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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --3DG
- --three dimensional grapples
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- plr = game:service'Players'.LocalPlayer
- plrgui = plr.PlayerGui
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- local lal = Instance.new('Sound', head)
- lal.SoundId = "rbxassetid://145048800"
- lal.Volume = 1
- lal:play()
- game:service'Debris':AddItem(lal, 8)
- local rm = Instance.new("Weld", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = 'Right Shoulder'
- local lm = Instance.new("Weld", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = 'Left Shoulder'
- local rlegm = Instance.new("Weld", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Weld", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- local speed = 0.3
- local angle = 0
- local anglespeed = 1
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- rootc0 = rj.C0
- neckc0 = neck.C0
- model = Instance.new('Model', char)
- model.Name = '3DG'
- function Weld(part0,part1,c1,c0)
- local w = Instance.new('Weld', model)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- end
- local BasePart = Instance.new('Part')
- BasePart.FormFactor = 'Custom'
- BasePart.Material = 'Neon'
- BasePart.CanCollide = false
- BasePart.Locked = true
- BasePart.TopSurface = 10
- BasePart.BottomSurface = 10
- BasePart.LeftSurface = 10
- BasePart.RightSurface = 10
- BasePart.FrontSurface = 10
- BasePart.BackSurface = 10
- BasePart:breakJoints()
- for i = 1,2 do
- local strap = BasePart:clone()
- strap.Size = Vector3.new(1.025,.2,1.025)
- strap.Parent = model
- strap.BrickColor = BrickColor.new()
- strap:BreakJoints()
- Weld(strap, la, CFrame.new(0, .1 - i/3,0))
- end
- for i = 1,2 do
- local strap = BasePart:clone()
- strap.Size = Vector3.new(1.025,.2,1.025)
- strap.Parent = model
- strap.BrickColor = BrickColor.new()
- strap:BreakJoints()
- Weld(strap, ra, CFrame.new(0, .1 - i/3,0))
- end
- local ropeStart = BasePart:clone()
- ropeStart.Size = Vector3.new(.2,1.75,.2)
- ropeStart.Parent = model
- ropeStart.BrickColor = BrickColor.new()
- ropeStart:BreakJoints()
- Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0))
- local ropeStart2 = BasePart:clone()
- ropeStart2.Size = Vector3.new(.2,1.75,.2)
- ropeStart2.Parent = model
- ropeStart2.BrickColor = BrickColor.new()
- ropeStart2:BreakJoints()
- Weld(ropeStart2, la, CFrame.new(.45, -.5, 0))
- local ropeCont = BasePart:clone()
- ropeCont.Size = Vector3.new(.8,.2,.8)
- ropeCont.Parent = model
- ropeCont.BrickColor = BrickColor.new(199)
- ropeCont:BreakJoints()
- Instance.new('CylinderMesh', ropeCont)
- Weld(ropeCont, la, CFrame.new(.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
- local ropeCont2 = BasePart:clone()
- ropeCont2.Size = Vector3.new(.8,.2,.8)
- ropeCont2.Parent = model
- ropeCont2.BrickColor = BrickColor.new(199)
- ropeCont2:BreakJoints()
- Instance.new('CylinderMesh', ropeCont2)
- Weld(ropeCont2, ra, CFrame.new(-.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
- local GasTank = BasePart:clone()
- GasTank.Size = Vector3.new(.8,1.4,.8)
- GasTank.Parent = model
- GasTank.BrickColor = BrickColor.new(194)
- GasTank:BreakJoints()
- Instance.new('SpecialMesh', GasTank)
- Weld(GasTank, ra, CFrame.new(0, -.25, .5))
- local GasTank2 = BasePart:clone()
- GasTank2.Size = Vector3.new(.8,1.4,.8)
- GasTank2.Parent = model
- GasTank2.BrickColor = BrickColor.new(194)
- GasTank2:BreakJoints()
- Instance.new('SpecialMesh', GasTank2)
- Weld(GasTank2, la, CFrame.new(0, -.25, .5))
- local pa = BasePart:clone()
- pa.BrickColor = BrickColor.new()
- pa.Anchored = true
- pa.Size = Vector3.new(.5,1,.5)
- local special = Instance.new('SpecialMesh', pa)
- special.MeshId = "rbxassetid://1033714"
- special.Scale = Vector3.new(.25,2,.25)
- local ropePA = BasePart:clone()
- ropePA.Parent = pa
- ropePA.Anchored = true
- ropePA.BrickColor = BrickColor.new'White'
- Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25)
- local pa2 = BasePart:clone()
- pa2.BrickColor = BrickColor.new()
- pa2.Anchored = true
- pa2.Size = Vector3.new(.5,1,.5)
- local special = Instance.new('SpecialMesh', pa2)
- special.MeshId = "rbxassetid://1033714"
- special.Scale = Vector3.new(.25,2,.25)
- local ropePA2 = BasePart:clone()
- ropePA2.Parent = pa2
- ropePA2.Anchored = true
- ropePA2.BrickColor = BrickColor.new'White'
- Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25)
- local pa3 = BasePart:clone()
- pa3.Transparency = 1
- pa3.Anchored = true
- pa3.Size = Vector3.new(2,2,2)
- local torso3 = Instance.new('Part', char)
- torso3.Name = 'FakeTorsoForStuff'
- torso3.Size = torso.Size
- torso3.Transparency = 1
- torso3:breakJoints()
- Weld(torso3, torso)
- Instance.new('PointLight', torso)
- local jumpmode
- local SGui = Instance.new('ScreenGui', plr.PlayerGui)
- local JumpButton = Instance.new('TextButton', SGui)
- JumpButton.BackgroundColor = BrickColor.new('Dark stone grey')
- JumpButton.BorderSizePixel = 4
- JumpButton.TextColor3 = Color3.new(1,1,1)
- JumpButton.BorderColor3 = Color3.new()
- JumpButton.TextStrokeTransparency = .5
- JumpButton.FontSize = 'Size12'
- JumpButton.Text = 'Thrust up when grappled'
- JumpButton.Size = UDim2.new(0, 250, 0, 50)
- JumpButton.Position = UDim2.new(1, -250, 1, -50)
- local OnOff = Instance.new('Frame', JumpButton)
- OnOff.BackgroundColor3 = Color3.new()
- OnOff.BorderSizePixel = 0
- OnOff.Size = UDim2.new(.8, 0, 0, 5)
- OnOff.Position = UDim2.new(.1, 0, 1, -10)
- JumpButton.MouseButton1Down:connect(function()
- jumpmode = not jumpmode
- if jumpmode then
- OnOff.BackgroundColor3 = Color3.new(0,1,0)
- else
- OnOff.BackgroundColor3 = Color3.new()
- end
- end)
- local bodygyro = Instance.new('BodyGyro', torso)
- bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
- bodygyro.P = 10000
- ro=Instance.new("RocketPropulsion",rootpart)
- ro.Name = 'RockatPropoolsun'
- ro.MaxSpeed=200
- ro.MaxThrust=8000
- ro.TurnP = 0
- ro.MaxTorque=Vector3.new(14e16,14e16,14e16)
- ro2=Instance.new("RocketPropulsion",torso)
- ro2.Name = 'RockatPropoolsun2'
- ro2.MaxSpeed=200
- ro2.MaxThrust=8000
- ro2.TurnP = 0
- ro2.MaxTorque=Vector3.new(14e16,14e16,14e16)
- local run
- mouse.KeyDown:connect(function(k)
- if k:byte() == 48 then
- run = not run
- if run then
- humanoid.WalkSpeed = 22
- else
- humanoid.WalkSpeed = 16
- end
- end
- if k:byte() == 32 then
- if Grapple1 or Grapple2 then
- wait()
- humanoid.PlatformStand = true
- rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
- llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
- if pa3.Parent ~= nil then
- ro3:Fire()
- end
- if Grapple1 then
- ro:Fire()
- end
- if Grapple2 then
- ro2:Fire()
- end
- end
- end
- if k=="q" then
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://160248505"
- sound.Pitch = 3+math.random()/3
- sound.Volume = .8
- sound:play()
- game:service'Debris':AddItem(sound,4)
- lm.Parent = torso
- pa.CFrame = la.CFrame
- local grapplepos = pa.Position
- local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
- local lastgrapplepos = pa.Position
- while wait() do
- lastgrapplepos = grapplepos
- grapplepos = grapplepos + grapplevelocity
- local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
- local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
- if (torso.Position - pa.Position).magnitude > 900 then
- pa.Parent = nil
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- pa.Parent = char
- if hit then
- local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ()
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://146466021"
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = .25
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa.Parent = char
- pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
- ro.Target=pa
- lm.Parent = torso
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
- ro:Fire()
- if jumpmode then
- humanoid.Jump = true
- end
- end
- Gweld = Instance.new("Weld", char)
- Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame)
- Gweld.Part0 = hit
- Gweld.Part1 = pa
- pa.Anchored = false
- Grapple1Hit = hit
- Grapple1 = true
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end
- if k=="e" then
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://160248505"
- sound.Pitch = 3+math.random()/3
- sound.Volume = .8
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa2.CFrame = ra.CFrame
- rm.Parent = torso
- local grapplepos = pa2.Position
- local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
- local lastgrapplepos = pa2.Position
- while wait() do
- lastgrapplepos = grapplepos
- grapplepos = grapplepos + grapplevelocity
- local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
- local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
- if (torso.Position - pa2.Position).magnitude > 900 then
- pa2.Parent = nil
- break
- end
- pa2.Anchored = true
- pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- pa2.Parent = char
- if hit then
- local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ()
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://146466021"
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = .25
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa2.Parent = char
- pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
- ro2.Target=pa2
- rm.Parent = torso
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
- if jumpmode then
- humanoid.Jump = true
- end
- ro2:Fire()
- end
- Gweld2 = Instance.new("Weld", char)
- Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame)
- Gweld2.Part0 = hit
- Gweld2.Part1 = pa2
- pa2.Anchored = false
- Grapple2Hit = hit
- Grapple2 = true
- break
- end
- pa2.Anchored = true
- pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k=="q" then
- pcall(function() Gweld:remove() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() pa.Parent = nil Grapple1 = false end)
- pcall(function() ro:Abort() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end)
- elseif k=="e" then
- pcall(function() Gweld2:remove() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() pa2.Parent = nil Grapple2 = false end)
- pcall(function() ro2:Abort() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end)
- end
- end)
- local MidPointUsed = false
- local TorsoSmoke = Instance.new('Smoke', torso)
- game:service'RunService'.RenderStepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- for i,object in pairs(char:children()) do
- if object:IsA("Tool") then
- tool = true
- if not debounce then
- for x,value in pairs(object:children()) do
- if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
- debounce = true
- coroutine.wrap(function()
- slashing = true
- wait(.25)
- slashing = false
- debounce = false
- end)()
- value:Destroy()
- end
- end
- end
- elseif not object:IsA'Tool' then
- tool = false
- end
- end
- if not humanoid.PlatformStand then
- if humanoid.Sit == true then
- speed = 0.2
- anglespeed = 1/4
- ncf = neckc0 * CFrame.Angles(0, 0, 0)
- rjcf = rootc0
- rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
- anglespeed = 1/4
- speed = 0.2
- ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0)
- rjcf = rootc0
- rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
- lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
- rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2))
- llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
- anglespeed = 1.7
- speed = 0.25
- anglespeed = 2.2
- speed = 0.25
- ncf = neckc0 * CFrame.Angles(0, 0, 0)
- rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1))
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1))
- rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
- local RotVelocityZ = torso.RotVelocity.Y
- if RotVelocityZ >= 15 then
- RotVelocityZ = 15
- elseif RotVelocityZ <= -15 then
- RotVelocityZ = -15
- end
- speed = 0.25
- anglespeed = 2.7
- ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045)
- rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
- lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
- rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
- end
- if tool then
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- if slashing then
- rscf = rsc0
- end
- end
- end
- if pa2.Parent == nil then
- rm.C0 = clerp(rm.C0,rscf,speed)
- end
- if pa.Parent == nil then
- lm.C0 = clerp(lm.C0,lscf,speed)
- end
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then
- TorsoSmoke.Enabled = true
- else
- TorsoSmoke.Enabled = false
- end
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then
- bodygyro.Parent = nil
- humanoid.PlatformStand = false
- end
- if pa.Parent ~= nil or Grapple1 then
- local size = (ropeStart2.Position-pa.Position).magnitude
- ropePA.Size = Vector3.new(.2, size, .2)
- ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
- lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0)
- else
- if not debounce and humanoid.PlatformStand then
- lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15)
- end
- end
- if pa2.Parent ~= nil or Grapple2 then
- local size = (ropeStart.Position-pa2.Position).magnitude
- ropePA2.Size = Vector3.new(.2, size, .2)
- ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
- rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0)
- else
- if not debounce and humanoid.PlatformStand then
- rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15)
- end
- end
- if Grapple1 and Grapple1Hit.Parent == nil then
- pcall(function() Gweld:remove() end)
- pa.Parent = nil
- Grapple1 = false
- ro:Abort()
- end
- if Grapple2 and Grapple2Hit.Parent == nil then
- pcall(function() Gweld2:remove() end)
- pa2.Parent = nil
- Grapple2 = false
- ro2:Abort()
- end
- if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then
- local distance = (pa.Position-pa2.Position).magnitude
- bodygyro.Parent = torso
- torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
- bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
- pa3.Parent = char
- if distance <= .5 then
- pa3.CFrame = pa.CFrame
- elseif distance > .5 then
- pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2)
- end
- if not MidPointUsed then
- ro3=Instance.new("RocketPropulsion",torso3)
- ro3.Name = 'RockatPropoolsun3'
- ro3.MaxSpeed=250
- ro3.MaxThrust=16000
- ro3.TurnP = 0
- ro3.TurnD = 0
- ro3.MaxTorque=Vector3.new(14e16,14e16,14e16)
- if humanoid.PlatformStand or not hitz then
- ro:Abort()
- ro2:Abort()
- end
- ro3.Target = pa3
- if humanoid.PlatformStand or not hitz then
- ro3:Fire()
- end
- MidPointUsed = true
- end
- elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then
- pa3.Parent = nil
- MidPointUsed = false
- ro3:Abort()
- ro3:Destroy()
- if Grapple1 then
- ro:Fire()
- end
- if Grapple2 then
- ro2:Fire()
- end
- end
- if not Grapple1 then
- pcall(function() Gweld:remove() end)
- end
- if not Grapple2 then
- pcall(function() Gweld2:remove() end)
- end
- if (Grapple1 or Grapple2) and not hitz then
- bodygyro.Parent = torso
- humanoid.PlatformStand = true
- rlegm.Parent = torso
- llegm.Parent = torso
- lm.Parent = torso
- rm.Parent = torso
- rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
- llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
- end
- if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then
- bodygyro.Parent = torso
- bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
- rlegm.Parent = torso
- llegm.Parent = torso
- rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
- llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
- end
- end)
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