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- --[[
- Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox
- --]]
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- repeat wait() until Player.Character
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightLeg = Character["Right Leg"]
- local LeftLeg = Character["Left Leg"]
- local Head = Character.Head
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local Neck = Torso["Neck"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- wait(1)
- Instance.new("", Character)
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local mouse = Player:GetMouse()
- local Root = Character.HumanoidRootPart
- local RunService = game:GetService("RunService").RenderStepped
- local Lighting = game:GetService("Lighting")
- Player:ClearCharacterAppearance()
- wait(0.1)
- Player.Character.Head.BrickColor = BrickColor.new("Really black")
- Player.Character.Torso.BrickColor = BrickColor.new("Really black")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- pcall(function() Player.Character.Torso.roblox:Destroy() end)
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://"--301463006
- z.Looped = true
- z.Pitch = 1
- z.Volume = math.huge
- wait(.1)
- z:Play()
- CV="Pastel blue"
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(255,85,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "Zelphiros God of Explosions"
- local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
- selectionBoxOfTorso.Adornee = Torso
- selectionBoxOfTorso.Color = BrickColor.new("1020")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
- selectionBoxOfRightArm.Adornee = Character["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("1020")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
- selectionBoxOfRightLeg.Adornee = Character["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("1020")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
- selectionBoxOfLeftArm.Adornee = Character["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("1020")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = Character["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- LightOnBody = Instance.new("PointLight", Head)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(255, 85, 0)
- local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", Torso)
- wave.BrickColor = BrickColor.new("Maroon")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local LastArm = "Left"
- local Active = false
- game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
- if not Gpe then
- if Key.KeyCode == Enum.KeyCode.F and not Active then
- Active=true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- wait(1)
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.C and not Active then
- Active = true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
- wait()
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- wait(1)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
- wait()
- end
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.E and not Active
- then Active = true
- RefreshWelds()
- Torso.Anchored=true
- Humanoid.PlatformStand=true
- if LastArm == "Left" then
- LastArm="Right"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- explo.Position=p.Position
- elseif LastArm == "Right" then
- LastArm = "Left"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- explo.Position=p.Position
- end
- wait(0.5)
- Active = false
- RefreshWelds()
- Torso.Anchored=false
- Humanoid.PlatformStand=false
- end
- end
- end)
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