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- -- GUI by swift on V3RMILLION
- --[]--x--x--x--x--x--x--[]--
- -- Instances:
- local FENCINGGUI = Instance.new("ScreenGui")
- local mainframe = Instance.new("Frame")
- local SCRIPTStextbox = Instance.new("TextBox")
- local CREDITtextbox = Instance.new("TextBox")
- local PISTOL = Instance.new("TextButton")
- local BUILD = Instance.new("TextButton")
- local OBBY = Instance.new("TextButton")
- local JAILSPAWNS = Instance.new("TextButton")
- local STAMPER = Instance.new("TextButton")
- local SEATSPAM = Instance.new("TextButton")
- local BLADE = Instance.new("TextButton")
- local KILLWHEEL = Instance.new("TextButton")
- local POLE = Instance.new("TextButton")
- local GIRAFFE = Instance.new("TextButton")
- local HOTDOG = Instance.new("TextButton")
- local BIGLINE = Instance.new("TextButton")
- local LARGEBALL = Instance.new("TextButton")
- local TORNADO = Instance.new("TextButton")
- local RAINDROP = Instance.new("TextButton")
- local WHIRL = Instance.new("TextButton")
- local BRICKSPAM = Instance.new("TextButton")
- local BOWL = Instance.new("TextButton")
- local DEMONARM = Instance.new("TextButton")
- local WINGS = Instance.new("TextButton")
- local TITAN = Instance.new("TextButton")
- local PLAYERJAIL = Instance.new("TextButton")
- local FLAG = Instance.new("TextButton")
- local GIANTWALL = Instance.new("TextButton")
- local CORNER = Instance.new("TextButton")
- local REACH = Instance.new("TextButton")
- local FENCINGGUITITLE = Instance.new("TextBox")
- --Properties:
- FENCINGGUI.Name = "FENCING GUI"
- FENCINGGUI.Parent = game.CoreGui
- FENCINGGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- mainframe.Name = "main frame"
- mainframe.Parent = FENCINGGUI
- mainframe.BackgroundColor3 = Color3.new(0.0509804, 0.00784314, 0.196078)
- mainframe.BorderColor3 = Color3.new(0.333333, 0, 1)
- mainframe.BorderSizePixel = 2
- mainframe.Position = UDim2.new(0.0626866445, 0, 0.483720899, 0)
- mainframe.Size = UDim2.new(0, 243, 0, 298)
- SCRIPTStextbox.Name = "\"SCRIPTS\" textbox"
- SCRIPTStextbox.Parent = mainframe
- SCRIPTStextbox.BackgroundColor3 = Color3.new(1, 1, 1)
- SCRIPTStextbox.BorderColor3 = Color3.new(0.333333, 0, 1)
- SCRIPTStextbox.BorderSizePixel = 2
- SCRIPTStextbox.Position = UDim2.new(-1.39698386e-09, 0, -0.0963789597, 0)
- SCRIPTStextbox.Size = UDim2.new(0, 243, 0, 28)
- SCRIPTStextbox.Font = Enum.Font.ArialBold
- SCRIPTStextbox.Text = "SCRIPTS"
- SCRIPTStextbox.TextColor3 = Color3.new(0.333333, 0, 1)
- SCRIPTStextbox.TextSize = 20
- SCRIPTStextbox.TextStrokeColor3 = Color3.new(0, 0, 0.498039)
- SCRIPTStextbox.TextStrokeTransparency = 0.77999997138977
- CREDITtextbox.Name = "\"CREDIT\" textbox"
- CREDITtextbox.Parent = mainframe
- CREDITtextbox.BackgroundColor3 = Color3.new(1, 1, 1)
- CREDITtextbox.BorderColor3 = Color3.new(0.333333, 0, 1)
- CREDITtextbox.BorderSizePixel = 2
- CREDITtextbox.Position = UDim2.new(-0.23456791, 0, 1.04983389, 0)
- CREDITtextbox.Size = UDim2.new(0, 356, 0, 16)
- CREDITtextbox.Font = Enum.Font.ArialBold
- CREDITtextbox.Text = "Credit goes to Cyclically, Uctron, & Builderboy256 for these Scripts"
- CREDITtextbox.TextColor3 = Color3.new(0.333333, 0, 1)
- CREDITtextbox.TextSize = 10
- CREDITtextbox.TextStrokeColor3 = Color3.new(0, 0, 0.498039)
- CREDITtextbox.TextStrokeTransparency = 0.77999997138977
- PISTOL.Name = "PISTOL"
- PISTOL.Parent = mainframe
- PISTOL.BackgroundColor3 = Color3.new(0, 0, 0)
- PISTOL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- PISTOL.BorderSizePixel = 2
- PISTOL.Position = UDim2.new(0.0329218097, 0, 0.0232558157, 0)
- PISTOL.Size = UDim2.new(0, 95, 0, 21)
- PISTOL.Font = Enum.Font.ArialBold
- PISTOL.Text = "PISTOL"
- PISTOL.TextColor3 = Color3.new(1, 1, 1)
- PISTOL.TextSize = 14
- PISTOL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- PISTOL.TextStrokeTransparency = 0
- PISTOL.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(math.huge,math.huge,math.huge,math.huge,math.huge)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = .5
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local spray = workspace.Handle
- local savecframe = spray.CFrame
- LocalPlayer.Character.Humanoid:UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- spray.CanCollide = false
- spray.Transparency = 1
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://188632011"
- local loadanim = LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- loadanim.Looped = true
- loadanim:Play()
- loadanim:AdjustSpeed(4)
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- tool.Parent = LocalPlayer
- end
- repeat
- repeat
- spray.CFrame = LocalPlayer.Character.Torso.CFrame
- LocalPlayer.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,0,1))
- game:GetService("RunService").Stepped:wait()
- until LocalPlayer.Character:FindFirstChild("Spray") ~= nil
- LocalPlayer.Character:FindFirstChild("Spray").Parent = LocalPlayer
- until #LocalPlayer:GetChildren() - 4 - currentamount >= 2
- loadanim:Stop()
- anim:Destroy()
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- spray.CFrame = savecframe
- spray.CanCollide = true
- spray.Transparency = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Mesh:Destroy()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait(.2)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Spray").Name = "GunPart1"
- game.Players.LocalPlayer.Backpack:FindFirstChild("Spray").Name = "GunPart2"
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Name = "GunBullet"
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart1").LocalScript:Destroy()
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart2").LocalScript:Destroy()
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart1").Grip = CFrame.new(Vector3.new(0,0,0)) * CFrame.Angles(math.rad(0),0,0)
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart2").Grip = CFrame.new(Vector3.new(0,-1,-.5)) * CFrame.Angles(math.rad(90),0,0)
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunBullet").Grip = CFrame.new(Vector3.new(0,20,0)) * CFrame.Angles(math.rad(0),0,0)
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunBullet").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart2").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart1").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChild("GunPart1").Activated:Connect(function()
- game.Players.LocalPlayer.Character:FindFirstChild("GunBullet"):Activate()
- game.Players.LocalPlayer.Character:FindFirstChild("GunBullet").Grip = CFrame.new(Vector3.new(0,-.5,2)) * CFrame.Angles(math.rad(0),0,0)
- for i=1,30 do
- game.Players.LocalPlayer.Character:FindFirstChild("GunBullet").Grip = game.Players.LocalPlayer.Character:FindFirstChild("GunBullet").Grip + Vector3.new(0,0,3)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunBullet").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart2").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChild("GunPart1").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Head.Splash.TimePosition = .375
- game.Players.LocalPlayer.Character.Head.Splash:Play()
- game:GetService("RunService").Stepped:wait()
- end
- game.Players.LocalPlayer.Character.Head.Splash:Stop()
- game.Players.LocalPlayer.Character:FindFirstChild("GunBullet").Grip = CFrame.new(Vector3.new(0,20,0)) * CFrame.Angles(math.rad(0),0,0)
- end)
- end)
- BUILD.Name = "BUILD"
- BUILD.Parent = mainframe
- BUILD.BackgroundColor3 = Color3.new(0, 0, 0)
- BUILD.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- BUILD.BorderSizePixel = 2
- BUILD.Position = UDim2.new(0.0329218097, 0, 0.0930232629, 0)
- BUILD.Size = UDim2.new(0, 95, 0, 21)
- BUILD.Font = Enum.Font.ArialBold
- BUILD.Text = "BUILD"
- BUILD.TextColor3 = Color3.new(1, 1, 1)
- BUILD.TextSize = 14
- BUILD.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- BUILD.TextStrokeTransparency = 0
- BUILD.MouseButton1Down:connect(function()
- --[[
- CanCollide tools method by builderboy256
- Edited version of Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "FE Build Loading";
- Text = "How to use: F = Spawn Part | Y = Forward | G = Left | H = Back | J = Right | T = Down | U = Up | C = Clear Build";
- Icon = "";
- Duration = 5;
- })
- local build = true
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local stepped = runservice.Stepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.Stepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.Stepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= 100 - 1
- stepped:Disconnect()
- repeat runservice.Stepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Tool") then
- v.Name = "Foil"
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v:Remove()
- end
- end
- wait(.2)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local hathandle = LocalPlayer.Character.Humanoid:GetAccessories()[1].Handle
- hathandle.Name = "Right Arm"
- LocalPlayer.Character:FindFirstChild("Right Arm"):Destroy()
- hathandle.Parent = LocalPlayer.Character
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Mesh:Remove()
- v.Parent = game.Players.LocalPlayer
- end
- end
- local function Backpack()
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer
- end
- local function Character()
- game.Players.LocalPlayer:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- end
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if build == true then
- if game.Players.LocalPlayer.Character.Foil then
- game.Players.LocalPlayer.Character.Foil.Name = "Build"..math.random(-999999999999,999999999999)
- elseif not game.Players.LocalPlayer.Character.Foil then
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Maximum Parts Exceeded";
- Text = "If you want to start over, press C on your keyboard to clear your build.";
- Icon = "";
- Duration = 5;
- })
- end
- game.Players.LocalPlayer.Foil.Grip = CFrame.new(Vector3.new(1.4,10,0)) * CFrame.Angles(math.rad(90),math.pi*1.5,math.pi*1.5)
- game:GetService("RunService").Stepped:wait()
- Character()
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if build == true then
- game.Players.LocalPlayer.Character.Foil.Grip = game.Players.LocalPlayer.Character.Foil.Grip + Vector3.new(0,.4,0)
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Foil.Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if build == true then
- game.Players.LocalPlayer.Character.Foil.Grip = game.Players.LocalPlayer.Character.Foil.Grip + Vector3.new(0,-.4,0)
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Foil.Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if build == true then
- game.Players.LocalPlayer.Character.Foil.Grip = game.Players.LocalPlayer.Character.Foil.Grip + Vector3.new(0,0,-.5)
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Foil.Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- if build == true then
- game.Players.LocalPlayer.Character.Foil.Grip = game.Players.LocalPlayer.Character.Foil.Grip + Vector3.new(0,0,.5)
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Foil.Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if build == true then
- game.Players.LocalPlayer.Character.Foil.Grip = game.Players.LocalPlayer.Character.Foil.Grip + Vector3.new(-.5,0,0)
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Foil.Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "u" then
- if build == true then
- game.Players.LocalPlayer.Character.Foil.Grip = game.Players.LocalPlayer.Character.Foil.Grip + Vector3.new(.5,0,0)
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Foil.Parent = game.Players.LocalPlayer.Backpack
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- elseif build == false then
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Name = "Foil"
- game:GetService("RunService").Stepped:wait()
- v.Parent = game.Players.LocalPlayer
- end
- end
- end
- end)
- repeat game:GetService("RunService").Stepped:wait()
- h = game.Players.LocalPlayer.Character.Humanoid
- tracks = h:GetPlayingAnimationTracks()
- for _,x in pairs(tracks)
- do x:Stop()
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- build = false
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Tool") then
- v:Remove()
- end
- end
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
- end)
- OBBY.Name = "OBBY"
- OBBY.Parent = mainframe
- OBBY.BackgroundColor3 = Color3.new(0, 0, 0)
- OBBY.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- OBBY.BorderSizePixel = 2
- OBBY.Position = UDim2.new(0.0329218097, 0, 0.162790716, 0)
- OBBY.Size = UDim2.new(0, 95, 0, 21)
- OBBY.Font = Enum.Font.ArialBold
- OBBY.Text = "OBBY"
- OBBY.TextColor3 = Color3.new(1, 1, 1)
- OBBY.TextSize = 14
- OBBY.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- OBBY.TextStrokeTransparency = 0
- OBBY.MouseButton1Down:connect(function()
- --[[
- CanCollide method by builderboy256
- Edited version of Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local toolamount = 228
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local stepped = runservice.Stepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.Stepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.Stepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount - 1
- stepped:Disconnect()
- repeat runservice.Stepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- local amount = 56
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = .5
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local spray = workspace.Handle
- local savecframe = spray.CFrame
- LocalPlayer.Character.Humanoid:UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- spray.CanCollide = false
- spray.Transparency = 1
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://188632011"
- local loadanim = LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- loadanim.Looped = true
- loadanim:Play()
- loadanim:AdjustSpeed(4)
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- tool.Parent = LocalPlayer
- end
- repeat
- repeat
- spray.CFrame = LocalPlayer.Character.Torso.CFrame
- LocalPlayer.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,0,1))
- game:GetService("RunService").Stepped:wait()
- until LocalPlayer.Character:FindFirstChild("Spray") ~= nil
- LocalPlayer.Character:FindFirstChild("Spray").Parent = LocalPlayer
- until #LocalPlayer:GetChildren() - 4 - currentamount >= amount
- loadanim:Stop()
- anim:Destroy()
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- spray.CFrame = savecframe
- spray.CanCollide = true
- spray.Transparency = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local hathandle = LocalPlayer.Character.Humanoid:GetAccessories()[1].Handle
- hathandle.Name = "Right Arm"
- LocalPlayer.Character:FindFirstChild("Right Arm"):Destroy()
- hathandle.Parent = LocalPlayer.Character
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Mesh:Remove()
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-246.443,3.374,59.87) * CFrame.Angles(math.rad(0), math.pi*-1.5 , 0)
- local function Character()
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Parent = game.Players.LocalPlayer.Character
- end
- game:GetService("RunService").Stepped:wait()
- ----------Start----------
- for v=1,3 do
- for i=1,25 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new(9+1*i,-4.75,-10+5*v)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- end
- ----------Stage 1----------
- for v=1,5 do
- for i=1,2 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new((30+7*v+1*i),-4.75,0)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- end
- for v=1,2 do
- for i=1,12 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new(70+1*i,-4.75,-7.5+5*v)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- end
- ----------Stage 2----------
- for i=1,10 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new((79+7*i),-4.75,0)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- for v=1,2 do
- for i=1,12 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new(139+1*i,-4.75,-7.5+5*v)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- end
- ----------Stage 3----------
- for i=1,10 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new((149+7*i),-6.75+2*i,0)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- ----------Ending----------
- for v=1,3 do
- for i=1,25 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Foil").Grip = CFrame.new(Vector3.new(224+1*i,13.25,-10+5*v)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character()
- end
- end
- ----------Pole----------
- local function Character2()
- game.Players.LocalPlayer.Backpack:FindFirstChild("Spray").Parent = game.Players.LocalPlayer.Character
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Spray").Grip = CFrame.new(Vector3.new(8,-4.8+1.7*i,10)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character2()
- end
- for i=1,40 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Spray").Grip = CFrame.new(Vector3.new(8,8.8,10-0.5*i)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character2()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Spray").Grip = CFrame.new(Vector3.new(8,-4.8+1.7*i,-10)) * CFrame.Angles(math.rad(90),0,math.pi*-1.5)
- Character2()
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- repeat
- h = game.Players.LocalPlayer.Character.Humanoid
- tracks = h:GetPlayingAnimationTracks()
- for _,x in pairs(tracks)
- do x:Stop()
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-246.443,3.374,59.87) * CFrame.Angles(math.rad(0), math.pi*-1.5 , 0)
- game:GetService("RunService").Stepped:wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- JAILSPAWNS.Name = "JAIL SPAWNS"
- JAILSPAWNS.Parent = mainframe
- JAILSPAWNS.BackgroundColor3 = Color3.new(0, 0, 0)
- JAILSPAWNS.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- JAILSPAWNS.BorderSizePixel = 2
- JAILSPAWNS.Position = UDim2.new(0.0329218097, 0, 0.232558131, 0)
- JAILSPAWNS.Size = UDim2.new(0, 95, 0, 21)
- JAILSPAWNS.Font = Enum.Font.ArialBold
- JAILSPAWNS.Text = "JAIL SPAWNS"
- JAILSPAWNS.TextColor3 = Color3.new(1, 1, 1)
- JAILSPAWNS.TextSize = 14
- JAILSPAWNS.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- JAILSPAWNS.TextStrokeTransparency = 0
- JAILSPAWNS.MouseButton1Down:connect(function()
- --Cyclically's FE Tool Duplicate Tools V3
- --https://v3rmillion.net/member.php?action=profile&uid=785986
- local Cage_Offsets = 0.5 -- Set to 0.5 or 1 if people are going above the cages
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local stepped = runservice.Stepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.Stepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.Stepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= 320 - 2
- stepped:Disconnect()
- repeat runservice.Stepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait(.2)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local hathandle = LocalPlayer.Character.Humanoid:GetAccessories()[1].Handle
- hathandle.Name = "Right Arm"
- LocalPlayer.Character:FindFirstChild("Right Arm"):Destroy()
- hathandle.Parent = LocalPlayer.Character
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Mesh:Remove()
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local function Character()
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- end
- game:GetService("RunService").Stepped:wait()
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,-2,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,-2,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(82,-1.625-.375*i,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(82,-1.625-.375*i,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,-11,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,-11,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90,-1.625-.375*i,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90,-1.625-.375*i,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,15.5,-4)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,15.5,-9)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,25.5,-4)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(90-1*i,25.5,-9)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,-2,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,-2,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-64,-1.625-.375*i,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-64,-1.625-.375*i,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,-11,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,-11,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56,-1.625-.375*i,-18)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,24 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56,-1.625-.375*i,-23)) * CFrame.Angles(math.rad(0),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,15.5,-4)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,15.5,-9)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,25.5,-4)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- for i=1,8 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Grip = CFrame.new(Vector3.new(-56-1*i,25.5,-9)) * CFrame.Angles(math.rad(90),0,0)
- Character()
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-141.928,3.36,123.231) * CFrame.Angles(math.rad(0), math.pi*1.5 , 0)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0+Cage_Offsets
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- repeat game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-141.928,3.36,123.231) * CFrame.Angles(math.rad(0), math.pi*1.5 , 0)
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v:Destroy()
- end
- end
- end)
- STAMPER.Name = "STAMPER"
- STAMPER.Parent = mainframe
- STAMPER.BackgroundColor3 = Color3.new(0, 0, 0)
- STAMPER.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- STAMPER.BorderSizePixel = 2
- STAMPER.Position = UDim2.new(0.0329218097, 0, 0.302325577, 0)
- STAMPER.Size = UDim2.new(0, 95, 0, 21)
- STAMPER.Font = Enum.Font.ArialBold
- STAMPER.Text = "STAMPER"
- STAMPER.TextColor3 = Color3.new(1, 1, 1)
- STAMPER.TextSize = 14
- STAMPER.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- STAMPER.TextStrokeTransparency = 0
- STAMPER.MouseButton1Down:connect(function()
- --[[Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action=profile&uid=785986
- Okay guys, so I just want to say something. This script was accidentally lost when my computer's battery died. So I really don't want any complaints about this script. This took about 2 hours to make but surprisingly only 10 minutes to redo (probably because I'm a good scripter lol).
- Controls:
- Mouse for the stamper
- Click to place
- C to clear build
- Q and E to move the hologram down and up
- ]]
- local Loading = Instance.new("ScreenGui")
- local LoadingFrame = Instance.new("Frame")
- local LoadingText = Instance.new("TextLabel")
- Loading.Name = "Loading"
- Loading.Parent = game.CoreGui
- Loading.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- LoadingFrame.Name = "LoadingFrame"
- LoadingFrame.Parent = Loading
- LoadingFrame.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- LoadingFrame.BorderColor3 = Color3.new(0, 0, 0)
- LoadingFrame.BorderSizePixel = 0
- LoadingFrame.Position = UDim2.new(0.25, 0, 0.25, 0)
- LoadingFrame.Size = UDim2.new(0.5, 100, 0.5, 100)
- LoadingText.Name = "LoadingText"
- LoadingText.Parent = LoadingFrame
- LoadingText.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- LoadingText.BorderColor3 = Color3.new(0, 0, 0)
- LoadingText.BorderSizePixel = 0
- LoadingText.Position = UDim2.new(0.25, 0, 0.25, 0)
- LoadingText.Size = UDim2.new(0.5, 0, 0.5, 0)
- LoadingText.Font = Enum.Font.Code
- LoadingText.Text = "Loading Assets..."
- LoadingText.TextColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- LoadingText.TextScaled = true
- LoadingText.TextSize = 14
- LoadingText.TextWrapped = true
- local Height = 1
- local Died = false
- local Tool = "Empty"
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local stepped = runservice.Stepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.Stepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.Stepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= 200 - 1
- stepped:Disconnect()
- repeat runservice.Stepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = .5
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local spray = workspace.Handle
- local savecframe = spray.CFrame
- LocalPlayer.Character.Humanoid:UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- spray.CanCollide = false
- spray.Transparency = 1
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://188632011"
- local loadanim = LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- loadanim.Looped = true
- loadanim:Play()
- loadanim:AdjustSpeed(4)
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- tool.Parent = LocalPlayer
- end
- repeat
- repeat
- spray.CFrame = LocalPlayer.Character.Torso.CFrame
- LocalPlayer.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,0,1))
- game:GetService("RunService").Stepped:wait()
- until LocalPlayer.Character:FindFirstChild("Spray") ~= nil
- LocalPlayer.Character:FindFirstChild("Spray").Parent = LocalPlayer
- until #LocalPlayer:GetChildren() - 4 - currentamount >= 200
- loadanim:Stop()
- anim:Destroy()
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- spray.CFrame = savecframe
- spray.CanCollide = true
- spray.Transparency = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- LoadingText.Text = "Loading Complete!"
- wait(2)
- Loading:Destroy()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Activated:Connect(function()
- game.Players.LocalPlayer.Character:FindFirstChild("Foil").Parent = game.Players.LocalPlayer.Backpack
- end)
- end
- end
- local StamperGui = Instance.new("ScreenGui")
- local StamperFrame = Instance.new("Frame")
- local Stamper = Instance.new("TextLabel")
- local PartLarge = Instance.new("ImageButton")
- local PartSmall = Instance.new("ImageButton")
- local PartLargeText = Instance.new("TextLabel")
- local PartSmallText = Instance.new("TextLabel")
- StamperGui.Name = "StamperGui"
- StamperGui.Parent = game.Players.LocalPlayer.PlayerGui
- StamperGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- StamperFrame.Name = "StamperFrame"
- StamperFrame.Parent = StamperGui
- StamperFrame.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- StamperFrame.BorderColor3 = Color3.new(0, 0, 0)
- StamperFrame.Position = UDim2.new(0.0468003824, 0, 0.165615141, 0)
- StamperFrame.Size = UDim2.new(0, 300, 0, 436)
- StamperFrame.Visible = false
- Stamper.Name = "Stamper"
- Stamper.Parent = StamperFrame
- Stamper.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Stamper.BorderColor3 = Color3.new(0, 0, 0)
- Stamper.Size = UDim2.new(0, 300, 0, 50)
- Stamper.Font = Enum.Font.Code
- Stamper.Text = "Fencing Stamper"
- Stamper.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Stamper.TextScaled = true
- Stamper.TextSize = 14
- Stamper.TextWrapped = true
- PartLarge.Name = "PartLarge"
- PartLarge.Parent = StamperFrame
- PartLarge.BackgroundColor3 = Color3.new(1, 1, 1)
- PartLarge.BorderColor3 = Color3.new(0, 0, 0)
- PartLarge.BorderSizePixel = 0
- PartLarge.Position = UDim2.new(0.588333309, 0, 0.155000001, 0)
- PartLarge.Size = UDim2.new(0, 100, 0, 100)
- PartLarge.Image = "rbxassetid://1557174355"
- PartLarge.ScaleType = Enum.ScaleType.Crop
- PartSmall.Name = "PartSmall"
- PartSmall.Parent = StamperFrame
- PartSmall.BackgroundColor3 = Color3.new(1, 1, 1)
- PartSmall.BorderColor3 = Color3.new(0, 0, 0)
- PartSmall.BorderSizePixel = 0
- PartSmall.Position = UDim2.new(0.0783333108, 0, 0.154999986, 0)
- PartSmall.Size = UDim2.new(0, 100, 0, 100)
- PartSmall.Image = "rbxassetid://1557174355"
- PartSmall.ImageColor3 = Color3.new(1, 0.494118, 0.494118)
- PartSmall.ScaleType = Enum.ScaleType.Fit
- PartLargeText.Name = "PartLargeText"
- PartLargeText.Parent = StamperFrame
- PartLargeText.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- PartLargeText.BorderColor3 = Color3.new(0, 0, 0)
- PartLargeText.Position = UDim2.new(0.592499971, 0, 0.401706427, 0)
- PartLargeText.Size = UDim2.new(0, 98, 0, 27)
- PartLargeText.Font = Enum.Font.Code
- PartLargeText.Text = "Part (Large)"
- PartLargeText.TextColor3 = Color3.new(1, 1, 1)
- PartLargeText.TextScaled = true
- PartLargeText.TextSize = 14
- PartLargeText.TextWrapped = true
- PartSmallText.Name = "PartSmallText"
- PartSmallText.Parent = StamperFrame
- PartSmallText.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- PartSmallText.BorderColor3 = Color3.new(0, 0, 0)
- PartSmallText.Position = UDim2.new(0.0816666335, 0, 0.401376128, 0)
- PartSmallText.Size = UDim2.new(0, 98, 0, 27)
- PartSmallText.Font = Enum.Font.Code
- PartSmallText.Text = "Part (Small)"
- PartSmallText.TextColor3 = Color3.new(1, 1, 1)
- PartSmallText.TextScaled = true
- PartSmallText.TextSize = 14
- PartSmallText.TextWrapped = true
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name ~= "StamperTool" then
- v.Parent = game.Players.LocalPlayer.Character
- v.Handle.Mesh:Destroy()
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- PartSmall.MouseButton1Click:Connect(function()
- Tool = "Spray"
- Height = 1
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- game.Players.LocalPlayer.Backpack:FindFirstChild("StamperTool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChild("StamperTool"):Activate()
- end)
- PartLarge.MouseButton1Click:Connect(function()
- Tool = "Foil"
- Height = 1
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- game.Players.LocalPlayer.Backpack:FindFirstChild("StamperTool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChild("StamperTool"):Activate()
- end)
- local Stamper = Instance.new("Tool")
- Stamper.Parent = game.Players.LocalPlayer.Backpack
- Stamper.Name = "StamperTool"
- Stamper.TextureId = "http://www.roblox.com/asset/?id=59102781"
- local Handle = Instance.new("Part")
- Handle.Parent = Stamper
- Handle.Transparency = 1
- Handle.Name = "Handle"
- for i=1,10 do
- tool = Instance.new("Tool")
- tool.Name = "Positioning"
- tool.Parent = game.Players.LocalPlayer.Backpack
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer
- end
- end
- game.Players.LocalPlayer:FindFirstChild("StamperTool").Parent = game.Players.LocalPlayer.Backpack
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Positioning" then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Positioning" then
- v:Destroy()
- end
- end
- game.Players.LocalPlayer.Backpack:FindFirstChild("StamperTool").Activated:Connect(function()
- if game.Players.LocalPlayer.Character:FindFirstChild(Tool) then
- game.Players.LocalPlayer.Character:FindFirstChild(Tool).Handle.Transparency = 0
- game.Players.LocalPlayer.Character:FindFirstChild(Tool).Name = "Build"..math.random(0,999999999)
- else
- end
- game.Players.LocalPlayer.Backpack:FindFirstChild(Tool).Parent = game.Players.LocalPlayer.Character
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- game.Players.LocalPlayer.Character:FindFirstChild(Tool).Handle.Transparency = .5
- repeat
- if Tool == "Foil" then
- game.Players.LocalPlayer.Character:FindFirstChild(Tool).Grip = CFrame.new(Vector3.new(math.floor(-1*game.Players.LocalPlayer:GetMouse().Hit.p.X + game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.X+2),math.floor((game.Players.LocalPlayer:GetMouse().Hit.p.Z - game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.Z+2) * 2.5)/2.5,Height)) * CFrame.Angles(math.rad(88.75),0,0)
- elseif Tool == "Spray" then
- game.Players.LocalPlayer.Character:FindFirstChild(Tool).Grip = CFrame.new(Vector3.new(math.floor((-1*game.Players.LocalPlayer:GetMouse().Hit.p.X + game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.X+2) * 1.375)/1.375,math.floor((game.Players.LocalPlayer:GetMouse().Hit.p.Z - game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.Z+2) * .625)/.625,Height+2)) * CFrame.Angles(math.rad(89.5),0,0)
- end
- wait()
- until game.Players.LocalPlayer.Character:FindFirstChild(Tool).Handle.Transparency == 0
- end)
- game.Players.LocalPlayer.Backpack:FindFirstChild("StamperTool").Equipped:Connect(function()
- StamperFrame.Visible = true
- for i=1,2 do
- wait()
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name ~= "StamperTool" and v.Name ~= "Foil" and v.Name ~= "Spray" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game.Players.LocalPlayer.Character:FindFirstChild("StamperTool").Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack:FindFirstChild("StamperTool").Parent = game.Players.LocalPlayer.Character
- end)
- game.Players.LocalPlayer.Backpack:FindFirstChild("StamperTool").Unequipped:Connect(function()
- StamperFrame.Visible = false
- for i=1,2 do
- wait()
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name ~= "StamperTool" and v.Name ~= "Foil" and v.Name ~= "Spray" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Died == false then
- if Tool == "Foil" then
- Height = Height - -2.5
- elseif Tool == "Spray" then
- Height = Height - -.5
- else
- end
- else
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Died == false then
- if Tool == "Foil" then
- Height = Height + -2.5
- elseif Tool == "Spray" then
- Height = Height + -.5
- else
- end
- else
- end
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name ~= "Foil" and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name ~= "StamperTool" then
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name = "Build"..math.random(0,999999999)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name ~= "StamperTool" then
- v.Parent = game.Players.LocalPlayer
- end
- end
- end
- end
- end)
- repeat
- if game.Players.LocalPlayer.Character:FindFirstChild("StamperTool") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.X,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Z) * CFrame.Angles(0,math.pi*2,0)
- else
- end
- game:GetService("RunService").Heartbeat:Wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- Died = true
- end)
- SEATSPAM.Name = "SEAT SPAM"
- SEATSPAM.Parent = mainframe
- SEATSPAM.BackgroundColor3 = Color3.new(0, 0, 0)
- SEATSPAM.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- SEATSPAM.BorderSizePixel = 2
- SEATSPAM.Position = UDim2.new(0.0329218097, 0, 0.372093022, 0)
- SEATSPAM.Size = UDim2.new(0, 95, 0, 21)
- SEATSPAM.Font = Enum.Font.ArialBold
- SEATSPAM.Text = "SEAT SPAM"
- SEATSPAM.TextColor3 = Color3.new(1, 1, 1)
- SEATSPAM.TextSize = 14
- SEATSPAM.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- SEATSPAM.TextStrokeTransparency = 0
- SEATSPAM.MouseButton1Down:connect(function()
- Seat_Spam_Speed = 40
- Seat_Spam_Length = 4
- Seat_Spam_Speed_2 = Seat_Spam_Speed
- local Char = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i=1,Seat_Spam_Length*5 do
- Char.CFrame = CFrame.new(-10,7.5,52)
- if Seat_Spam_Speed >= 133 and Seat_Spam_Speed <= 149 then
- game:GetService("RunService").Stepped:wait()
- else
- if Seat_Spam_Speed_2 >= 150 then
- game:GetService("RunService").RenderStepped:wait()
- else
- wait(4/Seat_Spam_Speed)
- end
- end
- Char.CFrame = CFrame.new(-15,7.5,52)
- if Seat_Spam_Speed >= 133 and Seat_Spam_Speed <= 149 then
- game:GetService("RunService").Stepped:wait()
- else
- if Seat_Spam_Speed_2 >= 150 then
- game:GetService("RunService").RenderStepped:wait()
- else
- wait(4/Seat_Spam_Speed)
- end
- end
- Char.CFrame = CFrame.new(-20,7.5,52)
- if Seat_Spam_Speed >= 133 and Seat_Spam_Speed <= 149 then
- game:GetService("RunService").Stepped:wait()
- else
- if Seat_Spam_Speed_2 >= 150 then
- game:GetService("RunService").RenderStepped:wait()
- else
- wait(4/Seat_Spam_Speed)
- end
- end
- Char.CFrame = CFrame.new(-25,7.5,52)
- if Seat_Spam_Speed >= 133 and Seat_Spam_Speed <= 149 then
- game:GetService("RunService").Stepped:wait()
- else
- if Seat_Spam_Speed_2 >= 150 then
- game:GetService("RunService").RenderStepped:wait()
- else
- wait(4/Seat_Spam_Speed)
- end
- end
- Char.CFrame = CFrame.new(-30,7.5,52)
- if Seat_Spam_Speed >= 133 and Seat_Spam_Speed <= 149 then
- game:GetService("RunService").Stepped:wait()
- else
- if Seat_Spam_Speed_2 >= 150 then
- game:GetService("RunService").RenderStepped:wait()
- else
- wait(4/Seat_Spam_Speed)
- end
- end
- end
- end)
- BLADE.Name = "BLADE"
- BLADE.Parent = mainframe
- BLADE.BackgroundColor3 = Color3.new(0, 0, 0)
- BLADE.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- BLADE.BorderSizePixel = 2
- BLADE.Position = UDim2.new(0.0329218097, 0, 0.441860467, 0)
- BLADE.Size = UDim2.new(0, 95, 0, 21)
- BLADE.Font = Enum.Font.ArialBold
- BLADE.Text = "BLADE"
- BLADE.TextColor3 = Color3.new(1, 1, 1)
- BLADE.TextSize = 14
- BLADE.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- BLADE.TextStrokeTransparency = 0
- BLADE.MouseButton1Down:connect(function()
- BladeSpeed = 5
- --[[Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action...uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Blade_Speed = BladeSpeed/math.random(3.875,4.125)
- local toolamount = math.random(6,7) or math.random(10,11)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount - 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- local function backpack()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- local function character()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- for i=1,toolamount+1 do
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip * CFrame.Angles(math.rad(math.random(.5,4)*i),0,0)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Backpack
- end
- repeat
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Grip = v.Grip * CFrame.Angles(math.rad(15*Blade_Speed),0,0)
- end
- end
- character()
- game:GetService("RunService").RenderStepped:wait()
- backpack()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- KILLWHEEL.Name = "KILL WHEEL"
- KILLWHEEL.Parent = mainframe
- KILLWHEEL.BackgroundColor3 = Color3.new(0, 0, 0)
- KILLWHEEL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- KILLWHEEL.BorderSizePixel = 2
- KILLWHEEL.Position = UDim2.new(0.0329218097, 0, 0.511627913, 0)
- KILLWHEEL.Size = UDim2.new(0, 95, 0, 21)
- KILLWHEEL.Font = Enum.Font.ArialBold
- KILLWHEEL.Text = "KILL WHEEL"
- KILLWHEEL.TextColor3 = Color3.new(1, 1, 1)
- KILLWHEEL.TextSize = 14
- KILLWHEEL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- KILLWHEEL.TextStrokeTransparency = 0
- KILLWHEEL.MouseButton1Down:connect(function()
- KillerWheelSpeed = 10
- KillerWheelVersion = 1
- --[[
- Change KillerWheelSpeed to whatever you want, negatives count.
- Change KillerWheelVersion to 1 or 2, the option doesn't really matter though.
- Use the keys Q & E to adjust the killer wheel height.
- Credit goes to CyclicaIIy for the FE kill/fling
- Rest of the script by Uctron
- ]]
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- game.Players.LocalPlayer.Character.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Torso
- if KillerWheelVersion == 1 then
- elseif KillerWheelVersion == 2 then
- game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
- game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
- game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
- end
- Died = false
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local torsoname = "Torso"
- if LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- torsoname = "UpperTorso"
- end
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- LocalPlayer.Character:FindFirstChild(torsoname).Anchored = true
- local tool = Instance.new("Tool", LocalPlayer.Backpack)
- local hat = LocalPlayer.Character:FindFirstChildOfClass("Accessory")
- local hathandle = hat.Handle
- hathandle.Parent = tool
- hathandle.Massless = true
- tool.CanBeDropped = false
- tool.GripPos = Vector3.new(0, 9e99, 0)
- tool.Parent = LocalPlayer.Character
- repeat wait() until LocalPlayer.Character:FindFirstChildOfClass("Tool") ~= nil
- tool.Grip = CFrame.new(Vector3.new(0, 0, 0))
- LocalPlayer.Character:FindFirstChild(torsoname).Anchored = false
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" and Died == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame - Vector3.new(0,.5,0)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" and Died == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,.5,0)
- end
- end)
- repeat game:GetService("RunService").Stepped:Wait()
- if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
- for _=1,2 do
- game:GetService("RunService").Stepped:Wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- else
- end
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,0,.1*KillerWheelSpeed)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Tool") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Tool").Parent = game.Players.LocalPlayer.Character
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Tool") then
- game.Players.LocalPlayer.Character:FindFirstChild("Tool").Parent = game.Players.LocalPlayer.Character
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- Died = true
- repeat game:GetService("RunService").Stepped:Wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 100
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
- end)
- POLE.Name = "POLE"
- POLE.Parent = mainframe
- POLE.BackgroundColor3 = Color3.new(0, 0, 0)
- POLE.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- POLE.BorderSizePixel = 2
- POLE.Position = UDim2.new(0.0329218097, 0, 0.581395388, 0)
- POLE.Size = UDim2.new(0, 95, 0, 21)
- POLE.Font = Enum.Font.ArialBold
- POLE.Text = "POLE"
- POLE.TextColor3 = Color3.new(1, 1, 1)
- POLE.TextSize = 14
- POLE.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- POLE.TextStrokeTransparency = 0
- POLE.MouseButton1Down:connect(function()
- --Cyclically's FE Tool Duplicate Tools V3
- --https://v3rmillion.net/member.php?action=profile&uid=785986
- local Length = "1"
- local Width = "1"
- local Height = "1"
- local toolamount = 34
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(0*Length,.4*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.2*Length,.6*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.4*Length,.8*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.6*Length,.8*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.8*Length,.8*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1*Length,.8*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,.6*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,.4*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,.2*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,0*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1*Length,-.2*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.8*Length,-.4*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.6*Length,-.4*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.4*Length,-.4*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.2*Length,-.2*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(0*Length,0*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(0*Length,.2*Width,-1*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(0*Length,.4*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.2*Length,.6*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.4*Length,.8*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.6*Length,.8*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.8*Length,.8*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1*Length,.8*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,.6*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,.4*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,.2*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1.2*Length,0*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(1*Length,-.2*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.8*Length,-.4*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.6*Length,-.4*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.4*Length,-.4*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(.2*Length,-.2*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(0*Length,0*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Foil.GripPos = Vector3.new(0*Length,.2*Width,-6*Height)
- game.Players.LocalPlayer.Backpack.Foil.Parent = game.Players.LocalPlayer.Character
- end)
- GIRAFFE.Name = "GIRAFFE"
- GIRAFFE.Parent = mainframe
- GIRAFFE.BackgroundColor3 = Color3.new(0, 0, 0)
- GIRAFFE.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- GIRAFFE.BorderSizePixel = 2
- GIRAFFE.Position = UDim2.new(0.0329218097, 0, 0.651162863, 0)
- GIRAFFE.Size = UDim2.new(0, 95, 0, 21)
- GIRAFFE.Font = Enum.Font.ArialBold
- GIRAFFE.Text = "GIRAFFE"
- GIRAFFE.TextColor3 = Color3.new(1, 1, 1)
- GIRAFFE.TextSize = 14
- GIRAFFE.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- GIRAFFE.TextStrokeTransparency = 0
- GIRAFFE.MouseButton1Down:connect(function()
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer
- wait(0.1)
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.011)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-1.551, -0.989, -1.486)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.011, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.011)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-1.551, -2.325, -1.486)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.011, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- AnimationId = "121572214"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play(0)
- k:AdjustSpeed(1)
- end)
- HOTDOG.Name = "HOTDOG"
- HOTDOG.Parent = mainframe
- HOTDOG.BackgroundColor3 = Color3.new(0, 0, 0)
- HOTDOG.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- HOTDOG.BorderSizePixel = 2
- HOTDOG.Position = UDim2.new(0.0329218097, 0, 0.720930338, 0)
- HOTDOG.Size = UDim2.new(0, 95, 0, 21)
- HOTDOG.Font = Enum.Font.ArialBold
- HOTDOG.Text = "HOTDOG"
- HOTDOG.TextColor3 = Color3.new(1, 1, 1)
- HOTDOG.TextSize = 14
- HOTDOG.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- HOTDOG.TextStrokeTransparency = 0
- HOTDOG.MouseButton1Down:connect(function()
- x = 188
- y = 3.5
- z = 106
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- plr = game.Players.LocalPlayer.Character
- plrb = game.Players.LocalPlayer.Backpack
- _ = wait
- G = game
- workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
- plr.HumanoidRootPart.CFrame = CFrame.new(x,y,z)
- _(math.random(.01,.02))
- plr.HumanoidRootPart.CFrame = pos
- workspace.CurrentCamera.CameraType = Enum.CameraType.Track
- wait(.25)
- plr.Spray.LocalScript:Remove()
- plr.Spray.Handle.Mesh:Destroy()
- plr.Spray.TextureId = "rbxassetid://38964017"
- plr.Humanoid:UnequipTools()
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Name = "Hot Dog"
- wait()
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripForward = Vector3.new(0, -0.996, 0.085)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripPos = Vector3.new(0.622, -0.787, -1.377)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripRight = Vector3.new(-0, -0.085, -0.996)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripUp = Vector3.new(-1, -0, 0)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripForward = Vector3.new(-0.964, 0, -0.267)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripPos = Vector3.new(0.2, -0.25, 0.03)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripRight = Vector3.new(0.267, 0, -0.964)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripUp = Vector3.new(0, 0, 0)
- wait()
- game.Players.LocalPlayer.Backpack["Hot Dog"].Activated:connect(function()
- game.Players.LocalPlayer.Character["Hot Dog"].Handle.Sound.Playing = true
- wait()
- plr.Humanoid:UnequipTools()
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripForward = Vector3.new(0, -0.996, 0.085)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripPos = Vector3.new(0.622, -0.787, -1.377)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripRight = Vector3.new(-0, -0.085, -0.996)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripUp = Vector3.new(-1, -0, 0)
- game.Players.LocalPlayer.Backpack["Hot Dog"].Parent = game.Players.LocalPlayer.Character
- wait(.2)
- game.Players.LocalPlayer.Character["Hot Dog"].Handle.Sound.Playing = false
- wait(.4)
- plr.Humanoid:UnequipTools()
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripForward = Vector3.new(-0.964, 0, -0.267)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripPos = Vector3.new(0.2, -0.25, 0.03)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripRight = Vector3.new(0.267, 0, -0.964)
- game.Players.LocalPlayer.Backpack["Hot Dog"].GripUp = Vector3.new(0, 0, 0)
- game.Players.LocalPlayer.Backpack["Hot Dog"].Parent = game.Players.LocalPlayer.Character
- end)
- G:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Hot Dog Gained";
- Text = " Press 2";
- Icon = "rbxassetid://38964017";
- Duration = 2;
- })
- ClientSound = Instance.new("Sound")
- ClientSound.Name = "Sound"
- ClientSound.SoundId = "http://www.roblox.com/asset/?id=138084646"
- ClientSound.Volume = .5
- ClientSound.Parent = game.Workspace
- ClientSound:Play()
- print(game.Players.LocalPlayer.Character.Name.." has gained a Hot Dog.")
- end)
- BIGLINE.Name = "BIG LINE"
- BIGLINE.Parent = mainframe
- BIGLINE.BackgroundColor3 = Color3.new(0, 0, 0)
- BIGLINE.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- BIGLINE.BorderSizePixel = 2
- BIGLINE.Position = UDim2.new(0.0329218097, 0, 0.790697813, 0)
- BIGLINE.Size = UDim2.new(0, 95, 0, 21)
- BIGLINE.Font = Enum.Font.ArialBold
- BIGLINE.Text = "BIG LINE"
- BIGLINE.TextColor3 = Color3.new(1, 1, 1)
- BIGLINE.TextSize = 14
- BIGLINE.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- BIGLINE.TextStrokeTransparency = 0
- BIGLINE.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(188,3.5,106)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,0)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- wait()
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(2.683, 10, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(1.985, 10, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(1.263, 15, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(0.789, 20, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(0.148, 25, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-0.501, 30, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-1.099, 35, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-1.739, 40, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-2.361, 55, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-2.963, 60, 29)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-3.461, 65, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-3.907, 70, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-4.429, 75, 35)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-4.83, 80, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-5.241, 85, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 1st L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-5.659, 90, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 1st L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Character.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Spray.GripForward = Vector3.new(0, 0.005, -1) -- 3rd L part
- game.Players.LocalPlayer.Character.Spray.GripPos = Vector3.new(-6.054, 95, 27)
- game.Players.LocalPlayer.Character.Spray.GripRight = Vector3.new(-0, -1, -0.005)
- game.Players.LocalPlayer.Character.Spray.GripUp = Vector3.new(1, -0, 0) -- 3rd L part
- wait()
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,3.5,40)
- end)
- LARGEBALL.Name = "LARGE BALL"
- LARGEBALL.Parent = mainframe
- LARGEBALL.BackgroundColor3 = Color3.new(0, 0, 0)
- LARGEBALL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- LARGEBALL.BorderSizePixel = 2
- LARGEBALL.Position = UDim2.new(0.0329218097, 0, 0.860465288, 0)
- LARGEBALL.Size = UDim2.new(0, 95, 0, 21)
- LARGEBALL.Font = Enum.Font.ArialBold
- LARGEBALL.Text = "LARGE BALL"
- LARGEBALL.TextColor3 = Color3.new(1, 1, 1)
- LARGEBALL.TextSize = 14
- LARGEBALL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- LARGEBALL.TextStrokeTransparency = 0
- LARGEBALL.MouseButton1Down:connect(function()
- --[[
- Cyclically's FE Fencing Super Ball V1.1
- Now compatible with Group Recruiting Plaza
- Credits to builderboy256 for being hackerman
- After executing the script, please wait until you are able to move your character again.
- https://v3rmillion.net/member.php?action=profile&uid=785986
- ]]
- local toolamount = 100 -- How much covered the ball is
- local ballsize = 10 -- How big the ball is
- -- Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(0, ballsize, 0)) * CFrame.Angles(math.deg(index), index, 0)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = ballsize
- end)
- TORNADO.Name = "TORNADO"
- TORNADO.Parent = mainframe
- TORNADO.BackgroundColor3 = Color3.new(0, 0, 0)
- TORNADO.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- TORNADO.BorderSizePixel = 2
- TORNADO.Position = UDim2.new(0.572016418, 0, 0.0225894731, 0)
- TORNADO.Size = UDim2.new(0, 95, 0, 21)
- TORNADO.Font = Enum.Font.ArialBold
- TORNADO.Text = "TORNADO"
- TORNADO.TextColor3 = Color3.new(1, 1, 1)
- TORNADO.TextSize = 14
- TORNADO.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- TORNADO.TextStrokeTransparency = 0
- TORNADO.MouseButton1Down:connect(function()
- --[[
- Cyclically's FE Fencing Tornado
- Now compatible with Group Recruiting Plaza
- Credits to builderboy256 for being hackerman
- After executing the script, please wait until you are able to move your character again.
- https://v3rmillion.net/member.php?action=profile&uid=785986
- ]]
- local toolamount = 100 -- How long the tornado is
- local tornadosize = 0 -- The size of how big the opening of the tornado is
- -- Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(0, math.sin(index * 0.5), index)) * CFrame.Angles(math.rad(tornadosize), math.sin(index), -index)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- end)
- RAINDROP.Name = "RAINDROP"
- RAINDROP.Parent = mainframe
- RAINDROP.BackgroundColor3 = Color3.new(0, 0, 0)
- RAINDROP.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- RAINDROP.BorderSizePixel = 2
- RAINDROP.Position = UDim2.new(0.572016418, 0, 0.0930592716, 0)
- RAINDROP.Size = UDim2.new(0, 95, 0, 21)
- RAINDROP.Font = Enum.Font.ArialBold
- RAINDROP.Text = "RAINDROP"
- RAINDROP.TextColor3 = Color3.new(1, 1, 1)
- RAINDROP.TextSize = 14
- RAINDROP.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- RAINDROP.TextStrokeTransparency = 0
- RAINDROP.MouseButton1Down:connect(function()
- --[[
- Cyclically's FE Fencing Raindrop
- Now compatible with Group Recruiting Plaza
- Credits to builderboy256 for being hackerman
- After executing the script, please wait until you are able to move your character again.
- https://v3rmillion.net/member.php?action=profile&uid=785986
- ]]
- local toolamount = 200 -- How much covered the raindrop is
- local dropsize = 0.5 -- How big the raindrop is
- -- Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(0, math.sin(index * 0.5), index * dropsize)) * CFrame.Angles(math.rad(-index * 0.5), math.rad(index * 50), 0)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- end)
- WHIRL.Name = "WHIRL"
- WHIRL.Parent = mainframe
- WHIRL.BackgroundColor3 = Color3.new(0, 0, 0)
- WHIRL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- WHIRL.BorderSizePixel = 2
- WHIRL.Position = UDim2.new(0.572016418, 0, 0.160173357, 0)
- WHIRL.Size = UDim2.new(0, 95, 0, 21)
- WHIRL.Font = Enum.Font.ArialBold
- WHIRL.Text = "WHIRL"
- WHIRL.TextColor3 = Color3.new(1, 1, 1)
- WHIRL.TextSize = 14
- WHIRL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- WHIRL.TextStrokeTransparency = 0
- WHIRL.MouseButton1Down:connect(function()
- --[[
- Cyclically's FE Fencing Whirl
- Credits to builderboy256 for being hackerman
- After executing the script, please wait until you are able to move your character again.
- https://v3rmillion.net/member.php?action=profile&uid=785986
- ]]
- local toolamount = 400 -- How long the whirl is. 400 is recommended
- local whirlwide = 5 -- How wide the whirl is
- -- Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- local lastchar = nil
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- lastchar = char
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 3 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- lastchar:Destroy()
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(-5, index * 0.1, -index * 0.01)) * CFrame.Angles(math.rad(-45), math.rad(index * (whirlwide * 0.1)), math.rad(index * 0.1) + (index * 4))
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = whirlwide * 3
- tempchar:Destroy()
- end)
- BRICKSPAM.Name = "BRICK SPAM"
- BRICKSPAM.Parent = mainframe
- BRICKSPAM.BackgroundColor3 = Color3.new(0, 0, 0)
- BRICKSPAM.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- BRICKSPAM.BorderSizePixel = 2
- BRICKSPAM.Position = UDim2.new(0.572016418, 0, 0.230643153, 0)
- BRICKSPAM.Size = UDim2.new(0, 95, 0, 21)
- BRICKSPAM.Font = Enum.Font.ArialBold
- BRICKSPAM.Text = "BRICK SPAM"
- BRICKSPAM.TextColor3 = Color3.new(1, 1, 1)
- BRICKSPAM.TextSize = 14
- BRICKSPAM.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- BRICKSPAM.TextStrokeTransparency = 0
- BRICKSPAM.MouseButton1Down:connect(function()
- --[[
- Cyclically's FE Tool Brick Spam V2
- After executing the script, please wait until you are able to move your character again.
- https://v3rmillion.net/member.php?action=profile&uid=785986
- ]]
- local toolamount = 10 -- Amount of tools you want to spam
- -- Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- tempchar:Destroy()
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- wait()
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tool.Parent = LocalPlayer.Backpack
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle:FindFirstChild("Mesh"):Destroy()
- end
- tool.Parent = workspace.Terrain
- end
- end
- end)
- BOWL.Name = "BOWL"
- BOWL.Parent = mainframe
- BOWL.BackgroundColor3 = Color3.new(0, 0, 0)
- BOWL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- BOWL.BorderSizePixel = 2
- BOWL.Position = UDim2.new(0.572016418, 0, 0.30111295, 0)
- BOWL.Size = UDim2.new(0, 95, 0, 21)
- BOWL.Font = Enum.Font.ArialBold
- BOWL.Text = "BOWL"
- BOWL.TextColor3 = Color3.new(1, 1, 1)
- BOWL.TextSize = 14
- BOWL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- BOWL.TextStrokeTransparency = 0
- BOWL.MouseButton1Down:connect(function()
- --[[
- Cyclically's FE Fencing Bowl
- Now compatible with Group Recruiting Plaza
- Credits to builderboy256 for being hackerman
- After executing the script, please wait until you are able to move your character again.
- https://v3rmillion.net/member.php?action=profile&uid=785986
- ]]
- local toolamount = 100 -- How much covered the bowl is
- local bowlsize = 10 -- How big the bowl is
- -- Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) * CFrame.Angles(math.sin(index * 0.1), index, 0)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
- end)
- DEMONARM.Name = "DEMON ARM"
- DEMONARM.Parent = mainframe
- DEMONARM.BackgroundColor3 = Color3.new(0, 0, 0)
- DEMONARM.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- DEMONARM.BorderSizePixel = 2
- DEMONARM.Position = UDim2.new(0.572016418, 0, 0.371582747, 0)
- DEMONARM.Size = UDim2.new(0, 95, 0, 21)
- DEMONARM.Font = Enum.Font.ArialBold
- DEMONARM.Text = "DEMON ARM"
- DEMONARM.TextColor3 = Color3.new(1, 1, 1)
- DEMONARM.TextSize = 14
- DEMONARM.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- DEMONARM.TextStrokeTransparency = 0
- DEMONARM.MouseButton1Down:connect(function()
- ---------------FE Fencing Custom Arm by Cyclically---------------
- --YOU NEED 10 SPRAY CANS BEFORE YOU RUN!
- ---------------MAIN SCRIPT---------------
- local LocalPlayer = game:GetService("Players").LocalPlayer
- if LocalPlayer.Character["Left Arm"] then
- LocalPlayer.Character["Left Arm"]:Destroy()
- end
- for index, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if index == 1 then
- tool.Grip = CFrame.new(-1.30010343, 0.350000024, -2.86178732, 0.059336368, 0, 0.998237967, 0, 1, 0, -0.998237967, 0, 0.059336368)
- elseif index == 2 then
- tool.Grip = CFrame.new(-1.30010295, 0.350000024, -3.26178622, 0.059336368, 0, 0.998237967, 0, 1, 0, -0.998237967, 0, 0.059336368)
- elseif index == 3 then
- tool.Grip = CFrame.new(-1.87390471, 0.435283124, -2.86177993, 0.0419571474, -0.707106769, 0.705860853, 0.0419571474, 0.707106769, 0.705860853, -0.998237967, 0, 0.059336368)
- elseif index == 4 then
- tool.Grip = CFrame.new(-1.87390482, 0.435283065, -3.26178026, 0.0419571474, -0.707106769, 0.705860853, 0.0419571474, 0.707106769, 0.705860853, -0.998237967, 0, 0.059336368)
- elseif index == 5 then
- tool.Grip = CFrame.new(-0.873904228, -1.76471663, -2.86177707, 0.0419571474, -0.707106769, 0.705860853, 0.0419571474, 0.707106769, 0.705860853, -0.998237967, 0, 0.059336368)
- elseif index == 6 then
- tool.Grip = CFrame.new(-0.873904228, -1.76471651, -3.26177669, 0.0419571474, -0.707106769, 0.705860853, 0.0419571474, 0.707106769, 0.705860853, -0.998237967, 0, 0.059336368)
- elseif index == 7 then
- tool.Grip = CFrame.new(-1.37010086, -2.66578412, -1.66177356, 7.07579051e-10, -0.99999994, 1.1903869e-08, 0.0593363643, 1.19248798e-08, 0.998237967, -0.998237967, 0, 0.059336368)
- elseif index == 8 then
- tool.Grip = CFrame.new(-2.39922476, -2.83641481, -1.66177261, 0.0202942304, -0.939692557, 0.341417462, 0.0557579435, 0.342020094, 0.938036859, -0.998237967, 0, 0.059336368)
- elseif index == 9 then
- tool.Grip = CFrame.new(-0.599224091, -2.23641253, -0.461771727, 0.0202942304, -0.939692557, 0.341417462, 0.0557579435, 0.342020094, 0.938036859, -0.998237967, 0, 0.059336368)
- elseif index == 10 then
- tool.Grip = CFrame.new(-0.599223971, -2.23641229, -0.0617717281, 0.0202942304, -0.939692557, 0.341417462, 0.0557579435, 0.342020094, 0.938036859, -0.998237967, 0, 0.059336368)
- end
- if tool.Handle.Mesh then
- tool.Handle.Mesh:Destroy()
- end
- if index <= 10 then
- tool.Parent = LocalPlayer.Character
- end
- wait()
- end
- end)
- WINGS.Name = "WINGS"
- WINGS.Parent = mainframe
- WINGS.BackgroundColor3 = Color3.new(0, 0, 0)
- WINGS.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- WINGS.BorderSizePixel = 2
- WINGS.Position = UDim2.new(0.572016418, 0, 0.442052543, 0)
- WINGS.Size = UDim2.new(0, 95, 0, 21)
- WINGS.Font = Enum.Font.ArialBold
- WINGS.Text = "WINGS"
- WINGS.TextColor3 = Color3.new(1, 1, 1)
- WINGS.TextSize = 14
- WINGS.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- WINGS.TextStrokeTransparency = 0
- WINGS.MouseButton1Down:connect(function()
- ---------------FE Fencing Wings by Cyclically---------------
- --YOU NEED 18 SPRAY CANS BEFORE YOU RUN!
- ---------------MAIN SCRIPT---------------
- local LocalPlayer = game:GetService("Players").LocalPlayer
- for index, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if index == 1 then
- tool.Grip = CFrame.new(-0.25, 0.256342292, 1.88046515, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 2 then
- tool.Grip = CFrame.new(-0.25, -0.743657649, 1.88046503, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 3 then
- tool.Grip = CFrame.new(-0.25, -1.74365747, 1.88046527, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 4 then
- tool.Grip = CFrame.new(-1.24999988, -0.74365747, 1.88046491, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 5 then
- tool.Grip = CFrame.new(-1.24999988, -1.74365735, 1.88046503, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 6 then
- tool.Grip = CFrame.new(-1.24999988, -2.74365711, 1.88046503, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 7 then
- tool.Grip = CFrame.new(-2.25, -1.74365711, 1.88046467, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 8 then
- tool.Grip = CFrame.new(-2.25, -2.74365687, 1.88046467, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 9 then
- tool.Grip = CFrame.new(-2.25, -3.74365616, 1.8804642, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 10 then
- tool.Grip = CFrame.new(-0.249999925, 2.25634313, 1.88046384, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 11 then
- tool.Grip = CFrame.new(-0.249999911, 3.25634241, 1.88046372, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 12 then
- tool.Grip = CFrame.new(-0.249999881, 4.25634146, 1.8804636, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 13 then
- tool.Grip = CFrame.new(-1.24999988, 3.25633979, 1.88046324, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 14 then
- tool.Grip = CFrame.new(-1.24999988, 4.25633955, 1.88046312, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 15 then
- tool.Grip = CFrame.new(-1.24999988, 5.2563386, 1.880463, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 16 then
- tool.Grip = CFrame.new(-2.25, 4.25633383, 1.88046229, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 17 then
- tool.Grip = CFrame.new(-2.25, 5.25633287, 1.88046217, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- elseif index == 18 then
- tool.Grip = CFrame.new(-2.25, 6.25633192, 1.88046205, -4.2013224e-09, 1, -4.35090151e-08, 0.996938467, 7.5903932e-09, 0.0781891644, 0.078189142, -4.3047315e-08, -0.996938527)
- end
- if tool.Handle.Mesh then
- tool.Handle.Mesh:Destroy()
- end
- if index <= 18 then
- tool.Parent = LocalPlayer.Character
- end
- wait()
- end
- AnimationId = "313762630"
- Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- k = LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end)
- TITAN.Name = "TITAN"
- TITAN.Parent = mainframe
- TITAN.BackgroundColor3 = Color3.new(0, 0, 0)
- TITAN.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- TITAN.BorderSizePixel = 2
- TITAN.Position = UDim2.new(0.572016418, 0, 0.515878022, 0)
- TITAN.Size = UDim2.new(0, 95, 0, 21)
- TITAN.Font = Enum.Font.ArialBold
- TITAN.Text = "TITAN"
- TITAN.TextColor3 = Color3.new(1, 1, 1)
- TITAN.TextSize = 14
- TITAN.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- TITAN.TextStrokeTransparency = 0
- TITAN.MouseButton1Down:connect(function()
- local ToolNum = 189
- local RS = true
- function Respawn()
- RS = false
- game.Players.LocalPlayer.Character.Humanoid.Name=1;local a=game.Players.LocalPlayer.Character["1"]:Clone()a.Parent=game.Players.LocalPlayer.Character;a.Name="Humanoid"wait()game.Players.LocalPlayer.Character["1"]:Destroy()game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait()game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait()local b=Instance.new("Model",workspace)Instance.new("Part",b).Name="Torso"Instance.new("Part",b).Name="Head"Instance.new("Humanoid",b).Name="Humanoid"game.Players.LocalPlayer.Character=b
- end
- GUI = Instance.new("ScreenGui", game.CoreGui)
- MainFrame = Instance.new("Frame", GUI)
- MainFrame.Name = "MainFrame"
- MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- MainFrame.BorderSizePixel = 0
- MainFrame.Position = UDim2.new(0.5, -175, 0, 50)
- MainFrame.Size = UDim2.new(0, 0, 0, 80)
- TextLabel = Instance.new("TextLabel", MainFrame)
- TextLabel.Name = "TextLabel"
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, 0.5, -15)
- TextLabel.Size = UDim2.new(1, 0, 0, 30)
- TextLabel.Font = Enum.Font.SourceSansLight
- TextLabel.Text = ""
- TextLabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- TextLabel.TextScaled = true
- TextBar = Instance.new("Frame", MainFrame)
- TextBar.Name = "Bar"
- TextBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- TextBar.BorderSizePixel = 0
- TextBar.Position = UDim2.new(0, 0, 1, 0)
- TextBar.Size = UDim2.new(1, 0, 0, 0)
- TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- MainFrame:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local string1 = "Duplicating Tools..."
- local LEN_0 = string.len(string1)
- for I=1,LEN_0 do
- TextLabel.Text = string.sub(string1,1,I)
- wait(0.01)
- end
- game:GetService("RunService").Stepped:Wait()
- local LocalPlayer, runservice = game:GetService("Players").LocalPlayer, game:GetService("RunService")
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- LocalPlayer.Character.Archivable = true
- local TC, LC, SPosition, CurrentNum = LocalPlayer.Character:Clone(), nil, LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame, #LocalPlayer.Backpack:GetChildren()
- TC.Parent = workspace
- repeat
- for _, Tools in pairs(LocalPlayer.Backpack:GetChildren()) do
- if Tools:IsA("Tool") then
- Tools.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- if LC ~= nil then
- LC:Destroy()
- end
- repeat runservice.Heartbeat:Wait() until LocalPlayer.Character ~= nil
- workspace.CurrentCamera.CameraSubject = TC:FindFirstChild("Humanoid")
- LC = char
- until #LocalPlayer:GetChildren() - 2 - CurrentNum >= ToolNum and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- LC:Destroy()
- workspace.CurrentCamera.CameraSubject = LocalPlayer.Character:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = SPosition
- TC:Destroy()
- MainFrame:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- MainFrame:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait()
- TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- GUI:Destroy()
- wait()
- local Player = game:GetService("Players").LocalPlayer
- local Humanoid = Player.Character:WaitForChild("Humanoid")
- Humanoid.Died:Connect(function()
- wait(1)
- if RS then
- Respawn()
- end
- end)
- local Handles = {
- CFrame.new(-0.599999785, -1.4000001, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, -1.4000001, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -1.4000001, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -1.4000001, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, -1.4000001, -2.09997153, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -1.4000001, -2.09997153, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -1.00000012, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -0.600000024, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -0.200000107, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 0.599999785, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 0.199999869, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.40000045, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.80000067, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.00000012, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 0.199999869, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -1.00000012, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -1.4000001, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 0.599999785, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -0.600000024, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.40000045, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -0.200000107, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.79999959, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.00000012, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 1.80000067, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 1.80000067, -2.09996247, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 1.80000067, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, 1.80000067, -2.10000062, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 1.80000067, -2.09996247, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.00000012, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 0.199999869, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -1.00000012, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -1.4000001, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, -1.4000001, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -0.200000107, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 0.599999785, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -0.600000024, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -1.4000001, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.40000045, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -0.200000107, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.79999769, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.00000012, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 1.79999864, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 1.79999864, 2.90004826, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 1.79999864, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -1.4000001, 2.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -1.00000012, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -0.600000024, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 0.199999869, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.40000045, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -1.4000001, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 0.599999785, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.79999864, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, -1.4000001, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, -1.4000001, 2.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, 1.79999864, 2.9000082, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 1.79999864, 2.90004826, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -1.00000012, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -0.200000107, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),
- CFrame.new(-2.60000062, 0.599999785, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),
- CFrame.new(-2.60000062, 0.199999869, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -0.600000024, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 1.40000045, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 1.00000012, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 0.199999869, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, -1.00000012, 7.90006971, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, -1.00000012, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, -1.00000012, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -1.00000012, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 0.599999785, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 1.40000045, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 1.40000045, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -0.600000024, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 1.00000012, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 1.40000045, 7.9000783, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -0.200000107, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, 1.40000045, 7.90004015, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -1.00000012, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.79999769, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -1.4000001, 12.9000988, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -0.200000107, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 0.599999785, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 0.199999869, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -1.4000001, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -1.00000012, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -0.600000024, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, -1.4000001, 12.9000988, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -1.4000001, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.40000045, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.00000012, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -1.4000001, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, -1.4000001, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, -1.4000001, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 1.79999769, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, 1.79999769, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 1.79999769, 12.9001026, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 1.79999769, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, -0.600000024, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.40000045, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 1.79999769, 12.9001026, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, -0.200000107, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 1.00000012, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 0.599999785, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-3.60000086, 1.79999769, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(2.39999962, 0.199999869, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, -1.00000012, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 1.40000045, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 1.40000045, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 0.599999785, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, 1.40000045, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 0.199999869, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -0.600000024, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -1.00000012, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, 0.599999785, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, 1.00000012, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4000001, -1.00000012, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.60000062, -0.200000107, 15.4001198, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4, 1.4, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.6, -1, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4, -0.2, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-2.6, 1, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4, 0.2, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.4, 1.4, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.4, -1, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(1.4, -0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.6, -0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.6, -0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, -0.200000107, 15.4001579, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, -0.200000107, 15.4001579, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, -0.200000107, 15.4001942, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 0.199999869, 15.4002132, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 0.199999869, 15.4001904, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 0.199999869, 15.4002132, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.6, 0.2, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.6, 0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.4, 0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.6, 0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-1.60000014, 1.00000012, 15.4001942, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-0.599999785, 1.00000012, 15.4001942, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.399999976, 1.00000012, 15.4002132, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(3.39999843, 0.899999976, 12.9001865, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(4.39999866, 0.899999976, 12.9001865, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(5.39999819, 0.899999976, 12.9002085, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(6.39999819, 0.899999976, 12.8999968, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.899999976, 12.9000006, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(8.39999771, 0.899999976, 12.899991, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(3.39999843, 0.499999791, 12.9001951, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(4.39999866, 0.499999791, 12.9001951, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(6.39999819, 0.499999791, 12.8999968, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(8.39999771, 0.499999791, 12.8999968, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.499999791, 12.9000063, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(5.39999819, 0.499999791, 12.9002123, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(8.39999771, 0.0999998674, 12.9000187, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999998674, 12.9000349, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(4.39999866, 0.0999998674, 12.900219, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(5.39999819, 0.0999998674, 12.9002409, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(6.39999819, 0.0999998674, 12.9000244, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(3.39999843, 0.0999998674, 12.900219, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, -0.299108088, 12.9000788, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(4.39999866, -0.299108088, 12.9002686, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(5.39999819, -0.299108088, 12.9002829, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(3.39999843, -0.299108088, 12.9002686, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(8.39999771, -0.299108088, 12.9000626, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(6.39999819, -0.299108088, 12.9000645, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.5999999, -0.59910804, 13.0002823, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.5999999, 0.199999869, 13.0002069, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.5999999, 0.599999785, 13.0001945, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.5999999, -0.59910804, 13.0002823, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.5999999, 0.199999869, 13.0002069, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.5999999, 0.599999785, 13.0001945, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.5999999, -0.200000107, 13.0002289, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.5999999, -0.200000107, 13.0002289, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.60000181, 0.199999869, 8.0002718, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.60000181, -0.59910804, 8.00033379, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.60000181, -0.200000107, 8.0002718, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.60000181, 0.199999869, 8.0002718, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.60000181, 0.599999785, 8.00024128, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-4.60000181, -0.200000107, 8.0002718, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.60000181, 0.599999785, 8.00024128, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(-5.60000181, -0.59910804, 8.00033379, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999998674, 17.9000492, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999998674, 22.9000759, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999998674, 2.90007019, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999998674, 7.90005827, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999889001, -2.0999248, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, -0.300000101, 22.9000683, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.0999998674, 27.900074, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(7.39999819, 0.499999791, 22.9000874, -1, -0, -0, -0, 1, -0, -0, -0, -1),--
- CFrame.new(0.4, -0.6, 15.4, -1, -0, -0, -0, 1, -0, -0, -0, -1)--
- }
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- wait(.2)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local hathandle = LocalPlayer.Character.Humanoid:GetAccessories()[1].Handle
- hathandle.Name = "Right Arm"
- LocalPlayer.Character:FindFirstChild("Right Arm"):Destroy()
- hathandle.Parent = LocalPlayer.Character
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v.Handle.Mesh then
- v:FindFirstChildOfClass("Script"):Destroy()
- v.Handle.Mesh:Remove()
- else
- v:FindFirstChildOfClass("Script"):Destroy()
- end
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if i <= #Handles+1 and i>=2 then
- v.Grip = Handles[i-1]
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Massless = true
- end
- end
- GUI = Instance.new("ScreenGui", game.CoreGui)
- mainframe = Instance.new("Frame", GUI)
- mainframe.Name = "mainframe"
- mainframe.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- mainframe.BorderSizePixel = 0
- mainframe.Position = UDim2.new(0.5, -175, 0, 50)
- mainframe.Size = UDim2.new(0, --[[35]]0, 0, 80)
- textlabel = Instance.new("TextLabel", mainframe)
- textlabel.Name = "textlabel"
- textlabel.BackgroundTransparency = 1
- textlabel.Position = UDim2.new(0, 0, 0.5, -15)
- textlabel.Size = UDim2.new(1, 0, 0, 30)
- textlabel.Font = Enum.Font.SourceSansLight
- textlabel.Text = ""
- textlabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- textlabel.TextScaled = true
- textbar = Instance.new("Frame", mainframe)
- textbar.Name = "bar"
- textbar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- textbar.BorderSizePixel = 0
- textbar.Position = UDim2.new(0, 0, 1, 0)
- textbar.Size = UDim2.new(1, 0, 0, --[[5]]0)
- textbar.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local string0 = "Fencing Titan by Riptxde [R_ainCloud]"
- local LEN_0 = string.len(string0)
- for I=1,LEN_0 do
- textlabel.Text = string.sub(string0,1,I)
- wait(0.01)
- end
- wait(2)
- mainframe:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- textbar.BackgroundColor3 = Color3.fromRGB(28, 206, 49)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- wait(1)
- GUI = Instance.new("ScreenGui", game.CoreGui)
- mainframe = Instance.new("Frame", GUI)
- mainframe.Name = "mainframe"
- mainframe.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- mainframe.BorderSizePixel = 0
- mainframe.Position = UDim2.new(0.5, -175, 0, 50)
- mainframe.Size = UDim2.new(0, --[[35]]0, 0, 80)
- textlabel = Instance.new("TextLabel", mainframe)
- textlabel.Name = "textlabel"
- textlabel.BackgroundTransparency = 1
- textlabel.Position = UDim2.new(0, 0, 0.5, -15)
- textlabel.Size = UDim2.new(1, 0, 0, 30)
- textlabel.Font = Enum.Font.SourceSansLight
- textlabel.Text = ""
- textlabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- textlabel.TextScaled = true
- textbar = Instance.new("Frame", mainframe)
- textbar.Name = "bar"
- textbar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- textbar.BorderSizePixel = 0
- textbar.Position = UDim2.new(0, 0, 1, 0)
- textbar.Size = UDim2.new(1, 0, 0, --[[5]]0)
- textbar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local string1 = "ToolDupe by CyclicaIIy | CanCollide by BuilderBoy256"
- local LEN_0 = string.len(string1)
- for I=1,LEN_0 do
- textlabel.Text = string.sub(string1,1,I)
- wait(0.01)
- end
- wait(2)
- mainframe:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- textbar.BackgroundColor3 = Color3.fromRGB(28, 206, 49)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- wait(5)
- GUI:Destroy()
- print("Thanks to Extruse#2003 for helping me with the main script.")
- end)
- PLAYERJAIL.Name = "PLAYER JAIL"
- PLAYERJAIL.Parent = mainframe
- PLAYERJAIL.BackgroundColor3 = Color3.new(0, 0, 0)
- PLAYERJAIL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- PLAYERJAIL.BorderSizePixel = 2
- PLAYERJAIL.Position = UDim2.new(0.572016418, 0, 0.586347818, 0)
- PLAYERJAIL.Size = UDim2.new(0, 95, 0, 21)
- PLAYERJAIL.Font = Enum.Font.ArialBold
- PLAYERJAIL.Text = "PLAYER JAIL"
- PLAYERJAIL.TextColor3 = Color3.new(1, 1, 1)
- PLAYERJAIL.TextSize = 14
- PLAYERJAIL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- PLAYERJAIL.TextStrokeTransparency = 0
- PLAYERJAIL.MouseButton1Down:connect(function()
- local ToolNum = 55
- local RS = true
- function Respawn()
- RS = false
- game.Players.LocalPlayer.Character.Humanoid.Name=1;local a=game.Players.LocalPlayer.Character["1"]:Clone()a.Parent=game.Players.LocalPlayer.Character;a.Name="Humanoid"wait()game.Players.LocalPlayer.Character["1"]:Destroy()game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait()game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait()local b=Instance.new("Model",workspace)Instance.new("Part",b).Name="Torso"Instance.new("Part",b).Name="Head"Instance.new("Humanoid",b).Name="Humanoid"game.Players.LocalPlayer.Character=b
- end
- GUI = Instance.new("ScreenGui", game.CoreGui)
- MainFrame = Instance.new("Frame", GUI)
- MainFrame.Name = "MainFrame"
- MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- MainFrame.BorderSizePixel = 0
- MainFrame.Position = UDim2.new(0.5, -175, 0, 50)
- MainFrame.Size = UDim2.new(0, 0, 0, 80)
- TextLabel = Instance.new("TextLabel", MainFrame)
- TextLabel.Name = "TextLabel"
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, 0.5, -15)
- TextLabel.Size = UDim2.new(1, 0, 0, 30)
- TextLabel.Font = Enum.Font.SourceSansLight
- TextLabel.Text = ""
- TextLabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- TextLabel.TextScaled = true
- TextBar = Instance.new("Frame", MainFrame)
- TextBar.Name = "Bar"
- TextBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- TextBar.BorderSizePixel = 0
- TextBar.Position = UDim2.new(0, 0, 1, 0)
- TextBar.Size = UDim2.new(1, 0, 0, 0)
- TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- MainFrame:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local string1 = "Duplicating Tools..."
- local LEN_0 = string.len(string1)
- for I=1,LEN_0 do
- TextLabel.Text = string.sub(string1,1,I)
- wait(0.01)
- end
- game:GetService("RunService").Stepped:Wait()
- local LocalPlayer, runservice = game:GetService("Players").LocalPlayer, game:GetService("RunService")
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- LocalPlayer.Character.Archivable = true
- local TC, LC, SPosition, CurrentNum = LocalPlayer.Character:Clone(), nil, LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame, #LocalPlayer.Backpack:GetChildren()
- TC.Parent = workspace
- repeat
- for _, Tools in pairs(LocalPlayer.Backpack:GetChildren()) do
- if Tools:IsA("Tool") then
- Tools.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- if LC ~= nil then
- LC:Destroy()
- end
- repeat runservice.Heartbeat:Wait() until LocalPlayer.Character ~= nil
- workspace.CurrentCamera.CameraSubject = TC:FindFirstChild("Humanoid")
- LC = char
- until #LocalPlayer:GetChildren() - 2 - CurrentNum >= ToolNum and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- LC:Destroy()
- workspace.CurrentCamera.CameraSubject = LocalPlayer.Character:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = SPosition
- TC:Destroy()
- MainFrame:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- MainFrame:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait()
- TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- GUI:Destroy()
- wait()
- local Player = game:GetService("Players").LocalPlayer
- local Humanoid = Player.Character:WaitForChild("Humanoid")
- Humanoid.Died:Connect(function()
- wait(1)
- if RS then
- Respawn()
- end
- end)
- local Handles = {
- CFrame.new(1.20000005, -8.5, 1.50000298, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-0.300000012, -8.50000191, 1.50001097, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -8.50000191, 1.50002003, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-3.299999, -8.50000191, 1.50000799, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-1.79999995, -8.50000191, 1.50002503, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -8.50000191, 1.500018, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -13.2999859, 1.50002503, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-1.79999995, -13.2999859, 1.50003397, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -13.2999859, 1.50002599, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(1.20000005, -13.2999859, 1.50001001, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-3.299999, -13.2999859, 1.50001597, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-0.300000012, -13.2999859, 1.50002003, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(1.20000005, -8.4999876, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -8.4999876, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-1.79999995, -13.2999744, 6.50003004, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-3.299999, -8.4999876, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -8.4999876, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-1.79999995, -8.4999876, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-3.299999, -13.2999744, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -13.2999744, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(1.20000005, -13.2999744, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-0.300000012, -13.2999744, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -13.2999744, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-0.300000012, -8.4999876, 6.49999905, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -9.30000019, 1.50001204, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -9.29998589, 6.49998283, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -10.0999861, 6.49998188, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -10.1000004, 1.50000894, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -10.8999863, 6.49998093, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -10.9000015, 1.50000596, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -11.6999998, 1.50000298, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -11.6999865, 6.49995613, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -12.4999838, 6.49994802, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(-4.79999924, -12.4999981, 1.49999297, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -10.8999939, 1.50001895, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -12.4999943, 1.50000596, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -11.699996, 1.50001001, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -10.0999956, 1.50002396, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -9.29999638, 1.50002599, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -11.6999779, 6.49995995, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -12.4999743, 6.49995708, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -10.0999823, 6.49999285, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -10.8999844, 6.49999285, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new(2.70000005, -9.29998398, 6.49999285, 1, -0, -0, -0, 1, -0, -0, -0, 1),
- CFrame.new( -8.89998627, -1.19999409, -2.799999, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -9.89998627, -1.19998646, -2.799999, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -10.8999844, -1.19998646, -2.799999, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -11.8999844, -1.19997215, -2.799999, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -12.8999825, -1.19996643, -2.799999, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -12.8999825, -1.19998646, 0.700001001, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -9.89998627, -1.20000839, 0.700001001, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -10.8999844, -1.20000839, 0.700001001, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -11.8999844, -1.1999979, 0.700001001, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- CFrame.new( -8.89998627, -1.20001948, 0.700001001, -0, 1, -0, -0, -0, 1, 1, -0, -0),
- }
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 26
- wait(.2)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local hathandle = LocalPlayer.Character.Humanoid:GetAccessories()[1].Handle
- hathandle.Name = "Right Arm"
- LocalPlayer.Character:FindFirstChild("Right Arm"):Destroy()
- hathandle.Parent = LocalPlayer.Character
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("RunService").Stepped:wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v.Handle.Mesh then
- v:FindFirstChildOfClass("Script"):Destroy()
- v.Handle.Mesh:Remove()
- else
- v:FindFirstChildOfClass("Script"):Destroy()
- end
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if i <= #Handles+1 and i>=2 then
- v.Grip = Handles[i-1]
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 4.85 --Sets your hipheight, make this number larger to have the build be up higher including your player.
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Massless = true
- end
- end
- plr = game.Players.LocalPlayer
- local ScreenGui = Instance.new("ScreenGui")
- local TextBox = Instance.new("TextBox")
- ScreenGui.Parent = plr.PlayerGui
- TextBox.Parent = ScreenGui
- TextBox.BackgroundColor3 = Color3.new(0.17, 0.17, 0.17)
- TextBox.Position = UDim2.new(-0.2, 0, 1, -150)
- TextBox.Size = UDim2.new(0, 250, 0, 35)
- TextBox.Font = Enum.Font.SourceSansBold
- TextBox.Text = "Insert Player Name"
- TextBox.TextColor3 = Color3.new(0.17, 1, 0.17)
- TextBox.TextScaled = false
- TextBox.TextSize = 24
- TextBox.TextWrapped = false
- TextBox:TweenPosition(UDim2.new(0, 0, 1, -150), 'Out', 'Sine', 1)
- game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(character)
- TextBox.Text = "Insert Player Name"
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == 'j' then
- local selectedplr = TextBox.Text
- local plr1 = game.Players.LocalPlayer.Character
- local plr2 = game.Workspace:FindFirstChild(selectedplr).HumanoidRootPart
- plr1.HumanoidRootPart.CFrame = CFrame.new(plr2.Position.X - 1.2, plr2.Position.Y + 5, plr2.Position.Z + 11.5)
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == 'j' then
- game.Workspace.Gravity = 525
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == 'h' then
- game.Workspace.Gravity = 195
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- end)
- GUI = Instance.new("ScreenGui", game.CoreGui)
- mainframe = Instance.new("Frame", GUI)
- mainframe.Name = "mainframe"
- mainframe.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- mainframe.BorderSizePixel = 0
- mainframe.Position = UDim2.new(0.5, -175, 0, 50)
- mainframe.Size = UDim2.new(0, --[[35]]0, 0, 80)
- textlabel = Instance.new("TextLabel", mainframe)
- textlabel.Name = "textlabel"
- textlabel.BackgroundTransparency = 1
- textlabel.Position = UDim2.new(0, 0, 0.5, -15)
- textlabel.Size = UDim2.new(1, 0, 0, 30)
- textlabel.Font = Enum.Font.SourceSansLight
- textlabel.Text = ""
- textlabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- textlabel.TextScaled = true
- textbar = Instance.new("Frame", mainframe)
- textbar.Name = "bar"
- textbar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- textbar.BorderSizePixel = 0
- textbar.Position = UDim2.new(0, 0, 1, 0)
- textbar.Size = UDim2.new(1, 0, 0, --[[5]]0)
- textbar.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local string0 = "Fencing Jail by Riptxde [R_ainCloud]"
- local LEN_0 = string.len(string0)
- for I=1,LEN_0 do
- textlabel.Text = string.sub(string0,1,I)
- wait(0.01)
- end
- wait(2)
- mainframe:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- textbar.BackgroundColor3 = Color3.fromRGB(28, 206, 49)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- wait(1)
- GUI = Instance.new("ScreenGui", game.CoreGui)
- mainframe = Instance.new("Frame", GUI)
- mainframe.Name = "mainframe"
- mainframe.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- mainframe.BorderSizePixel = 0
- mainframe.Position = UDim2.new(0.5, -175, 0, 50)
- mainframe.Size = UDim2.new(0, --[[35]]0, 0, 80)
- textlabel = Instance.new("TextLabel", mainframe)
- textlabel.Name = "textlabel"
- textlabel.BackgroundTransparency = 1
- textlabel.Position = UDim2.new(0, 0, 0.5, -15)
- textlabel.Size = UDim2.new(1, 0, 0, 30)
- textlabel.Font = Enum.Font.SourceSansLight
- textlabel.Text = ""
- textlabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- textlabel.TextScaled = true
- textbar = Instance.new("Frame", mainframe)
- textbar.Name = "bar"
- textbar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- textbar.BorderSizePixel = 0
- textbar.Position = UDim2.new(0, 0, 1, 0)
- textbar.Size = UDim2.new(1, 0, 0, --[[5]]0)
- textbar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local string1 = "ToolDupe by CyclicaIIy | CanCollide by BuilderBoy256"
- local LEN_0 = string.len(string1)
- for I=1,LEN_0 do
- textlabel.Text = string.sub(string1,1,I)
- wait(0.01)
- end
- wait(2)
- mainframe:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- textbar.BackgroundColor3 = Color3.fromRGB(28, 206, 49)
- mainframe:TweenSize( UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- textbar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- wait(5)
- GUI:Destroy()
- print("Thanks to Extruse#2003 for helping me with the main script.")
- end)
- FLAG.Name = "FLAG"
- FLAG.Parent = mainframe
- FLAG.BackgroundColor3 = Color3.new(0, 0, 0)
- FLAG.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- FLAG.BorderSizePixel = 2
- FLAG.Position = UDim2.new(0.572016418, 0, 0.656817615, 0)
- FLAG.Size = UDim2.new(0, 95, 0, 21)
- FLAG.Font = Enum.Font.ArialBold
- FLAG.Text = "FLAG"
- FLAG.TextColor3 = Color3.new(1, 1, 1)
- FLAG.TextSize = 14
- FLAG.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- FLAG.TextStrokeTransparency = 0
- FLAG.MouseButton1Down:connect(function()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- wait(0.2)
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.991, 0, 0.137)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.001, 0, -2.307)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(0.137, 0, 0.991)
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer
- wait(0.1)
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(0.096, 0.959, -0.267)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-4.44, -1.317, 0)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.027, -0.266, -5.964)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.995, -0.099, 0)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(0.096, 0.959, -0.267)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-3.755, -1.317, 0)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.027, -0.266, -5.964)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.995, -0.099, 0)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.2)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait(0.2)
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- GIANTWALL.Name = "GIANT WALL"
- GIANTWALL.Parent = mainframe
- GIANTWALL.BackgroundColor3 = Color3.new(0, 0, 0)
- GIANTWALL.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- GIANTWALL.BorderSizePixel = 2
- GIANTWALL.Position = UDim2.new(0.572016418, 0, 0.727287412, 0)
- GIANTWALL.Size = UDim2.new(0, 95, 0, 21)
- GIANTWALL.Font = Enum.Font.ArialBold
- GIANTWALL.Text = "GIANT WALL"
- GIANTWALL.TextColor3 = Color3.new(1, 1, 1)
- GIANTWALL.TextSize = 14
- GIANTWALL.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- GIANTWALL.TextStrokeTransparency = 0
- GIANTWALL.MouseButton1Down:connect(function()
- local toolamount = 34 -- Amount of tools you want to get
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local died = false
- local savepos = LocalPlayer.Character.HumanoidRootPart.CFrame
- repeat
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- char.Name = "character"
- Instance.new("Part", char).Name = "Torso";
- Instance.new("Part", char).Name = "Head";
- Instance.new("Humanoid", char).Name = "Humanoid";
- LocalPlayer.Character = char
- repeat wait() until LocalPlayer.Character
- until #LocalPlayer:GetChildren() - 4 >= toolamount
- for _, char in pairs(workspace:GetChildren()) do
- if char.Name == "character" and char:IsA("Model") then
- char:Destroy()
- end
- end
- repeat wait() until LocalPlayer.Character.HumanoidRootPart
- LocalPlayer.Character.HumanoidRootPart.CFrame = savepos
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- wait()
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.1, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(4.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(5.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(6.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(7.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(8.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(9.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(10.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(11.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(12.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(13.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(14.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(15.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(16.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(17.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(18.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(19.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(20.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(21.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(22.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(23.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(24.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(25.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(26.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(27.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(28.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(29.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(30.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(31.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-1, 0, -0.014)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(32.9, 0, -2.281)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(-0.014, 0, 1)
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- CORNER.Name = "CORNER"
- CORNER.Parent = mainframe
- CORNER.BackgroundColor3 = Color3.new(0, 0, 0)
- CORNER.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- CORNER.BorderSizePixel = 2
- CORNER.Position = UDim2.new(0.572016418, 0, 0.791045785, 0)
- CORNER.Size = UDim2.new(0, 95, 0, 21)
- CORNER.Font = Enum.Font.ArialBold
- CORNER.Text = "CORNER"
- CORNER.TextColor3 = Color3.new(1, 1, 1)
- CORNER.TextSize = 14
- CORNER.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- CORNER.TextStrokeTransparency = 0
- CORNER.MouseButton1Down:connect(function()
- local toolamount = 152 -- Amount of tools you want to get
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local died = false
- local savepos = LocalPlayer.Character.HumanoidRootPart.CFrame
- repeat
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- char.Name = "character"
- Instance.new("Part", char).Name = "Torso";
- Instance.new("Part", char).Name = "Head";
- Instance.new("Humanoid", char).Name = "Humanoid";
- LocalPlayer.Character = char
- repeat wait() until LocalPlayer.Character
- until #LocalPlayer:GetChildren() - 4 >= toolamount
- for _, char in pairs(workspace:GetChildren()) do
- if char.Name == "character" and char:IsA("Model") then
- char:Destroy()
- end
- end
- repeat wait() until LocalPlayer.Character.HumanoidRootPart
- LocalPlayer.Character.HumanoidRootPart.CFrame = savepos
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.03, -1.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.03, -6.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.03, -11.866)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.03, 3.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.03, 8.134)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 0, -1)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.1, -12)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.1, -17)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.1, -22)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.1, -27)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(3.384, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(2.384, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(1.384, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(0.384, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-1.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-2.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-3.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-4.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-5.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-6.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-7.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-8.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-9.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.004, 0, 1)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-10.616, -10.1, -32)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 15, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(1, 0.004, 0)
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- REACH.Name = "REACH"
- REACH.Parent = mainframe
- REACH.BackgroundColor3 = Color3.new(0, 0, 0)
- REACH.BorderColor3 = Color3.new(0.45098, 0, 0.67451)
- REACH.BorderSizePixel = 2
- REACH.Position = UDim2.new(0.572016418, 0, 0.861515582, 0)
- REACH.Size = UDim2.new(0, 95, 0, 21)
- REACH.Font = Enum.Font.ArialBold
- REACH.Text = "REACH"
- REACH.TextColor3 = Color3.new(1, 1, 1)
- REACH.TextSize = 14
- REACH.TextStrokeColor3 = Color3.new(0.258824, 0, 0.780392)
- REACH.TextStrokeTransparency = 0
- REACH.MouseButton1Down:connect(function()
- local foil=game.Players.LocalPlayer.Backpack.Foil
- a=Instance.new("SelectionBox",foil.Handle)
- a.Adornee=foil.Handle
- foil.Handle.Size=Vector3.new(0.2,0.2,120)
- foil.Equipped:connect(function()
- while wait() do
- game.Workspace[game.Players.LocalPlayer.Name].Foil.GripPos=Vector3.new(0,0,-60)
- end
- end)
- FENCINGGUITITLE.Name = "FENCING GUI TITLE"
- FENCINGGUITITLE.Parent = mainframe
- FENCINGGUITITLE.BackgroundColor3 = Color3.new(0, 0, 0)
- FENCINGGUITITLE.BorderColor3 = Color3.new(1, 0, 0)
- FENCINGGUITITLE.BorderSizePixel = 2
- FENCINGGUITITLE.Position = UDim2.new(0, 0, -0.197986573, 0)
- FENCINGGUITITLE.Size = UDim2.new(0, 243, 0, 25)
- FENCINGGUITITLE.Font = Enum.Font.ArialBold
- FENCINGGUITITLE.Text = "SWIFTS FENCING GUI"
- FENCINGGUITITLE.TextColor3 = Color3.new(1, 1, 1)
- FENCINGGUITITLE.TextSize = 20
- FENCINGGUITITLE.TextStrokeColor3 = Color3.new(1, 0, 0)
- FENCINGGUITITLE.TextStrokeTransparency = 0.5749999880790
- end)
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