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HenloMyDude

splatter

Dec 27th, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. plr = owner
  8. char = plr.Character
  9. ra = char["Right Arm"]
  10. la = char["Left Arm"]
  11. hed = char.Head
  12. root = char.HumanoidRootPart
  13. hum = char.Humanoid
  14. dancin = false
  15.  
  16. clerp = function(toclerp, cf, number)
  17. local joint = toclerp
  18. joint.C0 = joint.C0:Lerp(cf, number)
  19. end
  20.  
  21. clerp2 = function(toclerp, cf)
  22. local joint = toclerp
  23. joint.C0 = cf
  24. end
  25.  
  26. clerp3 = function(toclerp, cf, number)
  27. local joint = toclerp
  28. joint.C1 = joint.C1:Lerp(cf, number)
  29. end
  30.  
  31. Swait,swait = function(number)
  32. if number == 0 or number == nil then
  33. game:GetService("RunService").Heartbeat:Wait()
  34. else
  35. for i = 1,number do
  36. game:GetService("RunService").Heartbeat:Wait()
  37. end
  38. end
  39. end
  40.  
  41. ezweld = function(p, a, b, cf)
  42. local weld = Instance.new("Weld",p)
  43. weld.Part0 = a
  44. weld.Part1 = b
  45. weld.C0 = cf
  46. return weld
  47. end
  48.  
  49. NewSound = function(p, id, pit, vol, loop)
  50. local Sound = Instance.new("Sound",p)
  51. Sound.Pitch = pit
  52. Sound.Volume = vol
  53. Sound.SoundId = "rbxassetid://" ..id
  54. Sound.Looped = loop
  55. Sound:Play()
  56. return Sound
  57. end
  58.  
  59. IT = Instance.new
  60. Rad = math.rad
  61. Cos = math.cos
  62. Sin = math.sin
  63. BrickC = BrickColor.new
  64. C3 = Color3.new
  65. VT = Vector3.new
  66.  
  67. anim = "Idle"
  68. attack = false
  69. local RS = char.Torso["Right Shoulder"]
  70. local LS = char.Torso["Left Shoulder"]
  71. local RH = char.Torso["Right Hip"]
  72. local LH = char.Torso["Left Hip"]
  73. local neck = char.Torso["Neck"]
  74. local anim = "Idle"
  75. local animate = char.Animate
  76. local root = char.HumanoidRootPart
  77. local rootj = root.RootJoint
  78. local timepos = 0
  79. local sine = 0
  80. local RSnor = RS.C0
  81. local LSnor = LS.C0
  82. local RHnor = RH.C0
  83. local LHnor = LH.C0
  84. local RSnor2 = RS.C1
  85. local LSnor2 = LS.C1
  86. local RHnor2 = RH.C1
  87. local LHnor2 = LH.C1
  88. local rootjnor = rootj.C0
  89. local necknor = neck.C0
  90. local tors = char.Torso
  91. hum.Animator:remove()
  92. mouse = plr:GetMouse()
  93. hold = false
  94. Debris = game:GetService("Debris")
  95.  
  96. sped = 16
  97. hee = 22
  98.  
  99. function RayCast(Position, Direction, Range, Ignore)
  100. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  101. end
  102.  
  103. local splatter = Instance.new("Part", char)
  104. splatter.CanCollide = false
  105. splatter.Size = Vector3.new(0.35, 1.719, 2.2)
  106. splatter.BrickColor = BrickColor.new("Ghost grey")
  107. local mesh = Instance.new("SpecialMesh", splatter)
  108. mesh.MeshId = "rbxassetid://4510926580"
  109. local weld = ezweld(char, ra, splatter, CFrame.new(0, -ra.Size.y / 1.5, -0.35) * CFrame.Angles(Rad(-90), Rad(0), 0))
  110. teamcolor = BrickColor.new("Lime green")
  111. local rad = math.random(1, 2)
  112. if rad == 1 then
  113. teamcolor = BrickColor.new("Bright orange")
  114. elseif rad == 2 then
  115. teamcolor = BrickColor.new("Really blue")
  116. end
  117.  
  118. function Raycast(POSITION, DIRECTION, RANGE, TABLE)
  119. local TABLE = ((type(TABLE) == "table" and TABLE) or {TABLE})
  120. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(POSITION, DIRECTION * RANGE), TABLE)
  121. end
  122.  
  123. function WeldParts(A,B)
  124. local WLD = IT("ManualWeld")
  125. WLD.Part0 = A
  126. WLD.Part1 = B
  127. WLD.C1 = B.CFrame:inverse() * A.CFrame
  128. WLD.Parent = A
  129. return WLD
  130. end
  131.  
  132. ll = char["Left Leg"]
  133. rl = char["Right Leg"]
  134. sinking = false
  135.  
  136. ll.Touched:connect(function(hit)
  137. if hit.Name ~= "Base" and hit.Name ~= "Baseplate" and hit.Name ~= "ground" then
  138. if hit.BrickColor.Name ~= teamcolor.Name and string.find(hit.Name, "ink") then
  139. sinking = true
  140. elseif hit.BrickColor.Name == teamcolor.Name and string.find(hit.Name, "ink") then
  141. sinking = false
  142. end
  143. end
  144. end)
  145.  
  146. rl.Touched:connect(function(hit)
  147. if hit.Name ~= "Base" and hit.Name ~= "Baseplate" and hit.Name ~= "ground" then
  148. if hit.BrickColor.Name ~= teamcolor.Name and string.find(hit.Name, "ink") then
  149. sinking = true
  150. elseif hit.BrickColor.Name == teamcolor.Name and string.find(hit.Name, "ink") then
  151. sinking = false
  152. end
  153. end
  154. end)
  155.  
  156. movelegs = true
  157. local team = Instance.new("StringValue", char)
  158. team.Value = "team"
  159. team.Name = teamcolor.Name
  160.  
  161. function pewpew()
  162. hold = true
  163. attack = true
  164. repeat
  165. tframe = char.Torso.CFrame
  166. taim = mouse.Hit.p -( tframe.p )
  167. taim2 = mouse.Hit.p +( tframe.p )
  168. local ink = Instance.new("Part", char)
  169. ink.CanCollide = false
  170. ink.BrickColor = teamcolor
  171. ink.Size = Vector3.new(0.35, 0.35, 0.35)
  172. ink.CFrame = splatter.CFrame
  173. ink.CFrame = CFrame.new(ink.Position, mouse.Hit.p) * CFrame.Angles(Rad(6), 0, Rad(0))
  174. ink.Velocity = ink.CFrame.lookVector * 200
  175. ink.Name = plr.Name .."ink"
  176. ink.Touched:connect(function(hit)
  177. if hit.Parent and hit.Parent ~= char and hit.Parent.Parent ~= char and hit.Parent ~= script and hit.Name ~= plr.Name .."ink" then
  178. local inki = Instance.new("Part", script)
  179. inki.CanCollide = false
  180. inki.Material = "SmoothPlastic"
  181. inki.Name = plr.Name .."ink"
  182. inki.Position = Vector3.new(ink.Position.x, hit.Position.y, ink.Position.z) + Vector3.new(0, hit.Size.y / 2, 0)
  183. inki.Size = Vector3.new(9, 0.05, 9)
  184. inki.BrickColor = teamcolor
  185. inki.Anchored = true
  186. inki.Reflectance = 0.1
  187. local mish = Instance.new("SpecialMesh", inki)
  188. mish.MeshType = "Sphere"
  189. local ori = hit
  190. if ori then
  191. if ori.Name ~= "Terrain" then
  192. inki.Orientation = ori.Orientation
  193. end
  194. end
  195. if string.find(hit.Name, "ink") then
  196. hit:remove()
  197. end
  198. if hit.Name ~= "Terrain" then
  199. if hit.Anchored == false then
  200. inki.Size = Vector3.new(0.25, 0.25, 0.25)
  201. inki.Anchored = false
  202. WeldParts(inki, hit)
  203. for i,v in pairs (hit.Parent:children()) do
  204. if v:IsA("Humanoid") then
  205. if hit.Parent:FindFirstChildOfClass("StringValue") then
  206. local tteam = hit.Parent:FindFirstChildOfClass("StringValue")
  207. if team.Name ~= tteam.Name and team.Value == "team" then
  208. v.Health = v.Health - 7.5
  209. end
  210. elseif not hit.Parent:FindFirstChildOfClass("StringValue") then
  211. v.Health = v.Health - 7.5
  212. end
  213. end
  214. end
  215. end
  216. end
  217. ink:remove()
  218. end
  219. end)
  220. for i = 1,1 do
  221. Swait()
  222. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (77 / 2))), 0.3)
  223. clerp(neck, necknor * CFrame.Angles(Rad(0 + 6 * Cos(sine / (99 / 2))), 0, Rad(0 + 11 * Cos(sine / (99)))), 0.3)
  224. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(-7), 0) * CFrame.new(0, -0.05 * Cos(sine / (77 / 2)), 0), 0.3)
  225. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(7), 0) * CFrame.new(0, -0.05 * Cos(sine / (77 / 2)), 0), 0.3)
  226. clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(110)) * CFrame.Angles(Rad(0), Rad(-90), 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  227. clerp(LS, LSnor * CFrame.new(-0.35, -0.05, -1) * CFrame.Angles(Rad(0), Rad(-75), Rad(-110)) * CFrame.Angles(Rad(0), Rad(90), 0) * CFrame.new(-1, 0, 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  228. end
  229. for i = 1,1 do
  230. Swait()
  231. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (77 / 2))), 0.3)
  232. clerp(neck, necknor * CFrame.Angles(Rad(0 + 6 * Cos(sine / (99 / 2))), 0, Rad(0 + 11 * Cos(sine / (99)))), 0.3)
  233. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(-7), 0) * CFrame.new(0, -0.05 * Cos(sine / (77 / 2)), 0), 0.3)
  234. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(7), 0) * CFrame.new(0, -0.05 * Cos(sine / (77 / 2)), 0), 0.3)
  235. clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)) * CFrame.Angles(Rad(0), Rad(-90), 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  236. clerp(LS, LSnor * CFrame.new(-0.35, -0.05, -1) * CFrame.Angles(Rad(0), Rad(-75), Rad(-90)) * CFrame.Angles(Rad(0), Rad(90), 0) * CFrame.new(-1, 0, 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  237. end
  238. until hold == false
  239. attack = false
  240. hold = false
  241. end
  242.  
  243. mouse.Button1Down:connect(function()
  244. if attack == false then
  245. pewpew()
  246. end
  247. end)
  248.  
  249. mouse.Button1Up:connect(function()
  250. hold = false
  251. end)
  252.  
  253. while true do
  254. Swait()
  255. script.Parent = workspace
  256. tframe = char.Torso.CFrame
  257. taim = mouse.Hit.p -( tframe.p )
  258. taim2 = mouse.Hit.p +( tframe.p )
  259. sine = sine + 1
  260. hum.JumpPower = 45
  261. hum.WalkSpeed = sped
  262. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  263. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  264. local WALKSPEEDVALUE = 16.5 / (hum.WalkSpeed / 16.5)
  265. torsverticalvel = root.Velocity.y
  266. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  267. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  268. anim = "Idle"
  269. if attack == false then
  270. if sinking ~= true then
  271. sped = 10
  272. else
  273. sped = 6
  274. end
  275. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (77 / 2))), 0.3)
  276. clerp(neck, necknor * CFrame.Angles(Rad(0 + 6 * Cos(sine / (99 / 2))), 0, Rad(0 + 11 * Cos(sine / (99)))), 0.3)
  277. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(-7), 0) * CFrame.new(0, -0.05 * Cos(sine / (77 / 2)), 0), 0.3)
  278. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(7), 0) * CFrame.new(0, -0.05 * Cos(sine / (77 / 2)), 0), 0.3)
  279. clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)) * CFrame.Angles(Rad(0), Rad(-90), 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  280. clerp(LS, LSnor * CFrame.new(-0.35, -0.05, -1) * CFrame.Angles(Rad(0), Rad(-75), Rad(-90)) * CFrame.Angles(Rad(0), Rad(90), 0) * CFrame.new(-1, 0, 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  281. end
  282. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  283. anim = "Walk"
  284. if attack == false then
  285. if sinking ~= true then
  286. sped = 18
  287. else
  288. sped = 6
  289. end
  290. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (WALKSPEEDVALUE + 15))) * CFrame.Angles(-Rad(TiltVelocity.z) * 1, Rad(0) -Rad(TiltVelocity.x) * 0.4 + root.Velocity.y / 35, 0), 0.35)
  291. clerp(neck, necknor * CFrame.Angles(Rad(TiltVelocity.z) * 1, hed.Velocity.y / 35, 0), 0.35)
  292. clerp(RH, RHnor * CFrame.new(0 + 0.025 * Sin(sine / (WALKSPEEDVALUE / 1)), 0.05 + 0.1 * Sin(sine / (WALKSPEEDVALUE / 2)), 0) * CFrame.Angles(Rad(0 - 25 * math.sin(sine / WALKSPEEDVALUE)*math.rad(TiltVelocity.x)*5.5), Rad(0), Rad(hee * Cos(sine / WALKSPEEDVALUE)) + 0 + Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10) * CFrame.new(0, -0.025 * Cos(sine / 12), 0), 0.3)
  293. clerp(LH, LHnor * CFrame.new(0 + 0.025 * Sin(sine / (WALKSPEEDVALUE / 1)), 0.05 + 0.1 * Sin(sine / (WALKSPEEDVALUE / 2)), 0) * CFrame.Angles(Rad(0 - 25 * math.sin(sine / WALKSPEEDVALUE)*math.rad(TiltVelocity.x)*5.5), Rad(0), Rad(hee * Cos(sine / WALKSPEEDVALUE)) + 0 + Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10) * CFrame.new(0, -0.025 * Cos(sine / 12), 0), 0.3)
  294. clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)) * CFrame.Angles(Rad(0), Rad(-90), 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  295. clerp(LS, LSnor * CFrame.new(-0.35, -0.05, -1) * CFrame.Angles(Rad(0), Rad(-75), Rad(-90)) * CFrame.Angles(Rad(0), Rad(90), 0) * CFrame.new(-1, 0, 0) * (CFrame.new(Vector3.new(),tframe:vectorToObjectSpace(taim))*CFrame.Angles(0,math.pi/2,0)), 0.3)
  296. elseif attack == true and movelegs == true then
  297. clerp(RH, RHnor * CFrame.new(0 + 0.025 * Sin(sine / (WALKSPEEDVALUE / 1)), 0.05 + 0.1 * Sin(sine / (WALKSPEEDVALUE / 2)), 0) * CFrame.Angles(Rad(0 - 25 * math.sin(sine / WALKSPEEDVALUE)*math.rad(TiltVelocity.x)*5.5), Rad(0), Rad(hee * Cos(sine / WALKSPEEDVALUE)) + 0 + Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10) * CFrame.new(0, -0.025 * Cos(sine / 12), 0), 0.3)
  298. clerp(LH, LHnor * CFrame.new(0 + 0.025 * Sin(sine / (WALKSPEEDVALUE / 1)), 0.05 + 0.1 * Sin(sine / (WALKSPEEDVALUE / 2)), 0) * CFrame.Angles(Rad(0 - 25 * math.sin(sine / WALKSPEEDVALUE)*math.rad(TiltVelocity.x)*5.5), Rad(0), Rad(hee * Cos(sine / WALKSPEEDVALUE)) + 0 + Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10) * CFrame.new(0, -0.025 * Cos(sine / 12), 0), 0.3)
  299. end
  300. elseif torsverticalvel > 0.05 and hitfloor == nil then
  301. anim = "Jump"
  302. if attack == false then
  303. sped = 16
  304. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (WALKSPEEDVALUE + 15))) * CFrame.Angles(Rad(5), 0, 0), 0.3)
  305. clerp(neck, necknor * CFrame.Angles(Rad(-5), 0, 0), 0.3)
  306. clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(-20)) * CFrame.new(0, -0.1 * Cos(sine / (WALKSPEEDVALUE + 15)), 0), 0.3)
  307. clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(20)) * CFrame.new(0, -0.1 * Cos(sine / (WALKSPEEDVALUE + 15)), 0), 0.3)
  308. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(160)), 0.3)
  309. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(-160)), 0.3)
  310. end
  311. elseif torsverticalvel < 0.05 and hitfloor == nil then
  312. anim = "Fall"
  313. if attack == false then
  314. sped = 16
  315. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(-5), 0, 0), 0.3)
  316. clerp(neck, necknor * CFrame.Angles(Rad(25), 0, 0), 0.3)
  317. clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  318. clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(-25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  319. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(35)), 0.3)
  320. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(-35)), 0.3)
  321. end
  322. end
  323. end
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