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Jul 29th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --[[SCRIPT NAME]]--
  146. --[[
  147.  
  148. Move List
  149.  
  150.  
  151. --]]
  152. local plr = game.Players.LocalPlayer
  153. local char = plr.Character
  154. local mouse = plr:GetMouse()
  155. local torso = char.Torso
  156. local rs = torso["Right Shoulder"]
  157. local ls = torso["Left Shoulder"]
  158. local rh = torso["Right Hip"]
  159. local lh = torso["Left Hip"]
  160. local rj = char.HumanoidRootPart.RootJoint
  161. local neck = torso.Neck
  162. local animpose = "Idle"
  163. local attacking = false
  164. local cananim = true
  165. local rage = false
  166. local shield = nil
  167. local deb = false
  168. local sprint = false
  169. local canrage = true
  170. local legs = false
  171. local powers = false
  172. local bc = char:WaitForChild("Body Colors")
  173. local multiplier = 1
  174. local lac = char["Body Colors"].LeftArmColor
  175. local rac = char["Body Colors"].RightArmColor
  176. local rlc = char["Body Colors"].RightArmColor
  177. local llc = char["Body Colors"].LeftLegColor
  178. local hc = char["Body Colors"].HeadColor
  179. local tc = char["Body Colors"].TorsoColor
  180. local humanoid = char:FindFirstChildOfClass("Humanoid")
  181. local huge = Vector3.new(math.huge,math.huge,math.huge)
  182. local mobs = Instance.new("Sound", char)
  183. mobs.SoundId = "rbxassetid://soundid"
  184. mobs.Looped = true
  185. mobs.Volume = 3
  186. mobs:Play()
  187. function legsonly()
  188. spawn(function()
  189. for i = 0, 10 do
  190. wait(0.001)
  191. if attacking then break end
  192. end
  193. if not attacking then
  194. legs = false
  195. end
  196. end)
  197. end
  198. function swait(t)
  199. if t == nil or t == 0 then
  200. game:service('RunService').Stepped:wait(0)
  201. return true
  202. else
  203. for i = 0, t do
  204. game:service('RunService').Stepped:wait(0)
  205. end
  206. return true
  207. end
  208. end
  209. function hurt(hit, dmg)
  210. if hit.Parent then
  211. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  212. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  213. if hum then
  214. if hum.Parent.Name ~= plr.Name then
  215. if dmg == "Kill" or hum.Health > 100000 then
  216. hit.Parent:BreakJoints()
  217. return true
  218. else
  219. if math.random(0, 100) == 50 then
  220. hum.Health = hum.Health - dmg*multiplier*2.5
  221. else
  222. hum.Health = hum.Health -dmg*multiplier
  223. end
  224. return true
  225. end
  226. end
  227. end
  228. end
  229. end
  230. function soundeffect(id, volume, speed, parent)
  231. spawn(function()
  232. local s = Instance.new("Sound")
  233. s.SoundId = id
  234. s.Volume = volume
  235. s.PlaybackSpeed = speed
  236. s.Parent = parent
  237. s:Play()
  238. repeat wait() until not s.Playing
  239. s:Destroy()
  240. end)
  241. end
  242. function gethum(obj)
  243. if obj.Parent then
  244. if obj.Parent:FindFirstChild("Humanoid") then
  245. if obj.Parent.Name ~= plr.Name then
  246. return obj.Parent:FindFirstChildOfClass("Humanoid")
  247. end
  248. end
  249. end
  250. end
  251. function smooth(obj)
  252. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  253. for i,v in pairs(sides) do
  254. obj[v.."Surface"] = "SmoothNoOutlines"
  255. end
  256. end
  257. function fade(obj, dest, grow)
  258. spawn(function()
  259. local oldcf = obj.CFrame
  260. for i = 0, 10 do
  261. if grow then
  262. obj.Size = obj.Size +Vector3.new(1,1,1)
  263. obj.CFrame = oldcf
  264. end
  265. obj.Transparency = obj.Transparency +0.1
  266. swait()
  267. end
  268. if dest then
  269. obj:Destroy()
  270. end
  271. end)
  272. end
  273. function replacejoint(name)
  274. local j = torso:FindFirstChild(name)
  275. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  276. if j then
  277. if true then
  278. local new = Instance.new("Weld")
  279. new.Part0 = j.Part0
  280. j.Part0 = nil
  281. new.Name = j.Name.." Replacement"
  282. new.Parent = j.Parent
  283. new.Part1 = j.Part1
  284. new.C0 = j.C0
  285. new.C1 = j.C1
  286. return new
  287. end
  288. end
  289. end
  290. function removejoint(name)
  291. local j = torso:FindFirstChild(name.." Replacement")
  292. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  293. if j then
  294. local p0 = j.Part0
  295. local c0 = j.C0
  296. local c1 = j.C1
  297. j:Destroy()
  298. local new = p0:FindFirstChild(name)
  299. local ac0 = new.C0
  300. local ac1 = new.C1
  301. new.Part0 = p0
  302. new.C0 = c0
  303. new.C1 = c1
  304. spawn(function()
  305. for i = 0, 1, 0.1 do
  306. new.C0 = new.C0:Lerp(ac0, 0.7)
  307. new.C1 = new.C1:lerp(ac1, 0.7)
  308. wait()
  309. end
  310. end)
  311. end
  312. end
  313. function fixalljoints()
  314. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  315. removejoint(v)
  316. end
  317. end
  318. function getnewjoints()
  319. local rs = replacejoint("Right Shoulder")
  320. local ls = replacejoint("Left Shoulder")
  321. local rh = replacejoint("Right Hip")
  322. local lh = replacejoint("Left Hip")
  323. local neck = replacejoint("Neck")
  324. local rj = replacejoint("RootJoint")
  325. return rs,ls,rh,lh,neck,rj
  326. end
  327. local keyamount = 0
  328. mouse.KeyDown:connect(function(key)
  329. if key == "w" or key == "a" or key == "s" or key == "d" then
  330. keyamount = keyamount + 1
  331. if animpose ~= "Falling" then
  332. animpose = "Walking"
  333. if keyamount > 3 then keyamount = 0 end
  334. end
  335. end
  336. end)
  337. mouse.KeyUp:connect(function(key)
  338. if key == "w" or key == "a" or key == "s" or key == "d" then
  339. keyamount = keyamount - 1
  340. if keyamount < 0 then keyamount = 0 end
  341. if keyamount == 0 then
  342. animpose = "Idle"
  343. end
  344. end
  345. end)
  346. item1 = Instance.new('Model')
  347. item1.Name = [[Great_ball]]
  348. item1.Parent = workspace
  349. item2 = Instance.new('Part')
  350. item2.Name = [[Part]]
  351. item2.BrickColor = BrickColor.new('Black')
  352. item2.Material = Enum.Material.Plastic
  353. item2.Reflectance = 0
  354. item2.Transparency = 0
  355. item2.Size = Vector3.new(187, 1, 57)
  356. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. item2.RotVelocity = Vector3.new(0, 0, 0)
  358. item2.Velocity = Vector3.new(0, 0, 0)
  359. item2.Anchored = true
  360. item2.CanCollide = true
  361. item2.Locked = true
  362. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  363. item2.Parent = workspace.Great_ball
  364. item3 = Instance.new('Part')
  365. item3.Name = [[Part]]
  366. item3.BrickColor = BrickColor.new('Black')
  367. item3.Material = Enum.Material.Plastic
  368. item3.Reflectance = 0
  369. item3.Transparency = 0
  370. item3.Size = Vector3.new(187, 47, 1)
  371. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  372. item3.RotVelocity = Vector3.new(0, 0, 0)
  373. item3.Velocity = Vector3.new(0, 0, 0)
  374. item3.Anchored = true
  375. item3.CanCollide = true
  376. item3.Locked = true
  377. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  378. item3.Parent = workspace.Great_ball
  379. item4 = Instance.new('Part')
  380. item4.Name = [[Part]]
  381. item4.BrickColor = BrickColor.new('Black')
  382. item4.Material = Enum.Material.Plastic
  383. item4.Reflectance = 0
  384. item4.Transparency = 0
  385. item4.Size = Vector3.new(55, 47, 1)
  386. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  387. item4.RotVelocity = Vector3.new(0, 0, 0)
  388. item4.Velocity = Vector3.new(0, 0, 0)
  389. item4.Anchored = true
  390. item4.CanCollide = true
  391. item4.Locked = true
  392. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  393. item4.Parent = workspace.Great_ball
  394. item5 = Instance.new('Part')
  395. item5.Name = [[Part]]
  396. item5.BrickColor = BrickColor.new('Black')
  397. item5.Material = Enum.Material.Plastic
  398. item5.Reflectance = 0
  399. item5.Transparency = 0
  400. item5.Size = Vector3.new(55, 47, 1)
  401. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  402. item5.RotVelocity = Vector3.new(0, 0, 0)
  403. item5.Velocity = Vector3.new(0, 0, 0)
  404. item5.Anchored = true
  405. item5.CanCollide = true
  406. item5.Locked = true
  407. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  408. item5.Parent = workspace.Great_ball
  409. item6 = Instance.new('Part')
  410. item6.Name = [[Part]]
  411. item6.BrickColor = BrickColor.new('Black')
  412. item6.Material = Enum.Material.Plastic
  413. item6.Reflectance = 0
  414. item6.Transparency = 0
  415. item6.Size = Vector3.new(187, 47, 1)
  416. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. item6.RotVelocity = Vector3.new(0, 0, 0)
  418. item6.Velocity = Vector3.new(0, 0, 0)
  419. item6.Anchored = true
  420. item6.CanCollide = true
  421. item6.Locked = true
  422. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  423. item6.Parent = workspace.Great_ball
  424. item7 = Instance.new('Part')
  425. item7.Name = [[Part]]
  426. item7.BrickColor = BrickColor.new('Black')
  427. item7.Material = Enum.Material.Plastic
  428. item7.Reflectance = 0
  429. item7.Transparency = 0
  430. item7.Size = Vector3.new(187, 1, 57)
  431. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  432. item7.RotVelocity = Vector3.new(0, 0, 0)
  433. item7.Velocity = Vector3.new(0, 0, 0)
  434. item7.Anchored = true
  435. item7.CanCollide = true
  436. item7.Locked = true
  437. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  438. item7.Parent = workspace.Great_ball
  439. item8 = Instance.new('Part')
  440. item8.Name = [[Part]]
  441. item8.BrickColor = BrickColor.new('Maroon')
  442. item8.Material = Enum.Material.Plastic
  443. item8.Reflectance = 0
  444. item8.Transparency = 0
  445. item8.Size = Vector3.new(1, 1, 57)
  446. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  447. item8.RotVelocity = Vector3.new(0, 0, 0)
  448. item8.Velocity = Vector3.new(0, 0, 0)
  449. item8.Anchored = true
  450. item8.CanCollide = true
  451. item8.Locked = true
  452. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  453. item8.Parent = workspace.Great_ball
  454. item9 = Instance.new('Part')
  455. item9.Name = [[Part]]
  456. item9.BrickColor = BrickColor.new('Maroon')
  457. item9.Material = Enum.Material.Plastic
  458. item9.Reflectance = 0
  459. item9.Transparency = 0
  460. item9.Size = Vector3.new(1, 1, 57)
  461. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. item9.RotVelocity = Vector3.new(0, 0, 0)
  463. item9.Velocity = Vector3.new(0, 0, 0)
  464. item9.Anchored = true
  465. item9.CanCollide = true
  466. item9.Locked = true
  467. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  468. item9.Parent = workspace.Great_ball
  469. item10 = Instance.new('Part')
  470. item10.Name = [[Part]]
  471. item10.BrickColor = BrickColor.new('Maroon')
  472. item10.Material = Enum.Material.Plastic
  473. item10.Reflectance = 0
  474. item10.Transparency = 0
  475. item10.Size = Vector3.new(1, 1, 57)
  476. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  477. item10.RotVelocity = Vector3.new(0, 0, 0)
  478. item10.Velocity = Vector3.new(0, 0, 0)
  479. item10.Anchored = true
  480. item10.CanCollide = true
  481. item10.Locked = true
  482. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  483. item10.Parent = workspace.Great_ball
  484. item11 = Instance.new('Part')
  485. item11.Name = [[Part]]
  486. item11.BrickColor = BrickColor.new('Maroon')
  487. item11.Material = Enum.Material.Plastic
  488. item11.Reflectance = 0
  489. item11.Transparency = 0
  490. item11.Size = Vector3.new(1, 1, 57)
  491. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  492. item11.RotVelocity = Vector3.new(0, 0, 0)
  493. item11.Velocity = Vector3.new(0, 0, 0)
  494. item11.Anchored = true
  495. item11.CanCollide = true
  496. item11.Locked = true
  497. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  498. item11.Parent = workspace.Great_ball
  499. item12 = Instance.new('Part')
  500. item12.Name = [[Part]]
  501. item12.BrickColor = BrickColor.new('Maroon')
  502. item12.Material = Enum.Material.Plastic
  503. item12.Reflectance = 0
  504. item12.Transparency = 0
  505. item12.Size = Vector3.new(1, 1, 57)
  506. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  507. item12.RotVelocity = Vector3.new(0, 0, 0)
  508. item12.Velocity = Vector3.new(0, 0, 0)
  509. item12.Anchored = true
  510. item12.CanCollide = true
  511. item12.Locked = true
  512. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  513. item12.Parent = workspace.Great_ball
  514. item13 = Instance.new('Part')
  515. item13.Name = [[Part]]
  516. item13.BrickColor = BrickColor.new('Maroon')
  517. item13.Material = Enum.Material.Plastic
  518. item13.Reflectance = 0
  519. item13.Transparency = 0
  520. item13.Size = Vector3.new(1, 1, 57)
  521. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  522. item13.RotVelocity = Vector3.new(0, 0, 0)
  523. item13.Velocity = Vector3.new(0, 0, 0)
  524. item13.Anchored = true
  525. item13.CanCollide = true
  526. item13.Locked = true
  527. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  528. item13.Parent = workspace.Great_ball
  529. item14 = Instance.new('Part')
  530. item14.Name = [[Part]]
  531. item14.BrickColor = BrickColor.new('Maroon')
  532. item14.Material = Enum.Material.Plastic
  533. item14.Reflectance = 0
  534. item14.Transparency = 0
  535. item14.Size = Vector3.new(1, 1, 57)
  536. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  537. item14.RotVelocity = Vector3.new(0, 0, 0)
  538. item14.Velocity = Vector3.new(0, 0, 0)
  539. item14.Anchored = true
  540. item14.CanCollide = true
  541. item14.Locked = true
  542. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  543. item14.Parent = workspace.Great_ball
  544. item15 = Instance.new('Part')
  545. item15.Name = [[Part]]
  546. item15.BrickColor = BrickColor.new('Maroon')
  547. item15.Material = Enum.Material.Plastic
  548. item15.Reflectance = 0
  549. item15.Transparency = 0
  550. item15.Size = Vector3.new(1, 1, 57)
  551. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. item15.RotVelocity = Vector3.new(0, 0, 0)
  553. item15.Velocity = Vector3.new(0, 0, 0)
  554. item15.Anchored = true
  555. item15.CanCollide = true
  556. item15.Locked = true
  557. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  558. item15.Parent = workspace.Great_ball
  559. item16 = Instance.new('Part')
  560. item16.Name = [[Part]]
  561. item16.BrickColor = BrickColor.new('Maroon')
  562. item16.Material = Enum.Material.Plastic
  563. item16.Reflectance = 0
  564. item16.Transparency = 0
  565. item16.Size = Vector3.new(1, 1, 57)
  566. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  567. item16.RotVelocity = Vector3.new(0, 0, 0)
  568. item16.Velocity = Vector3.new(0, 0, 0)
  569. item16.Anchored = true
  570. item16.CanCollide = true
  571. item16.Locked = true
  572. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  573. item16.Parent = workspace.Great_ball
  574. item17 = Instance.new('Part')
  575. item17.Name = [[Part]]
  576. item17.BrickColor = BrickColor.new('Maroon')
  577. item17.Material = Enum.Material.Plastic
  578. item17.Reflectance = 0
  579. item17.Transparency = 0
  580. item17.Size = Vector3.new(1, 1, 57)
  581. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. item17.RotVelocity = Vector3.new(0, 0, 0)
  583. item17.Velocity = Vector3.new(0, 0, 0)
  584. item17.Anchored = true
  585. item17.CanCollide = true
  586. item17.Locked = true
  587. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  588. item17.Parent = workspace.Great_ball
  589. item18 = Instance.new('Part')
  590. item18.Name = [[Part]]
  591. item18.BrickColor = BrickColor.new('Maroon')
  592. item18.Material = Enum.Material.Plastic
  593. item18.Reflectance = 0
  594. item18.Transparency = 0
  595. item18.Size = Vector3.new(1, 1, 57)
  596. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. item18.RotVelocity = Vector3.new(0, 0, 0)
  598. item18.Velocity = Vector3.new(0, 0, 0)
  599. item18.Anchored = true
  600. item18.CanCollide = true
  601. item18.Locked = true
  602. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  603. item18.Parent = workspace.Great_ball
  604. item19 = Instance.new('Part')
  605. item19.Name = [[Part]]
  606. item19.BrickColor = BrickColor.new('Maroon')
  607. item19.Material = Enum.Material.Plastic
  608. item19.Reflectance = 0
  609. item19.Transparency = 0
  610. item19.Size = Vector3.new(1, 1, 57)
  611. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  612. item19.RotVelocity = Vector3.new(0, 0, 0)
  613. item19.Velocity = Vector3.new(0, 0, 0)
  614. item19.Anchored = true
  615. item19.CanCollide = true
  616. item19.Locked = true
  617. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  618. item19.Parent = workspace.Great_ball
  619. item20 = Instance.new('Part')
  620. item20.Name = [[Part]]
  621. item20.BrickColor = BrickColor.new('Maroon')
  622. item20.Material = Enum.Material.Plastic
  623. item20.Reflectance = 0
  624. item20.Transparency = 0
  625. item20.Size = Vector3.new(1, 1, 57)
  626. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. item20.RotVelocity = Vector3.new(0, 0, 0)
  628. item20.Velocity = Vector3.new(0, 0, 0)
  629. item20.Anchored = true
  630. item20.CanCollide = true
  631. item20.Locked = true
  632. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  633. item20.Parent = workspace.Great_ball
  634. item21 = Instance.new('Part')
  635. item21.Name = [[Part]]
  636. item21.BrickColor = BrickColor.new('Maroon')
  637. item21.Material = Enum.Material.Plastic
  638. item21.Reflectance = 0
  639. item21.Transparency = 0
  640. item21.Size = Vector3.new(1, 1, 57)
  641. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  642. item21.RotVelocity = Vector3.new(0, 0, 0)
  643. item21.Velocity = Vector3.new(0, 0, 0)
  644. item21.Anchored = true
  645. item21.CanCollide = true
  646. item21.Locked = true
  647. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  648. item21.Parent = workspace.Great_ball
  649. item22 = Instance.new('Part')
  650. item22.Name = [[Part]]
  651. item22.BrickColor = BrickColor.new('Maroon')
  652. item22.Material = Enum.Material.Plastic
  653. item22.Reflectance = 0
  654. item22.Transparency = 0
  655. item22.Size = Vector3.new(1, 1, 57)
  656. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. item22.RotVelocity = Vector3.new(0, 0, 0)
  658. item22.Velocity = Vector3.new(0, 0, 0)
  659. item22.Anchored = true
  660. item22.CanCollide = true
  661. item22.Locked = true
  662. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  663. item22.Parent = workspace.Great_ball
  664. item23 = Instance.new('Part')
  665. item23.Name = [[Part]]
  666. item23.BrickColor = BrickColor.new('Maroon')
  667. item23.Material = Enum.Material.Plastic
  668. item23.Reflectance = 0
  669. item23.Transparency = 0
  670. item23.Size = Vector3.new(1, 1, 57)
  671. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  672. item23.RotVelocity = Vector3.new(0, 0, 0)
  673. item23.Velocity = Vector3.new(0, 0, 0)
  674. item23.Anchored = true
  675. item23.CanCollide = true
  676. item23.Locked = true
  677. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  678. item23.Parent = workspace.Great_ball
  679. item24 = Instance.new('Part')
  680. item24.Name = [[Part]]
  681. item24.BrickColor = BrickColor.new('Maroon')
  682. item24.Material = Enum.Material.Plastic
  683. item24.Reflectance = 0
  684. item24.Transparency = 0
  685. item24.Size = Vector3.new(1, 1, 57)
  686. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. item24.RotVelocity = Vector3.new(0, 0, 0)
  688. item24.Velocity = Vector3.new(0, 0, 0)
  689. item24.Anchored = true
  690. item24.CanCollide = true
  691. item24.Locked = true
  692. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  693. item24.Parent = workspace.Great_ball
  694. item25 = Instance.new('Part')
  695. item25.Name = [[Part]]
  696. item25.BrickColor = BrickColor.new('Maroon')
  697. item25.Material = Enum.Material.Plastic
  698. item25.Reflectance = 0
  699. item25.Transparency = 0
  700. item25.Size = Vector3.new(1, 1, 57)
  701. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  702. item25.RotVelocity = Vector3.new(0, 0, 0)
  703. item25.Velocity = Vector3.new(0, 0, 0)
  704. item25.Anchored = true
  705. item25.CanCollide = true
  706. item25.Locked = true
  707. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  708. item25.Parent = workspace.Great_ball
  709. item26 = Instance.new('Part')
  710. item26.Name = [[Part]]
  711. item26.BrickColor = BrickColor.new('Deep orange')
  712. item26.Material = Enum.Material.Plastic
  713. item26.Reflectance = 0
  714. item26.Transparency = 0
  715. item26.Size = Vector3.new(29, 1, 57)
  716. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  717. item26.RotVelocity = Vector3.new(0, 0, 0)
  718. item26.Velocity = Vector3.new(0, 0, 0)
  719. item26.Anchored = true
  720. item26.CanCollide = true
  721. item26.Locked = true
  722. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  723. item26.Parent = workspace.Great_ball
  724. item27 = Instance.new('Part')
  725. item27.Name = [[Spawn]]
  726. item27.BrickColor = BrickColor.new('Black')
  727. item27.Material = Enum.Material.Slate
  728. item27.Reflectance = 0
  729. item27.Transparency = 0.5
  730. item27.Size = Vector3.new(1, 1, 1)
  731. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. item27.RotVelocity = Vector3.new(0, 0, 0)
  733. item27.Velocity = Vector3.new(0, 0, 0)
  734. item27.Anchored = true
  735. item27.CanCollide = false
  736. item27.Locked = true
  737. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  738. item27.Parent = workspace.Great_ball
  739. item28 = Instance.new('Model')
  740. item28.Name = [[Love_ball]]
  741. item28.Parent = workspace
  742. item29 = Instance.new('Part')
  743. item29.Name = [[Part]]
  744. item29.BrickColor = BrickColor.new('Pastel orange')
  745. item29.Material = Enum.Material.Plastic
  746. item29.Reflectance = 0
  747. item29.Transparency = 0
  748. item29.Size = Vector3.new(187, 1, 57)
  749. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. item29.RotVelocity = Vector3.new(0, 0, 0)
  751. item29.Velocity = Vector3.new(0, 0, 0)
  752. item29.Anchored = true
  753. item29.CanCollide = true
  754. item29.Locked = true
  755. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  756. item29.Parent = workspace.Love_ball
  757. item30 = Instance.new('Part')
  758. item30.Name = [[Part]]
  759. item30.BrickColor = BrickColor.new('Pastel orange')
  760. item30.Material = Enum.Material.Plastic
  761. item30.Reflectance = 0
  762. item30.Transparency = 0
  763. item30.Size = Vector3.new(55, 47, 1)
  764. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  765. item30.RotVelocity = Vector3.new(0, 0, 0)
  766. item30.Velocity = Vector3.new(0, 0, 0)
  767. item30.Anchored = true
  768. item30.CanCollide = true
  769. item30.Locked = true
  770. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  771. item30.Parent = workspace.Love_ball
  772. item31 = Instance.new('Part')
  773. item31.Name = [[Part]]
  774. item31.BrickColor = BrickColor.new('Pastel orange')
  775. item31.Material = Enum.Material.Plastic
  776. item31.Reflectance = 0
  777. item31.Transparency = 0
  778. item31.Size = Vector3.new(55, 47, 1)
  779. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  780. item31.RotVelocity = Vector3.new(0, 0, 0)
  781. item31.Velocity = Vector3.new(0, 0, 0)
  782. item31.Anchored = true
  783. item31.CanCollide = true
  784. item31.Locked = true
  785. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  786. item31.Parent = workspace.Love_ball
  787. item32 = Instance.new('Part')
  788. item32.Name = [[Part]]
  789. item32.BrickColor = BrickColor.new('Pastel orange')
  790. item32.Material = Enum.Material.Plastic
  791. item32.Reflectance = 0
  792. item32.Transparency = 0
  793. item32.Size = Vector3.new(187, 1, 57)
  794. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  795. item32.RotVelocity = Vector3.new(0, 0, 0)
  796. item32.Velocity = Vector3.new(0, 0, 0)
  797. item32.Anchored = true
  798. item32.CanCollide = true
  799. item32.Locked = true
  800. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  801. item32.Parent = workspace.Love_ball
  802. item33 = Instance.new('Part')
  803. item33.Name = [[Part]]
  804. item33.BrickColor = BrickColor.new('Pastel orange')
  805. item33.Material = Enum.Material.Plastic
  806. item33.Reflectance = 0
  807. item33.Transparency = 0
  808. item33.Size = Vector3.new(187, 47, 1)
  809. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. item33.RotVelocity = Vector3.new(0, 0, 0)
  811. item33.Velocity = Vector3.new(0, 0, 0)
  812. item33.Anchored = true
  813. item33.CanCollide = true
  814. item33.Locked = true
  815. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  816. item33.Parent = workspace.Love_ball
  817. item34 = Instance.new('Part')
  818. item34.Name = [[Part]]
  819. item34.BrickColor = BrickColor.new('Pastel orange')
  820. item34.Material = Enum.Material.Plastic
  821. item34.Reflectance = 0
  822. item34.Transparency = 0
  823. item34.Size = Vector3.new(187, 47, 1)
  824. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  825. item34.RotVelocity = Vector3.new(0, 0, 0)
  826. item34.Velocity = Vector3.new(0, 0, 0)
  827. item34.Anchored = true
  828. item34.CanCollide = true
  829. item34.Locked = true
  830. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  831. item34.Parent = workspace.Love_ball
  832. item35 = Instance.new('Part')
  833. item35.Name = [[Part]]
  834. item35.BrickColor = BrickColor.new('Maroon')
  835. item35.Material = Enum.Material.Plastic
  836. item35.Reflectance = 0
  837. item35.Transparency = 0
  838. item35.Size = Vector3.new(1, 1, 57)
  839. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. item35.RotVelocity = Vector3.new(0, 0, 0)
  841. item35.Velocity = Vector3.new(0, 0, 0)
  842. item35.Anchored = true
  843. item35.CanCollide = true
  844. item35.Locked = true
  845. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  846. item35.Parent = workspace.Love_ball
  847. item36 = Instance.new('Part')
  848. item36.Name = [[Part]]
  849. item36.BrickColor = BrickColor.new('Maroon')
  850. item36.Material = Enum.Material.Plastic
  851. item36.Reflectance = 0
  852. item36.Transparency = 0
  853. item36.Size = Vector3.new(1, 1, 57)
  854. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  855. item36.RotVelocity = Vector3.new(0, 0, 0)
  856. item36.Velocity = Vector3.new(0, 0, 0)
  857. item36.Anchored = true
  858. item36.CanCollide = true
  859. item36.Locked = true
  860. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  861. item36.Parent = workspace.Love_ball
  862. item37 = Instance.new('Part')
  863. item37.Name = [[Part]]
  864. item37.BrickColor = BrickColor.new('Maroon')
  865. item37.Material = Enum.Material.Plastic
  866. item37.Reflectance = 0
  867. item37.Transparency = 0
  868. item37.Size = Vector3.new(1, 1, 57)
  869. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  870. item37.RotVelocity = Vector3.new(0, 0, 0)
  871. item37.Velocity = Vector3.new(0, 0, 0)
  872. item37.Anchored = true
  873. item37.CanCollide = true
  874. item37.Locked = true
  875. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  876. item37.Parent = workspace.Love_ball
  877. item38 = Instance.new('Part')
  878. item38.Name = [[Part]]
  879. item38.BrickColor = BrickColor.new('Maroon')
  880. item38.Material = Enum.Material.Plastic
  881. item38.Reflectance = 0
  882. item38.Transparency = 0
  883. item38.Size = Vector3.new(1, 1, 57)
  884. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  885. item38.RotVelocity = Vector3.new(0, 0, 0)
  886. item38.Velocity = Vector3.new(0, 0, 0)
  887. item38.Anchored = true
  888. item38.CanCollide = true
  889. item38.Locked = true
  890. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  891. item38.Parent = workspace.Love_ball
  892. item39 = Instance.new('Part')
  893. item39.Name = [[Part]]
  894. item39.BrickColor = BrickColor.new('Maroon')
  895. item39.Material = Enum.Material.Plastic
  896. item39.Reflectance = 0
  897. item39.Transparency = 0
  898. item39.Size = Vector3.new(1, 1, 57)
  899. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  900. item39.RotVelocity = Vector3.new(0, 0, 0)
  901. item39.Velocity = Vector3.new(0, 0, 0)
  902. item39.Anchored = true
  903. item39.CanCollide = true
  904. item39.Locked = true
  905. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  906. item39.Parent = workspace.Love_ball
  907. item40 = Instance.new('Part')
  908. item40.Name = [[Part]]
  909. item40.BrickColor = BrickColor.new('Maroon')
  910. item40.Material = Enum.Material.Plastic
  911. item40.Reflectance = 0
  912. item40.Transparency = 0
  913. item40.Size = Vector3.new(1, 1, 57)
  914. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  915. item40.RotVelocity = Vector3.new(0, 0, 0)
  916. item40.Velocity = Vector3.new(0, 0, 0)
  917. item40.Anchored = true
  918. item40.CanCollide = true
  919. item40.Locked = true
  920. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  921. item40.Parent = workspace.Love_ball
  922. item41 = Instance.new('Part')
  923. item41.Name = [[Part]]
  924. item41.BrickColor = BrickColor.new('Maroon')
  925. item41.Material = Enum.Material.Plastic
  926. item41.Reflectance = 0
  927. item41.Transparency = 0
  928. item41.Size = Vector3.new(1, 1, 57)
  929. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  930. item41.RotVelocity = Vector3.new(0, 0, 0)
  931. item41.Velocity = Vector3.new(0, 0, 0)
  932. item41.Anchored = true
  933. item41.CanCollide = true
  934. item41.Locked = true
  935. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  936. item41.Parent = workspace.Love_ball
  937. item42 = Instance.new('Part')
  938. item42.Name = [[Part]]
  939. item42.BrickColor = BrickColor.new('Maroon')
  940. item42.Material = Enum.Material.Plastic
  941. item42.Reflectance = 0
  942. item42.Transparency = 0
  943. item42.Size = Vector3.new(1, 1, 57)
  944. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  945. item42.RotVelocity = Vector3.new(0, 0, 0)
  946. item42.Velocity = Vector3.new(0, 0, 0)
  947. item42.Anchored = true
  948. item42.CanCollide = true
  949. item42.Locked = true
  950. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  951. item42.Parent = workspace.Love_ball
  952. item43 = Instance.new('Part')
  953. item43.Name = [[Part]]
  954. item43.BrickColor = BrickColor.new('Maroon')
  955. item43.Material = Enum.Material.Plastic
  956. item43.Reflectance = 0
  957. item43.Transparency = 0
  958. item43.Size = Vector3.new(1, 1, 57)
  959. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  960. item43.RotVelocity = Vector3.new(0, 0, 0)
  961. item43.Velocity = Vector3.new(0, 0, 0)
  962. item43.Anchored = true
  963. item43.CanCollide = true
  964. item43.Locked = true
  965. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  966. item43.Parent = workspace.Love_ball
  967. item44 = Instance.new('Part')
  968. item44.Name = [[Part]]
  969. item44.BrickColor = BrickColor.new('Maroon')
  970. item44.Material = Enum.Material.Plastic
  971. item44.Reflectance = 0
  972. item44.Transparency = 0
  973. item44.Size = Vector3.new(1, 1, 57)
  974. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  975. item44.RotVelocity = Vector3.new(0, 0, 0)
  976. item44.Velocity = Vector3.new(0, 0, 0)
  977. item44.Anchored = true
  978. item44.CanCollide = true
  979. item44.Locked = true
  980. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  981. item44.Parent = workspace.Love_ball
  982. item45 = Instance.new('Part')
  983. item45.Name = [[Part]]
  984. item45.BrickColor = BrickColor.new('Maroon')
  985. item45.Material = Enum.Material.Plastic
  986. item45.Reflectance = 0
  987. item45.Transparency = 0
  988. item45.Size = Vector3.new(1, 1, 57)
  989. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  990. item45.RotVelocity = Vector3.new(0, 0, 0)
  991. item45.Velocity = Vector3.new(0, 0, 0)
  992. item45.Anchored = true
  993. item45.CanCollide = true
  994. item45.Locked = true
  995. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  996. item45.Parent = workspace.Love_ball
  997. item46 = Instance.new('Part')
  998. item46.Name = [[Part]]
  999. item46.BrickColor = BrickColor.new('Maroon')
  1000. item46.Material = Enum.Material.Plastic
  1001. item46.Reflectance = 0
  1002. item46.Transparency = 0
  1003. item46.Size = Vector3.new(1, 1, 57)
  1004. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1005. item46.RotVelocity = Vector3.new(0, 0, 0)
  1006. item46.Velocity = Vector3.new(0, 0, 0)
  1007. item46.Anchored = true
  1008. item46.CanCollide = true
  1009. item46.Locked = true
  1010. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  1011. item46.Parent = workspace.Love_ball
  1012. item47 = Instance.new('Part')
  1013. item47.Name = [[Part]]
  1014. item47.BrickColor = BrickColor.new('Maroon')
  1015. item47.Material = Enum.Material.Plastic
  1016. item47.Reflectance = 0
  1017. item47.Transparency = 0
  1018. item47.Size = Vector3.new(1, 1, 57)
  1019. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1020. item47.RotVelocity = Vector3.new(0, 0, 0)
  1021. item47.Velocity = Vector3.new(0, 0, 0)
  1022. item47.Anchored = true
  1023. item47.CanCollide = true
  1024. item47.Locked = true
  1025. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  1026. item47.Parent = workspace.Love_ball
  1027. item48 = Instance.new('Part')
  1028. item48.Name = [[Part]]
  1029. item48.BrickColor = BrickColor.new('Maroon')
  1030. item48.Material = Enum.Material.Plastic
  1031. item48.Reflectance = 0
  1032. item48.Transparency = 0
  1033. item48.Size = Vector3.new(1, 1, 57)
  1034. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1035. item48.RotVelocity = Vector3.new(0, 0, 0)
  1036. item48.Velocity = Vector3.new(0, 0, 0)
  1037. item48.Anchored = true
  1038. item48.CanCollide = true
  1039. item48.Locked = true
  1040. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  1041. item48.Parent = workspace.Love_ball
  1042. item49 = Instance.new('Part')
  1043. item49.Name = [[Part]]
  1044. item49.BrickColor = BrickColor.new('Maroon')
  1045. item49.Material = Enum.Material.Plastic
  1046. item49.Reflectance = 0
  1047. item49.Transparency = 0
  1048. item49.Size = Vector3.new(1, 1, 57)
  1049. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1050. item49.RotVelocity = Vector3.new(0, 0, 0)
  1051. item49.Velocity = Vector3.new(0, 0, 0)
  1052. item49.Anchored = true
  1053. item49.CanCollide = true
  1054. item49.Locked = true
  1055. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  1056. item49.Parent = workspace.Love_ball
  1057. item50 = Instance.new('Part')
  1058. item50.Name = [[Part]]
  1059. item50.BrickColor = BrickColor.new('Maroon')
  1060. item50.Material = Enum.Material.Plastic
  1061. item50.Reflectance = 0
  1062. item50.Transparency = 0
  1063. item50.Size = Vector3.new(1, 1, 57)
  1064. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1065. item50.RotVelocity = Vector3.new(0, 0, 0)
  1066. item50.Velocity = Vector3.new(0, 0, 0)
  1067. item50.Anchored = true
  1068. item50.CanCollide = true
  1069. item50.Locked = true
  1070. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1071. item50.Parent = workspace.Love_ball
  1072. item51 = Instance.new('Part')
  1073. item51.Name = [[Part]]
  1074. item51.BrickColor = BrickColor.new('Maroon')
  1075. item51.Material = Enum.Material.Plastic
  1076. item51.Reflectance = 0
  1077. item51.Transparency = 0
  1078. item51.Size = Vector3.new(1, 1, 57)
  1079. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1080. item51.RotVelocity = Vector3.new(0, 0, 0)
  1081. item51.Velocity = Vector3.new(0, 0, 0)
  1082. item51.Anchored = true
  1083. item51.CanCollide = true
  1084. item51.Locked = true
  1085. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1086. item51.Parent = workspace.Love_ball
  1087. item52 = Instance.new('Part')
  1088. item52.Name = [[Part]]
  1089. item52.BrickColor = BrickColor.new('Maroon')
  1090. item52.Material = Enum.Material.Plastic
  1091. item52.Reflectance = 0
  1092. item52.Transparency = 0
  1093. item52.Size = Vector3.new(1, 1, 57)
  1094. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1095. item52.RotVelocity = Vector3.new(0, 0, 0)
  1096. item52.Velocity = Vector3.new(0, 0, 0)
  1097. item52.Anchored = true
  1098. item52.CanCollide = true
  1099. item52.Locked = true
  1100. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1101. item52.Parent = workspace.Love_ball
  1102. item53 = Instance.new('Part')
  1103. item53.Name = [[Part]]
  1104. item53.BrickColor = BrickColor.new('Deep orange')
  1105. item53.Material = Enum.Material.Plastic
  1106. item53.Reflectance = 0
  1107. item53.Transparency = 0
  1108. item53.Size = Vector3.new(29, 1, 57)
  1109. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1110. item53.RotVelocity = Vector3.new(0, 0, 0)
  1111. item53.Velocity = Vector3.new(0, 0, 0)
  1112. item53.Anchored = true
  1113. item53.CanCollide = true
  1114. item53.Locked = true
  1115. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1116. item53.Parent = workspace.Love_ball
  1117. item54 = Instance.new('Part')
  1118. item54.Name = [[Spawn]]
  1119. item54.BrickColor = BrickColor.new('Black')
  1120. item54.Material = Enum.Material.Slate
  1121. item54.Reflectance = 0
  1122. item54.Transparency = 0.5
  1123. item54.Size = Vector3.new(1, 1, 1)
  1124. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1125. item54.RotVelocity = Vector3.new(0, 0, 0)
  1126. item54.Velocity = Vector3.new(0, 0, 0)
  1127. item54.Anchored = true
  1128. item54.CanCollide = false
  1129. item54.Locked = true
  1130. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1131. item54.Parent = workspace.Love_ball
  1132. item55 = Instance.new('Model')
  1133. item55.Name = [[Master_ball]]
  1134. item55.Parent = workspace
  1135. item56 = Instance.new('Part')
  1136. item56.Name = [[Part]]
  1137. item56.BrickColor = BrickColor.new('Magenta')
  1138. item56.Material = Enum.Material.Slate
  1139. item56.Reflectance = 0
  1140. item56.Transparency = 0
  1141. item56.Size = Vector3.new(55, 47, 1)
  1142. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1143. item56.RotVelocity = Vector3.new(0, 0, 0)
  1144. item56.Velocity = Vector3.new(0, 0, 0)
  1145. item56.Anchored = true
  1146. item56.CanCollide = true
  1147. item56.Locked = true
  1148. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1149. item56.Parent = workspace.Master_ball
  1150. item57 = Instance.new('Part')
  1151. item57.Name = [[Part]]
  1152. item57.BrickColor = BrickColor.new('Magenta')
  1153. item57.Material = Enum.Material.Slate
  1154. item57.Reflectance = 0
  1155. item57.Transparency = 0
  1156. item57.Size = Vector3.new(60, 1, 57)
  1157. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1158. item57.RotVelocity = Vector3.new(0, 0, 0)
  1159. item57.Velocity = Vector3.new(0, 0, 0)
  1160. item57.Anchored = true
  1161. item57.CanCollide = true
  1162. item57.Locked = true
  1163. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1164. item57.Parent = workspace.Master_ball
  1165. item58 = Instance.new('Part')
  1166. item58.Name = [[Part]]
  1167. item58.BrickColor = BrickColor.new('Magenta')
  1168. item58.Material = Enum.Material.Slate
  1169. item58.Reflectance = 0
  1170. item58.Transparency = 0
  1171. item58.Size = Vector3.new(60, 47, 1)
  1172. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1173. item58.RotVelocity = Vector3.new(0, 0, 0)
  1174. item58.Velocity = Vector3.new(0, 0, 0)
  1175. item58.Anchored = true
  1176. item58.CanCollide = true
  1177. item58.Locked = true
  1178. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1179. item58.Parent = workspace.Master_ball
  1180. item59 = Instance.new('Part')
  1181. item59.Name = [[Part]]
  1182. item59.BrickColor = BrickColor.new('Magenta')
  1183. item59.Material = Enum.Material.Slate
  1184. item59.Reflectance = 0
  1185. item59.Transparency = 0
  1186. item59.Size = Vector3.new(55, 47, 1)
  1187. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1188. item59.RotVelocity = Vector3.new(0, 0, 0)
  1189. item59.Velocity = Vector3.new(0, 0, 0)
  1190. item59.Anchored = true
  1191. item59.CanCollide = true
  1192. item59.Locked = true
  1193. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1194. item59.Parent = workspace.Master_ball
  1195. item60 = Instance.new('Part')
  1196. item60.Name = [[Part]]
  1197. item60.BrickColor = BrickColor.new('Magenta')
  1198. item60.Material = Enum.Material.Slate
  1199. item60.Reflectance = 0
  1200. item60.Transparency = 0
  1201. item60.Size = Vector3.new(60, 47, 1)
  1202. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1203. item60.RotVelocity = Vector3.new(0, 0, 0)
  1204. item60.Velocity = Vector3.new(0, 0, 0)
  1205. item60.Anchored = true
  1206. item60.CanCollide = true
  1207. item60.Locked = true
  1208. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1209. item60.Parent = workspace.Master_ball
  1210. item61 = Instance.new('Part')
  1211. item61.Name = [[Part]]
  1212. item61.BrickColor = BrickColor.new('Magenta')
  1213. item61.Material = Enum.Material.Slate
  1214. item61.Reflectance = 0
  1215. item61.Transparency = 0
  1216. item61.Size = Vector3.new(60, 1, 57)
  1217. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1218. item61.RotVelocity = Vector3.new(0, 0, 0)
  1219. item61.Velocity = Vector3.new(0, 0, 0)
  1220. item61.Anchored = true
  1221. item61.CanCollide = true
  1222. item61.Locked = true
  1223. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1224. item61.Parent = workspace.Master_ball
  1225. item62 = Instance.new('Part')
  1226. item62.Name = [[Spawn]]
  1227. item62.BrickColor = BrickColor.new('Black')
  1228. item62.Material = Enum.Material.Slate
  1229. item62.Reflectance = 0
  1230. item62.Transparency = 0.5
  1231. item62.Size = Vector3.new(1, 1, 1)
  1232. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1233. item62.RotVelocity = Vector3.new(0, 0, 0)
  1234. item62.Velocity = Vector3.new(0, 0, 0)
  1235. item62.Anchored = true
  1236. item62.CanCollide = false
  1237. item62.Locked = true
  1238. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1239. item62.Parent = workspace.Master_ball
  1240. item63 = Instance.new('Model')
  1241. item63.Name = [[Timer_ball]]
  1242. item63.Parent = workspace
  1243. item64 = Instance.new('Part')
  1244. item64.Name = [[Part]]
  1245. item64.BrickColor = BrickColor.new('Ghost grey')
  1246. item64.Material = Enum.Material.Plastic
  1247. item64.Reflectance = 0
  1248. item64.Transparency = 0
  1249. item64.Size = Vector3.new(187, 47, 1)
  1250. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1251. item64.RotVelocity = Vector3.new(0, 0, 0)
  1252. item64.Velocity = Vector3.new(0, 0, 0)
  1253. item64.Anchored = true
  1254. item64.CanCollide = true
  1255. item64.Locked = true
  1256. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1257. item64.Parent = workspace.Timer_ball
  1258. item65 = Instance.new('Part')
  1259. item65.Name = [[Part]]
  1260. item65.BrickColor = BrickColor.new('Ghost grey')
  1261. item65.Material = Enum.Material.Plastic
  1262. item65.Reflectance = 0
  1263. item65.Transparency = 0
  1264. item65.Size = Vector3.new(187, 1, 57)
  1265. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1266. item65.RotVelocity = Vector3.new(0, 0, 0)
  1267. item65.Velocity = Vector3.new(0, 0, 0)
  1268. item65.Anchored = true
  1269. item65.CanCollide = true
  1270. item65.Locked = true
  1271. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1272. item65.Parent = workspace.Timer_ball
  1273. item66 = Instance.new('Part')
  1274. item66.Name = [[Part]]
  1275. item66.BrickColor = BrickColor.new('Ghost grey')
  1276. item66.Material = Enum.Material.Plastic
  1277. item66.Reflectance = 0
  1278. item66.Transparency = 0
  1279. item66.Size = Vector3.new(187, 1, 57)
  1280. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1281. item66.RotVelocity = Vector3.new(0, 0, 0)
  1282. item66.Velocity = Vector3.new(0, 0, 0)
  1283. item66.Anchored = true
  1284. item66.CanCollide = true
  1285. item66.Locked = true
  1286. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1287. item66.Parent = workspace.Timer_ball
  1288. item67 = Instance.new('Part')
  1289. item67.Name = [[Part]]
  1290. item67.BrickColor = BrickColor.new('Ghost grey')
  1291. item67.Material = Enum.Material.Plastic
  1292. item67.Reflectance = 0
  1293. item67.Transparency = 0
  1294. item67.Size = Vector3.new(187, 47, 1)
  1295. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1296. item67.RotVelocity = Vector3.new(0, 0, 0)
  1297. item67.Velocity = Vector3.new(0, 0, 0)
  1298. item67.Anchored = true
  1299. item67.CanCollide = true
  1300. item67.Locked = true
  1301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1302. item67.Parent = workspace.Timer_ball
  1303. item68 = Instance.new('Part')
  1304. item68.Name = [[Part]]
  1305. item68.BrickColor = BrickColor.new('Ghost grey')
  1306. item68.Material = Enum.Material.Plastic
  1307. item68.Reflectance = 0
  1308. item68.Transparency = 0
  1309. item68.Size = Vector3.new(55, 47, 1)
  1310. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1311. item68.RotVelocity = Vector3.new(0, 0, 0)
  1312. item68.Velocity = Vector3.new(0, 0, 0)
  1313. item68.Anchored = true
  1314. item68.CanCollide = true
  1315. item68.Locked = true
  1316. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1317. item68.Parent = workspace.Timer_ball
  1318. item69 = Instance.new('Part')
  1319. item69.Name = [[Part]]
  1320. item69.BrickColor = BrickColor.new('Ghost grey')
  1321. item69.Material = Enum.Material.Plastic
  1322. item69.Reflectance = 0
  1323. item69.Transparency = 0
  1324. item69.Size = Vector3.new(55, 47, 1)
  1325. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1326. item69.RotVelocity = Vector3.new(0, 0, 0)
  1327. item69.Velocity = Vector3.new(0, 0, 0)
  1328. item69.Anchored = true
  1329. item69.CanCollide = true
  1330. item69.Locked = true
  1331. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1332. item69.Parent = workspace.Timer_ball
  1333. item70 = Instance.new('Part')
  1334. item70.Name = [[Part]]
  1335. item70.BrickColor = BrickColor.new('Maroon')
  1336. item70.Material = Enum.Material.Plastic
  1337. item70.Reflectance = 0
  1338. item70.Transparency = 0
  1339. item70.Size = Vector3.new(1, 1, 57)
  1340. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341. item70.RotVelocity = Vector3.new(0, 0, 0)
  1342. item70.Velocity = Vector3.new(0, 0, 0)
  1343. item70.Anchored = true
  1344. item70.CanCollide = true
  1345. item70.Locked = true
  1346. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1347. item70.Parent = workspace.Timer_ball
  1348. item71 = Instance.new('Part')
  1349. item71.Name = [[Part]]
  1350. item71.BrickColor = BrickColor.new('Maroon')
  1351. item71.Material = Enum.Material.Plastic
  1352. item71.Reflectance = 0
  1353. item71.Transparency = 0
  1354. item71.Size = Vector3.new(1, 1, 57)
  1355. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1356. item71.RotVelocity = Vector3.new(0, 0, 0)
  1357. item71.Velocity = Vector3.new(0, 0, 0)
  1358. item71.Anchored = true
  1359. item71.CanCollide = true
  1360. item71.Locked = true
  1361. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1362. item71.Parent = workspace.Timer_ball
  1363. item72 = Instance.new('Part')
  1364. item72.Name = [[Part]]
  1365. item72.BrickColor = BrickColor.new('Maroon')
  1366. item72.Material = Enum.Material.Plastic
  1367. item72.Reflectance = 0
  1368. item72.Transparency = 0
  1369. item72.Size = Vector3.new(1, 1, 57)
  1370. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1371. item72.RotVelocity = Vector3.new(0, 0, 0)
  1372. item72.Velocity = Vector3.new(0, 0, 0)
  1373. item72.Anchored = true
  1374. item72.CanCollide = true
  1375. item72.Locked = true
  1376. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1377. item72.Parent = workspace.Timer_ball
  1378. item73 = Instance.new('Part')
  1379. item73.Name = [[Part]]
  1380. item73.BrickColor = BrickColor.new('Maroon')
  1381. item73.Material = Enum.Material.Plastic
  1382. item73.Reflectance = 0
  1383. item73.Transparency = 0
  1384. item73.Size = Vector3.new(1, 1, 57)
  1385. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1386. item73.RotVelocity = Vector3.new(0, 0, 0)
  1387. item73.Velocity = Vector3.new(0, 0, 0)
  1388. item73.Anchored = true
  1389. item73.CanCollide = true
  1390. item73.Locked = true
  1391. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1392. item73.Parent = workspace.Timer_ball
  1393. item74 = Instance.new('Part')
  1394. item74.Name = [[Part]]
  1395. item74.BrickColor = BrickColor.new('Maroon')
  1396. item74.Material = Enum.Material.Plastic
  1397. item74.Reflectance = 0
  1398. item74.Transparency = 0
  1399. item74.Size = Vector3.new(1, 1, 57)
  1400. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1401. item74.RotVelocity = Vector3.new(0, 0, 0)
  1402. item74.Velocity = Vector3.new(0, 0, 0)
  1403. item74.Anchored = true
  1404. item74.CanCollide = true
  1405. item74.Locked = true
  1406. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1407. item74.Parent = workspace.Timer_ball
  1408. item75 = Instance.new('Part')
  1409. item75.Name = [[Part]]
  1410. item75.BrickColor = BrickColor.new('Maroon')
  1411. item75.Material = Enum.Material.Plastic
  1412. item75.Reflectance = 0
  1413. item75.Transparency = 0
  1414. item75.Size = Vector3.new(1, 1, 57)
  1415. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1416. item75.RotVelocity = Vector3.new(0, 0, 0)
  1417. item75.Velocity = Vector3.new(0, 0, 0)
  1418. item75.Anchored = true
  1419. item75.CanCollide = true
  1420. item75.Locked = true
  1421. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1422. item75.Parent = workspace.Timer_ball
  1423. item76 = Instance.new('Part')
  1424. item76.Name = [[Part]]
  1425. item76.BrickColor = BrickColor.new('Maroon')
  1426. item76.Material = Enum.Material.Plastic
  1427. item76.Reflectance = 0
  1428. item76.Transparency = 0
  1429. item76.Size = Vector3.new(1, 1, 57)
  1430. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1431. item76.RotVelocity = Vector3.new(0, 0, 0)
  1432. item76.Velocity = Vector3.new(0, 0, 0)
  1433. item76.Anchored = true
  1434. item76.CanCollide = true
  1435. item76.Locked = true
  1436. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1437. item76.Parent = workspace.Timer_ball
  1438. item77 = Instance.new('Part')
  1439. item77.Name = [[Part]]
  1440. item77.BrickColor = BrickColor.new('Deep orange')
  1441. item77.Material = Enum.Material.Plastic
  1442. item77.Reflectance = 0
  1443. item77.Transparency = 0
  1444. item77.Size = Vector3.new(29, 1, 57)
  1445. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1446. item77.RotVelocity = Vector3.new(0, 0, 0)
  1447. item77.Velocity = Vector3.new(0, 0, 0)
  1448. item77.Anchored = true
  1449. item77.CanCollide = true
  1450. item77.Locked = true
  1451. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1452. item77.Parent = workspace.Timer_ball
  1453. item78 = Instance.new('Part')
  1454. item78.Name = [[Part]]
  1455. item78.BrickColor = BrickColor.new('Maroon')
  1456. item78.Material = Enum.Material.Plastic
  1457. item78.Reflectance = 0
  1458. item78.Transparency = 0
  1459. item78.Size = Vector3.new(1, 1, 57)
  1460. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1461. item78.RotVelocity = Vector3.new(0, 0, 0)
  1462. item78.Velocity = Vector3.new(0, 0, 0)
  1463. item78.Anchored = true
  1464. item78.CanCollide = true
  1465. item78.Locked = true
  1466. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1467. item78.Parent = workspace.Timer_ball
  1468. item79 = Instance.new('Part')
  1469. item79.Name = [[Part]]
  1470. item79.BrickColor = BrickColor.new('Maroon')
  1471. item79.Material = Enum.Material.Plastic
  1472. item79.Reflectance = 0
  1473. item79.Transparency = 0
  1474. item79.Size = Vector3.new(1, 1, 57)
  1475. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1476. item79.RotVelocity = Vector3.new(0, 0, 0)
  1477. item79.Velocity = Vector3.new(0, 0, 0)
  1478. item79.Anchored = true
  1479. item79.CanCollide = true
  1480. item79.Locked = true
  1481. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1482. item79.Parent = workspace.Timer_ball
  1483. item80 = Instance.new('Part')
  1484. item80.Name = [[Part]]
  1485. item80.BrickColor = BrickColor.new('Maroon')
  1486. item80.Material = Enum.Material.Plastic
  1487. item80.Reflectance = 0
  1488. item80.Transparency = 0
  1489. item80.Size = Vector3.new(1, 1, 57)
  1490. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1491. item80.RotVelocity = Vector3.new(0, 0, 0)
  1492. item80.Velocity = Vector3.new(0, 0, 0)
  1493. item80.Anchored = true
  1494. item80.CanCollide = true
  1495. item80.Locked = true
  1496. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1497. item80.Parent = workspace.Timer_ball
  1498. item81 = Instance.new('Part')
  1499. item81.Name = [[Part]]
  1500. item81.BrickColor = BrickColor.new('Maroon')
  1501. item81.Material = Enum.Material.Plastic
  1502. item81.Reflectance = 0
  1503. item81.Transparency = 0
  1504. item81.Size = Vector3.new(1, 1, 57)
  1505. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1506. item81.RotVelocity = Vector3.new(0, 0, 0)
  1507. item81.Velocity = Vector3.new(0, 0, 0)
  1508. item81.Anchored = true
  1509. item81.CanCollide = true
  1510. item81.Locked = true
  1511. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1512. item81.Parent = workspace.Timer_ball
  1513. item82 = Instance.new('Part')
  1514. item82.Name = [[Part]]
  1515. item82.BrickColor = BrickColor.new('Maroon')
  1516. item82.Material = Enum.Material.Plastic
  1517. item82.Reflectance = 0
  1518. item82.Transparency = 0
  1519. item82.Size = Vector3.new(1, 1, 57)
  1520. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1521. item82.RotVelocity = Vector3.new(0, 0, 0)
  1522. item82.Velocity = Vector3.new(0, 0, 0)
  1523. item82.Anchored = true
  1524. item82.CanCollide = true
  1525. item82.Locked = true
  1526. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1527. item82.Parent = workspace.Timer_ball
  1528. item83 = Instance.new('Part')
  1529. item83.Name = [[Part]]
  1530. item83.BrickColor = BrickColor.new('Maroon')
  1531. item83.Material = Enum.Material.Plastic
  1532. item83.Reflectance = 0
  1533. item83.Transparency = 0
  1534. item83.Size = Vector3.new(1, 1, 57)
  1535. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1536. item83.RotVelocity = Vector3.new(0, 0, 0)
  1537. item83.Velocity = Vector3.new(0, 0, 0)
  1538. item83.Anchored = true
  1539. item83.CanCollide = true
  1540. item83.Locked = true
  1541. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1542. item83.Parent = workspace.Timer_ball
  1543. item84 = Instance.new('Part')
  1544. item84.Name = [[Part]]
  1545. item84.BrickColor = BrickColor.new('Maroon')
  1546. item84.Material = Enum.Material.Plastic
  1547. item84.Reflectance = 0
  1548. item84.Transparency = 0
  1549. item84.Size = Vector3.new(1, 1, 57)
  1550. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1551. item84.RotVelocity = Vector3.new(0, 0, 0)
  1552. item84.Velocity = Vector3.new(0, 0, 0)
  1553. item84.Anchored = true
  1554. item84.CanCollide = true
  1555. item84.Locked = true
  1556. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1557. item84.Parent = workspace.Timer_ball
  1558. item85 = Instance.new('Part')
  1559. item85.Name = [[Part]]
  1560. item85.BrickColor = BrickColor.new('Maroon')
  1561. item85.Material = Enum.Material.Plastic
  1562. item85.Reflectance = 0
  1563. item85.Transparency = 0
  1564. item85.Size = Vector3.new(1, 1, 57)
  1565. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1566. item85.RotVelocity = Vector3.new(0, 0, 0)
  1567. item85.Velocity = Vector3.new(0, 0, 0)
  1568. item85.Anchored = true
  1569. item85.CanCollide = true
  1570. item85.Locked = true
  1571. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1572. item85.Parent = workspace.Timer_ball
  1573. item86 = Instance.new('Part')
  1574. item86.Name = [[Part]]
  1575. item86.BrickColor = BrickColor.new('Maroon')
  1576. item86.Material = Enum.Material.Plastic
  1577. item86.Reflectance = 0
  1578. item86.Transparency = 0
  1579. item86.Size = Vector3.new(1, 1, 57)
  1580. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1581. item86.RotVelocity = Vector3.new(0, 0, 0)
  1582. item86.Velocity = Vector3.new(0, 0, 0)
  1583. item86.Anchored = true
  1584. item86.CanCollide = true
  1585. item86.Locked = true
  1586. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1587. item86.Parent = workspace.Timer_ball
  1588. item87 = Instance.new('Part')
  1589. item87.Name = [[Part]]
  1590. item87.BrickColor = BrickColor.new('Maroon')
  1591. item87.Material = Enum.Material.Plastic
  1592. item87.Reflectance = 0
  1593. item87.Transparency = 0
  1594. item87.Size = Vector3.new(1, 1, 57)
  1595. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1596. item87.RotVelocity = Vector3.new(0, 0, 0)
  1597. item87.Velocity = Vector3.new(0, 0, 0)
  1598. item87.Anchored = true
  1599. item87.CanCollide = true
  1600. item87.Locked = true
  1601. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1602. item87.Parent = workspace.Timer_ball
  1603. item88 = Instance.new('Part')
  1604. item88.Name = [[Part]]
  1605. item88.BrickColor = BrickColor.new('Maroon')
  1606. item88.Material = Enum.Material.Plastic
  1607. item88.Reflectance = 0
  1608. item88.Transparency = 0
  1609. item88.Size = Vector3.new(1, 1, 57)
  1610. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1611. item88.RotVelocity = Vector3.new(0, 0, 0)
  1612. item88.Velocity = Vector3.new(0, 0, 0)
  1613. item88.Anchored = true
  1614. item88.CanCollide = true
  1615. item88.Locked = true
  1616. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1617. item88.Parent = workspace.Timer_ball
  1618. item89 = Instance.new('Part')
  1619. item89.Name = [[Spawn]]
  1620. item89.BrickColor = BrickColor.new('Black')
  1621. item89.Material = Enum.Material.Slate
  1622. item89.Reflectance = 0
  1623. item89.Transparency = 0.5
  1624. item89.Size = Vector3.new(1, 1, 1)
  1625. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1626. item89.RotVelocity = Vector3.new(0, 0, 0)
  1627. item89.Velocity = Vector3.new(0, 0, 0)
  1628. item89.Anchored = true
  1629. item89.CanCollide = false
  1630. item89.Locked = true
  1631. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1632. item89.Parent = workspace.Timer_ball
  1633. item90 = Instance.new('Model')
  1634. item90.Name = [[Ultra_ball]]
  1635. item90.Parent = workspace
  1636. item91 = Instance.new('Part')
  1637. item91.Name = [[Part]]
  1638. item91.BrickColor = BrickColor.new('Black')
  1639. item91.Material = Enum.Material.Plastic
  1640. item91.Reflectance = 0
  1641. item91.Transparency = 0
  1642. item91.Size = Vector3.new(187, 47, 1)
  1643. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1644. item91.RotVelocity = Vector3.new(0, 0, 0)
  1645. item91.Velocity = Vector3.new(0, 0, 0)
  1646. item91.Anchored = true
  1647. item91.CanCollide = true
  1648. item91.Locked = true
  1649. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1650. item91.Parent = workspace.Ultra_ball
  1651. item92 = Instance.new('Part')
  1652. item92.Name = [[Part]]
  1653. item92.BrickColor = BrickColor.new('Black')
  1654. item92.Material = Enum.Material.Plastic
  1655. item92.Reflectance = 0
  1656. item92.Transparency = 0
  1657. item92.Size = Vector3.new(187, 1, 57)
  1658. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1659. item92.RotVelocity = Vector3.new(0, 0, 0)
  1660. item92.Velocity = Vector3.new(0, 0, 0)
  1661. item92.Anchored = true
  1662. item92.CanCollide = true
  1663. item92.Locked = true
  1664. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1665. item92.Parent = workspace.Ultra_ball
  1666. item93 = Instance.new('Part')
  1667. item93.Name = [[Part]]
  1668. item93.BrickColor = BrickColor.new('Maroon')
  1669. item93.Material = Enum.Material.Plastic
  1670. item93.Reflectance = 0
  1671. item93.Transparency = 0
  1672. item93.Size = Vector3.new(1, 1, 57)
  1673. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1674. item93.RotVelocity = Vector3.new(0, 0, 0)
  1675. item93.Velocity = Vector3.new(0, 0, 0)
  1676. item93.Anchored = true
  1677. item93.CanCollide = true
  1678. item93.Locked = true
  1679. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1680. item93.Parent = workspace.Ultra_ball
  1681. item94 = Instance.new('Part')
  1682. item94.Name = [[Part]]
  1683. item94.BrickColor = BrickColor.new('Maroon')
  1684. item94.Material = Enum.Material.Plastic
  1685. item94.Reflectance = 0
  1686. item94.Transparency = 0
  1687. item94.Size = Vector3.new(1, 1, 57)
  1688. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1689. item94.RotVelocity = Vector3.new(0, 0, 0)
  1690. item94.Velocity = Vector3.new(0, 0, 0)
  1691. item94.Anchored = true
  1692. item94.CanCollide = true
  1693. item94.Locked = true
  1694. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1695. item94.Parent = workspace.Ultra_ball
  1696. item95 = Instance.new('Part')
  1697. item95.Name = [[Part]]
  1698. item95.BrickColor = BrickColor.new('Maroon')
  1699. item95.Material = Enum.Material.Plastic
  1700. item95.Reflectance = 0
  1701. item95.Transparency = 0
  1702. item95.Size = Vector3.new(1, 1, 57)
  1703. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1704. item95.RotVelocity = Vector3.new(0, 0, 0)
  1705. item95.Velocity = Vector3.new(0, 0, 0)
  1706. item95.Anchored = true
  1707. item95.CanCollide = true
  1708. item95.Locked = true
  1709. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1710. item95.Parent = workspace.Ultra_ball
  1711. item96 = Instance.new('Part')
  1712. item96.Name = [[Part]]
  1713. item96.BrickColor = BrickColor.new('Maroon')
  1714. item96.Material = Enum.Material.Plastic
  1715. item96.Reflectance = 0
  1716. item96.Transparency = 0
  1717. item96.Size = Vector3.new(1, 1, 57)
  1718. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1719. item96.RotVelocity = Vector3.new(0, 0, 0)
  1720. item96.Velocity = Vector3.new(0, 0, 0)
  1721. item96.Anchored = true
  1722. item96.CanCollide = true
  1723. item96.Locked = true
  1724. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1725. item96.Parent = workspace.Ultra_ball
  1726. item97 = Instance.new('Part')
  1727. item97.Name = [[Part]]
  1728. item97.BrickColor = BrickColor.new('Maroon')
  1729. item97.Material = Enum.Material.Plastic
  1730. item97.Reflectance = 0
  1731. item97.Transparency = 0
  1732. item97.Size = Vector3.new(1, 1, 57)
  1733. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1734. item97.RotVelocity = Vector3.new(0, 0, 0)
  1735. item97.Velocity = Vector3.new(0, 0, 0)
  1736. item97.Anchored = true
  1737. item97.CanCollide = true
  1738. item97.Locked = true
  1739. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1740. item97.Parent = workspace.Ultra_ball
  1741. item98 = Instance.new('Part')
  1742. item98.Name = [[Part]]
  1743. item98.BrickColor = BrickColor.new('Maroon')
  1744. item98.Material = Enum.Material.Plastic
  1745. item98.Reflectance = 0
  1746. item98.Transparency = 0
  1747. item98.Size = Vector3.new(1, 1, 57)
  1748. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1749. item98.RotVelocity = Vector3.new(0, 0, 0)
  1750. item98.Velocity = Vector3.new(0, 0, 0)
  1751. item98.Anchored = true
  1752. item98.CanCollide = true
  1753. item98.Locked = true
  1754. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1755. item98.Parent = workspace.Ultra_ball
  1756. item99 = Instance.new('Part')
  1757. item99.Name = [[Part]]
  1758. item99.BrickColor = BrickColor.new('Maroon')
  1759. item99.Material = Enum.Material.Plastic
  1760. item99.Reflectance = 0
  1761. item99.Transparency = 0
  1762. item99.Size = Vector3.new(1, 1, 57)
  1763. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1764. item99.RotVelocity = Vector3.new(0, 0, 0)
  1765. item99.Velocity = Vector3.new(0, 0, 0)
  1766. item99.Anchored = true
  1767. item99.CanCollide = true
  1768. item99.Locked = true
  1769. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1770. item99.Parent = workspace.Ultra_ball
  1771. item100 = Instance.new('Part')
  1772. item100.Name = [[Part]]
  1773. item100.BrickColor = BrickColor.new('Deep orange')
  1774. item100.Material = Enum.Material.Plastic
  1775. item100.Reflectance = 0
  1776. item100.Transparency = 0
  1777. item100.Size = Vector3.new(29, 1, 57)
  1778. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1779. item100.RotVelocity = Vector3.new(0, 0, 0)
  1780. item100.Velocity = Vector3.new(0, 0, 0)
  1781. item100.Anchored = true
  1782. item100.CanCollide = true
  1783. item100.Locked = true
  1784. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1785. item100.Parent = workspace.Ultra_ball
  1786. item101 = Instance.new('Part')
  1787. item101.Name = [[Part]]
  1788. item101.BrickColor = BrickColor.new('Maroon')
  1789. item101.Material = Enum.Material.Plastic
  1790. item101.Reflectance = 0
  1791. item101.Transparency = 0
  1792. item101.Size = Vector3.new(1, 1, 57)
  1793. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1794. item101.RotVelocity = Vector3.new(0, 0, 0)
  1795. item101.Velocity = Vector3.new(0, 0, 0)
  1796. item101.Anchored = true
  1797. item101.CanCollide = true
  1798. item101.Locked = true
  1799. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1800. item101.Parent = workspace.Ultra_ball
  1801. item102 = Instance.new('Part')
  1802. item102.Name = [[Part]]
  1803. item102.BrickColor = BrickColor.new('Maroon')
  1804. item102.Material = Enum.Material.Plastic
  1805. item102.Reflectance = 0
  1806. item102.Transparency = 0
  1807. item102.Size = Vector3.new(1, 1, 57)
  1808. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1809. item102.RotVelocity = Vector3.new(0, 0, 0)
  1810. item102.Velocity = Vector3.new(0, 0, 0)
  1811. item102.Anchored = true
  1812. item102.CanCollide = true
  1813. item102.Locked = true
  1814. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1815. item102.Parent = workspace.Ultra_ball
  1816. item103 = Instance.new('Part')
  1817. item103.Name = [[Part]]
  1818. item103.BrickColor = BrickColor.new('Black')
  1819. item103.Material = Enum.Material.Plastic
  1820. item103.Reflectance = 0
  1821. item103.Transparency = 0
  1822. item103.Size = Vector3.new(187, 47, 1)
  1823. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1824. item103.RotVelocity = Vector3.new(0, 0, 0)
  1825. item103.Velocity = Vector3.new(0, 0, 0)
  1826. item103.Anchored = true
  1827. item103.CanCollide = true
  1828. item103.Locked = true
  1829. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1830. item103.Parent = workspace.Ultra_ball
  1831. item104 = Instance.new('Part')
  1832. item104.Name = [[Part]]
  1833. item104.BrickColor = BrickColor.new('Maroon')
  1834. item104.Material = Enum.Material.Plastic
  1835. item104.Reflectance = 0
  1836. item104.Transparency = 0
  1837. item104.Size = Vector3.new(1, 1, 57)
  1838. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1839. item104.RotVelocity = Vector3.new(0, 0, 0)
  1840. item104.Velocity = Vector3.new(0, 0, 0)
  1841. item104.Anchored = true
  1842. item104.CanCollide = true
  1843. item104.Locked = true
  1844. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1845. item104.Parent = workspace.Ultra_ball
  1846. item105 = Instance.new('Part')
  1847. item105.Name = [[Part]]
  1848. item105.BrickColor = BrickColor.new('Maroon')
  1849. item105.Material = Enum.Material.Plastic
  1850. item105.Reflectance = 0
  1851. item105.Transparency = 0
  1852. item105.Size = Vector3.new(1, 1, 57)
  1853. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1854. item105.RotVelocity = Vector3.new(0, 0, 0)
  1855. item105.Velocity = Vector3.new(0, 0, 0)
  1856. item105.Anchored = true
  1857. item105.CanCollide = true
  1858. item105.Locked = true
  1859. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1860. item105.Parent = workspace.Ultra_ball
  1861. item106 = Instance.new('Part')
  1862. item106.Name = [[Part]]
  1863. item106.BrickColor = BrickColor.new('Black')
  1864. item106.Material = Enum.Material.Plastic
  1865. item106.Reflectance = 0
  1866. item106.Transparency = 0
  1867. item106.Size = Vector3.new(55, 47, 1)
  1868. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1869. item106.RotVelocity = Vector3.new(0, 0, 0)
  1870. item106.Velocity = Vector3.new(0, 0, 0)
  1871. item106.Anchored = true
  1872. item106.CanCollide = true
  1873. item106.Locked = true
  1874. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1875. item106.Parent = workspace.Ultra_ball
  1876. item107 = Instance.new('Part')
  1877. item107.Name = [[Part]]
  1878. item107.BrickColor = BrickColor.new('Black')
  1879. item107.Material = Enum.Material.Plastic
  1880. item107.Reflectance = 0
  1881. item107.Transparency = 0
  1882. item107.Size = Vector3.new(55, 47, 1)
  1883. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1884. item107.RotVelocity = Vector3.new(0, 0, 0)
  1885. item107.Velocity = Vector3.new(0, 0, 0)
  1886. item107.Anchored = true
  1887. item107.CanCollide = true
  1888. item107.Locked = true
  1889. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1890. item107.Parent = workspace.Ultra_ball
  1891. item108 = Instance.new('Part')
  1892. item108.Name = [[Part]]
  1893. item108.BrickColor = BrickColor.new('Maroon')
  1894. item108.Material = Enum.Material.Plastic
  1895. item108.Reflectance = 0
  1896. item108.Transparency = 0
  1897. item108.Size = Vector3.new(1, 1, 57)
  1898. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1899. item108.RotVelocity = Vector3.new(0, 0, 0)
  1900. item108.Velocity = Vector3.new(0, 0, 0)
  1901. item108.Anchored = true
  1902. item108.CanCollide = true
  1903. item108.Locked = true
  1904. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1905. item108.Parent = workspace.Ultra_ball
  1906. item109 = Instance.new('Part')
  1907. item109.Name = [[Part]]
  1908. item109.BrickColor = BrickColor.new('Black')
  1909. item109.Material = Enum.Material.Plastic
  1910. item109.Reflectance = 0
  1911. item109.Transparency = 0
  1912. item109.Size = Vector3.new(187, 1, 57)
  1913. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1914. item109.RotVelocity = Vector3.new(0, 0, 0)
  1915. item109.Velocity = Vector3.new(0, 0, 0)
  1916. item109.Anchored = true
  1917. item109.CanCollide = true
  1918. item109.Locked = true
  1919. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1920. item109.Parent = workspace.Ultra_ball
  1921. item110 = Instance.new('Part')
  1922. item110.Name = [[Part]]
  1923. item110.BrickColor = BrickColor.new('Maroon')
  1924. item110.Material = Enum.Material.Plastic
  1925. item110.Reflectance = 0
  1926. item110.Transparency = 0
  1927. item110.Size = Vector3.new(1, 1, 57)
  1928. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1929. item110.RotVelocity = Vector3.new(0, 0, 0)
  1930. item110.Velocity = Vector3.new(0, 0, 0)
  1931. item110.Anchored = true
  1932. item110.CanCollide = true
  1933. item110.Locked = true
  1934. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1935. item110.Parent = workspace.Ultra_ball
  1936. item111 = Instance.new('Part')
  1937. item111.Name = [[Part]]
  1938. item111.BrickColor = BrickColor.new('Maroon')
  1939. item111.Material = Enum.Material.Plastic
  1940. item111.Reflectance = 0
  1941. item111.Transparency = 0
  1942. item111.Size = Vector3.new(1, 1, 57)
  1943. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1944. item111.RotVelocity = Vector3.new(0, 0, 0)
  1945. item111.Velocity = Vector3.new(0, 0, 0)
  1946. item111.Anchored = true
  1947. item111.CanCollide = true
  1948. item111.Locked = true
  1949. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1950. item111.Parent = workspace.Ultra_ball
  1951. item112 = Instance.new('Part')
  1952. item112.Name = [[Part]]
  1953. item112.BrickColor = BrickColor.new('Maroon')
  1954. item112.Material = Enum.Material.Plastic
  1955. item112.Reflectance = 0
  1956. item112.Transparency = 0
  1957. item112.Size = Vector3.new(1, 1, 57)
  1958. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1959. item112.RotVelocity = Vector3.new(0, 0, 0)
  1960. item112.Velocity = Vector3.new(0, 0, 0)
  1961. item112.Anchored = true
  1962. item112.CanCollide = true
  1963. item112.Locked = true
  1964. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1965. item112.Parent = workspace.Ultra_ball
  1966. item113 = Instance.new('Part')
  1967. item113.Name = [[Part]]
  1968. item113.BrickColor = BrickColor.new('Maroon')
  1969. item113.Material = Enum.Material.Plastic
  1970. item113.Reflectance = 0
  1971. item113.Transparency = 0
  1972. item113.Size = Vector3.new(1, 1, 57)
  1973. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1974. item113.RotVelocity = Vector3.new(0, 0, 0)
  1975. item113.Velocity = Vector3.new(0, 0, 0)
  1976. item113.Anchored = true
  1977. item113.CanCollide = true
  1978. item113.Locked = true
  1979. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1980. item113.Parent = workspace.Ultra_ball
  1981. item114 = Instance.new('Part')
  1982. item114.Name = [[Part]]
  1983. item114.BrickColor = BrickColor.new('Maroon')
  1984. item114.Material = Enum.Material.Plastic
  1985. item114.Reflectance = 0
  1986. item114.Transparency = 0
  1987. item114.Size = Vector3.new(1, 1, 57)
  1988. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1989. item114.RotVelocity = Vector3.new(0, 0, 0)
  1990. item114.Velocity = Vector3.new(0, 0, 0)
  1991. item114.Anchored = true
  1992. item114.CanCollide = true
  1993. item114.Locked = true
  1994. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1995. item114.Parent = workspace.Ultra_ball
  1996. item115 = Instance.new('Part')
  1997. item115.Name = [[Part]]
  1998. item115.BrickColor = BrickColor.new('Maroon')
  1999. item115.Material = Enum.Material.Plastic
  2000. item115.Reflectance = 0
  2001. item115.Transparency = 0
  2002. item115.Size = Vector3.new(1, 1, 57)
  2003. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2004. item115.RotVelocity = Vector3.new(0, 0, 0)
  2005. item115.Velocity = Vector3.new(0, 0, 0)
  2006. item115.Anchored = true
  2007. item115.CanCollide = true
  2008. item115.Locked = true
  2009. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  2010. item115.Parent = workspace.Ultra_ball
  2011. item116 = Instance.new('Part')
  2012. item116.Name = [[Part]]
  2013. item116.BrickColor = BrickColor.new('Maroon')
  2014. item116.Material = Enum.Material.Plastic
  2015. item116.Reflectance = 0
  2016. item116.Transparency = 0
  2017. item116.Size = Vector3.new(1, 1, 57)
  2018. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2019. item116.RotVelocity = Vector3.new(0, 0, 0)
  2020. item116.Velocity = Vector3.new(0, 0, 0)
  2021. item116.Anchored = true
  2022. item116.CanCollide = true
  2023. item116.Locked = true
  2024. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  2025. item116.Parent = workspace.Ultra_ball
  2026. item117 = Instance.new('Part')
  2027. item117.Name = [[Part]]
  2028. item117.BrickColor = BrickColor.new('Maroon')
  2029. item117.Material = Enum.Material.Plastic
  2030. item117.Reflectance = 0
  2031. item117.Transparency = 0
  2032. item117.Size = Vector3.new(1, 1, 57)
  2033. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2034. item117.RotVelocity = Vector3.new(0, 0, 0)
  2035. item117.Velocity = Vector3.new(0, 0, 0)
  2036. item117.Anchored = true
  2037. item117.CanCollide = true
  2038. item117.Locked = true
  2039. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  2040. item117.Parent = workspace.Ultra_ball
  2041. item118 = Instance.new('Part')
  2042. item118.Name = [[Part]]
  2043. item118.BrickColor = BrickColor.new('Maroon')
  2044. item118.Material = Enum.Material.Plastic
  2045. item118.Reflectance = 0
  2046. item118.Transparency = 0
  2047. item118.Size = Vector3.new(1, 1, 57)
  2048. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2049. item118.RotVelocity = Vector3.new(0, 0, 0)
  2050. item118.Velocity = Vector3.new(0, 0, 0)
  2051. item118.Anchored = true
  2052. item118.CanCollide = true
  2053. item118.Locked = true
  2054. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  2055. item118.Parent = workspace.Ultra_ball
  2056. item119 = Instance.new('Part')
  2057. item119.Name = [[Part]]
  2058. item119.BrickColor = BrickColor.new('Maroon')
  2059. item119.Material = Enum.Material.Plastic
  2060. item119.Reflectance = 0
  2061. item119.Transparency = 0
  2062. item119.Size = Vector3.new(1, 1, 57)
  2063. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2064. item119.RotVelocity = Vector3.new(0, 0, 0)
  2065. item119.Velocity = Vector3.new(0, 0, 0)
  2066. item119.Anchored = true
  2067. item119.CanCollide = true
  2068. item119.Locked = true
  2069. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2070. item119.Parent = workspace.Ultra_ball
  2071. item120 = Instance.new('Part')
  2072. item120.Name = [[Part]]
  2073. item120.BrickColor = BrickColor.new('Maroon')
  2074. item120.Material = Enum.Material.Plastic
  2075. item120.Reflectance = 0
  2076. item120.Transparency = 0
  2077. item120.Size = Vector3.new(1, 1, 57)
  2078. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2079. item120.RotVelocity = Vector3.new(0, 0, 0)
  2080. item120.Velocity = Vector3.new(0, 0, 0)
  2081. item120.Anchored = true
  2082. item120.CanCollide = true
  2083. item120.Locked = true
  2084. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2085. item120.Parent = workspace.Ultra_ball
  2086. item121 = Instance.new('Part')
  2087. item121.Name = [[Part]]
  2088. item121.BrickColor = BrickColor.new('Maroon')
  2089. item121.Material = Enum.Material.Plastic
  2090. item121.Reflectance = 0
  2091. item121.Transparency = 0
  2092. item121.Size = Vector3.new(1, 1, 57)
  2093. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2094. item121.RotVelocity = Vector3.new(0, 0, 0)
  2095. item121.Velocity = Vector3.new(0, 0, 0)
  2096. item121.Anchored = true
  2097. item121.CanCollide = true
  2098. item121.Locked = true
  2099. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2100. item121.Parent = workspace.Ultra_ball
  2101. item122 = Instance.new('Part')
  2102. item122.Name = [[Part]]
  2103. item122.BrickColor = BrickColor.new('Maroon')
  2104. item122.Material = Enum.Material.Plastic
  2105. item122.Reflectance = 0
  2106. item122.Transparency = 0
  2107. item122.Size = Vector3.new(1, 1, 57)
  2108. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2109. item122.RotVelocity = Vector3.new(0, 0, 0)
  2110. item122.Velocity = Vector3.new(0, 0, 0)
  2111. item122.Anchored = true
  2112. item122.CanCollide = true
  2113. item122.Locked = true
  2114. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2115. item122.Parent = workspace.Ultra_ball
  2116. item123 = Instance.new('Part')
  2117. item123.Name = [[Part]]
  2118. item123.BrickColor = BrickColor.new('Maroon')
  2119. item123.Material = Enum.Material.Plastic
  2120. item123.Reflectance = 0
  2121. item123.Transparency = 0
  2122. item123.Size = Vector3.new(1, 1, 57)
  2123. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2124. item123.RotVelocity = Vector3.new(0, 0, 0)
  2125. item123.Velocity = Vector3.new(0, 0, 0)
  2126. item123.Anchored = true
  2127. item123.CanCollide = true
  2128. item123.Locked = true
  2129. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2130. item123.Parent = workspace.Ultra_ball
  2131. item124 = Instance.new('Part')
  2132. item124.Name = [[Part]]
  2133. item124.BrickColor = BrickColor.new('Maroon')
  2134. item124.Material = Enum.Material.Plastic
  2135. item124.Reflectance = 0
  2136. item124.Transparency = 0
  2137. item124.Size = Vector3.new(1, 1, 57)
  2138. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2139. item124.RotVelocity = Vector3.new(0, 0, 0)
  2140. item124.Velocity = Vector3.new(0, 0, 0)
  2141. item124.Anchored = true
  2142. item124.CanCollide = true
  2143. item124.Locked = true
  2144. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2145. item124.Parent = workspace.Ultra_ball
  2146. item125 = Instance.new('Part')
  2147. item125.Name = [[Part]]
  2148. item125.BrickColor = BrickColor.new('Maroon')
  2149. item125.Material = Enum.Material.Plastic
  2150. item125.Reflectance = 0
  2151. item125.Transparency = 0
  2152. item125.Size = Vector3.new(1, 1, 57)
  2153. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2154. item125.RotVelocity = Vector3.new(0, 0, 0)
  2155. item125.Velocity = Vector3.new(0, 0, 0)
  2156. item125.Anchored = true
  2157. item125.CanCollide = true
  2158. item125.Locked = true
  2159. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2160. item125.Parent = workspace.Ultra_ball
  2161. item126 = Instance.new('Part')
  2162. item126.Name = [[Part]]
  2163. item126.BrickColor = BrickColor.new('Maroon')
  2164. item126.Material = Enum.Material.Plastic
  2165. item126.Reflectance = 0
  2166. item126.Transparency = 0
  2167. item126.Size = Vector3.new(1, 1, 57)
  2168. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2169. item126.RotVelocity = Vector3.new(0, 0, 0)
  2170. item126.Velocity = Vector3.new(0, 0, 0)
  2171. item126.Anchored = true
  2172. item126.CanCollide = true
  2173. item126.Locked = true
  2174. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2175. item126.Parent = workspace.Ultra_ball
  2176. item127 = Instance.new('Part')
  2177. item127.Name = [[Part]]
  2178. item127.BrickColor = BrickColor.new('Maroon')
  2179. item127.Material = Enum.Material.Plastic
  2180. item127.Reflectance = 0
  2181. item127.Transparency = 0
  2182. item127.Size = Vector3.new(1, 1, 57)
  2183. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2184. item127.RotVelocity = Vector3.new(0, 0, 0)
  2185. item127.Velocity = Vector3.new(0, 0, 0)
  2186. item127.Anchored = true
  2187. item127.CanCollide = true
  2188. item127.Locked = true
  2189. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2190. item127.Parent = workspace.Ultra_ball
  2191. item128 = Instance.new('Part')
  2192. item128.Name = [[Part]]
  2193. item128.BrickColor = BrickColor.new('Maroon')
  2194. item128.Material = Enum.Material.Plastic
  2195. item128.Reflectance = 0
  2196. item128.Transparency = 0
  2197. item128.Size = Vector3.new(1, 1, 57)
  2198. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2199. item128.RotVelocity = Vector3.new(0, 0, 0)
  2200. item128.Velocity = Vector3.new(0, 0, 0)
  2201. item128.Anchored = true
  2202. item128.CanCollide = true
  2203. item128.Locked = true
  2204. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2205. item128.Parent = workspace.Ultra_ball
  2206. item129 = Instance.new('Part')
  2207. item129.Name = [[Part]]
  2208. item129.BrickColor = BrickColor.new('Maroon')
  2209. item129.Material = Enum.Material.Plastic
  2210. item129.Reflectance = 0
  2211. item129.Transparency = 0
  2212. item129.Size = Vector3.new(1, 1, 57)
  2213. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2214. item129.RotVelocity = Vector3.new(0, 0, 0)
  2215. item129.Velocity = Vector3.new(0, 0, 0)
  2216. item129.Anchored = true
  2217. item129.CanCollide = true
  2218. item129.Locked = true
  2219. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2220. item129.Parent = workspace.Ultra_ball
  2221. item130 = Instance.new('Part')
  2222. item130.Name = [[Part]]
  2223. item130.BrickColor = BrickColor.new('Maroon')
  2224. item130.Material = Enum.Material.Plastic
  2225. item130.Reflectance = 0
  2226. item130.Transparency = 0
  2227. item130.Size = Vector3.new(1, 1, 57)
  2228. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2229. item130.RotVelocity = Vector3.new(0, 0, 0)
  2230. item130.Velocity = Vector3.new(0, 0, 0)
  2231. item130.Anchored = true
  2232. item130.CanCollide = true
  2233. item130.Locked = true
  2234. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2235. item130.Parent = workspace.Ultra_ball
  2236. item131 = Instance.new('Part')
  2237. item131.Name = [[Part]]
  2238. item131.BrickColor = BrickColor.new('Maroon')
  2239. item131.Material = Enum.Material.Plastic
  2240. item131.Reflectance = 0
  2241. item131.Transparency = 0
  2242. item131.Size = Vector3.new(1, 1, 57)
  2243. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2244. item131.RotVelocity = Vector3.new(0, 0, 0)
  2245. item131.Velocity = Vector3.new(0, 0, 0)
  2246. item131.Anchored = true
  2247. item131.CanCollide = true
  2248. item131.Locked = true
  2249. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2250. item131.Parent = workspace.Ultra_ball
  2251. item132 = Instance.new('Part')
  2252. item132.Name = [[Part]]
  2253. item132.BrickColor = BrickColor.new('Maroon')
  2254. item132.Material = Enum.Material.Plastic
  2255. item132.Reflectance = 0
  2256. item132.Transparency = 0
  2257. item132.Size = Vector3.new(1, 1, 57)
  2258. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2259. item132.RotVelocity = Vector3.new(0, 0, 0)
  2260. item132.Velocity = Vector3.new(0, 0, 0)
  2261. item132.Anchored = true
  2262. item132.CanCollide = true
  2263. item132.Locked = true
  2264. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2265. item132.Parent = workspace.Ultra_ball
  2266. item133 = Instance.new('Part')
  2267. item133.Name = [[Part]]
  2268. item133.BrickColor = BrickColor.new('Maroon')
  2269. item133.Material = Enum.Material.Plastic
  2270. item133.Reflectance = 0
  2271. item133.Transparency = 0
  2272. item133.Size = Vector3.new(1, 1, 57)
  2273. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2274. item133.RotVelocity = Vector3.new(0, 0, 0)
  2275. item133.Velocity = Vector3.new(0, 0, 0)
  2276. item133.Anchored = true
  2277. item133.CanCollide = true
  2278. item133.Locked = true
  2279. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2280. item133.Parent = workspace.Ultra_ball
  2281. item134 = Instance.new('Part')
  2282. item134.Name = [[Spawn]]
  2283. item134.BrickColor = BrickColor.new('Black')
  2284. item134.Material = Enum.Material.Slate
  2285. item134.Reflectance = 0
  2286. item134.Transparency = 0.5
  2287. item134.Size = Vector3.new(1, 1, 1)
  2288. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2289. item134.RotVelocity = Vector3.new(0, 0, 0)
  2290. item134.Velocity = Vector3.new(0, 0, 0)
  2291. item134.Anchored = true
  2292. item134.CanCollide = false
  2293. item134.Locked = true
  2294. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2295. item134.Parent = workspace.Ultra_ball
  2296. item135 = Instance.new('Model')
  2297. item135.Name = [[Pokeball]]
  2298. item135.Parent = workspace
  2299. item136 = Instance.new('Part')
  2300. item136.Name = [[Part]]
  2301. item136.BrickColor = BrickColor.new('Black')
  2302. item136.Material = Enum.Material.Plastic
  2303. item136.Reflectance = 0
  2304. item136.Transparency = 0
  2305. item136.Size = Vector3.new(187, 1, 57)
  2306. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2307. item136.RotVelocity = Vector3.new(0, 0, 0)
  2308. item136.Velocity = Vector3.new(0, 0, 0)
  2309. item136.Anchored = true
  2310. item136.CanCollide = true
  2311. item136.Locked = true
  2312. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2313. item136.Parent = workspace.Pokeball
  2314. item137 = Instance.new('Part')
  2315. item137.Name = [[Part]]
  2316. item137.BrickColor = BrickColor.new('Black')
  2317. item137.Material = Enum.Material.Plastic
  2318. item137.Reflectance = 0
  2319. item137.Transparency = 0
  2320. item137.Size = Vector3.new(187, 47, 1)
  2321. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2322. item137.RotVelocity = Vector3.new(0, 0, 0)
  2323. item137.Velocity = Vector3.new(0, 0, 0)
  2324. item137.Anchored = true
  2325. item137.CanCollide = true
  2326. item137.Locked = true
  2327. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2328. item137.Parent = workspace.Pokeball
  2329. item138 = Instance.new('Part')
  2330. item138.Name = [[Part]]
  2331. item138.BrickColor = BrickColor.new('Black')
  2332. item138.Material = Enum.Material.Plastic
  2333. item138.Reflectance = 0
  2334. item138.Transparency = 0
  2335. item138.Size = Vector3.new(187, 47, 1)
  2336. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2337. item138.RotVelocity = Vector3.new(0, 0, 0)
  2338. item138.Velocity = Vector3.new(0, 0, 0)
  2339. item138.Anchored = true
  2340. item138.CanCollide = true
  2341. item138.Locked = true
  2342. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2343. item138.Parent = workspace.Pokeball
  2344. item139 = Instance.new('Part')
  2345. item139.Name = [[Part]]
  2346. item139.BrickColor = BrickColor.new('Black')
  2347. item139.Material = Enum.Material.Plastic
  2348. item139.Reflectance = 0
  2349. item139.Transparency = 0
  2350. item139.Size = Vector3.new(187, 1, 57)
  2351. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2352. item139.RotVelocity = Vector3.new(0, 0, 0)
  2353. item139.Velocity = Vector3.new(0, 0, 0)
  2354. item139.Anchored = true
  2355. item139.CanCollide = true
  2356. item139.Locked = true
  2357. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2358. item139.Parent = workspace.Pokeball
  2359. item140 = Instance.new('Part')
  2360. item140.Name = [[Part]]
  2361. item140.BrickColor = BrickColor.new('Black')
  2362. item140.Material = Enum.Material.Plastic
  2363. item140.Reflectance = 0
  2364. item140.Transparency = 0
  2365. item140.Size = Vector3.new(55, 47, 1)
  2366. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2367. item140.RotVelocity = Vector3.new(0, 0, 0)
  2368. item140.Velocity = Vector3.new(0, 0, 0)
  2369. item140.Anchored = true
  2370. item140.CanCollide = true
  2371. item140.Locked = true
  2372. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2373. item140.Parent = workspace.Pokeball
  2374. item141 = Instance.new('Part')
  2375. item141.Name = [[Part]]
  2376. item141.BrickColor = BrickColor.new('Black')
  2377. item141.Material = Enum.Material.Plastic
  2378. item141.Reflectance = 0
  2379. item141.Transparency = 0
  2380. item141.Size = Vector3.new(55, 47, 1)
  2381. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2382. item141.RotVelocity = Vector3.new(0, 0, 0)
  2383. item141.Velocity = Vector3.new(0, 0, 0)
  2384. item141.Anchored = true
  2385. item141.CanCollide = true
  2386. item141.Locked = true
  2387. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2388. item141.Parent = workspace.Pokeball
  2389. item142 = Instance.new('Part')
  2390. item142.Name = [[Part]]
  2391. item142.BrickColor = BrickColor.new('Maroon')
  2392. item142.Material = Enum.Material.Plastic
  2393. item142.Reflectance = 0
  2394. item142.Transparency = 0
  2395. item142.Size = Vector3.new(1, 1, 57)
  2396. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2397. item142.RotVelocity = Vector3.new(0, 0, 0)
  2398. item142.Velocity = Vector3.new(0, 0, 0)
  2399. item142.Anchored = true
  2400. item142.CanCollide = true
  2401. item142.Locked = true
  2402. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2403. item142.Parent = workspace.Pokeball
  2404. item143 = Instance.new('Part')
  2405. item143.Name = [[Part]]
  2406. item143.BrickColor = BrickColor.new('Maroon')
  2407. item143.Material = Enum.Material.Plastic
  2408. item143.Reflectance = 0
  2409. item143.Transparency = 0
  2410. item143.Size = Vector3.new(1, 1, 57)
  2411. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2412. item143.RotVelocity = Vector3.new(0, 0, 0)
  2413. item143.Velocity = Vector3.new(0, 0, 0)
  2414. item143.Anchored = true
  2415. item143.CanCollide = true
  2416. item143.Locked = true
  2417. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2418. item143.Parent = workspace.Pokeball
  2419. item144 = Instance.new('Part')
  2420. item144.Name = [[Part]]
  2421. item144.BrickColor = BrickColor.new('Maroon')
  2422. item144.Material = Enum.Material.Plastic
  2423. item144.Reflectance = 0
  2424. item144.Transparency = 0
  2425. item144.Size = Vector3.new(1, 1, 57)
  2426. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2427. item144.RotVelocity = Vector3.new(0, 0, 0)
  2428. item144.Velocity = Vector3.new(0, 0, 0)
  2429. item144.Anchored = true
  2430. item144.CanCollide = true
  2431. item144.Locked = true
  2432. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2433. item144.Parent = workspace.Pokeball
  2434. item145 = Instance.new('Part')
  2435. item145.Name = [[Part]]
  2436. item145.BrickColor = BrickColor.new('Maroon')
  2437. item145.Material = Enum.Material.Plastic
  2438. item145.Reflectance = 0
  2439. item145.Transparency = 0
  2440. item145.Size = Vector3.new(1, 1, 57)
  2441. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2442. item145.RotVelocity = Vector3.new(0, 0, 0)
  2443. item145.Velocity = Vector3.new(0, 0, 0)
  2444. item145.Anchored = true
  2445. item145.CanCollide = true
  2446. item145.Locked = true
  2447. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2448. item145.Parent = workspace.Pokeball
  2449. item146 = Instance.new('Part')
  2450. item146.Name = [[Part]]
  2451. item146.BrickColor = BrickColor.new('Maroon')
  2452. item146.Material = Enum.Material.Plastic
  2453. item146.Reflectance = 0
  2454. item146.Transparency = 0
  2455. item146.Size = Vector3.new(1, 1, 57)
  2456. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2457. item146.RotVelocity = Vector3.new(0, 0, 0)
  2458. item146.Velocity = Vector3.new(0, 0, 0)
  2459. item146.Anchored = true
  2460. item146.CanCollide = true
  2461. item146.Locked = true
  2462. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2463. item146.Parent = workspace.Pokeball
  2464. item147 = Instance.new('Part')
  2465. item147.Name = [[Part]]
  2466. item147.BrickColor = BrickColor.new('Maroon')
  2467. item147.Material = Enum.Material.Plastic
  2468. item147.Reflectance = 0
  2469. item147.Transparency = 0
  2470. item147.Size = Vector3.new(1, 1, 57)
  2471. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2472. item147.RotVelocity = Vector3.new(0, 0, 0)
  2473. item147.Velocity = Vector3.new(0, 0, 0)
  2474. item147.Anchored = true
  2475. item147.CanCollide = true
  2476. item147.Locked = true
  2477. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2478. item147.Parent = workspace.Pokeball
  2479. item148 = Instance.new('Part')
  2480. item148.Name = [[Part]]
  2481. item148.BrickColor = BrickColor.new('Deep orange')
  2482. item148.Material = Enum.Material.Plastic
  2483. item148.Reflectance = 0
  2484. item148.Transparency = 0
  2485. item148.Size = Vector3.new(17, 1, 57)
  2486. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2487. item148.RotVelocity = Vector3.new(0, 0, 0)
  2488. item148.Velocity = Vector3.new(0, 0, 0)
  2489. item148.Anchored = true
  2490. item148.CanCollide = true
  2491. item148.Locked = true
  2492. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2493. item148.Parent = workspace.Pokeball
  2494. item149 = Instance.new('Part')
  2495. item149.Name = [[Spawn]]
  2496. item149.BrickColor = BrickColor.new('Black')
  2497. item149.Material = Enum.Material.Slate
  2498. item149.Reflectance = 0
  2499. item149.Transparency = 0.5
  2500. item149.Size = Vector3.new(1, 1, 1)
  2501. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2502. item149.RotVelocity = Vector3.new(0, 0, 0)
  2503. item149.Velocity = Vector3.new(0, 0, 0)
  2504. item149.Anchored = true
  2505. item149.CanCollide = false
  2506. item149.Locked = true
  2507. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2508. item149.Parent = workspace.Pokeball
  2509.  
  2510. mouse.KeyDown:connect(function(key)
  2511. if key == "z" then
  2512. mobs.SoundId = "rbxassetid://143994596"
  2513. mobs:Play()
  2514. end
  2515. if key == "x" then
  2516. mobs.SoundId = "rbxassetid://197819141"
  2517. mobs:Play()
  2518. end
  2519. if key == "c" then
  2520. mobs.SoundId = "rbxassetid://315131669"
  2521. mobs:Play()
  2522. end
  2523. if key == "v" then
  2524. mobs.SoundId = "rbxassetid://161643878"
  2525. mobs:Play()
  2526. end
  2527. if key == "b" then
  2528. mobs.SoundId = "rbxassetid://304111314"
  2529. mobs:Play()
  2530. end
  2531. if key == "l" then
  2532. mobs:Stop()
  2533. end
  2534. if key == "q" and not attacking then
  2535. attacking = true
  2536. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2537. local p = Instance.new("Part")
  2538. p.Anchored = false
  2539. p.CanCollide = false
  2540. p.Name = "Pokeballsack"
  2541. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2542. local m = Instance.new("SpecialMesh")
  2543. m.MeshId = "rbxassetid://430070470"
  2544. m.TextureId = "rbxassetid://430070478"
  2545. m.Scale = Vector3.new(1,1,1)/6
  2546. m.Parent = p
  2547. p.Parent = workspace
  2548. local w = Instance.new("Weld")
  2549. w.Part0 = p
  2550. w.Part1 = char["Right Arm"]
  2551. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2552. w.Parent = p
  2553. local pe = Instance.new("ParticleEmitter")
  2554. pe.Enabled = false
  2555. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2556. pe.Size = NumberSequence.new(0.5)
  2557. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2558. pe.Lifetime = NumberRange.new(1)
  2559. pe.Rate = 500
  2560. pe.Rotation = NumberRange.new(5)
  2561. pe.RotSpeed = NumberRange.new(100)
  2562. pe.Speed = NumberRange.new(5)
  2563. pe.SpreadAngle = Vector2.new(360,360)
  2564. pe.Parent = p
  2565. for i = 0, 2, 0.1 do
  2566. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2567. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2568. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2569. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2570. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2571. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2572. swait()
  2573. end
  2574. swait(15)
  2575. for i = 0, 2, 0.1 do
  2576. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2577. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2578. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2579. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2580. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2581. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2582. if i == 0.5 then
  2583. w:Destroy()
  2584. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2585. local bv = Instance.new("BodyVelocity")
  2586. bv.MaxForce = huge
  2587. bv.Velocity = p.CFrame.lookVector*150
  2588. bv.Parent = p
  2589. p.CanCollide = true
  2590. game.Debris:AddItem(bv, 0.1)
  2591. game.Debris:AddItem(p, 60)
  2592. local con
  2593. con = p.Touched:connect(function(hit)
  2594. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2595. con:disconnect()
  2596. swait(5)
  2597. p.Anchored = true
  2598. local e = Instance.new("Part")
  2599. e.Name = "Effect"
  2600. e.BrickColor = BrickColor.new("Really red")
  2601. e.Material = "Neon"
  2602. smooth(e)
  2603. e.Anchored = true
  2604. e.CanCollide = false
  2605. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2606. hit.Parent.Head.Anchored = true
  2607. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2608. e.Size = Vector3.new(0.2,0.2,mag)
  2609. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2610. e.Parent = workspace
  2611. for i,v in pairs(hit.Parent:children()) do
  2612. if v:IsA("BasePart") then
  2613. local p = Instance.new("Part")
  2614. p.Anchored = true
  2615. p.CanCollide = false
  2616. p.Material = "Neon"
  2617. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2618. p.CFrame = v.CFrame
  2619. p.Name = "notbody"
  2620. p.BrickColor = BrickColor.new("Really red")
  2621. p.Transparency = 0.6
  2622. p.Parent = hit.Parent
  2623. end
  2624. end
  2625. swait(90)
  2626. local poke = workspace.Pokeball
  2627. hit.Parent:MoveTo(poke.Spawn.Position)
  2628. --char:MoveTo(poke.Spawn.Position)
  2629. hit.Parent.Head.Anchored = false
  2630. for i,v in pairs(hit.Parent:children()) do
  2631. if v.Name == "notbody" then
  2632. v:Destroy()
  2633. end
  2634. end
  2635. local done = false
  2636. e:Destroy()
  2637. local hurtz = {}
  2638. local cons = {}
  2639. local finish
  2640. for i,v in pairs(poke:children()) do
  2641. if tostring(v.BrickColor) == "Deep orange" then
  2642. print("found end")
  2643. finish = v
  2644. end
  2645. if tostring(v.BrickColor) == "Maroon" then
  2646. table.insert(hurtz, v)
  2647. end
  2648. end
  2649. for i,v in pairs(hurtz) do
  2650. local con = v.Touched:connect(function(hit)
  2651. if gethum(hit) then
  2652. finish = true
  2653. end
  2654. end)
  2655. table.insert(cons, con)
  2656. end
  2657. for i,v in pairs(hurtz) do
  2658. local con = finish.Touched:connect(function(hit)
  2659. if gethum(hit) then
  2660. gethum(hit).WalkSpeed = 0
  2661. hit.Parent.Head.Anchored = true
  2662. end
  2663. end)
  2664. table.insert(cons, con)
  2665. end
  2666. if finish then
  2667. local con = finish.Touched:connect(function(hit)
  2668. local ok = false
  2669. pcall(function()
  2670. if hit.Parent.Name == plr.Name then
  2671. ok = true
  2672. end
  2673. end)
  2674. if gethum(hit) or ok then
  2675. done = true
  2676. end
  2677. end)
  2678. table.insert(cons, con)
  2679. end
  2680. for i = 1, 3 do
  2681. local before = p.CFrame
  2682. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2683. print("shake "..i)
  2684. for i = 0, 1.5, 0.1 do
  2685. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2686. end
  2687. if done then break end
  2688. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2689. end
  2690. if done then
  2691. print("they escaped!")
  2692. else
  2693. print("they were caught!")
  2694. local sv = Instance.new("StringValue")
  2695. sv.Name = "Caught"
  2696. sv.Parent = hit.Parent
  2697. end
  2698. local ope = pe:Clone()
  2699. pe.Enabled = true
  2700. swait(5)
  2701. pe.Enabled = false
  2702. local t = Instance.new("Tool")
  2703. t.Name = hit.Parent.Name
  2704. t.Parent = plr.Backpack
  2705. local hand = Instance.new("Part")
  2706. hand.Transparency = 0
  2707. hand.CanCollide = false
  2708. hand.Size = Vector3.new(1,1,1)
  2709. hand.Name = "Handle"
  2710. local m = p.Mesh:Clone()
  2711. m.Parent = hand
  2712. hand.Parent = t
  2713. local out = true
  2714. local new = p:Clone()
  2715. t.Activated:connect(function()
  2716. if not deb and not attacking then
  2717. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2718. deb = true
  2719. hand.Transparency = 1
  2720. local p = new:Clone()
  2721. p.Anchored = false
  2722. p.CanCollide = false
  2723. p.Parent = workspace
  2724. local w = Instance.new("Weld")
  2725. w.Part0 = p
  2726. w.Part1 = char["Right Arm"]
  2727. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2728. w.Parent = p
  2729. local pe = ope:Clone()
  2730. pe.Enabled = false
  2731. pe.Parent = p
  2732. --[[local pe = Instance.new("ParticleEmitter")
  2733. pe.Enabled = false
  2734. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2735. pe.Size = NumberSequence.new(0.5)
  2736. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2737. pe.Lifetime = NumberRange.new(1)
  2738. pe.Rate = 500
  2739. pe.Rotation = NumberRange.new(5)
  2740. pe.RotSpeed = NumberRange.new(100)
  2741. pe.Speed = NumberRange.new(5)
  2742. pe.SpreadAngle = Vector2.new(360,360)
  2743. pe.Parent = p]]
  2744. if not out then
  2745. out = true
  2746. for i = 0, 2, 0.1 do
  2747. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2748. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2749. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2750. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2751. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2752. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2753. swait()
  2754. end
  2755. swait(7)
  2756. for i = 0,2, 0.1 do
  2757. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2758. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2759. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2760. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2761. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2762. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2763. if i == 0.5 then
  2764. w:Destroy()
  2765. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2766. local bv = Instance.new("BodyVelocity")
  2767. bv.MaxForce = huge
  2768. bv.Velocity = p.CFrame.lookVector*150
  2769. bv.Parent = p
  2770. p.CanCollide = true
  2771. game.Debris:AddItem(bv, 0.1)
  2772. swait(15)
  2773. p.Anchored = true
  2774. a = function(b, t)
  2775. for i,v in pairs(b:children()) do
  2776. if v:IsA("Decal") then
  2777. v.Transparency = t
  2778. end
  2779. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2780. v.Transparency = t
  2781. end
  2782. a(v, t)
  2783. end
  2784. end
  2785. a(hit.Parent, 0)
  2786. for i,v in pairs(hit.Parent:children()) do
  2787. if v:IsA("BasePart") then
  2788. v.Anchored = false
  2789. if v.Name ~= "HumanoidRootPart" then
  2790. v.Transparency = 0
  2791. end
  2792. end
  2793. end
  2794. hit.Parent:MoveTo(p.Position)
  2795. pe.Enabled = true
  2796. swait(5)
  2797. pe.Enabled = false
  2798. game.Debris:AddItem(p, 1)
  2799. end
  2800. swait()
  2801. end
  2802. else
  2803. out = false
  2804. humanoid.WalkSpeed = 0
  2805. for i,v in pairs(hit.Parent:children()) do
  2806. if v:IsA("BasePart") then
  2807. v.Anchored = true
  2808. v.Transparency = 1
  2809. end
  2810. end
  2811. for i = 0, 2, 0.1 do
  2812. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2813. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2814. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2815. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2816. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2817. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2818. swait()
  2819. end
  2820. local e = Instance.new("Part")
  2821. e.Name = "Effect"
  2822. e.BrickColor = BrickColor.new("Really red")
  2823. e.Material = "Neon"
  2824. smooth(e)
  2825. e.Anchored = true
  2826. e.CanCollide = false
  2827. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2828. hit.Parent.Head.Anchored = true
  2829. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2830. e.Size = Vector3.new(0.2,0.2,mag)
  2831. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2832. e.Parent = workspace
  2833. a = function(b, t)
  2834. for i,v in pairs(b:children()) do
  2835. if v:IsA("Decal") then
  2836. v.Transparency = t
  2837. end
  2838. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2839. v.Transparency = t
  2840. end
  2841. a(v, t)
  2842. end
  2843. end
  2844. a(hit.Parent, 1)
  2845. for i,v in pairs(hit.Parent:children()) do
  2846. if v:IsA("BasePart") then
  2847. local p = Instance.new("Part")
  2848. p.Anchored = true
  2849. p.CanCollide = false
  2850. p.Material = "Neon"
  2851. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2852. p.CFrame = v.CFrame
  2853. p.Name = "notbody"
  2854. p.BrickColor = BrickColor.new("Really red")
  2855. p.Transparency = 0.6
  2856. p.Parent = hit.Parent
  2857. end
  2858. end
  2859. humanoid.WalkSpeed = 16
  2860. swait(20)
  2861. for i,v in pairs(hit.Parent:children()) do
  2862. if v.Name == "notbody" then
  2863. v:Destroy()
  2864. end
  2865. end
  2866. e:Destroy()
  2867. end
  2868. p:Destroy()
  2869. hand.Transparency = 0
  2870. fixalljoints()
  2871. deb = false
  2872. end
  2873. end)
  2874. game.Debris:AddItem(p, 1)
  2875. hit.Parent:MoveTo(p.Position)
  2876. for i,v in pairs(cons) do
  2877. v:disconnect()
  2878. end
  2879. hit.Parent.Head.Anchored = false
  2880. end
  2881. end)
  2882. end
  2883. swait()
  2884. end
  2885. attacking = false
  2886. fixalljoints()
  2887.  
  2888. end
  2889. if key == "e" and not attacking then
  2890. attacking = true
  2891. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2892. local p = Instance.new("Part")
  2893. p.Anchored = false
  2894. p.CanCollide = false
  2895. p.Name = "Pokeballsack"
  2896. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2897. local m = Instance.new("SpecialMesh")
  2898. m.MeshId = "rbxassetid://433356448"
  2899. m.TextureId = "rbxassetid://433356453"
  2900. m.Scale = Vector3.new(1,1,1)/6
  2901. m.Parent = p
  2902. p.Parent = workspace
  2903. local w = Instance.new("Weld")
  2904. w.Part0 = p
  2905. w.Part1 = char["Right Arm"]
  2906. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2907. w.Parent = p
  2908. local pe = Instance.new("ParticleEmitter")
  2909. pe.Enabled = false
  2910. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2911. pe.Size = NumberSequence.new(0.5)
  2912. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2913. pe.Lifetime = NumberRange.new(1)
  2914. pe.Rate = 500
  2915. pe.Rotation = NumberRange.new(5)
  2916. pe.RotSpeed = NumberRange.new(100)
  2917. pe.Speed = NumberRange.new(5)
  2918. pe.SpreadAngle = Vector2.new(360,360)
  2919. pe.Parent = p
  2920. for i = 0, 2, 0.1 do
  2921. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2922. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2923. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2924. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2925. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2926. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2927. swait()
  2928. end
  2929. swait(15)
  2930. for i = 0, 2, 0.1 do
  2931. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2932. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2933. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2934. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2935. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2936. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2937. if i == 0.5 then
  2938. w:Destroy()
  2939. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2940. local bv = Instance.new("BodyVelocity")
  2941. bv.MaxForce = huge
  2942. bv.Velocity = p.CFrame.lookVector*150
  2943. bv.Parent = p
  2944. p.CanCollide = true
  2945. game.Debris:AddItem(bv, 0.1)
  2946. game.Debris:AddItem(p, 60)
  2947. local con
  2948. con = p.Touched:connect(function(hit)
  2949. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2950. con:disconnect()
  2951. swait(5)
  2952. p.Anchored = true
  2953. local e = Instance.new("Part")
  2954. e.Name = "Effect"
  2955. e.BrickColor = BrickColor.new("Really red")
  2956. e.Material = "Neon"
  2957. smooth(e)
  2958. e.Anchored = true
  2959. e.CanCollide = false
  2960. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2961. hit.Parent.Head.Anchored = true
  2962. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2963. e.Size = Vector3.new(0.2,0.2,mag)
  2964. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2965. e.Parent = workspace
  2966. for i,v in pairs(hit.Parent:children()) do
  2967. if v:IsA("BasePart") then
  2968. local p = Instance.new("Part")
  2969. p.Anchored = true
  2970. p.CanCollide = false
  2971. p.Material = "Neon"
  2972. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2973. p.CFrame = v.CFrame
  2974. p.Name = "notbody"
  2975. p.BrickColor = BrickColor.new("Really red")
  2976. p.Transparency = 0.6
  2977. p.Parent = hit.Parent
  2978. end
  2979. end
  2980. swait(90)
  2981. local poke = workspace.Great_ball
  2982. hit.Parent:MoveTo(poke.Spawn.Position)
  2983. --char:MoveTo(poke.Spawn.Position)
  2984. hit.Parent.Head.Anchored = false
  2985. for i,v in pairs(hit.Parent:children()) do
  2986. if v.Name == "notbody" then
  2987. v:Destroy()
  2988. end
  2989. end
  2990. local done = false
  2991. e:Destroy()
  2992. local hurtz = {}
  2993. local cons = {}
  2994. local finish
  2995. for i,v in pairs(poke:children()) do
  2996. if tostring(v.BrickColor) == "Deep orange" then
  2997. print("found end")
  2998. finish = v
  2999. end
  3000. if tostring(v.BrickColor) == "Maroon" then
  3001. table.insert(hurtz, v)
  3002. end
  3003. end
  3004. for i,v in pairs(hurtz) do
  3005. local con = v.Touched:connect(function(hit)
  3006. if gethum(hit) then
  3007. finish = true
  3008. end
  3009. end)
  3010. table.insert(cons, con)
  3011. end
  3012. for i,v in pairs(hurtz) do
  3013. local con = finish.Touched:connect(function(hit)
  3014. if gethum(hit) then
  3015. gethum(hit).WalkSpeed = 0
  3016. hit.Parent.Head.Anchored = true
  3017. end
  3018. end)
  3019. table.insert(cons, con)
  3020. end
  3021. if finish then
  3022. local con = finish.Touched:connect(function(hit)
  3023. local ok = false
  3024. pcall(function()
  3025. if hit.Parent.Name == plr.Name then
  3026. ok = true
  3027. end
  3028. end)
  3029. if gethum(hit) or ok then
  3030. done = true
  3031. end
  3032. end)
  3033. table.insert(cons, con)
  3034. end
  3035. for i = 1, 3 do
  3036. local before = p.CFrame
  3037. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3038. print("shake "..i)
  3039. for i = 0, 1.5, 0.1 do
  3040. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3041. end
  3042. if done then break end
  3043. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3044. end
  3045. if done then
  3046. print("they escaped!")
  3047. else
  3048. print("they were caught!")
  3049. local sv = Instance.new("StringValue")
  3050. sv.Name = "Caught"
  3051. sv.Parent = hit.Parent
  3052. end
  3053. local ope = pe:Clone()
  3054. pe.Enabled = true
  3055. swait(5)
  3056. pe.Enabled = false
  3057. local t = Instance.new("Tool")
  3058. t.Name = hit.Parent.Name
  3059. t.Parent = plr.Backpack
  3060. local hand = Instance.new("Part")
  3061. hand.Transparency = 0
  3062. hand.CanCollide = false
  3063. hand.Size = Vector3.new(1,1,1)
  3064. hand.Name = "Handle"
  3065. local m = p.Mesh:Clone()
  3066. m.Parent = hand
  3067. hand.Parent = t
  3068. local out = true
  3069. local new = p:Clone()
  3070. t.Activated:connect(function()
  3071. if not deb and not attacking then
  3072. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3073. deb = true
  3074. hand.Transparency = 1
  3075. local p = new:Clone()
  3076. p.Anchored = false
  3077. p.CanCollide = false
  3078. p.Parent = workspace
  3079. local w = Instance.new("Weld")
  3080. w.Part0 = p
  3081. w.Part1 = char["Right Arm"]
  3082. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3083. w.Parent = p
  3084. local pe = ope:Clone()
  3085. pe.Enabled = false
  3086. pe.Parent = p
  3087. --[[local pe = Instance.new("ParticleEmitter")
  3088. pe.Enabled = false
  3089. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3090. pe.Size = NumberSequence.new(0.5)
  3091. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3092. pe.Lifetime = NumberRange.new(1)
  3093. pe.Rate = 500
  3094. pe.Rotation = NumberRange.new(5)
  3095. pe.RotSpeed = NumberRange.new(100)
  3096. pe.Speed = NumberRange.new(5)
  3097. pe.SpreadAngle = Vector2.new(360,360)
  3098. pe.Parent = p]]
  3099. if not out then
  3100. out = true
  3101. for i = 0, 2, 0.1 do
  3102. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3103. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3104. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3105. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3106. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3107. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3108. swait()
  3109. end
  3110. swait(7)
  3111. for i = 0,2, 0.1 do
  3112. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3113. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3114. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3115. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3116. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3117. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3118. if i == 0.5 then
  3119. w:Destroy()
  3120. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3121. local bv = Instance.new("BodyVelocity")
  3122. bv.MaxForce = huge
  3123. bv.Velocity = p.CFrame.lookVector*150
  3124. bv.Parent = p
  3125. p.CanCollide = true
  3126. game.Debris:AddItem(bv, 0.1)
  3127. swait(15)
  3128. p.Anchored = true
  3129. a = function(b, t)
  3130. for i,v in pairs(b:children()) do
  3131. if v:IsA("Decal") then
  3132. v.Transparency = t
  3133. end
  3134. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3135. v.Transparency = t
  3136. end
  3137. a(v, t)
  3138. end
  3139. end
  3140. a(hit.Parent, 0)
  3141. for i,v in pairs(hit.Parent:children()) do
  3142. if v:IsA("BasePart") then
  3143. v.Anchored = false
  3144. if v.Name ~= "HumanoidRootPart" then
  3145. v.Transparency = 0
  3146. end
  3147. end
  3148. end
  3149. hit.Parent:MoveTo(p.Position)
  3150. pe.Enabled = true
  3151. swait(5)
  3152. pe.Enabled = false
  3153. game.Debris:AddItem(p, 1)
  3154. end
  3155. swait()
  3156. end
  3157. else
  3158. out = false
  3159. humanoid.WalkSpeed = 0
  3160. for i,v in pairs(hit.Parent:children()) do
  3161. if v:IsA("BasePart") then
  3162. v.Anchored = true
  3163. v.Transparency = 1
  3164. end
  3165. end
  3166. for i = 0, 2, 0.1 do
  3167. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3168. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3169. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3170. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3171. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3172. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3173. swait()
  3174. end
  3175. local e = Instance.new("Part")
  3176. e.Name = "Effect"
  3177. e.BrickColor = BrickColor.new("Really red")
  3178. e.Material = "Neon"
  3179. smooth(e)
  3180. e.Anchored = true
  3181. e.CanCollide = false
  3182. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3183. hit.Parent.Head.Anchored = true
  3184. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3185. e.Size = Vector3.new(0.2,0.2,mag)
  3186. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3187. e.Parent = workspace
  3188. a = function(b, t)
  3189. for i,v in pairs(b:children()) do
  3190. if v:IsA("Decal") then
  3191. v.Transparency = t
  3192. end
  3193. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3194. v.Transparency = t
  3195. end
  3196. a(v, t)
  3197. end
  3198. end
  3199. a(hit.Parent, 1)
  3200. for i,v in pairs(hit.Parent:children()) do
  3201. if v:IsA("BasePart") then
  3202. local p = Instance.new("Part")
  3203. p.Anchored = true
  3204. p.CanCollide = false
  3205. p.Material = "Neon"
  3206. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3207. p.CFrame = v.CFrame
  3208. p.Name = "notbody"
  3209. p.BrickColor = BrickColor.new("Really red")
  3210. p.Transparency = 0.6
  3211. p.Parent = hit.Parent
  3212. end
  3213. end
  3214. humanoid.WalkSpeed = 16
  3215. swait(20)
  3216. for i,v in pairs(hit.Parent:children()) do
  3217. if v.Name == "notbody" then
  3218. v:Destroy()
  3219. end
  3220. end
  3221. e:Destroy()
  3222. end
  3223. p:Destroy()
  3224. hand.Transparency = 0
  3225. fixalljoints()
  3226. deb = false
  3227. end
  3228. end)
  3229. game.Debris:AddItem(p, 1)
  3230. hit.Parent:MoveTo(p.Position)
  3231. for i,v in pairs(cons) do
  3232. v:disconnect()
  3233. end
  3234. hit.Parent.Head.Anchored = false
  3235. end
  3236. end)
  3237. end
  3238. swait()
  3239. end
  3240. attacking = false
  3241. fixalljoints()
  3242.  
  3243. end
  3244. if key == "r" and not attacking then
  3245. attacking = true
  3246. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3247. local p = Instance.new("Part")
  3248. p.Anchored = false
  3249. p.CanCollide = false
  3250. p.Name = "Pokeballsack"
  3251. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3252. local m = Instance.new("SpecialMesh")
  3253. m.MeshId = "rbxassetid://430075463"
  3254. m.TextureId = "rbxassetid://430075468"
  3255. m.Scale = Vector3.new(1,1,1)/6
  3256. m.Parent = p
  3257. p.Parent = workspace
  3258. local w = Instance.new("Weld")
  3259. w.Part0 = p
  3260. w.Part1 = char["Right Arm"]
  3261. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3262. w.Parent = p
  3263. local pe = Instance.new("ParticleEmitter")
  3264. pe.Enabled = false
  3265. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3266. pe.Size = NumberSequence.new(0.5)
  3267. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3268. pe.Lifetime = NumberRange.new(1)
  3269. pe.Rate = 500
  3270. pe.Rotation = NumberRange.new(5)
  3271. pe.RotSpeed = NumberRange.new(100)
  3272. pe.Speed = NumberRange.new(5)
  3273. pe.SpreadAngle = Vector2.new(360,360)
  3274. pe.Parent = p
  3275. for i = 0, 2, 0.1 do
  3276. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3277. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3278. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3279. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3280. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3281. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3282. swait()
  3283. end
  3284. swait(15)
  3285. for i = 0, 2, 0.1 do
  3286. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3287. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3288. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3289. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3290. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3291. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3292. if i == 0.5 then
  3293. w:Destroy()
  3294. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3295. local bv = Instance.new("BodyVelocity")
  3296. bv.MaxForce = huge
  3297. bv.Velocity = p.CFrame.lookVector*150
  3298. bv.Parent = p
  3299. p.CanCollide = true
  3300. game.Debris:AddItem(p, 60)
  3301. game.Debris:AddItem(bv, 0.1)
  3302. local con
  3303. con = p.Touched:connect(function(hit)
  3304. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3305. con:disconnect()
  3306. swait(5)
  3307. p.Anchored = true
  3308. local e = Instance.new("Part")
  3309. e.Name = "Effect"
  3310. e.BrickColor = BrickColor.new("Really red")
  3311. e.Material = "Neon"
  3312. smooth(e)
  3313. e.Anchored = true
  3314. e.CanCollide = false
  3315. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3316. hit.Parent.Head.Anchored = true
  3317. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3318. e.Size = Vector3.new(0.2,0.2,mag)
  3319. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3320. e.Parent = workspace
  3321. for i,v in pairs(hit.Parent:children()) do
  3322. if v:IsA("BasePart") then
  3323. local p = Instance.new("Part")
  3324. p.Anchored = true
  3325. p.CanCollide = false
  3326. p.Material = "Neon"
  3327. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3328. p.CFrame = v.CFrame
  3329. p.Name = "notbody"
  3330. p.BrickColor = BrickColor.new("Really red")
  3331. p.Transparency = 0.6
  3332. p.Parent = hit.Parent
  3333. end
  3334. end
  3335. swait(90)
  3336. local poke = workspace.Ultra_ball
  3337. hit.Parent:MoveTo(poke.Spawn.Position)
  3338. --char:MoveTo(poke.Spawn.Position)
  3339. hit.Parent.Head.Anchored = false
  3340. for i,v in pairs(hit.Parent:children()) do
  3341. if v.Name == "notbody" then
  3342. v:Destroy()
  3343. end
  3344. end
  3345. local done = false
  3346. e:Destroy()
  3347. local hurtz = {}
  3348. local cons = {}
  3349. local finish
  3350. for i,v in pairs(poke:children()) do
  3351. if tostring(v.BrickColor) == "Deep orange" then
  3352. print("found end")
  3353. finish = v
  3354. end
  3355. if tostring(v.BrickColor) == "Maroon" then
  3356. table.insert(hurtz, v)
  3357. end
  3358. end
  3359. for i,v in pairs(hurtz) do
  3360. local con = v.Touched:connect(function(hit)
  3361. if gethum(hit) then
  3362. finish = true
  3363. end
  3364. end)
  3365. table.insert(cons, con)
  3366. end
  3367. for i,v in pairs(hurtz) do
  3368. local con = finish.Touched:connect(function(hit)
  3369. if gethum(hit) then
  3370. gethum(hit).WalkSpeed = 0
  3371. hit.Parent.Head.Anchored = true
  3372. end
  3373. end)
  3374. table.insert(cons, con)
  3375. end
  3376. if finish then
  3377. local con = finish.Touched:connect(function(hit)
  3378. local ok = false
  3379. pcall(function()
  3380. if hit.Parent.Name == plr.Name then
  3381. ok = true
  3382. end
  3383. end)
  3384. if gethum(hit) or ok then
  3385. done = true
  3386. end
  3387. end)
  3388. table.insert(cons, con)
  3389. end
  3390. for i = 1, 3 do
  3391. local before = p.CFrame
  3392. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3393. print("shake "..i)
  3394. for i = 0, 1.5, 0.1 do
  3395. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3396. end
  3397. if done then break end
  3398. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3399. end
  3400. if done then
  3401. print("they escaped!")
  3402. else
  3403. print("they were caught!")
  3404. local sv = Instance.new("StringValue")
  3405. sv.Name = "Caught"
  3406. sv.Parent = hit.Parent
  3407. end
  3408. local ope = pe:Clone()
  3409. pe.Enabled = true
  3410. swait(5)
  3411. pe.Enabled = false
  3412. local t = Instance.new("Tool")
  3413. t.Name = hit.Parent.Name
  3414. t.Parent = plr.Backpack
  3415. local hand = Instance.new("Part")
  3416. hand.Transparency = 0
  3417. hand.CanCollide = false
  3418. hand.Size = Vector3.new(1,1,1)
  3419. hand.Name = "Handle"
  3420. local m = p.Mesh:Clone()
  3421. m.Parent = hand
  3422. hand.Parent = t
  3423. local out = true
  3424. local new = p:Clone()
  3425. t.Activated:connect(function()
  3426. if not deb and not attacking then
  3427. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3428. deb = true
  3429. hand.Transparency = 1
  3430. local p = new:Clone()
  3431. p.Anchored = false
  3432. p.CanCollide = false
  3433. p.Parent = workspace
  3434. local w = Instance.new("Weld")
  3435. w.Part0 = p
  3436. w.Part1 = char["Right Arm"]
  3437. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3438. w.Parent = p
  3439. local pe = ope:Clone()
  3440. pe.Enabled = false
  3441. pe.Parent = p
  3442. --[[local pe = Instance.new("ParticleEmitter")
  3443. pe.Enabled = false
  3444. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3445. pe.Size = NumberSequence.new(0.5)
  3446. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3447. pe.Lifetime = NumberRange.new(1)
  3448. pe.Rate = 500
  3449. pe.Rotation = NumberRange.new(5)
  3450. pe.RotSpeed = NumberRange.new(100)
  3451. pe.Speed = NumberRange.new(5)
  3452. pe.SpreadAngle = Vector2.new(360,360)
  3453. pe.Parent = p]]
  3454. if not out then
  3455. out = true
  3456. for i = 0, 2, 0.1 do
  3457. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3458. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3459. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3460. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3461. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3462. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3463. swait()
  3464. end
  3465. swait(7)
  3466. for i = 0,2, 0.1 do
  3467. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3468. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3469. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3470. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3471. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3472. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3473. if i == 0.5 then
  3474. w:Destroy()
  3475. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3476. local bv = Instance.new("BodyVelocity")
  3477. bv.MaxForce = huge
  3478. bv.Velocity = p.CFrame.lookVector*150
  3479. bv.Parent = p
  3480. p.CanCollide = true
  3481. game.Debris:AddItem(bv, 0.1)
  3482. swait(15)
  3483. p.Anchored = true
  3484. a = function(b, t)
  3485. for i,v in pairs(b:children()) do
  3486. if v:IsA("Decal") then
  3487. v.Transparency = t
  3488. end
  3489. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3490. v.Transparency = t
  3491. end
  3492. a(v, t)
  3493. end
  3494. end
  3495. a(hit.Parent, 0)
  3496. for i,v in pairs(hit.Parent:children()) do
  3497. if v:IsA("BasePart") then
  3498. v.Anchored = false
  3499. if v.Name ~= "HumanoidRootPart" then
  3500. v.Transparency = 0
  3501. end
  3502. end
  3503. end
  3504. hit.Parent:MoveTo(p.Position)
  3505. pe.Enabled = true
  3506. swait(5)
  3507. pe.Enabled = false
  3508. game.Debris:AddItem(p, 1)
  3509. end
  3510. swait()
  3511. end
  3512. else
  3513. out = false
  3514. humanoid.WalkSpeed = 0
  3515. for i,v in pairs(hit.Parent:children()) do
  3516. if v:IsA("BasePart") then
  3517. v.Anchored = true
  3518. v.Transparency = 1
  3519. end
  3520. end
  3521. for i = 0, 2, 0.1 do
  3522. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3523. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3524. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3525. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3526. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3527. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3528. swait()
  3529. end
  3530. local e = Instance.new("Part")
  3531. e.Name = "Effect"
  3532. e.BrickColor = BrickColor.new("Really red")
  3533. e.Material = "Neon"
  3534. smooth(e)
  3535. e.Anchored = true
  3536. e.CanCollide = false
  3537. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3538. hit.Parent.Head.Anchored = true
  3539. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3540. e.Size = Vector3.new(0.2,0.2,mag)
  3541. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3542. e.Parent = workspace
  3543. a = function(b, t)
  3544. for i,v in pairs(b:children()) do
  3545. if v:IsA("Decal") then
  3546. v.Transparency = t
  3547. end
  3548. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3549. v.Transparency = t
  3550. end
  3551. a(v, t)
  3552. end
  3553. end
  3554. a(hit.Parent, 1)
  3555. for i,v in pairs(hit.Parent:children()) do
  3556. if v:IsA("BasePart") then
  3557. local p = Instance.new("Part")
  3558. p.Anchored = true
  3559. p.CanCollide = false
  3560. p.Material = "Neon"
  3561. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3562. p.CFrame = v.CFrame
  3563. p.Name = "notbody"
  3564. p.BrickColor = BrickColor.new("Really red")
  3565. p.Transparency = 0.6
  3566. p.Parent = hit.Parent
  3567. end
  3568. end
  3569. humanoid.WalkSpeed = 16
  3570. swait(20)
  3571. for i,v in pairs(hit.Parent:children()) do
  3572. if v.Name == "notbody" then
  3573. v:Destroy()
  3574. end
  3575. end
  3576. e:Destroy()
  3577. end
  3578. p:Destroy()
  3579. hand.Transparency = 0
  3580. fixalljoints()
  3581. deb = false
  3582. end
  3583. end)
  3584. game.Debris:AddItem(p, 1)
  3585. hit.Parent:MoveTo(p.Position)
  3586. for i,v in pairs(cons) do
  3587. v:disconnect()
  3588. end
  3589. hit.Parent.Head.Anchored = false
  3590. end
  3591. end)
  3592. end
  3593. swait()
  3594. end
  3595. attacking = false
  3596. fixalljoints()
  3597.  
  3598. end
  3599. if key == "t" and not attacking then
  3600. attacking = true
  3601. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3602. local p = Instance.new("Part")
  3603. p.Anchored = false
  3604. p.CanCollide = false
  3605. p.Name = "Pokeballsack"
  3606. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3607. local m = Instance.new("SpecialMesh")
  3608. m.MeshId = "rbxassetid://442019812"
  3609. m.TextureId = "rbxassetid://442019839"
  3610. m.Scale = Vector3.new(1,1,1)/6
  3611. m.Parent = p
  3612. p.Parent = workspace
  3613. local w = Instance.new("Weld")
  3614. w.Part0 = p
  3615. w.Part1 = char["Right Arm"]
  3616. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3617. w.Parent = p
  3618. local pe = Instance.new("ParticleEmitter")
  3619. pe.Enabled = false
  3620. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3621. pe.Size = NumberSequence.new(0.5)
  3622. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3623. pe.Lifetime = NumberRange.new(1)
  3624. pe.Rate = 500
  3625. pe.Rotation = NumberRange.new(5)
  3626. pe.RotSpeed = NumberRange.new(100)
  3627. pe.Speed = NumberRange.new(5)
  3628. pe.SpreadAngle = Vector2.new(360,360)
  3629. pe.Parent = p
  3630. for i = 0, 2, 0.1 do
  3631. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3632. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3633. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3634. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3635. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3636. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3637. swait()
  3638. end
  3639. swait(15)
  3640. for i = 0, 2, 0.1 do
  3641. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3642. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3643. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3644. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3645. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3646. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3647. if i == 0.5 then
  3648. w:Destroy()
  3649. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3650. local bv = Instance.new("BodyVelocity")
  3651. bv.MaxForce = huge
  3652. bv.Velocity = p.CFrame.lookVector*150
  3653. bv.Parent = p
  3654. p.CanCollide = true
  3655. game.Debris:AddItem(bv, 0.1)
  3656. game.Debris:AddItem(p, 60)
  3657. local con
  3658. con = p.Touched:connect(function(hit)
  3659. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3660. con:disconnect()
  3661. swait(5)
  3662. p.Anchored = true
  3663. local e = Instance.new("Part")
  3664. e.Name = "Effect"
  3665. e.BrickColor = BrickColor.new("Really red")
  3666. e.Material = "Neon"
  3667. smooth(e)
  3668. e.Anchored = true
  3669. e.CanCollide = false
  3670. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3671. hit.Parent.Head.Anchored = true
  3672. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3673. e.Size = Vector3.new(0.2,0.2,mag)
  3674. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3675. e.Parent = workspace
  3676. for i,v in pairs(hit.Parent:children()) do
  3677. if v:IsA("BasePart") then
  3678. local p = Instance.new("Part")
  3679. p.Anchored = true
  3680. p.CanCollide = false
  3681. p.Material = "Neon"
  3682. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3683. p.CFrame = v.CFrame
  3684. p.Name = "notbody"
  3685. p.BrickColor = BrickColor.new("Really red")
  3686. p.Transparency = 0.6
  3687. p.Parent = hit.Parent
  3688. end
  3689. end
  3690. swait(90)
  3691. local poke = workspace.Master_ball
  3692. hit.Parent:MoveTo(poke.Spawn.Position)
  3693. --char:MoveTo(poke.Spawn.Position)
  3694. hit.Parent.Head.Anchored = false
  3695. for i,v in pairs(hit.Parent:children()) do
  3696. if v.Name == "notbody" then
  3697. v:Destroy()
  3698. end
  3699. end
  3700. local done = false
  3701. e:Destroy()
  3702. local hurtz = {}
  3703. local cons = {}
  3704. local finish
  3705. for i,v in pairs(poke:children()) do
  3706. if tostring(v.BrickColor) == "Deep orange" then
  3707. print("found end")
  3708. finish = v
  3709. end
  3710. if tostring(v.BrickColor) == "Maroon" then
  3711. table.insert(hurtz, v)
  3712. end
  3713. end
  3714. for i,v in pairs(hurtz) do
  3715. local con = v.Touched:connect(function(hit)
  3716. if gethum(hit) then
  3717. finish = true
  3718. end
  3719. end)
  3720. table.insert(cons, con)
  3721. end
  3722. for i,v in pairs(hurtz) do
  3723. local con = finish.Touched:connect(function(hit)
  3724. if gethum(hit) then
  3725. gethum(hit).WalkSpeed = 0
  3726. hit.Parent.Head.Anchored = true
  3727. end
  3728. end)
  3729. table.insert(cons, con)
  3730. end
  3731. if finish then
  3732. local con = finish.Touched:connect(function(hit)
  3733. local ok = false
  3734. pcall(function()
  3735. if hit.Parent.Name == plr.Name then
  3736. ok = true
  3737. end
  3738. end)
  3739. if gethum(hit) or ok then
  3740. done = true
  3741. end
  3742. end)
  3743. table.insert(cons, con)
  3744. end
  3745. for i = 1, 3 do
  3746. local before = p.CFrame
  3747. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3748. print("shake "..i)
  3749. for i = 0, 1.5, 0.1 do
  3750. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3751. end
  3752. if done then break end
  3753. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3754. end
  3755. if done then
  3756. print("they escaped!")
  3757. else
  3758. print("they were caught!")
  3759. local sv = Instance.new("StringValue")
  3760. sv.Name = "Caught"
  3761. sv.Parent = hit.Parent
  3762. end
  3763. local ope = pe:Clone()
  3764. pe.Enabled = true
  3765. swait(5)
  3766. pe.Enabled = false
  3767. local t = Instance.new("Tool")
  3768. t.Name = hit.Parent.Name
  3769. t.Parent = plr.Backpack
  3770. local hand = Instance.new("Part")
  3771. hand.Transparency = 0
  3772. hand.CanCollide = false
  3773. hand.Size = Vector3.new(1,1,1)
  3774. hand.Name = "Handle"
  3775. local m = p.Mesh:Clone()
  3776. m.Parent = hand
  3777. hand.Parent = t
  3778. local out = true
  3779. local new = p:Clone()
  3780. t.Activated:connect(function()
  3781. if not deb and not attacking then
  3782. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3783. deb = true
  3784. hand.Transparency = 1
  3785. local p = new:Clone()
  3786. p.Anchored = false
  3787. p.CanCollide = false
  3788. p.Parent = workspace
  3789. local w = Instance.new("Weld")
  3790. w.Part0 = p
  3791. w.Part1 = char["Right Arm"]
  3792. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3793. w.Parent = p
  3794. local pe = ope:Clone()
  3795. pe.Enabled = false
  3796. pe.Parent = p
  3797. --[[local pe = Instance.new("ParticleEmitter")
  3798. pe.Enabled = false
  3799. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3800. pe.Size = NumberSequence.new(0.5)
  3801. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3802. pe.Lifetime = NumberRange.new(1)
  3803. pe.Rate = 500
  3804. pe.Rotation = NumberRange.new(5)
  3805. pe.RotSpeed = NumberRange.new(100)
  3806. pe.Speed = NumberRange.new(5)
  3807. pe.SpreadAngle = Vector2.new(360,360)
  3808. pe.Parent = p]]
  3809. if not out then
  3810. out = true
  3811. for i = 0, 2, 0.1 do
  3812. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3813. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3814. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3815. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3816. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3817. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3818. swait()
  3819. end
  3820. swait(7)
  3821. for i = 0,2, 0.1 do
  3822. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3823. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3824. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3825. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3826. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3827. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3828. if i == 0.5 then
  3829. w:Destroy()
  3830. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3831. local bv = Instance.new("BodyVelocity")
  3832. bv.MaxForce = huge
  3833. bv.Velocity = p.CFrame.lookVector*150
  3834. bv.Parent = p
  3835. p.CanCollide = true
  3836. game.Debris:AddItem(bv, 0.1)
  3837. swait(15)
  3838. p.Anchored = true
  3839. a = function(b, t)
  3840. for i,v in pairs(b:children()) do
  3841. if v:IsA("Decal") then
  3842. v.Transparency = t
  3843. end
  3844. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3845. v.Transparency = t
  3846. end
  3847. a(v, t)
  3848. end
  3849. end
  3850. a(hit.Parent, 0)
  3851. for i,v in pairs(hit.Parent:children()) do
  3852. if v:IsA("BasePart") then
  3853. v.Anchored = false
  3854. if v.Name ~= "HumanoidRootPart" then
  3855. v.Transparency = 0
  3856. end
  3857. end
  3858. end
  3859. hit.Parent:MoveTo(p.Position)
  3860. pe.Enabled = true
  3861. swait(5)
  3862. pe.Enabled = false
  3863. game.Debris:AddItem(p, 1)
  3864. end
  3865. swait()
  3866. end
  3867. else
  3868. out = false
  3869. humanoid.WalkSpeed = 0
  3870. for i,v in pairs(hit.Parent:children()) do
  3871. if v:IsA("BasePart") then
  3872. v.Anchored = true
  3873. v.Transparency = 1
  3874. end
  3875. end
  3876. for i = 0, 2, 0.1 do
  3877. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3878. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3879. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3880. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3881. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3882. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3883. swait()
  3884. end
  3885. local e = Instance.new("Part")
  3886. e.Name = "Effect"
  3887. e.BrickColor = BrickColor.new("Really red")
  3888. e.Material = "Neon"
  3889. smooth(e)
  3890. e.Anchored = true
  3891. e.CanCollide = false
  3892. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3893. hit.Parent.Head.Anchored = true
  3894. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3895. e.Size = Vector3.new(0.2,0.2,mag)
  3896. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3897. e.Parent = workspace
  3898. a = function(b, t)
  3899. for i,v in pairs(b:children()) do
  3900. if v:IsA("Decal") then
  3901. v.Transparency = t
  3902. end
  3903. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3904. v.Transparency = t
  3905. end
  3906. a(v, t)
  3907. end
  3908. end
  3909. a(hit.Parent, 1)
  3910. for i,v in pairs(hit.Parent:children()) do
  3911. if v:IsA("BasePart") then
  3912. local p = Instance.new("Part")
  3913. p.Anchored = true
  3914. p.CanCollide = false
  3915. p.Material = "Neon"
  3916. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3917. p.CFrame = v.CFrame
  3918. p.Name = "notbody"
  3919. p.BrickColor = BrickColor.new("Really red")
  3920. p.Transparency = 0.6
  3921. p.Parent = hit.Parent
  3922. end
  3923. end
  3924. humanoid.WalkSpeed = 16
  3925. swait(20)
  3926. for i,v in pairs(hit.Parent:children()) do
  3927. if v.Name == "notbody" then
  3928. v:Destroy()
  3929. end
  3930. end
  3931. e:Destroy()
  3932. end
  3933. p:Destroy()
  3934. hand.Transparency = 0
  3935. fixalljoints()
  3936. deb = false
  3937. end
  3938. end)
  3939. game.Debris:AddItem(p, 1)
  3940. hit.Parent:MoveTo(p.Position)
  3941. for i,v in pairs(cons) do
  3942. v:disconnect()
  3943. end
  3944. hit.Parent.Head.Anchored = false
  3945. end
  3946. end)
  3947. end
  3948. swait()
  3949. end
  3950. attacking = false
  3951. fixalljoints()
  3952.  
  3953. end
  3954. if key == "y" and not attacking then
  3955. attacking = true
  3956. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3957. local p = Instance.new("Part")
  3958. p.Anchored = false
  3959. p.CanCollide = false
  3960. p.Name = "Pokeballsack"
  3961. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3962. local m = Instance.new("SpecialMesh")
  3963. m.MeshId = "rbxassetid://430977397"
  3964. m.TextureId = "rbxassetid://430977402"
  3965. m.Scale = Vector3.new(1,1,1)/6
  3966. m.Parent = p
  3967. p.Parent = workspace
  3968. local w = Instance.new("Weld")
  3969. w.Part0 = p
  3970. w.Part1 = char["Right Arm"]
  3971. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3972. w.Parent = p
  3973. local pe = Instance.new("ParticleEmitter")
  3974. pe.Enabled = false
  3975. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3976. pe.Size = NumberSequence.new(0.5)
  3977. pe.Texture = "rbxassetid://152671819"
  3978. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3979. pe.Lifetime = NumberRange.new(1)
  3980. pe.Rate = 500
  3981. pe.Rotation = NumberRange.new(5)
  3982. pe.RotSpeed = NumberRange.new(100)
  3983. pe.Speed = NumberRange.new(5)
  3984. pe.SpreadAngle = Vector2.new(360,360)
  3985. pe.Parent = p
  3986. for i = 0, 2, 0.1 do
  3987. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3988. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3989. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3990. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3991. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3992. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3993. swait()
  3994. end
  3995. swait(15)
  3996. for i = 0, 2, 0.1 do
  3997. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3998. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3999. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4000. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4001. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4002. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4003. if i == 0.5 then
  4004. w:Destroy()
  4005. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4006. local bv = Instance.new("BodyVelocity")
  4007. bv.MaxForce = huge
  4008. bv.Velocity = p.CFrame.lookVector*150
  4009. bv.Parent = p
  4010. p.CanCollide = true
  4011. game.Debris:AddItem(p, 60)
  4012. game.Debris:AddItem(bv, 0.1)
  4013. local con
  4014. con = p.Touched:connect(function(hit)
  4015. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4016. con:disconnect()
  4017. swait(5)
  4018. p.Anchored = true
  4019. local e = Instance.new("Part")
  4020. e.Name = "Effect"
  4021. e.BrickColor = BrickColor.new("Really red")
  4022. e.Material = "Neon"
  4023. smooth(e)
  4024. e.Anchored = true
  4025. e.CanCollide = false
  4026. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4027. hit.Parent.Head.Anchored = true
  4028. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4029. e.Size = Vector3.new(0.2,0.2,mag)
  4030. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4031. e.Parent = workspace
  4032. for i,v in pairs(hit.Parent:children()) do
  4033. if v:IsA("BasePart") then
  4034. local p = Instance.new("Part")
  4035. p.Anchored = true
  4036. p.CanCollide = false
  4037. p.Material = "Neon"
  4038. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4039. p.CFrame = v.CFrame
  4040. p.Name = "notbody"
  4041. p.BrickColor = BrickColor.new("Really red")
  4042. p.Transparency = 0.6
  4043. p.Parent = hit.Parent
  4044. end
  4045. end
  4046. swait(90)
  4047. local poke = workspace.Timer_ball
  4048. hit.Parent:MoveTo(poke.Spawn.Position)
  4049. --char:MoveTo(poke.Spawn.Position)
  4050. hit.Parent.Head.Anchored = false
  4051. for i,v in pairs(hit.Parent:children()) do
  4052. if v.Name == "notbody" then
  4053. v:Destroy()
  4054. end
  4055. end
  4056. local done = false
  4057. e:Destroy()
  4058. local hurtz = {}
  4059. local cons = {}
  4060. local finish
  4061. for i,v in pairs(poke:children()) do
  4062. if tostring(v.BrickColor) == "Deep orange" then
  4063. print("found end")
  4064. finish = v
  4065. end
  4066. if tostring(v.BrickColor) == "Maroon" then
  4067. table.insert(hurtz, v)
  4068. end
  4069. end
  4070. for i,v in pairs(hurtz) do
  4071. local con = v.Touched:connect(function(hit)
  4072. if gethum(hit) then
  4073. finish = true
  4074. end
  4075. end)
  4076. table.insert(cons, con)
  4077. end
  4078. for i,v in pairs(hurtz) do
  4079. local con = finish.Touched:connect(function(hit)
  4080. if gethum(hit) then
  4081. gethum(hit).WalkSpeed = 0
  4082. hit.Parent.Head.Anchored = true
  4083. end
  4084. end)
  4085. table.insert(cons, con)
  4086. end
  4087. if finish then
  4088. local con = finish.Touched:connect(function(hit)
  4089. local ok = false
  4090. pcall(function()
  4091. if hit.Parent.Name == plr.Name then
  4092. ok = true
  4093. end
  4094. end)
  4095. if gethum(hit) or ok then
  4096. done = true
  4097. end
  4098. end)
  4099. table.insert(cons, con)
  4100. end
  4101. for i = 1, 3 do
  4102. local before = p.CFrame
  4103. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4104. print("shake "..i)
  4105. for i = 0, 1.5, 0.1 do
  4106. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4107. end
  4108. if done then break end
  4109. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4110. end
  4111. if done then
  4112. print("they escaped!")
  4113. else
  4114. print("they were caught!")
  4115. local sv = Instance.new("StringValue")
  4116. sv.Name = "Caught"
  4117. sv.Parent = hit.Parent
  4118. end
  4119. local ope = pe:Clone()
  4120. pe.Enabled = true
  4121. swait(5)
  4122. pe.Enabled = false
  4123. local t = Instance.new("Tool")
  4124. t.Name = hit.Parent.Name
  4125. t.Parent = plr.Backpack
  4126. local hand = Instance.new("Part")
  4127. hand.Transparency = 0
  4128. hand.CanCollide = false
  4129. hand.Size = Vector3.new(1,1,1)
  4130. hand.Name = "Handle"
  4131. local m = p.Mesh:Clone()
  4132. m.Parent = hand
  4133. hand.Parent = t
  4134. local out = true
  4135. local new = p:Clone()
  4136. t.Activated:connect(function()
  4137. if not deb and not attacking then
  4138. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4139. deb = true
  4140. hand.Transparency = 1
  4141. local p = new:Clone()
  4142. p.Anchored = false
  4143. p.CanCollide = false
  4144. p.Parent = workspace
  4145. local w = Instance.new("Weld")
  4146. w.Part0 = p
  4147. w.Part1 = char["Right Arm"]
  4148. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4149. w.Parent = p
  4150. local pe = ope:Clone()
  4151. pe.Enabled = false
  4152. pe.Parent = p
  4153. --[[local pe = Instance.new("ParticleEmitter")
  4154. pe.Enabled = false
  4155. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4156. pe.Size = NumberSequence.new(0.5)
  4157. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4158. pe.Lifetime = NumberRange.new(1)
  4159. pe.Rate = 500
  4160. pe.Rotation = NumberRange.new(5)
  4161. pe.RotSpeed = NumberRange.new(100)
  4162. pe.Speed = NumberRange.new(5)
  4163. pe.SpreadAngle = Vector2.new(360,360)
  4164. pe.Parent = p]]
  4165. if not out then
  4166. out = true
  4167. for i = 0, 2, 0.1 do
  4168. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4169. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4170. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4171. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4172. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4173. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4174. swait()
  4175. end
  4176. swait(7)
  4177. for i = 0,2, 0.1 do
  4178. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4179. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4180. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4181. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4182. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4183. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4184. if i == 0.5 then
  4185. w:Destroy()
  4186. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4187. local bv = Instance.new("BodyVelocity")
  4188. bv.MaxForce = huge
  4189. bv.Velocity = p.CFrame.lookVector*150
  4190. bv.Parent = p
  4191. p.CanCollide = true
  4192. game.Debris:AddItem(bv, 0.1)
  4193. swait(15)
  4194. p.Anchored = true
  4195. a = function(b, t)
  4196. for i,v in pairs(b:children()) do
  4197. if v:IsA("Decal") then
  4198. v.Transparency = t
  4199. end
  4200. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4201. v.Transparency = t
  4202. end
  4203. a(v, t)
  4204. end
  4205. end
  4206. a(hit.Parent, 0)
  4207. for i,v in pairs(hit.Parent:children()) do
  4208. if v:IsA("BasePart") then
  4209. v.Anchored = false
  4210. if v.Name ~= "HumanoidRootPart" then
  4211. v.Transparency = 0
  4212. end
  4213. end
  4214. end
  4215. hit.Parent:MoveTo(p.Position)
  4216. pe.Enabled = true
  4217. swait(5)
  4218. pe.Enabled = false
  4219. game.Debris:AddItem(p, 1)
  4220. end
  4221. swait()
  4222. end
  4223. else
  4224. out = false
  4225. humanoid.WalkSpeed = 0
  4226. for i,v in pairs(hit.Parent:children()) do
  4227. if v:IsA("BasePart") then
  4228. v.Anchored = true
  4229. v.Transparency = 1
  4230. end
  4231. end
  4232. for i = 0, 2, 0.1 do
  4233. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4234. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4235. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4236. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4237. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4238. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4239. swait()
  4240. end
  4241. local e = Instance.new("Part")
  4242. e.Name = "Effect"
  4243. e.BrickColor = BrickColor.new("Really red")
  4244. e.Material = "Neon"
  4245. smooth(e)
  4246. e.Anchored = true
  4247. e.CanCollide = false
  4248. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4249. hit.Parent.Head.Anchored = true
  4250. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4251. e.Size = Vector3.new(0.2,0.2,mag)
  4252. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4253. e.Parent = workspace
  4254. a = function(b, t)
  4255. for i,v in pairs(b:children()) do
  4256. if v:IsA("Decal") then
  4257. v.Transparency = t
  4258. end
  4259. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4260. v.Transparency = t
  4261. end
  4262. a(v, t)
  4263. end
  4264. end
  4265. a(hit.Parent, 1)
  4266. for i,v in pairs(hit.Parent:children()) do
  4267. if v:IsA("BasePart") then
  4268. local p = Instance.new("Part")
  4269. p.Anchored = true
  4270. p.CanCollide = false
  4271. p.Material = "Neon"
  4272. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4273. p.CFrame = v.CFrame
  4274. p.Name = "notbody"
  4275. p.BrickColor = BrickColor.new("Really red")
  4276. p.Transparency = 0.6
  4277. p.Parent = hit.Parent
  4278. end
  4279. end
  4280. humanoid.WalkSpeed = 16
  4281. swait(20)
  4282. for i,v in pairs(hit.Parent:children()) do
  4283. if v.Name == "notbody" then
  4284. v:Destroy()
  4285. end
  4286. end
  4287. e:Destroy()
  4288. end
  4289. p:Destroy()
  4290. hand.Transparency = 0
  4291. fixalljoints()
  4292. deb = false
  4293. end
  4294. end)
  4295. game.Debris:AddItem(p, 1)
  4296. hit.Parent:MoveTo(p.Position)
  4297. for i,v in pairs(cons) do
  4298. v:disconnect()
  4299. end
  4300. hit.Parent.Head.Anchored = false
  4301. end
  4302. end)
  4303. end
  4304. swait()
  4305. end
  4306. attacking = false
  4307. fixalljoints()
  4308.  
  4309. end
  4310. if key == "u" and not attacking then
  4311. attacking = true
  4312. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4313. local p = Instance.new("Part")
  4314. p.Anchored = false
  4315. p.CanCollide = false
  4316. p.Name = "Pokeballsack"
  4317. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4318. local m = Instance.new("SpecialMesh")
  4319. m.MeshId = "rbxassetid://433356792"
  4320. m.TextureId = "rbxassetid://433356797"
  4321. m.Scale = Vector3.new(1,1,1)/6
  4322. m.Parent = p
  4323. p.Parent = workspace
  4324. local w = Instance.new("Weld")
  4325. w.Part0 = p
  4326. w.Part1 = char["Right Arm"]
  4327. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4328. w.Parent = p
  4329. local pe = Instance.new("ParticleEmitter")
  4330. pe.Enabled = false
  4331. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4332. pe.Size = NumberSequence.new(0.5)
  4333. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4334. pe.Lifetime = NumberRange.new(1)
  4335. pe.Rate = 500
  4336. pe.Texture = "rbxassetid://264486777"
  4337. pe.Rotation = NumberRange.new(5)
  4338. pe.RotSpeed = NumberRange.new(100)
  4339. pe.Speed = NumberRange.new(5)
  4340. pe.SpreadAngle = Vector2.new(360,360)
  4341. pe.Parent = p
  4342. for i = 0, 2, 0.1 do
  4343. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4344. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4345. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4346. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4347. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4348. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4349. swait()
  4350. end
  4351. swait(15)
  4352. for i = 0, 2, 0.1 do
  4353. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4354. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4355. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4356. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4357. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4358. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4359. if i == 0.5 then
  4360. w:Destroy()
  4361. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4362. local bv = Instance.new("BodyVelocity")
  4363. bv.MaxForce = huge
  4364. bv.Velocity = p.CFrame.lookVector*150
  4365. bv.Parent = p
  4366. p.CanCollide = true
  4367. game.Debris:AddItem(bv, 0.1)
  4368. game.Debris:AddItem(p, 60)
  4369. local con
  4370. con = p.Touched:connect(function(hit)
  4371. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4372. con:disconnect()
  4373. swait(5)
  4374. p.Anchored = true
  4375. local e = Instance.new("Part")
  4376. e.Name = "Effect"
  4377. e.BrickColor = BrickColor.new("Really red")
  4378. e.Material = "Neon"
  4379. smooth(e)
  4380. e.Anchored = true
  4381. e.CanCollide = false
  4382. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4383. hit.Parent.Head.Anchored = true
  4384. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4385. e.Size = Vector3.new(0.2,0.2,mag)
  4386. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4387. e.Parent = workspace
  4388. for i,v in pairs(hit.Parent:children()) do
  4389. if v:IsA("BasePart") then
  4390. local p = Instance.new("Part")
  4391. p.Anchored = true
  4392. p.CanCollide = false
  4393. p.Material = "Neon"
  4394. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4395. p.CFrame = v.CFrame
  4396. p.Name = "notbody"
  4397. p.BrickColor = BrickColor.new("Really red")
  4398. p.Transparency = 0.6
  4399. p.Parent = hit.Parent
  4400. end
  4401. end
  4402. swait(90)
  4403. local poke = workspace.Love_ball
  4404. hit.Parent:MoveTo(poke.Spawn.Position)
  4405. --char:MoveTo(poke.Spawn.Position)
  4406. hit.Parent.Head.Anchored = false
  4407. for i,v in pairs(hit.Parent:children()) do
  4408. if v.Name == "notbody" then
  4409. v:Destroy()
  4410. end
  4411. end
  4412. local done = false
  4413. e:Destroy()
  4414. local hurtz = {}
  4415. local cons = {}
  4416. local finish
  4417. for i,v in pairs(poke:children()) do
  4418. if tostring(v.BrickColor) == "Deep orange" then
  4419. print("found end")
  4420. finish = v
  4421. end
  4422. if tostring(v.BrickColor) == "Maroon" then
  4423. table.insert(hurtz, v)
  4424. end
  4425. end
  4426. for i,v in pairs(hurtz) do
  4427. local con = v.Touched:connect(function(hit)
  4428. if gethum(hit) then
  4429. finish = true
  4430. end
  4431. end)
  4432. table.insert(cons, con)
  4433. end
  4434. for i,v in pairs(hurtz) do
  4435. local con = finish.Touched:connect(function(hit)
  4436. if gethum(hit) then
  4437. gethum(hit).WalkSpeed = 0
  4438. hit.Parent.Head.Anchored = true
  4439. end
  4440. end)
  4441. table.insert(cons, con)
  4442. end
  4443. if finish then
  4444. local con = finish.Touched:connect(function(hit)
  4445. local ok = false
  4446. pcall(function()
  4447. if hit.Parent.Name == plr.Name then
  4448. ok = true
  4449. end
  4450. end)
  4451. if gethum(hit) or ok then
  4452. done = true
  4453. end
  4454. end)
  4455. table.insert(cons, con)
  4456. end
  4457. for i = 1, 3 do
  4458. local before = p.CFrame
  4459. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4460. print("shake "..i)
  4461. for i = 0, 1.5, 0.1 do
  4462. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4463. end
  4464. if done then break end
  4465. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4466. end
  4467. if done then
  4468. print("they escaped!")
  4469. else
  4470. print("they were caught!")
  4471. local sv = Instance.new("StringValue")
  4472. sv.Name = "Caught"
  4473. sv.Parent = hit.Parent
  4474. end
  4475. local ope = pe:Clone()
  4476. pe.Enabled = true
  4477. swait(5)
  4478. pe.Enabled = false
  4479. local t = Instance.new("Tool")
  4480. t.Name = hit.Parent.Name
  4481. t.Parent = plr.Backpack
  4482. local hand = Instance.new("Part")
  4483. hand.Transparency = 0
  4484. hand.CanCollide = false
  4485. hand.Size = Vector3.new(1,1,1)
  4486. hand.Name = "Handle"
  4487. local m = p.Mesh:Clone()
  4488. m.Parent = hand
  4489. hand.Parent = t
  4490. local out = true
  4491. local new = p:Clone()
  4492. t.Activated:connect(function()
  4493. if not deb and not attacking then
  4494. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4495. deb = true
  4496. hand.Transparency = 1
  4497. local p = new:Clone()
  4498. p.Anchored = false
  4499. p.CanCollide = false
  4500. p.Parent = workspace
  4501. local w = Instance.new("Weld")
  4502. w.Part0 = p
  4503. w.Part1 = char["Right Arm"]
  4504. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4505. w.Parent = p
  4506. local pe = ope:Clone()
  4507. pe.Enabled = false
  4508. pe.Parent = p
  4509. --[[local pe = Instance.new("ParticleEmitter")
  4510. pe.Enabled = false
  4511. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4512. pe.Size = NumberSequence.new(0.5)
  4513. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4514. pe.Lifetime = NumberRange.new(1)
  4515. pe.Rate = 500
  4516. pe.Rotation = NumberRange.new(5)
  4517. pe.RotSpeed = NumberRange.new(100)
  4518. pe.Speed = NumberRange.new(5)
  4519. pe.SpreadAngle = Vector2.new(360,360)
  4520. pe.Parent = p]]
  4521. if not out then
  4522. out = true
  4523. for i = 0, 2, 0.1 do
  4524. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4525. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4526. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4527. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4528. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4529. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4530. swait()
  4531. end
  4532. swait(7)
  4533. for i = 0,2, 0.1 do
  4534. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4535. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4536. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4537. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4538. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4539. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4540. if i == 0.5 then
  4541. w:Destroy()
  4542. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4543. local bv = Instance.new("BodyVelocity")
  4544. bv.MaxForce = huge
  4545. bv.Velocity = p.CFrame.lookVector*150
  4546. bv.Parent = p
  4547. p.CanCollide = true
  4548. game.Debris:AddItem(bv, 0.1)
  4549. swait(15)
  4550. p.Anchored = true
  4551. a = function(b, t)
  4552. for i,v in pairs(b:children()) do
  4553. if v:IsA("Decal") then
  4554. v.Transparency = t
  4555. end
  4556. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4557. v.Transparency = t
  4558. end
  4559. a(v, t)
  4560. end
  4561. end
  4562. a(hit.Parent, 0)
  4563. for i,v in pairs(hit.Parent:children()) do
  4564. if v:IsA("BasePart") then
  4565. v.Anchored = false
  4566. if v.Name ~= "HumanoidRootPart" then
  4567. v.Transparency = 0
  4568. end
  4569. end
  4570. end
  4571. hit.Parent:MoveTo(p.Position)
  4572. pe.Enabled = true
  4573. swait(5)
  4574. pe.Enabled = false
  4575. game.Debris:AddItem(p, 1)
  4576. end
  4577. swait()
  4578. end
  4579. else
  4580. out = false
  4581. humanoid.WalkSpeed = 0
  4582. for i,v in pairs(hit.Parent:children()) do
  4583. if v:IsA("BasePart") then
  4584. v.Anchored = true
  4585. v.Transparency = 1
  4586. end
  4587. end
  4588. for i = 0, 2, 0.1 do
  4589. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4590. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4591. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4592. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4593. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4594. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4595. swait()
  4596. end
  4597. local e = Instance.new("Part")
  4598. e.Name = "Effect"
  4599. e.BrickColor = BrickColor.new("Really red")
  4600. e.Material = "Neon"
  4601. smooth(e)
  4602. e.Anchored = true
  4603. e.CanCollide = false
  4604. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4605. hit.Parent.Head.Anchored = true
  4606. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4607. e.Size = Vector3.new(0.2,0.2,mag)
  4608. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4609. e.Parent = workspace
  4610. a = function(b, t)
  4611. for i,v in pairs(b:children()) do
  4612. if v:IsA("Decal") then
  4613. v.Transparency = t
  4614. end
  4615. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4616. v.Transparency = t
  4617. end
  4618. a(v, t)
  4619. end
  4620. end
  4621. a(hit.Parent, 1)
  4622. for i,v in pairs(hit.Parent:children()) do
  4623. if v:IsA("BasePart") then
  4624. local p = Instance.new("Part")
  4625. p.Anchored = true
  4626. p.CanCollide = false
  4627. p.Material = "Neon"
  4628. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4629. p.CFrame = v.CFrame
  4630. p.Name = "notbody"
  4631. p.BrickColor = BrickColor.new("Really red")
  4632. p.Transparency = 0.6
  4633. p.Parent = hit.Parent
  4634. end
  4635. end
  4636. humanoid.WalkSpeed = 16
  4637. swait(20)
  4638. for i,v in pairs(hit.Parent:children()) do
  4639. if v.Name == "notbody" then
  4640. v:Destroy()
  4641. end
  4642. end
  4643. e:Destroy()
  4644. end
  4645. p:Destroy()
  4646. hand.Transparency = 0
  4647. fixalljoints()
  4648. deb = false
  4649. end
  4650. end)
  4651. game.Debris:AddItem(p, 1)
  4652. hit.Parent:MoveTo(p.Position)
  4653. for i,v in pairs(cons) do
  4654. v:disconnect()
  4655. end
  4656. hit.Parent.Head.Anchored = false
  4657. end
  4658. end)
  4659. end
  4660. swait()
  4661. end
  4662. attacking = false
  4663. fixalljoints()
  4664.  
  4665. end
  4666. end)
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