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- --[[ Some Settings --]]
- local Aura_Range = 200 -- Edit here
- local AmountOfDamage = 20 -- Edit here for insta destroy
- --[[ Keybind Settings --]]
- --[[
- Q - Insta Destroy
- E - Level Farm
- V - Kill Aura
- --]]
- warn("Don't forget to leave a vouch on our official v3rmillion thread!")
- warn("Insta Destroy Script loaded! Press q where your mouse is to use it!")
- warn("Level Farm Script loaded! Press e (you can't stop it after started by the way!)")
- warn("Kill Aura Script loaded! Press v, you're in a range of " .. Aura_Range .. " blocks.")
- warn("Bypassed again by Hamii")
- warn("Made by Hamii/Tritium and Floof <3")
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- local Folder = workspace.Critters
- local Damage = function(Part)
- pcall(function()
- local A = Part
- local B = Part.Position
- local C = {
- owned = true,
- origin = Player.Character.Head.Position,
- position = Part.Position,
- velocity = Player.Character.Head.CFrame.lookVector * Vector3.new(500, 100, 500),
- acceleration = Vector3.new(0, -156.2, 0),
- age = os.time(),
- toolFrom = "Magnetite Crossbow",
- object = game:GetService("ReplicatedStorage").Projectiles:findFirstChild("Bolt")
- }
- local D = (Player.Character.Head.Position - Part.Position).magnitude
- game:GetService("ReplicatedStorage").Events.DequipCosmetic:FireServer(A, B, C, D)
- end)
- end
- Mouse.KeyUp:connect(function(key)
- if key == "q" then
- --warn("Pressed q, Insta Destroy made by Hamii/Tritium and Floof")
- for i = 1, AmountOfDamage do
- if Mouse.Target and Mouse.Target.ClassName ~= "Terrain" then
- Damage(Mouse.Target)
- end
- end
- end
- end)
- Mouse.KeyUp:connect(function(key)
- if key == "e" then
- --warn("Pressed e, Level Farm made by Hamii/Tritium and Floof")
- while wait() do
- for i,v in pairs(workspace:GetChildren()) do
- if string.find(v.Name:lower(), "bush") or string.find(v.Name:lower(), "tree") or string.find(v.Name:lower(), "ice") or string.find(v.Name:lower(), "rock") then
- for i,v in pairs(v:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "Union" then
- spawn(function()
- for i = 1, 50 do
- Damage(v)
- wait()
- end
- end)
- end
- end
- elseif v:findFirstChild("PrimaryPart") then
- spawn(function()
- for i = 1, 50 do
- Damage(v.PrimaryPart)
- wait()
- end
- end)
- elseif game:GetService("Players"):GetPlayerFromCharacter(v) then
- spawn(function()
- for i = 1, 50 do
- Damage(v.Head)
- wait()
- end
- end)
- end
- end
- end
- end
- end)
- local orange = function(part, strength)
- if part:IsDescendantOf(Player.Character) then return nil end
- if part and part.Parent and part.Parent.Parent then
- if part.Parent:findFirstChild("Head") then
- for i = 1, 5 * strength do
- Damage(part.Parent.Head)
- end
- elseif part.Parent.Parent:findFirstChild("Head") then
- for i = 1, 5 * strength do
- Damage(part.Parent.Parent.Head)
- end
- else
- if part.Parent ~= workspace then
- for i,v in pairs(part.Parent:GetChildren()) do
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- for i = 1, 2.5 * strength do
- Damage(v)
- end
- end
- end
- end
- end
- for i = 1, 2.5 * strength do
- Damage(part)
- end
- end
- end
- local myPos = function()
- return Player.Character.HumanoidRootPart.Position
- end
- Mouse.KeyDown:connect(function(key)
- if key == "v" then
- --warn("Pressed v, Kill Aura made by Floof and bypassed by Hamii!")
- for i, v in pairs(workspace.Critters:GetChildren()) do
- if v:findFirstChild("HumanoidRootPart") then
- local Pos = v.HumanoidRootPart.Position
- local Distance = (Pos - myPos()).magnitude
- if Distance <= Aura_Range then
- orange(v.HumanoidRootPart, 8)
- end
- elseif v:findFirstChild("Torso") then
- local Pos = v.Torso.Position
- local Distance = (Pos - myPos()).magnitude
- if Distance <= Aura_Range then
- orange(v.Torso, 8)
- end
- else
- local Part = nil
- for i,v in pairs(v:GetChildren()) do
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- Part = v
- end
- end
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- Part = v
- end
- if Part then
- orange(Part, 14)
- end
- end
- end
- wait()
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v ~= Player and v.Character then
- local HRP = v.Character:findFirstChild("HumanoidRootPart")
- if HRP then
- local Distance = (HRP.Position - myPos()).magnitude
- if Distance <= Aura_Range then
- orange(HRP, 15)
- end
- end
- end
- end
- wait()
- for i,v in pairs(workspace:GetChildren()) do
- if string.find(v.Name:lower(), "bush") or string.find(v.Name:lower(), "ice") or string.find(v.Name:lower(), "tree") or string.find(v.Name:lower(), "node") or string.find(v.Name:lower(), "wall") or string.find(v.Name:lower(), "stone") or string.find(v.Name:lower(), "mound") or string.find(v.Name:lower(), "rope") or v:findFirstChild("PrimaryPart") or v:findFirstChild("Health") or v:findFirstChild("Torso") or v:findFirstChild("HitShell") then
- local Part = nil
- for i,v in pairs(v:GetChildren()) do
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- Part = v
- end
- end
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- Part = v
- end
- if Part then
- local Distance = (Part.Position - myPos()).magnitude
- if Distance <= Aura_Range then
- orange(Part, 7)
- end
- end
- end
- end
- for i,v in pairs(workspace.Deployables:GetChildren()) do
- if string.find(v.Name:lower(), "wall") or string.find(v.Name:lower(), "gate") or string.find(v.Name:lower(), "raft") or string.find(v.Name:lower(), "boat") or string.find(v.Name:lower(), "hut") or string.find(v.Name:lower(), "Health") or v:findFirstChild("PrimaryPart") or v:findFirstChild("Torso") then
- local Part = nil
- for i,v in pairs(v:GetChildren()) do
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- Part = v
- end
- end
- if string.find(v.ClassName:lower(), "part") or v.ClassName == "Union" then
- Part = v
- end
- if Part then
- local Distance = (Part.Position - myPos()).magnitude
- if Distance <= Aura_Range then
- orange(Part, 7)
- end
- end
- end
- end
- end
- end)
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