Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --// Vortex Gauntlets created by SavageMunkey
- --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others
- Plr = game.Players.LocalPlayer
- Char = Plr.Character
- Mouse = Plr:GetMouse()
- local sine,change = 0,1
- ------------------------
- local OverallHealth = 100 --// Only thing you need to change #1
- local Energy = 5000--// Only thing you need to change #2
- local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3
- local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
- --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
- ------------------------
- RageMode = false --// Don't touch, is for variable ---
- ------------------------
- game:FindService'SoundService':ClearAllChildren()
- local mx = Energy
- --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
- local anglefor = 0
- local candash = true
- Keyz = {
- A = false;
- B = false;
- C = false;
- D = false;
- E = false;
- F = false;
- G = false;
- H = false;
- I = false;
- J = false;
- K = false;
- L = false;
- M = false;
- N = false;
- O = false;
- P = false;
- Q = false;
- R = false;
- S = false;
- T = false;
- U = false;
- V = false;
- W = false;
- X = false;
- Y = false;
- Z = false;
- };
- Flyin = false
- local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
- local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
- local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
- DS = false
- local canslam = true
- local DebounceFallin = false
- local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
- pcall(function() hed['Running']:Destroy() end)
- local lRS = game["Run Service"].RenderStepped
- local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
- local lrs,rs = lRS,sRS
- local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
- local DBP = false
- Weld = function(P0,P1,CF)
- local W = Instance.new('Weld',P1)
- W.Part0 = P0
- W.Part1 = P1
- W.C1 = CF
- return W
- end;
- NewSound = function(Parent, Id, Pitch ,Volume)
- local Sound = Instance.new('Sound',Parent)
- Sound.Volume = Volume
- Sound.Pitch = Pitch
- Sound.SoundId = 'rbxassetid://'..Id
- return Sound
- end;
- ----
- ----
- wait()
- hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
- torr = Weld(root,torso,CFrame.new(0,0,0));
- raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
- law = Weld(torso,larm,CFrame.new(1.5,0,0));
- rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
- llw = Weld(torso,lleg,CFrame.new(.5,2,0));
- ----
- clerp = function(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
- end
- lerp = function(c1,c2,al)
- return c1:lerp(c2,al)
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- delay(.1,function()
- if Object:IsA'Part' then
- Object.CanCollide = false
- Object.Locked = true
- end;end)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- ----// Right Claw
- VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
- Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
- Mesh = New("BlockMesh",Main,"Mesh",{})
- Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
- Mesh = New("BlockMesh",Part1,"Mesh",{})
- mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
- Mesh = New("BlockMesh",Part2,"Mesh",{})
- mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
- Mesh = New("BlockMesh",Part3,"Mesh",{})
- mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
- Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
- Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart,"Mesh",{})
- mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ----// Left Claw
- VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
- Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
- Mesh = New("BlockMesh",Main2,"Mesh",{})
- Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
- Mesh = New("BlockMesh",Part1a,"Mesh",{})
- mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
- Mesh = New("BlockMesh",Part2a,"Mesh",{})
- mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
- Mesh = New("BlockMesh",Part3a,"Mesh",{})
- mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
- Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
- Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
- mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
- ----// RightLegBrace
- RightLegBrace = New("Model",Char,"RightLegBrace",{})
- Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
- Mesh = New("BlockMesh",Latch,"Mesh",{})
- Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Brace1,"Mesh",{})
- mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Brace2,"Mesh",{})
- mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Brace3,"Mesh",{})
- mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- ----// LeftLegBrace
- LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
- Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
- Mesh = New("BlockMesh",Latcha,"Mesh",{})
- Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Brace1a,"Mesh",{})
- mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Brace2a,"Mesh",{})
- mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Brace3a,"Mesh",{})
- mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- ----// Exo Spine
- Chest = New("Model",Char,"Chest",{})
- BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
- ----// Battery Pack
- BatteryPack = New("Model",Char,"BatteryPack",{})
- Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
- Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
- Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
- Mesh = New("BlockMesh",Top,"Mesh",{})
- mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
- Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
- Mesh = New("BlockMesh",Outer,"Mesh",{})
- mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
- Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
- Mesh = New("BlockMesh",Bottom,"Mesh",{})
- mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
- BatteryPack:MoveTo(CFrame.new(0,6,0).p)
- ----// Helmet
- Helmet = New("Model",Char,"Helmet",{})
- HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
- mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
- ----// End
- rad = function(Int)
- return math.rad(tonumber(Int))
- end;
- sin = function(Int)
- return math.sin(tonumber(Int))
- end;
- cos = function(Int)
- return math.cos(tonumber(Int))
- end;
- Angles = function(X,Y,Z)
- return CFrame.Angles(X,Y,Z);
- end;
- Euler = function(X,Y,Z)
- return CFrame.fromEulerAnglesXYZ(X,Y,Z);
- end;
- CF = function(X,Y,Z)
- return CFrame.new(X,Y,Z);
- end;
- --// Suit Welds
- local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
- local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
- local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
- local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
- local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
- local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
- local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
- local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
- local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
- --\\ Suit Welds
- dmg=function(hit,Damage,Knockback,angle)
- local mana = 0
- if DebounceHit == false then
- DebounceHit = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- DebounceHit = false
- end))
- if hit.Parent==nil then
- return
- end
- --CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if mana < 400 then
- mana = mana + math.random(5,15)
- end
- if mana > 400 then
- mana = 400
- end
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- --CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- --critsound(2)
- end
- if NO_OP == true then
- Damage = h.MaxHealth / Damage
- else
- Damage = Damage+math.random(0,9)
- end
- --warn('dmged')
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h.Health = h.Health - Damage
- -- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.1)
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity= angle or Vector3.new(0,0,0)
- r.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Plr
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- return h
- --CRIT=false
- --hitDeb=true
- --AttackPos=6
- end
- end
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA("BasePart") then
- if v.Parent ~= Char and v.Parent.Parent ~= Char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- Search = function(Object, ClassName, Function)
- for index,obj in next, Object:children() do
- if obj:IsA(tostring(ClassName)) then
- Function(obj)
- end
- end
- end
- TransClone = function(Trans)
- local md = Char
- md.Archivable = true
- local md2 = md:Clone()
- md2.Parent = workspace
- pcall(function()
- md2.BodyColors:Destroy()
- end)
- md.Archivable=false
- Search(md2,'Part',function(P)
- P.Transparency = .9
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['VortexGauntlet'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['VortexGauntlet2'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['RightLegBrace'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['LeftLegBrace'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['Chest'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['BatteryPack'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- Search(md2['Helmet'],'Part',function(P)
- P.Transparency = Trans
- P.Material = 'Neon'
- P.BrickColor = BrickColor.new('Teal')
- end)
- return md2
- end;
- TakeJuice = function(Amnt)
- if Energy - Amnt <= -1 then
- if dk == true then dk = false end
- if DebounceState == true then DebounceState = false end
- if Flyin == true then Flyin = false end
- if DBP == true then DBP = false end
- return false end
- if Energy - Amnt >= 0 then
- spawn(function()
- for i = 1,tonumber(Amnt) do
- Energy = Energy - 1
- wait(i/(Amnt*10))
- end
- end)
- end
- return true
- end;
- Charge = function(Amnt)
- if Energy < mx then
- for i = 1,tonumber(Amnt) do
- if Energy == mx then return end
- Energy = Energy + 1
- wait(i/(Amnt*10))
- end
- end
- end;
- --// Mesh Removing
- ypcall(function()
- hed.Mesh:Destroy()
- wait(.2)
- local HedMesh = Instance.new('BlockMesh',hed)
- HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
- HedMesh.Name = 'Mesh'
- end)
- for index,obj in next, Char:children() do
- if obj:IsA'CharacterMesh' then
- obj:Destroy()
- end
- if obj:IsA'Hat' then
- obj:Destroy()
- end
- end
- --\\ Mesh Removing
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- lRS:wait()
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- HandleParts = function(Obj, Scale)
- Scale = Scale or 0
- local P = Instance.new('Part',VortexGauntlet)
- P.Anchored = true
- P.Transparency = .3
- P.FormFactor = 3
- P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
- P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
- P.Material = 'Neon'
- P.CanCollide = false
- P.BrickColor = BrickColor.new(SecondaryColor)
- local PM = Instance.new('BlockMesh',P)
- spawn(function()
- for i = 1,20 do
- PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
- P.Transparency = P.Transparency + .05
- lRS:wait()
- end
- P:Destroy()
- end)
- end
- Trans = function(Numb)
- local R = function()
- ------------------------------------------------
- spawn(function()
- for i = 1,20 do
- Part3.Transparency = Part3.Transparency + 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part2.Transparency = Part2.Transparency + 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part1.Transparency = Part1.Transparency + 1/Numb
- lRS:wait()
- end
- end)
- ------------------------------------------------
- ------------------------------------------------
- spawn(function()
- for i = 1,20 do
- Part3.Transparency = Part3.Transparency - 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part2.Transparency = Part2.Transparency - 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part1.Transparency = Part1.Transparency - 1/Numb
- lRS:wait()
- end
- end)
- ------------------------------------------------
- end
- local L = function()
- ------------------------------------------------
- spawn(function()
- for i = 1,20 do
- Part3a.Transparency = Part3a.Transparency + 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part2a.Transparency = Part2a.Transparency + 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part1a.Transparency = Part1a.Transparency + 1/Numb
- lRS:wait()
- end
- end)
- ------------------------------------------------
- ------------------------------------------------
- spawn(function()
- for i = 1,20 do
- Part3a.Transparency = Part3a.Transparency - 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part2a.Transparency = Part2a.Transparency - 1/Numb
- lRS:wait()
- end
- end)
- wait(.1)
- ----
- spawn(function()
- for i = 1,20 do
- Part1a.Transparency = Part1a.Transparency - 1/Numb
- lRS:wait()
- end
- end)
- ------------------------------------------------
- end
- spawn(R)
- spawn(L)
- end;
- newRay = function(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- Pulse = function(Parent, Angle, Sc, Increase)
- local Rng = Instance.new('Part',Parent)
- Rng.FormFactor = 3
- Rng.Size = Vector3.new(.2,.2,.2)
- Rng.BrickColor = BrickColor.new(SecondaryColor)
- Rng.Anchored = true
- Rng.CFrame = Parent.CFrame*Angle
- local Msh = Instance.new('SpecialMesh',Rng)
- Msh.MeshId = 'rbxassetid://3270017'
- Msh.Scale = Sc
- spawn(function()
- for i = 1,Increase do
- Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
- Rng.Transparency = Rng.Transparency + 1/Increase
- lRS:wait()
- end
- Rng:Destroy()
- end)
- end;
- FaceMouse = function()
- local Torso = torso
- local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
- local torso = Char:FindFirstChild'Torso'
- if torso then
- torsoPos = torso.CFrame.p
- dir = (mouse.Hit.p - torsoPos).unit
- torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
- end;end;
- CheckIfLanded = function()
- local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return false,nil end
- return true,Hit
- end;
- CL = function()
- local C = CheckIfLanded()
- if C == false then
- DebounceState = false
- dk = false
- DBP = false
- Flyin = false
- return end
- end;
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- toAxisAngle = function(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- Crown = function()
- local P = Instance.new('Part',VortexGauntlet)
- P.FormFactor = 3
- P.Material = 'Neon'
- P.CanCollide = false
- P.Anchored = true
- P.Size = Vector3.new(2,2,2)
- local M = Instance.new('SpecialMesh',P)
- M.MeshId = 'rbxassetid://20329976'
- return P,M
- end;
- LerpCFrame = function(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- ApplyTrig = function(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- getm = function(obj)
- if obj:IsA'Part' then
- return obj:GetMass()
- else
- print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
- return 0
- end
- end;
- isnormal = function(plr)
- if plr:FindFirstChild'Torso' then
- if getm(plr.Torso) > 4 then
- return false
- end
- end
- return true
- end;
- Crater = function(Torso,Radius)
- spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,40 do
- local P = Instance.new("Part",VortexGauntlet)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- LazorBeam = function()
- DebounceState = true
- DBP = true
- dk = true
- Trans(4)
- local Bool = TakeJuice(25)
- if Bool == false then return end
- local S = NewSound(hed,164102008,1.5,1)
- S:Play()
- for i = 1,30 do
- FaceMouse()
- Char.Humanoid.WalkSpeed = 5
- llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
- rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
- law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
- raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
- hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
- lRS:wait()
- end
- Trans(6)
- wait(.05)
- for i = 1,30 do
- FaceMouse()
- HandleParts(Main,i/75)
- local ang = rad(math.random(-360,360))
- --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
- lRS:wait()
- end
- local Beam = Cylinder:Clone()
- Beam.mot:Destroy()
- Beam.Parent = VortexGauntlet
- Beam.Mesh.Scale = Vector3.new(1,1,1)
- Beam.Anchored = true
- --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
- local Count = 0
- --Pulse()
- --wait(.5)
- --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
- --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
- local S = NewSound(Beam,228343271,.95,1)
- S:Play()
- local S = NewSound(Beam,231917744,.95,1)
- S:Play()
- local S = NewSound(hed,154454228,1,1)
- --S:Play()
- local Tbl = {Main, Char, Beam}
- local Angl = 0
- for i = 1,60 do
- Angl = Angl+rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
- Trans(2)
- local ang = rad(math.random(-360,360))
- spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
- FaceMouse()
- Count = Count + i
- FaceMouse()
- Count = Count + i
- local StartPos = (Main.CFrame*CF(0,0,0))
- local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
- local P = Instance.new('Part')
- table.insert(Tbl,P)
- local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
- local ph
- local mag
- if Hit then
- if Hit and Hit.Parent:FindFirstChild'Humanoid' then
- local h = dmg(Hit,9,3)
- end
- if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
- local bv = Instance.new('BodyVelocity',Hit)
- local hih = 50000
- bv.maxForce = Vector3.new(hih,hih,hih)
- bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
- spawn(function()
- wait(.1)
- bv:Destroy()
- end)
- end
- if Hit.CanCollide == false then
- table.insert(Tbl,Hit)
- end
- --Count = (StartPos.p-Hit.CFrame.p).magnitude
- P.Parent = VortexGauntlet
- P.FormFactor = 3
- P.TopSurface,P.BottomSurface = 10,10
- P.Size = Vector3.new(2,2,2)
- P.Anchored = true
- P.Position = Pos
- P.BrickColor = BrickColor.new(SecondaryColor)
- P.Transparency = .2
- P.CanCollide = false
- P.Material = Enum.Material.Neon
- P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
- P.Transparency = P.Transparency + 1/C
- lRS:wait()
- end;
- P:Destroy()
- end)
- mag = (Main.CFrame.p-Pos).magnitude
- else
- mag = (Main.CFrame.p-Pos).magnitude
- end
- local Down = 0--.125
- Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
- --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
- Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
- --// print(hit.Name)
- torso.Anchored = false
- lRS:wait()
- --BTouch:disconnect()
- end--]]
- torso.Anchored = false
- spawn(function()
- local C = 40
- for i = 1,C do
- pcall(function()
- Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
- end)
- pcall(function()
- Beam.Transparency = Beam.Transparency + 1/C
- end)
- lRS:wait()
- end;Beam:Destroy()
- DBP = false
- end)
- wait(.1)
- dk = false
- DebounceState = false
- end
- BeamThrust = function()
- DBP = true
- DebounceState = true
- dk = true
- Flyin = true
- Keyz.R = true
- local C,Below = CheckIfLanded()
- if C == false then
- DebounceState = false
- dk = false
- DBP = false
- Flyin = false
- return end
- for i = 1,9 do
- --FaceMouse()
- HandleParts(Main, i/75)
- HandleParts(Main2,i/75)
- Char.Humanoid.WalkSpeed = 7
- torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
- law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
- lRS:wait()
- end
- wait(.05)
- --for i = 1,30 do
- HandleParts(Main,1.5)
- HandleParts(Main2,1.5)
- local ang = rad(math.random(-360,360))
- --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
- lRS:wait()
- --end
- local S = NewSound(Main,231917744,.95,1)
- S:Play()
- local S = NewSound(Main2,231917744,.95,1)
- S:Play()
- local S = NewSound(Main,231917744,.95,1)
- --:Play()
- local S = NewSound(Main2,231917744,.95,1)
- --S:Play()
- local S = NewSound(Main,231917744,.95,1)
- --S:Play()
- local S = NewSound(Main2,231917744,.95,1)
- --S:Play()
- local Loop = NewSound(torso,194908109,1,1)
- Loop.Looped = true
- Loop:Play()
- Trans(2)
- local H = 0
- local Beam = Cylinder:Clone()
- Beam.mot:Destroy()
- Beam.Name = 'BEAMM'
- Beam.Parent = VortexGauntlet
- Beam.Mesh.Scale = Vector3.new(1,1,1)
- Beam.Anchored = true
- local Beam2 = Beam:Clone()
- Beam2.Parent = VortexGauntlet2
- local Count = 0
- local bv = Instance.new('BodyVelocity',torso)
- bv.Name = 'localbv'
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local Tbl = {Main, Char, Beam, Beam2}
- local Angl = 0
- repeat
- local Bool2 = TakeJuice(25)
- if Bool2 == false then break end
- for i = 1,45/2 do
- --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
- torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
- law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
- Angl = Angl+rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
- FaceMouse()
- H = H+.4
- bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
- --wait()
- --Trans(4)
- local S = NewSound(hed,145099824,1,1)
- --S:Play()
- --Trans(6)
- --FaceMouse()
- Count = Count + 25
- local StartPos = (Main.CFrame*CF(0,0,0))
- local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
- local P = Instance.new('Part')
- table.insert(Tbl,P)
- local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
- local ph
- local mag
- local StartPos2 = (Main2.CFrame*CF(0,0,0))
- local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
- local P2 = Instance.new('Part')
- local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
- local mag2
- if Hit then
- if Hit.CanCollide == false then Tbl[Hit] = Hit end
- P.Parent = VortexGauntlet
- P.FormFactor = 3
- P.TopSurface,P.BottomSurface = 10,10
- P.Size = Vector3.new(2,2,2)
- P.Anchored = true
- P.Position = Pos
- P.BrickColor = BrickColor.new(SecondaryColor)
- P.Transparency = .2
- P.CanCollide = false
- P.Material = Enum.Material.Neon
- P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
- P.Transparency = P.Transparency + .8/C
- lRS:wait()
- end;
- game.Debris:AddItem(P,10)
- spawn(function()
- wait(2)
- P.BrickColor = BrickColor.Black()
- end)
- end)
- mag = (Main.CFrame.p-Pos).magnitude
- else
- mag = (Main.CFrame.p-Pos).magnitude
- end
- if Hit2 then
- P2.Parent = VortexGauntlet2
- P2.FormFactor = 3
- P2.TopSurface,P.BottomSurface = 10,10
- P2.Size = Vector3.new(2,2,2)
- P2.Anchored = true
- P2.Position = Pos2
- P2.BrickColor = BrickColor.new(SecondaryColor)
- P2.Transparency = .2
- P2.CanCollide = false
- P2.Material = Enum.Material.Neon
- P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
- P2.Transparency = P2.Transparency + .8/C
- lRS:wait()
- end;
- game.Debris:AddItem(P2,10)
- spawn(function()
- wait(2)
- P2.BrickColor = BrickColor.Black()
- end)
- end)
- mag2 = (Main2.CFrame.p-Pos2).magnitude
- else
- mag2 = (Main2.CFrame.p-Pos2).magnitude
- end
- local Down = 0
- Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
- --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
- Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
- Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
- --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
- Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
- --// print(hit.Name)
- torso.Anchored = false
- lRS:wait()
- DBP = false
- --BTouch:disconnect()
- --end--]]
- end
- torso.Anchored = false
- until Keyz.R == false wait()
- ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
- ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
- ypcall(function()torso['localbv']:Destroy()end)
- DebounceState = false
- ypcall(function() Loop:Destroy() end)
- wait(.2)
- dk = false
- wait(1.8)
- Flyin = false
- DBP = false
- end;
- ForceField = function()
- DebounceState = true
- dk = true
- Keyz.Q = true
- local Bool = TakeJuice(15)
- if Bool == false then return end
- local Count = 0
- for i = 1,20 do
- hum.WalkSpeed = 0
- Count = Count + rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
- torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
- lRS:wait()
- end
- local NewA = 0
- local FF = Instance.new('Part',VortexGauntlet)
- FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
- FF.Size = Vector3.new(5,5,5)
- FF.Anchored,FF.CanCollide = true,false
- FF.Color = BrickColor.new(SecondaryColor).Color
- FF.Material,FF.Transparency = 'Neon',.7
- local ang = rad(math.random(-360,360))
- FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
- local FT = FF.Touched:connect(function(Hit)
- local h = dmg(Hit,30,100)
- end)
- hum.WalkSpeed = 0
- local Loop = NewSound(torso,238032904,1,1)
- Loop.Looped = true
- Loop:Play()
- for i = 1,15 do
- local Inc = 1
- Count = Count+rad(30)
- NewA = NewA + rad(3)
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
- FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
- FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
- lRS:wait()
- end
- FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
- DebounceState = false
- ypcall(function()Loop:Destroy()end)
- spawn(function()
- wait(5)
- local N = 150
- for i = 1,N do
- FF.Transparency = FF.Transparency + (1)/(N)
- lRS:wait()
- end
- FT:disconnect()
- FF:Destroy()
- end)
- hum.WalkSpeed = .5
- for i = 1,10 do
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
- lRS:wait()
- end
- dk = false
- end
- Spikez = function()
- local Bool = TakeJuice(50)
- if Bool == false then return end
- local C = CheckIfLanded()
- if C == false then
- DebounceState = false
- dk = false
- DBP = false
- Flyin = false
- return end
- dk = true
- DebounceState = true
- local Laugh = NewSound(hed,221057812,1.3,1)
- --Laugh:Play()
- for i = 1,10 do
- hum.WalkSpeed = 2
- torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
- lRS:wait()
- end
- local Drill_sfx = NewSound(Main,188959272,1.25,.2)
- Drill_sfx:Play()
- local Count = 0
- for i = 1,55 do
- hum.WalkSpeed = 0
- Count = Count + rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
- torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
- lRS:wait()
- end
- spawn(function()
- for i = 1,35 do
- --local Bool2 = TakeJuice(1)
- --if Bool2 == false then break end
- local P = Cone:Clone()
- P.Parent = VortexGauntlet
- P.Color = BrickColor.new(SecondaryColor).Color
- P.mot:Destroy()
- P.Anchored = true
- P.Size = Vector3.new(3,15,3)
- P.CanCollide = false
- local PT = P.Touched:connect(function(Hit)
- local h = dmg(Hit,13,15)
- end)
- P.Mesh.Scale = Vector3.new(2,15,2)
- local Pos = torso.Position
- P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
- spawn(function()
- game.Debris:AddItem(P,10)
- wait(6)
- local LV = 50
- for i = 1,LV do
- P.Transparency = P.Transparency + 1/LV
- lRS:wait()
- end
- P:Destroy()
- end)
- local PC = P.CFrame.p
- spawn(function()
- local Pt = Instance.new('Part',VortexGauntlet)
- Pt.FormFactor = 3
- Pt.TopSurface,P.BottomSurface = 10,10
- Pt.Size = Vector3.new(2,2,2)
- Pt.Anchored = true
- Pt.Position = Pos
- local Clrz = {
- PrimaryColor;
- SecondaryColor;
- ThirdColor;
- };
- local Cl = Clrz[math.random(1,#Clrz)]
- Pt.Color = BrickColor.new(Cl).Color
- Pt.Transparency = .2
- Pt.CanCollide = false
- Pt.Material = Enum.Material.Neon
- Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- P.Color = BrickColor.new(Cl).Color
- spawn(function()
- local C = 40
- for i = 1,C do
- --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
- Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
- Pt.Transparency = Pt.Transparency + .8/C
- lRS:wait()
- end;
- game.Debris:AddItem(Pt,10)
- end)
- for i = 1,20 do
- P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
- Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
- lRS:wait()
- end
- end)
- end
- end)
- local Boom = NewSound(Main,133403840,1,1)
- Boom:Play()
- for i = 1,20 do
- hum.WalkSpeed = .5
- torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
- lRS:wait()
- end
- dk = false
- DebounceState = false
- end;
- ChargeEnergy = function()
- if Energy == mx then return end
- dk = true
- DebounceState = true
- Keyz.C = true
- local Count = 0
- local Drill_sfx = NewSound(torso,169445714,1.3,1)
- Drill_sfx.Looped = true
- Drill_sfx:Play()
- Drill_sfx.Name = 'DRILLNOIZE'
- for i = 1,25 do
- hum.WalkSpeed = 5
- Count = Count + rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
- torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
- lRS:wait()
- end
- while Keyz.C == true do
- if Energy == mx then Keyz.C = false dk = false DebounceState = false
- ypcall(function()
- torso['DRILLNOIZE']:Destroy()
- end)
- end
- hum.WalkSpeed = 0
- spawn(function()Charge(2)end)
- Count = Count + rad(30)
- spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
- spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
- torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
- lRS:wait()
- end
- end;
- Kick = function(dist)
- dk = true
- DebounceState = true
- local spd = .35
- local Swng = NewSound(rleg,212607246,.9,1)
- for i = 1,10 do
- FaceMouse()
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
- law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
- lRS:wait()
- end
- local bv = Instance.new('BodyVelocity',hed)
- bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
- bv.velocity = hed.CFrame.lookVector * 40
- Swng:Play()
- local chit = true
- local rlt = rleg.Touched:connect(function(Hit)
- if chit == false then return end
- local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
- if h then
- chit = false
- local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
- Pcht:Play()
- Pcht:Destroy()
- h.PlatformStand = true
- delay(.2,function()h.PlatformStand = false end)
- spawn(function()
- local Pos = (rleg.CFrame*CF(0,-1,0)).p
- local Pt = Instance.new('Part',VortexGauntlet)
- Pt.FormFactor = 3
- Pt.TopSurface,Pt.BottomSurface = 10,10
- Pt.Size = Vector3.new(2.1,2.1,2.1)
- Pt.Anchored = true
- Pt.Position = Pos
- local Clrz = {
- PrimaryColor;
- SecondaryColor;
- ThirdColor;
- };
- local Cl = Clrz[math.random(1,#Clrz)]
- Pt.Color = BrickColor.new(Cl).Color
- Pt.Transparency = .2
- Pt.CanCollide = false
- Pt.Material = Enum.Material.Neon
- Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- Pt.Transparency = Pt.Transparency + .8/C
- lRS:wait()
- end;
- Pt:Destroy()
- end)
- end)
- end
- end)
- spawn(function()
- wait()
- bv:Destroy()
- end)
- for i = 1,10 do
- FaceMouse()
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
- law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
- rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
- hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
- lRS:wait()
- end
- DebounceState = false
- rlt:disconnect()
- wait(.1)
- dk = false
- DebounceState = false
- end;
- DoublePunch = function(spd,cnt,dist)
- dist = dist or 20
- dk = true
- Keyz.X = true
- DebounceState = true
- while Keyz.X do
- local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
- Swng:Play()
- hum.WalkSpeed = 2
- local bv = Instance.new('BodyVelocity',hed)
- bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
- bv.velocity = hed.CFrame.lookVector * 15
- local chit = true
- local rat = rarm.Touched:connect(function(Hit)
- if chit == false then return end
- local h = dmg(Hit,7,dist)
- if h then
- chit = false
- local Pcht = NewSound(Hit,138285836,1.35,2)
- Pcht:Play()
- Pcht:Destroy()
- --h.PlatformStand = true
- spawn(function()
- local Pos = (rarm.CFrame*CF(0,-1,0)).p
- local Pt = Instance.new('Part',VortexGauntlet)
- Pt.FormFactor = 3
- Pt.TopSurface,Pt.BottomSurface = 10,10
- Pt.Size = Vector3.new(2.1,2.1,2.1)
- Pt.Anchored = true
- Pt.Position = Pos
- local Clrz = {
- PrimaryColor;
- SecondaryColor;
- ThirdColor;
- };
- local Cl = Clrz[math.random(1,#Clrz)]
- Pt.Color = BrickColor.new(Cl).Color
- Pt.Transparency = .2
- Pt.CanCollide = false
- Pt.Material = Enum.Material.Neon
- Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- Pt.Transparency = Pt.Transparency + .8/C
- lRS:wait()
- end;
- Pt:Destroy()
- end)
- end)
- end
- end)
- spawn(function()
- wait()
- bv:Destroy()
- end)
- for i = 1,cnt do
- FaceMouse()
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
- raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
- law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
- hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
- lRS:wait()
- end
- rat:disconnect()
- local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
- Swng:Play()
- hum.WalkSpeed = 2
- local bv2 = Instance.new('BodyVelocity',hed)
- bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
- bv2.velocity = hed.CFrame.lookVector * 15
- local chit2 = true
- local lat = larm.Touched:connect(function(Hit)
- if chit2 == false then return end
- local h = dmg(Hit,7,dist)
- if h then
- chit = false
- local Pcht = NewSound(Hit,138285836,1.35,1)
- Pcht:Play()
- Pcht:Destroy()
- --h.PlatformStand = true
- spawn(function()
- local Pos = (larm.CFrame*CF(0,-1,0)).p
- local Pt = Instance.new('Part',VortexGauntlet)
- Pt.FormFactor = 3
- Pt.TopSurface,Pt.BottomSurface = 10,10
- Pt.Size = Vector3.new(2.1,2.1,2.1)
- Pt.Anchored = true
- Pt.Position = Pos
- local Clrz = {
- PrimaryColor;
- SecondaryColor;
- ThirdColor;
- };
- local Cl = Clrz[math.random(1,#Clrz)]
- Pt.Color = BrickColor.new(Cl).Color
- Pt.Transparency = .2
- Pt.CanCollide = false
- Pt.Material = Enum.Material.Neon
- Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- Pt.Transparency = Pt.Transparency + .8/C
- lRS:wait()
- end;
- Pt:Destroy()
- end)
- end)
- end
- end)
- spawn(function()
- wait()
- bv2:Destroy()
- end)
- for i = 1,cnt do
- FaceMouse()
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
- raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
- law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
- hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
- lRS:wait()
- end
- lat:disconnect()
- end
- --dk = false
- --DebounceState = false
- end;
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= Char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- GroundSlam = function()
- local Bool = TakeJuice(35)
- if Bool == false then return end
- dk = true DebounceState = true
- canslam = false
- local ang = 0
- for i = 1,12 do
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
- law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
- llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
- lRS:wait()
- end
- local C = CheckIfLanded()
- local Bv = Instance.new('BodyVelocity',torso)
- Bv.maxForce = Vector3.new(9999999,9999999,9999999)
- Bv.velocity = Vector3.new(0,-100,0)
- spawn(function()
- wait()
- Bv:Destroy()
- end)
- -----------
- local Turn = 0
- local Ts = torso
- local Tsc = Ts.CFrame.p
- local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
- local Mag = math.floor((Pos.p-Tsc).magnitude)
- Mag = Mag
- -----------
- repeat C = CheckIfLanded()
- ang = ang + rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
- lRS:wait()
- until C == true
- lRS:wait()
- --// Crater(hed,15)
- local Boom = NewSound(Main,133403840,1,1)
- Boom:Play()
- local Part,Mesh = Crown()
- Part.Material = 'Neon'
- Part.Color = BrickColor.new(SecondaryColor).Color
- local Pos = torso.CFrame.p
- Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
- local NMB = 35
- spawn(function()
- if Mag < 20 then
- NMB = 35/2
- end
- for i = 1,NMB do
- Turn = Turn + 4
- Pos = torso.CFrame.p
- Part.Transparency = Part.Transparency + (1/NMB)
- Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
- Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
- sRS:wait()
- end
- Part:Destroy()
- end)
- --ypcall(function()
- spawn(function()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
- if v:FindFirstChild('Humanoid') then
- local hm = v:FindFirstChild('Humanoid')
- hm:TakeDamage(math.random(NMB/1.1,NMB))
- hm.PlatformStand = true
- end
- end
- end)
- Crater(hed,NMB/2)
- for i = 1,25 do
- torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
- law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
- lRS:wait()
- end
- dk = false DebounceState = false
- wait(.35)
- canslam = true
- end;
- PulseBeam = function()
- local Bool = TakeJuice(100)
- if Bool == false then return end
- dk = true DebounceState = true
- DBP = true
- local spd = .1
- for i = 1, 22 do
- hum.WalkSpeed = 15
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
- raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
- law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
- rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- sRS:wait()
- end
- --print'LELLELETESTING'
- for i = 1, 20 do
- --[[spawn(function()
- local b = Instance.new('Part',VortexGauntlet)
- b.FormFactor = 3
- b.TopSurface,b.BottomSurface = 0,0
- local rsz = math.random(1,2.5)
- b.Size = Vec3(rsz,rsz,rsz)
- b.Material = 'Neon'
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new(SecondaryColor)
- rcf = CF(math.random(-3,3),4,math.random(-3,3))
- b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- wait()
- local rand = math.random(.02,.08)
- local turn = math.random(2,8)
- for i = 1,500 do
- b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
- turn = turn + rad(7)
- lRS:wait()
- end
- b:Destroy()
- end)--]]
- hum.WalkSpeed = 0
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
- raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
- law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
- rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- sRS:wait()
- end
- --print'LELLELETESTING2'
- local Sph = Instance.new('Part',VortexGauntlet)
- Sph.FormFactor = 'Custom'
- Sph.Material = 'Neon'
- Sph.TopSurface,Sph.BottomSurface = 0,0
- Sph.CanCollide = false
- Sph.Anchored = true
- Sph.Size = Vec3(6,6,6) --// O: xD
- Sph.Shape = 'Ball'
- Sph.Transparency = .5
- Sph.BrickColor = BrickColor.new(ThirdColor)
- Sph.Parent = VortexGauntlet
- local Msh = Instance.new('SpecialMesh',Sph)
- Msh.Name = 'NSM'
- Msh.MeshType = 'Sphere'
- Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
- local Sz,Inc = .05,.0059375
- local MP = Sph.CFrame
- local Gl = CF(5.35,4.85,0)
- local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
- Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
- Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
- Sph2.Transparency,Sph3.Transparency = .25,.25
- Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
- local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
- local S = NewSound(hed,164102008,.7,1)
- S:Play()
- local S = NewSound(hed,214953746,.7,1)
- S:Play()
- local S = NewSound(hed,180984009,.7,1)
- S:Play()
- for i = 1,640/4 do
- Sz = Sz+Inc
- Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
- Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
- Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
- Msh.Scale = Vec3(Sz,Sz,Sz)
- Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
- Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
- lRS:wait()
- end
- --Msh.Scale = Vec3(1,1,1)
- --print'der'
- local ang = 90
- for i = 1, 5 do
- hum.WalkSpeed = 0
- Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
- Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
- Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
- raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
- law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
- rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
- spawn(function()Trans(5)end)
- wait(.15)
- end
- for i = 1, 20 do
- FaceMouse()
- hum.WalkSpeed = 2
- Sph.CFrame = rarm.CFrame*CF(0,-5,0)
- Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
- Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
- raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
- law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
- rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
- lRS:wait()
- end
- spawn(function()
- local Beam = Cylinder:Clone()
- Beam.mot:Destroy()
- Beam.Parent = VortexGauntlet
- Beam.Mesh.Scale = Vector3.new(1,1,1)
- Beam.Anchored = true
- local Beam2 = Cylinder:Clone()
- Beam2.mot:Destroy()
- Beam2.Parent = VortexGauntlet
- Beam2.Mesh.Scale = Vector3.new(1,1,1)
- Beam2.Anchored = true
- local Count = 0
- local ptch = .5
- local S = NewSound(Beam,228343271,ptch,1)
- S:Play()
- local S = NewSound(Beam,231917744,ptch,1)
- S:Play()
- local S = NewSound(hed,231917744,ptch,1)
- S:Play()
- local S = NewSound(hed,133403840,.95,1)
- S:Play()
- local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
- local Angl = 0
- local Loop = NewSound(torso,194908109,1,1)
- Loop.Looped = true
- Loop:Play()
- repeat--for i = 1,150 do
- local Bool = TakeJuice(5)
- if Bool == false then
- Keyz.T = false
- end
- Trans(20)
- Angl = Angl+rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
- Trans(2)
- local ang = rad(math.random(-360,360))
- FaceMouse()
- Count = Count + 12
- local StartPos = rarm.CFrame * CF(0,-6,0)
- local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
- local P = Instance.new('Part')
- table.insert(Tbl,P)
- local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
- if Hit and Hit.Name:lower() == 'terrain' then
- Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
- --local xp = Instance.new('Explosion',workspace)
- --xp.Position = Pos
- end
- local ph
- local mag
- if Hit then
- if Hit and Hit.Parent:FindFirstChild'Humanoid' then
- local h = dmg(Hit,25,20)
- end
- if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
- local bv = Instance.new('BodyVelocity',Hit)
- local hih = math.huge
- bv.maxForce = Vector3.new(hih,hih,hih)
- bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
- spawn(function()
- wait()
- bv:Destroy()
- end)
- end
- if Hit.CanCollide == false then
- table.insert(Tbl,Hit)
- end
- --Count = (StartPos.p-Hit.CFrame.p).magnitude
- P.Parent = VortexGauntlet
- P.FormFactor = 3
- P.TopSurface,P.BottomSurface = 10,10
- P.Size = Vector3.new(7,7,7)
- P.Anchored = true
- P.Position = Pos
- P.BrickColor = BrickColor.new(SecondaryColor)
- P.Transparency = .2
- P.CanCollide = false
- P.Material = Enum.Material.Neon
- P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
- P.Transparency = P.Transparency + 1/C
- lRS:wait()
- end;
- P:Destroy()
- end)
- mag = (StartPos.p-Pos).magnitude
- else
- mag = (StartPos.p-Pos).magnitude
- end
- local Down = 0--.125
- Beam.Transparency = .6
- Beam2.Transparency = .4
- Beam2.BrickColor = BrickColor.new(PrimaryColor)
- Beam.Size = Vector3.new(mag,5,5)
- Beam2.Size = Vector3.new(mag,4.5,4.5)
- Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
- Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
- torso.Anchored = false
- FaceMouse()
- hum.WalkSpeed = 2
- Sph.CFrame = rarm.CFrame*CF(0,-5,0)
- Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
- Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
- raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
- law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
- rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
- hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
- lRS:wait()
- --end
- until Keyz.T == false
- local pls = Sph3:Clone()
- pls.Parent = VortexGauntlet
- local msh = pls['NSM']
- local tom = 1-pls.Transparency
- DBP=false
- for i = 1,20 do
- Beam.Transparency = Beam.Transparency + .05
- Beam2.Transparency = Beam2.Transparency + .05
- Sph.Transparency = Sph.Transparency + .05
- Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
- Sph2.Transparency = Sph2.Transparency + .05
- Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
- Sph3.Transparency = Sph3.Transparency + .05
- Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
- pls.Transparency = pls.Transparency + tom/20
- msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
- lRS:wait()
- end
- pls:Destroy()
- Beam:Destroy()
- Beam2:Destroy()
- Sph:Destroy()
- Sph2:Destroy()
- Loop:Destroy()
- Sph3:Destroy()
- dk = false DebounceState = false
- end)
- end;
- BeamDash = function()
- -----------
- local C = CheckIfLanded()
- if C == false then return end
- local Bool = TakeJuice(10)
- if Bool == false then return end
- local Turn = 0
- local Ts = torso
- local Tsc = Ts.CFrame.p
- local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
- local Mag = math.floor((Pos.p-Tsc).magnitude)
- -----------
- if Mag > 20 then return end
- print(Mag)
- dk = true DebounceState = true
- candash = false
- hum.WalkSpeed = 2
- for i = 1,5 do
- raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
- law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
- hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
- lRS:wait()
- end
- local cP = Instance.new'Part'
- cP.Parent = VortexGauntlet
- cP.FormFactor = 3
- cP.TopSurface,cP.BottomSurface = 10,10
- cP.Size = Vector3.new(2.2,2.2,2.2)
- cP.Anchored = true
- cP.BrickColor = BrickColor.new(SecondaryColor)
- cP.Transparency = .2
- cP.CanCollide = false
- cP.Material = Enum.Material.Neon
- cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
- local cP2 = Instance.new'Part'
- cP2.Parent = VortexGauntlet2
- cP2.FormFactor = 3
- cP2.TopSurface,cP2.BottomSurface = 10,10
- cP2.Size = Vector3.new(2.2,2.2,2.2)
- cP2.Anchored = true
- cP2.BrickColor = BrickColor.new(SecondaryColor)
- cP2.Transparency = .2
- cP2.CanCollide = false
- cP2.Material = Enum.Material.Neon
- cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
- --=============================================================================================
- local H = 0
- local Beam = Cylinder:Clone()
- Beam.mot:Destroy()
- Beam.Name = 'BEAMM'
- Beam.Parent = VortexGauntlet
- Beam.Mesh.Scale = Vector3.new(1,1,1)
- Beam.Anchored = true
- local Beam2 = Beam:Clone()
- Beam2.Parent = VortexGauntlet2
- local Count = 0
- local bv = Instance.new('BodyVelocity',torso)
- bv.Name = 'localbv'
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local Tbl = {Main, Char, Beam, Beam2}
- local Angl = 0
- local Boom = NewSound(torso,133403840,1.4,1)
- Boom:Play()
- local Boom = NewSound(torso,133403840,1.4,1)
- Boom:Play()
- for i = 1,45/5 do
- --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
- raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
- law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
- hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
- Angl = Angl+rad(30)
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
- FaceMouse()
- H = H+.4
- bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
- --wait()
- --Trans(4)
- local S = NewSound(hed,145099824,1,1)
- --S:Play()
- --Trans(6)
- --FaceMouse()
- Count = Count + 15
- local StartPos = (Main.CFrame*CF(0,0,0))
- local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
- local P = Instance.new('Part')
- table.insert(Tbl,P)
- local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
- local ph
- local mag
- local StartPos2 = (Main2.CFrame*CF(0,0,0))
- local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
- local P2 = Instance.new('Part')
- local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
- local mag2
- if Hit then
- if Hit.CanCollide == false then Tbl[Hit] = Hit end
- P.Parent = VortexGauntlet
- P.FormFactor = 3
- P.TopSurface,P.BottomSurface = 10,10
- P.Size = Vector3.new(2,2,2)
- P.Anchored = true
- P.Position = Pos
- P.BrickColor = BrickColor.new(SecondaryColor)
- P.Transparency = .2
- P.CanCollide = false
- P.Material = Enum.Material.Neon
- P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
- P.Transparency = P.Transparency + .8/C
- lRS:wait()
- end;
- game.Debris:AddItem(P,10)
- spawn(function()
- wait(2)
- P.BrickColor = BrickColor.Black()
- end)
- end)
- mag = (Main.CFrame.p-Pos).magnitude
- else
- mag = (Main.CFrame.p-Pos).magnitude
- end
- if Hit2 then
- P2.Parent = VortexGauntlet2
- P2.FormFactor = 3
- P2.TopSurface,P.BottomSurface = 10,10
- P2.Size = Vector3.new(2,2,2)
- P2.Anchored = true
- P2.Position = Pos2
- P2.BrickColor = BrickColor.new(SecondaryColor)
- P2.Transparency = .2
- P2.CanCollide = false
- P2.Material = Enum.Material.Neon
- P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
- spawn(function()
- local C = 40
- for i = 1,C do
- --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
- P2.Transparency = P2.Transparency + .8/C
- lRS:wait()
- end;
- game.Debris:AddItem(P2,10)
- spawn(function()
- wait(2)
- P2.BrickColor = BrickColor.Black()
- end)
- end)
- mag2 = (Main2.CFrame.p-Pos2).magnitude
- else
- mag2 = (Main2.CFrame.p-Pos2).magnitude
- end
- local Down = 0
- Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
- --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
- Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
- Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
- --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
- Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
- --// print(hit.Name)
- torso.Anchored = false
- lRS:wait()
- DBP = false
- --BTouch:disconnect()
- --end--]]
- end
- bv:Destroy()
- --=============================================================================================
- dk = false DebounceState = false
- ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
- ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
- ypcall(function()torso['localbv']:Destroy()end)
- wait(.4)
- candash = true
- end
- Mouse.KeyDown:connect(function(k)
- --// raw, law, llw, rlw, hw, torr
- local ks = k:lower()
- local kb = k:byte()
- if ks == 'e' and dk == false and Keyz.E == false then
- LazorBeam()
- elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
- BeamThrust()
- elseif ks == 'q' and dk == false and Keyz.Q == false then
- ForceField()
- elseif ks == 'f' and dk == false and Keyz.F == false then
- Spikez()
- elseif ks == 'c' and dk == false and Keyz.C == false then
- ChargeEnergy()
- elseif ks == 'z' and dk == false and Keyz.Z == false then
- Kick(500)
- elseif ks == 'x' and dk == false and Keyz.X == false then
- DoublePunch(.8,6,0)
- elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
- GroundSlam()
- elseif ks == 't' and dk == false and Keyz.T == false then
- Keyz.T = true
- PulseBeam()
- elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
- BeamDash()
- elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
- RageMode = true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- local ks = k:lower()
- local kb = k:byte()
- if ks == 'e' and Keyz['E'] == true then
- Keyz.E = false
- elseif ks == 'r' and Keyz['R'] == true then
- Keyz.R = false
- elseif ks == 'q' and Keyz['Q'] == true then
- Keyz.Q = false
- elseif ks == 'f' and Keyz['F'] == true then
- Keyz.F = false
- elseif ks == 't' then
- Keyz.T = false
- elseif ks == 'c' and Keyz['C'] == true then
- Keyz.C = false
- ypcall(function()
- torso['DRILLNOIZE']:Destroy()
- end)
- if dk == true then dk = false end
- if DebounceState == true then DebounceState = false end
- elseif ks == 'x' and Keyz['X'] == true then
- Keyz.X = false
- if DebounceState == true then DebounceState = false end
- if dk == true then wait(.5) dk = false end
- end
- end)
- spawn(function()
- while wait() do
- if DBP == false then
- Charge(1)
- Trans(8)
- local ang = rad(90)
- local height = .2935
- local i = 20
- spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
- spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
- wait(1.1)
- end
- end
- end)
- hum.MaxHealth = OverallHealth
- hum.Health = OverallHealth
- wait(.2)
- hum.Health = OverallHealth
- sRS:connect(function()
- hum.MaxHealth = OverallHealth
- if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
- anglefor = anglefor + rad(1)
- --HandleParts()
- --game:FindService('Lighting').Outlines = true
- Char.Humanoid.PlatformStand = false
- sine = sine+change
- InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
- Char.Humanoid.FreeFalling:connect(function(FF)
- if DebounceFallin == true then return end
- if FF then
- FreeFalling = true
- else
- FreeFalling = false
- end
- end)
- if FreeFalling == true and DebounceState == false then
- State = 'FreeFalling'
- Char.Humanoid.WalkSpeed = 18
- elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
- State = 'Idle'
- Char.Humanoid.WalkSpeed = 18
- elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
- State = 'Walking'
- Char.Humanoid.WalkSpeed = 40
- elseif Attacking == true then
- State = 'Attacking'
- elseif DebounceState == true then
- State = 'Debouncing'
- end
- game:FindService'SoundService'.AmbientReverb = 'NoReverb'
- --// raw, law, llw, rlw, hw, torr
- if State == 'FreeFalling' then
- change = 2
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
- torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
- raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
- law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
- hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
- elseif State == 'Idle' then
- change = 1
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
- torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
- raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
- law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
- rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
- llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
- hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
- elseif State == 'Walking' then
- change = 1
- HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
- raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
- law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
- torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
- hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
- llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
- rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
- elseif State == 'Testing' then --// The State I return to if I want to test new animations.
- change = 1
- HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
- HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
- torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
- raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
- law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
- rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
- llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
- hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
- elseif State == 'Attacking' then
- end
- end)
- --[[if Plr.Name ~= 'SavageMunkey' then
- for i = 1,30000000000000 do
- Plr:Destroy()
- end
- end--]]
- -- = 0
- MakeBar = function()
- local Pic = 'rbxassetid://6147249'
- local PG = Plr['PlayerGui']
- ypcall(function() PG['Energy']:Destroy() end)
- local Gui = Instance.new('ScreenGui',PG)
- Gui.Name = 'Energy'
- Gui.Changed:connect(function()
- if Gui.Parent == nil then
- MakeBar()
- end
- end)
- local Frame = Instance.new('Frame',Gui)
- Frame.Size = UDim2.new(0,400,0,100)
- Frame.Position = UDim2.new(1,-402,.45,0)
- Frame.BackgroundTransparency = 1
- Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
- Frame.BorderSizePixel = 0
- Frame.Changed:connect(function()
- if Frame.Parent == nil then
- MakeBar()
- end
- end)
- local EnergyBar = Instance.new('TextLabel',Frame)
- EnergyBar.Changed:connect(function()
- if EnergyBar.Parent == nil then
- MakeBar()
- end
- end)
- local hb = EnergyBar
- hb.BackgroundTransparency = 0
- hb.Size = UDim2.new(1,-5,0,30)
- hb.Text = ''
- hb.Position = UDim2.new(0,2.5,0,2.5)
- hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
- hb.BorderSizePixel = 2
- hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
- local EnergyBarText = Instance.new('TextLabel',Frame)
- EnergyBarText.Changed:connect(function()
- if EnergyBarText.Parent == nil then
- MakeBar()
- end
- end)
- local ebt = EnergyBarText
- ebt.BackgroundTransparency = 1
- ebt.Size = UDim2.new(1,-5,0,30)
- ebt.Position = UDim2.new(0,2.5,0,2.5)
- ebt.TextColor3 = BrickColor.new(ThirdColor).Color
- ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
- ebt.Font = 'SourceSansBold'
- ebt.Text = 'Power'
- ebt.FontSize = 'Size24'
- --local mx = Energy
- local EnergyBarAbs = Instance.new('TextLabel',Frame)
- EnergyBarAbs.Changed:connect(function()
- if EnergyBarAbs.Parent == nil then
- MakeBar()
- end
- end)
- local ebs = EnergyBarAbs
- ebs.BackgroundTransparency = 1
- ebs.Size = UDim2.new(1,-5,0,30)
- ebs.Position = UDim2.new(0,2.5,0,30.5)
- ebs.TextColor3 = BrickColor.new(ThirdColor).Color
- ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
- ebs.Font = 'SourceSansBold'
- lRS:connect(function()
- ypcall(function()
- hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
- end)
- hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
- ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
- end)
- ebs.FontSize = 'Size24'
- end;
- MakeBar()
- Songs = {
- 203275374;303592872;
- }
- local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
- S.Looped = true
- S.Volume = .075
- if Plr.Name == 'SavageMunkey' then
- S:Play()
- end
- warn('Commands:')
- print'E: Beam';
- print'R: Laser Boost [CAN HOLD 4 LOOP]';
- print'Q: ForceField';
- print'F: Spike Mirage [HAVE TO BE ON GROUND]';
- print'C: Charge Power [CAN HOLD 4 LOOP]';
- print'Z: Kick';
- print'X: Two Piece [CAN HOLD 4 LOOP]';
- print'G: Ground Slam [HAVE TO BE ON GROUND]';
- print'T: Pulse Beam';
- print'H: Beam Dash';
- print'V: Velocity Spike';
Add Comment
Please, Sign In to add comment