end
  2299. --end
  2300. end
  2301. end
  2302. end
  2303. end
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