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PiterMosskva_TV

banisherashajdwgfwhjjawkefew

Jan 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. script.Name = "machine gun banisher v2 maded to destroy skids"
  88. warn'This Edit Is Made By NameClan'
  89. warn'please support the original script creator.'
  90. print'Just So You Know: this script was supposed to be named "Dead Banisher"'
  91. print' but the tags ruined it. so it was named, Dead Banisher'
  92. warn'===NEW UPDATE: VERSION 3.5!==='
  93. warn'kill more skids.'
  94. --//====================================================\\--
  95. --|| CREATED BY SHACKLUSTER
  96. --\\====================================================//--
  97.  
  98. function CreateSound(ID, PARENT, VOLUME, PITCH)
  99. local NSound = nil
  100. coroutine.resume(coroutine.create(function()
  101. NSound = Instance.new("Sound", PARENT)
  102. NSound.Volume = VOLUME
  103. NSound.Pitch = PITCH
  104. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  105. swait()
  106. NSound:play()
  107. game:GetService("Debris"):AddItem(NSound, 10)
  108. end))
  109. return NSound
  110. end
  111.  
  112. --Very lazi from here to below except the animations but who cares /shrug
  113. function chatfunc(text)
  114. local chat = coroutine.wrap(function()
  115. if char:FindFirstChild("TalkingBillBoard")~= nil then
  116. char:FindFirstChild("TalkingBillBoard"):destroy()
  117. end
  118. local naeeym2 = Instance.new("BillboardGui",char)
  119. naeeym2.Size = UDim2.new(0,100,0,40)
  120. naeeym2.StudsOffset = Vector3.new(0,3,0)
  121. naeeym2.Adornee = char.Head
  122. naeeym2.Name = "TalkingBillBoard"
  123. local tecks2 = Instance.new("TextLabel",naeeym2)
  124. tecks2.BackgroundTransparency = 1
  125. tecks2.BorderSizePixel = 0
  126. tecks2.Text = ""
  127. tecks2.Font = "Fantasy"
  128. tecks2.TextSize = 30
  129. tecks2.TextStrokeTransparency = 0
  130. tecks2.TextColor3 = Color3.new(255,0,0)
  131. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  132. tecks2.Size = UDim2.new(1,0,0.5,0)
  133. local tecks3 = Instance.new("TextLabel",naeeym2)
  134. tecks3.BackgroundTransparency = 1
  135. tecks3.BorderSizePixel = 0
  136. tecks3.Text = ""
  137. tecks3.Font = "Fantasy"
  138. tecks3.TextSize = 30
  139. tecks3.TextStrokeTransparency = 0
  140. tecks3.TextColor3 = Color3.new(255,0,0)
  141. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  142. tecks3.Size = UDim2.new(1,0,0.5,0)
  143. coroutine.resume(coroutine.create(function()
  144. while tecks3 ~= nil do
  145. swait()
  146. tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  147. tecks3.Rotation = math.random(-3,3)
  148. tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  149. tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  150. end
  151. end))
  152. for i = 1,string.len(text),1 do
  153. tecks2.Text = string.sub(text,1,i)
  154. tecks3.Text = string.sub(text,1,i)
  155. wait(0.01)
  156. end
  157. wait(2)
  158. for i = 1, 50 do
  159. swait()
  160. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  161. tecks2.Rotation = tecks2.Rotation - 2
  162. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  163. tecks2.TextTransparency = tecks2.TextTransparency + .04
  164. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  165. tecks3.Rotation = tecks2.Rotation + 2
  166. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  167. tecks3.TextTransparency = tecks2.TextTransparency + .04
  168. end
  169. naeeym2:Destroy()
  170. end)
  171. chat()
  172. end
  173. function onChatted(msg)
  174. chatfunc(msg)
  175. end
  176. --plr.Chatted:connect(onChatted)
  177.  
  178. GlowParticle = Instance.new("ParticleEmitter",ra)
  179. GlowParticle.LightEmission = 0
  180. GlowParticle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  181. GlowParticle.Size = NumberSequence.new(0,0.6)
  182. GlowParticle.Rotation = NumberRange.new(0, 360)
  183. GlowParticle.Texture = "http://www.roblox.com/asset/?id=1523916715"
  184. GlowParticle.Transparency = NumberSequence.new(0,1)
  185. GlowParticle.LockedToPart = true
  186. GlowParticle.Lifetime = NumberRange.new(1)
  187. GlowParticle.Rate = 999
  188. GlowParticle.Speed = NumberRange.new(0)
  189. GlowParticle.VelocitySpread = 500
  190.  
  191. function TargetSelect(person)
  192. local dd=coroutine.wrap(function()
  193. if targetted ~= person then
  194. targetted = person
  195. GlowParticle.Enabled = true
  196. end
  197. end)
  198. dd()
  199. end
  200.  
  201. if targetted == nil then
  202. GlowParticle.Enabled = false
  203. end
  204.  
  205. function chatfunc(text)
  206. local chat = coroutine.wrap(function()
  207. if char:FindFirstChild("TalkingBillBoard")~= nil then
  208. char:FindFirstChild("TalkingBillBoard"):destroy()
  209. end
  210. local naeeym2 = Instance.new("BillboardGui",char)
  211. naeeym2.Size = UDim2.new(0,100,0,40)
  212. naeeym2.StudsOffset = Vector3.new(0,3,0)
  213. naeeym2.Adornee = char.Head
  214. naeeym2.Name = "TalkingBillBoard"
  215. local tecks2 = Instance.new("TextLabel",naeeym2)
  216. tecks2.BackgroundTransparency = 1
  217. tecks2.BorderSizePixel = 0
  218. tecks2.Text = ""
  219. tecks2.Font = "Fantasy"
  220. tecks2.TextSize = 30
  221. tecks2.TextStrokeTransparency = 0
  222. tecks2.TextColor3 = Color3.new(255,0,0)
  223. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  224. tecks2.Size = UDim2.new(1,0,0.5,0)
  225. local tecks3 = Instance.new("TextLabel",naeeym2)
  226. tecks3.BackgroundTransparency = 1
  227. tecks3.BorderSizePixel = 0
  228. tecks3.Text = ""
  229. tecks3.Font = "Fantasy"
  230. tecks3.TextSize = 30
  231. tecks3.TextStrokeTransparency = 0
  232. tecks3.TextColor3 = Color3.new(255,0,0)
  233. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  234. tecks3.Size = UDim2.new(1,0,0.5,0)
  235. coroutine.resume(coroutine.create(function()
  236. while tecks3 ~= nil do
  237. swait()
  238. tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  239. tecks3.Rotation = math.random(-3,3)
  240. tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  241. tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  242. end
  243. end))
  244. for i = 1,string.len(text),1 do
  245. tecks2.Text = string.sub(text,1,i)
  246. tecks3.Text = string.sub(text,1,i)
  247. wait(0.01)
  248. end
  249. wait(2)
  250. for i = 1, 50 do
  251. swait()
  252. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  253. tecks2.Rotation = tecks2.Rotation - 2
  254. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  255. tecks2.TextTransparency = tecks2.TextTransparency + .04
  256. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  257. tecks3.Rotation = tecks2.Rotation + 2
  258. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  259. tecks3.TextTransparency = tecks2.TextTransparency + .04
  260. end
  261. naeeym2:Destroy()
  262. end)
  263. chat()
  264. end
  265. function onChatted(msg)
  266. chatfunc(msg)
  267. end
  268.  
  269. --
  270. local Player = owner
  271. repeat wait() until Player.Character
  272. local Character = Player.Character
  273.  
  274. --All The Settings for Trails in this Script
  275. TrailSettings = {
  276. Lifetime = 0.7,
  277. Texture = 'rbxassetid://31270182',
  278. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  279. Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  280. Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  281. AllBody = true,
  282. UpperBodyOnly = false,
  283. LowerBodyOnly = false,
  284. Accessories = false,
  285. Extras = true,
  286. R15 = false, --Change to true if you're using R15
  287. R15Parts = {
  288. 'UpperTorso',
  289. 'LowerTorso',
  290. }
  291. }
  292.  
  293. local Trail; --Making other Trails uses this in this Script
  294.  
  295. --UpperBody Function
  296. UpperBody = function()
  297. if TrailSettings.R15 == false then
  298. A0 = Instance.new('Attachment',Character.Torso)
  299. A1 = Instance.new('Attachment',Character.Head)
  300. A2 = Instance.new('Attachment',Character['Right Arm'])
  301. A3 = Instance.new('Attachment',Character['Left Arm'])
  302. Trail = Instance.new('Trail',Character)
  303. Trail.Attachment0 = A0
  304. Trail.Attachment1 = A1
  305. Trail.Texture = TrailSettings.Texture
  306. Trail.Color = TrailSettings.Color1
  307. Trail.Lifetime = TrailSettings.Lifetime
  308. local Trail2 = Trail:Clone()
  309. Trail2.Parent = Character
  310. Trail2.Attachment1 = A2
  311. local Trail3 = Trail:Clone()
  312. Trail3.Parent = Character
  313. Trail3.Attachment1 = A3
  314. local Trail6 = Trail:Clone()
  315. Trail6.Parent = Character
  316. Trail6.Attachment0 = A1
  317. Trail6.Attachment1 = A2
  318. local Trail7 = Trail:Clone()
  319. Trail7.Parent = Character
  320. Trail7.Attachment0 = A1
  321. Trail7.Attachment1 = A3
  322. else
  323. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  324. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  325. A1 = Instance.new('Attachment',Character.Head)
  326. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  327. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  328. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  329. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  330. Trail = Instance.new('Trail',Character)
  331. Trail.Attachment0 = A0
  332. Trail.Attachment1 = A1
  333. Trail.Texture = TrailSettings.Texture
  334. Trail.Color = TrailSettings.Color1
  335. Trail.Lifetime = TrailSettings.Lifetime
  336. local Trail2 = Trail:Clone()
  337. Trail2.Parent = Character
  338. Trail2.Attachment1 = A2
  339. local Trail3 = Trail:Clone()
  340. Trail3.Parent = Character
  341. Trail3.Attachment1 = A3
  342. local Trail6 = Trail:Clone()
  343. Trail6.Parent = Character
  344. Trail6.Attachment0 = A1
  345. Trail6.Attachment1 = A2
  346. local Trail7 = Trail:Clone()
  347. Trail7.Parent = Character
  348. Trail7.Attachment0 = A1
  349. Trail7.Attachment1 = A3
  350. --R15 Trails
  351. local Trail1R = Trail:Clone()
  352. Trail1R.Parent = Character
  353. Trail1R.Attachment1 = A2R
  354. local Trail2R = Trail:Clone()
  355. Trail2R.Parent = Character
  356. Trail2R.Attachment1 = A3R
  357. local Trail6R = Trail:Clone()
  358. Trail6.Parent = Character
  359. Trail6.Attachment0 = A1
  360. Trail6.Attachment1 = A2R
  361. local Trail7R = Trail:Clone()
  362. Trail7.Parent = Character
  363. Trail7.Attachment0 = A1
  364. Trail7.Attachment1 = A3R
  365. end
  366. end
  367.  
  368. --Lower Body Function
  369. LowerBody = function()
  370. if TrailSettings.R15 == false then
  371. A4 = Instance.new('Attachment',Character['Right Leg'])
  372. A5 = Instance.new('Attachment',Character['Left Leg'])
  373. local Trail4 = Trail:Clone()
  374. Trail4.Parent = Character
  375. Trail4.Attachment1 = A4
  376. local Trail5 = Trail:Clone()
  377. Trail5.Parent = Character
  378. Trail5.Attachment1 = A5
  379. local Trail8 = Trail:Clone()
  380. Trail8.Parent = Character
  381. Trail8.Attachment0 = A2
  382. Trail8.Attachment1 = A4
  383. Trail8.Color = TrailSettings.Color2
  384. local Trail9 = Trail:Clone()
  385. Trail9.Parent = Character
  386. Trail9.Attachment0 = A3
  387. Trail9.Attachment1 = A5
  388. Trail9.Color = TrailSettings.Color2
  389. local FT = Trail:Clone()
  390. FT.Parent = Character
  391. FT.Attachment0 = A4
  392. FT.Attachment1 = A5
  393. FT.Color = TrailSettings.Color2
  394. else
  395. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  396. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  397. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  398. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  399. local Trail4 = Trail:Clone()
  400. Trail4.Parent = Character
  401. Trail4.Attachment1 = A4
  402. local Trail5 = Trail:Clone()
  403. Trail5.Parent = Character
  404. Trail5.Attachment1 = A5
  405. local Trail8 = Trail:Clone()
  406. Trail8.Parent = Character
  407. Trail8.Attachment0 = A2
  408. Trail8.Attachment1 = A4
  409. Trail8.Color = TrailSettings.Color2
  410. local Trail9 = Trail:Clone()
  411. Trail9.Parent = Character
  412. Trail9.Attachment0 = A3
  413. Trail9.Attachment1 = A5
  414. Trail9.Color = TrailSettings.Color2
  415. local FT = Trail:Clone()
  416. FT.Parent = Character
  417. FT.Attachment0 = A4
  418. FT.Attachment1 = A5
  419. FT.Color = TrailSettings.Color2
  420. --R15 Trails
  421. local Trail3R = Trail:Clone()
  422. Trail3R.Parent = Character
  423. Trail3R.Attachment1 = A4R
  424. local Trail4R = Trail:Clone()
  425. Trail4R.Parent = Character
  426. Trail4R.Attachment1 = A5R
  427. local Trail8 = Trail:Clone()
  428. Trail8.Parent = Character
  429. Trail8.Attachment0 = A2R
  430. Trail8.Attachment1 = A4R
  431. Trail8.Color = TrailSettings.Color2
  432. local Trail9 = Trail:Clone()
  433. Trail9.Parent = Character
  434. Trail9.Attachment0 = A3R
  435. Trail9.Attachment1 = A5R
  436. Trail9.Color = TrailSettings.Color2
  437. local FT2R = Trail:Clone()
  438. FT2R.Parent = Character
  439. FT2R.Attachment0 = A4R
  440. FT2R.Attachment1 = A5R
  441. FT2R.Color = TrailSettings.Color2
  442. end
  443. end
  444.  
  445. --All Body Function calling Both Functions
  446. AllBody = function()
  447. UpperBody()
  448. LowerBody()
  449. end
  450.  
  451. --Checking to make sure that Only some Variables are Selected else do All Body
  452. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  453. TrailSettings.UpperBodyOnly = false
  454. TrailSettings.LowerBodyOnly = false
  455. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  456. TrailSettings.UpperBodyOnly = false
  457. TrailSettings.LowerBodyOnly = false
  458. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  459. TrailSettings.UpperBodyOnly = false
  460. TrailSettings.LowerBodyOnly = false
  461. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  462. TrailSettings.AllBody = true
  463. TrailSettings.UpperBodyOnly = false
  464. TrailSettings.LowerBodyOnly = false
  465. end
  466.  
  467. --Call Trail Functions
  468. if TrailSettings.UpperBodyOnly == true then
  469. UpperBody()
  470. print('Called Upper Body Trail')
  471. elseif TrailSettings.LowerBodyOnly == true then
  472. LowerBody()
  473. print('Called Lower Body Trail')
  474. elseif TrailSettings.AllBody == true then
  475. AllBody()
  476. print('Called Full Body Trail')
  477. end
  478.  
  479. --Trails for Accessories
  480. if TrailSettings.Accessories == true then
  481. for Index,Item in pairs(Character:GetChildren()) do
  482. if Item:IsA'Accessory' then
  483. local AA = Instance.new('Attachment',Item.Handle)
  484. local ATrail = Trail:Clone()
  485. ATrail.Parent = Character
  486. ATrail.Attachment1 = AA
  487. end
  488. end
  489. end
  490.  
  491. --Extras
  492. if TrailSettings.Extras == true then
  493. --Making an Invisible Platform Part
  494. local a = Instance.new('Part',Character)
  495. a.CanCollide = false
  496. a.Size = Vector3.new(2,.2,2)
  497. a.Transparency = 1
  498.  
  499. --Constantly putting it under your feet
  500. if TrailSettings.R15 == false then
  501. spawn(function()
  502. game:GetService('RunService').RenderStepped:connect(function()
  503. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  504. end)
  505. end)
  506. else
  507. spawn(function()
  508. game:GetService('RunService').RenderStepped:connect(function()
  509. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  510. end)
  511. end)
  512. end
  513.  
  514. --Make a Trail from both feet to the Platform
  515. spawn(function()
  516. repeat wait() until Trail
  517. local AB = Instance.new('Attachment',a)
  518. local ABT = Trail:Clone()
  519. ABT.Parent = Character
  520. ABT.Attachment0 = A4
  521. ABT.Attachment1 = AB
  522. ABT.Color = TrailSettings.Color2
  523. local ABT2 = Trail:Clone()
  524. ABT2.Parent = Character
  525. ABT2.Attachment0 = A5
  526. ABT2.Attachment1 = AB
  527. ABT2.Color = TrailSettings.Color2
  528. end)
  529. end
  530. --
  531.  
  532.  
  533. Player = owner
  534. PlayerGui = Player.PlayerGui
  535. Cam = workspace.CurrentCamera
  536. Backpack = Player.Backpack
  537. repeat wait() until Player.Character
  538. Character = Player.Character
  539. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  540. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  541. RootPart = Character["HumanoidRootPart"]
  542. Torso = Character["Torso"]
  543. Head = Character["Head"]
  544. RightArm = Character["Right Arm"]
  545. LeftArm = Character["Left Arm"]
  546. RightLeg = Character["Right Leg"]
  547. LeftLeg = Character["Left Leg"]
  548. RootJoint = RootPart["RootJoint"]
  549. Neck = Torso["Neck"]
  550. RightShoulder = Torso["Right Shoulder"]
  551. LeftShoulder = Torso["Left Shoulder"]
  552. RightHip = Torso["Right Hip"]
  553. LeftHip = Torso["Left Hip"]
  554.  
  555. IT = Instance.new
  556. CF = CFrame.new
  557. VT = Vector3.new
  558. RAD = math.rad
  559. C3 = Color3.new
  560. UD2 = UDim2.new
  561. BRICKC = BrickColor.new
  562. ANGLES = CFrame.Angles
  563. EULER = CFrame.fromEulerAnglesXYZ
  564. COS = math.cos
  565. ACOS = math.acos
  566. SIN = math.sin
  567. ASIN = math.asin
  568. ABS = math.abs
  569. MRANDOM = math.random
  570. FLOOR = math.floor
  571.  
  572. local naeeym2 = Instance.new("BillboardGui",Character)
  573. naeeym2.AlwaysOnTop = true
  574. naeeym2.Size = UDim2.new(7,35,3,15)
  575. naeeym2.StudsOffset = Vector3.new(0,2,0)
  576. naeeym2.MaxDistance = 75
  577. naeeym2.Adornee = Character.Head
  578. naeeym2.Name = "Name2"
  579. local tecks2 = Instance.new("TextLabel",naeeym2)
  580. tecks2.BackgroundTransparency = 1
  581. tecks2.TextScaled = true
  582. tecks2.BorderSizePixel = 0
  583. tecks2.Text = ""
  584. tecks2.Font = "ArialBold"
  585. tecks2.TextSize = 30
  586. tecks2.TextStrokeTransparency = 0
  587. tecks2.TextColor3 = Color3.fromRGB(0,1,0)
  588. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  589. tecks2.Size = UDim2.new(1,0,0.5,0)
  590. tecks2.Parent = naeeym2
  591.  
  592. local naeeym3 = Instance.new("BillboardGui",Character)
  593. naeeym3.AlwaysOnTop = true
  594. naeeym3.Size = UDim2.new(7,35,3,15)
  595. naeeym3.StudsOffset = Vector3.new(2,3,0)
  596. naeeym3.MaxDistance = 75
  597. naeeym3.Adornee = Character.Head
  598. naeeym3.Name = "Name3"
  599. local tecks3 = Instance.new("TextLabel",naeeym2)
  600. tecks3.BackgroundTransparency = 1
  601. tecks3.TextScaled = true
  602. tecks3.BorderSizePixel = 0
  603. tecks3.Text = "NameClan"
  604. tecks3.Font = "ArialBold"
  605. tecks3.TextSize = 30
  606. tecks3.TextStrokeTransparency = 0
  607. tecks3.TextColor3 = Color3.fromRGB(0,1,0)
  608. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  609. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  610. tecks3.Parent = naeeym3
  611.  
  612. script:ClearAllChildren()
  613. wait(0.2)
  614.  
  615. Player = owner
  616. PlayerGui = Player.PlayerGui
  617. Cam = workspace.CurrentCamera
  618. Backpack = Player.Backpack
  619. Character = Player.Character
  620. Humanoid = Character.Humanoid
  621. RootPart = Character["HumanoidRootPart"]
  622. Torso = Character["Torso"]
  623. Head = Character["Head"]
  624. RightArm = Character["Right Arm"]
  625. LeftArm = Character["Left Arm"]
  626. RightLeg = Character["Right Leg"]
  627. LeftLeg = Character["Left Leg"]
  628. RootJoint = RootPart["RootJoint"]
  629. Neck = Torso["Neck"]
  630. RightShoulder = Torso["Right Shoulder"]
  631. LeftShoulder = Torso["Left Shoulder"]
  632. RightHip = Torso["Right Hip"]
  633. LeftHip = Torso["Left Hip"]
  634. local TIME = 0
  635. local sick = Instance.new("Sound",Torso)
  636.  
  637. IT = Instance.new
  638. CF = CFrame.new
  639. VT = Vector3.new
  640. RAD = math.rad
  641. C3 = Color3.new
  642. UD2 = UDim2.new
  643. BRICKC = BrickColor.new
  644. ANGLES = CFrame.Angles
  645. EULER = CFrame.fromEulerAnglesXYZ
  646. COS = math.cos
  647. ACOS = math.acos
  648. SIN = math.sin
  649. ASIN = math.asin
  650. ABS = math.abs
  651. MRANDOM = math.random
  652. FLOOR = math.floor
  653.  
  654. --//=================================\\
  655. --|| USEFUL VALUES
  656. --\\=================================//
  657.  
  658. Animation_Speed = 3
  659. local FORCERESET = false
  660. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  661. local Speed = 16
  662. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  663. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  664. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  665. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  666. local DAMAGEMULTIPLIER = 1
  667. local ANIM = "Idle"
  668. local ATTACK = false
  669. local EQUIPPED = false
  670. local HOLD = false
  671. local COMBO = 1
  672. local Rooted = false
  673. local SINE = 0
  674. local KEYHOLD = false
  675. local CHANGE = 2 / Animation_Speed
  676. local WALKINGANIM = false
  677. local VALUE1 = false
  678. local VALUE2 = false
  679. local ROBLOXIDLEANIMATION = IT("Animation")
  680. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  681. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  682. --ROBLOXIDLEANIMATION.Parent = Humanoid
  683. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  684. WEAPONGUI.Name = "BanishV3Gui"
  685. local Weapon = IT("Model")
  686. Weapon.Name = "Adds"
  687. local Effects = IT("Folder", Weapon)
  688. Effects.Name = "Effects"
  689. local ANIMATOR = Humanoid.Animator
  690. local ANIMATE = Character:FindFirstChild("Animate")
  691. local UNANCHOR = true
  692. local TOBANISH = {}
  693. script.Parent = PlayerGui
  694.  
  695. --//=================================\\
  696. --\\=================================//
  697.  
  698.  
  699. --//=================================\\
  700. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  701. --\\=================================//
  702.  
  703. ArtificialHB = Instance.new("BindableEvent", script)
  704. ArtificialHB.Name = "ArtificialHB"
  705.  
  706. script:WaitForChild("ArtificialHB")
  707.  
  708. frame = Frame_Speed
  709. tf = 0
  710. allowframeloss = false
  711. tossremainder = false
  712. lastframe = tick()
  713. script.ArtificialHB:Fire()
  714.  
  715. game:GetService("RunService").Heartbeat:connect(function(s, p)
  716. tf = tf + s
  717. if tf >= frame then
  718. if allowframeloss then
  719. script.ArtificialHB:Fire()
  720. lastframe = tick()
  721. else
  722. for i = 1, math.floor(tf / frame) do
  723. script.ArtificialHB:Fire()
  724. end
  725. lastframe = tick()
  726. end
  727. if tossremainder then
  728. tf = 0
  729. else
  730. tf = tf - frame * math.floor(tf / frame)
  731. end
  732. end
  733. end)
  734.  
  735. --//=================================\\
  736. --\\=================================//
  737.  
  738. --//=================================\\
  739. --|| SOME FUNCTIONS
  740. --\\=================================//
  741.  
  742. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  743. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  744. end
  745.  
  746. function PositiveAngle(NUMBER)
  747. if NUMBER >= 0 then
  748. NUMBER = 0
  749. end
  750. return NUMBER
  751. end
  752.  
  753. function NegativeAngle(NUMBER)
  754. if NUMBER <= 0 then
  755. NUMBER = 0
  756. end
  757. return NUMBER
  758. end
  759.  
  760. function Swait(NUMBER)
  761. if NUMBER == 0 or NUMBER == nil then
  762. ArtificialHB.Event:wait()
  763. else
  764. for i = 1, NUMBER do
  765. ArtificialHB.Event:wait()
  766. end
  767. end
  768. end
  769.  
  770. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  771. local NEWMESH = IT(MESH)
  772. if MESH == "SpecialMesh" then
  773. NEWMESH.MeshType = MESHTYPE
  774. if MESHID ~= "nil" and MESHID ~= "" then
  775. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  776. end
  777. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  778. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  779. end
  780. end
  781. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  782. NEWMESH.Scale = SCALE
  783. NEWMESH.Parent = PARENT
  784. return NEWMESH
  785. end
  786.  
  787. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  788. local NEWPART = IT("Part")
  789. NEWPART.formFactor = FORMFACTOR
  790. NEWPART.Reflectance = REFLECTANCE
  791. NEWPART.Transparency = TRANSPARENCY
  792. NEWPART.CanCollide = false
  793. NEWPART.Locked = true
  794. NEWPART.Anchored = true
  795. if ANCHOR == false then
  796. NEWPART.Anchored = false
  797. end
  798. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  799. NEWPART.Name = NAME
  800. NEWPART.Size = SIZE
  801. NEWPART.Position = Torso.Position
  802. NEWPART.Material = MATERIAL
  803. NEWPART:BreakJoints()
  804. NEWPART.Parent = PARENT
  805. return NEWPART
  806. end
  807.  
  808. local function weldBetween(a, b)
  809. local weldd = Instance.new("ManualWeld")
  810. weldd.Part0 = a
  811. weldd.Part1 = b
  812. weldd.C0 = CFrame.new()
  813. weldd.C1 = b.CFrame:inverse() * a.CFrame
  814. weldd.Parent = a
  815. return weldd
  816. end
  817.  
  818.  
  819. function QuaternionFromCFrame(cf)
  820. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  821. local trace = m00 + m11 + m22
  822. if trace > 0 then
  823. local s = math.sqrt(1 + trace)
  824. local recip = 0.5 / s
  825. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  826. else
  827. local i = 0
  828. if m11 > m00 then
  829. i = 1
  830. end
  831. if m22 > (i == 0 and m00 or m11) then
  832. i = 2
  833. end
  834. if i == 0 then
  835. local s = math.sqrt(m00 - m11 - m22 + 1)
  836. local recip = 0.5 / s
  837. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  838. elseif i == 1 then
  839. local s = math.sqrt(m11 - m22 - m00 + 1)
  840. local recip = 0.5 / s
  841. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  842. elseif i == 2 then
  843. local s = math.sqrt(m22 - m00 - m11 + 1)
  844. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  845. end
  846. end
  847. end
  848.  
  849. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  850. local xs, ys, zs = x + x, y + y, z + z
  851. local wx, wy, wz = w * xs, w * ys, w * zs
  852. local xx = x * xs
  853. local xy = x * ys
  854. local xz = x * zs
  855. local yy = y * ys
  856. local yz = y * zs
  857. local zz = z * zs
  858. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  859. end
  860.  
  861. function QuaternionSlerp(a, b, t)
  862. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  863. local startInterp, finishInterp;
  864. if cosTheta >= 0.0001 then
  865. if (1 - cosTheta) > 0.0001 then
  866. local theta = ACOS(cosTheta)
  867. local invSinTheta = 1 / SIN(theta)
  868. startInterp = SIN((1 - t) * theta) * invSinTheta
  869. finishInterp = SIN(t * theta) * invSinTheta
  870. else
  871. startInterp = 1 - t
  872. finishInterp = t
  873. end
  874. else
  875. if (1 + cosTheta) > 0.0001 then
  876. local theta = ACOS(-cosTheta)
  877. local invSinTheta = 1 / SIN(theta)
  878. startInterp = SIN((t - 1) * theta) * invSinTheta
  879. finishInterp = SIN(t * theta) * invSinTheta
  880. else
  881. startInterp = t - 1
  882. finishInterp = t
  883. end
  884. end
  885. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  886. end
  887.  
  888. function Clerp(a, b, t)
  889. local qa = {QuaternionFromCFrame(a)}
  890. local qb = {QuaternionFromCFrame(b)}
  891. local ax, ay, az = a.x, a.y, a.z
  892. local bx, by, bz = b.x, b.y, b.z
  893. local _t = 1 - t
  894. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  895. end
  896.  
  897. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  898. local frame = IT("Frame")
  899. frame.BackgroundTransparency = TRANSPARENCY
  900. frame.BorderSizePixel = BORDERSIZEPIXEL
  901. frame.Position = POSITION
  902. frame.Size = SIZE
  903. frame.BackgroundColor3 = COLOR
  904. frame.BorderColor3 = BORDERCOLOR
  905. frame.Name = NAME
  906. frame.Parent = PARENT
  907. return frame
  908. end
  909.  
  910. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  911. local label = IT("TextLabel")
  912. label.BackgroundTransparency = 1
  913. label.Size = UD2(1, 0, 1, 0)
  914. label.Position = UD2(0, 0, 0, 0)
  915. label.TextColor3 = TEXTCOLOR
  916. label.TextStrokeTransparency = STROKETRANSPARENCY
  917. label.TextTransparency = TRANSPARENCY
  918. label.FontSize = TEXTFONTSIZE
  919. label.Font = TEXTFONT
  920. label.BorderSizePixel = BORDERSIZEPIXEL
  921. label.TextScaled = false
  922. label.Text = TEXT
  923. label.Name = NAME
  924. label.Parent = PARENT
  925. return label
  926. end
  927.  
  928. function NoOutlines(PART)
  929. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  930. end
  931.  
  932. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  933. local NEWWELD = IT(TYPE)
  934. NEWWELD.Part0 = PART0
  935. NEWWELD.Part1 = PART1
  936. NEWWELD.C0 = C0
  937. NEWWELD.C1 = C1
  938. NEWWELD.Parent = PARENT
  939. return NEWWELD
  940. end
  941.  
  942. local S = IT("Sound")
  943. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  944. local NEWSOUND = nil
  945. coroutine.resume(coroutine.create(function()
  946. NEWSOUND = S:Clone()
  947. NEWSOUND.Parent = PARENT
  948. NEWSOUND.Volume = VOLUME
  949. NEWSOUND.Pitch = PITCH
  950. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  951. NEWSOUND:play()
  952. if DOESLOOP == true then
  953. NEWSOUND.Looped = true
  954. else
  955. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  956. NEWSOUND:remove()
  957. end
  958. end))
  959. return NEWSOUND
  960. end
  961.  
  962. function CFrameFromTopBack(at, top, back)
  963. local right = top:Cross(back)
  964. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  965. end
  966.  
  967. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  968. function WACKYEFFECT(Table)
  969. local TYPE = (Table.EffectType or "Sphere")
  970. local SIZE = (Table.Size or VT(1,1,1))
  971. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  972. local TRANSPARENCY = (Table.Transparency or 0)
  973. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  974. local CFRAME = (Table.CFrame or Torso.CFrame)
  975. local MOVEDIRECTION = (Table.MoveToPos or nil)
  976. local ROTATION1 = (Table.RotationX or 0)
  977. local ROTATION2 = (Table.RotationY or 0)
  978. local ROTATION3 = (Table.RotationZ or 0)
  979. local MATERIAL = (Table.Material or "Neon")
  980. local COLOR = (Table.Color or C3(1,1,1))
  981. local TIME = (Table.Time or 45)
  982. local SOUNDID = (Table.SoundID or nil)
  983. local SOUNDPITCH = (Table.SoundPitch or nil)
  984. local SOUNDVOLUME = (Table.SoundVolume or nil)
  985. coroutine.resume(coroutine.create(function()
  986. local PLAYSSOUND = false
  987. local SOUND = nil
  988. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  989. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  990. PLAYSSOUND = true
  991. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  992. end
  993. EFFECT.Color = COLOR
  994. local MSH = nil
  995. if TYPE == "Sphere" then
  996. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  997. elseif TYPE == "Block" then
  998. MSH = IT("BlockMesh",EFFECT)
  999. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1000. elseif TYPE == "Wave" then
  1001. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1002. elseif TYPE == "Ring" then
  1003. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1004. elseif TYPE == "Slash" then
  1005. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1006. elseif TYPE == "Round Slash" then
  1007. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1008. elseif TYPE == "Swirl" then
  1009. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1010. elseif TYPE == "Skull" then
  1011. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1012. elseif TYPE == "Crystal" then
  1013. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1014. end
  1015. if MSH ~= nil then
  1016. local MOVESPEED = nil
  1017. if MOVEDIRECTION ~= nil then
  1018. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1019. end
  1020. local GROWTH = SIZE - ENDSIZE
  1021. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1022. if TYPE == "Block" then
  1023. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1024. else
  1025. EFFECT.CFrame = CFRAME
  1026. end
  1027. for LOOP = 1, TIME+1 do
  1028. Swait()
  1029. MSH.Scale = MSH.Scale - GROWTH/TIME
  1030. if TYPE == "Wave" then
  1031. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1032. end
  1033. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1034. if TYPE == "Block" then
  1035. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1036. else
  1037. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1038. end
  1039. if MOVEDIRECTION ~= nil then
  1040. local ORI = EFFECT.Orientation
  1041. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1042. EFFECT.Orientation = ORI
  1043. end
  1044. end
  1045. if PLAYSSOUND == false then
  1046. EFFECT:remove()
  1047. else
  1048. SOUND.Stopped:Connect(function()
  1049. EFFECT:remove()
  1050. end)
  1051. end
  1052. else
  1053. if PLAYSSOUND == false then
  1054. EFFECT:remove()
  1055. else
  1056. repeat Swait() until SOUND.Playing == false
  1057. EFFECT:remove()
  1058. end
  1059. end
  1060. end))
  1061. end
  1062.  
  1063. function MakeForm(PART,TYPE)
  1064. if TYPE == "Cyl" then
  1065. local MSH = IT("CylinderMesh",PART)
  1066. elseif TYPE == "Ball" then
  1067. local MSH = IT("SpecialMesh",PART)
  1068. MSH.MeshType = "Sphere"
  1069. elseif TYPE == "Wedge" then
  1070. local MSH = IT("SpecialMesh",PART)
  1071. MSH.MeshType = "Wedge"
  1072. end
  1073. end
  1074.  
  1075. function SpawnTrail(FROM,TO,BIG)
  1076. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  1077. MakeForm(TRAIL,"Cyl")
  1078. local DIST = (FROM - TO).Magnitude
  1079. if BIG == true then
  1080. TRAIL.Size = VT(0.5,DIST,0.5)
  1081. else
  1082. TRAIL.Size = VT(0.25,DIST,0.25)
  1083. end
  1084. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 1, 5 do
  1087. Swait()
  1088. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1089. end
  1090. TRAIL:remove()
  1091. end))
  1092. end
  1093.  
  1094. Debris = game:GetService("Debris")
  1095.  
  1096. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1097. local DIRECTION = CF(StartPos,EndPos).lookVector
  1098. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1099. end
  1100.  
  1101. function turnto(position)
  1102. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1103. end
  1104. local asd = Instance.new("ParticleEmitter")
  1105. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1106. asd.LightEmission = .1
  1107. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1108. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1109. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1110. asd.Transparency = bbb
  1111. asd.Size = aaa
  1112. asd.ZOffset = .9
  1113. asd.Acceleration = Vector3.new(0, -15, 0)
  1114. asd.LockedToPart = false
  1115. asd.EmissionDirection = "Back"
  1116. asd.Lifetime = NumberRange.new(1, 2)
  1117. asd.Rotation = NumberRange.new(-100, 100)
  1118. asd.RotSpeed = NumberRange.new(-100, 100)
  1119. asd.Speed = NumberRange.new(10)
  1120. asd.Enabled = false
  1121. asd.VelocitySpread = 999
  1122.  
  1123. function getbloody(victim,amount)
  1124. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1125. PART.CFrame = victim.CFrame
  1126. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1127. Debris:AddItem(PART,5)
  1128. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1129. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1130. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1131. local prtcl = asd:Clone()
  1132. prtcl.Parent = PART
  1133. prtcl:Emit(amount*10)
  1134. end
  1135.  
  1136. local Particle = IT("ParticleEmitter",nil)
  1137. Particle.Enabled = false
  1138. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1139. Particle.LightEmission = 0.5
  1140. Particle.Rate = 150
  1141. Particle.ZOffset = 1
  1142. Particle.Rotation = NumberRange.new(-180, 180)
  1143. Particle.RotSpeed = NumberRange.new(-180, 180)
  1144. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1145. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1146.  
  1147. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1148. function ParticleEmitter(Table)
  1149. local PRTCL = Particle:Clone()
  1150. local Speed = Table.Speed or 5
  1151. local Drag = Table.Drag or 0
  1152. local Size1 = Table.Size1 or 1
  1153. local Size2 = Table.Size2 or 5
  1154. local Lifetime1 = Table.Lifetime1 or 1
  1155. local Lifetime2 = Table.Lifetime2 or 1.5
  1156. local Parent = Table.Parent or Torso
  1157. local Emit = Table.Emit or 100
  1158. local Offset = Table.Offset or 360
  1159. local Acel = Table.Acel or VT(0,0,0)
  1160. local Enabled = Table.Enabled or false
  1161. PRTCL.Parent = Parent
  1162. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1163. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1164. PRTCL.Speed = NumberRange.new(Speed)
  1165. PRTCL.VelocitySpread = Offset
  1166. PRTCL.Drag = Drag
  1167. PRTCL.Acceleration = Acel
  1168. if Enabled == false then
  1169. PRTCL:Emit(Emit)
  1170. Debris:AddItem(PRTCL,Lifetime2)
  1171. else
  1172. PRTCL.Enabled = true
  1173. end
  1174. return PRTCL
  1175. end
  1176.  
  1177.  
  1178. --//=================================\\
  1179. --|| WEAPON CREATION
  1180. --\\=================================//
  1181. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  1182. if FLOOR ~= nil then
  1183. coroutine.resume(coroutine.create(function()
  1184. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  1185. PART.CFrame = CF(POSITION)
  1186. for i = 1, 45 do
  1187. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1188. RingPiece.Material = FLOOR.Material
  1189. RingPiece.Color = FLOOR.Color
  1190. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1191. Debris:AddItem(RingPiece, SWAIT)
  1192. end
  1193. PART:remove()
  1194. end))
  1195. end
  1196. end
  1197. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1198. if FLOOR ~= nil then
  1199. for i = 1, AMOUNT do
  1200. do
  1201. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1202. DEBREE.Material = FLOOR.Material
  1203. DEBREE.Color = FLOOR.Color
  1204. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1205. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1206. coroutine.resume(coroutine.create(function()
  1207. Swait(15)
  1208. DEBREE.Parent = workspace
  1209. DEBREE.CanCollide = true
  1210. Debris:AddItem(DEBREE, SWAIT)
  1211. end))
  1212. end
  1213. end
  1214. end
  1215. end
  1216.  
  1217. local txtfag = owner
  1218. txtfag.Adornee = suckadick
  1219. txtfag.Name = "kys nigga"
  1220. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  1221. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  1222. local textfag = Instance.new("TextLabel", txtfag)
  1223. textfag.Size = UDim2.new(6, 0, 1, 0)
  1224. textfag.FontSize = "Size8"
  1225. textfag.TextScaled = true
  1226. textfag.TextTransparency = 0
  1227. textfag.BackgroundTransparency = 1
  1228. textfag.TextTransparency = 0
  1229. textfag.TextStrokeTransparency = 0
  1230. textfag.Font = "Cartoon"
  1231. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  1232. v = Instance.new("Part")
  1233. v.Name = "ColorBrick"
  1234. v.Parent = part
  1235. v.FormFactor = "Symmetric"
  1236. v.Anchored = true
  1237. v.CanCollide = false
  1238. v.BottomSurface = "Smooth"
  1239. v.TopSurface = "Smooth"
  1240. v.Size = Vector3.new(10, 5, 3)
  1241. v.Transparency = 0.7
  1242. v.BrickColor = owner
  1243. v.Transparency = 1
  1244. textfag.TextColor3 = v.BrickColor.Color
  1245. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  1246. v.Shape = "Block"
  1247. textfag.Text = "Script Edit By Name Clan"
  1248. wait(2)
  1249. textfag.Text = "KILL HIM"
  1250. wait(0.3)
  1251. function sandbox(var,func)
  1252. local env = getfenv(func)
  1253. local newenv = setmetatable({},{
  1254. __index = function(self,k)
  1255. if k=="script" then
  1256. return var
  1257. else
  1258. return env[k]
  1259. end
  1260. end,
  1261. })
  1262. setfenv(func,newenv)
  1263. return func
  1264. end
  1265. cors = {}
  1266. mas = Instance.new("Model",game:GetService("Lighting"))
  1267. Model0 = Instance.new("Model")
  1268. Part1 = Instance.new("Part")
  1269. Weld2 = Instance.new("Weld")
  1270. Part3 = Instance.new("Part")
  1271. Decal4 = Instance.new("Decal")
  1272. Decal5 = Instance.new("Decal")
  1273. Model0.Name = "Flagloldiefurshits"
  1274. Model0.Parent = mas
  1275. Part1.Name = "Stick"
  1276. Part1.Parent = Model0
  1277. Part1.Material = Enum.Material.Wood
  1278. Part1.BrickColor = BrickColor.new("Dark orange")
  1279. Part1.Rotation = Vector3.new(0, 0, 126)
  1280. Part1.Shape = Enum.PartType.Cylinder
  1281. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  1282. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  1283. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1284. Part1.TopSurface = Enum.SurfaceType.Smooth
  1285. Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
  1286. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  1287. Part1.Orientation = Vector3.new(0, 0, 126)
  1288. Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
  1289. Weld2.Parent = Part1
  1290. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  1291. Weld2.Part0 = Part1
  1292. Weld2.Part1 = Part3
  1293. Part3.Name = "Flag"
  1294. Part3.Parent = Model0
  1295. Part3.BrickColor = BrickColor.new("Really black")
  1296. Part3.Rotation = Vector3.new(0, 0, 36)
  1297. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  1298. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  1299. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1300. Part3.Color = Color3.new(0, 0, 0)
  1301. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  1302. Part3.Orientation = Vector3.new(0, 0, 36)
  1303. Part3.Color = Color3.new(0, 0, 0)
  1304. Decal4.Parent = Part3
  1305. Decal4.Texture = "rbxassetid://1150731665"
  1306. Decal5.Name = "Decal1"
  1307. Decal5.Parent = Part3
  1308. Decal5.Texture = "rbxassetid://1150731665"
  1309. Decal5.Face = Enum.NormalId.Back
  1310. for i,v in pairs(mas:GetChildren()) do
  1311. v.Parent = owner
  1312. pcall(function() v:MakeJoints() end)
  1313. end
  1314. mas:Destroy()
  1315. for i,v in pairs(cors) do
  1316. spawn(function()
  1317. pcall(v)
  1318. end)
  1319. end
  1320.  
  1321. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1322. MakeForm(LeftHole,"Cyl")
  1323. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1324. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1325. MakeForm(Eye,"Ball")
  1326. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1327. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1328. MakeForm(Eye,"Ball")
  1329. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1330. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1331. MakeForm(Eye,"Ball")
  1332. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1333. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1334. MakeForm(Eye,"Ball")
  1335. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1336. local A = IT("Attachment",Torso)
  1337. A.Position = VT(1,1.3,0)
  1338. A.Orientation = VT(-0.098, -89.999, 0.227)
  1339. local B = IT("Attachment",Torso)
  1340. B.Position = VT(-1.3,-0.6,0)
  1341. B.Orientation = VT(-88.911, -68.808, 158.782)
  1342. local ChainLink = IT("Beam",Torso)
  1343. ChainLink.Texture = "rbxassetid://73042633"
  1344. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1345. ChainLink.TextureSpeed = 1
  1346. ChainLink.FaceCamera = true
  1347. ChainLink.Width0 = 1
  1348. ChainLink.Width1 = 1
  1349. ChainLink.TextureLength = 3
  1350. ChainLink.Attachment0 = A
  1351. ChainLink.Attachment1 = B
  1352. ChainLink.CurveSize0 = 1.6
  1353. ChainLink.CurveSize1 = 1.6
  1354. ChainLink.FaceCamera = true
  1355. ChainLink.Transparency = NumberSequence.new(0)
  1356. local ChainLink = IT("Beam",Torso)
  1357. ChainLink.Texture = "rbxassetid://73042633"
  1358. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1359. ChainLink.TextureSpeed = 1
  1360. ChainLink.FaceCamera = true
  1361. ChainLink.Width0 = 1
  1362. ChainLink.Width1 = 1
  1363. ChainLink.TextureLength = 3
  1364. ChainLink.Attachment0 = B
  1365. ChainLink.Attachment1 = A
  1366. ChainLink.CurveSize0 = 1.6
  1367. ChainLink.CurveSize1 = 1.6
  1368. ChainLink.FaceCamera = true
  1369. ChainLink.Transparency = NumberSequence.new(0)
  1370. local A = IT("Attachment",Torso)
  1371. A.Position = VT(1.3,-0.85,0)
  1372. A.Orientation = VT(-0.098, -89.999, 0.227)
  1373. local B = IT("Attachment",Torso)
  1374. B.Position = VT(-1,2,0)
  1375. B.Orientation = VT(-88.911, -68.808, 158.782)
  1376. local ChainLink = IT("Beam",Torso)
  1377. ChainLink.Texture = "rbxassetid://73042633"
  1378. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1379. ChainLink.TextureSpeed = 1
  1380. ChainLink.FaceCamera = true
  1381. ChainLink.Width0 = 1
  1382. ChainLink.Width1 = 1
  1383. ChainLink.TextureLength = 3
  1384. ChainLink.Attachment0 = A
  1385. ChainLink.Attachment1 = B
  1386. ChainLink.CurveSize0 = 1.3
  1387. ChainLink.CurveSize1 = 1.3
  1388. ChainLink.FaceCamera = true
  1389. ChainLink.Transparency = NumberSequence.new(0)
  1390. local ChainLink = IT("Beam",Torso)
  1391. ChainLink.Texture = "rbxassetid://73042633"
  1392. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1393. ChainLink.TextureSpeed = 1
  1394. ChainLink.FaceCamera = true
  1395. ChainLink.Width0 = 1
  1396. ChainLink.Width1 = 1
  1397. ChainLink.TextureLength = 3
  1398. ChainLink.Attachment0 = B
  1399. ChainLink.Attachment1 = A
  1400. ChainLink.CurveSize0 = 1.3
  1401. ChainLink.CurveSize1 = 1.3
  1402. ChainLink.FaceCamera = true
  1403. ChainLink.Transparency = NumberSequence.new(0)
  1404.  
  1405. local A = IT("Attachment",RightBarrel)
  1406. A.Position = VT(0,-2.5,0)
  1407. local B = IT("Attachment",RightBarrel)
  1408. B.Position = VT(0,2.5,0)
  1409. local Trail = IT("Trail",RightBarrel)
  1410. Trail.Attachment0 = A
  1411. Trail.Attachment1 = B
  1412. Trail.Lifetime = 0.2
  1413. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1414. Trail.Transparency = NumberSequence.new(0, 1)
  1415. Trail.Enabled = false
  1416.  
  1417. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1418. PRT.LockedToPart = true
  1419. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1420. PRT.LockedToPart = true
  1421. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1422. PRT.LockedToPart = true
  1423. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1424. PRT.LockedToPart = true
  1425. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1426. PRT.LockedToPart = true
  1427. for _, c in pairs(Character:GetDescendants()) do
  1428. if c and c.Parent then
  1429. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1430. local ACCESSORY = c.Parent
  1431. c.Parent = Character
  1432. if c then
  1433. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1434. weldBetween(Head,c)
  1435. else
  1436. weldBetween(Torso,c)
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. local BODY = {}
  1443. for _, c in pairs(Character:GetDescendants()) do
  1444. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1445. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1446. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1447. end
  1448. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1449. elseif c:IsA("JointInstance") then
  1450. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1451. end
  1452. end
  1453. function refit()
  1454. Character.Parent = workspace
  1455. for e = 1, #BODY do
  1456. if BODY[e] ~= nil then
  1457. local STUFF = BODY[e]
  1458. local PART = STUFF[1]
  1459. local PARENT = STUFF[2]
  1460. local MATERIAL = STUFF[3]
  1461. local COLOR = STUFF[4]
  1462. local TRANSPARENCY = STUFF[5]
  1463. --local SIZE = STUFF[6]
  1464. local NAME = STUFF[7]
  1465. if PART.ClassName == "Part" and PART ~= RootPart then
  1466. PART.Material = MATERIAL
  1467. PART.Transparency = TRANSPARENCY
  1468. PART.Name = NAME
  1469. end
  1470. if PART.Parent ~= PARENT then
  1471. Humanoid:remove()
  1472. PART.Parent = PARENT
  1473. Humanoid = IT("Humanoid",Character)
  1474. end
  1475. end
  1476. end
  1477. end
  1478.  
  1479.  
  1480. --[[
  1481. Thanks for using Build-To-Lua by jarredbcv.
  1482. ]]--
  1483.  
  1484. New = function(Object, Parent, Name, Data)
  1485. local Object = Instance.new(Object)
  1486. for Index, Value in pairs(Data or {}) do
  1487. Object[Index] = Value
  1488. end
  1489. Object.Parent = Parent
  1490. Object.Name = Name
  1491. return Object
  1492. end
  1493.  
  1494.  
  1495. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1496. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1497. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1498. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1499.  
  1500. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1501. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1502. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1503. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1504. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1505. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1506. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1507. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1508. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1509. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1510. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1511. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1512. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1513. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1514. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1515. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1516.  
  1517. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1518. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1519.  
  1520.  
  1521.  
  1522. for i = 1, 35 do
  1523. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1524. FACE.Color = C3(0,0,0)
  1525. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1526. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1527. end
  1528.  
  1529. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1530. MakeForm(Eye,"Ball")
  1531. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1532. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1533. MakeForm(Eye,"Ball")
  1534. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1535. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1536. MakeForm(Eye,"Ball")
  1537. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1538. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1539. MakeForm(Eye,"Ball")
  1540. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1541.  
  1542. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(1.01,0.3,1.01),false)
  1543. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1544. for i = 1, 3 do
  1545. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  1546. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1547. MakeForm(Part,"Cyl")
  1548. end
  1549. for i = 1, 3 do
  1550. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.2,1.02,0.2),false)
  1551. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1552. MakeForm(Part,"Cyl")
  1553. end
  1554. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.51,0.6,0.25),false)
  1555. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1556. MakeForm(Part,"Wedge")
  1557. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.51,0.6,0.25),false)
  1558. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1559. MakeForm(Part,"Wedge")
  1560. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1561. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1562. MakeForm(Part,"Wedge")
  1563. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1564. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1565. MakeForm(Part,"Wedge")
  1566.  
  1567.  
  1568.  
  1569.  
  1570.  
  1571.  
  1572.  
  1573. for _, c in pairs(Weapon:GetChildren()) do
  1574. if c.ClassName == "Part" then
  1575. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1576. local AURA = c:Clone()
  1577. AURA:BreakJoints()
  1578. AURA.Parent = c
  1579. AURA.CFrame = c.CFrame
  1580. AURA.Size = AURA.Size*1.001
  1581. AURA.Transparency = 0.8
  1582. AURA.BrickColor = BRICKC"Lime green"
  1583. AURA.Material = "Neon"
  1584. weldBetween(c,AURA)
  1585. end
  1586. end
  1587.  
  1588. local SKILLTEXTCOLOR = BRICKC"Lime green".Color
  1589. local SKILLFONT = "Bodoni"
  1590. local SKILLTEXTSIZE = 7
  1591.  
  1592. Humanoid.DisplayDistanceType = "None"
  1593. local naeeym2 = IT("BillboardGui",Character)
  1594. naeeym2.AlwaysOnTop = true
  1595. naeeym2.Size = UDim2.new(5,35,2,15)
  1596. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1597. naeeym2.MaxDistance = 75
  1598. naeeym2.Adornee = Character.Head
  1599. naeeym2.Name = "Name"
  1600. local tecks2 = IT("TextLabel",naeeym2)
  1601. tecks2.BackgroundTransparency = 1
  1602. tecks2.TextScaled = true
  1603. tecks2.BorderSizePixel = 0
  1604. tecks2.Text = ""
  1605. tecks2.Font = "Fantasy"
  1606. tecks2.TextSize = 30
  1607. tecks2.TextStrokeTransparency = 0
  1608. tecks2.TextColor3 = C3(0,1,0)
  1609. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  1610. tecks2.Size = UDim2.new(1,0,0.5,0)
  1611. tecks2.Parent = naeeym2
  1612. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1613. MakeForm(LeftHole,"Cyl")
  1614. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1615. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1616. MakeForm(Eye,"Ball")
  1617. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1618. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1619. MakeForm(Eye,"Ball")
  1620. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1621. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1622. MakeForm(Eye,"Ball")
  1623. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1624. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1625. MakeForm(Eye,"Ball")
  1626. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1627. local A = IT("Attachment",Torso)
  1628. A.Position = VT(1,1.3,0)
  1629. A.Orientation = VT(-0.098, -89.999, 0.227)
  1630. local B = IT("Attachment",Torso)
  1631. B.Position = VT(-1.3,-0.6,0)
  1632. B.Orientation = VT(-88.911, -68.808, 158.782)
  1633. local ChainLink = IT("Beam",Torso)
  1634. ChainLink.Texture = "rbxassetid://73042633"
  1635. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1636. ChainLink.TextureSpeed = 1
  1637. ChainLink.FaceCamera = true
  1638. ChainLink.Width0 = 1
  1639. ChainLink.Width1 = 1
  1640. ChainLink.TextureLength = 3
  1641. ChainLink.Attachment0 = A
  1642. ChainLink.Attachment1 = B
  1643. ChainLink.CurveSize0 = 1.6
  1644. ChainLink.CurveSize1 = 1.6
  1645. ChainLink.FaceCamera = true
  1646. ChainLink.Transparency = NumberSequence.new(0)
  1647. local ChainLink = IT("Beam",Torso)
  1648. ChainLink.Texture = "rbxassetid://73042633"
  1649. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1650. ChainLink.TextureSpeed = 1
  1651. ChainLink.FaceCamera = true
  1652. ChainLink.Width0 = 1
  1653. ChainLink.Width1 = 1
  1654. ChainLink.TextureLength = 3
  1655. ChainLink.Attachment0 = B
  1656. ChainLink.Attachment1 = A
  1657. ChainLink.CurveSize0 = 1.6
  1658. ChainLink.CurveSize1 = 1.6
  1659. ChainLink.FaceCamera = true
  1660. ChainLink.Transparency = NumberSequence.new(0)
  1661. local A = IT("Attachment",Torso)
  1662. A.Position = VT(1.3,-0.85,0)
  1663. A.Orientation = VT(-0.098, -89.999, 0.227)
  1664. local B = IT("Attachment",Torso)
  1665. B.Position = VT(-1,2,0)
  1666. B.Orientation = VT(-88.911, -68.808, 158.782)
  1667. local ChainLink = IT("Beam",Torso)
  1668. ChainLink.Texture = "rbxassetid://73042633"
  1669. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1670. ChainLink.TextureSpeed = 1
  1671. ChainLink.FaceCamera = true
  1672. ChainLink.Width0 = 1
  1673. ChainLink.Width1 = 1
  1674. ChainLink.TextureLength = 3
  1675. ChainLink.Attachment0 = A
  1676. ChainLink.Attachment1 = B
  1677. ChainLink.CurveSize0 = 1.3
  1678. ChainLink.CurveSize1 = 1.3
  1679. ChainLink.FaceCamera = true
  1680. ChainLink.Transparency = NumberSequence.new(0)
  1681. local ChainLink = IT("Beam",Torso)
  1682. ChainLink.Texture = "rbxassetid://73042633"
  1683. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1684. ChainLink.TextureSpeed = 1
  1685. ChainLink.FaceCamera = true
  1686. ChainLink.Width0 = 1
  1687. ChainLink.Width1 = 1
  1688. ChainLink.TextureLength = 3
  1689. ChainLink.Attachment0 = B
  1690. ChainLink.Attachment1 = A
  1691. ChainLink.CurveSize0 = 1.3
  1692. ChainLink.CurveSize1 = 1.3
  1693. ChainLink.FaceCamera = true
  1694. ChainLink.Transparency = NumberSequence.new(0)
  1695.  
  1696. local A = IT("Attachment",RightBarrel)
  1697. A.Position = VT(0,-2.5,0)
  1698. local B = IT("Attachment",RightBarrel)
  1699. B.Position = VT(0,2.5,0)
  1700. local Trail = IT("Trail",RightBarrel)
  1701. Trail.Attachment0 = A
  1702. Trail.Attachment1 = B
  1703. Trail.Lifetime = 0.2
  1704. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1705. Trail.Transparency = NumberSequence.new(0, 1)
  1706. Trail.Enabled = false
  1707.  
  1708. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1709. PRT.LockedToPart = true
  1710. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1711. PRT.LockedToPart = true
  1712. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1713. PRT.LockedToPart = true
  1714. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1715. PRT.LockedToPart = true
  1716. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1717. PRT.LockedToPart = true
  1718. for _, c in pairs(Character:GetDescendants()) do
  1719. if c and c.Parent then
  1720. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1721. local ACCESSORY = c.Parent
  1722. c.Parent = Character
  1723. if c then
  1724. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1725. weldBetween(Head,c)
  1726. else
  1727. weldBetween(Torso,c)
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733. local BODY = {}
  1734. for _, c in pairs(Character:GetDescendants()) do
  1735. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1736. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1737. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1738. end
  1739. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1740. elseif c:IsA("JointInstance") then
  1741. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1742. end
  1743. end
  1744. function refit()
  1745. Character.Parent = workspace
  1746. for e = 1, #BODY do
  1747. if BODY[e] ~= nil then
  1748. local STUFF = BODY[e]
  1749. local PART = STUFF[1]
  1750. local PARENT = STUFF[2]
  1751. local MATERIAL = STUFF[3]
  1752. local COLOR = STUFF[4]
  1753. local TRANSPARENCY = STUFF[5]
  1754. --local SIZE = STUFF[6]
  1755. local NAME = STUFF[7]
  1756. if PART.ClassName == "Part" and PART ~= RootPart then
  1757. PART.Material = MATERIAL
  1758. PART.Transparency = TRANSPARENCY
  1759. PART.Name = NAME
  1760. end
  1761. if PART.Parent ~= PARENT then
  1762. Humanoid:remove()
  1763. PART.Parent = PARENT
  1764. Humanoid = IT("Humanoid",Character)
  1765. end
  1766. end
  1767. end
  1768. end
  1769.  
  1770.  
  1771. local Particle = IT("ParticleEmitter",nil)
  1772. Particle.Enabled = false
  1773. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1774. Particle.LightEmission = 0.5
  1775. Particle.Rate = 150
  1776. Particle.ZOffset = 0.2
  1777. Particle.Rotation = NumberRange.new(-180, 180)
  1778. Particle.RotSpeed = NumberRange.new(-180, 180)
  1779. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1780. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1781.  
  1782. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1783. function ParticleEmitter(Table)
  1784. local PRTCL = Particle:Clone()
  1785. local Speed = Table.Speed or 5
  1786. local Drag = Table.Drag or 0
  1787. local Size1 = Table.Size1 or 1
  1788. local Size2 = Table.Size2 or 5
  1789. local Lifetime1 = Table.Lifetime1 or 1
  1790. local Lifetime2 = Table.Lifetime2 or 1.5
  1791. local Parent = Table.Parent or Torso
  1792. local Emit = Table.Emit or 100
  1793. local Offset = Table.Offset or 360
  1794. local Acel = Table.Acel or VT(0,0,0)
  1795. local Enabled = Table.Enabled or false
  1796. PRTCL.Parent = Parent
  1797. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1798. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1799. PRTCL.Speed = NumberRange.new(Speed)
  1800. PRTCL.VelocitySpread = Offset
  1801. PRTCL.Drag = Drag
  1802. PRTCL.Acceleration = Acel
  1803. if Enabled == false then
  1804. PRTCL:Emit(Emit)
  1805. Debris:AddItem(PRTCL,Lifetime2)
  1806. else
  1807. PRTCL.Enabled = true
  1808. end
  1809. return PRTCL
  1810. end
  1811.  
  1812. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  1813. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1814. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  1815. MakeForm(Part,"Wedge")
  1816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1817. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  1818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1819. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  1820. MakeForm(Part,"Cyl")
  1821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1822. for i = 1, 8 do
  1823. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  1824. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1825. end
  1826. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  1827. MakeForm(Part,"Wedge")
  1828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1829. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  1830. MakeForm(Part,"Cyl")
  1831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1832. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  1833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1834. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  1835. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1836. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1837. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1838. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  1839. MakeForm(RightBarrel,"Cyl")
  1840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1841. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  1842. MakeForm(Part,"Wedge")
  1843. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1844. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  1845. MakeForm(RightHole,"Cyl")
  1846. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1847. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  1848. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1849. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  1850. MakeForm(Part,"Wedge")
  1851. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1852. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  1853. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1854. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  1855. MakeForm(Part,"Cyl")
  1856. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1857. for i = 1, 8 do
  1858. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  1859. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1860. end
  1861. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  1862. MakeForm(Part,"Wedge")
  1863. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1864. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  1865. MakeForm(Part,"Cyl")
  1866. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1867. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  1868. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1869. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  1870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1871. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1872. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1873. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  1874. MakeForm(LeftBarrel,"Cyl")
  1875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1876. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  1877. MakeForm(Part,"Wedge")
  1878. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1879. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  1880. MakeForm(LeftHole,"Cyl")
  1881. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1882.  
  1883. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1884. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1886. MakeForm(Part,"Wedge")
  1887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1888. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1889. MakeForm(Part,"Wedge")
  1890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1891. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1892. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1893. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1894. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1895. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1896. MakeForm(Part,"Cyl")
  1897. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1898. for i = 1, 8 do
  1899. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1900. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1901. end
  1902. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1903. MakeForm(Part,"Cyl")
  1904. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1905. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1906. MakeForm(Part,"Ball")
  1907. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1908. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1909. MakeForm(Part,"Wedge")
  1910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1911. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1912. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1913. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1914. MakeForm(Part,"Cyl")
  1915. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1917. MakeForm(Part,"Cyl")
  1918. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1919. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1920. MakeForm(Part,"Cyl")
  1921. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1922. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1923. MakeForm(Part,"Wedge")
  1924. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1925. local LASTPART = Handle
  1926. for i = 1, 10 do
  1927. if LASTPART == Handle then
  1928. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1929. LASTPART = Part
  1930. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1931. else
  1932. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1933. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1934. LASTPART = Part
  1935. end
  1936. end
  1937.  
  1938. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1939. MakeForm(Barrel,"Cyl")
  1940. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1941. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1942. MakeForm(Part,"Cyl")
  1943. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1944. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1945. MakeForm(Part,"Wedge")
  1946. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1947. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1948. MakeForm(Hole,"Cyl")
  1949. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1950. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1951. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1952. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1953. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1954. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1955. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1956. coroutine.resume(coroutine.create(function()
  1957. while wait() do
  1958. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1959. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1960. end
  1961. end))
  1962.  
  1963. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1964. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1965.  
  1966. for _, c in pairs(Weapon:GetDescendants()) do
  1967. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1968. c.Material = "Glass"
  1969. c.Color = C3(0,0,0)
  1970. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1971. c.Color = C3(0,1,0)
  1972. c.Material = "Neon"
  1973. end
  1974. end
  1975.  
  1976. Weapon.Parent = Character
  1977. for _, c in pairs(Weapon:GetChildren()) do
  1978. if c.ClassName == "Part" then
  1979. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1980. end
  1981. end
  1982.  
  1983. local SKILLTEXTCOLOR = C3(0,1,0)
  1984. local SKILLFONT = "Fantasy"
  1985. local SKILLTEXTSIZE = 6
  1986.  
  1987. Humanoid.Died:connect(function()
  1988. refit()
  1989. end)
  1990.  
  1991. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1992. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1993. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1994. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1995. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1996. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1997. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1998.  
  1999. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  2000. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Morning_Star", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  2001. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  2002. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  2003. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  2004. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] I Dont Have All Day", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  2005. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2006.  
  2007. function printbye(Name)
  2008. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2009. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2010. end
  2011.  
  2012. workspace.ChildAdded:connect(function(instance)
  2013. for BANISH = 1, #TOBANISH do
  2014. if TOBANISH[BANISH] ~= nil then
  2015. if instance.Name == TOBANISH[BANISH] then
  2016. coroutine.resume(coroutine.create(function()
  2017. printbye(instance.Name)
  2018. instance:ClearAllChildren()
  2019. Debris:AddItem(instance,0.0005)
  2020. end))
  2021. end
  2022. end
  2023. end
  2024. end)
  2025.  
  2026. --//=================================\\
  2027. --|| DAMAGING
  2028. --\\=================================//
  2029.  
  2030. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2031. if hit.Parent == nil then
  2032. return
  2033. end
  2034. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2035. for _, v in pairs(hit.Parent:children()) do
  2036. if v:IsA("Humanoid") then
  2037. h = v
  2038. end
  2039. end
  2040. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2041.  
  2042. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2043. end
  2044.  
  2045. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2046. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2047. if hit.Parent.DebounceHit.Value == true then
  2048. return
  2049. end
  2050. end
  2051. if insta == true then
  2052. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2053. end
  2054. local c = Create("ObjectValue"){
  2055. Name = "creator",
  2056. Value = owner,
  2057. Parent = h,
  2058. }
  2059. game:GetService("Debris"):AddItem(c, .5)
  2060. if HitSound ~= nil and HitPitch ~= nil then
  2061. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2062. end
  2063. local Damage = math.random(minim, maxim)
  2064. local blocked = false
  2065. local block = hit.Parent:findFirstChild("Block")
  2066. if block ~= nil then
  2067. if block.className == "IntValue" then
  2068. if block.Value > 0 then
  2069. blocked = true
  2070. block.Value = block.Value - 1
  2071. print(block.Value)
  2072. end
  2073. end
  2074. end
  2075. if blocked == false then
  2076. h.Health = h.Health - Damage
  2077. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2078. else
  2079. h.Health = h.Health - (Damage / 2)
  2080. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2081. end
  2082. if Type == "Knockdown" then
  2083. local hum = hit.Parent.Humanoid
  2084. hum.PlatformStand = true
  2085. coroutine.resume(coroutine.create(function(HHumanoid)
  2086. swait(1)
  2087. HHumanoid.PlatformStand = false
  2088. end), hum)
  2089. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2090. local bodvol = Create("BodyVelocity"){
  2091. velocity = angle * knockback,
  2092. P = 5000,
  2093. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2094. Parent = hit,
  2095. }
  2096. local rl = Create("BodyAngularVelocity"){
  2097. P = 3000,
  2098. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2099. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2100. Parent = hit,
  2101. }
  2102. game:GetService("Debris"):AddItem(bodvol, .5)
  2103. game:GetService("Debris"):AddItem(rl, .5)
  2104. elseif Type == "Normal" then
  2105. local vp = Create("BodyVelocity"){
  2106. P = 500,
  2107. maxForce = Vector3.new(math.huge, 0, math.huge),
  2108. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2109. }
  2110. if knockback > 0 then
  2111. vp.Parent = hit.Parent.Torso
  2112. end
  2113. game:GetService("Debris"):AddItem(vp, .5)
  2114. elseif Type == "Up" then
  2115. local bodyVelocity = Create("BodyVelocity"){
  2116. velocity = Vector3.new(0, 20, 0),
  2117. P = 5000,
  2118. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2119. Parent = hit,
  2120. }
  2121. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2122. elseif Type == "DarkUp" then
  2123. coroutine.resume(coroutine.create(function()
  2124. for i = 0, 1, 0.1 do
  2125. swait()
  2126. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2127. end
  2128. end))
  2129. local bodyVelocity = Create("BodyVelocity"){
  2130. velocity = Vector3.new(0, 20, 0),
  2131. P = 5000,
  2132. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2133. Parent = hit,
  2134. }
  2135. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2136. elseif Type == "Snare" then
  2137. local bp = Create("BodyPosition"){
  2138. P = 2000,
  2139. D = 100,
  2140. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2141. position = hit.Parent.Torso.Position,
  2142. Parent = hit.Parent.Torso,
  2143. }
  2144. game:GetService("Debris"):AddItem(bp, 1)
  2145. elseif Type == "Freeze" then
  2146. local BodPos = Create("BodyPosition"){
  2147. P = 50000,
  2148. D = 1000,
  2149. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2150. position = hit.Parent.Torso.Position,
  2151. Parent = hit.Parent.Torso,
  2152. }
  2153. local BodGy = Create("BodyGyro") {
  2154. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2155. P = 20e+003,
  2156. Parent = hit.Parent.Torso,
  2157. cframe = hit.Parent.Torso.CFrame,
  2158. }
  2159. hit.Parent.Torso.Anchored = true
  2160. coroutine.resume(coroutine.create(function(Part)
  2161. swait(1.5)
  2162. Part.Anchored = false
  2163. end), hit.Parent.Torso)
  2164. game:GetService("Debris"):AddItem(BodPos, 3)
  2165. game:GetService("Debris"):AddItem(BodGy, 3)
  2166. end
  2167. local debounce = Create("BoolValue"){
  2168. Name = "DebounceHit",
  2169. Parent = hit.Parent,
  2170. Value = true,
  2171. }
  2172. game:GetService("Debris"):AddItem(debounce, Delay)
  2173. c = Create("ObjectValue"){
  2174. Name = "creator",
  2175. Value = Player,
  2176. Parent = h,
  2177. }
  2178. game:GetService("Debris"):AddItem(c, .5)
  2179. end
  2180. end
  2181.  
  2182. function Kill(Char)
  2183. local NewCharacter = IT("Model",Effects)
  2184. NewCharacter.Name = "Ow im ded ;-;"
  2185. for _, c in pairs(Char:GetDescendants()) do
  2186. if c:IsA("BasePart") and c.Transparency == 0 then
  2187. if c.Parent == Char then
  2188. getbloody(c,5)
  2189. end
  2190. c:BreakJoints()
  2191. c.Material = "Glass"
  2192. c.Color = C3(0,1,0)
  2193. c.CanCollide = true
  2194. c.Transparency = 0.3
  2195. if c:FindFirstChildOfClass("SpecialMesh") then
  2196. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2197. end
  2198. if c.Name == "Head" then
  2199. c:ClearAllChildren()
  2200. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2201. end
  2202. if c.ClassName == "MeshPart" then
  2203. c.TextureID = ""
  2204. end
  2205. if c:FindFirstChildOfClass("BodyPosition") then
  2206. c:FindFirstChildOfClass("BodyPosition"):remove()
  2207. end
  2208. if c:FindFirstChildOfClass("ParticleEmitter") then
  2209. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2210. end
  2211. c.Parent = NewCharacter
  2212. c.Name = "DeadPart"
  2213. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2214. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2215. end
  2216. end
  2217. Char:remove()
  2218. Debris:AddItem(NewCharacter,5)
  2219. end
  2220.  
  2221. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2222. local CHILDREN = workspace:GetDescendants()
  2223. for index, CHILD in pairs(CHILDREN) do
  2224. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2225. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2226. if HUM then
  2227. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2228. if TORSO then
  2229. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2230. if BRUTAL == true then
  2231. Kill(CHILD)
  2232. else
  2233. CHILD:BreakJoints()
  2234. end
  2235. end
  2236. end
  2237. end
  2238. end
  2239. end
  2240. end
  2241.  
  2242. function BulletDetection(FROM,TO,BRUTAL)
  2243. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  2244. coroutine.resume(coroutine.create(function()
  2245. if AIMHIT ~= nil then
  2246. if AIMHIT.Parent ~= Character then
  2247. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2248. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  2249. if BRUTAL == true then
  2250. Kill(AIMHIT.Parent)
  2251. else
  2252. getbloody(AIMHIT,15)
  2253. AIMHIT.Parent:BreakJoints()
  2254. if AIMHIT.Name == "Head" then
  2255. AIMHIT.Name = "HEADSHOT"
  2256. AIMHIT:remove()
  2257. end
  2258. end
  2259. else
  2260. if BRUTAL == true then
  2261. Kill(AIMHIT.Parent.Parent)
  2262. else
  2263. AIMHIT.Parent.Parent:BreakJoints()
  2264. end
  2265. end
  2266. end
  2267. end
  2268. end
  2269. end))
  2270. SpawnTrail(FROM,AIMPOS)
  2271. return AIMHIT,AIMPOS,NORMAL
  2272. end
  2273.  
  2274. function Banish(Foe)
  2275. if Foe then
  2276. coroutine.resume(coroutine.create(function()
  2277. --if game.Players:FindFirstChild(Foe.Name) then
  2278. table.insert(TOBANISH,Foe.Name)
  2279. printbye(Foe.Name)
  2280. --end
  2281. Foe.Archivable = true
  2282. local CLONE = Foe:Clone()
  2283. Foe:Destroy()
  2284. CLONE.Parent = Effects
  2285. CLONE:BreakJoints()
  2286. local MATERIALS = {"Glass","Neon"}
  2287. for _, c in pairs(CLONE:GetDescendants()) do
  2288. if c:IsA("BasePart") then
  2289. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2290. CreateSound(340722848, c, 10, 1, false)
  2291. end
  2292. c.Anchored = true
  2293. c.Transparency = c.Transparency + 0.2
  2294. c.Material = MATERIALS[MRANDOM(1,2)]
  2295. c.Color = C3(0,1,0)
  2296. if c.ClassName == "MeshPart" then
  2297. c.TextureID = ""
  2298. end
  2299. if c:FindFirstChildOfClass("SpecialMesh") then
  2300. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2301. end
  2302. if c:FindFirstChildOfClass("Decal") then
  2303. c:FindFirstChildOfClass("Decal"):remove()
  2304. end
  2305. c.Name = "Banished"
  2306. c.CanCollide = false
  2307. else
  2308. c:remove()
  2309. end
  2310. end
  2311. local A = false
  2312. for i = 1, 35 do
  2313. if A == false then
  2314. A = true
  2315. elseif A == true then
  2316. A = false
  2317. end
  2318. for _, c in pairs(CLONE:GetDescendants()) do
  2319. if c:IsA("BasePart") then
  2320. c.Anchored = true
  2321. c.Material = MATERIALS[MRANDOM(1,2)]
  2322. c.Transparency = c.Transparency + 0.8/35
  2323. if A == false then
  2324. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2325. elseif A == true then
  2326. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2327. end
  2328. end
  2329. end
  2330. Swait()
  2331. end
  2332. CLONE:remove()
  2333. end))
  2334. end
  2335. end
  2336.  
  2337. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2338. local CHILDREN = workspace:GetDescendants()
  2339. for index, CHILD in pairs(CHILDREN) do
  2340. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2341. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2342. if HUM then
  2343. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2344. if TORSO then
  2345. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2346. if ISBANISH == true then
  2347. Banish(CHILD)
  2348. else
  2349. if ISBANISH == "Gravity" then
  2350. HUM.PlatformStand = true
  2351. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2352. local grav = Instance.new("BodyPosition",TORSO)
  2353. grav.D = 15
  2354. grav.P = 20000
  2355. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2356. grav.position = TORSO.Position
  2357. grav.Name = "V3BanishForce"..Player.Name
  2358. else
  2359. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2360. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2361. end
  2362. else
  2363. HUM.PlatformStand = false
  2364. end
  2365. end
  2366. elseif ISBANISH == "Gravity" then
  2367. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2368. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2369. HUM.PlatformStand = false
  2370. end
  2371. end
  2372. end
  2373. end
  2374. end
  2375. end
  2376. end
  2377.  
  2378. --//=================================\\
  2379. --|| ATTACK FUNCTIONS AND STUFF
  2380. --\\=================================//
  2381.  
  2382. function Extreme_Offset()
  2383. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2384. if HITFLOOR then
  2385. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2386. CreateSound("1295446488", Torso, 5, 1)
  2387. for i = 1, 5 do
  2388. WACKYEFFECT({
  2389. Time = MRANDOM(15, 35),
  2390. EffectType = "Round Slash",
  2391. Size = VT(0, 0, 0),
  2392. Size2 = VT(0.3, 0, 0.3),
  2393. Transparency = 0.5,
  2394. Transparency2 = 1,
  2395. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2396. MoveToPos = nil,
  2397. RotationX = MRANDOM(-50, 50) / 10,
  2398. RotationY = MRANDOM(-50, 50) / 10,
  2399. RotationZ = MRANDOM(-50, 50) / 10,
  2400. Material = "Neon",
  2401. Color = C3(1, 1, 1),
  2402. SoundID = nil,
  2403. SoundPitch = nil,
  2404. SoundVolume = nil
  2405. })
  2406. end
  2407. ATTACK = true
  2408. Rooted = true
  2409. UNANCHOR = false
  2410. RootPart.Anchored = true
  2411. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2412. for i = 1, 5 do
  2413. WACKYEFFECT({
  2414. Time = MRANDOM(15, 35),
  2415. EffectType = "Round Slash",
  2416. Size = VT(0, 0, 0),
  2417. Size2 = VT(0.3, 0, 0.3),
  2418. Transparency = 0.5,
  2419. Transparency2 = 1,
  2420. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2421. MoveToPos = nil,
  2422. RotationX = MRANDOM(-50, 50) / 10,
  2423. RotationY = MRANDOM(-50, 50) / 10,
  2424. RotationZ = MRANDOM(-50, 50) / 10,
  2425. Material = "Neon",
  2426. Color = C3(1, 1, 1),
  2427. SoundID = nil,
  2428. SoundPitch = nil,
  2429. SoundVolume = nil
  2430. })
  2431. end
  2432. for i = 0, 0.2, 0.1 / Animation_Speed do
  2433. Swait()
  2434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2440. end
  2441. for i = 0, 1, 0.1 / Animation_Speed do
  2442. Swait()
  2443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2449. end
  2450. for i = 1, 10 do
  2451. Swait()
  2452. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2453. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2459. end
  2460. for i = 0, 0.2, 0.1 / Animation_Speed do
  2461. Swait()
  2462. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2468. end
  2469. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2470. if HITFLOOR then
  2471. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2472. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2473. for index, CHILD in pairs(CHILDREN) do
  2474. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2475. for i = 1, 5 do
  2476. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2477. CHILD:remove()
  2478. end
  2479. end
  2480. end
  2481. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2482. SOUNDPART.CFrame = CF(HITPOS)
  2483. Debris:AddItem(SOUNDPART, 5)
  2484. CreateSound("130972023", SOUNDPART, 6, 3)
  2485. CreateSound("182765513", SOUNDPART, 6, 1)
  2486. WACKYEFFECT({
  2487. EffectType = "Ring",
  2488. Size = VT(0, 0, 0),
  2489. Size2 = VT(1, 1, 0),
  2490. Transparency = 0.7,
  2491. Transparency2 = 1,
  2492. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2493. MoveToPos = nil,
  2494. RotationX = 0,
  2495. RotationY = 0,
  2496. RotationZ = 0,
  2497. Material = "Neon",
  2498. Color = C3(1, 1, 1),
  2499. SoundID = nil,
  2500. SoundPitch = nil,
  2501. SoundVolume = nil
  2502. })
  2503. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2504. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2505. for index, CHILD in pairs(CHILDREN) do
  2506. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2507. for i = 1, 5 do
  2508. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2509. CHILD:remove()
  2510. end
  2511. end
  2512. end
  2513. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2514. SOUNDPART.CFrame = CF(HITPOS)
  2515. Debris:AddItem(SOUNDPART, 5)
  2516. CreateSound("130972023", SOUNDPART, 6, 3)
  2517. CreateSound("182765513", SOUNDPART, 6, 1)
  2518. WACKYEFFECT({
  2519. EffectType = "Ring",
  2520. Size = VT(0, 0, 0),
  2521. Size2 = VT(1, 1, 0),
  2522. Transparency = 0.7,
  2523. Transparency2 = 1,
  2524. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2525. MoveToPos = nil,
  2526. RotationX = 0,
  2527. RotationY = 0,
  2528. RotationZ = 0,
  2529. Material = "Neon",
  2530. Color = C3(1, 1, 1),
  2531. SoundID = nil,
  2532. SoundPitch = nil,
  2533. SoundVolume = nil
  2534. })
  2535. elseif HITFLOOR.Anchored == false then
  2536. if HITFLOOR.Parent ~= workspace then
  2537. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2538. for index, CHILD in pairs(CHILDREN) do
  2539. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2540. for i = 1, 5 do
  2541. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2542. end
  2543. CHILD:remove()
  2544. end
  2545. end
  2546. else
  2547. for i = 1, 5 do
  2548. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2549. end
  2550. HITFLOOR:remove()
  2551. end
  2552. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2553. SOUNDPART.CFrame = CF(HITPOS)
  2554. Debris:AddItem(SOUNDPART, 5)
  2555. CreateSound("130972023", SOUNDPART, 10, 3)
  2556. CreateSound("178452217", SOUNDPART, 6, 1)
  2557. WACKYEFFECT({
  2558. EffectType = "Ring",
  2559. Size = VT(0, 0, 0),
  2560. Size2 = VT(1, 1, 0),
  2561. Transparency = 0.7,
  2562. Transparency2 = 1,
  2563. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2564. MoveToPos = nil,
  2565. RotationX = 0,
  2566. RotationY = 0,
  2567. RotationZ = 0,
  2568. Material = "Neon",
  2569. Color = C3(1, 1, 1),
  2570. SoundID = nil,
  2571. SoundPitch = nil,
  2572. SoundVolume = nil
  2573. })
  2574. else
  2575. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2576. SOUNDPART.CFrame = CF(HITPOS)
  2577. Debris:AddItem(SOUNDPART, 5)
  2578. CreateSound("130972023", SOUNDPART, 10, 1)
  2579. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2580. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2581. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2582. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  2583. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  2584. for i = 1, 5 do
  2585. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2586. end
  2587. for i = 1, 5 do
  2588. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2589. end
  2590. end
  2591. end
  2592. for i = 0, 1.2, 0.1 / Animation_Speed do
  2593. Swait()
  2594. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2600. end
  2601. ATTACK = false
  2602. Rooted = false
  2603. UNANCHOR = true
  2604. RootPart.Anchored = false
  2605. end
  2606. end
  2607.  
  2608. function Tulen()
  2609. ATTACK = true
  2610. Rooted = true
  2611. local SOUND = CreateSound("134978657", Head, 10, 1)
  2612. Swait()
  2613. repeat
  2614. Swait()
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2621. until SOUND.Playing == false
  2622. ATTACK = false
  2623. Rooted = false
  2624. end
  2625.  
  2626. function Colorful_Death()
  2627. ATTACK = true
  2628. Rooted = false
  2629. for i=0, 0.05, 0.1 / Animation_Speed do
  2630. Swait()
  2631. turnto(Mouse.Hit.p)
  2632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2638. end
  2639. repeat
  2640. for i=0, 0.05, 0.1 / Animation_Speed do
  2641. Swait()
  2642. turnto(Mouse.Hit.p)
  2643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2649. end
  2650. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2651. SpawnTrail(Hole.Position,POS)
  2652. if HIT ~= nil then
  2653. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2654. Banish(HIT.Parent)
  2655. end
  2656. end
  2657. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2659. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2660. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2661. for i=0, 0.05, 0.1 / Animation_Speed do
  2662. Swait()
  2663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2669. end
  2670. until KEYHOLD == false
  2671. ATTACK = false
  2672. Rooted = false
  2673. end
  2674.  
  2675.  
  2676. function abc()
  2677. thing = true
  2678. chatfunc("WHY...")
  2679. wait(0.85)
  2680. chatfunc("WHY?!")
  2681. wait(1)
  2682. chatfunc("WHY MUST MY LIFE BE LIKE THIS?! I can't.. take it anymore...")
  2683. wait(1)
  2684. Music:Stop()
  2685. attack = true
  2686. hum.WalkSpeed = 0
  2687. hum.JumpPower = 0
  2688. for i = 0,6,0.1 do
  2689. swait()
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2695. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2696. end
  2697. CreateSound("1093102664", hed, 10, 1)
  2698. for _, v in pairs(Needle:GetChildren()) do
  2699. if v:IsA'BasePart' then
  2700. v:Remove()
  2701. end
  2702. end
  2703. for i = 0,4,0.1 do
  2704. swait()
  2705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.4)
  2707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2710. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2711. end
  2712. for i = 0,6,0.1 do
  2713. swait()
  2714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2716. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2717. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2718. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2720. end
  2721. for i = 0,6,0.1 do
  2722. swait()
  2723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -3 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2725. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2726. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2728. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0 - 4.5 * Sin(sine / 20)), Rad(-13)), 0.1)
  2729. end
  2730. Anchor()
  2731. wait(2)
  2732. chatfunc("I hope I never see you again..")
  2733. wait(1)
  2734. dmg(char)
  2735. print("It seems you've died! CONGRATS!")
  2736. for _, v in pairs(Doll:GetChildren()) do
  2737. if v:IsA'BasePart' then
  2738. v:Remove()
  2739. end
  2740. end
  2741. thing = false
  2742. end
  2743.  
  2744. csosoundyi = Instance.new("Sound", hed)
  2745. csosoundyi.SoundId = "rbxassetid://178038408"
  2746. csosoundyi.Volume = 10
  2747. csosoundyi.Pitch = 1
  2748.  
  2749.  
  2750. function TakeOnMe()
  2751. Speed = 5
  2752. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  2753. ATTACK = true
  2754. Rooted = false
  2755. local DANCE = true
  2756. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2757. if NEWKEY == "p" then
  2758. DANCE = false
  2759. end
  2760. end)
  2761. PLAYSONG = false
  2762. while true do
  2763. for i = 1, 15 do
  2764. Swait()
  2765. MEME.Parent = Effects
  2766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2772. end
  2773. if DANCE == false then
  2774. break
  2775. end
  2776. for i = 1, 15 do
  2777. Swait()
  2778. MEME.Parent = Effects
  2779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2783. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. end
  2786. end
  2787. PLAYSONG = true
  2788. KEY:Disconnect()
  2789. MEME:remove()
  2790. Speed = 25
  2791. ATTACK = false
  2792. Rooted = false
  2793. end
  2794.  
  2795. function RTaunt()
  2796. ATTACK = true
  2797. Rooted = true
  2798. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2799. repeat
  2800. Swait()
  2801. TAUNT.Parent = Torso
  2802. TAUNT.Playing = true
  2803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. until TAUNT.TimePosition >= 1.25
  2810. for i=0, 1.6, 0.1 / Animation_Speed do
  2811. Swait()
  2812. TAUNT.Parent = Torso
  2813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. end
  2820. ATTACK = false
  2821. Rooted = false
  2822. end
  2823.  
  2824. function Morning_Star()
  2825. ATTACK = true
  2826. Rooted = true
  2827. for i=0, 1, 0.1 / Animation_Speed do
  2828. Swait()
  2829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. end
  2836. coroutine.resume(coroutine.create(function()
  2837. local POS = Mouse.Hit.p
  2838. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2839. MakeForm(RAY,"Cyl")
  2840. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0))
  2841. MakeForm(SPHERE,"Ball")
  2842. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Strike", VT(0,0,0))
  2843. MakeForm(SHIELD,"Ball")
  2844. SHIELD.CFrame = CF(POS)
  2845. RAY.CFrame = CF(POS)
  2846. SPHERE.CFrame = CF(POS)
  2847. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2848. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2849. for i = 1, 200 do
  2850. Swait()
  2851. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2852. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2853. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2854. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2855. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2856. end
  2857. for i = 1, 45 do
  2858. Swait()
  2859. RAY.Transparency = RAY.Transparency + 1/45
  2860. SPHERE.Transparency = RAY.Transparency
  2861. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2862. end
  2863. RAY:remove()
  2864. SHIELD:remove()
  2865. SPHERE:remove()
  2866. end))
  2867. for i=0, 1, 0.1 / Animation_Speed do
  2868. Swait()
  2869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2875. end
  2876. ATTACK = false
  2877. Rooted = false
  2878. end
  2879.  
  2880. function Deathbound()
  2881. ATTACK = true
  2882. Rooted = true
  2883. for i=0, 1, 0.1 / Animation_Speed do
  2884. Swait()
  2885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2891. end
  2892. local DONE = false
  2893. local GATE = nil
  2894. local GATESPIN = true
  2895. coroutine.resume(coroutine.create(function()
  2896. repeat
  2897. Swait()
  2898. if GATE ~= nil then
  2899. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2900. end
  2901. until GATESPIN == false
  2902. end))
  2903. coroutine.resume(coroutine.create(function()
  2904. repeat
  2905. Swait()
  2906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2912. until DONE == true
  2913. Swait(50)
  2914. for i = 1, 35 do
  2915. Swait(4)
  2916. local FIRED = false
  2917. local CHILDREN = workspace:GetDescendants()
  2918. for index, CHILD in pairs(CHILDREN) do
  2919. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2920. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2921. if HUM then
  2922. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2923. if TORSO then
  2924. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2925. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2926. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2927. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2928. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2929. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2930. Kill(CHILD)
  2931. FIRED = true
  2932. break
  2933. end
  2934. end
  2935. end
  2936. end
  2937. end
  2938. if FIRED == false then
  2939. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2940. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2941. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2943. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2944. if HITBOD ~= nil then
  2945. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2946. Kill(HITBOD.Parent)
  2947. end
  2948. end
  2949. end
  2950. end
  2951. for i = 1, 45 do
  2952. Swait()
  2953. GATE.Size = GATE.Size - VT(3,0,3)
  2954. end
  2955. GATESPIN = false
  2956. GATE:remove()
  2957. end))
  2958. Swait(15)
  2959. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2960. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0))
  2961. local DECAL = IT("Decal",GATE)
  2962. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2963. DECAL.Face = "Top"
  2964. GATE.CFrame = CF(HITPOS)
  2965. CreateSound(160772554, GATE, 7, 1.3, false)
  2966. for i = 1, 45 do
  2967. Swait()
  2968. GATE.Size = GATE.Size + VT(3,0,3)
  2969. end
  2970. CreateSound(145080998, RightHole, 7, 1, false)
  2971. CreateSound(145080998, LeftHole, 7, 1, false)
  2972. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2973. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2974. ATTACK = false
  2975. Rooted = false
  2976. DONE = true
  2977. end
  2978.  
  2979. function Dash()
  2980. ATTACK = true
  2981. Rooted = false
  2982. local TARGET = nil
  2983. local TORS = nil
  2984. local GYRO = IT("BodyGyro",RootPart)
  2985. GYRO.D = 175
  2986. GYRO.P = 20000
  2987. GYRO.MaxTorque = VT(0,40000,0)
  2988. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2989. local RANGE = 5
  2990. CreateSound(541909867, Torso, 7, 1, false)
  2991. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2992. for i=0, 1, 0.1 / Animation_Speed do
  2993. Swait()
  2994. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  2995. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2996. local CHILDREN = workspace:GetDescendants()
  2997. for index, CHILD in pairs(CHILDREN) do
  2998. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2999. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3000. if HUM then
  3001. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3002. if TORSO then
  3003. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  3004. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  3005. TARGET = HUM
  3006. TORS = TORSO
  3007. end
  3008. end
  3009. end
  3010. end
  3011. end
  3012. if TARGET then
  3013. break
  3014. end
  3015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  3016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  3017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3021. end
  3022. GYRO:remove()
  3023. if TORS and TARGET then
  3024. Rooted = true
  3025. local BODYPOSITION = IT("BodyPosition", TORS)
  3026. BODYPOSITION.P = 2000
  3027. BODYPOSITION.D = 100
  3028. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  3029. for i=0, 1, 0.1 / Animation_Speed do
  3030. Swait()
  3031. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  3032. BODYPOSITION.Position = TORS.Position
  3033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3039. end
  3040. for i=0, 0.4, 0.1 / Animation_Speed do
  3041. Swait()
  3042. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  3043. BODYPOSITION.Position = TORS.Position
  3044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3050. end
  3051. local LOOP = 0
  3052. local LOOP2 = 0
  3053. for i=0, 5, 0.1 / Animation_Speed do
  3054. Swait()
  3055. LOOP = LOOP + 1
  3056. TORS.Anchored = true
  3057. LOOP2 = LOOP2 + 1
  3058. if LOOP2 >= 5 then
  3059. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3060. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3061. CreateSound(145080998, RightHole, 7, 1, false)
  3062. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  3063. LOOP2 = 0
  3064. getbloody(TORS,1)
  3065. end
  3066. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  3067. BODYPOSITION.Position = TORS.Position
  3068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3074. end
  3075. BODYPOSITION:remove()
  3076. if TORS then
  3077. TORS.Anchored = false
  3078. Kill(TORS.Parent)
  3079. end
  3080. end
  3081. ATTACK = false
  3082. Rooted = false
  3083. end
  3084.  
  3085. function Taunt()
  3086. ATTACK = true
  3087. Rooted = true
  3088. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3089. coroutine.resume(coroutine.create(function()
  3090. repeat
  3091. Swait()
  3092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3098. until ATTACK == false
  3099. end))
  3100. repeat wait() until TAUNT.Playing == false
  3101. ATTACK = false
  3102. Rooted = false
  3103. end
  3104.  
  3105.  
  3106. function Debree(POS,SWAIT)
  3107. coroutine.resume(coroutine.create(function()
  3108. local HOLDER = IT("Model",Effects)
  3109. HOLDER.Name = "Debree"
  3110. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3111. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  3112. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  3113. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  3114. repeat Swait() until HITFLOOR ~= nil
  3115. local O = 0
  3116. for i = 1, 18 do
  3117. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  3118. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3119. O = O - (45/4)/5+i/4
  3120. coroutine.resume(coroutine.create(function()
  3121. Swait(SWAIT)
  3122. for i = 1, 60 do
  3123. Swait()
  3124. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  3125. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3126. end
  3127. for i = 1, 50 do
  3128. Swait()
  3129. Part.Size = Part.Size * 0.9
  3130. end
  3131. end))
  3132. end
  3133. local O = 0
  3134. for i = 1, 18 do
  3135. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  3136. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3137. O = O + (45/4)/5-i/4
  3138. coroutine.resume(coroutine.create(function()
  3139. Swait(SWAIT)
  3140. for i = 1, 60 do
  3141. Swait()
  3142. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  3143. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3144. end
  3145. for i = 1, 50 do
  3146. Swait()
  3147. Part.Size = Part.Size * 0.9
  3148. end
  3149. end))
  3150. end
  3151. Swait(SWAIT+110)
  3152. HOLDER:remove()
  3153. end))
  3154. end
  3155.  
  3156.  
  3157.  
  3158.  
  3159. function WarpVector()
  3160. ATTACK = false
  3161. Rooted = true
  3162.  
  3163. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  3164. UNANCHOR = false
  3165.  
  3166. RootPart.Anchored = true
  3167. for i=0, 2, 0.1 / Animation_Speed do
  3168. Swait()
  3169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3175. end
  3176.  
  3177. local POS = RootPart.Position
  3178. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  3179. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  3180. for i=0, 2, 0.1 / Animation_Speed do
  3181. Swait()
  3182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3188. end
  3189. UNANCHOR = true
  3190. ATTACK = false
  3191. Rooted = false
  3192. end
  3193.  
  3194. function Banisher_Bullet()
  3195. ATTACK = true
  3196. Rooted = false
  3197. for i=2, 2, 2 / Animation_Speed do
  3198. Swait()
  3199. turnto(Mouse.Hit.p)
  3200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3206. end
  3207. repeat
  3208. for i=0, 0.2, 0.1 / Animation_Speed do
  3209. Swait()
  3210. turnto(Mouse.Hit.p)
  3211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3217. end
  3218. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3219. SpawnTrail(Hole.Position,POS)
  3220. if HIT ~= nil then
  3221. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3222. Banish(HIT.Parent)
  3223. end
  3224. end
  3225. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3226. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3227. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3229. for i=0, 0.3, 0.1 / Animation_Speed do
  3230. Swait()
  3231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3237. end
  3238. until KEYHOLD == false
  3239. ATTACK = false
  3240. Rooted = false
  3241. end
  3242.  
  3243. function AttackTemplate()
  3244. ATTACK = true
  3245. Rooted = false
  3246. for i=0, 1, 0.1 / Animation_Speed do
  3247. Swait()
  3248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3254. end
  3255. ATTACK = false
  3256. Rooted = false
  3257. end
  3258.  
  3259. --//=================================\\
  3260. --|| ASSIGN THINGS TO KEYS
  3261. --\\=================================//
  3262. function MouseDown(Mouse)
  3263. if ATTACK == false then
  3264. end
  3265. end
  3266.  
  3267. function MouseUp(Mouse)
  3268. HOLD = false
  3269. end
  3270.  
  3271. function KeyDown(Key)
  3272. KEYHOLD = true
  3273. if Key == "z" and ATTACK == false then
  3274. Banisher_Bullet()
  3275. end
  3276.  
  3277. if Key == "v" and ATTACK == false then
  3278. Morning_Star()
  3279. end
  3280.  
  3281. if Key == "b" and ATTACK == false then
  3282. RTaunt()
  3283. end
  3284.  
  3285. if Key == "u" and ATTACK == false then
  3286. Extreme_Offset()
  3287. end
  3288.  
  3289. if Key == "y" and ATTACK == false then
  3290. Colorful_Death()
  3291. end
  3292.  
  3293. if Key == "n" and ATTACK == false then
  3294. TakeOnMe()
  3295. end
  3296.  
  3297. if Key == "q" and ATTACK == false then
  3298. Dash()
  3299. end
  3300.  
  3301. if Key == "l" and ATTACK == false then
  3302. Tulen()
  3303. end
  3304.  
  3305. if Key == "t" and ATTACK == false then
  3306. Taunt()
  3307. end
  3308.  
  3309. if Key == "x" and ATTACK == false then
  3310. Deathbound()
  3311. end
  3312.  
  3313. if Key == "c" and ATTACK == false then
  3314. WarpVector()
  3315. end
  3316. end
  3317.  
  3318. function KeyUp(Key)
  3319. KEYHOLD = false
  3320. end
  3321.  
  3322. Mouse.Button1Down:connect(function(NEWKEY)
  3323. MouseDown(NEWKEY)
  3324. end)
  3325. Mouse.Button1Up:connect(function(NEWKEY)
  3326. MouseUp(NEWKEY)
  3327. end)
  3328. Mouse.KeyDown:connect(function(NEWKEY)
  3329. KeyDown(NEWKEY)
  3330. end)
  3331. Mouse.KeyUp:connect(function(NEWKEY)
  3332. KeyUp(NEWKEY)
  3333. end)
  3334.  
  3335. --//=================================\\
  3336. --\\=================================//
  3337.  
  3338.  
  3339. function unanchor()
  3340. if UNANCHOR == true then
  3341. g = Character:GetChildren()
  3342. for i = 1, #g do
  3343. if g[i].ClassName == "Part" then
  3344. g[i].Anchored = false
  3345. end
  3346. end
  3347. end
  3348. end
  3349.  
  3350.  
  3351. --//=================================\\
  3352. --|| WRAP THE WHOLE SCRIPT UP
  3353. --\\=================================//
  3354.  
  3355. Humanoid.Changed:connect(function(Jump)
  3356. if Jump == "Jump" and (Disable_Jump == true) then
  3357. Humanoid.Jump = false
  3358. end
  3359. end)
  3360.  
  3361. local CONNECT = nil
  3362.  
  3363. while true do
  3364. Swait()
  3365. ANIMATE.Parent = nil
  3366. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3367. Humanoid = IT("Humanoid",Character)
  3368. end
  3369. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3370. v:Stop();
  3371. end
  3372. SINE = SINE + CHANGE
  3373. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3374. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3375. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3376. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3377. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3378. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3379. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3380. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3381. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3382. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3383. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3384. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3385. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3386. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3387. end
  3388. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3389. ANIM = "Jump"
  3390. if ATTACK == false then
  3391. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  3394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  3396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  3397. end
  3398. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3399. ANIM = "Fall"
  3400. if ATTACK == false then
  3401. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  3404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  3406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  3407. end
  3408. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3409. ANIM = "Idle"
  3410. if ATTACK == false then
  3411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  3412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  3413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3417. end
  3418. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3419. ANIM = "Walk"
  3420. if ATTACK == false then
  3421. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  3424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  3425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3427. end
  3428. end
  3429. unanchor()
  3430. Humanoid.MaxHealth = "inf"
  3431. Humanoid.Health = "inf"
  3432. if Rooted == false then
  3433. Disable_Jump = false
  3434. Humanoid.WalkSpeed = Speed
  3435. elseif Rooted == true then
  3436. Disable_Jump = true
  3437. Humanoid.WalkSpeed = 0
  3438. end
  3439. sick.Parent = Torso
  3440. sick:resume()
  3441. sick.Volume = 5
  3442. sick.Pitch = 1.1
  3443. sick.SoundId = "rbxassetid://534861083"
  3444. sick.Name = "BanishV3Music"
  3445. end
  3446. if Head:FindFirstChild("face") then
  3447. Head.face.Texture = "rbxassetid://176217464"
  3448. end
  3449.  
  3450. Humanoid.Changed:connect(function(Jump)
  3451. if Jump == "Jump" and (Disable_Jump == true) then
  3452. Humanoid.Jump = false
  3453. end
  3454. end)
  3455.  
  3456. local BLINKLOOP = 0
  3457.  
  3458. while true do
  3459. Swait()
  3460. script.Parent = WEAPONGUI
  3461. ANIMATE.Parent = nil
  3462. Humanoid.Parent = Character
  3463. if Humanoid then
  3464. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3465. IDLEANIMATION:Play()
  3466. end
  3467. SINE = SINE + CHANGE
  3468. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3469. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3470. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3471. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3472. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3473. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3474. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3475. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3476. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3477. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3478. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3479. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3480. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3481. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3482. end
  3483. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3484. ANIM = "Jump"
  3485. if ATTACK == false then
  3486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3492. end
  3493. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3494. ANIM = "Fall"
  3495. if ATTACK == false then
  3496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3502. end
  3503. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3504. ANIM = "Idle"
  3505. if ATTACK == false then
  3506. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  3507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  3508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3512. end
  3513. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3514. ANIM = "Walk"
  3515. if ATTACK == false then
  3516. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  3519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  3520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3522. end
  3523. end
  3524. unanchor()
  3525. Humanoid.MaxHealth = "inf"
  3526. Humanoid.Health = "inf"
  3527. if Rooted == false then
  3528. Disable_Jump = false
  3529. Humanoid.WalkSpeed = Speed
  3530. elseif Rooted == true then
  3531. Disable_Jump = true
  3532. Humanoid.WalkSpeed = 0
  3533. end
  3534. sick.SoundId = "rbxassetid://534861083"
  3535. sick.Looped = true
  3536. sick.Pitch = 1.1
  3537. sick.Volume = 5
  3538. sick.Playing = true
  3539. sick.Parent = Torso
  3540. if Head:FindFirstChild("face") then
  3541. Head.face.Texture = "rbxassetid://404306534"
  3542. end
  3543. BLINKLOOP = BLINKLOOP + 1
  3544. if BLINKLOOP >=650 then
  3545. BLINKLOOP = 0
  3546. Blink()
  3547. end
  3548. if #GHOSTS>0 then
  3549. for e=1,#GHOSTS do
  3550. if GHOSTS[e]~=nil then
  3551. local Thing=GHOSTS[e]
  3552. if Thing~=nil then
  3553. if Thing:FindFirstChild("Head") then
  3554. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  3555. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  3556. end
  3557. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  3558. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  3559. end
  3560. end
  3561. local TORSO = Thing:FindFirstChild("Torso")
  3562. if TORSO then
  3563. TORSO.Anchored = false
  3564. local ROOT = Thing.HumanoidRootPart
  3565. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  3566. local Neck1 = TORSO:FindFirstChild("Neck")
  3567. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  3568. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  3569. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  3570. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  3571. if ROOT and RootJoint1 then
  3572. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  3573. if VELOCITY < 1 then
  3574. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  3575. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  3576. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  3577. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  3578. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3579. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3580. elseif VELOCITY > 1 then
  3581. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  3582. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  3583. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  3584. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  3585. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3586. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3587. end
  3588. end
  3589. local Human = Thing.Humanoid
  3590. if Human then
  3591. Human.HipHeight = 0.3
  3592. for _, c in pairs(Thing:GetChildren()) do
  3593. if c.ClassName == "Part" and c.Transparency < 1 then
  3594. c.Color = C3(0,0,0)
  3595. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  3596. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  3597. c:remove()
  3598. end
  3599. end
  3600. if Human then
  3601. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  3602. IDLEANIMATION:Play()
  3603. end
  3604. local list = game.Workspace:children()
  3605. local torso = nil
  3606. local dist = 50
  3607. local temp = nil
  3608. local human = nil
  3609. local temp2 = nil
  3610. local OwnerInDanger = false
  3611. for x = 1, #list do
  3612. temp2 = list[x]
  3613. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  3614. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3615. human = temp2:findFirstChildOfClass("Humanoid")
  3616. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3617. if (temp.Position - Torso.Position).magnitude < 15 then
  3618. OwnerInDanger = true
  3619. newdist = (temp.Position - TORSO.Position).magnitude
  3620. dist = (Torso.Position - temp.Position).magnitude
  3621. Human:MoveTo(temp.Position)
  3622. torso = temp
  3623. if newdist < 7 then
  3624. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  3625. CreateSound(814168787, temp, 1, 2, false)
  3626. ApplyDamage(human,MRANDOM(15,35),temp)
  3627. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3628. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3629. end
  3630. end
  3631. end
  3632. end
  3633. end
  3634. if OwnerInDanger == false then
  3635. for x = 1, #list do
  3636. temp2 = list[x]
  3637. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  3638. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3639. human = temp2:findFirstChildOfClass("Humanoid")
  3640. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3641. if (temp.Position - Torso.Position).magnitude < dist then
  3642. newdist = (temp.Position - TORSO.Position).magnitude
  3643. Human:MoveTo(temp.Position)
  3644. torso = temp
  3645. if newdist < 15 then
  3646. if MRANDOM(1,35) == 1 then
  3647. CreateSound(438665935, temp, 1, 3, false)
  3648. ApplyDamage(human,MRANDOM(2,20),temp)
  3649. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3650. end
  3651. end
  3652. end
  3653. end
  3654. end
  3655. end
  3656. end
  3657. if torso == nil then
  3658. Human.WalkSpeed = Speed -0.2
  3659. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  3660. Human:MoveTo(TORSO.Position)
  3661. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  3662. Human:MoveTo(Torso.Position)
  3663. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  3664. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  3665. end
  3666. else
  3667. if OwnerInDanger == false then
  3668. Human.WalkSpeed = Speed*1.2
  3669. else
  3670. Human.WalkSpeed = Speed*5
  3671. end
  3672. end
  3673. if Human.Health == 0 then
  3674. Thing:remove()
  3675. table.remove(GHOSTS,e)
  3676. else
  3677. Human.Health = Human.Health + 0.5
  3678. end
  3679. else
  3680. Thing:remove()
  3681. table.remove(GHOSTS,e)
  3682. end
  3683. else
  3684. Thing:remove()
  3685. table.remove(GHOSTS,e)
  3686. end
  3687. end
  3688. end
  3689. end
  3690. end
  3691. refit()
  3692. end
  3693.  
  3694. --//=================================\\
  3695. --\\=================================//
  3696.  
  3697.  
  3698.  
  3699.  
  3700.  
  3701. --//====================================================\\--
  3702. --|| END OF SCRIPT
  3703. --\\====================================================//--
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