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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/kZ20MNui", true))()
- local w = library:CreateWindow('WoM')
- -- U CAN CHANGE FROM HERE
- w:Section('Functions')
- local b = w:Button("Inf Stamina", function()
- game:GetService("Players").LocalPlayer.bin.Stamina.Changed:Connect(function()
- game:GetService("Players").LocalPlayer.bin.Stamina.Value = ((game:GetService("Players").LocalPlayer.bin.MaxStamina.Value-1)*5)+30
- end)
- end)
- local d = w:Button("Remove Cuffs", function()
- local plr = game.Players.LocalPlayer.Name
- game.Workspace[plr].Jailed:Destroy()
- end)
- local c = w:Button("Inf Money(700 max)", function()
- -- INFINITE MONEY
- local Player = game:GetService("Players").LocalPlayer
- local Npc = game:GetService("Workspace").NPCs
- local Event = game:GetService("ReplicatedStorage").RS.Remotes.Misc.TailorChange
- local CharacterData = Player.Character.Data.CharacterData.Value
- local Tailors = {}
- local function TailorFinder()
- for i,v in pairs(Npc:GetDescendants()) do
- if v.Name == "Job" then
- if v.Value == "Tailor" then
- table.insert(Tailors, v.Parent.Parent)
- end
- end
- end
- end
- TailorFinder()
- Event:InvokeServer(tostring(CharacterData), Tailors[1], -700)
- end)
- local e = w:Button("God Mode (only npcs)", function()
- -- GOD MODE
- local mt = getrawmetatable(game)
- setreadonly(mt, false)
- local old = mt.__namecall
- lplr = game:GetService("Players").LocalPlayer.Character
- mt.__namecall = newcclosure(function(o, ...)
- local remotename = tostring(o)
- local method = getnamecallmethod()
- if method == "FireServer" or method == "InvokeServer" then
- if remotename == "DealWeaponDamage" or remotename == "DealAttackDamage" then
- packed = {...}
- if packed[2] == lplr then
- packed[2] = nil
- return old(o, unpack(packed))
- end
- end
- end
- return old(o, ...)
- end)
- end)
- local t = w:Button("Click Tp (key:b)", function()
- --CLICK TP
- plr = game.Players.LocalPlayer
- hum = plr.Character.HumanoidRootPart
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if mouse.Target then
- hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
- end
- end
- end)
- end)
- local Toggle = w:Toggle("Chest Farm", {flag = "ChestFarm1"})
- spawn(
- function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
- while wait(1) do
- if w.flags.ChestFarm1 then
- -- Chest AutoFarm
- -- Settings
- local speed = 60
- -- Variable
- local player = game.Players.LocalPlayer
- local rs = game:GetService("RunService")
- -- Find Nearest
- function bonk()
- local Closest
- local D = math.huge
- local shid = workspace.Map:GetDescendants()
- for i = 1, #shid do local v = shid[i]
- if v.Name == "Chest" and v:FindFirstChild("Base") and pcall(function() return player.Character.HumanoidRootPart,player.Character.Humanoid end) and not v:FindFirstChild("Open") then
- local newD = player:DistanceFromCharacter(v.Base.Position)
- if newD < D then
- Closest = v.Base
- D = newD
- end
- end
- end
- return Closest
- end
- -- Skeet
- local near = bonk()
- if typeof(near) == "Instance" then
- repeat
- game:GetService("TweenService"):Create(player.Character.HumanoidRootPart, TweenInfo.new(player:DistanceFromCharacter(near.Position)/speed, Enum.EasingStyle.Linear), {CFrame = near.CFrame}):Play()
- wait(player:DistanceFromCharacter(near.Position)/speed)
- game.ReplicatedStorage.RS.Remotes.Misc.OpenChest:FireServer(near.Parent)
- wait(.1)
- until near.Parent:FindFirstChild("Open")
- end
- wait(.25)
- end
- end
- end
- )
- local Toggle1 = w:Toggle("Hide Name", {flag = "HideName1"})
- spawn(
- function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
- while wait(1) do
- if w.flags.HideName1 then
- game:GetService("Players").LocalPlayer.Character.Head:WaitForChild("Overhead"):Destroy()
- end
- end
- end
- )
- w:Section('Credits:')
- w:Section('0x45#8396')
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