Advertisement
ArcDesLHK

Flameheart

Feb 15th, 2023 (edited)
49
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.04 KB | None | 0 0
  1. Flameheart Empyrea
  2. Level 7 Scale 4 FIRE Pyro/Pendulum/Effect
  3. 2700/2000
  4. Any battle damage you take is halved. (You cannot halve the same damage twice this way.) During your End Phase: You can destroy this card, and if you do, take 1 "Flameheart" Pendulum Monster from your Deck, except "Flameheart Empyrea", and either place it in your Pendulum Zone or add it to your Extra Deck, face-up. You can only use this Pendulum Effect of "Flameheart Empyrea" once per turn.
  5. ----
  6. While you control no monsters in your Extra Monster Zone, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is sent to the GY: You can place it in your Extra Deck, face-up. You can only use this effect of "Flameheart Empyrea" once per turn.
  7.  
  8. Flameheart Pyromancer
  9. Level 4 Scale 2 FIRE Pyro/Pendulum/Effect
  10. 1700/1600
  11. Once per turn: You can target 1 face-up monster your opponent controls; negate that monster's effects until the end of this turn (even if this card leaves the field).
  12. ----
  13. If this card is Normal or Special Summoned: You can send 1 "Flameheart" monster from your Deck to the GY, except "Flameheart Pyromancer". If this card is sent to the GY: You can place it in your Extra Deck, face-up. You can only use each effect of "Flameheart Pyromancer" once per turn.
  14.  
  15. Flameheart Pyrodiviner
  16. Level 4 Scale 8 FIRE Pyro/Pendulum/Effect
  17. 1800/200
  18. If you have a "Flameheart" card in your other Pendulum Zone, except "Flameheart Pyrodiviner": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Flameheart Pyrodiviner" once per turn.
  19. ----
  20. If this card is Normal or Special Summoned: You can add 1 "Flameheart" card from your Deck to your hand, except "Flameheart Pyrodiviner". If this card is sent to the GY: You can place it in your Extra Deck, face-up. You can only use each effect of "Flameheart Pyrodiviner" once per turn.
  21.  
  22. Flameheart Pyrowalker
  23. Level 5 Scale 2 FIRE Pyro/Pendulum/Effect
  24. 2100/1800
  25. During your Main Phase, if this card was activated this turn: You can send 1 "Flameheart" card from your Deck to the GY, except "Flameheart Pyrowalker". You can only use this effect of "Flameheart Pyrowalker" once per turn.
  26. ----
  27. Gains 200 ATK for each face-up "Flameheart" Pendulum Monster in your Extra Deck. You can only use each of the following effects of "Flameheart Pyrowalker" once per turn. If you control no monsters in the Extra Monster Zone, while this card is in your hand: You can Special Summon this card, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Pyro monsters. If this card is sent to the GY: You can place it in your Extra Deck, face-up.
  28.  
  29. Flameheart Pyroworker
  30. Level 5 Scale 8 FIRE Pyro/Pendulum/Effect
  31. 2200/1800
  32. You can target 1 "Flameheart" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Flameheart Pyroworker" once per turn.
  33. ----
  34. Gains ATK equal to your current Pendulum Limit x 100. You can only use each of the following effects of "Flameheart Pyroworker" once per turn. If you have 2 "Flameheart" cards in your Pendulum Zones, while this card is in your hand: You can Special Summon this card, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Pyro monsters. If this card is sent to the GY: You can place it in your Extra Deck, face-up.
  35.  
  36. Flameheart Pyrosparker
  37. Level 6 Scale 8 FIRE Pyro/Pendulum/Effect
  38. 2400/2000
  39. During your Main Phase: You can destroy this card, and if you do, take 1 "Flameheart" card from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Flameheart Pyrosparker" once per turn.
  40. ----
  41. Monsters your opponent controls lose ATK equal to your current Pendulum Limit x 100. You can only use each of the following effects of "Flameheart Pyrosparker" once per turn. During the Battle Phase (Quick Effect): You can Tribute this card; destroy 1 card on the field. If this card is sent to the GY: You can place it in your Extra Deck, face-up.
  42.  
  43. Flameheart Pyronova
  44. Level 6 Scale 8 FIRE Pyro/Pendulum/Effect
  45. 0/2300
  46. During your Main Phase: You can destroy this card, and if you do, Special Summon 1 "Flameheart Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Flameheart Pyronova" once per turn.
  47. ----
  48. You can pay 1000 LP; Special Summon this card from your hand. When an opponent's monster declares an attack: You can negate the attack. If this card is sent to the GY: You can place it in your Extra Deck, face-up. You can only use each effect of "Flameheart Pyronova" once per turn.
  49.  
  50. Flameheart King Pyrrh
  51. Link-2 FIRE Pyro/Link/Effect
  52. 1700/BL BR
  53. 2 Pyro monsters
  54. While your Pendulum Limit is 5, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can return that opponent's monster to the hand, also, this card gains 300 ATK.
  55.  
  56. Flameheart Pyromania
  57. Level 3 Scale 2 FIRE Pyro/Pendulum/Effect
  58. 1600/800
  59. Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Flameheart" card(s) you control, then destroy this card.
  60. ----
  61. At the start of the Damage Step, if this card battles a monster: You can destroy that monster. If this card is sent to the GY: You can place it in your Extra Deck, face-up. You can only use this effect of "Flameheart Pyromania" once per turn.
  62.  
  63. Flameheart Pyronoiac
  64. Level 3 Scale 8 FIRE Pyro/Pendulum/Effect
  65. 1700/400
  66. If a "Flameheart" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
  67. ----
  68. When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if your Pendulum Limit is 5, you can destroy the monster that declared that attack. If this card is sent to the GY: You can place it in your Extra Deck, face-up. You can only use this effect of "Flameheart Pyromania" once per turn.
  69.  
  70. Flameheart Sovereignty
  71. Field Spell
  72. All "Flameheart" Pendulum Monsters you control gain ATK equal to your Pendulum Limit x 200. You can target 1 other face-up card you control; destroy it, and if you do, send 1 "Flameheart" card from your Deck to the GY, except "Flameheart Sovereignty". You can only use this effect of "Flameheart Sovereignty" once per turn.
  73.  
  74. Flameheart Core
  75. Normal Spell
  76. If you control 2 or more Pendulum Monsters: Increase your Pendulum Limit by 1. If this card is in your GY, except the turn it was sent there: You can discard 1 "Flameheart" card; add this card to your hand. You can only use each effect of "Flameheart Core" once per turn.
  77.  
  78. Flameheart Torch
  79. Normal Spell
  80. Send 1 "Flameheart" monster from your hand to the GY; draw 2 cards. If this card is in your GY, except the turn it was sent there: You can discard 1 "Flameheart" card; add this card to your hand. You can only use each effect of "Flameheart Torch" once per turn.
  81.  
  82. Flameheart Baton
  83. Quick-Play Spell
  84. If you have 2 "Flameheart" cards in your Pendulum Zones: Target cards on the field up to the number of face-up "Flameheart" Pendulum Monsters in your Extra Deck; destroy them. If this card is in your GY, except the turn it was sent there: You can discard 1 "Flameheart" card; add this card to your hand. You can only use each effect of "Flameheart Baton" once per turn.
  85.  
  86. Incendiary Flameheart
  87. Counter Trap
  88. When a Spell/Trap Card, or monster effect, is activated while you control a "Flameheart" card in your Pendulum Zone: Negate the activation, and if you do, destroy that card, then, you can gain 500 LP for each face-up "Flameheart" Pendulum Monster in your Extra Deck. You can only activate 1 "Incendiary Flameheart" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement