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Nov 25th, 2018
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local ban = Instance.new("Sound",Character)
  31. ban.SoundId = "rbxassetid://524240084"
  32. ban.Looped = true
  33. ban.Pitch = 1
  34. ban.Volume = 5
  35. ban:Play()
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53.  
  54. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  55. local NEWMESH = IT(MESH)
  56. if MESH == "SpecialMesh" then
  57. NEWMESH.MeshType = MESHTYPE
  58. if MESHID ~= "nil" and MESHID ~= "" then
  59. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  60. end
  61. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  62. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  63. end
  64. end
  65. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  66. NEWMESH.Scale = SCALE
  67. NEWMESH.Parent = PARENT
  68. return NEWMESH
  69. end
  70.  
  71. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  72. local NEWPART = IT("Part")
  73. NEWPART.formFactor = FORMFACTOR
  74. NEWPART.Reflectance = REFLECTANCE
  75. NEWPART.Transparency = TRANSPARENCY
  76. NEWPART.CanCollide = false
  77. NEWPART.Locked = true
  78. NEWPART.Anchored = true
  79. if ANCHOR == false then
  80. NEWPART.Anchored = false
  81. end
  82. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  83. NEWPART.Name = NAME
  84. NEWPART.Size = SIZE
  85. NEWPART.Position = Torso.Position
  86. NEWPART.Material = MATERIAL
  87. NEWPART:BreakJoints()
  88. NEWPART.Parent = PARENT
  89. return NEWPART
  90. end
  91.  
  92. function CharacterFade(COLOR,TIMER)
  93. coroutine.resume(coroutine.create(function()
  94. local FADE = IT("Model",Effects)
  95. for _, c in pairs(Character:GetChildren()) do
  96. if c.ClassName == "Part" and c ~= RootPart then
  97. local FADER = c:Clone()
  98. FADER.Color = COLOR
  99. FADER.CFrame = c.CFrame
  100. FADER.Parent = FADE
  101. FADER.Anchored = true
  102. FADER.Transparency = 0.25
  103. FADER:BreakJoints()
  104. FADER.Material = "Glass"
  105. FADER:ClearAllChildren()
  106. if FADER.Name == "Head" then
  107. FADER.Size = VT(1,1,1)
  108. end
  109. end
  110. end
  111. local TRANS = 0.75/TIMER
  112. for i = 1, TIMER do
  113. Swait()
  114. for _, c in pairs(FADE:GetChildren()) do
  115. if c.ClassName == "Part" then
  116. c.Transparency = c.Transparency + TRANS
  117. end
  118. end
  119. end
  120. FADE:remove()
  121. end))
  122. end
  123.  
  124. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  125. function WACKYEFFECT(Table)
  126. local TYPE = (Table.EffectType or "Sphere")
  127. local SIZE = (Table.Size or VT(1,1,1))
  128. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  129. local TRANSPARENCY = (Table.Transparency or 0)
  130. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  131. local CFRAME = (Table.CFrame or Torso.CFrame)
  132. local MOVEDIRECTION = (Table.MoveToPos or nil)
  133. local ROTATION1 = (Table.RotationX or 0)
  134. local ROTATION2 = (Table.RotationY or 0)
  135. local ROTATION3 = (Table.RotationZ or 0)
  136. local MATERIAL = (Table.Material or "Neon")
  137. local COLOR = (Table.Color or C3(1,1,1))
  138. local TIME = (Table.Time or 45)
  139. local SOUNDID = (Table.SoundID or nil)
  140. local SOUNDPITCH = (Table.SoundPitch or nil)
  141. local SOUNDVOLUME = (Table.SoundVolume or nil)
  142. coroutine.resume(coroutine.create(function()
  143. local PLAYSSOUND = false
  144. local SOUND = nil
  145. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  146. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  147. PLAYSSOUND = true
  148. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  149. end
  150. EFFECT.Color = COLOR
  151. local MSH = nil
  152. if TYPE == "Sphere" then
  153. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  154. elseif TYPE == "Block" then
  155. MSH = IT("BlockMesh",EFFECT)
  156. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  157. elseif TYPE == "Wave" then
  158. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  159. elseif TYPE == "Ring" then
  160. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  161. elseif TYPE == "Slash" then
  162. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  163. elseif TYPE == "Round Slash" then
  164. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  165. elseif TYPE == "Swirl" then
  166. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  167. elseif TYPE == "Skull" then
  168. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  169. elseif TYPE == "Crystal" then
  170. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  171. end
  172. if MSH ~= nil then
  173. local MOVESPEED = nil
  174. if MOVEDIRECTION ~= nil then
  175. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  176. end
  177. local GROWTH = SIZE - ENDSIZE
  178. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  179. if TYPE == "Block" then
  180. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  181. else
  182. EFFECT.CFrame = CFRAME
  183. end
  184. for LOOP = 1, TIME+1 do
  185. Swait()
  186. MSH.Scale = MSH.Scale - GROWTH/TIME
  187. if TYPE == "Wave" then
  188. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  189. end
  190. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  191. if TYPE == "Block" then
  192. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  193. else
  194. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  195. end
  196. if MOVEDIRECTION ~= nil then
  197. local ORI = EFFECT.Orientation
  198. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  199. EFFECT.Orientation = ORI
  200. end
  201. end
  202. if PLAYSSOUND == false then
  203. EFFECT:remove()
  204. else
  205. repeat Swait() until SOUND.Playing == false
  206. EFFECT:remove()
  207. end
  208. else
  209. if PLAYSSOUND == false then
  210. EFFECT:remove()
  211. else
  212. repeat Swait() until SOUND.Playing == false
  213. EFFECT:remove()
  214. end
  215. end
  216. end))
  217. end
  218.  
  219. --//=================================\\
  220. --|| CUSTOMIZATION
  221. --\\=================================//
  222.  
  223. Player_Size = 1 --Size of the player.
  224. Animation_Speed = 3
  225. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  226.  
  227. local Speed = 16
  228. local Effects2 = {}
  229.  
  230. --//=================================\\
  231. --|| END OF CUSTOMIZATION
  232. --\\=================================//
  233.  
  234. local function weldBetween(a, b)
  235. local weldd = Instance.new("ManualWeld")
  236. weldd.Part0 = a
  237. weldd.Part1 = b
  238. weldd.C0 = CFrame.new()
  239. weldd.C1 = b.CFrame:inverse() * a.CFrame
  240. weldd.Parent = a
  241. return weldd
  242. end
  243.  
  244. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  245. local acs = Instance.new("Part")
  246. acs.CanCollide = false
  247. acs.Anchored = false
  248. acs.Size = Vector3.new(0,0,0)
  249. acs.CFrame = attachmentpart.CFrame
  250. acs.Parent = Character
  251. acs.BrickColor = color
  252. local meshs = Instance.new("SpecialMesh")
  253. meshs.MeshId = mesh
  254. meshs.TextureId = texture
  255. meshs.Parent = acs
  256. meshs.Scale = scale
  257. meshs.Offset = offset
  258. weldBetween(attachmentpart,acs)
  259. end
  260.  
  261. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  262. if TYPE == "Gem" then
  263. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  264. acs.Anchored = false
  265. acs.CanCollide = false
  266. acs.CFrame = PART.CFrame
  267. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  268. weldBetween(PART,acs)
  269. elseif TYPE == "Skull" then
  270. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  271. acs.Anchored = false
  272. acs.CanCollide = false
  273. acs.CFrame = PART.CFrame
  274. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  275. weldBetween(PART,acs)
  276. elseif TYPE == "Eye" then
  277. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  278. acs.Anchored = false
  279. acs.CanCollide = false
  280. acs.CFrame = PART.CFrame
  281. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  282. weldBetween(PART,acs)
  283. end
  284. end
  285.  
  286. --//=================================\\
  287. --|| USEFUL VALUES
  288. --\\=================================//
  289.  
  290. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  291. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  292. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  293. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  294. local CHANGEDEFENSE = 0
  295. local CHANGEDAMAGE = 0
  296. local CHANGEMOVEMENT = 0
  297. local ANIM = "Idle"
  298. local ATTACK = false
  299. local EQUIPPED = false
  300. local HOLD = false
  301. local COMBO = 1
  302. local Rooted = false
  303. local SINE = 0
  304. local KEYHOLD = false
  305. local CHANGE = 2 / Animation_Speed
  306. local WALKINGANIM = false
  307. local WALK = 0
  308. local VALUE1 = false
  309. local HITFLOOR = nil
  310. local VALUE2 = false
  311. local ROBLOXIDLEANIMATION = IT("Animation")
  312. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  313. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  314. --ROBLOXIDLEANIMATION.Parent = Humanoid
  315. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  316. WEAPONGUI.Name = "Weapon GUI"
  317. local Weapon = IT("Model")
  318. Weapon.Name = "Adds"
  319. local Delete = IT("Model",Character)
  320. Delete.Name = "Banlist"
  321. local Effects = IT("Folder", Weapon)
  322. Effects.Name = "Effects"
  323. local ANIMATOR = Humanoid.Animator
  324. local ANIMATE = Character.Animate
  325. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  326. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  327. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  328. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  329. local UNANCHOR = true
  330.  
  331. local SKILLTEXTCOLOR = C3(1,0,0)
  332.  
  333. --//=================================\\
  334. --\\=================================//
  335.  
  336.  
  337. --//=================================\\
  338. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  339. --\\=================================//
  340.  
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "ArtificialHB"
  343.  
  344. script:WaitForChild("ArtificialHB")
  345.  
  346. frame = Frame_Speed
  347. tf = 0
  348. allowframeloss = false
  349. tossremainder = false
  350. lastframe = tick()
  351. script.ArtificialHB:Fire()
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.ArtificialHB:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.ArtificialHB:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372.  
  373. --//=================================\\
  374. --\\=================================//
  375.  
  376.  
  377.  
  378.  
  379.  
  380. --//=================================\\
  381. --|| SOME FUNCTIONS
  382. --\\=================================//
  383.  
  384. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  385. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  386. end
  387.  
  388. function PositiveAngle(NUMBER)
  389. if NUMBER >= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function NegativeAngle(NUMBER)
  396. if NUMBER <= 0 then
  397. NUMBER = 0
  398. end
  399. return NUMBER
  400. end
  401.  
  402. function Swait(NUMBER)
  403. if NUMBER == 0 or NUMBER == nil then
  404. ArtificialHB.Event:wait()
  405. else
  406. for i = 1, NUMBER do
  407. ArtificialHB.Event:wait()
  408. end
  409. end
  410. end
  411.  
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m11 > m00 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  438. end
  439. end
  440. end
  441.  
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453.  
  454. function QuaternionSlerp(a, b, t)
  455. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  456. local startInterp, finishInterp;
  457. if cosTheta >= 0.0001 then
  458. if (1 - cosTheta) > 0.0001 then
  459. local theta = ACOS(cosTheta)
  460. local invSinTheta = 1 / SIN(theta)
  461. startInterp = SIN((1 - t) * theta) * invSinTheta
  462. finishInterp = SIN(t * theta) * invSinTheta
  463. else
  464. startInterp = 1 - t
  465. finishInterp = t
  466. end
  467. else
  468. if (1 + cosTheta) > 0.0001 then
  469. local theta = ACOS(-cosTheta)
  470. local invSinTheta = 1 / SIN(theta)
  471. startInterp = SIN((t - 1) * theta) * invSinTheta
  472. finishInterp = SIN(t * theta) * invSinTheta
  473. else
  474. startInterp = t - 1
  475. finishInterp = t
  476. end
  477. end
  478. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  479. end
  480.  
  481. function Clerp(a, b, t)
  482. local qa = {QuaternionFromCFrame(a)}
  483. local qb = {QuaternionFromCFrame(b)}
  484. local ax, ay, az = a.x, a.y, a.z
  485. local bx, by, bz = b.x, b.y, b.z
  486. local _t = 1 - t
  487. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  488. end
  489.  
  490. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  491. local frame = IT("Frame")
  492. frame.BackgroundTransparency = TRANSPARENCY
  493. frame.BorderSizePixel = BORDERSIZEPIXEL
  494. frame.Position = POSITION
  495. frame.Size = SIZE
  496. frame.BackgroundColor3 = COLOR
  497. frame.BorderColor3 = BORDERCOLOR
  498. frame.Name = NAME
  499. frame.Parent = PARENT
  500. return frame
  501. end
  502.  
  503. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  504. local label = IT("TextLabel")
  505. label.BackgroundTransparency = 1
  506. label.Size = UD2(1, 0, 1, 0)
  507. label.Position = UD2(0, 0, 0, 0)
  508. label.TextColor3 = TEXTCOLOR
  509. label.TextStrokeTransparency = STROKETRANSPARENCY
  510. label.TextTransparency = TRANSPARENCY
  511. label.FontSize = TEXTFONTSIZE
  512. label.Font = TEXTFONT
  513. label.BorderSizePixel = BORDERSIZEPIXEL
  514. label.TextScaled = false
  515. label.Text = TEXT
  516. label.Name = NAME
  517. label.Parent = PARENT
  518. return label
  519. end
  520.  
  521. function NoOutlines(PART)
  522. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  523. end
  524.  
  525.  
  526. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  527. local NEWWELD = IT(TYPE)
  528. NEWWELD.Part0 = PART0
  529. NEWWELD.Part1 = PART1
  530. NEWWELD.C0 = C0
  531. NEWWELD.C1 = C1
  532. NEWWELD.Parent = PARENT
  533. return NEWWELD
  534. end
  535.  
  536. local SOUND = IT("Sound",nil)
  537.  
  538. function CreateSound(ID, PARENT, VOLUME, PITCH)
  539. local NEWSOUND = nil
  540. coroutine.resume(coroutine.create(function()
  541. NEWSOUND = SOUND:Clone()
  542. NEWSOUND.Parent = PARENT
  543. NEWSOUND.Volume = VOLUME
  544. NEWSOUND.Pitch = PITCH
  545. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  546. Swait()
  547. NEWSOUND:play()
  548. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  549. end))
  550. return NEWSOUND
  551. end
  552.  
  553. function CFrameFromTopBack(at, top, back)
  554. local right = top:Cross(back)
  555. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  556. end
  557.  
  558. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  559. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  560. local mesh = IT("SpecialMesh",wave)
  561. mesh.MeshType = "FileMesh"
  562. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  563. mesh.Scale = SIZE
  564. mesh.Offset = VT(0,0,-SIZE.X/8)
  565. wave.CFrame = CFRAME
  566. coroutine.resume(coroutine.create(function(PART)
  567. for i = 1, WAIT do
  568. Swait()
  569. mesh.Scale = mesh.Scale + GROW
  570. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  571. if DOESROT == true then
  572. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  573. end
  574. wave.Transparency = wave.Transparency + (0.5/WAIT)
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  584. local mesh = IT("SpecialMesh",wave)
  585. mesh.MeshType = "Sphere"
  586. mesh.Scale = SIZE
  587. mesh.Offset = VT(0,0,0)
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale + GROW
  593. wave.Transparency = wave.Transparency + (1/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MakeForm(PART,TYPE)
  602. if TYPE == "Cyl" then
  603. local MSH = IT("CylinderMesh",PART)
  604. elseif TYPE == "Ball" then
  605. local MSH = IT("SpecialMesh",PART)
  606. MSH.MeshType = "Sphere"
  607. elseif TYPE == "Wedge" then
  608. local MSH = IT("SpecialMesh",PART)
  609. MSH.MeshType = "Wedge"
  610. end
  611. end
  612.  
  613. function CheckTableForString(Table, String)
  614. for i, v in pairs(Table) do
  615. if string.find(string.lower(String), string.lower(v)) then
  616. return true
  617. end
  618. end
  619. return false
  620. end
  621.  
  622. function CheckIntangible(Hit)
  623. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  624. if Hit and Hit.Parent then
  625. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  626. return true
  627. end
  628. end
  629. return false
  630. end
  631.  
  632. Debris = game:GetService("Debris")
  633.  
  634. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  635. local Direction = CFrame.new(StartPos, Vec).lookVector
  636. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  637. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  638. if RayHit and CheckIntangible(RayHit) then
  639. if DelayIfHit then
  640. wait()
  641. end
  642. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  643. end
  644. return RayHit, RayPos, RayNormal
  645. end
  646.  
  647. function turnto(position)
  648. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  649. end
  650.  
  651. --//=================================\\
  652. --|| WEAPON CREATION
  653. --\\=================================//
  654.  
  655. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  656. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  657. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  658.  
  659. for _, c in pairs(Weapon:GetChildren()) do
  660. if c.ClassName == "Part" then
  661. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  662. end
  663. end
  664.  
  665. Weapon.Parent = Character
  666.  
  667. local SKILLTEXTCOLOR = C3(1,0,0)
  668. local SKILLFONT = "Antique"
  669. local SKILLTEXTSIZE = 6
  670.  
  671. Humanoid.Died:connect(function()
  672. ATTACK = true
  673. end)
  674. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  675. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  676. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  677. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  678.  
  679. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  680. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  681. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  682. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  683.  
  684. --//=================================\\
  685. --|| DAMAGING
  686. --\\=================================//
  687.  
  688. function BAN(CHARACTER)
  689. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  690. naeeym2.AlwaysOnTop = false
  691. naeeym2.Size = UDim2.new(5,35,2,35)
  692. naeeym2.StudsOffset = Vector3.new(0,1,0)
  693. naeeym2.Name = "BAN"
  694. local tecks2 = Instance.new("TextLabel",naeeym2)
  695. tecks2.BackgroundTransparency = 1
  696. tecks2.TextScaled = true
  697. tecks2.BorderSizePixel = 0
  698. tecks2.Text = "BANNED FROM SERVER"
  699. tecks2.Font = "Code"
  700. tecks2.TextSize = 30
  701. tecks2.TextStrokeTransparency = 1
  702. tecks2.TextColor3 = Color3.new(1,0,0)
  703. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  704. tecks2.Size = UDim2.new(1,0,0.5,0)
  705. tecks2.Parent = naeeym2
  706. local NewCharacter = IT("Model",Effects)
  707. NewCharacter.Name = "Ow im ded ;-;"
  708. for _, c in pairs(CHARACTER:GetDescendants()) do
  709. if c:IsA("BasePart") and c.Transparency == 0 then
  710. if c.Parent == CHARACTER then
  711. getbloody(c,5)
  712. end
  713. c:BreakJoints()
  714. c.Material = "Glass"
  715. c.Color = C3(0.5,0,0)
  716. c.CanCollide = true
  717. c.Transparency = 0.2
  718. if c:FindFirstChildOfClass("SpecialMesh") then
  719. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  720. end
  721. if c.Name == "Head" then
  722. c:ClearAllChildren()
  723. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  724. end
  725. if c.ClassName == "MeshPart" then
  726. c.TextureID = ""
  727. end
  728. if c:FindFirstChildOfClass("BodyPosition") then
  729. c:FindFirstChildOfClass("BodyPosition"):remove()
  730. end
  731. if c:FindFirstChildOfClass("ParticleEmitter") then
  732. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  733. end
  734. c.Parent = NewCharacter
  735. c.Name = "DeadPart"
  736. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  737. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  738. end
  739. end
  740. CHARACTER:remove()
  741. Debris:AddItem(NewCharacter,5)
  742. end
  743.  
  744. function ApplyAoE(POSITION,RANGE,BRUTAL)
  745. local CHILDREN = workspace:GetDescendants()
  746. for index, CHILD in pairs(CHILDREN) do
  747. if CHILD.ClassName == "Model" and CHILD ~= Character then
  748. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  749. if HUM then
  750. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  751. if TORSO then
  752. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  753. if BRUTAL == true then
  754. Kill(CHILD)
  755. else
  756. CHILD:BreakJoints()
  757. end
  758. end
  759. end
  760. end
  761. end
  762. end
  763. end
  764.  
  765. function BANNEAREST(POS,RANGE)
  766. for i,v in ipairs(workspace:GetChildren()) do
  767. local body = v:GetChildren()
  768. for part = 1, #body do
  769. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  770. if(body[part].Position - POS).Magnitude < RANGE then
  771. if v:FindFirstChildOfClass("Humanoid") then
  772. BAN(v)
  773. if game.Players:FindFirstChild(v.Name) then
  774. local Value = IT("BoolValue",Delete)
  775. Value.Name = v.Name
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782. end
  783.  
  784. local asd = Instance.new("ParticleEmitter")
  785. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  786. asd.LightEmission = .1
  787. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  788. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  789. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  790. asd.Transparency = bbb
  791. asd.Size = aaa
  792. asd.ZOffset = .9
  793. asd.Acceleration = Vector3.new(0, -15, 0)
  794. asd.LockedToPart = false
  795. asd.EmissionDirection = "Back"
  796. asd.Lifetime = NumberRange.new(1, 2)
  797. asd.Rotation = NumberRange.new(-100, 100)
  798. asd.RotSpeed = NumberRange.new(-100, 100)
  799. asd.Speed = NumberRange.new(10)
  800. asd.Enabled = false
  801. asd.VelocitySpread = 999
  802.  
  803. function getbloody(victim,amount)
  804. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  805. PART.CFrame = victim.CFrame
  806. local HITPLAYERSOUNDS = {"414517163","414517163"}
  807. Debris:AddItem(PART,5)
  808. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  809. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  810. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  811. local prtcl = asd:Clone()
  812. prtcl.Parent = PART
  813. prtcl:Emit(amount*10)
  814. end
  815.  
  816. local Particle = IT("ParticleEmitter",nil)
  817. Particle.Enabled = false
  818. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  819. Particle.LightEmission = 0.5
  820. Particle.Rate = 150
  821. Particle.ZOffset = 1
  822. Particle.Rotation = NumberRange.new(-180, 180)
  823. Particle.RotSpeed = NumberRange.new(-180, 180)
  824. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  825. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  826.  
  827. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  828. function ParticleEmitter(Table)
  829. local PRTCL = Particle:Clone()
  830. local Speed = Table.Speed or 5
  831. local Drag = Table.Drag or 0
  832. local Size1 = Table.Size1 or 1
  833. local Size2 = Table.Size2 or 5
  834. local Lifetime1 = Table.Lifetime1 or 1
  835. local Lifetime2 = Table.Lifetime2 or 1.5
  836. local Parent = Table.Parent or Torso
  837. local Emit = Table.Emit or 100
  838. local Offset = Table.Offset or 360
  839. local Acel = Table.Acel or VT(0,0,0)
  840. local Enabled = Table.Enabled or false
  841. PRTCL.Parent = Parent
  842. PRTCL.Size = NumberSequence.new(Size1,Size2)
  843. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  844. PRTCL.Speed = NumberRange.new(Speed)
  845. PRTCL.VelocitySpread = Offset
  846. PRTCL.Drag = Drag
  847. PRTCL.Acceleration = Acel
  848. if Enabled == false then
  849. PRTCL:Emit(Emit)
  850. Debris:AddItem(PRTCL,Lifetime2)
  851. else
  852. PRTCL.Enabled = true
  853. end
  854. return PRTCL
  855. end
  856.  
  857. --//=================================\\
  858. --|| ATTACK FUNCTIONS AND STUFF
  859. --\\=================================//
  860.  
  861. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  862. if FLOOR ~= nil then
  863. coroutine.resume(coroutine.create(function()
  864. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  865. PART.CFrame = CF(POSITION)
  866. for i = 1, 45 do
  867. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  868. RingPiece.Material = FLOOR.Material
  869. RingPiece.Color = FLOOR.Color
  870. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  871. Debris:AddItem(RingPiece,SWAIT/100)
  872. end
  873. PART:remove()
  874. end))
  875. end
  876. end
  877.  
  878. function Ban()
  879. ATTACK = true
  880. Rooted = false
  881. repeat
  882. for i=0, 0.2, 0.1 / Animation_Speed do
  883. Swait()
  884. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  891. end
  892. for i=0, 0.08, 0.1 / Animation_Speed do
  893. Swait()
  894. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  901. end
  902. for i=0, 0.08, 0.1 / Animation_Speed do
  903. Swait()
  904. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  911. end
  912. CreateSound("147722910", Effects, 10, 1)
  913. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  914. if HITFLOOR ~= nil then
  915. CreateSound("289842971", HandlePart, 10, 1)
  916. CreateSound("289842971", HandlePart, 10, 1)
  917. CreateSound("289842971", HandlePart, 10, 1)
  918. CreateSound("289842971", HandlePart, 10, 1)
  919. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  920. end
  921. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  922. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  923. for i=0, 0.1, 0.1 / Animation_Speed do
  924. Swait()
  925. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  932. end
  933. if HOLD == true then
  934. for i=0, 0.08, 0.1 / Animation_Speed do
  935. Swait()
  936. if HOLD == false then
  937. break
  938. end
  939. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  946. end
  947. end
  948. until HOLD == false
  949. for i=0, 1, 0.1 / Animation_Speed do
  950. Swait()
  951. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  958. end
  959. for i=0, 5, 0.1 / Animation_Speed do
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  961. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. end
  968. ATTACK = false
  969. Rooted = false
  970. end
  971.  
  972. function BanStorm()
  973. ATTACK = true
  974. Rooted = false
  975. repeat
  976. for i=0, 0.2, 0.1 / Animation_Speed do
  977. Swait()
  978. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  985. end
  986. for i=0, 0.08, 0.1 / Animation_Speed do
  987. Swait()
  988. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  995. end
  996. for i=0, 0.08, 0.1 / Animation_Speed do
  997. Swait()
  998. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1005. end
  1006. CreateSound("147722910", Effects, 10, 1)
  1007. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1008. if HITFLOOR ~= nil then
  1009. CreateSound("414517163", HandlePart, 10, 1)
  1010. CreateSound("414517163", HandlePart, 10, 1)
  1011. CreateSound("414517163", HandlePart, 10, 1)
  1012. CreateSound("414517163", HandlePart, 10, 1)
  1013. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1014. end
  1015. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1016. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1017. for i=0, 0.1, 0.1 / Animation_Speed do
  1018. Swait()
  1019. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1026. end
  1027. if HOLD == false then
  1028. for i=0, 0.08, 0.01 / Animation_Speed do
  1029. Swait()
  1030. if HOLD == false then
  1031. break
  1032. end
  1033. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1040. end
  1041. end
  1042. until HOLD == false
  1043. for i=0, 1, 0.1 / Animation_Speed do
  1044. Swait()
  1045. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1052. end
  1053. for i=0, 5, 0.1 / Animation_Speed do
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1055. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061. end
  1062. ATTACK = false
  1063. Rooted = false
  1064. end
  1065.  
  1066. function Dash()
  1067. ATTACK = true
  1068. Rooted = true
  1069. local SOUND = CreateSound(0, Torso, 1, 1, true)
  1070. local LOOP = 0
  1071. repeat
  1072. LOOP = LOOP + 1
  1073. Swait()
  1074. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1075. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1076. if HITFLOOR then
  1077. CharacterFade(C3(0.5,0,0),35)
  1078. HITPOS = HITPOS + VT(0,3.5,0)
  1079. local POS = RootPart.Position
  1080. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1081. RootPart.Velocity = VT(0,0,0)
  1082. RootPart.RotVelocity = VT(0,0,0)
  1083. end
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. until KEYHOLD == false
  1091. coroutine.resume(coroutine.create(function()
  1092. for i = 1, 20 do
  1093. Swait()
  1094. SOUND.Volume = SOUND.Volume - 1/20
  1095. end
  1096. SOUND:remove()
  1097. end))
  1098. if LOOP > 50 then
  1099. CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1100. for i = 1, 100 do
  1101. Swait()
  1102. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1103. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1104. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1111. end
  1112. end
  1113. ATTACK = false
  1114. Rooted = false
  1115. end
  1116.  
  1117. --//=================================\\
  1118. --|| ASSIGN THINGS TO KEYS
  1119. --\\=================================//
  1120.  
  1121. function MouseDown(Mouse)
  1122. HOLD = true
  1123. if ATTACK == false then
  1124. Ban()
  1125. end
  1126. end
  1127.  
  1128. function MouseUp(Mouse)
  1129. HOLD = false
  1130. end
  1131.  
  1132. function KeyDown(Key)
  1133. KEYHOLD = true
  1134. if Key == "q" and ATTACK == false then
  1135. local pos = RootPart.Position
  1136. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1137. CreateSound("769380905", Torso, 10, 1)
  1138. end
  1139.  
  1140. if Key == "x" then
  1141. BanStorm()
  1142. end
  1143.  
  1144. if Key == "e" then
  1145. Dash()
  1146. end
  1147. end
  1148.  
  1149. function KeyUp(Key)
  1150. KEYHOLD = false
  1151. end
  1152.  
  1153. Mouse.Button1Down:connect(function(NEWKEY)
  1154. MouseDown(NEWKEY)
  1155. end)
  1156. Mouse.Button1Up:connect(function(NEWKEY)
  1157. MouseUp(NEWKEY)
  1158. end)
  1159. Mouse.KeyDown:connect(function(NEWKEY)
  1160. KeyDown(NEWKEY)
  1161. end)
  1162. Mouse.KeyUp:connect(function(NEWKEY)
  1163. KeyUp(NEWKEY)
  1164. end)
  1165.  
  1166. --//=================================\\
  1167. --\\=================================//
  1168.  
  1169.  
  1170. function unanchor()
  1171. if UNANCHOR == true then
  1172. g = Character:GetChildren()
  1173. for i = 1, #g do
  1174. if g[i].ClassName == "Part" then
  1175. g[i].Anchored = false
  1176. end
  1177. end
  1178. end
  1179. end
  1180.  
  1181.  
  1182. --//=================================\\
  1183. --|| WRAP THE WHOLE SCRIPT UP
  1184. --\\=================================//
  1185.  
  1186. Humanoid.Changed:connect(function(Jump)
  1187. if Jump == "Jump" and (Disable_Jump == true) then
  1188. Humanoid.Jump = false
  1189. end
  1190. end)
  1191.  
  1192. Speed = 23
  1193.  
  1194. while true do
  1195. Swait()
  1196. ANIMATE.Parent = nil
  1197. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1198. IDLEANIMATION:Play()
  1199. SINE = SINE + CHANGE
  1200. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1201. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1202. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1203. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1204. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1205. if ATTACK == false then
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1207. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1208. end
  1209. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1210. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1211. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1212. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1213. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1214. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1215. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. end
  1220. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1221. ANIM = "Jump"
  1222. if ATTACK == false then
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1228. end
  1229. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1230. ANIM = "Fall"
  1231. if ATTACK == false then
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1237. end
  1238. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1239. ANIM = "Idle"
  1240. if ATTACK == false then
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246. end
  1247. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1248. ANIM = "Walk"
  1249. WALK = WALK + 1 / Animation_Speed
  1250. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1251. WALK = 0
  1252. if WALKINGANIM == true then
  1253. WALKINGANIM = false
  1254. elseif WALKINGANIM == false then
  1255. WALKINGANIM = true
  1256. end
  1257. end
  1258. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1259. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1260. if ATTACK == false then
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1266. end
  1267. end
  1268. unanchor()
  1269. Humanoid.MaxHealth = "inf"
  1270. Humanoid.Health = "inf"
  1271. if Rooted == false then
  1272. Disable_Jump = false
  1273. Humanoid.WalkSpeed = Speed
  1274. elseif Rooted == true then
  1275. Disable_Jump = true
  1276. Humanoid.WalkSpeed = 0
  1277. end
  1278. local MATHS = {"0","1"}
  1279. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1280. Humanoid.PlatformStand = false
  1281. local GAME = game.Players:GetChildren()
  1282. for PLAYER = 1, #GAME do
  1283. local PLAY = GAME[PLAYER]
  1284. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1285. PLAY.Character:remove()
  1286. end
  1287. end
  1288. end
  1289.  
  1290. --//=================================\\
  1291. --\\=================================//
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297. --//====================================================\\--
  1298. --|| END OF SCRIPT
  1299. --\\====================================================//--
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