Advertisement
illwieckz

idtech4 mtr example (quake4)

Mar 7th, 2017
267
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C 1.00 KB | None | 0 0
  1. [quake4] pak014.pk4: materials/rock.mtr
  2. ---------------------------------------
  3.  
  4. textures/rock/rock05a_to_rock05i
  5.  
  6. {
  7.         //noSelfShadow
  8.         materialType rock      
  9.         qer_editorimage textures/rock/roadway2_d.tga
  10.         {
  11.         blend       bumpmap
  12.         map     heightmap( textures/rock/rock05i_h.tga, 2 )
  13.     }
  14.  
  15.     {
  16.         blend       diffusemap
  17.         map     textures/rock/rock05i_d.tga
  18.         VertexColor
  19.     }
  20.  
  21.     {
  22.         blend       specularmap
  23.         map     textures/rock/rock05i_s.tga
  24.         VertexColor
  25.     }
  26.     {
  27.         blend       bumpmap
  28.         map     heightmap (textures/rock/rock05a_h.tga, 8)
  29.  
  30.     }
  31.  
  32.     {
  33.         blend       diffusemap
  34.         map     textures/rock/rock05a_d.tga
  35.         inverseVertexColor
  36.     }
  37.     {
  38.         blend       specularmap
  39.         map     textures/rock/rock05a_s.tga
  40.         inverseVertexColor
  41.     }
  42.  
  43. }
  44.  
  45. textures/rock/sharprock
  46. {
  47.     qer_EditorImage     textures/rock/sharprock
  48.     materialType rock
  49.     bumpmap             addnormals (textures/rock/sharprock_local, heightmap (textures/rock/newdarkrock_bmp.tga, 10) )
  50.     diffusemap          textures/rock/sharprock
  51.     specularmap         textures/rock/sharprock_s
  52. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement