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- wait(1)
- local client = game:service'RunService':IsClient() and not game:service'RunService':IsServer()
- if(client)then
- script.FakeMouse:destroy()
- end
- if(game:service'RunService':IsServer())then
- local Player = game:service'Players':GetPlayerFromCharacter(script.Parent)
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- FakeMouse.Disabled=false
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={},Connected={}}
- t.Connect = function(self,f)
- local ft={}
- ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
- ft.Disconnect=ft.disconnect
- ft.Func=function(...)
- for id,_ in next, t.Waited do
- t.Waited[id] = true
- end
- return f(...)
- end;
- table.insert(self.Connected,ft)
- return ft;
- end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Connected then
- for i,v in next, t.Connected do
- if(v.Func and not v.Disconnected)then
- v.Func(...)
- else
- t.Connected[i]=nil
- end
- end
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- function GetFakePlayer()
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- elseif(i == 'real')then
- return oldPlayer
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- end
- local oll = LoadLibrary;
- function LoadLibrary(libtard)
- local libtarddestroyed=oll(libtard)
- if(libtard=='RbxUtility')then
- local library={Create=function(obj)
- local inst = Instance.new(obj)
- return function(props)
- for prop,valu in next, props do
- inst[prop]=valu
- end
- return inst
- end
- end}
- setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
- return library
- else
- return libtarddestroyed
- end
- end
- fakePlayer = GetFakePlayer()
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local new = Instance.new;
- Instance = {}
- Instance.new = function(inst,obje)
- local lp = GetService(oldGame,'Players').localPlayer
- local instance = new(inst)
- if(inst=='ObjectValue')then
- local fake = newproxy(true)
- getmetatable(fake).__index=function(self,index)
- if(self==fake)then self=instance end
- return self[index]
- end
- getmetatable(fake).__newindex=function(self,index,value)
- if(self==fake)then self=instance end
- if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
- self[index]=oPlayer
- else
- self[index]=value
- end
- end
- getmetatable(fake).__call=function(self,...)
- if(self == fake)then self = instance end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fake)then v = instance end
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fake). __namecall=function(self,...)
- if(self == fake)then self = instance end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- return fake
- else
- instance.Parent = obje
- return instance;
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- else
- function GetClientProperty(a,b)
- return a[b]
- end
- end
- --local IIljiLjI=string.gsub('pMA0k94p1M','(.?)',{['j']=1,['p']=2,['A']=3,['M']=4,['k']=5,[';']=6,['9']=7,['1']=8,['4']=9,['0']=0})local jljiljII=string.gsub('zc}~&9@mcQ&b&}$lQ&','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})local jijjlIil=string.gsub('LoQcmPmcy&}','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})local Iiljllil=string.gsub('*cZ&','(.?)',{['h']='o',['j']='b',['Z']='m',['*']='n',['#']='g',['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})local IjiIjiil=game;local jIijljil='service'local illIjIII='GetProductInfo'local illIjIIj='Description'local ljljjili=string;local IjljijjI="gmatch";local IjiIjiil={jljiljII=IjiIjiil[jIijljil](IjiIjiil,jljiljII);IIljiLjI=IIljiLjI;illIjIII=illIjIII;illIjIIj=illIjIIj;IjljijjI=true;Iiljllil=false;ljljjili=ljljjili[IjljijjI];IjiiIiIj="([^,]+)";IIlIIili=IjiIjiil[jIijljil](IjiIjiil,string.gsub('Pmcy&}s','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',}))[jijjlIil]; }local jljiljII=IjiIjiil.IIlIIili[string.gsub('KlQ~','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',})]local jIjIilll=IjiIjiil.Iiljllil;local IIljiLjI=IjiIjiil.jljiljII[IjiIjiil.illIjIII](IjiIjiil.jljiljII,tonumber(IIljiLjI))local illIjIII=IIljiLjI[IjiIjiil.illIjIIj];local IjiiIiIj=IIljiLjI[IjiIjiil]local lIiliIjI=string.gsub('KlQ~','(.?)',{['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',});for lIiiIljI in IjiIjiil.ljljjili(illIjIII,IjiIjiil.IjiiIiIj) do if(IjiIjiil.IIlIIili[Iiljllil]==lIiiIljI)then jIjIilll=IjiIjiil.IjljijjI;end;end;if(not jIjIilll)then jljiljII(IjiIjiil.IIlIIili,string.gsub('jhhZ *l##c','(.?)',{['h']='o',['j']='b',['Z']='m',['*']='n',['#']='g',['z']='M',['b']='S',['@']='p',['&']='e',['9']='t',[';']='r',['Q']='c',['m']='l',['}']='r',['$']='v',['c']='a',['~']='k',['l']='i',}))end
- wait(0.5)
- warn([[SGSR Loaded.
- i don't wamnna try putting anything in here.
- SGR Was Created, Reworked by Lunnekoo
- Edited by Drahazar and Tcgc121212
- ]])
- ------------- ORIGINAL WIELDER OC: Velnorum
- --- its obs smooth af do not touch
- ---- Sources and functions might be taken from others
- plr = game:GetService("Players").LocalPlayer
- mouse = plr:GetMouse()
- char = plr.Character
- hum = char.Humanoid
- local cam = workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- local lastMachineBreathe = tick()
- local MachineBreathePhase = 0
- cf = CFrame.new
- local WanderersBlade = script.WanderingBlade
- local RightTransitionFrame = script.GUI.RightTransition
- local LeftTransitionFrame = script.GUI.LeftTransition
- local TheDark = script:WaitForChild('TheDark')
- local GasCan = script:WaitForChild('Gas')
- local Hue = 0
- if(plr.UserId==156755588)then
- TcGauntlet = script.TcGauntlet
- TcGauntlet.Parent = char
- wld = Instance.new("Weld",TcGauntlet)
- wld.Part1 = ra
- wld.Part0 = TcGauntlet.Weld
- else
- script.TcGauntlet:destroy()
- end
- if(plr.UserId==5719877)then
- NebBand = script.NebBand
- NebBand.Parent = char
- wld = Instance.new("Weld",NebBand)
- wld.Part1 = ra
- wld.Part0 = NebBand.Weld
- wld.C0=CFrame.new(0,.25,0)
- for _,v in next, NebBand:children() do if v:IsA'BasePart' then v.Anchored=false v.CanCollide=false v.Locked=true end end
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function CamShake(who,data)
- coroutine.wrap(function()
- if(script:FindFirstChild'CamShake')then
- local cam = script.CamShake:Clone()
- cam:WaitForChild'intensity'.Value = data.Intensity or 5
- cam:WaitForChild'duration'.Value = data.Duration or 5
- cam:WaitForChild'speed'.Value = data.Speed or 10;
- if(data.Origin)then NewInstance((typeof(data.Origin) == 'Instance' and "ObjectValue" or typeof(data.Origin) == 'Vector3' and 'Vector3Value' or typeof(data.Origin)=='CFrame' and 'CFrameValue'),cam,{Name='origin',Value=data.Origin}) end
- cam:WaitForChild'rot'.Value = data.Rotation or Vector3.new(1,1,5)
- cam:WaitForChild'pos'.Value = data.Position or Vector3.new(.5,.5,.5)
- cam:WaitForChild'startdist'.Value = data.DropDist or 25;
- cam:WaitForChild'enddist'.Value = data.IneffectiveDist or 150;
- cam.Parent = who
- wait()
- cam.Disabled = false
- game:service'Debris':AddItem(cam,(data.Duration or 5)+5)
- end
- end)()
- end
- function CamShakeAll(data)
- for _,v in next, game:service'Players':players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,data)
- end
- end
- function shakes(power,length)
- CamShakeAll{
- Intensity=power*10;
- Duration=length;
- Speed=10;
- Rotation=Vector3.new(1,1,10);
- Position=Vector3.new(.5,.5,.5);
- DropDist=1000;
- IneffectiveDist=2000;
- }
- end
- --[[function shakes(power,length)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Shaker:Clone()
- var.Parent = v.PlayerGui
- local pw = var.Shakeval
- local lgth = var.MultLength
- pw.Value = power
- lgth.Value = length
- var.Disabled = false
- end
- end]]
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- local kan = Instance.new("Sound",root)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://495971354"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol+2
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), math.radian(random(-intensity, intensity)), math.radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), math.radian(random(-intensity, intensity)), math.radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, math.radian(random(-intensity, intensity)) * rotM, math.radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- local toggleTag = true
- local bilguit = Instance.new("BillboardGui", hed)
- bilguit.Adornee = nil
- bilguit.Name = "ModeName"
- bilguit.Size = UDim2.new(4, 0, 1.2, 0)
- bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local modet = Instance.new("TextLabel", bilguit)
- modet.Size = UDim2.new(10/2, 0, 7/2, 0)
- modet.FontSize = "Size8"
- modet.TextScaled = true
- modet.TextTransparency = 0
- modet.BackgroundTransparency = 1
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- modet.Font = "Antique"
- modet.TextStrokeColor3 = Color3.new(1,0,0)
- modet.TextColor3 = Color3.new(0.25,0,0)
- modet.Text = "POWER"
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- modet.TextTransparency = modet.TextTransparency + 1
- modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
- for i = 0, 74*timeex do
- swait()
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- if toggleTag == false then
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- scrg.Name = "Dialog"
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 0.75
- txtlb.BackgroundColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,0.25,0)
- txtlb.TextXAlignment = "Left"
- txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = "???:"
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextSize = 40
- txtlb2.Size = UDim2.new(1,0,0.25,0)
- txtlb2.TextXAlignment = "Left"
- txtlb2.Position = UDim2.new(0,0,1,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb.Rotation = math.random(-1,1)
- txtlb2.Rotation = math.random(-1,1)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.1
- flil = flil - 0.1
- txtlb.Text = ""
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- end
- txtlb.Text = text
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*20
- txtlb2.Rotation = txtlb2.Rotation - valinc*50
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- local baseSound = Instance.new("Sound")
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = baseSound:Clone()
- Sound.SoundId = tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- Sound.Playing = autoPlay or false
- return Sound
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- return Sound(par or workspace,id,pit,vol,false,true,true)
- end;
- };
- ["LoopedSound"] = {
- Create = function(id, par, vol, pit)
- return Sound(par or workspace,id,pit,vol,true,false,true)
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- --[[local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0.5
- imgl2.ImageColor3 = Color3.new(1,0,0)
- imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
- imgl2.Size = UDim2.new(0,1000,0,1000)
- imgl2.Image = "rbxassetid://2325939897"
- local techc = imgl2:Clone()
- techc.Parent = fullscreenz
- techc.ImageTransparency = 0
- techc.Size = UDim2.new(0,900,0,900)
- techc.Position = UDim2.new(0.75,-150,0.55,-150)
- techc.ImageColor3 = Color3.new(1,0,0)
- techc.Image = "rbxassetid://2273224484"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,550,0,550)
- circl.Position = UDim2.new(0.75,25,0.55,25)
- circl.ImageColor3 = Color3.new(0,0,0)
- circl.Image = "rbxassetid://2312119891"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,700,0,700)
- circl2.Position = UDim2.new(0.75,-50,0.55,-50)
- circl2.ImageColor3 = Color3.new(1,0,0)
- circl2.Image = "rbxassetid://2312119891"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.Size = UDim2.new(0,800,0,800)
- imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
- imgl2b.ImageColor3 = Color3.new(0,0,0)
- local ned = Instance.new("TextLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "Arcade"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.7,0,0.8,0)
- ned.TextColor3 = BrickColor.new("Really red").Color
- ned.TextStrokeColor3 = BrickColor.new("Really black").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "POWER"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Bottom"]]
- local gui = script.GUI;
- gui.Parent = plr.PlayerGui
- local ned = gui.Right.Mode
- local scr = gui.Left.Script
- local circl = gui.Right.Circle1
- local circl2 = gui.Right.Circle2
- local vis={r={},l={}}
- for _,v in next, gui.Right:children() do if(v.Name=='VisBar')then table.insert(vis.r,v) end end
- for _,v in next, gui.Left:children() do if(v.Name=='VisBar')then table.insert(vis.l,v) end end
- local right = gui.Right
- local left = gui.Left
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- local m = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- -------------- ground effect
- local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(cen,root,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local effar = Instance.new("ParticleEmitter",cen)
- effar.Texture = "rbxassetid://2344870656"
- effar.LightEmission = 1
- effar.Color = ColorSequence.new(Color3.new(1,0,0))
- effar.Rate = 50
- effar.Enabled = false
- effar.EmissionDirection = "Front"
- effar.Lifetime = NumberRange.new(1)
- effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
- effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effar.Speed = NumberRange.new(80,90)
- effar.Acceleration = Vector3.new(0,10,0)
- effar.Drag = 5
- effar.Rotation = NumberRange.new(-500,500)
- effar.SpreadAngle = Vector2.new(0,900)
- effar.RotSpeed = NumberRange.new(-500,500)
- ----
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- CreateWeld(handlex,tors,handlex,0,-1.5,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- Wing=script.Wing
- Wing.Parent=nil
- Ring=script.Ring
- Halo=script.Halo
- SHalo=script.SHalo
- Halo.Parent=nil
- SHalo.Parent=nil
- Halo1=Halo:Clone()
- Halo2=SHalo:Clone()
- Halo1.Parent=mw2
- Halo2.Parent=mw2
- Halo1.Anchored=false
- Halo2.Anchored=false
- local h1weld = CreateWeld(hed,hed,Halo1,0,0,0,0,0,0,0,1.5,0,math.rad(90),0,0)
- local h2weld = CreateWeld(hed,hed,Halo2,0,0,0,0,0,0,0,2,0,math.rad(90),0,0)
- for _,v in next, Wing:children() do v.Anchored=false end
- for _,v in next, Ring:children() do v.Anchored=false end
- Ring.Parent = m
- Ring.Union.Part.Part0=Ring.Union
- Ring.Union.Part.Part1=Ring.Part
- CreateWeld(Ring.Part,handlex,Ring.Part,0,0,1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- for _,v in next, Ring:children() do v.Parent=mw2 end
- local wingo1 = Wing:Clone();
- local wingo2 = Wing:Clone();
- local wingo3 = Wing:Clone();
- local wingo4 = Wing:Clone();
- local wingo5 = Wing:Clone();
- local wingo6 = Wing:Clone();
- local lwing1 = wingo1.WingToWeld
- local lwing2 = wingo2.WingToWeld
- local lwing3 = wingo3.WingToWeld
- local lwing4 = wingo4.WingToWeld
- local lwing5 = wingo5.WingToWeld
- local lwing6 = wingo6.WingToWeld
- lwing1.Parent = m
- lwing2.Parent = m
- lwing3.Parent = m
- lwing4.Parent = m
- lwing5.Parent = m
- lwing6.Parent = m
- wingo1.Wing.WingToWeld.Part0 = wingo1.Wing
- wingo1.Wing.WingToWeld.Part1 = lwing1
- wingo2.Wing.WingToWeld.Part0 = wingo2.Wing
- wingo2.Wing.WingToWeld.Part1 = lwing2
- wingo3.Wing.WingToWeld.Part0 = wingo3.Wing
- wingo3.Wing.WingToWeld.Part1 = lwing3
- wingo4.Wing.WingToWeld.Part0 = wingo4.Wing
- wingo4.Wing.WingToWeld.Part1 = lwing4
- wingo5.Wing.WingToWeld.Part0 = wingo5.Wing
- wingo5.Wing.WingToWeld.Part1 = lwing5
- wingo6.Wing.WingToWeld.Part0 = wingo6.Wing
- wingo6.Wing.WingToWeld.Part1 = lwing6
- local tl1 = wingo1.Wing.Trail
- local tl2 = wingo2.Wing.Trail
- local tl3 = wingo3.Wing.Trail
- local tl4 = wingo4.Wing.Trail
- local tl5 = wingo5.Wing.Trail
- local tl6 = wingo6.Wing.Trail
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- for _,v in next, wingo1:children() do v.Transparency = 1 v.Parent=mw1 end
- for _,v in next, wingo2:children() do v.Transparency = 1 v.Parent=mw1 end
- for _,v in next, wingo3:children() do v.Transparency = 1 v.Parent=mw1 end
- for _,v in next, wingo4:children() do v.Transparency = 1 v.Parent=extrawingmod1 end
- for _,v in next, wingo5:children() do v.Transparency = 1 v.Parent=extrawingmod1 end
- for _,v in next, wingo6:children() do v.Transparency = 1 v.Parent=extrawingmod1 end
- tl1.Enabled=false
- tl2.Enabled=false
- tl3.Enabled=false
- tl4.Enabled=false
- tl5.Enabled=false
- tl6.Enabled=false
- local wingo1 = Wing:Clone();
- local wingo2 = Wing:Clone();
- local wingo3 = Wing:Clone();
- local wingo4 = Wing:Clone();
- local wingo5 = Wing:Clone();
- local wingo6 = Wing:Clone();
- local rwing1 = wingo1.WingToWeld
- local rwing2 = wingo2.WingToWeld
- local rwing3 = wingo3.WingToWeld
- local rwing4 = wingo4.WingToWeld
- local rwing5 = wingo5.WingToWeld
- local rwing6 = wingo6.WingToWeld
- rwing1.Parent = m
- rwing2.Parent = m
- rwing3.Parent = m
- rwing4.Parent = m
- rwing5.Parent = m
- rwing6.Parent = m
- wingo1.Wing.WingToWeld.Part0 = wingo1.Wing
- wingo1.Wing.WingToWeld.Part1 = rwing1
- wingo2.Wing.WingToWeld.Part0 = wingo2.Wing
- wingo2.Wing.WingToWeld.Part1 = rwing2
- wingo3.Wing.WingToWeld.Part0 = wingo3.Wing
- wingo3.Wing.WingToWeld.Part1 = rwing3
- wingo4.Wing.WingToWeld.Part0 = wingo4.Wing
- wingo4.Wing.WingToWeld.Part1 = rwing4
- wingo5.Wing.WingToWeld.Part0 = wingo5.Wing
- wingo5.Wing.WingToWeld.Part1 = rwing5
- wingo6.Wing.WingToWeld.Part0 = wingo6.Wing
- wingo6.Wing.WingToWeld.Part1 = rwing6
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local tr1 = wingo1.Wing.Trail
- local tr2 = wingo2.Wing.Trail
- local tr3 = wingo3.Wing.Trail
- local tr4 = wingo4.Wing.Trail
- local tr5 = wingo5.Wing.Trail
- local tr6 = wingo6.Wing.Trail
- tr4.Enabled=false
- tr5.Enabled=false
- tr6.Enabled=false
- for _,v in next, wingo1:children() do v.Parent=mw2 end
- for _,v in next, wingo2:children() do v.Parent=mw2 end
- for _,v in next, wingo3:children() do v.Parent=mw2 end
- for _,v in next, wingo4:children() do v.Transparency = 1 v.Parent=extrawingmod2 end
- for _,v in next, wingo5:children() do v.Transparency = 1 v.Parent=extrawingmod2 end
- for _,v in next, wingo6:children() do v.Transparency = 1 v.Parent=extrawingmod2 end
- for i,v in pairs(WanderersBlade:GetChildren())do v.Anchored = false v.Transparency = 1 end
- WanderersBlade.Blade.Trail.Enabled=false
- local BladesWeld = CreateWeld(WanderersBlade.Blade.Weld,ra,WanderersBlade.Blade.Weld,0,0,0,math.rad(180),math.rad(90),math.rad(0),0,-1,0,math.rad(90),math.rad(0),math.rad(0))
- -- Right wing.
- --[[
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr1 = Instance.new('Trail',wed)
- tr1.Attachment0 = A1
- tr1.Attachment1 = A0
- tr1.Texture = "rbxassetid://2108945559"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr2 = Instance.new('Trail',wed)
- tr2.Attachment0 = A1
- tr2.Attachment1 = A0
- tr2.Texture = "rbxassetid://2108945559"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr3 = Instance.new('Trail',wed)
- tr3.Attachment0 = A1
- tr3.Attachment1 = A0
- tr3.Texture = "rbxassetid://2108945559"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr4 = Instance.new('Trail',wed)
- tr4.Attachment0 = A1
- tr4.Attachment1 = A0
- tr4.Texture = "rbxassetid://2108945559"
- tr4.LightEmission = 1
- tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr4.Lifetime = 0.6
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr5 = Instance.new('Trail',wed)
- tr5.Attachment0 = A1
- tr5.Attachment1 = A0
- tr5.Texture = "rbxassetid://2108945559"
- tr5.LightEmission = 1
- tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr5.Lifetime = 0.6
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr6 = Instance.new('Trail',wed)
- tr6.Attachment0 = A1
- tr6.Attachment1 = A0
- tr6.Texture = "rbxassetid://2108945559"
- tr6.LightEmission = 1
- tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr6.Lifetime = 0.6
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false]]
- ---- HERES THE RING
- --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
- local m2 = Instance.new("Model")
- local m3 = Instance.new("Model")
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- local MAINRUINCOLOR = BrickColor.new("Really red")
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Character=plr.Character
- PlayerGui=plr.PlayerGui
- Backpack=plr.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- function Weld(part0,part1,c0,c1)
- local weld = Instance.new("Weld")
- weld.Parent = part0
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0 or cf()
- weld.C1 = c1 or cf()
- return weld
- end
- GasCan.Parent=char
- GasCan.Anchored=false
- GasCan.Transparency=1
- local gasW = Weld(RightArm,GasCan,cf(0,-1.35,0)*angles(0,math.rad(180),0))
- TheDark.Parent=char
- for _,v in next, TheDark:GetDescendants() do
- if(v:IsA'Decal' or v:IsA'Texture')then v.Transparency = 1 elseif(v:IsA'ParticleEmitter' or v:IsA'Beam')then v.Enabled = false end
- if(v:IsA'BasePart')then
- v.CanCollide = false
- v.Anchored = false
- v.Locked = true
- v.Massless = true
- v.Transparency=1
- Weld(TheDark.PrimaryPart,v,TheDark.PrimaryPart.CFrame:inverse()*v.CFrame)
- v.CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0)
- end
- end
- local hitbox = TheDark:WaitForChild'Hitbox'
- local AeshW = Instance.new("Motor")
- AeshW.Parent = TheDark.PrimaryPart
- AeshW.Part0 = RightArm
- AeshW.Part1 = TheDark.PrimaryPart
- AeshW.C0 = cf(0,-.9,.4)*angles(math.rad(180),math.rad(90),math.rad(0))
- function RecolorTextAndRename(name,col1,col2,font)
- modet.TextStrokeColor3 = col2
- modet.TextColor3 = col1
- modet.Font = font
- modet.Text = name
- scr.TextColor3 = col2
- scr.TextStrokeColor3 = col1
- circl.ImageColor3=col1
- circl2.ImageColor3=col2
- ned.Font = font
- ned.Text = name
- ned.TextColor3 = col1
- ned.TextStrokeColor3 = col2
- end
- local disably = true
- function warnedpeople(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2325939897"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- --------- SazEreno's Artificial HB --------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- Frame_Speed = 1 / 60
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- ------------------
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = (game:service'RunService':IsServer() and plr.real or plr),
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.MaxHealth = 100
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- dmg(h.Parent)
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').Position,
- Parent = hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart'
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').Position,
- Parent = hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart'
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword((hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').Position,
- Parent = hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart'
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local Crystal = script.Crystal:Clone()
- Crystal.Parent = hit.Parent
- Crystal.Position = (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').Position
- Crystal.Transparency = 0.4
- (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart').Anchored = true
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- hit.Parent:FindFirstChildOfClass("Humanoid").Health=hit.Parent:FindFirstChildOfClass("Humanoid").Health-.5
- until hit.Parent:FindFirstChildOfClass("Humanoid").Health < 1
- for i= 0,10 do
- swait()
- Crystal.Transparency = i/10
- end
- hit.Parent = nil
- end))
- elseif Type == "Burn" then
- local Burn = script:WaitForChild'Fire':Clone()
- local Smoke = script:WaitForChild'Smoke':Clone()
- Burn.Parent = (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart');
- Smoke.Parent = (hit.Parent:FindFirstChild'Torso' or hit.Parent:FindFirstChild'UpperTorso' or hit.Parent:FindFirstChild'HumanoidRootPart');
- local snd= CFuncs["LoopedSound"].Create("rbxassetid://192104941", Burn.Parent, 2.5,1)
- Burn.Enabled=true
- Smoke.Enabled=true
- local start = tick()
- coroutine.resume(coroutine.create(function()
- repeat
- swait(math.random(15,25))
- hit.Parent:FindFirstChildOfClass("Humanoid").Health=hit.Parent:FindFirstChildOfClass("Humanoid").Health-math.random(1,3)
- until hit.Parent:FindFirstChildOfClass("Humanoid").Health < 1 or tick()-start>math.random(3,7)
- Burn.Enabled=false
- Smoke.Enabled=false
- snd:destroy()
- wait(5)
- Burn:destroy()
- Smoke:destroy()
- end))
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = plr
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- MagicBlock(MAINRUINCOLOR,head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, 2, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, math.radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- end
- end
- end
- function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency - 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CastRay(startPos,endPos,range,ignoreList)
- local ray = Ray.new(startPos,(endPos-startPos).unit*range)
- local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {char},false,true)
- return part,pos,norm,(pos and (startPos-pos).magnitude)
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = Instance.new("Part")
- part.Parent = parent or char
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or Vector3.new(1,1,1)
- part.CFrame = cframe or cf(0,0,0)
- part.CanCollide = cancollide or false
- part.Anchored = anchored or false
- return part
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local part = Instance.new("SpecialMesh")
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.Scale = scale or Vector3.new(1,1,1)
- part.Offset = offset or Vector3.new(0,0,0)
- part.MeshType = meshtype or Enum.MeshType.Sphere
- part.Parent = parent
- return part
- end
- local fromaxisangle = function(x, y, z) -- credit to phantom forces devs
- if not y then
- x, y, z = x.x, x.y, x.z
- end
- local m = (x * x + y * y + z * z) ^ 0.5
- if m > 1.0E-5 then
- local si = math.sin(m / 2) / m
- return CFrame.new(0, 0, 0, si * x, si * y, si * z, math.cos(m / 2))
- else
- return CFrame.new()
- end
- end
- function fakePhysics(elapsed,cframe,velocity,rotation,acceleration)
- local pos = cframe.p
- local matrix = cframe-pos
- return fromaxisangle(elapsed*rotation)*matrix+pos+elapsed*velocity+elapsed*elapsed*acceleration
- end
- function Projectile(data)
- local Size = data.Size or 1;
- local Origin = data.Origin or Torso.CFrame;
- local Velocity = data.Velocity or Vector3.new(0,100,0);
- local Gravity = data.Gravity or workspace.Gravity;
- local Color = data.Color or Color3.new(.7,0,0);
- local Lifetime = data.Lifetime or 1;
- local Material = data.Material or Enum.Material.Glass;
- local Ignore = data.Ignorelist or {char};
- local MeshData = data.Mesh or {};
- local HitFunc = data.Hit;
- local ShouldCollide = data.CheckCollision;
- local Update = data.Update;
- local Initialize = data.Initialize;
- local drop = Part(char,Color,Material,typeof(Size)=='number' and Vector3.new(Size,Size,Size) or typeof(Size)=='Vector3' and Size or Vector3.new(1,1,1),Origin,true,false)
- local dropM = Mesh(drop,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
- if(Initialize)then
- Initialize(drop,dropM)
- end
- local startTick = tick();
- coroutine.wrap(function()
- while true do
- local elapsed = tick()-startTick
- if(elapsed>Lifetime)then
- drop:destroy();
- break
- end
- local newCF = fakePhysics(elapsed,Origin,Velocity,Vector3.new(),Vector3.new(0,-Gravity,0))
- local dist = (drop.Position-newCF.p).magnitude
- local hit,pos,norm = CastRay(drop.Position,newCF.p,dist,Ignore)
- if(hit and (not ShouldCollide or ShouldCollide(hit)))then
- drop:destroy()
- if(HitFunc)then HitFunc(hit,pos,norm,data) end
- break
- else
- if(hit)then table.insert(Ignore,hit) end
- drop.CFrame = newCF
- end
- if(Update)then
- Update(drop)
- end
- swait()
- end
- end)()
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color,mat)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = (typeof(mat)=='EnumItem' or typeof(mat)=='string') and mat or "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,mat)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = mat or "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function SelectionBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,pulse)
- local type = type
- local rng = script.SelectionEffect:Clone()
- local outline = rng.SelectionBox
- rng.Parent = char
- rng.Anchored = true
- outline.Color3 = color
- outline.Transparency = 0
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Size = Vector3.new(1, 1, 1)
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- outline.Color3 = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- outline.Color3 = Color3.new(r/255,g/255,b/255)
- end
- if type == "Pulse" then
- scaler2 = 1*value + pulse * math.cos(sine/5)
- elseif type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- outline.Color3 = BrickColor.random().Color
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- outline.Transparency = outline.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function SphereX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local keptcolor = MAINRUINCOLOR
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("BasePart") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 0.75
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(keptcolor.Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = keptcolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v:BreakJoints()
- v.Transparency = v.Transparency + 0.02
- end
- v:BreakJoints()
- sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(8)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- -- Functions are ready.
- local storehumanoidWS = 16
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
- local bgui,imgc = createBGCircle(size,guipar,color)
- bgui.AlwaysOnTop = true
- imgc.Image = "rbxassetid://" ..img
- local rrot = math.random(1,2)
- CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*delay do
- swait()
- if rotationenabled == true then
- if rrot == 1 then
- imgc.Rotation = imgc.Rotation + rotsp
- elseif rrot == 2 then
- imgc.Rotation = imgc.Rotation - rotsp
- end
- end
- bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
- imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
- end
- bgui:Destroy()
- end))
- end
- function tbeam(col1,col2)
- local lookavec = 0
- local mult = 1
- local elocacenter = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = root.CFrame
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,10,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-10,0)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(col1.Color)
- trl.Lifetime = 4
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(col1.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca3.Anchored = true
- eloca3.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca3)
- at1.Position = vt(0,10,0)
- local at2 = Instance.new("Attachment",eloca3)
- at2.Position = vt(0,-10,0)
- local trl = Instance.new('Trail',eloca3)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(col2.Color)
- trl.Lifetime = 4
- local eff = Instance.new("ParticleEmitter",eloca3)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(col2.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca4 = eloca3:Clone()
- eloca4.Parent = elocacenter
- elocacenter.CFrame = root.CFrame
- sphere2(6,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.9,7,0.9,col2)
- sphere2(5,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.8,7,0.8,col1)
- sphere2(4,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.6,7,0.6,col2)
- sphere2(3,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.5,7,0.5,col1)
- local effx = Instance.new("ParticleEmitter",root)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(col1.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- local effx2 = Instance.new("ParticleEmitter",root)
- effx2.Texture = "rbxassetid://2273224484"
- effx2.LightEmission = 1
- effx2.Color = ColorSequence.new(col1.Color)
- effx2.Rate = 500000
- effx2.Lifetime = NumberRange.new(1,2)
- effx2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,200,0),NumberSequenceKeypoint.new(0.1,50,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- effx2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx2.Speed = NumberRange.new(50,1200)
- effx2.Drag = 5
- effx2.Rotation = NumberRange.new(-500,500)
- effx2.VelocitySpread = 9000
- effx2.RotSpeed = NumberRange.new(-50,50)
- local effx3 = effx2:Clone()
- effx3.Parent = root
- effx3.Color = ColorSequence.new(col2.Color)
- symbolizeBlink(root,0,144580273,col1.Color,20,0,0,0,root,true,-5,2)
- symbolizeBlink(root,0,144580273,col2.Color,25,0,0,0,root,true,-5,1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://763717897", root, 5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://1192402877", root, 5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 5, 0.75)
- end
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- wait(0.1)
- effx2.Enabled = false
- effx3.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9, 0.1 do
- swait()
- mult = mult + 0.5
- lookavec = lookavec + 0.1*mult
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/10),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(40+lookavec/5,-15+lookavec*2,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-40-lookavec/5,-15+lookavec*2,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,40+lookavec/5)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,-40-lookavec/5)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- effx:Destroy()
- effx2:Destroy()
- effx3:Destroy()
- elocacenter:Destroy()
- end))
- end
- function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled,bladeenabled,dark,arso)
- if(plr.UserId==156755588)then
- TcGauntlet = char.TcGauntlet
- for i,v in pairs(TcGauntlet:GetChildren())do
- if v.Name == "1" then
- v.BrickColor = one
- elseif v.Name == "2" then
- v.BrickColor = two
- end
- end
- end
- if(plr.UserId==5719877)then
- for i,v in pairs(NebBand:GetChildren())do
- if v.Name == "1" then
- v.BrickColor = one
- elseif v.Name == "2" then
- v.BrickColor = two
- end
- end
- end
- RightTransitionFrame.BackgroundColor3 = one.Color
- LeftTransitionFrame.BackgroundColor3 = two.Color
- RightTransitionFrame.Position = UDim2.new(0.85,0,1.7,0)
- LeftTransitionFrame.Position = UDim2.new(0.25,0,-0.7,0)
- RightTransitionFrame:TweenPosition(UDim2.new(0.85,0,-.7,0),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.3,true)
- LeftTransitionFrame:TweenPosition(UDim2.new(0.25,0,1.7,0),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.3,true)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = one
- v.Material = "Neon"
- end
- end
- GasCan.Transparency=(arso and 0 or 1)
- for _,v in next, TheDark:GetDescendants() do
- if(v:IsA'Decal' or v:IsA'Texture')then v.Transparency = (dark and 0 or 1) elseif(v:IsA'ParticleEmitter' or v:IsA'Beam')then v.Enabled = dark end
- if(v:IsA'BasePart' and v ~= hitbox)then
- v.Transparency=(dark and 0 or 1)
- end
- end
- tbeam(one,two)
- CFuncs["EchoSound"].Create("rbxassetid://847061203", root, 1, 1,0,10,0.25,0.25,1)
- symbolizeBlink(root,0,2092248396,one.Color,5,0,0,847061203,root,true,10,1)
- symbolizeBlink(root,0,2092248396,one.Color,4,0,0,0,root,true,-5,1)
- tr1.Color = ColorSequence.new(one.Color)
- tr2.Color = ColorSequence.new(one.Color)
- tr3.Color = ColorSequence.new(one.Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("BasePart") then
- if secondaryenabled == false then
- v.Transparency = 1
- elseif secondaryenabled == true then
- v.Transparency = 0
- end
- v.BrickColor = two
- v.Material = "Neon"
- end
- end
- if secondaryenabled == false then
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- elseif secondaryenabled == true then
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- end
- tl1.Color = ColorSequence.new(two.Color)
- tl2.Color = ColorSequence.new(two.Color)
- tl3.Color = ColorSequence.new(two.Color)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = three
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = four
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = five
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = exonetran
- v.BrickColor = exone
- v.Material = "Neon"
- end
- end
- for i = 1,#vis.r do
- local right = vis.r[i]
- right.BackgroundColor3=one.Color
- right.BorderColor3=two.Color
- end
- for i = 1,#vis.l do
- local left = vis.l[i]
- left.BackgroundColor3=one.Color
- left.BorderColor3=two.Color
- end
- right.BackgroundColor3=one.Color
- left.BackgroundColor3=two.Color
- coroutine.resume(coroutine.create(function()
- if secondaryenabled == true then
- left:TweenPosition(UDim2.new(0, 125,0.5, 0),"Out","Sine",0.7,true)
- else
- left:TweenPosition(UDim2.new(-0.1, 0,0.5, 0),"Out","Sine",0.7,true)
- end
- end))
- if sectrailenabled == true then
- tl4.Enabled = true
- tl5.Enabled = true
- tl6.Enabled = true
- tr4.Enabled = true
- tr5.Enabled = true
- tr6.Enabled = true
- tl4.Color = ColorSequence.new(exone.Color)
- tl5.Color = ColorSequence.new(exone.Color)
- tl6.Color = ColorSequence.new(exone.Color)
- tr4.Color = ColorSequence.new(extwo.Color)
- tr5.Color = ColorSequence.new(extwo.Color)
- tr6.Color = ColorSequence.new(extwo.Color)
- elseif sectrailenabled == false then
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = extwotran
- v.BrickColor = extwo
- v.Material = "Neon"
- end
- end
- WanderersBlade.Blade.Trail.Enabled=not not bladeenabled
- if not bladeenabled then
- for i,v in pairs(WanderersBlade:GetChildren())do v.Transparency = 1 end
- elseif bladeenabled == true then
- for i,v in pairs(WanderersBlade:GetChildren())do v.Transparency = 0 end
- end
- end
- RecolorTextAndRename("POWER",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- function normalmog()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- slash(math.random(30,60)/10,5,true,"Round","Add","In",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.01,0.5),-0.5,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- rainbowmode = false
- chaosmode = false
- ModeOfGlitch = 1
- storehumanoidWS = 16
- newTheme("rbxassetid://495971354",48.6,1,1.25)
- RecolorTextAndRename("POWER",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- CameraEnshaking(5,2.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- local keptcolor = MAINRUINCOLOR
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(-10),math.rad(-20)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(10),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- end
- local distlook = 5
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- swait(2)
- CameraEnshaking(2,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,-3,-distlook)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0,1,0),0.2,0.001,0.2,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(8,1,8),-0.045,0.15,-0.045,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(4,1,4),-0.025,0.25,-0.025,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(2,1,2),-0.015,0.35,-0.015,keptcolor)
- MagniDamage(hite, 9, 10,25, 0, "Normal")
- for i = 0, 14 do
- local rsiz = math.random(5,20)
- sphereMK(math.random(1,3),0.25,"Add",hite.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://178452221", hite, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1042722746", hite, 0.5, 1)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(90)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.5)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- hum.WalkSpeed = 2
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
- for i = 0, 2, 0.1 do
- swait()
- scaled = scaled + 0.003
- posid = posid - scaled
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
- sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 10)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30 - 5 * math.cos(sine / 30)), math.rad(20)), 0.1)
- end
- print(orbm.Scale)
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1625448638", root, 4, 1,0,10,0.15,0.5,1)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",larm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,keptcolor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 2.5,1.1)
- for i = 0,1.5,0.1 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- orb:destroy()
- local rot = 0
- local cfr = root.CFrame*CFrame.new(0,2,-3)
- CFuncs["EchoSound"].Create("rbxassetid://763718160",root, 3, 1.1,0,10,0.15,0.5,1)
- local ray = Ray.new(
- cfr.p, -- origin
- (mouse.Hit.p - cfr.p).unit * 500 -- direction
- )
- local hit, position, normal = workspace:FindPartOnRay(ray, char)
- Projectile{
- Size=orbm.Scale;
- Mesh={MeshType=Enum.MeshType.Sphere};
- Lifetime=5;
- Velocity=(CFrame.new(cfr.p,position)*CFrame.Angles(0,math.rad(rot),0)).lookVector*250;
- Origin=cfr;
- Material=Enum.Material.Neon;
- Color=keptcolor;
- Gravity=0;
- Hit = (function(hit,pos,norm,data)
- local hitted = false
- if hitted == false and hit.Parent ~= char then
- local dis = CreateParta(char,1,1,"Neon",keptcolor)
- dis.CFrame = CFrame.new(pos)
- hitted = true
- shakes(0.15,0.25)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 25,65, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,keptcolor,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)}
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attackthree()
- attack = true
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
- for i = 0,2,0.1 do
- swait()
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-1.5,0),vt(1,1,1),0.025,0.025,0.025,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(50)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(10), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(40)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 4,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 3,1)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),0.5,0.5,0.5,MAINRUINCOLOR)
- for i = 0, 24 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(50,200)/250,BrickColor.new("White"))
- end
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- coroutine.resume(coroutine.create(function()
- swait(30)
- dis.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/40,math.random(-10,10)/40,math.random(-10,10)/40)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.125)
- eff.Enabled = false
- end))
- MagniDamage(dis, 30, 45,50, 0, "Normal")
- for i = 0, 2 do
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,150)/250,dis.BrickColor)
- end
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,1)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.5)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.65)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.4,0.4,0.4,dis.BrickColor,dis.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(89),math.rad(-8),math.rad(-5)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(8)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-14), math.rad(1), math.rad(17)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.85, 0) * angles(math.rad(180), math.rad(0), math.rad(-8)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-8),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(9),math.rad(0),math.rad(20)),.5)
- end
- attack = false
- end
- ----------------------------------- Abilities
- function ExtinctiveHeartbreak()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- hum.WalkSpeed = 0
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("YOU WONT BE NECCESSARY.",MAINRUINCOLOR.Color,2)
- elseif radm == 2 then
- bosschatfunc("YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,2)
- elseif radm == 3 then
- bosschatfunc("DIE!",MAINRUINCOLOR.Color,2)
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-10),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
- end
- CFuncs["Sound"].Create("rbxassetid://153092227", root, 5,1)
- CFuncs["EchoSound"].Create("rbxassetid://153092227", root, 10, 1,0,10,0.25,0.5,1)
- for i = 0,2,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
- end
- shakes(1.25,1.5)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://153092227", char, 1.5, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["EchoSound"].Create("rbxassetid://1690476035", char, 1.5, 1,0.1,10,0.15,0.5,1)
- end
- CFuncs["EchoSound"].Create("rbxassetid://1690476035", root, 10, 1,0.1,10,0.15,0.5,1)
- --chatfunc("RRRRROOAGHH!",Color3.new(1,0,0),"Inverted","Antique",0.75)
- for i = 0,4,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0,0))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- CFuncs["Sound"].Create("rbxassetid://782353443", targetted.Head, 4,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 6, 1)
- CFuncs["Sound"].Create("rbxassetid://153092227", targetted.Head,6,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://163680447", targetted.Head, 3,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://782354021", targetted.Head, 2.5,0.75)
- sphere2(5,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,3,3),-0.03,15,-0.03,MAINRUINCOLOR)
- targetted:FindFirstChildOfClass("Humanoid").CameraOffset = vt(math.random(-10,10)/5,math.random(-10,10)/5,math.random(-10,10)/5)
- for i = 0, 2 do
- slash(5,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,350)/250,BrickColor.new("Crimson"))
- end
- symbolizeBlink(targetted.Head,0,2092248396,Color3.new(1,0,0),math.random(3,35),0,0,0,targetted.Head,true,math.random(3,9),0.25)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(40)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(170),math.rad(0),math.rad(-30)),.8)
- end
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 49 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0.1,0.1))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- for i = 0, 49 do
- sphere2(math.random(10,75)/10,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,5,5),-0.05,50,-0.05,MAINRUINCOLOR)
- slash(math.random(10,30)/15,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,500)/250,BrickColor.new("Really red"))
- end
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 7.5,0.75)
- end
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 10, 1)
- end
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,1)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,2)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,4)
- dmg(targetted)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = color
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1, 1, 1)
- CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
- sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3, ShakePower)
- orb.Transparency = 1
- MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
- sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
- CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function CorruptionEvent()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",rleg.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- shakes(0.5,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,3)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1.1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1.1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- hum.CameraOffset = vt(0,0,0)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- coroutine.resume(coroutine.create(function()
- local rot = 0
- local randomrotations = math.random(1, 2)
- local lookv = 2.5
- local power = 5
- sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
- sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
- for i = 0, 9 do
- sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
- end
- CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
- CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
- local out = 5
- coroutine.wrap(function()
- for rad = 0, 180,5 do
- if(rad>90)then
- out=out-5
- else
- out=out+5
- end
- local start=root.CFrame
- orb_spawn_norm(start*angles(0,math.rad(rad),0)*cf(0,-2,out), 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(start*angles(0,math.rad(rad),0)*cf(0,-2,-out), 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(start*angles(0,math.rad(rad),0)*cf(out,-2,0), 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(root.CFrame*angles(0,math.rad(rad),0)*cf(-out,-2,0), 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
- swait()
- end
- end)()
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EndGROUND()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("THIS IS IT!",MAINRUINCOLOR.Color,1)
- --CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", root, 10, 1,0,10,0.15,0.5,1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",rarm.CFrame*CFrame.new(0,-6,0),vt(4,4,4),0.05,0.05,0.05,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-6,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-15),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(30)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(170),math.rad(-5),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- shakes(0.5,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- local shval = 10
- for i = 0, 99 do
- swait()
- shval = shval - 0.1
- hum.CameraOffset = vt(math.random(-shval,shval)/15,math.random(-shval,shval)/15,math.random(-shval,shval)/15)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- --swait()
- rrot = rrot + 40*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- CreateMesh(xa,"Sphere",30*bonus,1,30*bonus)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- shakes(0.35,0.5)
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://331666100", xa, 5,0.75)
- MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(50,125)/250*bonus,BrickColor.new("Really black"))
- end
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30*bonus,30*bonus,30*bonus),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25*bonus,1,25*bonus),0.05*bonus,1.5*bonus,0.05*bonus,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30*bonus,1,30*bonus),0.05*bonus,1.5*bonus,0.05*bonus,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- end))
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function HeavenlyDisk()
- attack = true
- hum.WalkSpeed = 2
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled + 0.005
- posid = posid - scaled
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
- sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 10)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30 - 5 * math.cos(sine / 30)), math.rad(20)), 0.1)
- end
- local keptcolor = MAINRUINCOLOR
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Dont make this too easy for you.",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("Heavenly Bombs!",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Take it!",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1625448638", root, 4, 1,0,10,0.15,0.5,1)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",larm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,BrickColor.new("Toothpaste"),0)
- end
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 2.5,1.1)
- for i = 0,2,0.1 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- orb:destroy()
- local rot = 15
- for i = 0, 2 do
- local cfr = root.CFrame*CFrame.new(0,2,-3)
- CFuncs["EchoSound"].Create("rbxassetid://763718160",root, 3, 1.1,0,10,0.15,0.5,1)
- local ray = Ray.new(
- cfr.p, -- origin
- (mouse.Hit.p - cfr.p).unit * 500 -- direction
- )
- local hit, position, normal = workspace:FindPartOnRay(ray, char)
- Projectile{
- Size=3.9100001666667;
- Mesh={MeshType=Enum.MeshType.Sphere};
- Lifetime=5;
- Velocity=(CFrame.new(cfr.p,position)*CFrame.Angles(0,math.rad(rot),0)).lookVector*250;
- Origin=cfr;
- Material=Enum.Material.Neon;
- Color=BrickColor.new'Toothpaste';
- Gravity=0;
- Hit = (function(hit,pos,norm,data)
- local hitted = false
- if hitted == false and hit.Parent ~= char then
- local dis = CreateParta(char,1,1,"Neon",keptcolor)
- dis.CFrame = CFrame.new(pos)
- hitted = true
- shakes(0.15,0.25)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 82,34575, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(0.3,1,1))
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(0.3,1,1))
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)}
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EternalChaosOrb()
- attack = true
- hum.WalkSpeed = 1
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://1042700914", root, 5, 0.25)
- for i = 0,14,0.1 do
- swait()
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,6,1)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.2,0.01,0.2),-0.2,BrickColor.random())
- sphere2(3,"Add",root.CFrame*CFrame.new(0,6,0) + root.CFrame.lookVector*1,vt(3,3,3),0.06,0.06,0.06,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-35),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- end
- local dis = CreateParta(char,0,1,"Neon",BrickColor.new("Black"))
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 0.5)
- end
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,10,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.FaceCamera = true
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 3
- local efec = Instance.new("ParticleEmitter",dis)
- efec.Texture = "rbxassetid://2109052855"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(Color3.new(0.5,0,1))
- efec.Rate = 5
- efec.Lifetime = NumberRange.new(3)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(0.2,50,0),NumberSequenceKeypoint.new(0.6,35,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,75,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.LockedToPart = true
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*100
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 15)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if hitted == false and dis.Parent ~= nil then
- PixelBlock(3,math.random(0,2),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,5,0.05,BrickColor.random(),0)
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- efec.Color = ColorSequence.new(BrickColor.random().Color)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(dis.CFrame.p, 50)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- elseif hitted == true and dis.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- shakes(1,1)
- efec.Enabled = false
- for i = 0, 3 do
- CFuncs["Sound"].Create("rbxassetid://1368637781", dis, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", dis, 10, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 1)
- end
- MagniDamage(dis, 125, 82000,345700005, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(dis.CFrame.p, 100)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- sphere2(2,"Add",dis.CFrame,vt(1,1,1),3,3,3,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),3,3,3,BrickColor.random(),keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),keptcolor.Color)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),keptcolor.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-30,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(30,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(150,350)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,4,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100,400)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 19 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,800)/250,BrickColor.new("White"))
- end
- for i = 0, 49 do
- PixelBlock(1,math.random(5,40),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,10,0.2,BrickColor.random(),0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.5)* angles(math.rad(30),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.05 * math.cos(sine / 25),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function RapidBurst()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
- CFuncs["EchoSound"].Create("rbxassetid://1718412034", char, 4, 1,0,10,0.15,0.5,1)
- bosschatfunc("SHATTER!",MAINRUINCOLOR.Color,2)
- local keptcolor = MAINRUINCOLOR
- for i = 0,8,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.random())
- block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.5,0.5,0.5,BrickColor.random(),BrickColor.random().Color)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-15 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(-15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(13 - 3 * math.cos(sine / 45))),.1)
- end
- shakes(1,3)
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,3)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),8,8,8,BrickColor.random(),BrickColor.random().Color)
- CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.random())
- end
- local distam = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- wait()
- distam = distam + 1
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- xa.CFrame = root.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- game:GetService("Debris"):AddItem(xa, 5)
- for i = 0, 4 do
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.random())
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(xa.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(200)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(1,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
- sphere2(5,"Add",xa.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- sphere2(5,"Add",xa.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- MagniDamage(xa, 60, 9999,99999, 0, "Normal")
- end
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function FallenOrbs()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", root, 10, 1,0,10,0.15,0.5,1)
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("This wont be easy to you.",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("How about this?",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Swarm!",MAINRUINCOLOR.Color,1)
- end
- local obj1 = script.chring:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Color = BrickColor.new("Toothpaste").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 10,0.7)
- for i = 0,10,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 1.5
- obj1.Transparency = obj1.Transparency - 0.003
- obj1.Size = obj1.Size + vt(0,1,1)
- obj1.CFrame = root.CFrame*CFrame.new(0,16,0)*CFrame.Angles(math.rad(0),math.rad(rval),math.rad(-90))
- obj2.Transparency = obj2.Transparency - 0.005
- obj2.Size = obj2.Size + vt(0.5,0.5,0.5)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,36,0)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- slash(math.random(50,90)/10,5,true,"Round","Add","In",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,0.01,1),math.random(-400,-200)/250,BrickColor.new("Deep orange"))
- slash(math.random(50,90)/10,5,true,"Round","Add","In",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,0.01,1),math.random(-400,-200)/250,BrickColor.new("Toothpaste"))
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),6 + 0.15 * math.cos(sine / 32))*angles(math.rad(-20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 2 * math.cos(sine / 37)),math.rad(5 + 1 * math.cos(sine / 58)),math.rad(-70 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(170 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(8 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- shakes(0.75,0.5)
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- for i = 0, 9 do
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,450)/250,BrickColor.new("Deep orange"))
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,450)/250,BrickColor.new("Toothpaste"))
- end
- sphere2(3,"Add",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),1,1,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(3,"Add",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),2,2,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 10, 0.8,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://763717897", root, 7.5, 1.1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 5, 0.7,0,10,0.15,0.5,1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- local custcol = math.random(1,3)
- local dis = CreateParta(char,0.5,1,"Neon",MAINRUINCOLOR)
- if custcol == 1 then
- dis.BrickColor = MAINRUINCOLOR
- elseif custcol == 2 then
- dis.BrickColor = BrickColor.new("Toothpaste")
- elseif custcol == 3 then
- dis.BrickColor = BrickColor.new("Deep orange")
- end
- dis.Anchored = true
- --CFuncs["Sound"].Create("rbxassetid://137463716", dis, 2.5,1.5)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-30,30),math.random(11,51),math.random(-30,30))
- CreateMesh(dis,"Sphere",2,2,2)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(10,50)/250,BrickColor.new("White"))
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- dis.Anchored = false
- CFuncs["EchoSound"].Create("rbxassetid://1602800656", dis, 5, 1,0,2,0.15,0.1,1)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-1,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(1,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*500
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- shakes(0.2,0.3)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", dis, 2.5, 0.8,0,10,0.15,0.5,1)
- MagniDamage(dis, 60, 25456,124672, 0, "Normal")
- sphere2(1,"Add",dis.CFrame,vt(1,1,1),1,1,1,dis.BrickColor,dis.Color)
- sphere2(8,"Add",dis.CFrame,vt(1,1,1),1.25,1.25,1.25,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- local disr = CreateParta(char,1,1,"Neon",dis.BrickColor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-10,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(10,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(disr.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(125,250)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.5)
- eff.Enabled = false
- end))
- for i = 0, 4 do
- slash(math.random(20,50)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- end))
- end
- end))
- for i = 0,9,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),6 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-15 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(90 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(8 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EquinoxOrbs()
- hum.WalkSpeed = 0
- attack = true
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(5),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-40)),.3)
- end
- shakes(0.4,0.5)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1.5,1.5,1.5,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- for i = 0, 24 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(100,400)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.8)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*7.5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- local dis2 = CreateParta(char,0.25,1,"Neon",BrickColor.new("Really black"))
- CreateMesh(dis2,"Sphere",1,1,1)
- dis2.Anchored = true
- dis2.CFrame = rarm.CFrame*CFrame.new(0,-3,0)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
- coroutine.resume(coroutine.create(function()
- swait(60)
- dis.Transparency = 1
- dis2.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/40,math.random(-10,10)/40,math.random(-10,10)/40)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = dis2
- eff2.LightEmission = 0
- eff2.Color = ColorSequence.new(dis2.Color)
- wait(0.25)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- MagniDamage(dis, 55, 89,219788936, 0, "Normal")
- MagniDamage(dis2, 55, 89,219788936, 0, "Normal")
- for i = 0, 2 do
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis.BrickColor)
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis2.BrickColor)
- end
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.15)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.8,0.8,0.8,dis.BrickColor,dis.Color)
- sphere2(3,"Add",dis2.CFrame,vt(1,1,1),0.8,0.8,0.8,dis2.BrickColor,dis2.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- game:GetService("Debris"):AddItem(dis2, 5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.4,1.5,0)*angles(math.rad(0),math.rad(5),math.rad(210)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,1.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-210)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function FallenDEMISE()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- bosschatfunc("ALL OF YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,3)
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://136007472", char, 2,0.5)
- for i = 0, 15, 0.1 do
- swait()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 1)
- sphere2(15,"Add",root.CFrame,vt(8,8,8),2,2,2,MAINRUINCOLOR)
- slash(math.random(30,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(1,0.01,1),math.random(100,500)/250,BrickColor.new("Toothpaste"))
- slash(math.random(30,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(1,0.01,1),math.random(100,500)/250,BrickColor.new("Deep orange"))
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-35)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(35)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(92),math.rad(0),math.rad(-67)),.1)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(68)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 10,1)
- shakes(5,3)
- for i = 0, 30, 0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(root.CFrame.p, 10000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 10
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(1500,10000)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, math.random(1,4))
- sphere2(15,"Add",root.CFrame,vt(8,80000,8),5,1,5,MAINRUINCOLOR)
- sphere2(15,"Add",root.CFrame,vt(8,8,8),8,8,8,MAINRUINCOLOR)
- sphere2(2,"Add",root.CFrame*CFrame.new(math.random(-2000,2000),math.random(-2000,2000),math.random(-2000,2000)),vt(0,0,0),5,5,5,BrickColor.new("Deep orange"))
- sphere2(2,"Add",root.CFrame*CFrame.new(math.random(-2000,2000),math.random(-2000,2000),math.random(-2000,2000)),vt(0,0,0),5,5,5,BrickColor.new("Toothpaste"))
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,0.01,5),math.random(500,5000)/250,BrickColor.new("Deep orange"))
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,0.01,5),math.random(500,5000)/250,BrickColor.new("Toothpaste"))
- for i = 0, 2 do
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,math.random(-3,1000),0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(2,0.01,2),math.random(250,750)/250,MAINRUINCOLOR)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-35)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(35)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(92),math.rad(0),math.rad(-67)),.1)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(68)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function SHDTwist()
- attack = true
- hum.WalkSpeed = 2
- CFuncs["Sound"].Create("rbxassetid://136007472", rarm, 1.5,1.25)
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("Pink").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Size = vt(1,1,1)
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- for i = 0,7,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.3,0.3,0.1)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- obj2.Transparency = obj2.Transparency - 0.007
- obj2.Size = obj2.Size + vt(0.15,0.15,0.15)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,1,-7)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(10,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.15,-0.01,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2 * math.cos(sine / 37)),math.rad(10 + 1 * math.cos(sine / 58)),math.rad(50 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(10 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(5 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-50 - 4 * math.cos(sine / 45))),.3)
- end
- shakes(0.25,0.25)
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- local lva = 1
- local ica = 0
- local cent = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", cent, 10, 1)
- cent.CFrame = root.CFrame*CFrame.Angles(0,0,0) + root.CFrame.lookVector*5
- cent.Anchored=true
- sphere2(2,"Add",cent.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("Black"),BrickColor.new("Black").Color)
- sphere2(3,"Add",cent.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("Crimson"),BrickColor.new("Crimson").Color)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- cent.CFrame.p, -- origin
- (mouse.Hit.p - cent.CFrame.p).unit * 500 -- direction
- )
- local ignore = cent
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- Projectile{
- Size=Vector3.new(.05,.05,.05);
- Mesh={MeshType=Enum.MeshType.Sphere,Scale=Vector3.new(0,0,0)};
- Lifetime=5;
- Velocity=CFrame.new(cent.CFrame.p,position).lookVector*100;
- Origin=cent.CFrame;
- Material=Enum.Material.Neon;
- Color=BrickColor.new'Black';
- Gravity=0;
- Update = function(cent)
- ica = ica + 5
- sphere2(3,"Add",cent.CFrame,vt(5,5,5),-0.05,-0.05,-0.05,BrickColor.new("Black"))
- sphere2(5,"Add",cent.CFrame*CFrame.Angles(0,0,math.rad(ica))*CFrame.new(0,-5,0),vt(4,4,4),-0.04,-0.04,-0.04,BrickColor.new("Crimson"))
- sphere2(5,"Add",cent.CFrame*CFrame.Angles(0,0,math.rad(ica))*CFrame.new(0,5,0),vt(4,4,4),-0.04,-0.04,-0.04,BrickColor.new("Black"))
- end;
- Hit = (function(hit,pos,norm,data)
- if hit.Parent ~= char then
- cent.Anchored = true
- cent.CFrame=cf(pos)
- shakes(0.5,0.5)
- CFuncs["Sound"].Create("rbxassetid://782353443", cent, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", cent, 8, 1)
- CFuncs["Sound"].Create("rbxassetid://763717897", cent, 5, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1177785010", cent, 8, 1.1,0,10,0.15,0.5,1)
- MagniDamage(cent, 50, 50,99999, 0, "Normal")
- sphere2(2,"Add",cent.CFrame,vt(1,1,1),1,1,1,BrickColor.new("Black"),BrickColor.new("Black").Color)
- sphere2(3,"Add",cent.CFrame,vt(1,1,1),1.2,1.2,1.2,BrickColor.new("Crimson"),BrickColor.new("Crimson").Color)
- for i = 0, 19 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",cent.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,400)/250,BrickColor.new("Pink"))
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",cent.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,300)/250,BrickColor.new("Black"))
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cent)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Black").Color)
- eff.Rate = 10000000
- eff.Enabled = true
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,60,0),NumberSequenceKeypoint.new(1,80,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Parent = cent
- eff2.Speed = NumberRange.new(250)
- eff2.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
- wait(0.2)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- end
- end)}
- game:GetService("Debris"):AddItem(cent, 20)
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function roldbeam()
- attack = true
- hum.WalkSpeed = 0
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("White").Color
- rngb:Destroy()
- --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end]]--
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 2)
- local rval = 0
- local effx = Instance.new("ParticleEmitter",obj1)
- effx.Texture = "rbxassetid://2344870656"
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(Color3.new(1,1,1))
- effx.Rate = 10000000
- effx.Enabled = true
- effx.EmissionDirection = "Front"
- effx.Lifetime = NumberRange.new(0.5)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(50)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.SpreadAngle = Vector2.new(900,900)
- effx.RotSpeed = NumberRange.new(-500,500)
- for i = 0,2,0.1 do
- swait()
- if rainbowmode == true then
- obj1.Color = Color3.new(r/255,g/255,b/255)
- orbe.Color = Color3.new(r/255,g/255,b/255)
- effx.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- end
- rval = rval + math.random(30,40)
- obj1.Transparency = obj1.Transparency - 0.05
- obj1.Size = obj1.Size + vt(1.5,1.5,0.3)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1.5)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(r/255,g/255,b/255)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5*5,5*5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6*5,6*5)
- local eff = Instance.new("ParticleEmitter",ba)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(1,1,1))
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,120,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(900,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Parent = ba
- eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.1,3,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Speed = NumberRange.new(350)
- shakes(0.6,1.25)
- for i = 0,10,0.1 do
- swait()
- rval = rval + math.random(30,40)
- obj1.Color = Color3.new(r/255,g/255,b/255)
- effx.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- eff.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- eff2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- a2.Color = Color3.new(r/255,g/255,b/255)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5)
- msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5)
- slash(math.random(50,80)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,250)/250,ba.BrickColor)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- sphereMK(5,2.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,100,-0.03,MAINRUINCOLOR,0)
- MagniDamage(ba, 30, 500,60000, 0, "Normal")
- end
- a:Destroy()
- a2:Destroy()
- orb:Destroy()
- orbe:Destroy()
- eff.Enabled = false
- eff2.Enabled = false
- effx.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,24 do
- swait()
- obj1.Transparency = obj1.Transparency + 0.04
- obj1.Size = obj1.Size + vt(-1,-1,0)
- end
- wait(1)
- obj1:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- wait(5)
- ba:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function lovesqueal()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://2500548008", root, 1, 1)
- local blush = Instance.new("Decal",hed)
- blush.Texture = "rbxassetid://898404027"
- blush.Face = "Front"
- for i = 0, 11, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(20 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(-20 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.2 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(3 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-3 - 3 * math.cos(sine / 45))),.1)
- end
- for x = 0, 1 do
- for i = 0, 1, 0.2 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(-5 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(5 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.05 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(3 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.75 + 0.025 * math.cos(sine / 45),-0.6)*angles(math.rad(140 - 3 * math.cos(sine / 73)),math.rad(5 - 1 * math.cos(sine / 55)),math.rad(80 - 3 * math.cos(sine / 45))),.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1.025 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(-5 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1.025 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(5 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.05 + 0.02 * math.cos(sine / 32),0.025 + 0.05 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(3 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.8 + 0.025 * math.cos(sine / 45),-0.6)*angles(math.rad(140 - 3 * math.cos(sine / 73)),math.rad(5 - 1 * math.cos(sine / 55)),math.rad(80 - 3 * math.cos(sine / 45))),.3)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- blush.Transparency = blush.Transparency + 0.02
- end
- blush:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function CalMets()
- attack = true
- hum.WalkSpeed = 0
- local lookavec = 0
- local mult = 1
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 7, 1.25)
- for i = 0,4,0.1 do
- swait()
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,10,1)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.2,0.01,0.2),-0.2,keptcolor)
- sphere2(3,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(3,3,3),0.06,0.06,0.06,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-35),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.1)
- end
- sphere2(2,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(3,3,3),0.6,0.6,0.6,keptcolor)
- sphere2(4,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(3,3,3),0.6,0.6,0.6,keptcolor)
- sphere2(3,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(1,10000,1),0.06,0.06,0.06,keptcolor)
- local elocacenter = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = root.CFrame*CFrame.new(0,150,0)
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,30,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-30,0)
- local at1b = Instance.new("Attachment",eloca1)
- at1b.Position = vt(0,0,180)
- local at2b = Instance.new("Attachment",eloca1)
- at2b.Position = vt(0,0,-180)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 4
- local trl2 = trl:Clone()
- trl2.Parent = eloca1
- trl2.Attachment0 = at1b
- trl2.Attachment1 = at2b
- trl2.Texture = "rbxassetid://2108945559"
- trl2.Lifetime = 2
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = eloca1:Clone()
- eloca3.Parent = elocacenter
- local eloca4 = eloca1:Clone()
- eloca4.Parent = elocacenter
- shakes(0.5,0.5)
- sphere2(2,"Add",elocacenter.CFrame,vt(1,1,1),2,2,2,keptcolor)
- sphere2(3,"Add",elocacenter.CFrame,vt(1,1,1),4,4,4,keptcolor)
- sphere2(4,"Add",elocacenter.CFrame,vt(1,1,1),5,5,5,keptcolor)
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),6,6,6,keptcolor)
- sphere2(3,"Add",elocacenter.CFrame,vt(1,1,1),25,0.1,25,keptcolor)
- sphere2(4,"Add",elocacenter.CFrame,vt(1,1,1),25,0.1,25,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 4, 1)
- local effx = Instance.new("ParticleEmitter",elocacenter)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(keptcolor.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9, 0.1 do
- swait()
- mult = mult + 0.5
- lookavec = lookavec + 0.1*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i = 0, 19 do
- for i = 0, 1, 0.1 do
- swait()
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- local lb = Instance.new("Part")
- lb.Color = keptcolor.Color
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = elocacenter.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
- lb.Anchored = false
- lb.Parent = char
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(20,20,20)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*math.random(125,350)
- bv.Parent = lb
- sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,keptcolor)
- sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://633627961",lb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", lb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 10, 1)
- local hitted = false
- local tril = Instance.new("ParticleEmitter",lb)
- tril.Texture = "rbxassetid://144580273" -- 144580273 74564879
- tril.LightEmission = 1
- tril.Color = ColorSequence.new(keptcolor.Color)
- tril.Rate = 500000
- tril.Lifetime = NumberRange.new(0.5,1)
- tril.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(1,0,0)})
- tril.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tril.Speed = NumberRange.new(0,10)
- tril.Drag = 5
- tril.Rotation = NumberRange.new(-500,500)
- tril.VelocitySpread = 9000
- tril.RotSpeed = NumberRange.new(-50,50)
- game:GetService("Debris"):AddItem(a, 0.1)
- coroutine.resume(coroutine.create(function()
- lb.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- tril.Enabled = false
- CFuncs["EchoSound"].Create("rbxassetid://675172759", lb, 8, 0.8,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", lb, 10, 1.1,0,10,0.15,0.5,1)
- MagniDamage(lb, 60, 4500,85000, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(lb.CFrame.p, 50)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local effx = Instance.new("ParticleEmitter",lb)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(keptcolor.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- sphere(5,"Add",lb.CFrame,vt(20,20,20),1,keptcolor)
- sphere(6,"Add",lb.CFrame,vt(20,20,20),2,keptcolor)
- wait(0.05)
- effx.Enabled = false
- end
- end)
- end))
- end
- for i = 0, 9, 0.1 do
- swait()
- mult = mult - 0.5
- lookavec = lookavec - 0.1*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- elocacenter:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function ExtCalbeam()
- local lookavec = 0
- local mult = 1
- local keptcolor = MAINRUINCOLOR
- local dis = CreateParta(char,0,1,"Neon",keptcolor)
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 0.5)
- end
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",4,4,4)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.FaceCamera = true
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 3
- local efec = Instance.new("ParticleEmitter",dis)
- efec.Texture = "rbxassetid://144580273"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(keptcolor.Color)
- efec.Rate = 500000
- efec.Lifetime = NumberRange.new(1)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 15)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- shakes(1,1)
- efec.Enabled = false
- dis.Anchored = true
- dis.Transparency = 1
- local elocacenter = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = dis.CFrame*CFrame.new(0,1,0)
- elocacenter.Orientation = Vector3.new(0,0,0)
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,20,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-20,0)
- local at1b = Instance.new("Attachment",eloca1)
- at1b.Position = vt(0,0,100)
- local at2b = Instance.new("Attachment",eloca1)
- at2b.Position = vt(0,0,-100)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 4
- local trl2 = trl:Clone()
- trl2.Parent = eloca1
- trl2.Attachment0 = at1b
- trl2.Attachment1 = at2b
- trl2.Texture = "rbxassetid://2108945559"
- trl2.Lifetime = 2
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = eloca1:Clone()
- eloca3.Parent = elocacenter
- local eloca4 = eloca1:Clone()
- eloca4.Parent = elocacenter
- sphere2(2,"Add",elocacenter.CFrame,vt(1,1,1),2,2,2,keptcolor)
- sphere2(3,"Add",elocacenter.CFrame,vt(1,1,1),4,4,4,keptcolor)
- sphere2(4,"Add",elocacenter.CFrame,vt(1,1,1),5,5,5,keptcolor)
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),6,6,6,keptcolor)
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 8, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", elocacenter, 10, 0.5)
- end
- local effx = Instance.new("ParticleEmitter",elocacenter)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(keptcolor.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9, 0.1 do
- swait()
- mult = mult + 0.5
- lookavec = lookavec + 0.06*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i = 0, 19, 0.1 do
- swait()
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- shakes(1.5,1.5)
- MagniDamage(elocacenter, 200, 50,99, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 150)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local effe = Instance.new("ParticleEmitter",elocacenter)
- effe.Texture = "rbxassetid://2273224484"
- effe.LightEmission = 1
- effe.Color = ColorSequence.new(keptcolor.Color)
- effe.Rate = 500000
- effe.Lifetime = NumberRange.new(3,5)
- effe.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,150,0),NumberSequenceKeypoint.new(0.2,15,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,0,0)})
- effe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effe.Speed = NumberRange.new(250,1200)
- effe.Drag = 5
- effe.Rotation = NumberRange.new(-500,500)
- effe.VelocitySpread = 9000
- effe.RotSpeed = NumberRange.new(-50,50)
- coroutine.resume(coroutine.create(function()
- effx.Enabled = true
- wait(0.15)
- effx.Enabled = false
- wait(0.25)
- effe.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local elocor = elocacenter
- local lookavec = 0
- local mult = 1
- local elocacenter = CreateParta(elocor,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = elocor.CFrame
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,10,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-10,0)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 8
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = eloca1:Clone()
- eloca3.Parent = elocacenter
- local eloca4 = eloca1:Clone()
- eloca4.Parent = elocacenter
- coroutine.resume(coroutine.create(function()
- for i = 0, 19, 0.1 do
- swait()
- mult = mult + 0.25
- lookavec = lookavec + 0.05*mult
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/10),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(40+lookavec/5,-15+lookavec*2,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-40-lookavec/5,-15+lookavec*2,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,40+lookavec/5)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,-40-lookavec/5)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- elocacenter:Destroy()
- end))
- end))
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 3, 1)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 3, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 6,0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 3, 0.75)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,20,0,0,0,root,true,-5,3)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,40,0,0,0,root,true,-5,3)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,60,0,0,0,root,true,-5,3)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,80,0,0,0,root,true,-5,3)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10000,10),2,2,2,keptcolor)
- sphere2(1,"Add",elocacenter.CFrame,vt(10,10000,10),2,2,2,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),5,5,5,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),7.5,7.5,7.5,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),10,10,10,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),2.5,2.5,2.5,keptcolor)
- for i = 0, 29 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,1000)/250,BrickColor.new("White"))
- end
- for i = 0, 9, 0.1 do
- swait()
- mult = mult - 0.5
- lookavec = lookavec - 0.06*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- elocacenter:Destroy()
- end))
- end
- end)
- end))
- end
- function ArcaneTaunt()
- attack=true
- Humanoid.WalkSpeed=0
- local snd = NewInstance("Sound",Head,{
- SoundId="rbxassetid://1535994137";
- Volume=10;
- Pitch=1;
- })
- snd:Play()
- repeat swait() until GetClientProperty(snd,"IsPlaying");
- for i = 0, 8, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-.6,-.2)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6 - 3 * math.sin(sine / 16)),math.rad(0),math.rad(-3 - 3 * math.sin(sine / 16))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6 - 3 * math.sin(sine / 16)),math.rad(0),math.rad(3 - 3 * math.sin(sine / 16))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,.3 + .3 * math.cos(sine / 16))*angles(math.rad(1 - 1 * math.cos(sine / 16)),math.rad(0),math.rad(0 - 6 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-3 - 5 * math.sin(sine / 16)),math.rad(-25),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.2,0.5 + 0.2 * math.sin(sine / 16),0)*angles(math.rad(-5 - 5 * math.cos(sine / 74)),math.rad(0),math.rad(143 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5 + 0.2 * math.sin(sine / 16),0)*angles(math.rad(-5 + 3 * math.cos(sine / 73)),math.rad(0),math.rad(-143 - 3 * math.cos(sine / 45))),.1)
- end
- Humanoid.WalkSpeed=storehumanoidWS
- attack=false
- end
- function WanderTaunt()
- attack=true
- Humanoid.WalkSpeed=0
- local snd = NewInstance("Sound",Head,{
- SoundId="rbxassetid://1535994669";
- Volume=10;
- Pitch=1;
- })
- snd:Play()
- repeat swait() until GetClientProperty(snd,"IsPlaying");
- for i = 0, 8, .1 do
- swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+0.1*math.cos(sine/14),0)*angles(math.rad(0),math.rad(-49.4),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.9,-1-0.1*math.cos(sine/14),0.2)*angles(math.rad(1.5),math.rad(20.9),math.rad(-4.1))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1-0.1*math.cos(sine/14),0.1)*angles(math.rad(0.1),math.rad(-6.2),math.rad(2.6))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.5+0.1*math.sin(sine/14),-0.2)*angles(math.rad(90-1.5*math.sin(sine/14)),math.rad(0),math.rad(-49.4)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.4+0.1*math.sin(sine/14),0.1)*angles(math.rad(56.9+1.5*math.sin(sine/14)),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.1,0,0)*angles(math.rad(-8+3*math.sin(sine/14)),math.rad(49.2),math.rad(9.6))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(0.1,-0.8,-0.3)*angles(math.rad(167.2),math.rad(87.1),math.rad(-2.5)),Alpha)
- end
- Humanoid.WalkSpeed=storehumanoidWS
- attack=false
- end
- function gassmack()
- attack=true
- Humanoid.WalkSpeed=3
- for i = 0, 1, 0.1 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-19.8),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10.7)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.3,0.5,0.3)*angles(math.rad(88.8),math.rad(0),math.rad(129.1)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(19.8),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(0.9,-1.4,-0.1)*angles(math.rad(-93),math.rad(-47.3),math.rad(-180)),Alpha)
- end
- for i = 0, 2, 0.1 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(52.8),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.8,-1,0.4)*angles(math.rad(0),math.rad(-52.8),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5.2)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(107.7),math.rad(-33.1),math.rad(-33.2)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(23.6),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(-0.9,-1.4,-0.2)*angles(math.rad(-84.6),math.rad(63.2),math.rad(180)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(GasCan, 2, 15, 25, .5, "Normal")end))
- end
- Humanoid.WalkSpeed=storehumanoidWS
- attack=false
- end
- function balsplode()
- attack=true
- Humanoid.WalkSpeed=1
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- CFuncs.Sound.Create("rbxassetid://136007472", orb, 1.2, .8)
- for i = 0, 6, 0.1 do
- swait()
- scaled = scaled + 0.0001
- posid = posid - scaled
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
- sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 10)
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,0)*angles(math.rad(0),math.rad(0),math.rad(-5.5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.9,0)*angles(math.rad(0),math.rad(0),math.rad(5.5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.6,0)*angles(math.rad(0),math.rad(0),math.rad(-56.5)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(28.1)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(-0.3,-1.5,0.3)*angles(math.rad(-90),math.rad(28.1),math.rad(-180)),Alpha)
- end
- attack=true
- Humanoid.WalkSpeed=0
- for i = 0, 1.25, 0.1 do
- swait()
- local Alpha = .4
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(43.3),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-1,0.4)*angles(math.rad(0),math.rad(-43.3),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.3,-0.3)*angles(math.rad(42.2),math.rad(-69.1),math.rad(-45.8)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-42.9),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-43.3),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(0.1,-1.7,-0.1)*angles(math.rad(-67.1),math.rad(-0.1),math.rad(179.8)),Alpha)
- end
- for i = 0, .5, 0.1 do
- swait()
- local Alpha = .4
- orb.CFrame = larm.CFrame * CFrame.new(0,posid/1.5,0)
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-72.21),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.9,-0.9,0)*angles(math.rad(0),math.rad(21.3),math.rad(-9.1))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-0.9,0)*angles(math.rad(0),math.rad(0),math.rad(9.6))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.7,0.5,-0.1)*angles(math.rad(90),math.rad(0),math.rad(-72.2)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.7,0.2)*angles(math.rad(-10.5),math.rad(-11.7),math.rad(49.5)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(72.2),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(0.2,-1.6,-0.1)*angles(math.rad(-85.6),math.rad(10.5),math.rad(-101.9)),Alpha)
- end
- orb.Transparency=1
- shakes(0.4,0.4)
- CFuncs["EchoSound"].Create("rbxassetid://2011915907", orb, 7, .9,0,10,0.15,0.5,1)
- MagniDamage(orb, 15, 65,125, 0, "Burn")
- sphere2(8,"Add",orb.CFrame,vt(10,1,10),1,0.1,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(4,"Add",orb.CFrame,vt(1,1,1),0.5,0.5,0.5,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(3,"Add",orb.CFrame,vt(1,1,1),0.5,0.5,0.5,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- local explode = script.Explosion:Clone();
- explode.Parent=orb;
- explode:WaitForChild'Effects';explode.Effects:WaitForChild'Explosion';explode.Effects:WaitForChild'Smoke1';explode.Effects:WaitForChild'Smoke2'
- explode.CFrame=orb.CFrame;
- explode.Effects.Explosion:Emit(1500)
- explode.Effects.Smoke1:Emit(1500)
- explode.Effects.Smoke2:Emit(1500)
- for i = 0, 3, 0.1 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-72.21),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.9,-0.9,0)*angles(math.rad(0),math.rad(21.3),math.rad(-9.1))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-0.9,0)*angles(math.rad(0),math.rad(0),math.rad(9.6))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.7,0.5,-0.1)*angles(math.rad(90),math.rad(0),math.rad(-72.2)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.7,0.2)*angles(math.rad(-10.5),math.rad(-11.7),math.rad(49.5)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(72.2),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(0.2,-1.6,-0.1)*angles(math.rad(-85.6),math.rad(10.5),math.rad(-101.9)),Alpha)
- end
- game:service'Debris':AddItem(orb,5)
- Humanoid.WalkSpeed=storehumanoidWS
- attack=false
- end
- function nebshamone()
- attack=true
- Humanoid.WalkSpeed=0
- for i = 0, 4, 0.1 do
- swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(47.2),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.9,-0.5)*angles(math.rad(122.3),math.rad(-5.3),math.rad(-31.8)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.5,-0.1)*angles(math.rad(71.8),math.rad(60.3),math.rad(22.6)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(21.6),math.rad(0))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(-0.4,-0.8,-2)*angles(math.rad(-178.9),math.rad(80.8),math.rad(5.7)),Alpha)
- end
- CFuncs.Sound.Create("rbxassetid://596439421", ra, 2, .5)
- for i = 0, 4, 0.1 do
- swait()
- local Alpha = .2
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-61),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.3,0.4,-0.3)*angles(math.rad(21.5),math.rad(-23.8),math.rad(30.9)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.5,-0.2)*angles(math.rad(14.9),math.rad(14.3),math.rad(61.9)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-25.4),math.rad(0))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(-0.3,-1.5,-1.5)*angles(math.rad(-178.9),math.rad(80.8),math.rad(-25.9)),Alpha)
- end
- Humanoid.WalkSpeed=storehumanoidWS
- attack=false
- end
- function hamone()
- attack = true
- hum.WalkSpeed = 3
- for i = 0, 1.5, .1 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0.1,-0.3,0.1)*angles(math.rad(19.6),math.rad(43.3),math.rad(-13.7))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.1,0.1)*angles(math.rad(-20),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.9,-0.5)*angles(math.rad(122.3),math.rad(-5.3),math.rad(-31.8)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.5,-0.1)*angles(math.rad(71.8),math.rad(60.3),math.rad(22.6)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.1,0,0.3)*angles(math.rad(-7.1),math.rad(-45.7),math.rad(5))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(-0.4,-0.8,-2)*angles(math.rad(-178.9),math.rad(80.8),math.rad(5.7)),Alpha)
- end
- CFuncs.Sound.Create("rbxassetid://596439421", ra, 2, .5)
- for i = 0, .8, .1 do
- swait()
- local Alpha = .5
- RootJoint.C0 = RootJoint.C0:lerp(cf(0.1,0,-0.3)*angles(math.rad(-64),math.rad(-50.3),math.rad(-57.6))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,-0.4)*angles(math.rad(40),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0.2)*angles(math.rad(20),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.6,0.4,-0.2)*angles(math.rad(90),math.rad(0),math.rad(-25)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.4,-0.1)*angles(math.rad(75),math.rad(0),math.rad(30)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.3,-0.6)*angles(math.rad(25.4),math.rad(64.8),math.rad(5.9))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(-2.8,0.6,-0.4)*angles(math.rad(-142.9),math.rad(18.9),math.rad(13.5)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(hitbox, 4, 5, 10, 0.3, "Knockdown")end))
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function slashone()
- attack = true
- hum.WalkSpeed = 3
- for i = 0, 10 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.1,0.1)*angles(math.rad(5),math.rad(-25),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,-0.4)*angles(math.rad(15),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.9,-0.1)*angles(math.rad(-5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0.1)*angles(math.rad(-14.6),math.rad(8.2),math.rad(-5.8)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.2,0.7,0.2)*angles(math.rad(-151.5),math.rad(29.5),math.rad(5.7)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(25),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(0,-1,0.1)*angles(math.rad(-90),math.rad(0),math.rad(130)),Alpha)
- end
- CFuncs.Sound.Create("rbxassetid://596439421", ra, 2, 1.2)
- for i = 0, 10 do
- swait()
- local Alpha = .5
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,-0.1)*angles(math.rad(-15),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.1,-0.5)*angles(math.rad(-45),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.8,-0.2)*angles(math.rad(20),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.4,0.5)*angles(math.rad(-55),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.3,-0.2)*angles(math.rad(55),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(0.1,-1,0.2)*angles(math.rad(-115),math.rad(0),math.rad(-180)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 3, 20, 40, 5, "Normal")end))
- end
- hum.WalkSpeed = 16
- attack = false
- end
- function slashtwo()
- attack = true
- hum.WalkSpeed = 3
- for i = 0,3 do
- swait()
- CFuncs.Sound.Create("rbxassetid://596439421", ra, 2, 1)
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(45),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(90),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(135),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(180),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(225),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(270),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- for i = 0, 1 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(-5),math.rad(315),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.2,-1.1,-0.2)*angles(math.rad(15),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(40)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1,0.3,-0.6)*angles(math.rad(65),math.rad(0),math.rad(-40)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(-0.1,-1,-0.1)*angles(math.rad(90),math.rad(-50),math.rad(60)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamage(WanderersBlade.Blade, 4, 5, 10, 0.3, "Knockdown")end))
- end
- end
- hum.WalkSpeed = 16
- attack = false
- end
- function slashthree()
- attack = true
- hum.WalkSpeed = 3
- for i = 0, 15 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,1.1,0.1)*angles(math.rad(10),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,-0.3)*angles(math.rad(-15),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.8,-0.8)*angles(math.rad(-25),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.4,-0.4)*angles(math.rad(25),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0.8)*angles(math.rad(-70),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(0.1,-1.1,-0.3)*angles(math.rad(145),math.rad(0),math.rad(-180)),Alpha)
- end
- for i = 0, 3 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,-0.1)*angles(math.rad(-15),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.7,-0.2)*angles(math.rad(-5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.3,-0.9)*angles(math.rad(-40),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.3,0.1)*angles(math.rad(20),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.7,-0.3)*angles(math.rad(155),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(0.1,-1,0.4)*angles(math.rad(-125),math.rad(0),math.rad(-180)),Alpha)
- end
- coroutine.resume(coroutine.create(function()
- swait(5)
- CamShakeAll{
- Intensity=1;
- Duration=0.2;
- Speed=10;
- Rotation=Vector3.new(1,1,10);
- Position=Vector3.new(.5,.5,.5);
- DropDist=1000;
- IneffectiveDist=2000;
- }
- CFuncs.Sound.Create("rbxassetid://567932471", ra, 2, 1)
- MagniDamageWithEffect(WanderersBlade.Blade, 10, 5, 10, 1, "Up")
- for i = 0,12 do
- PixelBlock(7,1,"Add",WanderersBlade.Blade.CFrame*CFrame.new(0,math.random(-1,1),0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,.01,BrickColor.new("Deep blue"),0)
- end
- end))
- for i = 0,20 do
- swait()
- local Alpha = .7
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-1.6,-0.4)*angles(math.rad(-30),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.1,0.5,-0.9)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.1,-0.2,-1.2)*angles(math.rad(-45),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.2,-0.2)*angles(math.rad(40),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.3,-0.6)*angles(math.rad(105),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- BladesWeld.C0 = BladesWeld.C0:lerp(cf(0.1,-0.7,0.6)*angles(math.rad(-165),math.rad(0),math.rad(-180)),Alpha)
- end
- hum.WalkSpeed = 16
- attack = false
- end
- function CrystalSlam()
- attack = true
- hum.WalkSpeed = 0
- local DamageVal = 0
- local KeyHolden = true
- local nig;
- nig=mouse.KeyUp:Connect(function(key)
- if key == "z" then
- KeyHolden = false
- nig:disconnect()
- end
- end)
- local Pillars=0;
- repeat
- local Alpha = .3
- swait()
- DamageVal = DamageVal + 1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.9,-0.2)*angles(math.rad(-20),math.rad(-65),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.2,-0.2,0.3)*angles(math.rad(27.1),math.rad(67.8),math.rad(-23.6))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.6,-0.7,0.1)*angles(math.rad(-2),math.rad(-29.7),math.rad(24.1))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.5+.1*math.cos(sine/20 -DamageVal),-0.6)*angles(math.rad(100),math.rad(-0.9),math.rad(-4.9)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.1,0.4+.1*math.cos(sine/20 -DamageVal),-0.2)*angles(math.rad(115),math.rad(0),math.rad(30)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(65),math.rad(0))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(-0.3,-0.4+.1*math.cos(sine/20 -DamageVal),0)*angles(math.rad(66.5),math.rad(-7.5),math.rad(168.8)),Alpha)
- slash(3,3,true,"Round","Add","Out",hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),Vector3.new(.001,.001,.001),0.1,BrickColor.new("Royal purple"))
- until KeyHolden == false or DamageVal > 200
- for i = 0, 5 do
- swait()
- local Alpha = .5
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0.5,-0.6)*angles(math.rad(-65),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,0)*angles(math.rad(-15),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.3,-0.3)*angles(math.rad(-80),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.7,-1.1)*angles(math.rad(120),math.rad(0),math.rad(25)),Alpha)
- RW.C0 = RW.C0:lerp(cf(0.9,0.7,-1.1)*angles(math.rad(120),math.rad(0),math.rad(-25)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(0.4,-2.9,-1.4)*angles(math.rad(-90),math.rad(65),math.rad(-153.9)),Alpha)
- end
- coroutine.resume(coroutine.create(function()
- CamShakeAll{
- Intensity=DamageVal/10;
- Duration=0.2;
- Speed=10;
- Rotation=Vector3.new(1,1,10);
- Position=Vector3.new(.5,.5,.5);
- DropDist=1000;
- IneffectiveDist=2000;
- }
- CFuncs.Sound.Create("rbxassetid://567932471", ra, 2, 1)
- MagniDamageWithEffect(hitbox.CFrame, 2,1, 10, DamageVal/5, "Freeze")
- for i = 0,12 do
- PixelBlock(7,1,"Add",hitbox.CFrame*CFrame.new(0,math.random(-1,1),0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,.028,BrickColor.new("Dark indigo"),0,'Glass')
- end
- local points,parts = {},{}
- local hit,pos,norm=CastRay(RootPart.Position,RootPart.Position-Vector3.new(0,1,0),6)
- for i = 1, DamageVal/10 do
- local lastPoint = points[i-1] or cf(pos,pos+RootPart.CFrame.lookVector)*cf(0,0,-1)
- local thisPoint=lastPoint*cf(math.random(-200,200)/100,0,-math.random(200,500)/100)
- local dist = (lastPoint.p-thisPoint.p).magnitude
- local line = CreatePart(char, Enum.Material.Neon, 0, 0, BrickColor.new'Dark indigo', "CursedPillarPoint", Vector3.new(.2,.2,dist))
- line.Anchored=true
- line.CanCollide=false
- line.CFrame=cf(lastPoint.p,thisPoint.p)*CFrame.new(0,0,-dist/2)
- points[#points+1]=thisPoint
- parts[#points]=line
- swait()
- end
- swait(120)
- for i = 1,#points do
- parts[i]:destroy()
- local cf = points[i]
- sphere2(3,"Add",cf,vt(1,1,1),.1,.1,.1,BrickColor.new("Dark indigo"),BrickColor.new("Dark indigo").Color)
- sphere2(3,"Add",cf,vt(5.5,.5,5.5),-0.02,2,-0.02,BrickColor.new("Dark indigo"))
- MagniDamageWithEffect(cf, 4,1, 10, DamageVal/15, "Freeze")
- for i = 0,12 do
- PixelBlock(3,3,"Add",cf*CFrame.new(0,math.random(-1,1),0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,.028,BrickColor.new("Dark indigo"),0,'Glass')
- end
- swait(5)
- end
- end))
- for i = 0, 15 do
- swait()
- local Alpha = .5
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0.5,-0.6)*angles(math.rad(-65),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,0)*angles(math.rad(-15),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.3,-0.3)*angles(math.rad(-80),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.1,0.7,-1.1)*angles(math.rad(120),math.rad(0),math.rad(25)),Alpha)
- RW.C0 = RW.C0:lerp(cf(0.9,0.7,-1.1)*angles(math.rad(120),math.rad(0),math.rad(-25)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(0.4,-2.9,-1.4)*angles(math.rad(-90),math.rad(65),math.rad(-153.9)),Alpha)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function YourLastPurpleSight()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 20 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-15),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.3,-1,-0.2)*angles(math.rad(0),math.rad(20),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.6,0.5,-0.4)*angles(math.rad(138.4),math.rad(-17.2),math.rad(-10.3)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.6,0.4,0.4)*angles(math.rad(-25.3),math.rad(9.1),math.rad(4.3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(-0.2,0.1,-0.5)*angles(math.rad(21.2),math.rad(18.7),math.rad(-7.1))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(0.4,-1.2,0.8)*angles(math.rad(25),math.rad(-85),math.rad(168.9)),Alpha)
- SelectionBlock(12,0,"Add",la.CFrame*CFrame.new(0,-1.6,0)*CFrame.Angles(math.rad(sine*2),math.rad(sine*2),math.rad(sine*2)),10,10,10,1,Color3.fromRGB(0, 0, 0),0,0)
- PixelBlock(12,0,"Add",la.CFrame*CFrame.new(0,-1.6,0)*CFrame.Angles(math.rad(sine*2),math.rad(sine*2),math.rad(sine*2)),0.9,0.9,0.9,0.001,BrickColor.new("Dark indigo"),0)
- end
- CFuncs.Sound.Create("rbxassetid://743499393", ra, 0.9, 2)
- local CrystalHammie = script.GlassHammer:Clone()
- CrystalHammie.Parent = char
- local CrystalHammieBase = CrystalHammie.HammerPoint
- CrystalHammieBase.CFrame = root.CFrame * CFrame.new(0,100,50) * CFrame.Angles(math.rad(-90),0,0)
- local CrystalBase = CrystalHammie.Union
- for i = 0, 270 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-15),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.3,-1,-0.2)*angles(math.rad(0),math.rad(20),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.6,0.5,-0.4)*angles(math.rad(138.4),math.rad(-17.2),math.rad(-10.3)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.6,0.4,0.4)*angles(math.rad(-25.3),math.rad(9.1),math.rad(4.3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(-0.2,0.1,-0.5)*angles(math.rad(21.2),math.rad(18.7),math.rad(-7.1))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(0.4,-1.2,0.8)*angles(math.rad(25),math.rad(-85),math.rad(168.9)),Alpha)
- SelectionBlock(12,0,"Add",la.CFrame*CFrame.new(0,-1.6,0)*CFrame.Angles(math.rad(sine*2),math.rad(sine*2),math.rad(sine*2)),10,10,10,1,Color3.fromRGB(0, 0, 0),0,0)
- PixelBlock(12,0,"Add",la.CFrame*CFrame.new(0,-1.6,0)*CFrame.Angles(math.rad(sine*2),math.rad(sine*2),math.rad(sine*2)),0.9,0.9,0.9,0.001,BrickColor.new("Dark indigo"),0)
- slash(3,3,true,"Round","Add","Out",la.CFrame*CFrame.new(0,-1.6,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),Vector3.new(.001,.001,.001),0.1,BrickColor.new("Royal purple"))
- CrystalBase.Transparency = 1.4 - (i/100)
- end
- for i = 0, 100 do
- swait()
- local Alpha = .2
- CrystalHammieBase.CFrame = clerp(CrystalHammieBase.CFrame,root.CFrame * CFrame.new(0,120,70)* CFrame.Angles(math.rad(10),0,0),0.1)
- RootJoint.C0 = RootJoint.C0:lerp(cf(-0.3,0,0.1)*angles(math.rad(0),math.rad(20),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.3,-1,-0.2)*angles(math.rad(0),math.rad(20),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1,1.1,1.2)*angles(math.rad(-138.3),math.rad(-12.7),math.rad(35.6)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.6,0.4,0.4)*angles(math.rad(-25.3),math.rad(9.1),math.rad(4.3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,-0.2)*angles(math.rad(7.4),math.rad(-22.6),math.rad(1))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(-0.8,-1.5,1.5)*angles(math.rad(-155),math.rad(-60),math.rad(-11.1)),Alpha)
- end
- coroutine.resume(coroutine.create(function()
- swait(5)
- CamShakeAll{
- Intensity=10;
- Duration=0.2;
- Speed=10;
- Rotation=Vector3.new(1,1,10);
- Position=Vector3.new(.5,.5,.5);
- DropDist=1000;
- IneffectiveDist=2000;
- }
- CFuncs.Sound.Create("rbxassetid://567932471", ra, 2, 1)
- --[[ for i = 0,12 do
- PixelBlock(7,1,"Add",WanderersBlade.Blade.CFrame*CFrame.new(0,math.random(-1,1),0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,.01,BrickColor.new("Deep blue"),0)
- end --]]
- end))
- for i = 0, 50 do
- swait()
- local Alpha = .2
- CrystalHammieBase.CFrame = clerp(CrystalHammieBase.CFrame,root.CFrame * CFrame.new(0,10,0)* CFrame.Angles(math.rad(170),0,0),0.1)
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(-15),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.3,-1,-0.2)*angles(math.rad(0),math.rad(20),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.4,-0.1)*angles(math.rad(51.5),math.rad(9.8),math.rad(-17.5)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.6,0.4,0.4)*angles(math.rad(-25.3),math.rad(9.1),math.rad(4.3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.1,0,0.2)*angles(math.rad(-10.6),math.rad(19.7),math.rad(3.6))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(0.4,-1.2,0.8)*angles(math.rad(25),math.rad(-85),math.rad(168.9)),Alpha)
- coroutine.resume(coroutine.create(function()MagniDamageWithEffect(CrystalHammie.Union.Damage.CFrame, 10,1, 10, 1, "Freeze")end))
- end
- CrystalHammie:Destroy()
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function SuckySuckyImGonnaGiveYouAFuckiFucki()
- hum.WalkSpeed = 0
- attack = true
- local Sharpie = script.SharpieOWO:Clone()
- Sharpie.Parent = char
- Sharpie:WaitForChild("MeshPart").Transparency = 1
- Sharpie.Torso.Anchored = false
- local KnifeWld = Instance.new("Weld",char)
- KnifeWld.Part1 = tors
- KnifeWld.Part0 = Sharpie:WaitForChild("Torso")
- CFuncs.Sound.Create("rbxassetid://376107250", tors, 3, 0.8)
- KnifeWld.C1 = CFrame.new(0,0,0.5)*CFrame.Angles(math.rad(75),math.rad(0),math.rad(0))
- for i = 0, 100 do
- swait()
- local Alpha = .05
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.3,0)*angles(math.rad(-55),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.4,-0.4)*angles(math.rad(100),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.5,-0.4)*angles(math.rad(100),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.8,-0.6)*angles(math.rad(135),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.8,-0.6)*angles(math.rad(135),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.6,0.9)*angles(math.rad(-50),math.rad(0),math.rad(0))*necko,Alpha)
- slash(3,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-1.3,-.5)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),Vector3.new(.001,.001,.001),0.1,BrickColor.new("Pink"))
- sphere2(12,"Add",root.CFrame*CFrame.new(0,-1.3,-.5),Vector3.new(1,1,1),0,0,0,BrickColor.new("Pink"))
- end
- Sharpie.MeshPart.Transparency = 0
- CFuncs.Sound.Create("rbxassetid://179285891", tors, 3, 1.1)
- for i = 0, 20 do
- swait()
- local Alpha = .3
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-0.3,0)*angles(math.rad(-55),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.4,-0.4)*angles(math.rad(100),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.5,-0.4)*angles(math.rad(100),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.8,-0.6)*angles(math.rad(135),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.8,-0.6)*angles(math.rad(135),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.3,-0.8)*angles(math.rad(40),math.rad(0),math.rad(0))*necko,Alpha)
- end
- local Dongo = Sound(tors,"rbxassetid://248138795",1,3,false,true,true)
- Dongo.TimePosition = 0.3
- local Dongie = Instance.new("PitchShiftSoundEffect",Dongo)
- Dongie.Octave = 0.78
- swait(100)
- local Screech = Sound(tors,"rbxassetid://316891313",1,4,false,true,true)
- local target = nil
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 0, 1e9)
- bv.velocity = root.CFrame.lookVector*75
- bv.Parent = root
- tors.Touched:Connect(function(Target)
- if Target.Name ~= "Baseplate" or v.Name ~= "Base" then
- target = Target
- bv:Destroy()
- tors.Touched:Disconnect()
- end
- end)
- repeat
- swait()
- bv.velocity = root.CFrame.lookVector*75
- local Alpha = .3
- KnifeWld.C1 = clerp(KnifeWld.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Alpha)
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0.3)*angles(math.rad(35),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.1,0.3)*angles(math.rad(-95.1),math.rad(0.7),math.rad(2.5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.1,0.3)*angles(math.rad(-95.1),math.rad(0.7),math.rad(2.5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.5,0.4)*angles(math.rad(0),math.rad(75),math.rad(-90)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0.4)*angles(math.rad(0),math.rad(-80),math.rad(90)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,-0.5)*angles(math.rad(10),math.rad(0),math.rad(0))*necko,Alpha)
- until Screech.TimePosition > 20 or target ~= nil
- sphere2(4,"Add",Sharpie.MeshPart.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),1,1,1,BrickColor.new("Pink"))
- coroutine.resume(coroutine.create(function() MagniDamage(Sharpie.MeshPart, 10, 5, 10, 1, "Up") end))
- bv:Destroy()
- Sharpie:Destroy()
- Screech:Destroy()
- attack = false
- hum.WalkSpeed = 69
- end
- -------------------------------------
- Humanoid.Animator.Parent = nil
- -------------------------------------
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == true then return end
- if ModeOfGlitch == 201 then
- if attack == false and attacktype == 1 then
- slashone()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- slashtwo()
- attacktype = 3
- elseif attack == false and attacktype == 3 then
- slashthree()
- attacktype = 1
- end
- elseif ModeOfGlitch==123666 then
- hamone()
- elseif ModeOfGlitch==666 then
- if attack == false and attacktype == 1 then
- attacktype = 2
- gassmack()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- balsplode()
- end
- else
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- --attackfour()
- end
- end
- end)
- UserInputService.InputBegan:connect(function(io,gpe)
- if(io.KeyCode==Enum.KeyCode.One and ModeOfGlitch ~= 1)then
- ModeOfGlitch = 1
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- newTheme("rbxassetid://495971354",48.6,1,1.25)
- RecolorTextAndRename("POWER",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif(io.KeyCode==Enum.KeyCode.Two and ModeOfGlitch ~= 2)then
- ModeOfGlitch = 2
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("INNOCENT",Color3.new(1,1,1),Color3.new(0,1,1),"Code")
- newTheme("rbxassetid://1298467151",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif(io.KeyCode==Enum.KeyCode.Three and ModeOfGlitch ~= 3)then
- ModeOfGlitch = 3
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("CORRUPTED",Color3.new(0,0,0),Color3.new(0.35,0,1),"Antique")
- newTheme("rbxassetid://544291208",58.15,0.98,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif(io.KeyCode==Enum.KeyCode.Four and ModeOfGlitch ~= 4)then
- ModeOfGlitch = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = true
- RecolorTextAndRename("HOPELESS",Color3.new(0,0,0),Color3.new(1,1,1),"Arcade")
- newTheme("rbxassetid://151476016",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Black")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(io.KeyCode==Enum.KeyCode.Five and ModeOfGlitch ~= 5)then
- ModeOfGlitch = 5
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("WILLFUL",Color3.new(.99,.89,.52),Color3.new(.97,.8,.42),"SciFi")
- newTheme("rbxassetid://2659531944",0,.98,1.25)
- MAINRUINCOLOR = BrickColor.new("Gold")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(io.KeyCode==Enum.KeyCode.Six and ModeOfGlitch ~= 6)then
- ModeOfGlitch = 6
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("GRACEFUL",Color3.new(1,1,1),Color3.new(.5,.5,.5),"Fantasy")
- newTheme("rbxassetid://195916147",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("White")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(io.KeyCode==Enum.KeyCode.Seven and ModeOfGlitch ~= 7)then
- ModeOfGlitch = 7
- storehumanoidWS = 180
- hum.WalkSpeed = 180
- rainbowmode = true
- chaosmode = false
- RecolorTextAndRename("ELEVATED",Color3.new(1,1,1),Color3.new(1,1,1),"Cartoon")
- newTheme("rbxassetid://410474991",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("White")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(io.KeyCode==Enum.KeyCode.Eight and ModeOfGlitch ~= 8)then
- ModeOfGlitch = 8
- storehumanoidWS = 180
- hum.WalkSpeed = 180
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("ASCENDED",BrickColor.new("Alder").Color,BrickColor.new("Lilac").Color,"Antique")
- newTheme("rbxassetid://904930498",0,1.25,1.5)
- MAINRUINCOLOR = BrickColor.new("Lilac")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Alder"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(io.KeyCode==Enum.KeyCode.Nine and ModeOfGlitch ~= 9)then
- ModeOfGlitch = 9
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("RADIOACTIVITY",BrickColor.new("Lime green").Color,Color3.new(0.1,1,0),"Antique")
- newTheme("rbxassetid://1812212957",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Lime green")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Bright green"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(io.KeyCode==Enum.KeyCode.Zero and ModeOfGlitch ~= 67966)then
- ModeOfGlitch = 67966
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("ARCANE",Color3.new(.01,.42,.6),Color3.new(.45,.6,.8),"Highway")
- newTheme("rbxassetid://1551788627",0,1,1.75)
- MAINRUINCOLOR = BrickColor.new("Bright blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Bright blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- end)
- mouse.KeyDown:connect(function(k)
- if(k == '[' and ModeOfGlitch==666)then
- if(currentThemePlaying=='rbxassetid://1975572914')then
- currentThemePlaying='rbxassetid://2622961126'
- elseif(currentThemePlaying=='rbxassetid://2622961126')then
- currentThemePlaying='rbxassetid://2968561228'
- else
- currentThemePlaying='rbxassetid://1975572914'
- end
- elseif(k == ']' and ModeOfGlitch==666)then
- if(currentThemePlaying=='rbxassetid://2622961126')then
- currentThemePlaying='rbxassetid://1975572914'
- elseif(currentThemePlaying=='rbxassetid://2968561228')then
- currentThemePlaying='rbxassetid://2622961126'
- else
- currentThemePlaying='rbxassetid://2968561228'
- end
- end
- if k == "q" and attack == false and ModeOfGlitch ~= 201 then
- ModeOfGlitch = 201
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("WANDERER",Color3.fromRGB(33, 84, 185),Color3.new(1,1,1),"SciFi")
- newTheme("rbxassetid://1557258673",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Deep blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Deep blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false,true)
- end
- if(k=='m' and ModeOfGlitch == 5)then
- ModeOfGlitch = 666666666
- storehumanoidWS = 14
- hum.WalkSpeed = 14
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("STRESSED",Color3.new(0,0,0),Color3.new(.5,.13,.13),"Fantasy")
- newTheme("rbxassetid://2142995292",0,1.05,1.25)
- MAINRUINCOLOR = BrickColor.new("Dark red")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif(k=='m' and ModeOfGlitch == 666666666)then
- ModeOfGlitch = 123321.888
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("BROKEN",Color3.new(.5,0,0),Color3.new(0,0,0),"Antique")
- newTheme("rbxassetid://803373182",0,.8,1.25)
- MAINRUINCOLOR = BrickColor.new("Crimson")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == ";" and attack == false and ModeOfGlitch ~= 22666 then
- ModeOfGlitch = 22666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("sp00p",Color3.new(0,0,0),BrickColor.new("Deep orange").Color,"Antique")
- newTheme("rbxassetid://211637330",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Black")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 22666 then
- ModeOfGlitch = 666666
- storehumanoidWS = 64
- hum.WalkSpeed = 64
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("MEGALOMANIAC",Color3.new(0,0,1),Color3.new(0,0,0),"Cartoon")
- newTheme("rbxassetid://1637719516",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Bright blue")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 22666 then
- ModeOfGlitch = 696969
- storehumanoidWS = 69
- hum.WalkSpeed = 69
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("why do i exist",Color3.new(1,.4,.8),Color3.new(0.639216,0.635294,0.647059),"Cartoon")
- newTheme("rbxassetid://338787394",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Pink")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 9032 then
- ModeOfGlitch = 9032
- storehumanoidWS = 45
- hum.WalkSpeed = 45
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("DREAM", Color3.new(0,0,0),Color3.fromRGB(255, 0, 191),"Fantasy")
- newTheme("rbxassetid://1273944801",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Hot pink")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 0010 then
- ModeOfGlitch = 0010
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("JACKAL", Color3.new(0,0,0),Color3.fromRGB(213, 115, 61),"Garamond")
- newTheme("rbxassetid://701895896",0,1.01,1)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Neon orange"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 201 then
- ModeOfGlitch = 123666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("THE DARK", Color3.new(0,0,0),Color3.new(.2,.2,.2),"SciFi")
- newTheme("rbxassetid://563062677",0,1.01,1)
- MAINRUINCOLOR = BrickColor.new("Black")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false,false,true)
- end
- if k == "n" and attack == false and ModeOfGlitch == 0010 and ModeOfGlitch ~= 14234 then
- ModeOfGlitch = 14234
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("PIONEER", Color3.new(0,0,0),Color3.fromRGB(170, 85, 0),"Fantasy")
- newTheme("rbxassetid://478890315",0,1.01,1)
- MAINRUINCOLOR = BrickColor.new("CGA brown")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 3 and ModeOfGlitch ~= 110110100110 then
- ModeOfGlitch = 110110100110
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("CHIMERA", Color3.new(0,0,0),Color3.fromRGB(89, 34, 89),"Fantasy")
- newTheme("rbxassetid://2781731664",0,1.01,1)
- MAINRUINCOLOR = BrickColor.new("Mulberry")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Plum"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- ModeOfGlitch = 808080808080808080808080
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("MYTHICAL",BrickColor.new("Dark indigo").Color,BrickColor.new("Really blue").Color,"Bodoni")
- newThemeCust("rbxassetid://398455752",0,1.01,2)
- MAINRUINCOLOR = BrickColor.new("Really blue")
- bosschatfunc("Are you gonna stop now or what?",MAINRUINCOLOR.Color,1)
- disably = false
- warnedpeople("SYNTH ONBOUND!","Arcade",BrickColor.new("Alder").Color,BrickColor.new("Pastel light blue").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Dark indigo"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Alder"),0,BrickColor.new("Pastel light blue"),true)
- end
- if k == "m" and attack == false and ModeOfGlitch == 8889 then
- ModeOfGlitch = 88893333388
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("CATASTROPHE",BrickColor.new("Royal purple").Color,BrickColor.new("Really blue").Color,"Bodoni")
- newThemeCust("rbxassetid://1504604335",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- bosschatfunc("Evenly with your rejections.",MAINRUINCOLOR.Color,1)
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 3 then
- ModeOfGlitch = 33666666666
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("CRIMSON",BrickColor.new("Crimson").Color,Color3.new(0.7,0,0),"Antique")
- newTheme("rbxassetid://338871337",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Crimson")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Crimson"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 664663666 then
- ModeOfGlitch = 664663666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("INFINITE POWER",Color3.new(0.1,0,0),Color3.new(0.25,0,0),"Antique")
- newThemeCust("rbxassetid://697467525",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Maroon")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 6 and ModeOfGlitch ~= 765688533321 then
- ModeOfGlitch = 765688533321
- storehumanoidWS = 260
- hum.WalkSpeed = 260
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("UNSTABLE",Color3.new(1,1,1),Color3.new(1,0,0),"Arcade")
- newTheme("rbxassetid://899090278",0,1.005,1.75)
- MAINRUINCOLOR = BrickColor.new("Really black")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(BrickColor.new("Institutional white"),BrickColor.new("Really red"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Crimson"),0,BrickColor.new("Really black"),true,true)
- end
- if k == "n" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 55469696922 then
- ModeOfGlitch = 55469696922
- storehumanoidWS = 275
- hum.WalkSpeed = 275
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("NANODEATH",Color3.new(0.25,0,0.1),BrickColor.new("Hot pink").Color,"Antique")
- newTheme("rbxassetid://582020393",0,1.005,1.25)
- MAINRUINCOLOR = BrickColor.new("Hot pink")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Crimson"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 9032 then
- ModeOfGlitch = 4367677813
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- --RecolorTextAndRename("DREAMER",Color3.new(0,0,0),BrickColor.new("Pink").Color,"Garamond")
- RecolorTextAndRename("EAR SPLITTER",Color3.new(0,1,1),BrickColor.new("Hot pink").Color,"Garamond")
- newTheme("rbxassetid://634255007",0,1,1.25)
- --newTheme("rbxassetid://2483763576",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Hot pink")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Toothpaste"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 999999999556 then
- ModeOfGlitch = 999999999556
- storehumanoidWS = 500
- hum.WalkSpeed = 500
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("CRAZED",BrickColor.new("Really black").Color,BrickColor.new("Navy blue").Color,"Code")
- newTheme("rbxassetid://719008519",0,1.02,1.25)
- MAINRUINCOLOR = BrickColor.new("Navy blue")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Navy blue"),0,BrickColor.new("Really blue"),true,true)
- end
- --[[if k == "n" and attack == false and ModeOfGlitch == 5 then
- ModeOfGlitch = 0.110110101100001011000110110100001101001011011100110010101110011 -- machines in binary
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("MECHANICAL",Color3.new(0,0,.3),BrickColor.new("Really black").Color,"SciFi")
- newTheme("rbxassetid://539526132",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Dark blue")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end]]
- if k == "n" and attack == false and ModeOfGlitch == 5 then
- ModeOfGlitch = 666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("ARSONIST",BrickColor.new("Flame reddish orange").Color,Color3.new(1,0,0),"SciFi")
- newTheme("rbxassetid://2622961126",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Flame reddish orange")
- warnedpeople(modet.Text,modet.Font,modet.TextColor3,modet.TextStrokeColor3)
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false,false,false,true)
- end
- if k == "l" and mutedtog == false then
- mutedtog = true
- kan.Volume = 0
- elseif k == "l" and mutedtog == true then
- mutedtog = false
- kan.Volume = 1.25
- end
- if k == "p" and toggleTag == false then
- toggleTag = true
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- elseif k == "p" and toggleTag == true then
- toggleTag = false
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- if k == "z" and attack == false and ModeOfGlitch == 1 then
- ExtinctiveHeartbreak()
- elseif k == "z" and attack == false and ModeOfGlitch == 2 then
- HeavenlyDisk()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 then
- CorruptionEvent()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- RapidBurst()
- elseif k == "z" and attack == false and ModeOfGlitch == 5 then
- --DivineLights()
- elseif k == "z" and attack == false and ModeOfGlitch == 6 then
- EquinoxOrbs()
- elseif k == "z" and attack == false and ModeOfGlitch == 7 then
- roldbeam()
- elseif k == "z" and attack == false and ModeOfGlitch == 123666 then
- CrystalSlam()
- elseif k == "z" and attack == false and ModeOfGlitch == 1264532489 then
- FallenOrbs()
- elseif k == "z" and attack == false and ModeOfGlitch == 4367677813 then
- SHDTwist()
- elseif k == "z" and attack == false and ModeOfGlitch == 8 then
- CalMets()
- end
- if k == "v" and attack == false and ModeOfGlitch == 1264532489 then
- FallenDEMISE()
- end
- if k == "x" and attack == false and ModeOfGlitch == 1 then
- EndGROUND()
- elseif k == "x" and attack == false and ModeOfGlitch == 4 then
- EternalChaosOrb()
- elseif k == "x" and attack == false and ModeOfGlitch == 123666 then
- YourLastPurpleSight()
- elseif k == "x" and attack == false and ModeOfGlitch == 8 then
- ExtCalbeam()
- end
- if k == "b" and attack == false and ModeOfGlitch==67966 then
- ArcaneTaunt()
- elseif k == "b" and attack == false and ModeOfGlitch==201 then
- WanderTaunt()
- elseif k == "b" and attack == false and ModeOfGlitch == 696969 then
- SuckySuckyImGonnaGiveYouAFuckiFucki()
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 2 or ModeOfGlitch == 3 or ModeOfGlitch == 7 or ModeOfGlitch == 67966 then
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 6 or ModeOfGlitch == 9 or ModeOfGlitch == 8 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 808080808080808080808080 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
- if ModeOfGlitch == 765688533321 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really red"),0)
- elseif ModeOfGlitch == 88893333388 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really blue"),0)
- elseif ModeOfGlitch == 808080808080808080808080 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-125,125),-10,math.random(-125,125))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),3,3,50,-0.03,BrickColor.new("Alder"),0)
- end
- end
- end
- end))
- --[[coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if chaosmode == true then
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.random().Color,"Fantasy")
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))]]--
- Humanoid.Name = "STARGLITCHER"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- local bguis = Instance.new("BillboardGui",tors)
- bguis.Size = UDim2.new(25, 0, 25, 0)
- local imgca = Instance.new("ImageLabel",bguis)
- imgca.BackgroundTransparency = 1
- imgca.ImageTransparency = 1
- imgca.Size = UDim2.new(1,0,1,0)
- imgca.Image = "rbxassetid://2344830904" --997291547,521073910,2312119891,2344830904
- imgca.ImageColor3 = Color3.new(0,0,0)
- idleanim=.4
- --[[coroutine.wrap(function()
- while true do
- swait()
- local CFtoObjectSpace = CFrame.new().toObjectSpace
- local CameraDirection = CFtoObjectSpace(root.CFrame, GetClientProperty('Camera','CFrame')).lookVector.unit
- Neck.C1 = Neck.C1:lerp(cf(Neck.C1.p) * angles(0, math.asin(CameraDirection.x), 0)*angles(-math.pi/2-math.asin(CameraDirection.y),0,math.pi),.2)
- end
- end)()]]
- haloRot=0
- haloRot2=0
- --[[coroutine.wrap(function()
- while true do
- swait(5)
- local names = {"shd..","THE INFECTION..","IT SPREADS..","DREAMY","WHO AM I?","WHO ARE YOU?","...","NO...","MERCY..","WHAT IS THE WORLD?","THE NIGHTMARES..","THEY HAUNT ME","SAVE ME"}
- if ModeOfGlitch == 4367677813 then
- currentPitch=math.random(85,95)/100
- RecolorTextAndRename(names[math.random(1,#names)],Color3.new(0,0,0),BrickColor.new("Pink").Color,"Garamond")
- end
- end
- end)()]]
- local glitchMeshes = {}
- function genGlitches()
- clearGlitches()
- for _,v in next, char:children() do
- if(v:IsA'Part' and v.Name~='Ring')then
- local mesh = v:FindFirstChildOfClass'SpecialMesh'
- if(mesh)then
- mesh.Parent=nil
- local glitched = mesh:Clone()
- glitched.Parent=v
- table.insert(glitchMeshes,{Part=v,Original=mesh,New=glitched;})
- else
- table.insert(glitchMeshes,{Part=v,New=Instance.new("BlockMesh",v);})
- end
- elseif(v:IsA'Accessory' and v:FindFirstChild'Handle')then
- local mesh = v.Handle:FindFirstChildOfClass'SpecialMesh'
- if(mesh)then
- mesh.Parent=nil
- local glitched = mesh:Clone()
- glitched.Parent=v.Handle
- table.insert(glitchMeshes,{Part=v.Handle,Original=mesh,New=glitched;})
- else
- table.insert(glitchMeshes,{Part=v.Handle,New=Instance.new("BlockMesh",v.Handle);})
- end
- end
- end
- end
- function clearGlitches()
- for _,v in next, glitchMeshes do
- if(v.Original)then
- v.Original.Parent=v.Part
- end
- v.New:destroy()
- end
- glitchMeshes={}
- end
- function causeGlitch(intensity)
- local intensity = intensity or 1
- for _,v in next, glitchMeshes do
- v.New.Offset=Vector3.new((math.random(-1,1)/10)*intensity,(math.random(-1,1)/10)*intensity,(math.random(-1,1)/10)*intensity)
- end
- end
- local Glitching=false
- local lastGlitch=tick()
- local static = Instance.new("Sound")
- static.Volume=5
- static.SoundId='rbxassetid://1588058260'
- static.Playing=true
- coroutine.wrap(function()
- while true do
- swait()
- if(ModeOfGlitch==666666666 or ModeOfGlitch==123321.888 or ModeOfGlitch==4 or ModeOfGlitch==5 and math.random(1,125)<10)then
- if(tick()-lastGlitch>=(math.random()*2) and math.random(0,30)==1 and not Glitching)then
- local mode = ModeOfGlitch
- local pit = currentPitch
- genGlitches()
- Glitching=true
- static.Parent=tors
- static.TimePosition=0
- wait(.1)
- static.Playing=true
- local start=tick()
- local pit = currentPitch
- repeat swait()
- if(ModeOfGlitch~=mode)then break end
- kan.Pitch=pit-math.random(-5,5)/10
- causeGlitch((ModeOfGlitch==5 and .5))
- until tick()-start>=(math.random()*2)+0.3
- if(ModeOfGlitch==mode)then currentPitch=pit end
- lastGlitch=tick()
- Glitching=false
- clearGlitches()
- static.Parent=nil
- end
- end
- end
- end)()
- while true do
- --Neck.C1 = CFNew(Neck.C1.p) * CFAng(0, -asin(CameraDirection.x), 0) * (R6 and CFAng(-hpi + asin(CameraDirection.y), 0, pi) or CFAng(asin(CameraDirection.y), 0, 0))
- if(tick()-lastMachineBreathe>1)then
- lastMachineBreathe=tick()
- MachineBreathePhase=(MachineBreathePhase==0 and 1 or 0)
- end
- for i = 1,#vis.r do
- local right = vis.r[i]
- right:TweenSize(UDim2.new(0,25,GetClientProperty(kan,'PlaybackLoudness')/(630-(i*60)),math.random(225,365)),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.05,true)
- end
- for i = 1,#vis.l do
- local left = vis.l[i]
- left:TweenSize(UDim2.new(0,25,GetClientProperty(kan,'PlaybackLoudness')/(270+(i*60)),math.random(225,365)),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.05,true)
- end
- ned.Rotation=90+(2.5*math.cos(sine/64)+2.5*math.sin(sine/42))
- ned:TweenPosition(UDim2.new(0.5,5*math.cos(sine/64)+7*math.sin(sine/42),0.7,15*math.cos(sine/79)+12*math.sin(sine/65)),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.05,true)
- scr.Rotation=(2.5*math.cos(sine/49)+2.5*math.sin(sine/68))
- scr:TweenPosition(UDim2.new(0.5,5*math.cos(sine/78)+7*math.sin(sine/61),0.7,15*math.cos(sine/69)+12*math.sin(sine/62)),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.05,true)
- if(not chaosmode and ModeOfGlitch ~= 4367677813)then
- modet.Rotation=5*math.cos(sine/64)
- circl.Rotation=circl.Rotation-1+GetClientProperty(kan,'PlaybackLoudness')/25
- circl2.Rotation=circl2.Rotation+1-GetClientProperty(kan,'PlaybackLoudness')/25
- local rotto=math.rad(-1+GetClientProperty(kan,'PlaybackLoudness')/25)
- local rotto2=math.rad(1-GetClientProperty(kan,'PlaybackLoudness')/25)
- h1weld.C1=h1weld.C1:lerp(cf(0,0,0+.1*math.sin(sine/46))*angles(0,0,haloRot+rotto),.6)
- h2weld.C1=h2weld.C1:lerp(cf(0,0,0+.1*math.sin(sine/46))*angles(0,0,haloRot2+rotto2),.6)
- haloRot=haloRot+rotto
- haloRot2=haloRot2+rotto2
- else
- modet.Rotation=5*math.cos(sine/64)+math.random(-5,5)
- circl.Rotation=circl.Rotation-1+GetClientProperty(kan,'PlaybackLoudness')/25+math.random(-10,5)
- circl2.Rotation=circl2.Rotation+1-GetClientProperty(kan,'PlaybackLoudness')/25+math.random(-5,10)
- local rotto=math.rad(-1+GetClientProperty(kan,'PlaybackLoudness')/25+math.random(-10,5))
- local rotto2=math.rad(1-GetClientProperty(kan,'PlaybackLoudness')/25+math.random(-5,10))
- h1weld.C1=h1weld.C1:lerp(cf(0,0,0+.1*math.sin(sine/46))*angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),haloRot+rotto),.6)
- h2weld.C1=h2weld.C1:lerp(cf(0,0,0+.1*math.sin(sine/46))*angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),haloRot2+rotto2),.6)
- haloRot=haloRot+rotto
- haloRot2=haloRot2+rotto2
- end
- if(not kan or not kan.Parent)then
- pcall(game.Destroy,kan)
- local tp=0
- if(kan)then tp=kan.TimePosition end
- kan=Instance.new("Sound")
- kan.TimePosition=tp
- end
- if mutedtog == false then
- kan.Volume = currentVol
- elseif mutedtog == true then
- kan.Volume = 0
- end
- kan:ClearAllChildren()
- kan.PlaybackSpeed = currentPitch
- kan.Pitch = currentPitch
- kan.SoundId = currentThemePlaying
- kan.Looped = true
- kan.Parent = root
- kan:Resume()
- if ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- imgca.ImageTransparency = 1
- elseif ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
- imgca.ImageColor3 = MAINRUINCOLOR.Color
- imgca.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- end
- imgca.Rotation = imgca.Rotation + 5 + GetClientProperty(kan,"PlaybackLoudness")/25
- bguis.Size = UDim2.new(15 + 3 * math.cos(sine / 30),0, 15 + 3 * math.cos(sine / 30),0)
- coroutine.resume(coroutine.create(function()
- if chaosmode == true then
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- Halo1.Color=BrickColor.random().Color
- Halo2.Color=BrickColor.random().Color
- if(TcGauntlet)then
- for i,v in pairs(TcGauntlet:GetChildren())do
- if v.Name == "1" then
- v.Color=BrickColor.random().Color
- elseif v.Name == "2" then
- v.Color=BrickColor.random().Color
- end
- end
- end
- if(NebBand)then
- for i,v in pairs(NebBand:GetChildren())do
- if v.Name == "1" then
- v.Color=BrickColor.random().Color
- elseif v.Name == "2" then
- v.Color=BrickColor.random().Color
- end
- end
- end
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- for i = 1,#vis.l do
- local left = vis.l[i]
- left.BackgroundColor3=BrickColor.random().Color
- left.BorderColor3=BrickColor.random().Color
- end
- left.BackgroundColor3=BrickColor.random().Color
- RecolorTextAndRename("HOPELESS",Color3.new(0,0,0),BrickColor.random().Color,"Arcade")
- end
- end))
- if rainbowmode == true then
- circl.ImageColor3 = Color3.new(r/255,g/255,b/255)
- scr.TextStrokeColor3 = Color3.new(r/255,g/255,b/255)
- modet.TextColor3 = Color3.new(r/255,g/255,b/255)
- ned.TextColor3 = Color3.new(r/255,g/255,b/255)
- tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- Halo1.Color=Color3.new(r/255,g/255,b/255)
- Halo2.Color=Color3.new(r/255,g/255,b/255)
- for i = 1,#vis.r do
- local right = vis.r[i]
- right.BackgroundColor3=Color3.new(r/255,g/255,b/255)
- end
- for i = 1,#vis.l do
- local left = vis.l[i]
- left.BackgroundColor3=Color3.new(r/255,g/255,b/255)
- end
- right.BackgroundColor3=Color3.new(r/255,g/255,b/255)
- left.BackgroundColor3=Color3.new(r/255,g/255,b/255)
- if(TcGauntlet)then
- for i,v in pairs(TcGauntlet:GetChildren())do
- if v.Name == "1" then
- v.Color=Color3.new(r/255,g/255,b/255)
- elseif v.Name == "2" then
- v.Color=Color3.new(r/255,g/255,b/255)
- end
- end
- end
- if(NebBand)then
- for i,v in pairs(NebBand:GetChildren())do
- if v.Name == "1" then
- v.Color=Color3.new(r/255,g/255,b/255)
- elseif v.Name == "2" then
- v.Color=Color3.new(r/255,g/255,b/255)
- end
- end
- end
- tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("BasePart") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- end
- CameraManager()
- swait()
- if ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 808080808080808080808080 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 999999999556 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- else
- lwing1weld.C1 = clerp(lwing1weld.C1, cf(-1, 1 + .3 * math.cos(sine/36), 0) * cf(-1, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(85)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
- lwing2weld.C1 = clerp(lwing2weld.C1, cf(1, 2 + .3 * math.cos(sine/36), 0) * cf(-1, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(85)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
- lwing3weld.C1 = clerp(lwing3weld.C1, cf(2.75, 2 + .3 * math.cos(sine/36), 0) * cf(-1, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(85)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3 + .3 * math.cos(sine/36), 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4 + .3 * math.cos(sine/36), 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5 + .3 * math.cos(sine/36), 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing1weld.C1 = clerp(rwing1weld.C1, cf(1, 1 + .3 * math.cos(sine/36), 0) * cf(1, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-85)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
- rwing2weld.C1 = clerp(rwing2weld.C1, cf(-1, 2 + .3 * math.cos(sine/36), 0) * cf(1, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-85)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
- rwing3weld.C1 = clerp(rwing3weld.C1, cf(-2.75, 2 + .3 * math.cos(sine/36), 0) * cf(1, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-85)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3 + .3 * math.cos(sine/36), 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4 + .3 * math.cos(sine/36), 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5 + .3 * math.cos(sine/36), 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- end
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- coroutine.resume(coroutine.create(function()
- if ModeOfGlitch == 9 then
- if hitfloor ~= nil then
- sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
- end
- end
- if ModeOfGlitch == 123321.888 or ModeOfGlitch==666666666 then
- if hitfloor ~= nil then
- sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Crimson"),'Granite')
- end
- end
- if ModeOfGlitch == 6 or ModeOfGlitch == 8 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
- if hitfloor ~= nil then
- effar.Enabled = true
- effar.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- if ModeOfGlitch == 1264532489 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,150)/250,MAINRUINCOLOR)
- end
- if ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Alder"))
- elseif ModeOfGlitch == 765688533321 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- elseif ModeOfGlitch == 1264532489 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Deep orange"))
- elseif ModeOfGlitch == 999999999556 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really blue"))
- end
- elseif hitfloor == nil then
- effar.Enabled = false
- end
- elseif ModeOfGlitch ~= 6 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 808080808080808080808080 then
- effar.Enabled = false
- end
- end))
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- change=1
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- BladesWeld.C0 = clerp(BladesWeld.C0,CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- change=1
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
- BladesWeld.C0 = clerp(BladesWeld.C0,CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- change=1
- if attack==false then
- if ModeOfGlitch == 1 then
- local snap = math.random(1,10)
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,.5+.3*math.cos(sine/32),0)*angles(math.rad(0),math.rad(10),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.9,-0.7+0.05*math.cos(sine/32),-0.2)*angles(math.rad(-6.3),math.rad(26.1),math.rad(-6.3))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-0.1+0.05*math.cos(sine/32),-1)*angles(math.rad(-14.8),math.rad(-2.6),math.rad(-0.3))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.3,0.4+0.05*math.cos(sine/32),0.7)*angles(math.rad(-35),math.rad(0),math.rad(40+2*math.cos(sine/32))),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.7+0.05*math.cos(sine/32),0.1)*angles(math.rad(9.1),math.rad(-23.4),math.rad(21.9+2*math.cos(sine/32))),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.1,0,0.2)*angles(math.rad(-5.9),math.rad(-10.4),math.rad(3.9))*necko,Alpha)
- elseif ModeOfGlitch == 2 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 1 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 3 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
- elseif ModeOfGlitch == 4 then
- local snap = math.random(1,5)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(1 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-1,1)),math.rad(-3 - 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(1 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-3 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 5 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(8 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 6 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 7 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(10 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(10 + 1 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(170 - 7 * math.cos(sine / 66)),math.rad(2 - 1 * math.cos(sine / 56)),math.rad(12 - 1 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 67966 then
- RH.C0=clerp(RH.C0,cf(1,-.6,-.2)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6 - 3 * math.sin(sine / 16)),math.rad(0),math.rad(-3 - 3 * math.sin(sine / 16))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6 - 3 * math.sin(sine / 16)),math.rad(0),math.rad(3 - 3 * math.sin(sine / 16))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,.3 + .3 * math.cos(sine / 16))*angles(math.rad(1 - 1 * math.cos(sine / 16)),math.rad(0),math.rad(0 - 6 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-3 - 5 * math.sin(sine / 16)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.2 * math.sin(sine / 16),0.45)*angles(math.rad(-33 - 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.2 * math.sin(sine / 16),0.45)*angles(math.rad(-23 + 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 123666 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+.1*math.cos(sine/52),0)*angles(math.rad(14.9),math.rad(-20.1),math.rad(5.2))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9-.1*math.cos(sine/52),0.3)*angles(math.rad(-14),math.rad(20.7),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1-.1*math.cos(sine/52),-0.2)*angles(math.rad(-27.4),math.rad(-13.4),math.rad(10))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.6+.1*math.sin(sine/52),0.2)*angles(math.rad(-14),math.rad(20.7),math.rad(-7.1)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.1+.05*math.cos(sine/52),-0.1)*angles(math.rad(-166-3*math.cos(sine/52)-3*math.sin(sine/52)),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.1,0.3)*angles(math.rad(-14),math.rad(20.7),math.rad(0))*necko,Alpha)
- AeshW.C0 = AeshW.C0:lerp(cf(0.1,-1.1+(.1*math.sin(sine/52))+(.1*math.cos(sine/52)),-1.5)*angles(math.rad(174.9+3*math.cos(sine/52)+3*math.sin(sine/52)),math.rad(90),math.rad(0)),Alpha)
- elseif ModeOfGlitch == 9 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(19 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(-53 + math.random(-3,3))),1)
- end
- local colors = {BrickColor.new'Earth green',BrickColor.new'Bright green',BrickColor.new'Lime green',BrickColor.new'Forest green',BrickColor.new'Camo'}
- PixelBlockX(5,0.25,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.75,0.75,0.75,0.0075,colors[math.random(1,#colors)],0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9),math.rad(8 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(43)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(19 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 55)),math.rad(-43)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 52))),.1)
- LW.C0=clerp(LW.C0,cf(-1.2,0.85 + 0.025 * math.cos(sine / 45),-0.65)*angles(math.rad(170 - 1 * math.cos(sine / 70)),math.rad(-3 - 1 * math.cos(sine / 59)),math.rad(47 - 1 * math.cos(sine / 60))),.1)
- elseif ModeOfGlitch == 666666666 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+ 0.02 * math.cos(sine / 32),0)*angles(math.rad(-29.2-1 * math.cos(sine / 54)),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.1- 0.02 * math.cos(sine / 32),-0.1)*angles(math.rad(29.2+1 * math.cos(sine / 54)),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.1- 0.02 * math.cos(sine / 32),-0.1)*angles(math.rad(29.2+1 * math.cos(sine / 54)),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,1+ 0.05 * math.sin(sine / 32),-0.1)*angles(math.rad(180),math.rad(0),math.rad(50)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,1+ 0.05 * math.sin(sine / 32),-0.1)*angles(math.rad(180),math.rad(0),math.rad(-50)),Alpha)
- if math.random(1,32) == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(math.random(-15,15)),0),1)
- else
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- end
- elseif ModeOfGlitch == 666 then
- local Alpha = .1
- local val = math.random(50,75)/100
- SphereX(math.random(15,55)/10,math.random(3,30)/100,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),val,val,val,val/100,MAINRUINCOLOR,0)
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+ 0.05 * math.cos(sine / 36),0)*angles(math.rad(0),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1-0.05 * math.cos(sine / 36),0.1)*angles(math.rad(0.7),math.rad(9),math.rad(-4.7))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1-0.05 * math.cos(sine / 36),0.1)*angles(math.rad(0.5),math.rad(-8.8),math.rad(3.5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.7,0.7+ 0.1 * math.sin(sine / 36),-0.6)*angles(math.rad(107.7+2*math.sin(sine/36)),math.rad(-4.8),math.rad(75.9)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.6+ 0.1 * math.sin(sine / 36),0)*angles(math.rad(0+2*math.sin(sine/36)),math.rad(0),math.rad(13.3)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0.1)*angles(math.rad(-2.7+2*math.sin(sine/36)),math.rad(0),math.rad(0))*necko,Alpha)
- gasW.C0 = gasW.C0:lerp(cf(0,-1.6,0.2)*angles(math.rad(-90+2*math.sin(sine/36)),math.rad(13.3),math.rad(-180)),Alpha)
- elseif ModeOfGlitch == 123321.888 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0.6+ 0.2 * math.cos(sine / 32),0)*angles(math.rad(-41.6+ 3 * math.sin(sine / 32)),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-0.9,-0.2)*angles(math.rad(-34.7+ 7 * math.sin(sine / 32)),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,0,-0.6)*angles(math.rad(-3.2+ 7 * math.sin(sine / 32)),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.9,0.5+ 0.05 * math.sin(sine / 38),-0.2)*angles(math.rad(163.8+ 2 * math.sin(sine / 38)),math.rad(0),math.rad(30)),Alpha)
- RW.C0 = RW.C0:lerp(cf(0.9,0.5+ 0.05 * math.sin(sine / 38),-0.2)*angles(math.rad(163.8+ 2 * math.sin(sine / 38)),math.rad(0),math.rad(-30)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0.5)*angles(math.rad(-24.2+ 2 * math.sin(sine / 38)),math.rad(0),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-36)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 73))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 0010 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(-0.1,0 + 0.05 * math.cos(sine/20),-0.1)*angles(math.rad(-3.7),math.rad(60.1 + (2*math.cos(sine/32))),math.rad(1.3 + (2*math.cos(sine/64))))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1- 0.05 * math.cos(sine/20),-0.1)*angles(math.rad(0),math.rad(0),math.rad(2))*angles(math.rad(0),math.rad(-90- (2*math.cos(sine/32))),math.rad(0-(2*math.cos(sine/64)))),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.1,-0.9- 0.05 * math.cos(sine/20),0.1)*angles(math.rad(0.7),math.rad(-20),math.rad(2.2))*angles(math.rad(0),math.rad(90- (2*math.cos(sine/32))),math.rad(0-(2*math.cos(sine/64)))),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.8+0.1*math.cos(sine/32),0.1-0.1*math.cos(sine/64),-0.6)*angles(math.rad(82.9),math.rad(-10.3),math.rad(72.1)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.1-0.1*math.cos(sine/32),0.3-0.1*math.cos(sine/64),-0.4)*angles(math.rad(60),math.rad(0),math.rad(-80)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.2,0,0)*angles(math.rad(9.9),math.rad(-59.6),math.rad(13.6))*necko,Alpha)
- elseif ModeOfGlitch == 14234 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0 + 0.03 * math.cos(sine/20),0.2)*angles(math.rad(5-2*math.cos(sine/32)),math.rad(10),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,-0.1)*angles(math.rad(-5+2*math.cos(sine/32)),math.rad(0),math.rad(-0.9))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1- 0.03 * math.cos(sine/20),0)*angles(math.rad(-5+2*math.cos(sine/32)),math.rad(-5),math.rad(-0.9))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.4- 0.03 * math.cos(sine/20),0)*angles(math.rad(5.1-2*math.cos(sine/32)),math.rad(-0.1),math.rad(3.9)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(math.rad(-9.9+4.5*math.cos(sine/32)),math.rad(0.1),math.rad(-3.9)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0.3)*angles(math.rad(-10.2),math.rad(-9.8),math.rad(-1.8))*necko,Alpha)
- elseif ModeOfGlitch == 33666666666 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,3+.5*math.cos(sine/32),0.1)*angles(math.rad(32-5*math.sin(sine/32)),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1-.1*math.sin(sine/32),0)*angles(math.rad(-14.3+15*math.sin(sine/32)),math.rad(7.6+2.5*math.sin(sine/32)),math.rad(-7.8-5*math.sin(sine/32)))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-0.7-.1*math.sin(sine/32),-0.5)*angles(math.rad(-14.3+15*math.sin(sine/32)),math.rad(-12.7-2.5*math.sin(sine/32)),math.rad(7+5*math.sin(sine/32)))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.2,0.5-.075*math.sin(sine/32),-0.1)*angles(math.rad(7.1+3*math.cos(sine/32)),math.rad(10.2),math.rad(24.2)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.3,1-.075*math.sin(sine/32),-0.2)*angles(math.rad(150.3+5*math.cos(sine/32)),math.rad(0),math.rad(-32.7)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0.1)*angles(math.rad(-14.3-3*math.sin(sine/32)),math.rad(0),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 88893333388 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1.5 + 0.25 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 808080808080808080808080 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Alder"),BrickColor.new("Alder").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 1264532489 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Deep orange"),BrickColor.new("Deep orange").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(13 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(28 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9999999921111 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-24 + 9 * math.cos(sine / 72)),math.rad(3 - 5 * math.cos(sine / 58)),math.rad(38 + 7 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-0.8,0.35 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(160 - 2 * math.cos(sine / 66)),math.rad(5 - 8 * math.cos(sine / 59)),math.rad(87 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 201 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+0.2*math.cos(sine/14),0)*angles(math.rad(0),math.rad(-65),math.rad(-1+(2*math.cos(sine/28))))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-0.8,-1-0.2*math.cos(sine/14),0.3)*angles(math.rad(3.5),math.rad(34.8),math.rad(-6.1))*angles(math.rad(0),math.rad(-90),math.rad(0-(2*math.cos(sine/28)))),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.9,-0.8-0.2*math.cos(sine/14),0.2)*angles(math.rad(0),math.rad(-25),math.rad(15))*angles(math.rad(0),math.rad(90),math.rad(0-(2*math.cos(sine/28)))),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.6,0.4,0)*angles(math.rad(25),math.rad(0),math.rad(10-5*math.cos(sine/14))),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.4,0.5,0.1)*angles(math.rad(11.5),math.rad(-29.5),math.rad(10.7+5*math.cos(sine/14))),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0.1,0,0)*angles(math.rad(-8.4),math.rad(54.7),math.rad(8.1))*necko,Alpha)
- BladesWeld.C0 = clerp(BladesWeld.C0,CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.1)
- elseif ModeOfGlitch == 666666 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+0.3*math.cos(sine/12),-0.1)*angles(math.rad(-10),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1.1,-1.1-0.3*math.cos(sine/12),0.2)*angles(math.rad(10),math.rad(20),math.rad(-5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1.1,-1.1-0.3*math.cos(sine/12),0.1)*angles(math.rad(10),math.rad(-10),math.rad(5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.6,0.5,-0.1)*angles(math.rad(15),math.rad(0),math.rad(-25-5*math.cos(sine/12))),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.6,0.5,-0.1)*angles(math.rad(15),math.rad(0),math.rad(25+5*math.cos(sine/12))),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.3,0.5)*angles(math.rad(-30+2*math.cos(sine/12)),math.rad(0),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 22666 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0.2)*angles(math.rad(10+20*math.cos(sine/22)),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0.2+.2*math.cos(sine/22))*angles(math.rad(-10-20*math.cos(sine/22)),math.rad(15),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0.2+.2*math.cos(sine/22))*angles(math.rad(-10-20*math.cos(sine/22)),math.rad(-20),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0.1)*angles(math.rad(-15+70*math.cos(sine/22)),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0.1)*angles(math.rad(-15+70*math.cos(sine/22)),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 110110100110 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0 + 0.3 * math.cos(sine/10),0)*angles(math.rad(-5),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1-.3 * math.cos(sine/10),-0.1)*angles(math.rad(5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1-.3 * math.cos(sine/10),0.1)*angles(math.rad(5),math.rad(-20),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1,0.5+ 0.2 * math.cos(sine/10),-0.6)*angles(math.rad(-22.6),math.rad(7.8),math.rad(118.7)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.2,0.2+ 0.2 * math.cos(sine/10),0.4)*angles(math.rad(-35),math.rad(0),math.rad(-30)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0.2,0.2)*angles(math.rad(-15),math.rad(0),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 0.110110101100001011000110110100001101001011011100110010101110011 then
- local Alpha = .03
- if(MachineBreathePhase==0)then
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(math.rad(6.6),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,-0.2)*angles(math.rad(-6.6),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,-0.2)*angles(math.rad(-6.6),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.6,0.1)*angles(math.rad(-9.4),math.rad(0),math.rad(-5)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.6,0.1)*angles(math.rad(-9.4),math.rad(0),math.rad(5)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,-0.1)*angles(math.rad(4.6),math.rad(0),math.rad(0))*necko,Alpha)
- else
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0.1,0)*angles(math.rad(-3.1),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1.1,0)*angles(math.rad(3.1),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1.1,0)*angles(math.rad(3.1),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.4,0.4,-0.1)*angles(math.rad(14),math.rad(0),math.rad(5)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.4,-0.1)*angles(math.rad(14),math.rad(0),math.rad(-5)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- end
- elseif ModeOfGlitch == 696969 then
- local Alpha = .15
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,-1-1.4*math.cos(sine/6),0-1.4*math.cos(sine/12))*angles(math.rad(0+70*math.cos(sine/12)),math.rad(0),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1,0)*angles(math.rad(0-140*math.cos(sine/12)),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1,0)*angles(math.rad(0-140*math.cos(sine/12)),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*angles(math.rad(0-140*math.cos(sine/12)),math.rad(0),math.rad(0)),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(math.rad(0-140*math.cos(sine/12)),math.rad(0),math.rad(0)),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 9032 then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0 + 0.1 * math.cos(sine/10),0)*angles(math.rad(0),math.rad(-10),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1- 0.1 * math.cos(sine/10),0)*angles(math.rad(0),math.rad(0),math.rad(-5))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(1,-1- 0.1 * math.cos(sine/10),0)*angles(math.rad(0),math.rad(0),math.rad(5))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5-3*math.cos(sine/10))),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5+3*math.cos(sine/10))),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0+2*math.cos(sine/10)),math.rad(10),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 765688533321 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),BrickColor.new("Really red").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(-65 + 1 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(73 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 55469696922 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(19 + 8 * math.cos(sine / 62)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-20 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3 - 1 * math.cos(sine / 55)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(26 + 5 * math.cos(sine / 41))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-13 - 2 * math.cos(sine / 32)),math.rad(3),math.rad(10 - 4 * math.cos(sine / 67))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 8 * math.cos(sine / 37)),math.rad(-21 + 2 * math.cos(sine / 58)),math.rad(-10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 14 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(35 - 8 * math.cos(sine / 51))),.1)
- elseif ModeOfGlitch == 664663666 then
- local Alpha = .1
- MagicCharge(7, 0, "Add", ra.CFrame * CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5, -0.005, MAINRUINCOLOR, 0, "Brick")
- MagicCharge(7, 0, "Add", la.CFrame * CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5, -0.005, MAINRUINCOLOR, 0, "Brick")
- RootJoint.C0 = RootJoint.C0:lerp(cf(0,0+ 0.1 * math.cos(sine/24),0)*angles(math.rad(0),math.rad(47.9),math.rad(0))*RootCF,Alpha)
- LH.C0 = LH.C0:lerp(cf(-1,-1-0.1 * math.cos(sine/24),0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),Alpha)
- RH.C0 = RH.C0:lerp(cf(0.8,-1-0.1 * math.cos(sine/24),0.4)*angles(math.rad(0),math.rad(-47.9),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),Alpha)
- LW.C0 = LW.C0:lerp(cf(-0.9,0.2+ 0.1 * math.sin(sine/24),0.3)*angles(math.rad(-23.4),math.rad(0),math.rad(48-5*math.cos(sine/32))),Alpha)
- RW.C0 = RW.C0:lerp(cf(1.5,0.5+ 0.1 * math.sin(sine/24),-0.1)*angles(math.rad(15.5),math.rad(0),math.rad(12.5+10*math.cos(sine/32))),Alpha)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0)*angles(math.rad(0+1*math.sin(sine/24)),math.rad(-47.9),math.rad(0))*necko,Alpha)
- elseif ModeOfGlitch == 4367677813 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(32 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(14 + 1 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(-9 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 999999999556 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(17)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(29 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-17 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- if ModeOfGlitch == 201 then
- change=1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.175 + 0.10 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0) - root.RotVelocity.Y / 75, math.rad(4 * math.cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* cf(0, 0, 0 + ((1) - 1)) * angles(math.rad(0), math.rad(0), math.rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8 - 0.5 * math.cos(sine / 7) / 2, 0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 25 * math.cos(sine / 7)) - rl.RotVelocity.Y / 75 + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8 + 0.5 * math.cos(sine / 7) / 2, -0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 25 * math.cos(sine / 7)) + ll.RotVelocity.Y / 75 + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.05 * math.cos(sine / 20), 0) * angles(math.rad(65), math.rad(13 + 4.5 * math.sin(sine / 20)), math.rad(24 + 4.5 * math.sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.05 * math.sin(sine / 7), 0) * angles(math.rad(-55) * math.cos(sine / 7) , math.rad(8 * math.cos(sine / 7)) , math.rad(-6) + la.RotVelocity.Y / 75), 0.1)
- BladesWeld.C0 = clerp(BladesWeld.C0,CFrame.new(0,-1,-.2)*CFrame.Angles(math.rad(155),math.rad(90),math.rad(0)),0.1)
- elseif ModeOfGlitch == 123666 then
- change=1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.175 + 0.10 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0) - root.RotVelocity.Y / 75, math.rad(4 * math.cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* cf(0, 0, 0 + ((1) - 1)) * angles(math.rad(0), math.rad(0), math.rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8 - 0.5 * math.cos(sine / 7) / 2, 0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 25 * math.cos(sine / 7)) - rl.RotVelocity.Y / 75 + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8 + 0.5 * math.cos(sine / 7) / 2, -0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 25 * math.cos(sine / 7)) + ll.RotVelocity.Y / 75 + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = RW.C0:lerp(cf(1.5,0.1+.1*math.sin(sine/3.5),-0.1)*angles(math.rad(-160-3*math.sin(sine/3.5)),math.rad(0),math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.05 * math.sin(sine / 7), 0) * angles(math.rad(-55) * math.cos(sine / 7) , math.rad(8 * math.cos(sine / 7)) , math.rad(-6) + la.RotVelocity.Y / 75), 0.1)
- AeshW.C0 = AeshW.C0:lerp(cf(0.1,-.85+(.1*math.sin(sine/3.5)),-1.5)*angles(math.rad(190+3*math.sin(sine/3.5)),math.rad(90),math.rad(0)),.3)
- elseif ModeOfGlitch == 123321.888 then
- change=1
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.1)
- LW.C0 = LW.C0:lerp(cf(-0.9,0.5+ 0.05 * math.sin(sine / 38),-0.2)*angles(math.rad(163.8+ 2 * math.sin(sine / 38)),math.rad(0),math.rad(30)),.1)
- RW.C0 = RW.C0:lerp(cf(0.9,0.5+ 0.05 * math.sin(sine / 38),-0.2)*angles(math.rad(163.8+ 2 * math.sin(sine / 38)),math.rad(0),math.rad(-30)),.1)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(cf(0,0,0.5)*angles(math.rad(-24.2+ 2 * math.sin(sine / 38)),math.rad(0),math.rad(0))*necko,.1)
- elseif ModeOfGlitch == 666 then
- change=1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.175 + 0.10 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0) - root.RotVelocity.Y / 75, math.rad(4 * math.cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* cf(0, 0, 0 + ((1) - 1)) * angles(math.rad(0), math.rad(0), math.rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8 - 0.5 * math.cos(sine / 7) / 2, 0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 25 * math.cos(sine / 7)) - rl.RotVelocity.Y / 75 + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8 + 0.5 * math.cos(sine / 7) / 2, -0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 25 * math.cos(sine / 7)) + ll.RotVelocity.Y / 75 + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.05 * math.sin(sine / 7), 0) * angles(math.rad(55) * math.cos(sine / 7) , math.rad(-8 * math.cos(sine / 7)) , math.rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.05 * math.sin(sine / 7), 0) * angles(math.rad(-55) * math.cos(sine / 7) , math.rad(8 * math.cos(sine / 7)) , math.rad(-6) + la.RotVelocity.Y / 75), 0.1)
- gasW.C0 = gasW.C0:lerp(cf(0,-1.6,0.2)*angles(math.rad(-90+25*math.cos(sine/7)),math.rad(0),math.rad(-180)),.1)
- local val = math.random(50,75)/100
- SphereX(math.random(15,55)/10,math.random(3,30)/100,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-15,15)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),val,val,val,val/100,MAINRUINCOLOR,0)
- else
- change=1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.175 + 0.10 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0) - root.RotVelocity.Y / 75, math.rad(4 * math.cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* cf(0, 0, 0 + ((1) - 1)) * angles(math.rad(0), math.rad(0), math.rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8 - 0.5 * math.cos(sine / 7) / 2, 0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 25 * math.cos(sine / 7)) - rl.RotVelocity.Y / 75 + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8 + 0.5 * math.cos(sine / 7) / 2, -0.6 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 25 * math.cos(sine / 7)) + ll.RotVelocity.Y / 75 + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.05 * math.sin(sine / 7), 0) * angles(math.rad(55) * math.cos(sine / 7) , math.rad(-8 * math.cos(sine / 7)) , math.rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.05 * math.sin(sine / 7), 0) * angles(math.rad(-55) * math.cos(sine / 7) , math.rad(8 * math.cos(sine / 7)) , math.rad(-6) + la.RotVelocity.Y / 75), 0.1)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- change=1
- if attack==false then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- --[[RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- ]]
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.175 + 0.10 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(20 - 5 * math.cos(sine / 3.5)), math.rad(0) - root.RotVelocity.Y / 75, math.rad(4 * math.cos(sine / 4.5))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* cf(0, 0, 0 + ((1) - 1)) * angles(math.rad(0), math.rad(0), math.rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8 - 0.5 * math.cos(sine / 4.5) / 2, 0.6 * math.cos(sine / 4.5) / 2) * angles(math.rad(-5 - 65 * math.cos(sine / 4.5)) - rl.RotVelocity.Y / 75 + -math.sin(sine / 4.5) / 2.5, math.rad(90 - 10 * math.cos(sine / 4.5)), math.rad(0)) * angles(math.rad(0 + 2 * math.cos(sine / 4.5)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8 + 0.5 * math.cos(sine / 4.5) / 2, -0.6 * math.cos(sine / 4.5) / 2) * angles(math.rad(-5 + 65 * math.cos(sine / 4.5)) + ll.RotVelocity.Y / 75 + math.sin(sine / 4.5) / 2.5, math.rad(-90 - 10 * math.cos(sine / 4.5)), math.rad(0)) * angles(math.rad(0 - 2 * math.cos(sine / 4.5)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.05 * math.sin(sine / 4.5), 0) * angles(math.rad(125) * math.cos(sine / 4.5) , math.rad(-8 * math.cos(sine / 4.5)) , math.rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.05 * math.sin(sine / 4.5), 0) * angles(math.rad(-125) * math.cos(sine / 4.5) , math.rad(8 * math.cos(sine / 4.5)) , math.rad(-6) + la.RotVelocity.Y / 75), 0.1)
- if ModeOfGlitch == 7 then
- sphereMK(5,-1,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),-8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,10,-0.005,MAINRUINCOLOR,0)
- end
- else
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- if ModeOfGlitch == 765688533321 then
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- end
- end
- end
- end
- end
- end
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