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- Player = game.Players.LocalPlayer
- Character = Player.Character
- script.Parent = Character
- pcall(function() Character.Staff:Remove() end)
- Staff = Instance.new("Model")
- Staff.Name = "Tazer"
- Staff.Parent = Character
- --[[ * Arm Weld * ]]--
- ArmWeld = Instance.new("Weld")
- ArmWeld.Parent = Character["Torso"]
- ArmWeld.Part0 = ArmWeld.Parent
- ArmWeld.Part1 = Character["Right Arm"]
- ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Arm Weld * ]]--
- ArmWeldR = Instance.new("Weld")
- ArmWeldR.Parent = Character["Torso"]
- ArmWeldR.Part0 = ArmWeldR.Parent
- ArmWeldR.Part1 = Character["Left Arm"]
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Neck Weld * ]]--
- Neck = Instance.new("Weld")
- Neck.Parent = Character["Torso"]
- Neck.Part0 = Neck.Parent
- Neck.Part1 = Character["Head"]
- Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/10,-math.pi/10/10,-math.pi/10/10)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,0,0.05/2)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/10,math.pi/10/10,math.pi/10/10)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.05,0,0.05/2)
- end
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.1,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0)
- end
- while true do
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.1,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0.1,0)
- end
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.1,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0)
- end
- end
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