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0650390084
Dec 26th, 2022
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This is comment for paste fictional language magic
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  1. * Main Program
  2.   CTL  START
  3. * Declare variables
  4.   DATA  PLAYER_1, PLAYER_2
  5.   DATA  PLAYER_1_LIFE, PLAYER_2_LIFE
  6.   DATA  PLAYER_1_HAND, PLAYER_2_HAND
  7.   DATA  PLAYER_1_BOARD, PLAYER_2_BOARD
  8.   DATA  TURN_NUMBER
  9.   BEGIN
  10. * Initialize variables
  11.   PLAYER_1_LIFE  SET  20
  12.   PLAYER_2_LIFE  SET  20
  13.   TURN_NUMBER    SET  1
  14. * Deal starting hands
  15.   DEAL  5, PLAYER_1_HAND
  16.   DEAL  5, PLAYER_2_HAND
  17. * Main game loop
  18.   LOOP
  19.     * Alternate turns between players
  20.     TURN_NUMBER  SET  TURN_NUMBER + 1
  21.     IF  TURN_NUMBER % 2 == 1  THEN
  22.       PLAYER_1  SET  ACTIVE_PLAYER
  23.       PLAYER_2  SET  INACTIVE_PLAYER
  24.     ELSE
  25.       PLAYER_1  SET  INACTIVE_PLAYER
  26.       PLAYER_2  SET  ACTIVE_PLAYER
  27.     END
  28.     * Display active player's hand
  29.    PRINT  ACTIVE_PLAYER + "'s hand: " + ACTIVE_PLAYER_HAND
  30.    * Prompt active player to play a card
  31.    PROMPT  "Enter the number of the card you want to play: "
  32.    INPUT  CARD_NUMBER
  33.    * Play the selected card
  34.    PLAY  CARD_NUMBER, ACTIVE_PLAYER_BOARD
  35.    * Check for end of game
  36.    IF  INACTIVE_PLAYER_LIFE <= 0  THEN
  37.      PRINT  ACTIVE_PLAYER + " wins!"
  38.      BREAK
  39.    END
  40.  END
  41.  END
  42. * Subroutines
  43.  * Deal cards from deck to player's hand
  44.  DEAL  NUMBER_OF_CARDS, PLAYER_HAND
  45.    FOR  I  FROM  1  TO  NUMBER_OF_CARDS
  46.      * Draw a random card from the deck
  47.      CARD  SET  DRAW_CARD()
  48.      * Add the card to the player's hand
  49.      PLAYER_HAND  ADD  CARD
  50.    END
  51.  END
  52.  * Play a card from a player's hand
  53.  PLAY  CARD_NUMBER, PLAYER_BOARD
  54.    * Remove the selected card from the player's hand
  55.    CARD  SET  PLAYER_HAND[CARD_NUMBER]
  56.    PLAYER_HAND  REMOVE  CARD_NUMBER
  57.    * Add the selected card to the player's board
  58.    PLAYER_BOARD  ADD  CARD
  59.  END
  60.  * Draw a random card from the deck
  61.  DRAW_CARD()
  62.    * Generate a random number between 1 and the number of cards in the deck
  63.    CARD_NUMBER  SET  RANDOM(1, DECK_SIZE)
  64.    * Return the selected card
  65.    RETURN  DECK[CARD_NUMBER]
  66.  
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