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May 29th, 2018
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  1. --|| CREATED BY SHACKLUSTER
  2. --\\====================================================//--
  3.  
  4.  
  5.  
  6. wait(0.2)
  7.  
  8.  
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Character)
  31. sick.SoundId = "rbxassetid://290907313"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 10
  35. sick:Play()
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53.  
  54. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  55. local NEWMESH = IT(MESH)
  56. if MESH == "SpecialMesh" then
  57. NEWMESH.MeshType = MESHTYPE
  58. if MESHID ~= "nil" and MESHID ~= "" then
  59. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  60. end
  61. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  62. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  63. end
  64. end
  65. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  66. NEWMESH.Scale = SCALE
  67. NEWMESH.Parent = PARENT
  68. return NEWMESH
  69. end
  70.  
  71. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  72. local NEWPART = IT("Part")
  73. NEWPART.formFactor = FORMFACTOR
  74. NEWPART.Reflectance = REFLECTANCE
  75. NEWPART.Transparency = TRANSPARENCY
  76. NEWPART.CanCollide = false
  77. NEWPART.Locked = true
  78. NEWPART.Anchored = true
  79. if ANCHOR == false then
  80. NEWPART.Anchored = false
  81. end
  82. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  83. NEWPART.Name = NAME
  84. NEWPART.Size = SIZE
  85. NEWPART.Position = Torso.Position
  86. NEWPART.Material = MATERIAL
  87. NEWPART:BreakJoints()
  88. NEWPART.Parent = PARENT
  89. return NEWPART
  90. end
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Player_Size = 1 --Size of the player.
  97. Animation_Speed = 3
  98. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  99.  
  100. local Speed = 16
  101. local Effects2 = {}
  102.  
  103. --//=================================\\
  104. --|| END OF CUSTOMIZATION
  105. --\\=================================//
  106.  
  107. local function weldBetween(a, b)
  108. local weldd = Instance.new("ManualWeld")
  109. weldd.Part0 = a
  110. weldd.Part1 = b
  111. weldd.C0 = CFrame.new()
  112. weldd.C1 = b.CFrame:inverse() * a.CFrame
  113. weldd.Parent = a
  114. return weldd
  115. end
  116.  
  117. --//=================================\\
  118. --|| USEFUL VALUES
  119. --\\=================================//
  120.  
  121. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  122. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  123. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  124. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  125. local CHANGEDEFENSE = 0
  126. local CHANGEDAMAGE = 0
  127. local CHANGEMOVEMENT = 0
  128. local ANIM = "Idle"
  129. local ATTACK = false
  130. local EQUIPPED = false
  131. local HOLD = false
  132. local COMBO = 1
  133. local Rooted = false
  134. local SINE = 0
  135. local KEYHOLD = false
  136. local CHANGE = 2 / Animation_Speed
  137. local WALKINGANIM = false
  138. local WALK = 0
  139. local VALUE1 = false
  140. local VALUE2 = false
  141. local ROBLOXIDLEANIMATION = IT("Animation")
  142. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  143. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  144. --ROBLOXIDLEANIMATION.Parent = Humanoid
  145. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  146. WEAPONGUI.Name = "Weapon GUI"
  147. local Effects = IT("Folder", Character)
  148. Effects.Name = "Effects"
  149. local ANIMATOR = Humanoid.Animator
  150. local ANIMATE = Character.Animate
  151. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  152. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  153. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  154. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  155. local UNANCHOR = true
  156.  
  157. local SKILLTEXTCOLOR = C3(0,0,0)
  158.  
  159. local naeeym2 = Instance.new("BillboardGui",Character)
  160. naeeym2.AlwaysOnTop = true
  161. naeeym2.Size = UDim2.new(5,35,2,35)
  162. naeeym2.StudsOffset = Vector3.new(0,2,0)
  163. naeeym2.Adornee = Character.Head
  164. naeeym2.Name = "Name"
  165. local tecks2 = Instance.new("TextLabel",naeeym2)
  166. tecks2.BackgroundTransparency = 1
  167. tecks2.TextScaled = true
  168. tecks2.BorderSizePixel = 0
  169. tecks2.Text = "Adapted"
  170. tecks2.Font = "Antique"
  171. tecks2.TextSize = 60
  172. tecks2.TextStrokeTransparency = 0
  173. tecks2.TextColor3 = Color3.new(0,0,0)
  174. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  175. tecks2.Size = UDim2.new(1,0,0.5,0)
  176. tecks2.Parent = naeeym2
  177.  
  178. --//=================================\\
  179. --\\=================================//
  180.  
  181.  
  182. --//=================================\\
  183. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  184. --\\=================================//
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221.  
  222.  
  223.  
  224.  
  225. --//=================================\\
  226. --|| SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234. if NUMBER >= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241. if NUMBER <= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248. if NUMBER == 0 or NUMBER == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 1, NUMBER do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionFromCFrame(cf)
  258. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  259. local trace = m00 + m11 + m22
  260. if trace > 0 then
  261. local s = math.sqrt(1 + trace)
  262. local recip = 0.5 / s
  263. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  264. else
  265. local i = 0
  266. if m11 > m00 then
  267. i = 1
  268. end
  269. if m22 > (i == 0 and m00 or m11) then
  270. i = 2
  271. end
  272. if i == 0 then
  273. local s = math.sqrt(m00 - m11 - m22 + 1)
  274. local recip = 0.5 / s
  275. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  276. elseif i == 1 then
  277. local s = math.sqrt(m11 - m22 - m00 + 1)
  278. local recip = 0.5 / s
  279. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  280. elseif i == 2 then
  281. local s = math.sqrt(m22 - m00 - m11 + 1)
  282. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  288. local xs, ys, zs = x + x, y + y, z + z
  289. local wx, wy, wz = w * xs, w * ys, w * zs
  290. local xx = x * xs
  291. local xy = x * ys
  292. local xz = x * zs
  293. local yy = y * ys
  294. local yz = y * zs
  295. local zz = z * zs
  296. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  297. end
  298.  
  299. function QuaternionSlerp(a, b, t)
  300. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  301. local startInterp, finishInterp;
  302. if cosTheta >= 0.0001 then
  303. if (1 - cosTheta) > 0.0001 then
  304. local theta = ACOS(cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((1 - t) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = 1 - t
  310. finishInterp = t
  311. end
  312. else
  313. if (1 + cosTheta) > 0.0001 then
  314. local theta = ACOS(-cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((t - 1) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = t - 1
  320. finishInterp = t
  321. end
  322. end
  323. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  324. end
  325.  
  326. function Clerp(a, b, t)
  327. local qa = {QuaternionFromCFrame(a)}
  328. local qb = {QuaternionFromCFrame(b)}
  329. local ax, ay, az = a.x, a.y, a.z
  330. local bx, by, bz = b.x, b.y, b.z
  331. local _t = 1 - t
  332. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  333. end
  334.  
  335. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  336. local frame = IT("Frame")
  337. frame.BackgroundTransparency = TRANSPARENCY
  338. frame.BorderSizePixel = BORDERSIZEPIXEL
  339. frame.Position = POSITION
  340. frame.Size = SIZE
  341. frame.BackgroundColor3 = COLOR
  342. frame.BorderColor3 = BORDERCOLOR
  343. frame.Name = NAME
  344. frame.Parent = PARENT
  345. return frame
  346. end
  347.  
  348. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  349. local label = IT("TextLabel")
  350. label.BackgroundTransparency = 1
  351. label.Size = UD2(1, 0, 1, 0)
  352. label.Position = UD2(0, 0, 0, 0)
  353. label.TextColor3 = TEXTCOLOR
  354. label.TextStrokeTransparency = STROKETRANSPARENCY
  355. label.TextTransparency = TRANSPARENCY
  356. label.FontSize = TEXTFONTSIZE
  357. label.Font = TEXTFONT
  358. label.BorderSizePixel = BORDERSIZEPIXEL
  359. label.TextScaled = false
  360. label.Text = TEXT
  361. label.Name = NAME
  362. label.Parent = PARENT
  363. return label
  364. end
  365.  
  366. function NoOutlines(PART)
  367. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  368. end
  369.  
  370.  
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372. local NEWWELD = IT(TYPE)
  373. NEWWELD.Part0 = PART0
  374. NEWWELD.Part1 = PART1
  375. NEWWELD.C0 = C0
  376. NEWWELD.C1 = C1
  377. NEWWELD.Parent = PARENT
  378. return NEWWELD
  379. end
  380.  
  381. local S = IT("Sound")
  382.  
  383. function CreateSound(ID, PARENT, VOLUME, PITCH)
  384. local NEWSOUND = nil
  385. coroutine.resume(coroutine.create(function()
  386. NEWSOUND = S:Clone()
  387. NEWSOUND.Parent = PARENT
  388. NEWSOUND.Volume = VOLUME
  389. NEWSOUND.Pitch = PITCH
  390. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  391. Swait()
  392. NEWSOUND:play()
  393. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  394. end))
  395. return NEWSOUND
  396. end
  397.  
  398. function CFrameFromTopBack(at, top, back)
  399. local right = top:Cross(back)
  400. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  401. end
  402.  
  403. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  405. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406. wave.CFrame = CFRAME
  407. coroutine.resume(coroutine.create(function(PART)
  408. for i = 1, WAIT do
  409. Swait()
  410. mesh.Scale = mesh.Scale + GROW
  411. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  412. if DOESROT == true then
  413. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  414. end
  415. wave.Transparency = wave.Transparency + (0.5/WAIT)
  416. if wave.Transparency > 0.99 then
  417. wave:remove()
  418. end
  419. end
  420. end))
  421. end
  422.  
  423. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  424. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  425. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  426. wave.CFrame = CFRAME
  427. coroutine.resume(coroutine.create(function(PART)
  428. for i = 1, WAIT do
  429. Swait()
  430. mesh.Scale = mesh.Scale + GROW
  431. if DOESROT == true then
  432. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433. end
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  444. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  445. wave.CFrame = CFRAME
  446. coroutine.resume(coroutine.create(function(PART)
  447. for i = 1, WAIT do
  448. Swait()
  449. mesh.Scale = mesh.Scale + GROW
  450. wave.Transparency = wave.Transparency + (1/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  459. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  460. local mesh = nil
  461. if KIND == "Base" then
  462. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  463. elseif KIND == "Thin" then
  464. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  465. elseif KIND == "Round" then
  466. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  467. end
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale + GROW/10
  473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function MakeForm(PART,TYPE)
  482. if TYPE == "Cyl" then
  483. local MSH = IT("CylinderMesh",PART)
  484. elseif TYPE == "Ball" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Sphere"
  487. elseif TYPE == "Wedge" then
  488. local MSH = IT("SpecialMesh",PART)
  489. MSH.MeshType = "Wedge"
  490. end
  491. end
  492.  
  493. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  494. SIZE = SIZE / 2
  495. local WELD = nil
  496. local KNIFEMODEL = IT("Model",Effects)
  497. KNIFEMODEL.Name = "Knife"
  498. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  499. MakeForm(HandlePart,"Cyl")
  500. if ISGRABBED == true then
  501. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  502. end
  503. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  504. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  505. weldBetween(HandlePart,BladePart)
  506. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  507. MakeForm(Part,"Wedge")
  508. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  509. weldBetween(BladePart,Part)
  510. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  511. MakeForm(Part,"Wedge")
  512. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  513. weldBetween(BladePart,Part)
  514. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  515. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  516. weldBetween(BladePart,Part)
  517. local A = IT("Attachment",BladePart)
  518. A.Position = VT(0,BladePart.Size.Y/2,0)
  519. local B = IT("Attachment",BladePart)
  520. B.Position = VT(0,-BladePart.Size.Y/2,0)
  521. local Trail = IT("Trail",BladePart)
  522. Trail.Attachment0 = A
  523. Trail.Attachment1 = B
  524. Trail.Lifetime = 0.2
  525. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  526. Trail.Transparency = NumberSequence.new(0, 1)
  527. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  528. if c.ClassName == "Part" then
  529. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  530. end
  531. end
  532. if DOESDODAMAGE == true then
  533. local HIT = false
  534. BladePart.CanCollide = true
  535. local TOUCHED = BladePart.Touched:Connect(function(hit)
  536. if HIT == false then
  537. if hit ~= nil then
  538. if hit.Parent ~= nil then
  539. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  540. HIT = true
  541. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  542. wait(0.1)
  543. HIT = false
  544. end
  545. end
  546. end
  547. end
  548. end)
  549. end
  550. return KNIFEMODEL,WELD,BladePart
  551. end
  552.  
  553. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  554. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  555. if HITFLOOR ~= nil then
  556. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  557. if HITFLOOR.Name == "BloodPuddle" then
  558. local DIST = (Position - HITFLOOR.Position).Magnitude
  559. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  560. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  561. end
  562. else
  563. if HITFLOOR.Anchored == true then
  564. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  565. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  566. MakeForm(BLOOD,"Cyl")
  567. coroutine.resume(coroutine.create(function()
  568. Swait(75)
  569. while true do
  570. Swait()
  571. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  572. if BLOOD.Size.Z < 0.051 then
  573. BLOOD:remove()
  574. break
  575. end
  576. end
  577. end))
  578. end
  579. end
  580. end
  581. end
  582. end
  583.  
  584. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  585. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  586. BLOOD.CFrame = CF(POSITION)
  587. MakeForm(BLOOD,"Ball")
  588. local bv = Instance.new("BodyVelocity",BLOOD)
  589. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  590. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  591. bv.Name = "MOVE"
  592. Debris:AddItem(bv,0.05)
  593. coroutine.resume(coroutine.create(function()
  594. local HASTOUCHEDGROUND = false
  595. local HIT = BLOOD.Touched:Connect(function(hit)
  596. if hit.Anchored == true then
  597. HASTOUCHEDGROUND = true
  598. if DoesTable == true then
  599. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  600. end
  601. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  602. end
  603. end)
  604. for i = 1, 75 do
  605. Swait()
  606. if i > 5 then
  607. BLOOD.CanCollide = true
  608. end
  609. if HASTOUCHEDGROUND == true then
  610. break
  611. end
  612. end
  613. BLOOD:remove()
  614. end))
  615. end
  616.  
  617. function CheckTableForString(Table, String)
  618. for i, v in pairs(Table) do
  619. if string.find(string.lower(String), string.lower(v)) then
  620. return true
  621. end
  622. end
  623. return false
  624. end
  625.  
  626. function CheckIntangible(Hit)
  627. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  628. if Hit and Hit.Parent then
  629. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  630. return true
  631. end
  632. end
  633. return false
  634. end
  635.  
  636. Debris = game:GetService("Debris")
  637.  
  638. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  639. local Direction = CFrame.new(StartPos, Vec).lookVector
  640. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  641. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  642. if RayHit and CheckIntangible(RayHit) then
  643. if DelayIfHit then
  644. wait()
  645. end
  646. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  647. end
  648. return RayHit, RayPos, RayNormal
  649. end
  650.  
  651. function turnto(position)
  652. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  653. end
  654.  
  655. --//=================================\\
  656. --|| WEAPON CREATION
  657. --\\=================================//
  658.  
  659. Humanoid.Died:connect(function()
  660. ATTACK = true
  661. end)
  662.  
  663. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  664. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  665. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  666. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  667. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  668.  
  669. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  670. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  671. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  672. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  673. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  674.  
  675. --//=================================\\
  676. --|| DAMAGE FUNCTIONS
  677. --\\=================================//
  678.  
  679. function StatLabel(CFRAME, TEXT, COLOR)
  680. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  681. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  682. local BODYGYRO = IT("BodyGyro", STATPART)
  683. game:GetService("Debris"):AddItem(STATPART ,5)
  684. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  685. BILLBOARDGUI.Adornee = STATPART
  686. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  687. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  688. BILLBOARDGUI.AlwaysOnTop = false
  689. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  690. TEXTLABEL.BackgroundTransparency = 1
  691. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  692. TEXTLABEL.Text = TEXT
  693. TEXTLABEL.Font = "Fantasy"
  694. TEXTLABEL.FontSize="Size42"
  695. TEXTLABEL.TextColor3 = COLOR
  696. TEXTLABEL.TextStrokeTransparency = 0
  697. TEXTLABEL.TextScaled = true
  698. TEXTLABEL.TextWrapped = true
  699. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  700. for i = 1, 50 do
  701. Swait()
  702. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  703. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  704. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  705. end
  706. THEPART.Parent = nil
  707. end),STATPART, TEXTLABEL)
  708. end
  709.  
  710. --//=================================\\
  711. --|| DAMAGING
  712. --\\=================================//
  713.  
  714. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  715. local defence = Instance.new("BoolValue",Humanoid.Parent)
  716. defence.Name = ("HitBy"..Player.Name)
  717. game:GetService("Debris"):AddItem(defence, 0.001)
  718. if Humanoid.Health ~= 0 then
  719. local CritChance = MRANDOM(1,100)
  720. if CritChance < CritRate + 1 then
  721. Damage = Damage*CritMultiplier
  722. end
  723. if Damage > Humanoid.Health then
  724. Damage = math.ceil(Humanoid.Health)
  725. if Damage == 0 then
  726. Damage = 0.1
  727. end
  728. end
  729. Humanoid.Health = Humanoid.Health - Damage
  730. if Humanoid.Parent:FindFirstChild("Head") then
  731. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  732. if CritChance < CritRate + 1 then
  733. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  734. else
  735. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  736. end
  737. end
  738. end
  739. end
  740.  
  741. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  742. local dmg = math.random(min,max)
  743. for i,v in ipairs(workspace:GetChildren()) do
  744. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  745. local body = v:GetChildren()
  746. for part = 1, #body do
  747. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  748. if(body[part].Position - position).Magnitude < radius then
  749. if v.ClassName == "Model" then
  750. if v:FindFirstChildOfClass("Humanoid") then
  751. if CanBeDodgedByJumping == true then
  752. if body[part].Position.Y < position.Y+5 then
  753. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  754. end
  755. else
  756. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  757. end
  758. local bv = Instance.new("BodyVelocity")
  759. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  760. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  761. bv.Parent = body[part]
  762. Debris:AddItem(bv,0.2)
  763. end
  764. end
  765. end
  766. end
  767. end
  768. end
  769. if v:FindFirstChild("HitBy"..Player.Name) then
  770. v:FindFirstChild("HitBy"..Player.Name):remove()
  771. end
  772. end
  773. end
  774.  
  775. --//=================================\\
  776. --|| ATTACK FUNCTIONS AND STUFF
  777. --\\=================================//
  778.  
  779. function Stab()
  780. ATTACK = true
  781. Rooted = false
  782. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  783. CreateSound("92597369", BLADE, 5, 2)
  784. for i=0, 0.3, 0.1 / Animation_Speed do
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  792. end
  793. KNIFE:remove()
  794. ATTACK = false
  795. Rooted = false
  796. end
  797.  
  798. function BladeDance()
  799. ATTACK = true
  800. Rooted = false
  801. for i=0, 1, 0.1 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  809. end
  810. Rooted = true
  811. local I = 0
  812. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  813. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  814. for i=0, 1.5, 0.1 / Animation_Speed do
  815. Swait()
  816. I = I + 1
  817. CreateSound("92597369", BLADE1, 5, 1.5)
  818. CreateSound("92597369", BLADE2, 5, 1.5)
  819. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  826. end
  827. for i=0, 0.3, 0.1 / Animation_Speed do
  828. Swait()
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  835. end
  836. KNIFE1:remove()
  837. KNIFE2:remove()
  838. ATTACK = false
  839. Rooted = false
  840. end
  841.  
  842. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  843. for _, c in pairs(PARENT:GetChildren()) do
  844. if c.ClassName == "Model" then
  845. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  846. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  847. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  848. if (TORSO.Position - FROM).Magnitude < DIST then
  849. table.insert(TABLE,c)
  850. end
  851. AddChildrenToTable(FROM,c,DIST,TABLE)
  852. elseif c.ClassName == "Folder" then
  853. AddChildrenToTable(FROM,c,DIST,TABLE)
  854. end
  855. end
  856. end
  857. end
  858.  
  859. function ReaperDash()
  860. ATTACK = true
  861. Rooted = false
  862. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  863. for i=0, 1, 0.1 / Animation_Speed do
  864. Swait()
  865. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  872. end
  873. CreateSound("92597369", BLADE, 10, 0.7)
  874. local HITBODIES = {}
  875. local HASHITBODY = false
  876. Rooted = true
  877. BLADE.CanCollide = true
  878. local TOUCHED = BLADE.Touched:Connect(function(hit)
  879. if hit ~= nil then
  880. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  881. local HITBOD = hit.Parent
  882. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  883. local E = IT("Beam",HITBOD)
  884. E.Name = ("IsHitBy"..Player.Name)
  885. Debris:AddItem(E,1)
  886. table.insert(HITBODIES,HITBOD)
  887. HASHITBODY = true
  888. end
  889. end
  890. end
  891. end)
  892. for i=0, 0.8, 0.1 / Animation_Speed do
  893. Swait()
  894. if HASHITBODY == true then
  895. break
  896. end
  897. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  898. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  899. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  906. end
  907. if HASHITBODY == true then
  908. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  909. BLADE.CanCollide = false
  910. CreateSound("511715134", BLADE, 10, 1)
  911. for i=0, 1.5, 0.1 / Animation_Speed do
  912. Swait()
  913. for e=1,#HITBODIES do
  914. if HITBODIES[e]~=nil then
  915. local BOD = HITBODIES[e]
  916. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  917. if TORS then
  918. TORS.Anchored = true
  919. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  920. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  921. end
  922. end
  923. end
  924. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. end
  932. TOUCHED:disconnect()
  933. for e=1,#HITBODIES do
  934. if HITBODIES[e]~=nil then
  935. local BOD = HITBODIES[e]
  936. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  937. if TORS then
  938. TORS.Anchored = false
  939. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  940. if HUM then
  941. ApplyDamage(HUM,25,2,1.3)
  942. end
  943. end
  944. end
  945. end
  946. for i=0, 0.3, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. end
  955. HITBODIES = {}
  956. end
  957. KNIFE:remove()
  958. ATTACK = false
  959. Rooted = false
  960. end
  961.  
  962. function BlossomingBlood()
  963. ATTACK = true
  964. Rooted = true
  965. local HITBODIES = {}
  966. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  967. for i=0, 1, 0.1 / Animation_Speed do
  968. Swait()
  969. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. end
  977. for i = 1, 150 do
  978. Swait()
  979. if MRANDOM(1,3) == 1 then
  980. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  981. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  982. end
  983. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  984. end
  985. for i = 1, 25 do
  986. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  987. end
  988. if #HITBODIES ~= 0 then
  989. for i=0, 0.1, 0.1 / Animation_Speed do
  990. Swait()
  991. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. end
  999. coroutine.resume(coroutine.create(function()
  1000. for e=1,#HITBODIES do
  1001. Swait()
  1002. if HITBODIES[e]~=nil then
  1003. local BOD = HITBODIES[e]
  1004. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1005. if TORS then
  1006. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1007. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1008. if HUM then
  1009. ApplyDamage(HUM,3,2,1.3)
  1010. end
  1011. end
  1012. end
  1013. end
  1014. HITBODIES = {}
  1015. end))
  1016. for i=0, 0.6, 0.1 / Animation_Speed do
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1024. end
  1025. end
  1026. KNIFE:remove()
  1027. ATTACK = false
  1028. Rooted = false
  1029. end
  1030.  
  1031. function SufferingPrison()
  1032. ATTACK = true
  1033. Rooted = true
  1034. local INNERKNIFES = {}
  1035. local OUTERKNIFES = {}
  1036. for i=0, 2, 0.1 / Animation_Speed do
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1044. end
  1045. local RELEASE = false
  1046. local LOOP = 0
  1047. for i = 1, 25 do
  1048. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1049. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1050. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1051. end
  1052. for i = 1, 25 do
  1053. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1054. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1055. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1056. end
  1057. CreateSound("1368605755", Torso, 10, 1)
  1058. coroutine.resume(coroutine.create(function()
  1059. repeat
  1060. for e=1,#INNERKNIFES do
  1061. if INNERKNIFES[e]~=nil then
  1062. local STUFF = INNERKNIFES[e]
  1063. local KNIFE = STUFF[1]
  1064. local PART = STUFF[3]
  1065. PART.Velocity = VT(0,0,0)
  1066. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1067. end
  1068. end
  1069. for q=1,#OUTERKNIFES do
  1070. if OUTERKNIFES[q]~=nil then
  1071. local STUFF = OUTERKNIFES[q]
  1072. local KNIFE = STUFF[1]
  1073. local PART = STUFF[3]
  1074. PART.Velocity = VT(0,0,0)
  1075. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1076. end
  1077. end
  1078. Swait()
  1079. LOOP = LOOP + 1
  1080. if LOOP == 360 then
  1081. LOOP = 0
  1082. end
  1083. until RELEASE == true
  1084. end))
  1085. for i=0, 2, 0.1 / Animation_Speed do
  1086. Swait()
  1087. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1094. end
  1095. CreateSound("1368637781", Torso, 10, 1)
  1096. RELEASE = true
  1097. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1098. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1099. for e=1,#INNERKNIFES do
  1100. if INNERKNIFES[e]~=nil then
  1101. local STUFF = INNERKNIFES[e]
  1102. local KNIFE = STUFF[1]
  1103. local BLADE = STUFF[2]
  1104. local PART = STUFF[3]
  1105. BLADE.CanCollide = false
  1106. PART.Velocity = VT(0,0,0)
  1107. local bv = Instance.new("BodyVelocity")
  1108. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1109. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1110. bv.Parent = PART
  1111. Debris:AddItem(KNIFE,1)
  1112. end
  1113. end
  1114. for q=1,#OUTERKNIFES do
  1115. if OUTERKNIFES[q]~=nil then
  1116. local STUFF = OUTERKNIFES[q]
  1117. local KNIFE = STUFF[1]
  1118. local BLADE = STUFF[2]
  1119. local PART = STUFF[3]
  1120. BLADE.CanCollide = false
  1121. PART.Velocity = VT(0,0,0)
  1122. local bv = Instance.new("BodyVelocity")
  1123. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1124. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1125. bv.Parent = PART
  1126. Debris:AddItem(KNIFE,1)
  1127. end
  1128. end
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132.  
  1133. --//=================================\\
  1134. --|| ASSIGN THINGS TO KEYS
  1135. --\\=================================//
  1136.  
  1137. function MouseDown(Mouse)
  1138. if ATTACK == false then
  1139. Stab()
  1140. end
  1141. end
  1142.  
  1143. function MouseUp(Mouse)
  1144. HOLD = false
  1145. end
  1146.  
  1147. function KeyDown(Key)
  1148. KEYHOLD = true
  1149. if Key == "z" and ATTACK == false then
  1150. BladeDance()
  1151. end
  1152.  
  1153. if Key == "b" and ATTACK == false then
  1154. ReaperDash()
  1155. end
  1156.  
  1157. if Key == "c" and ATTACK == false then
  1158. BlossomingBlood()
  1159. end
  1160.  
  1161. if Key == "x" and ATTACK == false then
  1162. SufferingPrison()
  1163. end
  1164. end
  1165.  
  1166. function KeyUp(Key)
  1167. KEYHOLD = false
  1168. end
  1169.  
  1170. Mouse.Button1Down:connect(function(NEWKEY)
  1171. MouseDown(NEWKEY)
  1172. end)
  1173. Mouse.Button1Up:connect(function(NEWKEY)
  1174. MouseUp(NEWKEY)
  1175. end)
  1176. Mouse.KeyDown:connect(function(NEWKEY)
  1177. KeyDown(NEWKEY)
  1178. end)
  1179. Mouse.KeyUp:connect(function(NEWKEY)
  1180. KeyUp(NEWKEY)
  1181. end)
  1182.  
  1183. --//=================================\\
  1184. --\\=================================//
  1185.  
  1186.  
  1187. function unanchor()
  1188. if UNANCHOR == true then
  1189. g = Character:GetChildren()
  1190. for i = 1, #g do
  1191. if g[i].ClassName == "Part" then
  1192. g[i].Anchored = false
  1193. end
  1194. end
  1195. end
  1196. end
  1197.  
  1198.  
  1199. --//=================================\\
  1200. --|| WRAP THE WHOLE SCRIPT UP
  1201. --\\=================================//
  1202.  
  1203. Humanoid.Changed:connect(function(Jump)
  1204. if Jump == "Jump" and (Disable_Jump == true) then
  1205. Humanoid.Jump = false
  1206. end
  1207. end)
  1208.  
  1209. while true do
  1210. Swait()
  1211. ANIMATE.Parent = nil
  1212. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1213. IDLEANIMATION:Play()
  1214. SINE = SINE + CHANGE
  1215. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1216. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1217. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1218. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1219. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1220. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1221. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1222. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1223. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1224. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1225. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1226. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230. end
  1231. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1232. ANIM = "Jump"
  1233. if ATTACK == false then
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1240. end
  1241. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1242. ANIM = "Fall"
  1243. if ATTACK == false then
  1244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1250. end
  1251. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1252. ANIM = "Idle"
  1253. if ATTACK == false then
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. end
  1261. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1262. ANIM = "Walk"
  1263. WALK = WALK + 1 / Animation_Speed
  1264. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1265. WALK = 0
  1266. if WALKINGANIM == true then
  1267. WALKINGANIM = false
  1268. elseif WALKINGANIM == false then
  1269. WALKINGANIM = true
  1270. end
  1271. end
  1272. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1274. if ATTACK == false then
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1281. end
  1282. end
  1283. if HITFLOOR ~= nil then
  1284. if MRANDOM(1,2) == 1 then
  1285. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1286. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1287. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1288. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1289. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1290. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1291. end
  1292. end
  1293. unanchor()
  1294. Humanoid.MaxHealth = "inf"
  1295. Humanoid.Health = "inf"
  1296. if Rooted == false then
  1297. Disable_Jump = false
  1298. Humanoid.WalkSpeed = Speed
  1299. elseif Rooted == true then
  1300. Disable_Jump = true
  1301. Humanoid.WalkSpeed = 0
  1302. end
  1303. sick.Parent = Character
  1304. local MATHS = {"0","1"}
  1305. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1306. Humanoid.PlatformStand = false
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --\\=================================//
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316. --//====================================================\\--
  1317. --|| END OF SCRIPT
  1318. -
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