Advertisement
DarkScriptZEditors

WAO

Dec 25th, 2018
620
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 203.81 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. -----------------------
  137. --WhAT ANOTHER ONE????????!--
  138. -------------------------------------------------------
  139. --A script By makhail07
  140.  
  141. --This edit by 2003boobear
  142.  
  143. --Discord Creterisk#2958
  144.  
  145.  
  146. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  147. -------------------------------------------------------
  148.  
  149. local FavIDs = {
  150. 340106355, --Nefl Crystals
  151. 927529620, --Dimension
  152. 876981900, --Fantasy
  153. 398987889, --Ordinary Days
  154. 1117396305, --Oh wait, it's you.
  155. 885996042, --Action Winter Journey
  156. 919231299, --Sprawling Idiot Effigy
  157. 743466274, --Good Day Sunshine
  158. 727411183, --Knife Fight
  159. 1402748531, --The Earth Is Counting On You!
  160. 595230126 --Robot Language
  161. }
  162.  
  163.  
  164.  
  165. --The reality of my life isn't real but a Universe -makhail07
  166. wait()
  167. local Player = game.Players.localPlayer
  168. local Character = Player.Character
  169. local plr = game:service'Players'.LocalPlayer
  170. local char = plr.Character
  171. local hum = char.Humanoid
  172. local ra = char["Right Arm"]
  173. local la= char["Left Arm"]
  174. local rl= char["Right Leg"]
  175. local ll = char["Left Leg"]
  176. local hed = char.Head
  177. local root = char.HumanoidRootPart
  178. local rootj = root.RootJoint
  179. local tors = char.Torso
  180. local mouse = plr:GetMouse()
  181. local LeftArm = Character["Left Arm"]
  182. local RightArm = Character["Right Arm"]
  183. local LeftLeg = Character["Left Leg"]
  184. local RightLeg = Character["Right Leg"]
  185. local Head = Character.Head
  186. local Torso = Character.Torso
  187. local cam = game.Workspace.CurrentCamera
  188. local RootPart = Character.HumanoidRootPart
  189. local RootJoint = RootPart.RootJoint
  190. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  191. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  192. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  193. local EdgyMode = false
  194. local Divinity = false
  195. local Fighter = false
  196. local Purity = false
  197. local Destruction = false
  198. local helpme = false
  199. local Planetary = false
  200. local Solar = false
  201. local Lunar = false
  202. local Frost = false
  203. local Ashes = false
  204. local notmenacing = true
  205. local maincolor = BrickColor.new("Institutional white")
  206.  
  207. --do a die
  208.  
  209. -------------------------------------------------------
  210. --Start Good Stuff--
  211. -------------------------------------------------------
  212. CF = CFrame.new
  213. VT = Vector3.new
  214. angles = CFrame.Angles
  215. attack = false
  216. Euler = CFrame.fromEulerAnglesXYZ
  217. Rad = math.rad
  218. IT = Instance.new
  219. BrickC = BrickColor.new
  220. Cos = math.cos
  221. Acos = math.acos
  222. Sin = math.sin
  223. Asin = math.asin
  224. Abs = math.abs
  225. Mrandom = math.random
  226. Floor = math.floor
  227. local cn = CFrame.new
  228. local mr = math.rad
  229. local angles = CFrame.Angles
  230. local ud = UDim2.new
  231. local c3 = Color3.new
  232. -------------------------------------------------------
  233. --End Good Stuff--
  234. -------------------------------------------------------
  235. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  236. RSH, LSH = nil, nil
  237. RW = Instance.new("Weld")
  238. LW = Instance.new("Weld")
  239. RH = tors["Right Hip"]
  240. LH = tors["Left Hip"]
  241. RSH = tors["Right Shoulder"]
  242. LSH = tors["Left Shoulder"]
  243. RSH.Parent = nil
  244. LSH.Parent = nil
  245. RW.Name = "RW"
  246. RW.Part0 = tors
  247. RW.C0 = CF(1.5, 0.5, 0)
  248. RW.C1 = CF(0, 0.5, 0)
  249. RW.Part1 = ra
  250. RW.Parent = tors
  251. LW.Name = "LW"
  252. LW.Part0 = tors
  253. LW.C0 = CF(-1.5, 0.5, 0)
  254. LW.C1 = CF(0, 0.5, 0)
  255. LW.Part1 = la
  256. LW.Parent = tors
  257. Effects = {}
  258.  
  259. -------------------------------------------------------
  260. --Start HeartBeat--
  261. -------------------------------------------------------
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "Heartbeat"
  264. script:WaitForChild("Heartbeat")
  265.  
  266. frame = 1 / 60
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270.  
  271.  
  272. lastframe = tick()
  273. script.Heartbeat:Fire()
  274.  
  275.  
  276. game:GetService("RunService").Heartbeat:connect(function(s, p)
  277. tf = tf + s
  278. if tf >= frame then
  279. if allowframeloss then
  280. script.Heartbeat:Fire()
  281. lastframe = tick()
  282. else
  283. for i = 1, math.floor(tf / frame) do
  284. script.Heartbeat:Fire()
  285. end
  286. lastframe = tick()
  287. end
  288. if tossremainder then
  289. tf = 0
  290. else
  291. tf = tf - frame * math.floor(tf / frame)
  292. end
  293. end
  294. end)
  295.  
  296. -------------------------------------------------------
  297. --End HeartBeat--
  298. -------------------------------------------------------
  299.  
  300. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  301.  
  302. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  303.  
  304. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  305.  
  306. -------------------------------------------------------
  307. --Start Important Functions--
  308. -------------------------------------------------------
  309. function swait(num)
  310. if num == 0 or num == nil then
  311. game:service("RunService").Stepped:wait(0)
  312. else
  313. for i = 0, num do
  314. game:service("RunService").Stepped:wait(0)
  315. end
  316. end
  317. end
  318. function thread(f)
  319. coroutine.resume(coroutine.create(f))
  320. end
  321. function clerp(a, b, t)
  322. local qa = {
  323. QuaternionFromCFrame(a)
  324. }
  325. local qb = {
  326. QuaternionFromCFrame(b)
  327. }
  328. local ax, ay, az = a.x, a.y, a.z
  329. local bx, by, bz = b.x, b.y, b.z
  330. local _t = 1 - t
  331. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  332. end
  333. function QuaternionFromCFrame(cf)
  334. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  335. local trace = m00 + m11 + m22
  336. if trace > 0 then
  337. local s = math.sqrt(1 + trace)
  338. local recip = 0.5 / s
  339. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  340. else
  341. local i = 0
  342. if m00 < m11 then
  343. i = 1
  344. end
  345. if m22 > (i == 0 and m00 or m11) then
  346. i = 2
  347. end
  348. if i == 0 then
  349. local s = math.sqrt(m00 - m11 - m22 + 1)
  350. local recip = 0.5 / s
  351. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  352. elseif i == 1 then
  353. local s = math.sqrt(m11 - m22 - m00 + 1)
  354. local recip = 0.5 / s
  355. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  356. elseif i == 2 then
  357. local s = math.sqrt(m22 - m00 - m11 + 1)
  358. local recip = 0.5 / s
  359. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  360. end
  361. end
  362. end
  363. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  364. local xs, ys, zs = x + x, y + y, z + z
  365. local wx, wy, wz = w * xs, w * ys, w * zs
  366. local xx = x * xs
  367. local xy = x * ys
  368. local xz = x * zs
  369. local yy = y * ys
  370. local yz = y * zs
  371. local zz = z * zs
  372. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  373. end
  374. function QuaternionSlerp(a, b, t)
  375. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  376. local startInterp, finishInterp
  377. if cosTheta >= 1.0E-4 then
  378. if 1 - cosTheta > 1.0E-4 then
  379. local theta = math.acos(cosTheta)
  380. local invSinTheta = 1 / Sin(theta)
  381. startInterp = Sin((1 - t) * theta) * invSinTheta
  382. finishInterp = Sin(t * theta) * invSinTheta
  383. else
  384. startInterp = 1 - t
  385. finishInterp = t
  386. end
  387. elseif 1 + cosTheta > 1.0E-4 then
  388. local theta = math.acos(-cosTheta)
  389. local invSinTheta = 1 / Sin(theta)
  390. startInterp = Sin((t - 1) * theta) * invSinTheta
  391. finishInterp = Sin(t * theta) * invSinTheta
  392. else
  393. startInterp = t - 1
  394. finishInterp = t
  395. end
  396. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  397. end
  398. function rayCast(Position, Direction, Range, Ignore)
  399. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  400. end
  401. local RbxUtility = LoadLibrary("RbxUtility")
  402. local Create = RbxUtility.Create
  403.  
  404. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  405.  
  406. warn("Please support the original creator, makhail07.")
  407.  
  408. warn("Also, 2003boobear made this edit.")
  409.  
  410. shirt = Instance.new("Shirt", char)
  411. shirt.Name = "Shirt"
  412. pants = Instance.new("Pants", char)
  413. pants.Name = "Pants"
  414. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  415. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  416.  
  417. local BC = char["Body Colors"]
  418. BC.HeadColor = BrickColor.new("Fossil")
  419. BC.LeftArmColor = BrickColor.new("Fossil")
  420. BC.LeftLegColor = BrickColor.new("Fossil")
  421. BC.RightArmColor = BrickColor.new("Smoky grey")
  422. BC.RightLegColor = BrickColor.new("Fossil")
  423. BC.TorsoColor = BrickColor.new("Fossil")
  424. -------------------------------------------------------
  425. --Start Damage Function--
  426. -------------------------------------------------------
  427. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  428. if hit.Parent == nil then
  429. return
  430. end
  431. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  432. for _, v in pairs(hit.Parent:children()) do
  433. if v:IsA("Humanoid") then
  434. h = v
  435. end
  436. end
  437. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  438.  
  439. hit.Parent:FindFirstChild("Head"):BreakJoints()
  440. end
  441.  
  442. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  443. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  444. if hit.Parent.DebounceHit.Value == true then
  445. return
  446. end
  447. end
  448. if insta == true then
  449. hit.Parent:FindFirstChild("Head"):BreakJoints()
  450. end
  451. local c = Create("ObjectValue"){
  452. Name = "creator",
  453. Value = game:service("Players").LocalPlayer,
  454. Parent = h,
  455. }
  456. game:GetService("Debris"):AddItem(c, .5)
  457. if HitSound ~= nil and HitPitch ~= nil then
  458. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  459. end
  460. local Damage = math.random(minim, maxim)
  461. local blocked = false
  462. local block = hit.Parent:findFirstChild("Block")
  463. if block ~= nil then
  464. if block.className == "IntValue" then
  465. if block.Value > 0 then
  466. blocked = true
  467. block.Value = block.Value - 1
  468. print(block.Value)
  469. end
  470. end
  471. end
  472. if blocked == false then
  473. h.Health = h.Health - Damage
  474. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  475. else
  476. h.Health = h.Health - (Damage / 2)
  477. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  478. end
  479. if Type == "Knockdown" then
  480. local hum = hit.Parent.Humanoid
  481. hum.PlatformStand = true
  482. coroutine.resume(coroutine.create(function(HHumanoid)
  483. swait(1)
  484. HHumanoid.PlatformStand = false
  485. end), hum)
  486. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  487. local bodvol = Create("BodyVelocity"){
  488. velocity = angle * knockback,
  489. P = 5000,
  490. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  491. Parent = hit,
  492. }
  493. local rl = Create("BodyAngularVelocity"){
  494. P = 3000,
  495. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  496. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  497. Parent = hit,
  498. }
  499. game:GetService("Debris"):AddItem(bodvol, .5)
  500. game:GetService("Debris"):AddItem(rl, .5)
  501. elseif Type == "Normal" then
  502. local vp = Create("BodyVelocity"){
  503. P = 500,
  504. maxForce = Vector3.new(math.huge, 0, math.huge),
  505. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  506. }
  507. if knockback > 0 then
  508. vp.Parent = hit.Parent.Torso
  509. end
  510. game:GetService("Debris"):AddItem(vp, .5)
  511. elseif Type == "Up" then
  512. local bodyVelocity = Create("BodyVelocity"){
  513. velocity = Vector3.new(0, 20, 0),
  514. P = 5000,
  515. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  516. Parent = hit,
  517. }
  518. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  519. elseif Type == "DarkUp" then
  520. coroutine.resume(coroutine.create(function()
  521. for i = 0, 1, 0.1 do
  522. swait()
  523. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  524. end
  525. end))
  526. local bodyVelocity = Create("BodyVelocity"){
  527. velocity = Vector3.new(0, 20, 0),
  528. P = 5000,
  529. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  533. elseif Type == "Snare" then
  534. local bp = Create("BodyPosition"){
  535. P = 2000,
  536. D = 100,
  537. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  538. position = hit.Parent.Torso.Position,
  539. Parent = hit.Parent.Torso,
  540. }
  541. game:GetService("Debris"):AddItem(bp, 1)
  542. elseif Type == "Freeze" then
  543. local BodPos = Create("BodyPosition"){
  544. P = 50000,
  545. D = 1000,
  546. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  547. position = hit.Parent.Torso.Position,
  548. Parent = hit.Parent.Torso,
  549. }
  550. local BodGy = Create("BodyGyro") {
  551. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  552. P = 20e+003,
  553. Parent = hit.Parent.Torso,
  554. cframe = hit.Parent.Torso.CFrame,
  555. }
  556. hit.Parent.Torso.Anchored = true
  557. coroutine.resume(coroutine.create(function(Part)
  558. swait(1.5)
  559. Part.Anchored = false
  560. end), hit.Parent.Torso)
  561. game:GetService("Debris"):AddItem(BodPos, 3)
  562. game:GetService("Debris"):AddItem(BodGy, 3)
  563. end
  564. local debounce = Create("BoolValue"){
  565. Name = "DebounceHit",
  566. Parent = hit.Parent,
  567. Value = true,
  568. }
  569. game:GetService("Debris"):AddItem(debounce, Delay)
  570. c = Create("ObjectValue"){
  571. Name = "creator",
  572. Value = Player,
  573. Parent = h,
  574. }
  575. game:GetService("Debris"):AddItem(c, .5)
  576. end
  577. end
  578. -------------------------------------------------------
  579. --End Damage Function--
  580. -------------------------------------------------------
  581. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  582. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  583. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  584. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  585. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  586. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  587. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  588. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  589. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  590. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  591. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  592. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  593. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  594. DTrail2.Enabled = false
  595. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  596. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  597. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  598. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  599. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  600. DTrail3.Enabled = false
  601. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  602. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  603. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  604. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  605. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  606. DTrail4.Enabled = false
  607. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  608. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  609. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  610. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  611. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  612. DTrail5.Enabled = false
  613. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  614. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  615. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  616. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  617. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  618. DTrail.Enabled = false
  619. -------------------------------------------------------
  620. --Start Damage Function Customization--
  621. -------------------------------------------------------
  622. function ShowDamage(Pos, Text, Time, Color)
  623. local Rate = (1 / 30)
  624. local Pos = (Pos or Vector3.new(0, 0, 0))
  625. local Text = (Text or "")
  626. local Time = (Time or 2)
  627. local Color = (Color or Color3.new(1, 0, 1))
  628. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  629. EffectPart.Anchored = true
  630. local BillboardGui = Create("BillboardGui"){
  631. Size = UDim2.new(3, 0, 3, 0),
  632. Adornee = EffectPart,
  633. Parent = EffectPart,
  634. }
  635. local TextLabel = Create("TextLabel"){
  636. BackgroundTransparency = 1,
  637. Size = UDim2.new(1, 0, 1, 0),
  638. Text = Text,
  639. Font = "Highway",
  640. TextColor3 = Color,
  641. TextScaled = true,
  642. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  643. Parent = BillboardGui,
  644. }
  645. game.Debris:AddItem(EffectPart, (Time))
  646. EffectPart.Parent = game:GetService("Workspace")
  647. delay(0, function()
  648. local Frames = (Time / Rate)
  649. for Frame = 1, Frames do
  650. wait(Rate)
  651. local Percent = (Frame / Frames)
  652. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  653. TextLabel.TextTransparency = Percent
  654. end
  655. if EffectPart and EffectPart.Parent then
  656. EffectPart:Destroy()
  657. end
  658. end)
  659. end
  660. -------------------------------------------------------
  661. --End Damage Function Customization--
  662. -------------------------------------------------------
  663.  
  664. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  665. for _, c in pairs(workspace:children()) do
  666. local hum = c:findFirstChild("Humanoid")
  667. if hum ~= nil then
  668. local head = c:findFirstChild("Head")
  669. if head ~= nil then
  670. local targ = head.Position - Part.Position
  671. local mag = targ.magnitude
  672. if magni >= mag and c.Name ~= plr.Name then
  673. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  674. end
  675. end
  676. end
  677. end
  678. end
  679.  
  680. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  681. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  682. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  683. RW.C0 = clerp(RW.C0, table[3], speed)
  684. LW.C0 = clerp(LW.C0, table[4], speed)
  685. RH.C0 = clerp(RH.C0, table[5], speed)
  686. LH.C0 = clerp(LH.C0, table[6], speed)
  687. if bool == true then
  688. if resetc1 == false then
  689. resetc1 = true
  690. RootJoint.C1 = RootJoint.C1
  691. Torso.Neck.C1 = Torso.Neck.C1
  692. RW.C1 = rarmc1
  693. LW.C1 = larmc1
  694. RH.C1 = rlegc1
  695. LH.C1 = llegc1
  696. end
  697. end
  698. end
  699.  
  700. CFuncs = {
  701. Part = {
  702. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  703. local Part = Create("Part")({
  704. Parent = Parent,
  705. Reflectance = Reflectance,
  706. Transparency = Transparency,
  707. CanCollide = false,
  708. Locked = true,
  709. BrickColor = BrickColor.new(tostring(BColor)),
  710. Name = Name,
  711. Size = Size,
  712. Material = Material
  713. })
  714. RemoveOutlines(Part)
  715. return Part
  716. end
  717. },
  718. Mesh = {
  719. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  720. local Msh = Create(Mesh)({
  721. Parent = Part,
  722. Offset = OffSet,
  723. Scale = Scale
  724. })
  725. if Mesh == "SpecialMesh" then
  726. Msh.MeshType = MeshType
  727. Msh.MeshId = MeshId
  728. end
  729. return Msh
  730. end
  731. },
  732. Mesh = {
  733. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  734. local Msh = Create(Mesh)({
  735. Parent = Part,
  736. Offset = OffSet,
  737. Scale = Scale
  738. })
  739. if Mesh == "SpecialMesh" then
  740. Msh.MeshType = MeshType
  741. Msh.MeshId = MeshId
  742. end
  743. return Msh
  744. end
  745. },
  746. Weld = {
  747. Create = function(Parent, Part0, Part1, C0, C1)
  748. local Weld = Create("Weld")({
  749. Parent = Parent,
  750. Part0 = Part0,
  751. Part1 = Part1,
  752. C0 = C0,
  753. C1 = C1
  754. })
  755. return Weld
  756. end
  757. },
  758. Sound = {
  759. Create = function(id, par, vol, pit)
  760. coroutine.resume(coroutine.create(function()
  761. local S = Create("Sound")({
  762. Volume = vol,
  763. Pitch = pit or 1,
  764. SoundId = id,
  765. Parent = par or workspace
  766. })
  767. wait()
  768. S:play()
  769. game:GetService("Debris"):AddItem(S, 6)
  770. end))
  771. end
  772. },
  773. ParticleEmitter = {
  774. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  775. local fp = Create("ParticleEmitter")({
  776. Parent = Parent,
  777. Color = ColorSequence.new(Color1, Color2),
  778. LightEmission = LightEmission,
  779. Size = Size,
  780. Texture = Texture,
  781. Transparency = Transparency,
  782. ZOffset = ZOffset,
  783. Acceleration = Accel,
  784. Drag = Drag,
  785. LockedToPart = LockedToPart,
  786. VelocityInheritance = VelocityInheritance,
  787. EmissionDirection = EmissionDirection,
  788. Enabled = Enabled,
  789. Lifetime = LifeTime,
  790. Rate = Rate,
  791. Rotation = Rotation,
  792. RotSpeed = RotSpeed,
  793. Speed = Speed,
  794. VelocitySpread = VelocitySpread
  795. })
  796. return fp
  797. end
  798. }
  799. }
  800. function RemoveOutlines(part)
  801. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  802. end
  803. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  804. local Part = Create("Part")({
  805. formFactor = FormFactor,
  806. Parent = Parent,
  807. Reflectance = Reflectance,
  808. Transparency = Transparency,
  809. CanCollide = false,
  810. Locked = true,
  811. BrickColor = BrickColor.new(tostring(BColor)),
  812. Name = Name,
  813. Size = Size,
  814. Material = Material
  815. })
  816. RemoveOutlines(Part)
  817. return Part
  818. end
  819. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  820. local Msh = Create(Mesh)({
  821. Parent = Part,
  822. Offset = OffSet,
  823. Scale = Scale
  824. })
  825. if Mesh == "SpecialMesh" then
  826. Msh.MeshType = MeshType
  827. Msh.MeshId = MeshId
  828. end
  829. return Msh
  830. end
  831. function CreateWeld(Parent, Part0, Part1, C0, C1)
  832. local Weld = Create("Weld")({
  833. Parent = Parent,
  834. Part0 = Part0,
  835. Part1 = Part1,
  836. C0 = C0,
  837. C1 = C1
  838. })
  839. return Weld
  840. end
  841.  
  842.  
  843. -------------------------------------------------------
  844. --Start Effect Function--
  845. -------------------------------------------------------
  846. EffectModel = Instance.new("Model", char)
  847. Effects = {
  848. Block = {
  849. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  850. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  851. prt.Anchored = true
  852. prt.CFrame = cframe
  853. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  854. game:GetService("Debris"):AddItem(prt, 10)
  855. if Type == 1 or Type == nil then
  856. table.insert(Effects, {
  857. prt,
  858. "Block1",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. elseif Type == 2 then
  866. table.insert(Effects, {
  867. prt,
  868. "Block2",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. else
  876. table.insert(Effects, {
  877. prt,
  878. "Block3",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886. end
  887. },
  888. Sphere = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Cylinder = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. },
  924. Wave = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3 / 60,
  936. y3 / 60,
  937. z3 / 60,
  938. msh
  939. })
  940. end
  941. },
  942. Ring = {
  943. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  944. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  945. prt.Anchored = true
  946. prt.CFrame = cframe
  947. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. game:GetService("Debris"):AddItem(prt, 10)
  949. table.insert(Effects, {
  950. prt,
  951. "Cylinder",
  952. delay,
  953. x3,
  954. y3,
  955. z3,
  956. msh
  957. })
  958. end
  959. },
  960. Break = {
  961. Create = function(brickcolor, cframe, x1, y1, z1)
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  963. prt.Anchored = true
  964. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. local num = math.random(10, 50) / 1000
  967. game:GetService("Debris"):AddItem(prt, 10)
  968. table.insert(Effects, {
  969. prt,
  970. "Shatter",
  971. num,
  972. prt.CFrame,
  973. math.random() - math.random(),
  974. 0,
  975. math.random(50, 100) / 100
  976. })
  977. end
  978. },
  979. Spiral = {
  980. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  981. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  982. prt.Anchored = true
  983. prt.CFrame = cframe
  984. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. table.insert(Effects, {
  987. prt,
  988. "Cylinder",
  989. delay,
  990. x3,
  991. y3,
  992. z3,
  993. msh
  994. })
  995. end
  996. },
  997. Push = {
  998. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  999. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1000. prt.Anchored = true
  1001. prt.CFrame = cframe
  1002. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Cylinder",
  1007. delay,
  1008. x3,
  1009. y3,
  1010. z3,
  1011. msh
  1012. })
  1013. end
  1014. }
  1015. }
  1016. -------------------------------------------------------
  1017. --End Effect Function--
  1018. -------------------------------------------------------
  1019.  
  1020. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1021. local NSound = nil
  1022. coroutine.resume(coroutine.create(function()
  1023. NSound = Instance.new("Sound", PARENT)
  1024. NSound.Volume = VOLUME
  1025. NSound.Pitch = PITCH
  1026. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1027. swait()
  1028. NSound:play()
  1029. game:GetService("Debris"):AddItem(NSound, 10)
  1030. end))
  1031. return NSound
  1032. end
  1033.  
  1034. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1035. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. if Type == 1 or Type == nil then
  1041. table.insert(Effects, {
  1042. prt,
  1043. "Block1",
  1044. delay,
  1045. x3,
  1046. y3,
  1047. z3,
  1048. msh
  1049. })
  1050. elseif Type == 2 then
  1051. table.insert(Effects, {
  1052. prt,
  1053. "Block2",
  1054. delay,
  1055. x3,
  1056. y3,
  1057. z3,
  1058. msh
  1059. })
  1060. elseif Type == 3 then
  1061. table.insert(Effects, {
  1062. prt,
  1063. "Block3",
  1064. delay,
  1065. x3,
  1066. y3,
  1067. z3,
  1068. msh
  1069. })
  1070. end
  1071. end
  1072.  
  1073. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1074. local fp=Instance.new("Part")
  1075. fp.formFactor=formfactor
  1076. fp.Parent=parent
  1077. fp.Reflectance=reflectance
  1078. fp.Transparency=transparency
  1079. fp.CanCollide=false
  1080. fp.Locked=true
  1081. fp.BrickColor=brickcolor
  1082. fp.Name=name
  1083. fp.Size=size
  1084. fp.Position=tors.Position
  1085. RemoveOutlines(fp)
  1086. fp.Material="SmoothPlastic"
  1087. fp:BreakJoints()
  1088. return fp
  1089. end
  1090.  
  1091. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1092. local mesh=Instance.new(Mesh)
  1093. mesh.Parent=part
  1094. if Mesh=="SpecialMesh" then
  1095. mesh.MeshType=meshtype
  1096. if meshid~="nil" then
  1097. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1098. end
  1099. end
  1100. mesh.Offset=offset
  1101. mesh.Scale=scale
  1102. return mesh
  1103. end
  1104.  
  1105. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1106. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1107. prt.Anchored = true
  1108. prt.Material = "Neon"
  1109. prt.CFrame = cframe
  1110. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1111. game:GetService("Debris"):AddItem(prt, 5)
  1112. coroutine.resume(coroutine.create(function(Part, Mesh)
  1113. local rtype = rottype
  1114. for i = 0, 1, delay do
  1115. swait()
  1116. if rtype == 1 then
  1117. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1118. elseif rtype == 2 then
  1119. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1120. end
  1121. prt.Transparency = i
  1122. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1123. end
  1124. Part.Parent = nil
  1125. end), prt, msh)
  1126. end
  1127.  
  1128.  
  1129. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1130. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1131. prt.Anchored = true
  1132. prt.Material = "Neon"
  1133. prt.CFrame = cframe
  1134. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1135. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1136. game:GetService("Debris"):AddItem(prt, 5)
  1137. coroutine.resume(coroutine.create(function(Part, Mesh)
  1138. for i = 0, 1, delay do
  1139. swait()
  1140. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1141. Part.Transparency = i
  1142. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1143. end
  1144. Part.Parent = nil
  1145. end), prt, msh)
  1146. end
  1147.  
  1148.  
  1149. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1150. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1151. prt.Anchored = true
  1152. prt.Material = "Neon"
  1153. prt.CFrame = cframe
  1154. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1155. game:GetService("Debris"):AddItem(prt, 5)
  1156. coroutine.resume(coroutine.create(function(Part, Mesh)
  1157. local rtype = rottype
  1158. for i = 0, 1, delay do
  1159. swait()
  1160. if rtype == 1 then
  1161. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1162. elseif rtype == 2 then
  1163. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1164. end
  1165. prt.Transparency = i
  1166. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1167. end
  1168. Part.Parent = nil
  1169. end), prt, msh)
  1170. end
  1171.  
  1172. function Eviscerate(dude)
  1173. if dude.Name ~= char then
  1174. local bgf = IT("BodyGyro", dude.Head)
  1175. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1176. local val = IT("BoolValue", dude)
  1177. val.Name = "IsHit"
  1178. local ds = coroutine.wrap(function()
  1179. dude:WaitForChild("Head"):BreakJoints()
  1180. wait(0.5)
  1181. target = nil
  1182. coroutine.resume(coroutine.create(function()
  1183. for i, v in pairs(dude:GetChildren()) do
  1184. if v:IsA("Accessory") then
  1185. v:Destroy()
  1186. end
  1187. if v:IsA("Humanoid") then
  1188. v:Destroy()
  1189. end
  1190. if v:IsA("CharacterMesh") then
  1191. v:Destroy()
  1192. end
  1193. if v:IsA("Model") then
  1194. v:Destroy()
  1195. end
  1196. if v:IsA("Part") or v:IsA("MeshPart") then
  1197. for x, o in pairs(v:GetChildren()) do
  1198. if o:IsA("Decal") then
  1199. o:Destroy()
  1200. end
  1201. end
  1202. coroutine.resume(coroutine.create(function()
  1203. v.Material = "Neon"
  1204. v.CanCollide = false
  1205. local PartEmmit1 = IT("ParticleEmitter", v)
  1206. PartEmmit1.LightEmission = 1
  1207. PartEmmit1.Texture = "rbxassetid://284205403"
  1208. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1209. PartEmmit1.Rate = 150
  1210. PartEmmit1.Lifetime = NumberRange.new(1)
  1211. PartEmmit1.Size = NumberSequence.new({
  1212. NumberSequenceKeypoint.new(0, 0.75, 0),
  1213. NumberSequenceKeypoint.new(1, 0, 0)
  1214. })
  1215. PartEmmit1.Transparency = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 0, 0),
  1217. NumberSequenceKeypoint.new(1, 1, 0)
  1218. })
  1219. PartEmmit1.Speed = NumberRange.new(0, 0)
  1220. PartEmmit1.VelocitySpread = 30000
  1221. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1222. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1223. local BodPoss = IT("BodyPosition", v)
  1224. BodPoss.P = 3000
  1225. BodPoss.D = 1000
  1226. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1227. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1228. v.Color = maincolor.Color
  1229. coroutine.resume(coroutine.create(function()
  1230. for i = 0, 49 do
  1231. swait(1)
  1232. v.Transparency = v.Transparency + 0.08
  1233. end
  1234. wait(0.5)
  1235. PartEmmit1.Enabled = false
  1236. wait(3)
  1237. v:Destroy()
  1238. dude:Destroy()
  1239. end))
  1240. end))
  1241. end
  1242. end
  1243. end))
  1244. end)
  1245. ds()
  1246. end
  1247. end
  1248. function FindNearestHead(Position, Distance, SinglePlayer)
  1249. if SinglePlayer then
  1250. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1251. end
  1252. local List = {}
  1253. for i, v in pairs(workspace:GetChildren()) do
  1254. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1255. table.insert(List, v)
  1256. end
  1257. end
  1258. return List
  1259. end
  1260. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1261. local type = type
  1262. local rng = Instance.new("Part", char)
  1263. rng.Anchored = true
  1264. rng.BrickColor = color
  1265. rng.CanCollide = false
  1266. rng.FormFactor = 3
  1267. rng.Name = "Ring"
  1268. rng.Material = "Neon"
  1269. rng.Size = Vector3.new(1, 1, 1)
  1270. rng.Transparency = 0
  1271. rng.TopSurface = 0
  1272. rng.BottomSurface = 0
  1273. rng.CFrame = pos
  1274. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1275. local rngm = Instance.new("SpecialMesh", rng)
  1276. rngm.MeshType = "Sphere"
  1277. rngm.Scale = Vector3.new(x1, y1, z1)
  1278. local scaler2 = 1
  1279. local speeder = FastSpeed
  1280. if type == "Add" then
  1281. scaler2 = 1 * value
  1282. elseif type == "Divide" then
  1283. scaler2 = 1 / value
  1284. end
  1285. coroutine.resume(coroutine.create(function()
  1286. for i = 0, 10 / bonuspeed, 0.1 do
  1287. swait()
  1288. if type == "Add" then
  1289. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1290. elseif type == "Divide" then
  1291. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1292. end
  1293. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1294. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1295. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1296. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1297. end
  1298. rng:Destroy()
  1299. end))
  1300. end
  1301. -------------------------------------------------------
  1302. --End Important Functions--
  1303. -------------------------------------------------------
  1304.  
  1305. --[[
  1306. Thanks for using Build-To-Lua by jarredbcv.
  1307. ]]--
  1308.  
  1309. New = function(Object, Parent, Name, Data)
  1310. local Object = Instance.new(Object)
  1311. for Index, Value in pairs(Data or {}) do
  1312. Object[Index] = Value
  1313. end
  1314. Object.Parent = Parent
  1315. Object.Name = Name
  1316. return Object
  1317. end
  1318.  
  1319. NewInstance = function(instance,parent,properties)
  1320. local inst = Instance.new(instance,parent)
  1321. if(properties)then
  1322. for i,v in next, properties do
  1323. pcall(function() inst[i] = v end)
  1324. end
  1325. end
  1326. return inst;
  1327. end
  1328.  
  1329. Gunty = New("Model",char,"Gunty",{})
  1330. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1331. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1332. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1333. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1334. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1335. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1336. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1337. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1338. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1339. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1340. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1341. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1342. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1343. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1344. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1345. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1346. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1347. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1348. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1349. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1350. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1351. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1352. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1353. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1354. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1355. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1356. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1357. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1358. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1359. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1360. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1361. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1362. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1363. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1364. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1365. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1366. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1367. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1368. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1369. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1370. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1371. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1372. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1373. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1374. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1375. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1376. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1377. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1378. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1379. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1380. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1381. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1382. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1383. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1384. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1385. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1386. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1387. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1388. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1389. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1390. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1391.  
  1392. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1393.  
  1394. for _,v in next, Gunty:children() do
  1395. v.CanCollide = false
  1396. end
  1397.  
  1398. local all, last = {}, nil
  1399. ArmourParts = {}
  1400. ArmourParts2 = {}
  1401. NeonParts = {}
  1402. function scan(p)
  1403. for _, v in pairs(p:GetChildren()) do
  1404. if v:IsA("BasePart") then
  1405. if v.BrickColor == BrickColor.new("Smoky grey") then
  1406. table.insert(ArmourParts, v)
  1407. end
  1408. if v.BrickColor == BrickColor.new("Fossil") then
  1409. table.insert(ArmourParts2, v)
  1410. end
  1411. if v.BrickColor == BrickColor.new("Institutional white") then
  1412. table.insert(NeonParts, v)
  1413. end
  1414. if last then
  1415. local w = Instance.new("Weld")
  1416. w.Part0, w.Part1 = last, v
  1417. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1418. w.Parent = last
  1419. end
  1420. table.insert(all, v)
  1421. last = v
  1422. end
  1423. scan(v)
  1424. end
  1425. end
  1426. scan(Gunty)
  1427. for _, v in pairs(all) do
  1428. v.Anchored = false
  1429. v.CanCollide = false
  1430. end
  1431. function resetmode()
  1432. for i, v in pairs(ArmourParts) do
  1433. v.BrickColor = BrickColor.new("Smoky grey")
  1434. end
  1435. for i, v in pairs(ArmourParts2) do
  1436. v.BrickColor = BrickColor.new("Fossil")
  1437. end
  1438. for i, v in pairs(NeonParts) do
  1439. v.BrickColor = BrickColor.new("Institutional white")
  1440. end
  1441. maincolor = BrickColor.new("Institutional white")
  1442. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1443. end
  1444. -------------------------------------------------------
  1445. --Start Music Option--
  1446. -------------------------------------------------------
  1447. local Music = Instance.new("Sound",tors)
  1448. Music.Volume = 7.5
  1449. Music.SoundId = "rbxassetid://1117396305"
  1450. Music.Looped = true
  1451. Music.Pitch = 1 --Pitcher
  1452. Music:Play()
  1453. -------------------------------------------------------
  1454. --End Music Option--
  1455. -------------------------------------------------------
  1456.  
  1457. local naeeym2 = Instance.new("BillboardGui",char)
  1458. naeeym2.AlwaysOnTop = true
  1459. naeeym2.Size = UDim2.new(5,35,2,35)
  1460. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1461. naeeym2.Adornee = hed
  1462. naeeym2.Name = "Name"
  1463.  
  1464. local tecks2 = Instance.new("TextLabel",naeeym2)
  1465. tecks2.BackgroundTransparency = 1
  1466. tecks2.TextScaled = true
  1467. tecks2.BorderSizePixel = 0
  1468. tecks2.Text = "Neutral"
  1469. tecks2.Font = "Code"
  1470. tecks2.TextSize = 30
  1471. tecks2.TextStrokeTransparency = 0
  1472. tecks2.TextColor3 = Color3.new(0,0,0)
  1473. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1474. tecks2.Size = UDim2.new(1,0,0.5,0)
  1475. tecks2.Rotation = 0
  1476. tecks2.Parent = naeeym2
  1477.  
  1478. -------------------------------------------------------
  1479. --Start Attacks N Stuff--
  1480. -------------------------------------------------------
  1481. local sine=0
  1482. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1483. local Hitboxpart = Instance.new("Part", EffectModel)
  1484. RemoveOutlines(Hitboxpart)
  1485. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1486. Hitboxpart.CanCollide = false
  1487. Hitboxpart.Transparency = 1
  1488. Hitboxpart.Anchored = true
  1489. Hitboxpart.CFrame = Pose
  1490. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1491. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1492. end
  1493. wait2 = false
  1494. combo = 1
  1495. mouse.Button1Down:connect(function(key)
  1496. if attack == false then
  1497. attack = true
  1498. hum.WalkSpeed = 3.01
  1499. if combo == 1 and wait2 == false then
  1500. wait2 = true
  1501. for i = 0, 1.2, 0.1 do
  1502. swait()
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1505. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1507. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1508. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1509. end
  1510. CreateSound("138097048", ra, 3, .8)
  1511. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1512. for i = 0, 1.2, 0.1 do
  1513. swait()
  1514. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1518. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1519. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1520. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1521. end
  1522. combo = 2
  1523. end
  1524. if combo == 2 and wait2 == false then
  1525. wait2 = true
  1526. for i = 0, 1.2, 0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1530. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1531. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1533. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1534. end
  1535. CreateSound("138097048", rl, 3, 1)
  1536. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1537. for i = 0, 1.6, 0.1 do
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1544. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1545. end
  1546. combo = 3
  1547. end
  1548. if combo == 3 and wait2 == false then
  1549. for i = 0, 1.2, 0.1 do
  1550. swait()
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1553. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1554. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1555. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1556. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1557. end
  1558. CreateSound("138097048", ra, 3, .8)
  1559. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1560. for i = 0, 1.2, 0.1 do
  1561. swait()
  1562. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1564. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1567. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1568. end
  1569. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1570. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1571. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1572. for i = 0, 1.2, 0.1 do
  1573. swait()
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1576. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1579. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1580. end
  1581. combo = 1
  1582. end
  1583. hum.WalkSpeed = 8
  1584. wait2 = false
  1585. attack = false
  1586. end
  1587. end)
  1588. function Decapitate()
  1589. local target = nil
  1590. local targettorso = nil
  1591. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1592. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1593. target = mouse.Target.Parent.Humanoid
  1594. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1595. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1596. end
  1597. end
  1598. if target ~= nil then
  1599. targettorso.Anchored = true
  1600. attack = true
  1601. hum.WalkSpeed = 0
  1602. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1603. for i = 0,4.2,0.1 do
  1604. swait()
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1608. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1611. end
  1612. local ModelHead01 = New("Model", char, "", {})
  1613. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1614. local Head01 = targethead:Clone()
  1615. targethead.Transparency = 1
  1616. Head01.Parent = ModelHead01
  1617. local weldHead01 = Instance.new("Weld")
  1618. weldHead01.Parent = Head01
  1619. weldHead01.Part0 = targethead
  1620. weldHead01.Part1 = Head01
  1621. weldHead01.C1 = CFrame.new(0, 0, 0)
  1622. targethead.face:Remove()
  1623. weldHead01.Part0 = ra
  1624. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1625. targettorso:BreakJoints()
  1626. CreateSound("314390675", targettorso, 5, .7)
  1627. for i = 0,3.2,0.1 do
  1628. swait()
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1635. end
  1636. for i = 0,4.2,0.1 do
  1637. swait()
  1638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1640. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1641. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1642. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1643. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1644. end
  1645. CreateSound("541909763", targettorso, 5, .8)
  1646. weldHead01:Destroy()
  1647. Head01.CanCollide = true
  1648. local bodyVelocity2 = Create("BodyVelocity")({
  1649. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1650. P = 5000,
  1651. maxForce = Vector3.new(8000, 8000, 8000),
  1652. Parent = Head01
  1653. })
  1654. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1655. for i = 0,6.2,0.1 do
  1656. swait()
  1657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1661. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1663. end
  1664. targettorso.Anchored = false
  1665. attack = false
  1666. hum.WalkSpeed = 8
  1667. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1668. end
  1669. end
  1670. function Laugh()
  1671. attack = true
  1672. hum.WalkSpeed = 0
  1673. CreateSound("300208779", hed, 10, 1)
  1674. for i = 0,9,0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1678. if Mrandom(1,15) == 1 then
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1680. end
  1681. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1682. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1685. end
  1686. attack = false
  1687. hum.WalkSpeed = 10
  1688. end
  1689. function Flying_Kick()
  1690. attack = true
  1691. hum.WalkSpeed = 0
  1692. for i = 0,2.7,0.1 do
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1696. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1700. end
  1701. local bodyVelocity = Create("BodyVelocity")({
  1702. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1703. P = 5000,
  1704. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1705. Parent = root
  1706. })
  1707. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1708. CreateSound("138097048", rl, 3, 1)
  1709. for i = 0,2.1,0.1 do
  1710. swait()
  1711. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1715. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1717. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1718. end
  1719. attack = false
  1720. hum.WalkSpeed = 8
  1721. end
  1722. function UpperCut()
  1723. attack = true
  1724. hum.WalkSpeed = 0
  1725. for i = 0,2.3,0.1 do
  1726. swait()
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1733. end
  1734. CreateSound("138097048", ra, 3, .8)
  1735. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1736. for i = 0,2.8,0.1 do
  1737. swait()
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1741. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1742. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1744. end
  1745. attack = false
  1746. hum.WalkSpeed = 8
  1747. end
  1748. function Spinning_Kick()
  1749. attack = true
  1750. hum.WalkSpeed = 3.01
  1751. for i = 0, 1.2, 0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1755. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1756. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1757. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1758. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1759. end
  1760. for i = 0, 4.6, 0.1 do
  1761. swait()
  1762. CreateSound("138097048", rl, 3, 1)
  1763. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1766. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1769. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1770. end
  1771. attack = false
  1772. hum.WalkSpeed = 8
  1773. end
  1774. function Beam_Of_Light()
  1775.  
  1776. end
  1777. function Blast_Of_God()
  1778. attack = true
  1779. hum.WalkSpeed = 3.01
  1780. for i = 0,6.3,0.1 do
  1781. swait()
  1782. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1789. end
  1790. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1791. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1792. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1793. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1794. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1795. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1796. CreateSound("142070127", tors, 10, 1)
  1797. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1798. for i = 0,2.6,0.1 do
  1799. swait()
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1806. end
  1807. attack = false
  1808. hum.WalkSpeed = 8
  1809. end
  1810. function Diablo_Explosion()
  1811. attack = true
  1812. hum.WalkSpeed = 3.01
  1813. for i = 0,6.3,0.1 do
  1814. swait()
  1815. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1816. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1823. end
  1824. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1825. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1826. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1827. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1828. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1829. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1830. CreateSound("142070127", tors, 10, 1)
  1831. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1832. for i = 0,4.6,0.1 do
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1839. end
  1840. wait(.6)
  1841. attack = false
  1842. hum.WalkSpeed = 8
  1843. end
  1844. function Multi_Bombs()
  1845. attack = true
  1846. hum.WalkSpeed = 3.01
  1847. for i = 0,3,0.1 do
  1848. swait()
  1849. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1850. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1857. end
  1858. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1859. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1860. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1861. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1862. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1863. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1864. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1865. CreateSound("142070127", tors, 10, 1)
  1866. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1867. for i = 0,1,0.1 do
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1870. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1872. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1873. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1874. end
  1875. for i = 0,2,0.1 do
  1876. swait()
  1877. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1878. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1881. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1885. end
  1886. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1887. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1888. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1889. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1890. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1891. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1892. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1893. CreateSound("142070127", tors, 10, 1)
  1894. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1895. for i = 0,1,0.1 do
  1896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1898. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1900. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1901. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1902. end
  1903. for i = 0,2,0.1 do
  1904. swait()
  1905. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1906. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1909. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1911. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1912. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1913. end
  1914. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1915. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1916. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1917. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1918. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1919. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1920. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1921. CreateSound("142070127", tors, 10, 1)
  1922. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1923. for i = 0,1,0.1 do
  1924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1926. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1928. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1929. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1930. end
  1931. wait(.6)
  1932. attack = false
  1933. hum.WalkSpeed = 8
  1934. end
  1935. function Hell_From_Above()
  1936. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1937. attack = true
  1938. hum.WalkSpeed = 3.01
  1939. for i = 0,6.3,0.1 do
  1940. swait()
  1941. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1944. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1945. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1948. end
  1949. CreateSound("142070127", tors, 10, 1)
  1950. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1951. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1952. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1953. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1954. for i = 0,3.8,0.1 do
  1955. swait()
  1956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1958. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1960. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1962. end
  1963. CreateSound("224339201", tors, 10, 0.5)
  1964. for i = 1, 3 do
  1965. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1966. UhhhhThing.CFrame = mouse.Hit
  1967. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1968. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1969. end
  1970. UhhhhThing:Destroy()
  1971. attack = false
  1972. hum.WalkSpeed = 8
  1973. end
  1974. function Spinning_Below()
  1975. attack = true
  1976. hum.WalkSpeed = 3.01
  1977. CreateSound("649634100", tors, 10, 0.5)
  1978. for i = 0,6.3,0.1 do
  1979. swait()
  1980. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1981. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1984. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1988. end
  1989. attack = false
  1990. hum.WalkSpeed = 8
  1991. end
  1992. function Blizzard()
  1993. attack = true
  1994. hum.WalkSpeed = 2
  1995. hum.JumpPower = 0
  1996. for i = 0,70,0.1 do
  1997. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1998. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1999. swait()
  2000. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2005. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2007. end
  2008. hum.WalkSpeed = 16
  2009. hum.JumpPower = 50
  2010. attack = false
  2011. end
  2012.  
  2013. function Cryo_Freeze()
  2014. attack = true
  2015. for i = 0,5.2,0.03 do
  2016. swait()
  2017. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2018. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2025. end
  2026. CreateSound("331666100", tors, 10, 1)
  2027. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2028. for i = 1,3,0.1 do
  2029. hum.WalkSpeed = 0.10
  2030. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2033. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2034. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2035. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2037. end
  2038. for i = 1,10,0.1 do
  2039. swait(10)
  2040. hum.WalkSpeed = 0.10
  2041. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2042. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2045. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2049. end
  2050. wait(.6)
  2051. attack = false
  2052. end
  2053. function Menacing_Aura()
  2054. attack = true
  2055. notmenacing = false
  2056. for i = 0,2,0.1 do
  2057. swait()
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2064. end
  2065. CreateSound("331666100", tors, 10, 1)
  2066. coroutine.resume(coroutine.create(function()
  2067. for i = 0,25,0.1 do
  2068. swait(10)
  2069. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2070. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2071. end
  2072. notmenacing = true
  2073. end))
  2074. wait(.6)
  2075. attack = false
  2076. end
  2077. local alternatecooldownbecausewhynotdood = false
  2078. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2079. attack = true
  2080. alternatecooldownbecausewhynotdood = true
  2081. for i = 0,2,0.1 do
  2082. swait()
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2089. end
  2090. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2091. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2092. coroutine.resume(coroutine.create(function()
  2093. for i = 1,150,0.1 do
  2094. swait()
  2095. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2096. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2097. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2098. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2099. end
  2100. swait(50)
  2101. alternatecooldownbecausewhynotdood = false
  2102. ref:Remove() -- still lazy to use debris
  2103. end))
  2104. attack = false
  2105. end
  2106. function Eruption()
  2107. attack = true
  2108. hum.WalkSpeed = 2
  2109. hum.JumpPower = 0
  2110. for i = 0,7,0.1 do
  2111. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2112. swait()
  2113. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2114. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2121. end
  2122. CreateSound("144699494", tors, 10, 1)
  2123. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2124. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2125. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2126. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2127. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2128. coroutine.resume(coroutine.create(function()
  2129. for i = 0,1.8,0.1 do
  2130. swait()
  2131. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2132. end
  2133. for i = 0,1.8,0.1 do
  2134. swait()
  2135. hum.CameraOffset = Vector3.new(0,0,0)
  2136. end
  2137. end))
  2138. local vel2 = Instance.new("BodyVelocity",tors)
  2139. vel2.Velocity = Vector3.new(0,55,0)
  2140. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2141. for i = 0,4,0.1 do
  2142. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2143. swait()
  2144. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2145. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2152. end
  2153. hum.WalkSpeed = 16
  2154. vel2:Destroy()
  2155. hum.JumpPower = 50
  2156. attack = false
  2157. end
  2158. function Solar_Flare()
  2159. attack = true
  2160. hum.WalkSpeed = 2
  2161. hum.JumpPower = 75
  2162. hum.Jump = true
  2163. wait(0.4)
  2164. CreateSound("144699494", tors, 10, 1)
  2165. hum.JumpPower = 0
  2166. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2167. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2168. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2169. for i = 0,20,0.1 do
  2170. root.Velocity = root.CFrame.lookVector * 60
  2171. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2172. swait()
  2173. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2174. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2181. end
  2182. hum.WalkSpeed = 16
  2183. hum.JumpPower = 50
  2184. attack = false
  2185. end
  2186. function ShadowWarp()
  2187. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2188. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2189. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2190. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2191. local pos = root.Position
  2192. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2193. CreateSound("769380905", tors, 10, 1)
  2194. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2195. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2196. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2197. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2198. end
  2199. function Shade()
  2200. hum.WalkSpeed = 3
  2201. attack = true
  2202. for i = 0,2,0.1 do
  2203. swait()
  2204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2206. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2209. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2210. end
  2211. hum.WalkSpeed = 3
  2212. CreateSound("588736969", tors, 10, 1)
  2213. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2214. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2215. for i = 0,3,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2223. end
  2224. hum.WalkSpeed = 3
  2225. CreateSound("588736969", tors, 10, 1)
  2226. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2227. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2228. for i = 0,3,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2236. end
  2237. CreateSound("588736969", tors, 10, 1)
  2238. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2239. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2240. hum.WalkSpeed = 3
  2241. wait(.6)
  2242. hum.WalkSpeed = 16
  2243. attack = false
  2244. end
  2245. function Purity_Slam()
  2246. attack = true
  2247. for i = 0,5.2,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2255. end
  2256. CreateSound("331666100", tors, 10, 1)
  2257. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2258. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2259. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2260. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2261. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2262. coroutine.resume(coroutine.create(function()
  2263. for i = 0,1.8,0.1 do
  2264. swait()
  2265. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2266. end
  2267. for i = 0,1.8,0.1 do
  2268. swait()
  2269. hum.CameraOffset = Vector3.new(0,0,0)
  2270. end
  2271. end))
  2272. for i = 1,4.7,0.1 do
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2279. end
  2280. wait(.6)
  2281. attack = false
  2282. end
  2283. function Universal_Crush()
  2284. attack = true
  2285. for i = 0,5.2,0.05 do
  2286. swait()
  2287. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2288. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2295. end
  2296. CreateSound("331666100", tors, 10, 1)
  2297. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2298. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2299. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2300. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2301. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2302. coroutine.resume(coroutine.create(function()
  2303. for i = 0,1.8,0.1 do
  2304. swait()
  2305. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2306. end
  2307. for i = 0,1.8,0.1 do
  2308. swait()
  2309. hum.CameraOffset = Vector3.new(0,0,0)
  2310. end
  2311. end))
  2312. for i = 1,4.7,0.1 do
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2319. end
  2320. wait(.6)
  2321. attack = false
  2322. end
  2323. function Painful_Stomp()
  2324. attack = true
  2325. for i = 0,5.2,0.1 do
  2326. swait()
  2327. tecks2.Rotation = math.random(-20, 20)
  2328. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2335. end
  2336. CreateSound("331666100", char, 10, 1)
  2337. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2338. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2339. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2340. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2341. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2342. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2343. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2344. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2345. if v:FindFirstChild("Head") then
  2346. Eviscerate(v)
  2347. end
  2348. end
  2349. coroutine.resume(coroutine.create(function()
  2350. for i = 0,2.8,0.1 do
  2351. swait()
  2352. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2353. end
  2354. for i = 0,1.8,0.1 do
  2355. swait()
  2356. hum.CameraOffset = Vector3.new(0,0,0)
  2357. end
  2358. end))
  2359. for i = 0,3.7,0.1 do
  2360. tecks2.Rotation = math.random(-20, 20)
  2361. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2368. end
  2369. wait(.6)
  2370. attack = false
  2371. end
  2372. function Ending()
  2373. local target = nil
  2374. local targettorso = nil
  2375. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2376. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2377. targetT = mouse.Target.Parent
  2378. target = mouse.Target.Parent.Humanoid
  2379. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2380. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2381. end
  2382. end
  2383. if target ~= nil then
  2384. targettorso.Anchored = true
  2385. attack = true
  2386. hum.WalkSpeed = 0
  2387. local originalpos = root.CFrame
  2388. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2389. for i = 0,1.8,0.1 do
  2390. tecks2.Rotation = math.random(-20, 20)
  2391. swait()
  2392. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2399. end
  2400. Eviscerate(targetT)
  2401. CreateSound("331666100", ra, 4, 1)
  2402. CreateSound("180083286", targettorso, 10, 1)
  2403. coroutine.resume(coroutine.create(function()
  2404. for i = 0,1.8,0.1 do
  2405. swait()
  2406. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2407. end
  2408. for i = 0,1.8,0.1 do
  2409. swait()
  2410. hum.CameraOffset = Vector3.new(0,0,0)
  2411. end
  2412. end))
  2413. for i = 0,4.6,0.1 do
  2414. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2421. end
  2422. wait(.6)
  2423. root.CFrame = originalpos
  2424. attack = false
  2425. hum.WalkSpeed = 8
  2426. end
  2427. end
  2428.  
  2429. --[[I don't take ANY credit for this attack,
  2430. this was all nooby's hard work and the only reason i uhhh "used" it
  2431. is cause I i didn't have attack ideas at the time so yeah,
  2432. 100% nooby's credit <3]]
  2433. function Ende_der_Weld()
  2434. attack = true
  2435. hum.WalkSpeed = 0
  2436. for i = 0,4.6,0.1 do
  2437. swait()
  2438. tecks2.Rotation = math.random(-20, 20)
  2439. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2446. end
  2447. local a = Instance.new("Part",char)
  2448. a.BrickColor = BrickColor.random()
  2449. a.Name = "Lazer"
  2450. a.Anchored = true
  2451. a.Material = "Neon"
  2452. a.Transparency = 1
  2453. a.CanCollide = false
  2454. local hitbox = Instance.new("Part",char)
  2455. hitbox.Size = Vector3.new(5,5,5)
  2456. hitbox.CFrame = mouse.hit
  2457. hitbox.Anchored = true
  2458. hitbox.Transparency = 1
  2459. hitbox.CanCollide = false
  2460. local ray = Ray.new(
  2461. ra.CFrame.p, -- origin
  2462. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2463. )
  2464. local ignore = char
  2465. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2466. if hit then
  2467. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2468.  
  2469. if not humanoid then
  2470. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2471. end
  2472. if humanoid then
  2473. if humanoid.Parent:IsA"Model" then
  2474. end
  2475. end
  2476. end
  2477. a.BottomSurface = 10
  2478. a.TopSurface = 10
  2479. local distance = (ra.CFrame.p - position).magnitude
  2480. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2481. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2482. game:GetService("Debris"):AddItem(a, 5)
  2483. game:GetService("Debris"):AddItem(hitbox, 1)
  2484. local newmesh = Instance.new("BlockMesh",a)
  2485. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2486. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2487. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2488. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2489. local lbs = Instance.new("Part")
  2490. lbs.Parent = char
  2491. CreateSound("929619479", lbs, 10, 1)
  2492. lbs.Material = "Neon"
  2493. lbs.Color = BrickColor.Random().Color
  2494. lbs.CanCollide = false
  2495. lbs.Shape = "Ball"
  2496. lbs.Anchored = true
  2497. lbs.Transparency = 0
  2498. lbs.Size = Vector3.new(20,20,20)
  2499. lbs.CFrame = a.CFrame
  2500. local thing = Instance.new("SpecialMesh",lbs)
  2501. thing.MeshType = "Sphere"
  2502. lbs.Anchored = false
  2503. local bvs = Instance.new("BodyVelocity")
  2504. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2505. bvs.velocity = a.CFrame.lookVector*75
  2506. bvs.Parent = lbs
  2507. lbs.Touched:connect(function(hit)
  2508. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2509. end)
  2510. attack = false
  2511. game:GetService("Debris"):AddItem(lbs, 10)
  2512. for x = 0, 4 do
  2513. local bulletgos = IT("Model",char)
  2514. local bulletgos2 = IT("Model",char)
  2515. for z = 0, 24 do
  2516. local lb = Instance.new("Part")
  2517. lb.Parent = bulletgos
  2518. lb.Material = "Neon"
  2519. lb.Color = BrickColor.Random().Color
  2520. lb.CanCollide = false
  2521. lb.Anchored = true
  2522. lb.Transparency = 0
  2523. lb.Size = Vector3.new(2,2,2)
  2524. local thing = Instance.new("SpecialMesh",lb)
  2525. thing.MeshType = "Sphere"
  2526. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2527. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2528. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2529. local lb2 = Instance.new("Part")
  2530. lb2.Parent = bulletgos2
  2531. lb2.Material = "Neon"
  2532. lb2.Color = lb.Color
  2533. lb2.CanCollide = false
  2534. lb2.Anchored = true
  2535. lb2.Transparency = 0
  2536. lb2.Size = Vector3.new(2,2,2)
  2537. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2538. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2539. local thing2 = Instance.new("SpecialMesh",lb2)
  2540. thing2.MeshType = "Sphere"
  2541. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2542. lb.Touched:connect(function(hit)
  2543. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2544. end)
  2545. lb2.Touched:connect(function(hit)
  2546. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2547. end)
  2548. end
  2549. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2550. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2551. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2552. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2553. CreateSound("925629856", lbs, 5, 1)
  2554. game:GetService("Debris"):AddItem(bulletgos, 7)
  2555. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2556. for i,v in pairs(bulletgos:children()) do
  2557. if v:IsA("Part") then
  2558. v.Anchored = false
  2559. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2560. local bv = Instance.new("BodyVelocity")
  2561. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2562. bv.velocity = v.CFrame.lookVector*25
  2563. bv.Parent = v
  2564. game:GetService("Debris"):AddItem(v, 5)
  2565. end
  2566. end
  2567. for i,v in pairs(bulletgos2:children()) do
  2568. if v:IsA("Part") then
  2569. v.Anchored = false
  2570. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2571. local bv = Instance.new("BodyVelocity")
  2572. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2573. bv.velocity = v.CFrame.lookVector*-25
  2574. bv.Parent = v
  2575. game:GetService("Debris"):AddItem(v, 5)
  2576. end
  2577. end
  2578. wait(1)
  2579. end
  2580. attack = false
  2581. hum.WalkSpeed = 8
  2582. end
  2583. -------------------------------------------------------
  2584. --End Attacks N Stuff--
  2585. -------------------------------------------------------
  2586. mouse.KeyDown:connect(function(key)
  2587. if string.byte(key) == 48 then
  2588. Swing = 2
  2589. hum.WalkSpeed = 38.82
  2590. end
  2591. end)
  2592. mouse.KeyUp:connect(function(key)
  2593. if string.byte(key) == 48 then
  2594. Swing = 1
  2595. hum.WalkSpeed = 8
  2596. end
  2597. end)
  2598. mouse.KeyDown:connect(function(key)
  2599. if attack == false then
  2600. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2601. DTrail5.Enabled = false
  2602. DTrail4.Enabled = false
  2603. DTrail3.Enabled = false
  2604. DTrail2.Enabled = false
  2605. DTrail.Enabled = false
  2606. EdgyMode = true
  2607. tecks2.Text = "Edgy"
  2608. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2609. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2610. for i, v in pairs(ArmourParts) do
  2611. v.BrickColor = BrickColor.new("Black")
  2612. end
  2613. for i, v in pairs(ArmourParts2) do
  2614. v.BrickColor = BrickColor.new("Really black")
  2615. end
  2616. for i, v in pairs(NeonParts) do
  2617. v.BrickColor = BrickColor.new("Royal purple")
  2618. end
  2619. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2620. maincolor = BrickColor.new("Royal purple")
  2621. BC.HeadColor = BrickColor.new("Black")
  2622. BC.LeftArmColor = BrickColor.new("Black")
  2623. BC.LeftLegColor = BrickColor.new("Black")
  2624. BC.RightArmColor = BrickColor.new("Royal purple")
  2625. BC.RightLegColor = BrickColor.new("Black")
  2626. BC.TorsoColor = BrickColor.new("Black")
  2627. Music.TimePosition = 0
  2628. Music.SoundId = "rbxassetid://1693948941"
  2629. Music.Parent = tors
  2630. Music:Play()
  2631. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2632. DTrail5.Enabled = false
  2633. DTrail4.Enabled = false
  2634. DTrail3.Enabled = false
  2635. DTrail2.Enabled = false
  2636. DTrail.Enabled = false
  2637. EdgyMode = false
  2638. tecks2.Text = "Neutral"
  2639. tecks2.Rotation = 0
  2640. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2641. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2642. resetmode()
  2643. Music.TimePosition = 0
  2644. Music.SoundId = "rbxassetid://1117396305"
  2645. Music.Parent = tors
  2646. Music:Play()
  2647. BC.HeadColor = BrickColor.new("Fossil")
  2648. BC.LeftArmColor = BrickColor.new("Fossil")
  2649. BC.LeftLegColor = BrickColor.new("Fossil")
  2650. BC.RightArmColor = BrickColor.new("Smoky grey")
  2651. BC.RightLegColor = BrickColor.new("Fossil")
  2652. BC.TorsoColor = BrickColor.new("Fossil")
  2653. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2654. DTrail5.Enabled = false
  2655. DTrail4.Enabled = false
  2656. DTrail3.Enabled = false
  2657. DTrail2.Enabled = false
  2658. DTrail.Enabled = false
  2659. Divinity = true
  2660. tecks2.Text = "Divinity"
  2661. tecks2.Rotation = 0
  2662. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2663. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2664. for i, v in pairs(ArmourParts) do
  2665. v.BrickColor = BrickColor.new("Institutional white")
  2666. end
  2667. for i, v in pairs(ArmourParts2) do
  2668. v.BrickColor = BrickColor.new("White")
  2669. end
  2670. for i, v in pairs(NeonParts) do
  2671. v.BrickColor = BrickColor.new("New Yeller")
  2672. end
  2673. maincolor = BrickColor.new("New Yeller")
  2674. BC.HeadColor = BrickColor.new("White")
  2675. BC.LeftArmColor = BrickColor.new("White")
  2676. BC.LeftLegColor = BrickColor.new("White")
  2677. BC.RightArmColor = BrickColor.new("New Yeller")
  2678. BC.RightLegColor = BrickColor.new("White")
  2679. BC.TorsoColor = BrickColor.new("White")
  2680. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2681. Music.TimePosition = 0
  2682. Music.SoundId = "rbxassetid://595800581"
  2683. Music.Parent = tors
  2684. Music:Play()
  2685. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2686. DTrail5.Enabled = false
  2687. DTrail4.Enabled = false
  2688. DTrail3.Enabled = false
  2689. DTrail2.Enabled = false
  2690. DTrail.Enabled = false
  2691. Divinity = false
  2692. tecks2.Text = "Neutral"
  2693. tecks2.Rotation = 0
  2694. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2695. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2696. resetmode()
  2697. BC.HeadColor = BrickColor.new("Fossil")
  2698. BC.LeftArmColor = BrickColor.new("Fossil")
  2699. BC.LeftLegColor = BrickColor.new("Fossil")
  2700. BC.RightArmColor = BrickColor.new("Smoky grey")
  2701. BC.RightLegColor = BrickColor.new("Fossil")
  2702. BC.TorsoColor = BrickColor.new("Fossil")
  2703. Music.TimePosition = 0
  2704. Music.SoundId = "rbxassetid://1117396305"
  2705. Music.Parent = tors
  2706. Music:Play()
  2707. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2708. DTrail5.Enabled = false
  2709. DTrail4.Enabled = false
  2710. DTrail3.Enabled = false
  2711. DTrail2.Enabled = false
  2712. DTrail.Enabled = false
  2713. Fighter = true
  2714. tecks2.Text = "Fighter"
  2715. tecks2.Rotation = 0
  2716. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2717. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2718. for i, v in pairs(ArmourParts) do
  2719. v.BrickColor = BrickColor.new("Black")
  2720. end
  2721. for i, v in pairs(ArmourParts2) do
  2722. v.BrickColor = BrickColor.new("Really black")
  2723. end
  2724. for i, v in pairs(NeonParts) do
  2725. v.BrickColor = BrickColor.new("Institutional white")
  2726. end
  2727. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2728. maincolor = BrickColor.new("Institutional white")
  2729. BC.HeadColor = BrickColor.new("Really black")
  2730. BC.LeftArmColor = BrickColor.new("Really black")
  2731. BC.LeftLegColor = BrickColor.new("Really black")
  2732. BC.RightArmColor = BrickColor.new("Institutional white")
  2733. BC.RightLegColor = BrickColor.new("Really black")
  2734. BC.TorsoColor = BrickColor.new("Really black")
  2735. Music.SoundId = "rbxassetid://207375545"
  2736. Music.Parent = tors
  2737. Music.TimePosition = 8.3
  2738. Music:Play()
  2739. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2740. DTrail5.Enabled = false
  2741. DTrail4.Enabled = false
  2742. DTrail3.Enabled = false
  2743. DTrail2.Enabled = false
  2744. DTrail.Enabled = false
  2745. Fighter = false
  2746. tecks2.Text = "Neutral"
  2747. tecks2.Rotation = 0
  2748. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2749. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2750. resetmode()
  2751. BC.HeadColor = BrickColor.new("Fossil")
  2752. BC.LeftArmColor = BrickColor.new("Fossil")
  2753. BC.LeftLegColor = BrickColor.new("Fossil")
  2754. BC.RightArmColor = BrickColor.new("Smoky grey")
  2755. BC.RightLegColor = BrickColor.new("Fossil")
  2756. BC.TorsoColor = BrickColor.new("Fossil")
  2757. Music.TimePosition = 0
  2758. Music.SoundId = "rbxassetid://1117396305"
  2759. Music.Parent = tors
  2760. Music:Play()
  2761. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2762. DTrail5.Enabled = false
  2763. DTrail4.Enabled = false
  2764. DTrail3.Enabled = false
  2765. DTrail2.Enabled = false
  2766. DTrail.Enabled = false
  2767. Purity = true
  2768. tecks2.Text = "Purity"
  2769. tecks2.Rotation = 0
  2770. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2771. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2772. for i, v in pairs(ArmourParts) do
  2773. v.BrickColor = BrickColor.new("Institutional white")
  2774. end
  2775. for i, v in pairs(ArmourParts2) do
  2776. v.BrickColor = BrickColor.new("Institutional white")
  2777. end
  2778. for i, v in pairs(NeonParts) do
  2779. v.BrickColor = BrickColor.new("Toothpaste")
  2780. end
  2781. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2782. maincolor = BrickColor.new("Toothpaste")
  2783. BC.HeadColor = BrickColor.new("Institutional white")
  2784. BC.LeftArmColor = BrickColor.new("Institutional white")
  2785. BC.LeftLegColor = BrickColor.new("Institutional white")
  2786. BC.RightArmColor = BrickColor.new("Toothpaste")
  2787. BC.RightLegColor = BrickColor.new("Institutional white")
  2788. BC.TorsoColor = BrickColor.new("Institutional white")
  2789. Music.TimePosition = 0
  2790. Music.SoundId = "rbxassetid://174212509"
  2791. Music.Parent = tors
  2792. Music:Play()
  2793. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2794. DTrail5.Enabled = false
  2795. DTrail4.Enabled = false
  2796. DTrail3.Enabled = false
  2797. DTrail2.Enabled = false
  2798. DTrail.Enabled = false
  2799. Purity = false
  2800. tecks2.Text = "Neutral"
  2801. tecks2.Rotation = 0
  2802. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2803. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2804. resetmode()
  2805. Music.TimePosition = 0
  2806. Music.SoundId = "rbxassetid://1117396305"
  2807. Music.Parent = tors
  2808. Music:Play()
  2809. BC.HeadColor = BrickColor.new("Fossil")
  2810. BC.LeftArmColor = BrickColor.new("Fossil")
  2811. BC.LeftLegColor = BrickColor.new("Fossil")
  2812. BC.RightArmColor = BrickColor.new("Smoky grey")
  2813. BC.RightLegColor = BrickColor.new("Fossil")
  2814. BC.TorsoColor = BrickColor.new("Fossil")
  2815. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2816. DTrail5.Enabled = false
  2817. DTrail4.Enabled = false
  2818. DTrail3.Enabled = false
  2819. DTrail2.Enabled = false
  2820. DTrail.Enabled = false
  2821. Solar = true
  2822. tecks2.Text = "Solar"
  2823. tecks2.Rotation = 0
  2824. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2825. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2826. for i, v in pairs(ArmourParts) do
  2827. v.BrickColor = BrickColor.new("New Yeller")
  2828. end
  2829. for i, v in pairs(ArmourParts2) do
  2830. v.BrickColor = BrickColor.new("Bright yellow")
  2831. end
  2832. for i, v in pairs(NeonParts) do
  2833. v.BrickColor = BrickColor.new("Deep orange")
  2834. end
  2835. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2836. maincolor = BrickColor.new("Deep orange")
  2837. BC.HeadColor = BrickColor.new("New Yeller")
  2838. BC.LeftArmColor = BrickColor.new("New Yeller")
  2839. BC.LeftLegColor = BrickColor.new("New Yeller")
  2840. BC.RightArmColor = BrickColor.new("Deep orange")
  2841. BC.RightLegColor = BrickColor.new("New Yeller")
  2842. BC.TorsoColor = BrickColor.new("New Yeller")
  2843. Music.TimePosition = 5
  2844. Music.SoundId = "rbxassetid://1167066393"
  2845. Music.Parent = tors
  2846. Music:Play()
  2847. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2848. DTrail5.Enabled = false
  2849. DTrail4.Enabled = false
  2850. DTrail3.Enabled = false
  2851. DTrail2.Enabled = false
  2852. DTrail.Enabled = false
  2853. Solar = false
  2854. tecks2.Text = "Neutral"
  2855. tecks2.Rotation = 0
  2856. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2857. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2858. resetmode()
  2859. Music.TimePosition = 0
  2860. Music.SoundId = "rbxassetid://1117396305"
  2861. Music.Parent = tors
  2862. Music:Play()
  2863. BC.HeadColor = BrickColor.new("Fossil")
  2864. BC.LeftArmColor = BrickColor.new("Fossil")
  2865. BC.LeftLegColor = BrickColor.new("Fossil")
  2866. BC.RightArmColor = BrickColor.new("Smoky grey")
  2867. BC.RightLegColor = BrickColor.new("Fossil")
  2868. BC.TorsoColor = BrickColor.new("Fossil")
  2869. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2870. DTrail5.Enabled = false
  2871. DTrail4.Enabled = false
  2872. DTrail3.Enabled = false
  2873. DTrail2.Enabled = false
  2874. DTrail.Enabled = false
  2875. Lunar = true
  2876. tecks2.Text = "Lunar"
  2877. tecks2.Rotation = 0
  2878. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2879. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2880. for i, v in pairs(ArmourParts) do
  2881. v.BrickColor = BrickColor.new("Dark blue")
  2882. end
  2883. for i, v in pairs(ArmourParts2) do
  2884. v.BrickColor = BrickColor.new("Cyan")
  2885. end
  2886. for i, v in pairs(NeonParts) do
  2887. v.BrickColor = BrickColor.new("Steel blue")
  2888. end
  2889. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2890. maincolor = BrickColor.new("Steel blue")
  2891. BC.HeadColor = BrickColor.new("Dark blue")
  2892. BC.LeftArmColor = BrickColor.new("Dark blue")
  2893. BC.LeftLegColor = BrickColor.new("Dark blue")
  2894. BC.RightArmColor = BrickColor.new("Steel blue")
  2895. BC.RightLegColor = BrickColor.new("Dark blue")
  2896. BC.TorsoColor = BrickColor.new("Dark blue")
  2897. Music.TimePosition = 0.5
  2898. Music.SoundId = "rbxassetid://1574603917"
  2899. Music.Parent = tors
  2900. Music:Play()
  2901. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2902. DTrail5.Enabled = false
  2903. DTrail4.Enabled = false
  2904. DTrail3.Enabled = false
  2905. DTrail2.Enabled = false
  2906. DTrail.Enabled = false
  2907. Lunar = false
  2908. tecks2.Text = "Neutral"
  2909. tecks2.Rotation = 0
  2910. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2911. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2912. resetmode()
  2913. Music.TimePosition = 0
  2914. Music.SoundId = "rbxassetid://1117396305"
  2915. Music.Parent = tors
  2916. Music:Play()
  2917. BC.HeadColor = BrickColor.new("Fossil")
  2918. BC.LeftArmColor = BrickColor.new("Fossil")
  2919. BC.LeftLegColor = BrickColor.new("Fossil")
  2920. BC.RightArmColor = BrickColor.new("Smoky grey")
  2921. BC.RightLegColor = BrickColor.new("Fossil")
  2922. BC.TorsoColor = BrickColor.new("Fossil")
  2923. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2924. Destruction = true
  2925. tecks2.Text = "Destruction"
  2926. tecks2.Rotation = 0
  2927. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2928. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2929. for i, v in pairs(ArmourParts) do
  2930. v.BrickColor = BrickColor.new("Really black")
  2931. end
  2932. for i, v in pairs(ArmourParts2) do
  2933. v.BrickColor = BrickColor.new("Black")
  2934. end
  2935. for i, v in pairs(NeonParts) do
  2936. v.BrickColor = BrickColor.new("Really red")
  2937. end
  2938. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2939. DTrail5.Enabled = true
  2940. DTrail4.Enabled = true
  2941. DTrail3.Enabled = true
  2942. DTrail2.Enabled = true
  2943. DTrail.Enabled = true
  2944. maincolor = BrickColor.new("Really red")
  2945. BC.HeadColor = BrickColor.new("Black")
  2946. BC.LeftArmColor = BrickColor.new("Black")
  2947. BC.LeftLegColor = BrickColor.new("Black")
  2948. BC.RightArmColor = BrickColor.new("Really red")
  2949. BC.RightLegColor = BrickColor.new("Black")
  2950. BC.TorsoColor = BrickColor.new("Black")
  2951. Music.TimePosition = 2
  2952. Music.SoundId = "rbxassetid://1703475948"
  2953. Music.Parent = tors
  2954. Music:Play()
  2955. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2956. DTrail5.Enabled = false
  2957. DTrail4.Enabled = false
  2958. DTrail3.Enabled = false
  2959. DTrail2.Enabled = false
  2960. DTrail.Enabled = false
  2961. Destruction = false
  2962. tecks2.Text = "Neutral"
  2963. tecks2.Rotation = 0
  2964. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2965. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2966. resetmode()
  2967. Music.TimePosition = 0
  2968. Music.SoundId = "rbxassetid://1117396305"
  2969. Music.Parent = tors
  2970. Music:Play()
  2971. BC.HeadColor = BrickColor.new("Fossil")
  2972. BC.LeftArmColor = BrickColor.new("Fossil")
  2973. BC.LeftLegColor = BrickColor.new("Fossil")
  2974. BC.RightArmColor = BrickColor.new("Smoky grey")
  2975. BC.RightLegColor = BrickColor.new("Fossil")
  2976. BC.TorsoColor = BrickColor.new("Fossil")
  2977. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2978. helpme = true
  2979. DTrail5.Enabled = false
  2980. DTrail4.Enabled = false
  2981. DTrail3.Enabled = false
  2982. DTrail2.Enabled = false
  2983. DTrail.Enabled = false
  2984. Music.TimePosition = 1
  2985. tecks2.Text = "iNsAnItY"
  2986. Music.SoundId = "rbxassetid://943961217"
  2987. Music.Parent = tors
  2988. Music:Play()
  2989. BC.HeadColor = BrickColor.random()
  2990. BC.LeftArmColor = BrickColor.random()
  2991. BC.LeftLegColor = BrickColor.random()
  2992. BC.RightArmColor = BrickColor.random()
  2993. BC.RightLegColor = BrickColor.random()
  2994. BC.TorsoColor = BrickColor.random()
  2995. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2996. DTrail5.Enabled = false
  2997. DTrail4.Enabled = false
  2998. DTrail3.Enabled = false
  2999. DTrail2.Enabled = false
  3000. DTrail.Enabled = false
  3001. helpme = false
  3002. tecks2.Text = "Neutral"
  3003. tecks2.Rotation = 0
  3004. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3005. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3006. resetmode()
  3007. Music.TimePosition = 0
  3008. Music.SoundId = "rbxassetid://1117396305"
  3009. Music.Parent = tors
  3010. Music:Play()
  3011. BC.HeadColor = BrickColor.new("Fossil")
  3012. BC.LeftArmColor = BrickColor.new("Fossil")
  3013. BC.LeftLegColor = BrickColor.new("Fossil")
  3014. BC.RightArmColor = BrickColor.new("Smoky grey")
  3015. BC.RightLegColor = BrickColor.new("Fossil")
  3016. BC.TorsoColor = BrickColor.new("Fossil")
  3017. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3018. Frost = true
  3019. DTrail5.Enabled = false
  3020. DTrail4.Enabled = false
  3021. DTrail3.Enabled = false
  3022. DTrail2.Enabled = false
  3023. DTrail.Enabled = false
  3024. tecks2.Text = "Frost"
  3025. tecks2.Rotation = 0
  3026. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3027. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3028. for i, v in pairs(ArmourParts) do
  3029. v.BrickColor = BrickColor.new("Cyan")
  3030. end
  3031. for i, v in pairs(ArmourParts2) do
  3032. v.BrickColor = BrickColor.new("White")
  3033. end
  3034. for i, v in pairs(NeonParts) do
  3035. v.BrickColor = BrickColor.new("Teal")
  3036. end
  3037. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3038. maincolor = BrickColor.new("Teal")
  3039. BC.HeadColor = BrickColor.new("Cyan")
  3040. BC.LeftArmColor = BrickColor.new("Cyan")
  3041. BC.LeftLegColor = BrickColor.new("Cyan")
  3042. BC.RightArmColor = BrickColor.new("Teal")
  3043. BC.RightLegColor = BrickColor.new("Cyan")
  3044. BC.TorsoColor = BrickColor.new("Cyan")
  3045. Music.TimePosition = 1
  3046. Music.SoundId = "rbxassetid://1579308042"
  3047. Music.Parent = tors
  3048. Music:Play()
  3049. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3050. DTrail5.Enabled = false
  3051. DTrail4.Enabled = false
  3052. DTrail3.Enabled = false
  3053. DTrail2.Enabled = false
  3054. DTrail.Enabled = false
  3055. Frost = false
  3056. tecks2.Text = "Neutral"
  3057. tecks2.Rotation = 0
  3058. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3059. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3060. resetmode()
  3061. Music.TimePosition = 0
  3062. Music.SoundId = "rbxassetid://1117396305"
  3063. Music.Parent = tors
  3064. Music:Play()
  3065. BC.HeadColor = BrickColor.new("Fossil")
  3066. BC.LeftArmColor = BrickColor.new("Fossil")
  3067. BC.LeftLegColor = BrickColor.new("Fossil")
  3068. BC.RightArmColor = BrickColor.new("Smoky grey")
  3069. BC.RightLegColor = BrickColor.new("Fossil")
  3070. BC.TorsoColor = BrickColor.new("Fossil")
  3071. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3072. Ashes = true
  3073. DTrail5.Enabled = false
  3074. DTrail4.Enabled = false
  3075. DTrail3.Enabled = false
  3076. DTrail2.Enabled = false
  3077. DTrail.Enabled = false
  3078. tecks2.Text = "Ash"
  3079. tecks2.Rotation = 0
  3080. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3081. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3082. for i, v in pairs(ArmourParts) do
  3083. v.BrickColor = BrickColor.new("Smoky grey")
  3084. end
  3085. for i, v in pairs(ArmourParts2) do
  3086. v.BrickColor = BrickColor.new("Black")
  3087. end
  3088. for i, v in pairs(NeonParts) do
  3089. v.BrickColor = BrickColor.new("Really black")
  3090. end
  3091. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3092. maincolor = BrickColor.new("Really black")
  3093. BC.HeadColor = BrickColor.new("Smoky grey")
  3094. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3095. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3096. BC.RightArmColor = BrickColor.new("Really black")
  3097. BC.RightLegColor = BrickColor.new("Smoky grey")
  3098. BC.TorsoColor = BrickColor.new("Smoky grey")
  3099. Music.TimePosition = 2
  3100. Music.SoundId = "rbxassetid://1514078310"
  3101. Music.Parent = tors
  3102. Music:Play()
  3103. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3104. DTrail5.Enabled = false
  3105. DTrail4.Enabled = false
  3106. DTrail3.Enabled = false
  3107. DTrail2.Enabled = false
  3108. DTrail.Enabled = false
  3109. Ashes = false
  3110. tecks2.Text = "Neutral"
  3111. tecks2.Rotation = 0
  3112. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3113. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3114. resetmode()
  3115. Music.TimePosition = 0
  3116. Music.SoundId = "rbxassetid://1117396305"
  3117. Music.Parent = tors
  3118. Music:Play()
  3119. BC.HeadColor = BrickColor.new("Fossil")
  3120. BC.LeftArmColor = BrickColor.new("Fossil")
  3121. BC.LeftLegColor = BrickColor.new("Fossil")
  3122. BC.RightArmColor = BrickColor.new("Smoky grey")
  3123. BC.RightLegColor = BrickColor.new("Fossil")
  3124. BC.TorsoColor = BrickColor.new("Fossil")
  3125. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3126. tecks2.TextTransparency = 0
  3127. tecks2.TextStrokeTransparency = 0
  3128. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3129. tecks2.TextTransparency = 1
  3130. tecks2.TextStrokeTransparency = 1
  3131. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3132. DTrail5.Enabled = false
  3133. DTrail4.Enabled = false
  3134. DTrail3.Enabled = false
  3135. DTrail2.Enabled = false
  3136. DTrail.Enabled = false
  3137. Planetary = true
  3138. tecks2.Text = "Planetary"
  3139. tecks2.Rotation = 0
  3140. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3141. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3142. for i, v in pairs(ArmourParts) do
  3143. v.BrickColor = BrickColor.new("Dark indigo")
  3144. end
  3145. for i, v in pairs(ArmourParts2) do
  3146. v.BrickColor = BrickColor.new("Dark indigo")
  3147. end
  3148. for i, v in pairs(NeonParts) do
  3149. v.BrickColor = BrickColor.new("Dark indigo")
  3150. end
  3151. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3152. maincolor = BrickColor.new("Dark indigo")
  3153. BC.HeadColor = BrickColor.new("Dark indigo")
  3154. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3155. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3156. BC.RightArmColor = BrickColor.new("Dark indigo")
  3157. BC.RightLegColor = BrickColor.new("Dark indigo")
  3158. BC.TorsoColor = BrickColor.new("Dark indigo")
  3159. Music.TimePosition = 0
  3160. Music.SoundId = "rbxassetid://609934004"
  3161. Music.Parent = tors
  3162. Music:Play()
  3163. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3164. Planetary = false
  3165. DTrail5.Enabled = false
  3166. DTrail4.Enabled = false
  3167. DTrail3.Enabled = false
  3168. DTrail2.Enabled = false
  3169. DTrail.Enabled = false
  3170. tecks2.Text = "Neutral"
  3171. tecks2.Rotation = 0
  3172. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3173. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3174. resetmode()
  3175. Music.TimePosition = 0
  3176. Music.SoundId = "rbxassetid://1117396305"
  3177. Music.Parent = tors
  3178. Music:Play()
  3179. BC.HeadColor = BrickColor.new("Fossil")
  3180. BC.LeftArmColor = BrickColor.new("Fossil")
  3181. BC.LeftLegColor = BrickColor.new("Fossil")
  3182. BC.RightArmColor = BrickColor.new("Smoky grey")
  3183. BC.RightLegColor = BrickColor.new("Fossil")
  3184. BC.TorsoColor = BrickColor.new("Fossil")
  3185. end
  3186. end
  3187. end)
  3188. mouse.KeyDown:connect(function(key)
  3189. if attack == false then
  3190. if EdgyMode == true then
  3191. if key == 'r' then
  3192. Decapitate()
  3193. elseif key == 'e' then
  3194. Laugh()
  3195. end
  3196. end
  3197. if Divinity == true then
  3198. if key == 'r' then
  3199. Beam_Of_Light()
  3200. elseif key == 'f' then
  3201. Blast_Of_God()
  3202. end
  3203. end
  3204. if Fighter == true then
  3205. if key == 'e' then
  3206. Flying_Kick()
  3207. elseif key == 'f' then
  3208. UpperCut()
  3209. elseif key == 't' then
  3210. Spinning_Kick()
  3211. end
  3212. end
  3213. if Purity == true then
  3214. if key == 'r' then
  3215. Purity_Slam()
  3216. end
  3217. end
  3218. if Solar == true then
  3219. if key == 'r' then
  3220. Eruption()
  3221. elseif key == 't' then
  3222. Solar_Flare()
  3223. end
  3224. end
  3225. if Frost == true then
  3226. if key == 'r' then
  3227. Blizzard()
  3228. elseif key == 't' then
  3229. Cryo_Freeze()
  3230. end
  3231. end
  3232. if Ashes == true then
  3233. if key == 't' and notmenacing then
  3234. Menacing_Aura()
  3235. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3236. Heat_Stroke()
  3237. end
  3238. end
  3239. if Lunar == true then
  3240. if key == 't' then
  3241. ShadowWarp()
  3242. elseif key == 'r' then
  3243. Shade()
  3244. end
  3245. end
  3246. if Destruction == true then
  3247. if key == 'r' then
  3248. Diablo_Explosion()
  3249. elseif key == 'f' then
  3250. Hell_From_Above()
  3251. elseif key == 't' then
  3252. Spinning_Below()
  3253. end
  3254. end
  3255. if Planetary == true then
  3256. if key == 'r' then
  3257. Multi_Bombs()
  3258. elseif key == 't' then
  3259. Universal_Crush()
  3260. end
  3261. end
  3262. if helpme == true then
  3263. if key == 'r' then
  3264. Painful_Stomp()
  3265. elseif key == 'f' then
  3266. Ending()
  3267. elseif key == 't' then
  3268. Ende_der_Weld()
  3269. end
  3270. end
  3271. end
  3272. end)
  3273.  
  3274.  
  3275. coroutine.resume(coroutine.create(function()
  3276. while true do
  3277. swait(8)
  3278. if Solar == true then
  3279. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3280. end
  3281. end
  3282. end))
  3283. coroutine.resume(coroutine.create(function()
  3284. while true do
  3285. swait(4)
  3286. if Frost == true then
  3287. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3288. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3289. end
  3290. end
  3291. end))
  3292. coroutine.resume(coroutine.create(function()
  3293. while true do
  3294. swait(4)
  3295. if Lunar == true then
  3296. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3297. end
  3298. end
  3299. end))
  3300.  
  3301.  
  3302.  
  3303. -------------------------------------------------------
  3304. --Start Animations--
  3305. -------------------------------------------------------
  3306. local equipped = false
  3307. local idle = 0
  3308. local change = 1
  3309. local val = 0
  3310. local toim = 0
  3311. local idleanim = 0.4
  3312. hum.WalkSpeed = 8
  3313. hum.Animator.Parent = nil
  3314. while true do
  3315. swait()
  3316. Music.Parent = tors
  3317. if helpme == true then
  3318. for i, v in pairs(ArmourParts) do
  3319. v.BrickColor = BrickColor.random()
  3320. end
  3321. for i, v in pairs(ArmourParts2) do
  3322. v.BrickColor = BrickColor.random()
  3323. end
  3324. for i, v in pairs(NeonParts) do
  3325. v.BrickColor = BrickColor.random()
  3326. end
  3327. maincolor = BrickColor.random()
  3328. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3329. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3330. tecks2.TextColor3 = maincolor.Color
  3331. tecks2.TextStrokeColor3 = maincolor.Color
  3332. tecks2.Rotation = math.random(-11, 11)
  3333. BC.HeadColor = BrickColor.random()
  3334. BC.LeftArmColor = BrickColor.random()
  3335. BC.LeftLegColor = BrickColor.random()
  3336. BC.RightArmColor = BrickColor.random()
  3337. BC.RightLegColor = BrickColor.random()
  3338. BC.TorsoColor = BrickColor.random()
  3339. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3340. end
  3341. if EdgyMode == true then
  3342. tecks2.Rotation = math.random(-2, 2)
  3343. end
  3344. if Planetary == true then
  3345. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3346. tecks2.Rotation = math.random(-4, 4)
  3347. end
  3348. sine = sine + change
  3349. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3350. local velderp = root.Velocity.y
  3351. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3352. if equipped == true or equipped == false then
  3353. if attack == false then
  3354. idle = idle + 1
  3355. else
  3356. idle = 0
  3357. end
  3358. if 1 < root.Velocity.y and hitfloor == nil then
  3359. Anim = "Jump"
  3360. change = 1
  3361. if attack == false then
  3362. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3366. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3367. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3368. end
  3369. elseif -1 > root.Velocity.y and hitfloor == nil then
  3370. Anim = "Fall"
  3371. change = 1
  3372. if attack == false then
  3373. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3377. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3378. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3379. end
  3380. elseif torvel < 1 and hitfloor ~= nil then
  3381. Anim = "Idle"
  3382. change = 1
  3383. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3390. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3393. if Mrandom(1,15) == 1 then
  3394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3395. end
  3396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3398. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3399. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3400. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3405. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3406. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3407. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3410. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3414. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3417. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3418. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3420. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3421. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3426. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3427. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3428. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3429. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3431. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3432. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3433. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3434. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3435. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3440. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3441. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3442. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3445. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3449. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3452. if math.random(1,1) == 1 then
  3453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3459. end
  3460. for i, v in pairs(ArmourParts) do
  3461. v.BrickColor = BrickColor.random()
  3462. end
  3463. for i, v in pairs(ArmourParts2) do
  3464. v.BrickColor = BrickColor.random()
  3465. end
  3466. for i, v in pairs(NeonParts) do
  3467. v.BrickColor = BrickColor.random()
  3468. end
  3469. maincolor = BrickColor.random()
  3470. tecks2.TextColor3 = maincolor.Color
  3471. tecks2.TextStrokeColor3 = maincolor.Color
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3476. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3479. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3481. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3482. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3483. end
  3484. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3485. Anim = "Walk"
  3486. change = .6
  3487. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3491. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3494. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3497. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3498. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3499. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3500. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3501. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3504. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3508. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3511. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3515. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3518. if math.random(1,1) == 1 then
  3519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3523. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3524. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3525. end
  3526. for i, v in pairs(ArmourParts) do
  3527. v.BrickColor = BrickColor.random()
  3528. end
  3529. for i, v in pairs(ArmourParts2) do
  3530. v.BrickColor = BrickColor.random()
  3531. end
  3532. for i, v in pairs(NeonParts) do
  3533. v.BrickColor = BrickColor.random()
  3534. end
  3535. maincolor = BrickColor.random()
  3536. tecks2.TextColor3 = maincolor.Color
  3537. tecks2.TextStrokeColor3 = maincolor.Color
  3538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3542. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3545. if Mrandom(1,15) == 1 then
  3546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3547. end
  3548. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3549. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3550. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3551. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3552. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3555. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3559. end
  3560. elseif torvel >= 25 and hitfloor ~= nil then
  3561. Anim = "Sprint"
  3562. change = 1.35
  3563. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3567. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3570. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3573. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3577. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3580. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3584. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3587. if math.random(1,1) == 1 then
  3588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3594. end
  3595. for i, v in pairs(ArmourParts) do
  3596. v.BrickColor = BrickColor.random()
  3597. end
  3598. for i, v in pairs(ArmourParts2) do
  3599. v.BrickColor = BrickColor.random()
  3600. end
  3601. for i, v in pairs(NeonParts) do
  3602. v.BrickColor = BrickColor.random()
  3603. end
  3604. maincolor = BrickColor.random()
  3605. tecks2.TextColor3 = maincolor.Color
  3606. tecks2.TextStrokeColor3 = maincolor.Color
  3607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3611. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3614. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3618. end
  3619. end
  3620. end
  3621. if 0 < #Effects then
  3622. for e = 1, #Effects do
  3623. if Effects[e] ~= nil then
  3624. local Thing = Effects[e]
  3625. if Thing ~= nil then
  3626. local Part = Thing[1]
  3627. local Mode = Thing[2]
  3628. local Delay = Thing[3]
  3629. local IncX = Thing[4]
  3630. local IncY = Thing[5]
  3631. local IncZ = Thing[6]
  3632. if 1 >= Thing[1].Transparency then
  3633. if Thing[2] == "Block1" then
  3634. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3635. local Mesh = Thing[1].Mesh
  3636. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3637. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3638. elseif Thing[2] == "Block2" then
  3639. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3640. local Mesh = Thing[7]
  3641. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3643. elseif Thing[2] == "Block3" then
  3644. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3645. local Mesh = Thing[7]
  3646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3648. elseif Thing[2] == "Cylinder" then
  3649. local Mesh = Thing[1].Mesh
  3650. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3652. elseif Thing[2] == "Blood" then
  3653. local Mesh = Thing[7]
  3654. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3657. elseif Thing[2] == "Elec" then
  3658. local Mesh = Thing[1].Mesh
  3659. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3661. elseif Thing[2] == "Disappear" then
  3662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3663. elseif Thing[2] == "Shatter" then
  3664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3665. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3666. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3667. Thing[6] = Thing[6] + Thing[5]
  3668. end
  3669. else
  3670. Part.Parent = nil
  3671. table.remove(Effects, e)
  3672. end
  3673. end
  3674. end
  3675. end
  3676. end
  3677. end
  3678. -------------------------------------------------------
  3679. --End Animations And Script--
  3680. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement