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- --crab--
- --no take--
- plr = owner
- mouse = plr:GetMouse()
- char = plr.Character
- torso = char.Torso
- lefta = char["Left Arm"]
- righta = char["Right Arm"]
- leftl = char["Left Leg"]
- rightl = char["Right Leg"]
- head = char.Head
- hum = char.Humanoid
- torsow = Instance.new("Weld")
- torsow.Parent = torso
- torsow.Part0 = torsow.Parent
- torsow.Part1 = char.HumanoidRootPart
- torsow.C0 = CFrame.new(0, 0, 1.5)
- torsow.C1 = CFrame.Angles(80, 0, 0)
- headw = Instance.new("Weld")
- headw.Parent = head
- headw.Part0 = headw.Parent
- headw.Part1 = char.Torso
- headw.C0 = CFrame.new(0, -1, 0.25)
- headw.C1 = CFrame.Angles(-80, 0, 0)
- char.Animate:Destroy()
- Left_Shoulder = torso:WaitForChild("Left Shoulder")
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Right_Shoulder = torso:WaitForChild("Right Shoulder")
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Left_Hip = torso:WaitForChild("Left Hip")
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip = torso:WaitForChild("Right Hip")
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- musice = Instance.new("Sound")
- musice.Parent = head
- musice.Playing = true
- musice.Volume = 100
- musice.Looped = true
- musice.SoundId = "rbxassetid://2307348376"
- while true do
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.7)
- Left_Shoulder.C1 = CFrame.Angles(160, 0, 0)
- Right_Shoulder.C1 = CFrame.Angles(160, 80, 0)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.5)
- Left_Shoulder.C1 = CFrame.Angles(160, 0, 0.5)
- Right_Shoulder.C1 = CFrame.Angles(160, 80, 0.5)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.5)
- Left_Shoulder.C1 = CFrame.Angles(160, 0, 0)
- Right_Shoulder.C1 = CFrame.Angles(160, 80, 0)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.5)
- Left_Shoulder.C1 = CFrame.Angles(160, 0, -0.5)
- Right_Shoulder.C1 = CFrame.Angles(160, 80, -0.5)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.3)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 0.5)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 0.5)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 160)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 160)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, -160)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, -160)
- Left_Hip.C1 = CFrame.Angles(80, 80, -160)
- Right_Hip.C1 = CFrame.Angles(80, 80, -160)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 160)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 160)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, 0)
- Left_Hip.C1 = CFrame.Angles(80, 80, 0)
- Right_Hip.C1 = CFrame.Angles(80, 80, 0)
- wait(0.2)
- Left_Shoulder.C1 = CFrame.Angles(80, 80, -160)
- Right_Shoulder.C1 = CFrame.Angles(80, 80, -160)
- Left_Hip.C1 = CFrame.Angles(80, 80, -160)
- Right_Hip.C1 = CFrame.Angles(80, 80, -160)
- wait(0.5)
- end
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