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- ✔ upgrade objective UI @done (15-08-05 09:54)
- ✔ refactor UI system @done (15-07-25 12:45)
- ✔ implement core objective UI @done (15-07-25 12:45)
- ✔ add "description", "required" and "(has-)location" params to objective @done (15-07-27 00:03)
- ✔ implement/verify icon font hex mapping (0x1e etc.) @done (15-07-26 23:40)
- ✔ add objective icons (scroll up, scroll down, reqstar, location) @done (15-07-27 00:03)
- ✔ implement scrolling @done (15-08-05 00:04)
- ✔ implement objective description and icon rendering @WIP @done (15-08-04 09:54)
- ✔ implement basic multiline text rendering @done (15-08-05 09:54)
- ✔ some design tweaks @done (15-08-05 09:54)
- ✔ fix camera vision (implement frame-persistent debug shapes) @done (15-07-15 19:27)
- ✔ fix decal placement filters (no animated meshes) @done (15-07-15 19:52)
- ✔ fix decal coloring (interface to retrieve color based on point and direction) @done (15-07-17 17:08)
- ✔ fix decal per-type placement filters (ignore decals) @done (15-07-16 23:25)
- ✔ fix particle system lighting (use sampling groups) @done (15-07-16 15:27)
- ✔ fix particle system scaling (add global scale param.) @done (15-07-17 23:29)
- ✔ fix decal ordering (level geometry -> decals) @done (15-07-19 17:09)
- ✔ add particle system gravity multiplier @done (15-07-18 12:39)
- ✔ add option to disable font hinting @done (15-07-18 12:39)
- ✔ implement scripted item @done (15-08-03 23:15)
- ✔ basic mesh instance support (set mesh, set mtx) @done (15-07-25 18:40)
- ✔ basic particle system support (set p.sys, set mtx, trigger) @done (15-07-25 20:09)
- ✔ basic events (update, on-hit) @done (15-07-25 21:53)
- ✔ decal system (init w/ 2 tex, add dmg override for meshinstinfo) @done (15-07-26 13:20)
- ✔ set particle system matrix from mesh aabb @done (15-07-27 21:20)
- ✔ add basic kinematic rigid body support (with meshes) @done (15-07-28 09:33)
- ✔ add basic moving rigid body support @done (15-07-29 23:46)
- ✔ fix rigid body data interpolation, add fixed update event @done (15-07-30 08:52)
- ✔ implement editor entity field for SI selection @done (15-07-31 09:50)
- ✔ implement SI creation props @done (15-08-01 11:04)
- ✔ implement SI bullet hit force @done (15-08-01 11:04)
- ✔ implement editor SI props (spec.fn that calls edprop fns) @done (15-08-02 23:38)
- ✔ implement editor SI display @done (15-08-02 23:38)
- ✔ make overlay (ex-"blood") fx override (dmg is surf dep, ovr isn't) @done (15-08-03 22:36)
- ✔ fix dynamic decal lighting @done (15-08-03 22:36)
- ✔ allow disabling decals by making meshinst dynamic @done (15-07-30 23:27)
- ✔ convex hull generation via makefile resource pipeline @done (15-07-29 22:01)
- ✔ sgscript based app that provides makefile-like API @done (15-07-29 09:33)
- ✔ convex hull file format (magic, point count, vec3 points) @done (15-07-29 10:02)
- ✔ convex hull generator app (use bullet hull code and lmr meshload) @done (15-07-29 21:59)
- ✔ first script should generate convex hull from box mesh @done (15-07-29 21:59)
- ✔ particle system upgrades @done (15-07-31 09:49)
- ✔ raycast interface & basic impl. @done (15-07-30 10:01)
- ✔ add options for raycast (limit (def=0), friction, bounce, isect fx, rem) @done (15-07-30 22:32)
- ✔ implement ability to choose hitfx in editor (config-txt listing options) @done (15-07-30 22:59)
- ✔ implement test secondary decal fx (blood) @done (15-07-30 23:14)
- ✔ add option: fx frequency (chance of appearing) @done (15-07-31 08:16)
- ✔ fix decal falloff @done (15-08-03 22:23)
- ✔ optimize load times @done (15-08-03 10:14)
- ✘ include texture compression lib (need DXT now) into project @low @cancelled (15-08-03 10:14)
- ✔ make custom "stx" (SGRX Texture) format @done (15-08-03 10:13)
- ✔ make "texproc" tool that can pack textures @done (15-08-03 10:13)
- ✔ add texproc to resource build script @done (15-08-03 10:13)
- ✔ implement ".stx" load-first override @done (15-08-03 10:13)
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