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Nightseeker

Sonic Heroes Dreamcast 0014CAM_0.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_0014cam_0.nja_camera1 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_0014cam_0.nja_camera1[]
  9. START
  10.     MKEYF( 0,  -8.427065F,  6.473684F, -18.331757F ),
  11.     MKEYF( 239,   0.000000F, 10.532093F, -31.666891F ),
  12. END
  13.  
  14. CVECTOR vec_0014cam_0.nja_camera1[]
  15. START
  16.     MKEYF( 0,   0.000000F,  0.000000F, -1.000000F ),
  17.     MKEYF( 239,   0.000000F,  0.000000F, -1.000000F ),
  18. END
  19.  
  20. CROLL roll_0014cam_0.nja_camera1[]
  21. START
  22.     MKEYSA1( 0,   0.000000F ),
  23.     MKEYSA1( 239,   0.000000F ),
  24. END
  25.  
  26. CANGLE angle_0014cam_0.nja_camera1[]
  27. START
  28.     MKEYSA1( 0,  35.164478F ),
  29.     MKEYSA1( 239,  35.164478F ),
  30. END
  31.  
  32. MDATA4 mdata_0014cam_0.nja_camera1[]
  33. START
  34.     pos_0014cam_0.nja_camera1, vec_0014cam_0.nja_camera1, roll_0014cam_0.nja_camera1, angle_0014cam_0.nja_camera1, 2, 2, 2, 2,
  35. END
  36.  
  37.  
  38. MOTION motion_0014cam_0.nja_camera1[]
  39. START
  40. MdataArray     mdata_0014cam_0.nja_camera1,
  41. MFrameNum      240,
  42. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6|FMK_ANG7),
  43. InterpolFctF   (FMT_L|FMD_4),
  44. END
  45.  
  46. CAMERA_MOTION_END
  47.  
  48. DEFAULT_START
  49.  
  50. #ifndef DEFAULT_CMOTION_NAME
  51. #define DEFAULT_CMOTION_NAME motion_0014cam_0.nja_camera1
  52. #endif
  53.  
  54. DEFAULT_END
  55.  
  56.  
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