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- Guardian of Sol Ameona
- Level 7 WIND Warrior/Fusion/Effect
- 2500/2000
- 2 Level 4 or lower monsters (1 WIND + 1 EARTH)
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent cannot target "The City of Mystery - Ameona" you control with card effects, also it cannot be destroyed by card effects. If this card on the field is destroyed: You can target 1 "Sol Ameona" monster in your GY; gain LP equal to its ATK. You can only use this effect of "Guardian of Sol Ameona" once per turn.
- Savage of Sol Ameona
- Level 7 EARTH Winged Beast/Fusion/Effect
- 2800/2000
- 2 Level 4 or lower monsters (1 WIND + 1 EARTH)
- "The City of Mystery - Ameona" you control cannot be banished by card effects. You can only use each of the following effects of "Savage of Sol Ameona" once per turn. If this card is Fusion Summoned: You can target 1 face-up monster on the field and 1 "Sol Ameona" monster in your GY; the first target loses ATK equal to the other target's, until the end of this turn. If this card on the field is destroyed: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to its ATK.
- Brutal Aerialist of Sol Ameona
- Level 4 EARTH Winged Beast/Effect
- 1200/900
- You can discard 2 cards, including this card; add 2 "Sol Ameona" Spells/Traps from your Deck to your hand. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Sol Ameona" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Brutal Aerialist of Sol Ameona" once per turn.
- Birdman of Sol Ameona
- Level 4 EARTH Winged Beast/Effect
- 1800/600
- If this card is Normal or Special Summoned: You can add 1 "Sol Ameona" card from your Deck to your hand, except "Birdman of Sol Ameona". If this card is sent to the GY as material for a Fusion Summon: You can target 1 "Sol Ameona" card in your GY, except "Birdman of Sol Ameona"; add it to your hand. You can only use each effect of "Birdman of Sol Ameona" once per turn.
- Trainer of Sol Ameona
- Level 3 WIND Warrior/Effect
- 1200/800
- If you control a "Sol Ameona" monster, you can Special Summon this card (from your hand). You can only Special Summon "Trainer of Sol Ameona" once per turn this way. If this card is sent to the GY as material for the Fusion Summon of a "Sol Ameona" monster: You can target 1 face-up monster your opponent controls; return it to the hand. You can only use this effect of "Trainer of Sol Ameona" once per turn.
- Squire of Sol Ameona
- Level 1 WIND Warrior/Effect
- 500/500
- If you control "The City of Mystery - Ameona", you can Special Summon this card (from your hand). You can only Special Summon "Squire of Sol Ameona" once per turn this way. If this card is sent to the GY as material for the Fusion Summon of a "Sol Ameona" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Squire of Sol Ameona" once per turn.
- Avian of Sol Ameona
- Level 3 WIND Warrior/Effect
- 1400/1000
- If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is sent to the GY as material for the Fusion Summon of a "Sol Ameona" monster: You can add 1 "The City of Mystery - Ameona" from your Deck or GY to your hand, or if you control "The City of Mystery - Ameona", you can Set 1 "Sol Ameona" Spell/Trap directly from your Deck instead. You can only use each effect of "Avian of Sol Ameona" once per turn.
- Vanguard of Sol Ameona
- Level 2 EARTH Winged Beast/Effect
- 500/1900
- If this card is in your hand: You can Fusion Summon 1 "Sol Ameona" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY, then target 3 "Sol Ameona" monsters in your GY and/or banishment, except "Vanguard of Sol Ameona"; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Vanguard of Sol Ameona" once per turn.
- Soldier of Sol Ameona
- Level 4 EARTH Winged Beast/Effect
- 1300/1300
- You can Tribute this card; add 1 "Sol Ameona" monster from your Deck to your hand, except "Soldier of Sol Ameona", or if you control "The City of Mystery - Ameona", you can Special Summon 1 "Sol Ameona" monster from your Deck instead, except "Soldier of Sol Ameona". If this card is in your GY, if a face-up "Sol Ameona" Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Soldier of Sol Ameona" once per turn.
- Birdwoman of Sol Ameona
- Level 4 EARTH Winged Beast/Effect
- 1500/1600
- You can discard this card; add 1 "The City of Mystery - Ameona" from your Deck to your hand. If you control "The City of Mystery - Ameona": You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 WIND "Sol Ameona" from your hand or Deck. You can only use each effect of "Birdwoman of Sol Ameona" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except "Sol Ameona" monsters.
- Gyromancer of Sol Ameona
- Level 4 EARTH Winged Beast/Effect
- 1300/1900
- If a "The City of Mystery - Ameona" you control would be destroyed by card effect, you can discard this card instead. If this card is in your GY: You can reveal 1 "Sol Ameona" monster in your GY; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Sol Ameona" monsters. You can only use this effect of "Gyromancer of Sol Ameona" once per turn.
- The City of Mystery - Ameona
- Field Spell
- All "Sol Ameona" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "The City of Mystery - Ameona" once per turn. During your Main Phase: You can add 1 "Sol Ameona" monster from your Deck to your hand, then place 1 card from your hand on bottom of your Deck. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using Warrior and/or Winged Beast monsters from your hand and/or field as material.
- Medallion of Sol Ameona
- Continuous Trap
- If a face-up "Sol Ameona" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; banish it. You can banish this card from your GY; Fusion Summon 1 "Sol Ameona" Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. You can only use each effect of "Medallion of Sol Ameona" once per turn.
- Treasure of Sol Ameona
- Normal Trap
- Activate 1 of the following effects.
- ● Special Summon 1 "Sol Ameona" monster from your Deck or GY, but destroy it during the End Phase.
- ● Target 1 "Sol Ameona" monster you control; destroy it, and if you do, draw 2 cards.
- You can only activate 1 "Treasure of Sol Ameona" per turn.
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