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- add_executable(sandbox main.cpp
- Game.cpp
- Game.h
- MyScene.cpp
- MyScene.h
- )
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # .exe and .dll
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") # .so and .dylib
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") # .lib and .a
- # copy shaders
- configure_file(shaders/shader.vert ${CMAKE_CURRENT_BINARY_DIR}/Debug/shaders/shader.vert COPYONLY)
- configure_file(shaders/shader.frag ${CMAKE_CURRENT_BINARY_DIR}/Debug/shaders/shader.frag COPYONLY)
- include_directories(
- ../snow/src
- )
- # GLAD
- set_source_files_properties(${CMAKE_SOURCE_DIR}/libs/src/glad.c PROPERTIES LANGUAGE CXX )
- add_library(glad STATIC ${CMAKE_SOURCE_DIR}/libs/src/glad.c)
- target_link_libraries(sandbox glad)
- include_directories(
- ${CMAKE_SOURCE_DIR}/libs/include
- )
- if(MSVC)
- # on Windows && Visual Studio
- # Link GLFW library
- add_library(glfw STATIC IMPORTED)
- set_target_properties(glfw PROPERTIES
- IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/libs/lib/glfw3.lib"
- INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/libs/include")
- target_link_libraries(sandbox glfw)
- include_directories(
- ${CMAKE_SOURCE_DIR}/libs/include
- )
- set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
- else()
- # on UNIX/Linux
- find_package(glfw3 3.3 REQUIRED)
- target_link_libraries(sandbox glfw)
- endif()
- target_link_libraries(
- sandbox
- snow
- )
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