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- wait(0.2)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- MeshPart0 = Instance.new("MeshPart")
- MeshPart1 = Instance.new("MeshPart")
- MeshPart2 = Instance.new("MeshPart")
- MeshPart3 = Instance.new("MeshPart")
- MeshPart4 = Instance.new("MeshPart")
- MeshPart5 = Instance.new("MeshPart")
- MeshPart0.Name = "chring"
- MeshPart0.Parent = mas
- MeshPart0.CFrame = CFrame.new(118.678192, 97.7033463, -128.830551, 1.91068547e-15, -4.37113883e-08, 1, -1, -4.37113883e-08, 0, 4.37113883e-08, -1, -4.37113883e-08)
- MeshPart0.Orientation = Vector3.new(0, 90, -90)
- MeshPart0.Position = Vector3.new(118.678192, 97.7033463, -128.830551)
- MeshPart0.Rotation = Vector3.new(-90, 90, 0)
- MeshPart0.Transparency = 1
- MeshPart0.Size = Vector3.new(3, 15, 15)
- MeshPart0.Anchored = true
- MeshPart0.CanCollide = false
- MeshPart0.Material = Enum.Material.Neon
- MeshPart1.Name = "chring2"
- MeshPart1.Parent = mas
- MeshPart1.CFrame = CFrame.new(95.1381989, 126.476639, -128.290604, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- MeshPart1.Position = Vector3.new(95.1381989, 126.476639, -128.290604)
- MeshPart1.Transparency = 1
- MeshPart1.Size = Vector3.new(3, 3, 1)
- MeshPart1.Anchored = true
- MeshPart1.CanCollide = false
- MeshPart1.Material = Enum.Material.Neon
- MeshPart2.Name = "nado"
- MeshPart2.Parent = mas
- MeshPart2.CFrame = CFrame.new(145.704742, 65.7661667, -53.626091, 3.55271368e-15, -4.37113883e-08, 1, -4.37113918e-08, 1, 4.37113883e-08, -1, -4.37113954e-08, 0)
- MeshPart2.Orientation = Vector3.new(0, 90, 0)
- MeshPart2.Position = Vector3.new(145.704742, 65.7661667, -53.626091)
- MeshPart2.Rotation = Vector3.new(0, 90, 0)
- MeshPart2.Transparency = 1
- MeshPart2.Size = Vector3.new(2.34914994, 3.13163996, 2.32690001)
- MeshPart2.Anchored = true
- MeshPart2.CanCollide = false
- MeshPart2.Material = Enum.Material.Neon
- MeshPart3.Name = "snowflake"
- MeshPart3.Parent = mas
- MeshPart3.CFrame = CFrame.new(173.368179, 64.2503815, -28.3005142, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- MeshPart3.Orientation = Vector3.new(90, -90, 0)
- MeshPart3.Position = Vector3.new(173.368179, 64.2503815, -28.3005142)
- MeshPart3.Rotation = Vector3.new(90, 0, 90)
- MeshPart3.Transparency = 1
- MeshPart3.Size = Vector3.new(5, 5, 0.100000001)
- MeshPart3.Anchored = true
- MeshPart3.CanCollide = false
- MeshPart3.Material = Enum.Material.Neon
- MeshPart4.Name = "spball"
- MeshPart4.Parent = mas
- MeshPart4.CFrame = CFrame.new(118.678192, 100.703346, -128.830582, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- MeshPart4.Position = Vector3.new(118.678192, 100.703346, -128.830582)
- MeshPart4.Transparency = 1
- MeshPart4.Size = Vector3.new(10, 10, 10)
- MeshPart4.Anchored = true
- MeshPart4.CanCollide = false
- MeshPart4.Material = Enum.Material.Neon
- MeshPart5.Name = "sword"
- MeshPart5.Parent = mas
- MeshPart5.CFrame = CFrame.new(90.3682251, 64.275383, -142.880661, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- MeshPart5.Position = Vector3.new(90.3682251, 64.275383, -142.880661)
- MeshPart5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart5.Transparency = 1
- MeshPart5.Size = Vector3.new(0.0500000007, 0.150000006, 10)
- MeshPart5.Anchored = true
- MeshPart5.BrickColor = BrickColor.new("Institutional white")
- MeshPart5.CanCollide = false
- MeshPart5.Material = Enum.Material.Glass
- MeshPart5.brickColor = BrickColor.new("Institutional white")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(1)
- ---- IMPORTANT READING:
- ---- Souraes and functions might be taken from others
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Weld17 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Weld19 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld21 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld23 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld25 = Instance.new("Weld")
- Weld26 = Instance.new("Weld")
- Weld27 = Instance.new("Weld")
- Weld28 = Instance.new("Weld")
- Weld29 = Instance.new("Weld")
- Weld30 = Instance.new("Weld")
- Weld31 = Instance.new("Weld")
- Weld32 = Instance.new("Weld")
- Weld33 = Instance.new("Weld")
- Weld34 = Instance.new("Weld")
- Weld35 = Instance.new("Weld")
- Weld36 = Instance.new("Weld")
- Weld37 = Instance.new("Weld")
- Weld38 = Instance.new("Weld")
- Weld39 = Instance.new("Weld")
- Weld40 = Instance.new("Weld")
- Weld41 = Instance.new("Weld")
- Weld42 = Instance.new("Weld")
- Weld43 = Instance.new("Weld")
- Weld44 = Instance.new("Weld")
- Weld45 = Instance.new("Weld")
- Weld46 = Instance.new("Weld")
- Weld47 = Instance.new("Weld")
- Weld48 = Instance.new("Weld")
- Weld49 = Instance.new("Weld")
- Weld50 = Instance.new("Weld")
- Weld51 = Instance.new("Weld")
- Weld52 = Instance.new("Weld")
- Weld53 = Instance.new("Weld")
- Weld54 = Instance.new("Weld")
- Weld55 = Instance.new("Weld")
- Weld56 = Instance.new("Weld")
- Weld57 = Instance.new("Weld")
- Weld58 = Instance.new("Weld")
- Weld59 = Instance.new("Weld")
- Weld60 = Instance.new("Weld")
- Weld61 = Instance.new("Weld")
- Weld62 = Instance.new("Weld")
- Weld63 = Instance.new("Weld")
- Weld64 = Instance.new("Weld")
- Weld65 = Instance.new("Weld")
- Weld66 = Instance.new("Weld")
- Weld67 = Instance.new("Weld")
- Weld68 = Instance.new("Weld")
- Weld69 = Instance.new("Weld")
- Weld70 = Instance.new("Weld")
- Weld71 = Instance.new("Weld")
- Weld72 = Instance.new("Weld")
- Weld73 = Instance.new("Weld")
- Weld74 = Instance.new("Weld")
- Weld75 = Instance.new("Weld")
- Weld76 = Instance.new("Weld")
- Weld77 = Instance.new("Weld")
- Weld78 = Instance.new("Weld")
- Weld79 = Instance.new("Weld")
- Weld80 = Instance.new("Weld")
- Weld81 = Instance.new("Weld")
- Weld82 = Instance.new("Weld")
- Weld83 = Instance.new("Weld")
- Weld84 = Instance.new("Weld")
- Weld85 = Instance.new("Weld")
- Weld86 = Instance.new("Weld")
- Weld87 = Instance.new("Weld")
- Weld88 = Instance.new("Weld")
- Weld89 = Instance.new("Weld")
- Weld90 = Instance.new("Weld")
- Weld91 = Instance.new("Weld")
- Weld92 = Instance.new("Weld")
- Weld93 = Instance.new("Weld")
- Weld94 = Instance.new("Weld")
- Weld95 = Instance.new("Weld")
- Weld96 = Instance.new("Weld")
- Weld97 = Instance.new("Weld")
- Weld98 = Instance.new("Weld")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Model120 = Instance.new("Model")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- SpecialMesh126 = Instance.new("SpecialMesh")
- Part127 = Instance.new("Part")
- SpecialMesh128 = Instance.new("SpecialMesh")
- Part129 = Instance.new("Part")
- SpecialMesh130 = Instance.new("SpecialMesh")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- SpecialMesh134 = Instance.new("SpecialMesh")
- Part135 = Instance.new("Part")
- SpecialMesh136 = Instance.new("SpecialMesh")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- Part147 = Instance.new("Part")
- SpecialMesh148 = Instance.new("SpecialMesh")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- Part151 = Instance.new("Part")
- SpecialMesh152 = Instance.new("SpecialMesh")
- Part153 = Instance.new("Part")
- SpecialMesh154 = Instance.new("SpecialMesh")
- Part155 = Instance.new("Part")
- SpecialMesh156 = Instance.new("SpecialMesh")
- Part157 = Instance.new("Part")
- SpecialMesh158 = Instance.new("SpecialMesh")
- Part159 = Instance.new("Part")
- SpecialMesh160 = Instance.new("SpecialMesh")
- Part161 = Instance.new("Part")
- SpecialMesh162 = Instance.new("SpecialMesh")
- Part163 = Instance.new("Part")
- SpecialMesh164 = Instance.new("SpecialMesh")
- Part165 = Instance.new("Part")
- SpecialMesh166 = Instance.new("SpecialMesh")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- SpecialMesh170 = Instance.new("SpecialMesh")
- Part171 = Instance.new("Part")
- SpecialMesh172 = Instance.new("SpecialMesh")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Part175 = Instance.new("Part")
- SpecialMesh176 = Instance.new("SpecialMesh")
- Part177 = Instance.new("Part")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Part185 = Instance.new("Part")
- SpecialMesh186 = Instance.new("SpecialMesh")
- Part187 = Instance.new("Part")
- SpecialMesh188 = Instance.new("SpecialMesh")
- Part189 = Instance.new("Part")
- SpecialMesh190 = Instance.new("SpecialMesh")
- Part191 = Instance.new("Part")
- SpecialMesh192 = Instance.new("SpecialMesh")
- Part193 = Instance.new("Part")
- SpecialMesh194 = Instance.new("SpecialMesh")
- Part195 = Instance.new("Part")
- SpecialMesh196 = Instance.new("SpecialMesh")
- Part197 = Instance.new("Part")
- SpecialMesh198 = Instance.new("SpecialMesh")
- Part199 = Instance.new("Part")
- SpecialMesh200 = Instance.new("SpecialMesh")
- Part201 = Instance.new("Part")
- SpecialMesh202 = Instance.new("SpecialMesh")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- Part205 = Instance.new("Part")
- SpecialMesh206 = Instance.new("SpecialMesh")
- Part207 = Instance.new("Part")
- SpecialMesh208 = Instance.new("SpecialMesh")
- Model0.Name = "Ruin LX"
- Model0.Parent = mas
- Part1.Name = "TrueHandle"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-12, 2, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(-12, 2, -11)
- Part1.Transparency = 1
- Part1.Size = Vector3.new(1, 1, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.CanCollide = false
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Model2.Name = "SecCol"
- Model2.Parent = Model0
- Part3.Parent = Model2
- Part3.CFrame = CFrame.new(-12.4049997, 1.59500015, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Position = Vector3.new(-12.4049997, 1.59500015, -10.6000004)
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part3.Size = Vector3.new(0.22999993, 0.25000006, 0.239999965)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Black")
- Part3.CanCollide = false
- Part3.Material = Enum.Material.Glass
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Black")
- Part4.Parent = Model2
- Part4.CFrame = CFrame.new(-12.2950001, 1.59500015, -10.8800001, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part4.Orientation = Vector3.new(0, 180, 180)
- Part4.Position = Vector3.new(-12.2950001, 1.59500015, -10.8800001)
- Part4.Rotation = Vector3.new(-180, 0, 0)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Size = Vector3.new(0.449999928, 0.239999995, 0.239999965)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Black")
- Part4.CanCollide = false
- Part4.Material = Enum.Material.Glass
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Black")
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Wedge
- Part6.Parent = Model2
- Part6.CFrame = CFrame.new(-12.2950001, 1.59500015, -11.1199999, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- Part6.Orientation = Vector3.new(-90, 0, 0)
- Part6.Position = Vector3.new(-12.2950001, 1.59500015, -11.1199999)
- Part6.Rotation = Vector3.new(-90, 0, 0)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Size = Vector3.new(0.449999928, 0.239999995, 0.239999965)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Black")
- Part6.CanCollide = false
- Part6.Material = Enum.Material.Glass
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Black")
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Wedge
- Part8.Parent = Model2
- Part8.CFrame = CFrame.new(-12.2950001, 1.59500015, -10.8400002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Position = Vector3.new(-12.2950001, 1.59500015, -10.8400002)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Size = Vector3.new(0.449999928, 0.25000006, 0.239999965)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Black")
- Part8.CanCollide = false
- Part8.Material = Enum.Material.Glass
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Black")
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- Part10.Parent = Model2
- Part10.CFrame = CFrame.new(-12.2950001, 1.59500015, -11.1599998, -1, 0, -8.74227766e-08, 3.55271368e-15, 1, 0, 8.74227766e-08, 0, -1)
- Part10.Orientation = Vector3.new(0, -180, 0)
- Part10.Position = Vector3.new(-12.2950001, 1.59500015, -11.1599998)
- Part10.Rotation = Vector3.new(-180, 0, -180)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Size = Vector3.new(0.449999928, 0.25000006, 0.239999965)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Black")
- Part10.CanCollide = false
- Part10.Material = Enum.Material.Glass
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Black")
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Parent = Model2
- Part12.CFrame = CFrame.new(-12.4599991, 1.59500015, -11.4000006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.Position = Vector3.new(-12.4599991, 1.59500015, -11.4000006)
- Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part12.Size = Vector3.new(0.11999996, 0.25000006, 0.239999965)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Black")
- Part12.CanCollide = false
- Part12.Material = Enum.Material.Glass
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Black")
- Part13.Parent = Model2
- Part13.CFrame = CFrame.new(-12.2800007, 1.49500024, -11.3950005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part13.Position = Vector3.new(-12.2800007, 1.49500024, -11.3950005)
- Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part13.Size = Vector3.new(0.339999914, 0.0500000566, 0.24999997)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Black")
- Part13.CanCollide = false
- Part13.Material = Enum.Material.Glass
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Black")
- Part14.Parent = Model2
- Part14.CFrame = CFrame.new(-12.2450008, 1.59000015, -11.3950005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.Position = Vector3.new(-12.2450008, 1.59000015, -11.3950005)
- Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part14.Size = Vector3.new(0.269999951, 0.100000061, 0.24999997)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Black")
- Part14.CanCollide = false
- Part14.Material = Enum.Material.Glass
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Black")
- Part15.Parent = Model2
- Part15.CFrame = CFrame.new(-12.1900005, 1.68500018, -11.4900007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part15.Position = Vector3.new(-12.1900005, 1.68500018, -11.4900007)
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Size = Vector3.new(0.379999965, 0.0500000715, 0.0599999726)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Black")
- Part15.CanCollide = false
- Part15.Material = Enum.Material.Glass
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Black")
- Part16.Parent = Model2
- Part16.CFrame = CFrame.new(-12.045001, 1.55500019, -11.3950005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.Position = Vector3.new(-12.045001, 1.55500019, -11.3950005)
- Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part16.Size = Vector3.new(0.0899999514, 0.170000061, 0.24999997)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Black")
- Part16.CanCollide = false
- Part16.Material = Enum.Material.Glass
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Black")
- Weld17.Name = "BTWeld"
- Weld17.Parent = Part16
- Weld17.C1 = CFrame.new(-0.04500103, 0.335000277, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld17.Part0 = Part16
- Weld17.Part1 = Part137
- Weld17.part1 = Part137
- Weld18.Name = "BTWeld"
- Weld18.Parent = Part16
- Weld18.C1 = CFrame.new(0.144999504, -0.129999995, 0.095000267, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld18.Part0 = Part16
- Weld18.Part1 = Part15
- Weld18.part1 = Part15
- Weld19.Name = "BTWeld"
- Weld19.Parent = Part16
- Weld19.C1 = CFrame.new(0.464999199, 0.0883903503, 0.045964241, 1, 0, 0, 0, -0.707106888, -0.70710665, 0, 0.70710665, -0.707106888)
- Weld19.Part0 = Part16
- Weld19.Part1 = Part185
- Weld19.part1 = Part185
- Weld20.Name = "BTWeld"
- Weld20.Parent = Part16
- Weld20.C1 = CFrame.new(-0.199765205, 0.321587205, -0.395000458, 0.98480773, -0.173648119, -1.49011612e-08, 0.173648134, 0.98480773, 0, 0, 0, 1)
- Weld20.Part0 = Part16
- Weld20.Part1 = Part155
- Weld20.part1 = Part155
- Weld21.Name = "BTWeld"
- Weld21.Parent = Part16
- Weld21.C1 = CFrame.new(-0.04500103, -0.999999642, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld21.Part0 = Part16
- Weld21.Part1 = Part118
- Weld21.part1 = Part118
- Weld22.Name = "BTWeld"
- Weld22.Parent = Part16
- Weld22.C1 = CFrame.new(-0.325000763, -0.11500001, 0.095000267, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld22.Part0 = Part16
- Weld22.Part1 = Part100
- Weld22.part1 = Part100
- Weld23.Name = "BTWeld"
- Weld23.Parent = Part16
- Weld23.C1 = CFrame.new(0.434999466, 0.289999723, -0.104999542, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld23.Part0 = Part16
- Weld23.Part1 = Part197
- Weld23.part1 = Part197
- Weld24.Name = "BTWeld"
- Weld24.Parent = Part16
- Weld24.C1 = CFrame.new(-0.525000572, 0.269999504, -0.26499939, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld24.Part0 = Part16
- Weld24.Part1 = Part181
- Weld24.part1 = Part181
- Weld25.Name = "BTWeld"
- Weld25.Parent = Part16
- Weld25.C1 = CFrame.new(0.234999657, 0.0599999428, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld25.Part0 = Part16
- Weld25.Part1 = Part13
- Weld25.part1 = Part13
- Weld26.Name = "BTWeld"
- Weld26.Parent = Part16
- Weld26.C1 = CFrame.new(-0.450000763, 0.0149999857, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld26.Part0 = Part16
- Weld26.Part1 = Part101
- Weld26.part1 = Part101
- Weld27.Name = "BTWeld"
- Weld27.Parent = Part16
- Weld27.C1 = CFrame.new(0.464999199, 0.505584717, 0.463154793, 1, 0, 0, 0, -0.707106888, -0.70710665, 0, 0.70710665, -0.707106888)
- Weld27.Part0 = Part16
- Weld27.Part1 = Part187
- Weld27.part1 = Part187
- Weld28.Name = "BTWeld"
- Weld28.Parent = Part16
- Weld28.C1 = CFrame.new(0.434999466, 0.269999743, -0.545000076, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld28.Part0 = Part16
- Weld28.Part1 = Part199
- Weld28.part1 = Part199
- Weld29.Name = "BTWeld"
- Weld29.Parent = Part16
- Weld29.C1 = CFrame.new(0.494999886, -1.02999961, -0.23500061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld29.Part0 = Part16
- Weld29.Part1 = Part123
- Weld29.part1 = Part123
- Weld30.Name = "BTWeld"
- Weld30.Parent = Part16
- Weld30.C1 = CFrame.new(0.45499897, 0.0954604149, 0.038892746, 1, 0, 0, 0, -0.707106888, -0.70710665, 0, 0.70710665, -0.707106888)
- Weld30.Part0 = Part16
- Weld30.Part1 = Part195
- Weld30.part1 = Part195
- Weld31.Name = "BTWeld"
- Weld31.Parent = Part16
- Weld31.C1 = CFrame.new(0.464999199, -0.321732998, -0.236880302, 1, 0, 0, 0, 0.707106829, 0.707106709, 0, -0.707106709, 0.707106829)
- Weld31.Part0 = Part16
- Weld31.Part1 = Part189
- Weld31.part1 = Part189
- Weld32.Name = "BTWeld"
- Weld32.Parent = Part16
- Weld32.C1 = CFrame.new(-0.18500042, 0.0149999857, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld32.Part0 = Part16
- Weld32.Part1 = Part99
- Weld32.part1 = Part99
- Weld33.Name = "BTWeld"
- Weld33.Parent = Part16
- Weld33.C1 = CFrame.new(-0.525000572, 0.460000038, -0.184999466, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld33.Part0 = Part16
- Weld33.Part1 = Part179
- Weld33.part1 = Part179
- Weld34.Name = "BTWeld"
- Weld34.Parent = Part16
- Weld34.C1 = CFrame.new(-0.525000572, 0.489999771, -0.630000114, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld34.Part0 = Part16
- Weld34.Part1 = Part175
- Weld34.part1 = Part175
- Weld35.Name = "BTWeld"
- Weld35.Parent = Part16
- Weld35.C1 = CFrame.new(-0.525000572, 0.279999495, -0.534999847, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld35.Part0 = Part16
- Weld35.Part1 = Part169
- Weld35.part1 = Part169
- Weld36.Name = "BTWeld"
- Weld36.Parent = Part16
- Weld36.C1 = CFrame.new(0.494999886, 1.08935499, -0.108235359, 1, 0, 0, 0, -0.866024911, -0.499999821, 0, 0.499999821, -0.866024911)
- Weld36.Part0 = Part16
- Weld36.Part1 = Part131
- Weld36.part1 = Part131
- Weld37.Name = "BTWeld"
- Weld37.Parent = Part16
- Weld37.C1 = CFrame.new(-0.525000572, 0.434999466, -0.454999924, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld37.Part0 = Part16
- Weld37.Part1 = Part165
- Weld37.part1 = Part165
- Weld38.Name = "BTWeld"
- Weld38.Parent = Part16
- Weld38.C1 = CFrame.new(0.434999466, 0.479999781, -0.490000725, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld38.Part0 = Part16
- Weld38.Part1 = Part203
- Weld38.part1 = Part203
- Weld39.Name = "BTWeld"
- Weld39.Parent = Part16
- Weld39.C1 = CFrame.new(-0.04500103, -0.404999852, -0.664999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld39.Part0 = Part16
- Weld39.Part1 = Part142
- Weld39.part1 = Part142
- Weld40.Name = "BTWeld"
- Weld40.Parent = Part16
- Weld40.C1 = CFrame.new(-0.525000572, 0.349999547, -0.395000458, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld40.Part0 = Part16
- Weld40.Part1 = Part163
- Weld40.part1 = Part163
- Weld41.Name = "BTWeld"
- Weld41.Parent = Part16
- Weld41.C1 = CFrame.new(0.224999428, 0.29499948, -0.395000458, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld41.Part0 = Part16
- Weld41.Part1 = Part157
- Weld41.part1 = Part157
- Weld42.Name = "BTWeld"
- Weld42.Parent = Part16
- Weld42.C1 = CFrame.new(-0.0797595978, 0.211588264, -0.395000458, 0.98480773, -0.173648119, -1.49011612e-08, 0.173648134, 0.98480773, 0, 0, 0, 1)
- Weld42.Part0 = Part16
- Weld42.Part1 = Part153
- Weld42.part1 = Part153
- Weld43.Name = "BTWeld"
- Weld43.Parent = Part16
- Weld43.C1 = CFrame.new(-0.490000725, -0.0799999237, -0.614999771, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld43.Part0 = Part16
- Weld43.Part1 = Part107
- Weld43.part1 = Part107
- Weld44.Name = "BTWeld"
- Weld44.Parent = Part16
- Weld44.C1 = CFrame.new(0.164999008, -0.431332588, -0.98995018, 1, 0, 0, 0, 0.70710665, -0.707106888, 0, 0.707106888, 0.70710665)
- Weld44.Part0 = Part16
- Weld44.Part1 = Part141
- Weld44.part1 = Part141
- Weld45.Name = "BTWeld"
- Weld45.Parent = Part16
- Weld45.C1 = CFrame.new(0.494999886, 0.324999809, -0.929999471, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld45.Part0 = Part16
- Weld45.Part1 = Part124
- Weld45.part1 = Part124
- Weld46.Name = "BTWeld"
- Weld46.Parent = Part16
- Weld46.C1 = CFrame.new(-0.18475914, 0.241587877, -0.395000458, 0.98480773, -0.173648119, -1.49011612e-08, 0.173648134, 0.98480773, 0, 0, 0, 1)
- Weld46.Part0 = Part16
- Weld46.Part1 = Part147
- Weld46.part1 = Part147
- Weld47.Name = "BTWeld"
- Weld47.Parent = Part16
- Weld47.C1 = CFrame.new(-0.04500103, -0.244999647, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld47.Part0 = Part16
- Weld47.Part1 = Part140
- Weld47.part1 = Part140
- Weld48.Name = "BTWeld"
- Weld48.Parent = Part16
- Weld48.C1 = CFrame.new(-0.069396019, -0.698001266, -0.395000458, 0.999390841, 0.0348994955, 0, -0.0348994955, 0.999390781, 0, 0, 0, 1)
- Weld48.Part0 = Part16
- Weld48.Part1 = Part138
- Weld48.part1 = Part138
- Weld49.Name = "BTWeld"
- Weld49.Parent = Part16
- Weld49.C1 = CFrame.new(-0.525000572, 0.289999485, -0.664999962, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld49.Part0 = Part16
- Weld49.Part1 = Part167
- Weld49.part1 = Part167
- Weld50.Name = "BTWeld"
- Weld50.Parent = Part16
- Weld50.C1 = CFrame.new(-0.525000572, 0.450000286, -0.0450000763, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld50.Part0 = Part16
- Weld50.Part1 = Part177
- Weld50.part1 = Part177
- Weld51.Name = "BTWeld"
- Weld51.Parent = Part16
- Weld51.C1 = CFrame.new(0.494999886, 0.685982704, -0.554473877, 1, -2.78181265e-08, -4.81824145e-08, -5.56362707e-08, -0.49999994, -0.866025448, 6.63455814e-16, 0.866025269, -0.49999994)
- Weld51.Part0 = Part16
- Weld51.Part1 = Part133
- Weld51.part1 = Part133
- Weld52.Name = "BTWeld"
- Weld52.Parent = Part16
- Weld52.C1 = CFrame.new(-0.04500103, 0.350000262, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld52.Part0 = Part16
- Weld52.Part1 = Part119
- Weld52.part1 = Part119
- Weld53.Name = "BTWeld"
- Weld53.Parent = Part16
- Weld53.C1 = CFrame.new(-0.535000801, -0.100000024, -0.0399999619, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld53.Part0 = Part16
- Weld53.Part1 = Part103
- Weld53.part1 = Part103
- Weld54.Name = "BTWeld"
- Weld54.Parent = Part16
- Weld54.C1 = CFrame.new(0.434999466, 0.374999762, -0.674999237, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld54.Part0 = Part16
- Weld54.Part1 = Part201
- Weld54.part1 = Part201
- Weld55.Name = "BTWeld"
- Weld55.Parent = Part16
- Weld55.C1 = CFrame.new(0.494999886, 1.06530905, -0.289833069, 1, -4.81824145e-08, -2.7818146e-08, -5.56362707e-08, -0.866025269, -0.500000238, 6.63455814e-16, 0.50000006, -0.86602509)
- Weld55.Part0 = Part16
- Weld55.Part1 = Part127
- Weld55.part1 = Part127
- Weld56.Name = "BTWeld"
- Weld56.Parent = Part16
- Weld56.C1 = CFrame.new(-0.249999046, -0.0399999619, 0.23500061, -1, 3.55271368e-15, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1)
- Weld56.Part0 = Part16
- Weld56.Part1 = Part10
- Weld56.part1 = Part10
- Weld57.Name = "BTWeld"
- Weld57.Parent = Part16
- Weld57.C1 = CFrame.new(0.0749988556, 0.424999595, -0.395000458, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld57.Part0 = Part16
- Weld57.Part1 = Part159
- Weld57.part1 = Part159
- Weld58.Name = "BTWeld"
- Weld58.Parent = Part16
- Weld58.C1 = CFrame.new(-0.490000725, 0.0200001001, -0.430000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld58.Part0 = Part16
- Weld58.Part1 = Part105
- Weld58.part1 = Part105
- Weld59.Name = "BTWeld"
- Weld59.Parent = Part16
- Weld59.C1 = CFrame.new(0.494999886, 0.638415813, 0.889294624, 1, 0, 0, 0, -0.866025269, 0.49999994, 0, -0.49999994, -0.866025269)
- Weld59.Part0 = Part16
- Weld59.Part1 = Part132
- Weld59.part1 = Part132
- Weld60.Name = "BTWeld"
- Weld60.Parent = Part16
- Weld60.C1 = CFrame.new(0.494999886, 0.79902935, -0.473761559, 1, -3.93407831e-08, -3.93407831e-08, -5.56362707e-08, -0.707106709, -0.707106709, 6.63455814e-16, 0.707106709, -0.707106709)
- Weld60.Part0 = Part16
- Weld60.Part1 = Part125
- Weld60.part1 = Part125
- Weld61.Name = "BTWeld"
- Weld61.Parent = Part16
- Weld61.C1 = CFrame.new(-0.04500103, -0.404999852, -0.680000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld61.Part0 = Part16
- Weld61.Part1 = Part114
- Weld61.part1 = Part114
- Weld62.Name = "BTWeld"
- Weld62.Parent = Part16
- Weld62.C1 = CFrame.new(-0.04500103, -0.999999642, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld62.Part0 = Part16
- Weld62.Part1 = Part122
- Weld62.part1 = Part122
- Weld63.Name = "BTWeld"
- Weld63.Parent = Part16
- Weld63.C1 = CFrame.new(0.359998703, -0.0399999619, -0.795000076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld63.Part0 = Part16
- Weld63.Part1 = Part3
- Weld63.part1 = Part3
- Weld64.Name = "BTWeld"
- Weld64.Parent = Part16
- Weld64.C1 = CFrame.new(-0.490000725, -0.0799999237, -0.809999466, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld64.Part0 = Part16
- Weld64.Part1 = Part108
- Weld64.part1 = Part108
- Weld65.Name = "BTWeld"
- Weld65.Parent = Part16
- Weld65.C1 = CFrame.new(-0.0070734024, 0.502049446, -0.395000458, 0.707106769, 0.707106709, -5.96046448e-08, -0.707106769, 0.707106709, -5.96046448e-08, 0, 0, 1)
- Weld65.Part0 = Part16
- Weld65.Part1 = Part143
- Weld65.part1 = Part143
- Weld66.Name = "BTWeld"
- Weld66.Parent = Part16
- Weld66.C1 = CFrame.new(-0.520000458, 0.0550000668, -0.664999008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld66.Part0 = Part16
- Weld66.Part1 = Part106
- Weld66.part1 = Part106
- Weld67.Name = "BTWeld"
- Weld67.Parent = Part16
- Weld67.C1 = CFrame.new(-0.150000572, 0.0199999809, -0.534999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld67.Part0 = Part16
- Weld67.Part1 = Part112
- Weld67.part1 = Part112
- Weld68.Name = "BTWeld"
- Weld68.Parent = Part16
- Weld68.C1 = CFrame.new(0.0949993134, 0.0199999809, -0.534999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld68.Part0 = Part16
- Weld68.Part1 = Part110
- Weld68.part1 = Part110
- Weld69.Name = "BTWeld"
- Weld69.Parent = Part16
- Weld69.C1 = CFrame.new(-0.525000572, 0.375, -0.0249996185, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld69.Part0 = Part16
- Weld69.Part1 = Part171
- Weld69.part1 = Part171
- Weld70.Name = "BTWeld"
- Weld70.Parent = Part16
- Weld70.C1 = CFrame.new(0.249999046, 0.275000572, -0.0399999619, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld70.Part0 = Part16
- Weld70.Part1 = Part6
- Weld70.part1 = Part6
- Weld71.Name = "BTWeld"
- Weld71.Parent = Part16
- Weld71.C1 = CFrame.new(0.45499897, -0.314661503, -0.243951797, 1, 0, 0, 0, 0.707106829, 0.707106709, 0, -0.707106709, 0.707106829)
- Weld71.Part0 = Part16
- Weld71.Part1 = Part193
- Weld71.part1 = Part193
- Weld72.Name = "BTWeld"
- Weld72.Parent = Part16
- Weld72.C1 = CFrame.new(-0.04500103, -0.404999852, -0.125000954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld72.Part0 = Part16
- Weld72.Part1 = Part139
- Weld72.part1 = Part139
- Weld73.Name = "BTWeld"
- Weld73.Parent = Part16
- Weld73.C1 = CFrame.new(-0.525000572, 0.244999409, -0.454999924, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld73.Part0 = Part16
- Weld73.Part1 = Part173
- Weld73.part1 = Part173
- Weld74.Name = "BTWeld"
- Weld74.Parent = Part16
- Weld74.C1 = CFrame.new(0.434999466, 0.21999979, -0.095000267, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld74.Part0 = Part16
- Weld74.Part1 = Part207
- Weld74.part1 = Part207
- Weld75.Name = "BTWeld"
- Weld75.Parent = Part16
- Weld75.C1 = CFrame.new(0.414998055, -0.0399999619, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld75.Part0 = Part16
- Weld75.Part1 = Part12
- Weld75.part1 = Part12
- Weld76.Name = "BTWeld"
- Weld76.Parent = Part16
- Weld76.C1 = CFrame.new(-0.490000725, -0.11499989, -0.364999771, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld76.Part0 = Part16
- Weld76.Part1 = Part104
- Weld76.part1 = Part104
- Weld77.Name = "BTWeld"
- Weld77.Parent = Part16
- Weld77.C1 = CFrame.new(0.175000191, 0.349999547, -0.395000458, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld77.Part0 = Part16
- Weld77.Part1 = Part145
- Weld77.part1 = Part145
- Weld78.Name = "BTWeld"
- Weld78.Parent = Part16
- Weld78.C1 = CFrame.new(-0.490000725, 0.0200001001, -0.225000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld78.Part0 = Part16
- Weld78.Part1 = Part102
- Weld78.part1 = Part102
- Weld79.Name = "BTWeld"
- Weld79.Parent = Part16
- Weld79.C1 = CFrame.new(-0.2153368, 0.488358498, -0.395000458, 0.992546201, 0.121869192, 0, -0.121869192, 0.992546141, 0, 0, 0, 1)
- Weld79.Part0 = Part16
- Weld79.Part1 = Part161
- Weld79.part1 = Part161
- Weld80.Name = "BTWeld"
- Weld80.Parent = Part16
- Weld80.C1 = CFrame.new(-0.36000061, 0.0199999809, -0.534999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld80.Part0 = Part16
- Weld80.Part1 = Part113
- Weld80.part1 = Part113
- Weld81.Name = "BTWeld"
- Weld81.Parent = Part16
- Weld81.C1 = CFrame.new(0.0222291946, 0.508851647, -0.395000458, 0.992546201, -0.12186937, 0, 0.12186937, 0.992546141, 0, 0, 0, 1)
- Weld81.Part0 = Part16
- Weld81.Part1 = Part151
- Weld81.part1 = Part151
- Weld82.Name = "BTWeld"
- Weld82.Parent = Part16
- Weld82.C1 = CFrame.new(-0.525000572, 0.219999552, -0.205000877, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld82.Part0 = Part16
- Weld82.Part1 = Part183
- Weld82.part1 = Part183
- Weld83.Name = "BTWeld"
- Weld83.Parent = Part16
- Weld83.C1 = CFrame.new(0.164999008, -0.431332588, -0.98995018, 1, 0, 0, 0, 0.70710665, -0.707106888, 0, 0.707106888, 0.70710665)
- Weld83.Part0 = Part16
- Weld83.Part1 = Part117
- Weld83.part1 = Part117
- Weld84.Name = "BTWeld"
- Weld84.Parent = Part16
- Weld84.C1 = CFrame.new(0.45499897, 0.512655258, 0.456084251, 1, 0, 0, 0, -0.707106888, -0.70710665, 0, 0.70710665, -0.707106888)
- Weld84.Part0 = Part16
- Weld84.Part1 = Part191
- Weld84.part1 = Part191
- Weld85.Name = "BTWeld"
- Weld85.Parent = Part16
- Weld85.C1 = CFrame.new(0.434999466, 0.464999914, -0.234999657, 1, -1.49011612e-07, -7.10542736e-15, 1.49011612e-07, 1, 0, 0, 0, 1)
- Weld85.Part0 = Part16
- Weld85.Part1 = Part205
- Weld85.part1 = Part205
- Weld86.Name = "BTWeld"
- Weld86.Parent = Part16
- Weld86.C1 = CFrame.new(-0.04500103, -0.859999776, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld86.Part0 = Part16
- Weld86.Part1 = Part116
- Weld86.part1 = Part116
- Weld87.Name = "BTWeld"
- Weld87.Parent = Part16
- Weld87.C1 = CFrame.new(0.494999886, -0.33891201, 0.972015977, 1, -1.4399717e-08, 5.37404965e-08, -5.56362707e-08, -0.258818954, 0.965925694, 6.63455814e-16, -0.965925336, -0.258819044)
- Weld87.Part0 = Part16
- Weld87.Part1 = Part135
- Weld87.part1 = Part135
- Weld88.Name = "BTWeld"
- Weld88.Parent = Part16
- Weld88.C1 = CFrame.new(0.249999046, 0.0399999619, 0.515000343, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Weld88.Part0 = Part16
- Weld88.Part1 = Part4
- Weld88.part1 = Part4
- Weld89.Name = "BTWeld"
- Weld89.Parent = Part16
- Weld89.C1 = CFrame.new(0.144999504, -0.11500001, -0.534999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld89.Part0 = Part16
- Weld89.Part1 = Part111
- Weld89.part1 = Part111
- Weld90.Name = "BTWeld"
- Weld90.Parent = Part16
- Weld90.C1 = CFrame.new(-0.04500103, -1.0399996, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld90.Part0 = Part16
- Weld90.Part1 = Part121
- Weld90.part1 = Part121
- Weld91.Name = "BTWeld"
- Weld91.Parent = Part16
- Weld91.C1 = CFrame.new(0.249999046, -0.0399999619, -0.555000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld91.Part0 = Part16
- Weld91.Part1 = Part8
- Weld91.part1 = Part8
- Weld92.Name = "BTWeld"
- Weld92.Parent = Part16
- Weld92.C1 = CFrame.new(0.494999886, -0.765704155, 0.892933369, 1, 2.78181176e-08, 4.81824287e-08, -5.56362707e-08, 0.499999732, 0.866025507, 6.63455814e-16, -0.86602515, 0.499999613)
- Weld92.Part0 = Part16
- Weld92.Part1 = Part129
- Weld92.part1 = Part129
- Weld93.Name = "BTWeld"
- Weld93.Parent = Part16
- Weld93.C1 = CFrame.new(-0.080037117, 0.438082457, -0.395000458, 0.994521976, 0.104528308, 0, -0.104528315, 0.994521976, 0, 0, 0, 1)
- Weld93.Part0 = Part16
- Weld93.Part1 = Part149
- Weld93.part1 = Part149
- Weld94.Name = "BTWeld"
- Weld94.Parent = Part16
- Weld94.C1 = CFrame.new(-0.04500103, -0.404999852, -0.105000496, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld94.Part0 = Part16
- Weld94.Part1 = Part115
- Weld94.part1 = Part115
- Weld95.Name = "BTWeld"
- Weld95.Parent = Part16
- Weld95.C1 = CFrame.new(-0.04500103, -0.444999814, -0.395000458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld95.Part0 = Part16
- Weld95.Part1 = Part1
- Weld95.part1 = Part1
- Weld96.Name = "BTWeld"
- Weld96.Parent = Part16
- Weld96.C1 = CFrame.new(-0.170000076, -0.11500001, -0.534999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld96.Part0 = Part16
- Weld96.Part1 = Part109
- Weld96.part1 = Part109
- Weld97.Name = "BTWeld"
- Weld97.Parent = Part16
- Weld97.C1 = CFrame.new(0.199999809, -0.0349999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld97.Part0 = Part16
- Weld97.Part1 = Part14
- Weld97.part1 = Part14
- Weld98.Name = "BTWeld"
- Weld98.Parent = Part16
- Weld98.C1 = CFrame.new(-0.0070734024, 0.502049446, -0.395000458, 0.707106769, 0.707106709, -5.96046448e-08, -0.707106769, 0.707106709, -5.96046448e-08, 0, 0, 1)
- Weld98.Part0 = Part16
- Weld98.Part1 = Part144
- Weld98.part1 = Part144
- Part99.Parent = Model2
- Part99.CFrame = CFrame.new(-11.8600006, 1.5400002, -11.3950005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.Position = Vector3.new(-11.8600006, 1.5400002, -11.3950005)
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part99.Size = Vector3.new(0.239999935, 0.14000006, 0.24999997)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Black")
- Part99.CanCollide = false
- Part99.Material = Enum.Material.Glass
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Black")
- Part100.Parent = Model2
- Part100.CFrame = CFrame.new(-11.7200003, 1.6700002, -11.4900007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part100.Position = Vector3.new(-11.7200003, 1.6700002, -11.4900007)
- Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part100.Size = Vector3.new(0.47999993, 0.0800000727, 0.0599999726)
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Black")
- Part100.CanCollide = false
- Part100.Material = Enum.Material.Glass
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Black")
- Part101.Parent = Model2
- Part101.CFrame = CFrame.new(-11.5950003, 1.5400002, -11.3950005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part101.Position = Vector3.new(-11.5950003, 1.5400002, -11.3950005)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Size = Vector3.new(0.22999993, 0.14000006, 0.24999997)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.BrickColor = BrickColor.new("Black")
- Part101.CanCollide = false
- Part101.Material = Enum.Material.Glass
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Black")
- Part102.Parent = Model2
- Part102.CFrame = CFrame.new(-11.5550003, 1.53500009, -11.1700001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part102.Position = Vector3.new(-11.5550003, 1.53500009, -11.1700001)
- Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part102.Size = Vector3.new(0.149999946, 0.13000007, 0.159999982)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.BrickColor = BrickColor.new("Black")
- Part102.CanCollide = false
- Part102.Material = Enum.Material.Glass
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.brickColor = BrickColor.new("Black")
- Part103.Parent = Model2
- Part103.CFrame = CFrame.new(-11.5100002, 1.65500021, -11.3550005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part103.Position = Vector3.new(-11.5100002, 1.65500021, -11.3550005)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Size = Vector3.new(0.0599999428, 0.110000074, 0.169999972)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Black")
- Part103.CanCollide = false
- Part103.Material = Enum.Material.Glass
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Black")
- Part104.Parent = Model2
- Part104.CFrame = CFrame.new(-11.5550003, 1.67000008, -11.0300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part104.Position = Vector3.new(-11.5550003, 1.67000008, -11.0300007)
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part104.Size = Vector3.new(0.149999946, 0.100000061, 0.439999938)
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.BrickColor = BrickColor.new("Black")
- Part104.CanCollide = false
- Part104.Material = Enum.Material.Glass
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.brickColor = BrickColor.new("Black")
- Part105.Parent = Model2
- Part105.CFrame = CFrame.new(-11.5550003, 1.53500009, -10.9650002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part105.Position = Vector3.new(-11.5550003, 1.53500009, -10.9650002)
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Size = Vector3.new(0.149999946, 0.13000007, 0.209999993)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.BrickColor = BrickColor.new("Black")
- Part105.CanCollide = false
- Part105.Material = Enum.Material.Glass
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.brickColor = BrickColor.new("Black")
- Part106.Parent = Model2
- Part106.CFrame = CFrame.new(-11.5250006, 1.50000012, -10.7300014, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part106.Position = Vector3.new(-11.5250006, 1.50000012, -10.7300014)
- Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part106.Size = Vector3.new(0.089999944, 0.060000062, 0.49999994)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.BrickColor = BrickColor.new("Black")
- Part106.CanCollide = false
- Part106.Material = Enum.Material.Glass
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.brickColor = BrickColor.new("Black")
- Part107.Parent = Model2
- Part107.CFrame = CFrame.new(-11.5550003, 1.63500011, -10.7800007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part107.Position = Vector3.new(-11.5550003, 1.63500011, -10.7800007)
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part107.Size = Vector3.new(0.149999946, 0.170000061, 0.119999945)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.BrickColor = BrickColor.new("Black")
- Part107.CanCollide = false
- Part107.Material = Enum.Material.Glass
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.brickColor = BrickColor.new("Black")
- Part108.Parent = Model2
- Part108.CFrame = CFrame.new(-11.5550003, 1.63500011, -10.585001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part108.Position = Vector3.new(-11.5550003, 1.63500011, -10.585001)
- Part108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part108.Size = Vector3.new(0.149999946, 0.170000061, 0.209999949)
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.BrickColor = BrickColor.new("Black")
- Part108.CanCollide = false
- Part108.Material = Enum.Material.Glass
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.brickColor = BrickColor.new("Black")
- Part109.Parent = Model2
- Part109.CFrame = CFrame.new(-11.875001, 1.6700002, -10.8600006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part109.Position = Vector3.new(-11.875001, 1.6700002, -10.8600006)
- Part109.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part109.Size = Vector3.new(0.430000007, 0.100000054, 0.759999931)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.BrickColor = BrickColor.new("Black")
- Part109.CanCollide = false
- Part109.Material = Enum.Material.Glass
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.brickColor = BrickColor.new("Black")
- Part110.Parent = Model2
- Part110.CFrame = CFrame.new(-12.1400003, 1.53500021, -10.8600006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part110.Position = Vector3.new(-12.1400003, 1.53500021, -10.8600006)
- Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part110.Size = Vector3.new(0.25999999, 0.130000055, 0.759999931)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.BrickColor = BrickColor.new("Black")
- Part110.CanCollide = false
- Part110.Material = Enum.Material.Glass
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.brickColor = BrickColor.new("Black")
- Part111.Parent = Model2
- Part111.CFrame = CFrame.new(-12.1900005, 1.6700002, -10.8600006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part111.Position = Vector3.new(-12.1900005, 1.6700002, -10.8600006)
- Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part111.Size = Vector3.new(0.159999996, 0.100000054, 0.759999931)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.BrickColor = BrickColor.new("Black")
- Part111.CanCollide = false
- Part111.Material = Enum.Material.Glass
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.brickColor = BrickColor.new("Black")
- Part112.Parent = Model2
- Part112.CFrame = CFrame.new(-11.8950005, 1.53500021, -10.8600006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part112.Position = Vector3.new(-11.8950005, 1.53500021, -10.8600006)
- Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part112.Size = Vector3.new(0.189999998, 0.130000055, 0.759999931)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.BrickColor = BrickColor.new("Black")
- Part112.CanCollide = false
- Part112.Material = Enum.Material.Glass
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.brickColor = BrickColor.new("Black")
- Part113.Parent = Model2
- Part113.CFrame = CFrame.new(-11.6850004, 1.53500021, -10.8600006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part113.Position = Vector3.new(-11.6850004, 1.53500021, -10.8600006)
- Part113.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part113.Size = Vector3.new(0.189999998, 0.130000055, 0.759999931)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.BrickColor = BrickColor.new("Black")
- Part113.CanCollide = false
- Part113.Material = Enum.Material.Glass
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.brickColor = BrickColor.new("Black")
- Part114.Parent = Model2
- Part114.CFrame = CFrame.new(-12, 1.96000004, -10.7150002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part114.Position = Vector3.new(-12, 1.96000004, -10.7150002)
- Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part114.Size = Vector3.new(1.05999994, 0.400000066, 0.48999998)
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.BrickColor = BrickColor.new("Black")
- Part114.CanCollide = false
- Part114.Material = Enum.Material.DiamondPlate
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.brickColor = BrickColor.new("Black")
- Part115.Parent = Model2
- Part115.CFrame = CFrame.new(-12, 1.96000004, -11.29, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part115.Position = Vector3.new(-12, 1.96000004, -11.29)
- Part115.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part115.Size = Vector3.new(1.05999994, 0.400000036, 0.5)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.BrickColor = BrickColor.new("Black")
- Part115.CanCollide = false
- Part115.Material = Enum.Material.DiamondPlate
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Black")
- Part116.Parent = Model2
- Part116.CFrame = CFrame.new(-12, 2.41499996, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part116.Position = Vector3.new(-12, 2.41499996, -11)
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part116.Size = Vector3.new(1.03999996, 0.330000043, 1.03999996)
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.BrickColor = BrickColor.new("Black")
- Part116.CanCollide = false
- Part116.Material = Enum.Material.DiamondPlate
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.brickColor = BrickColor.new("Black")
- Part117.Parent = Model2
- Part117.CFrame = CFrame.new(-12.21, 2.55999899, -10.9999981, 1, 0, 0, 0, 0.70710665, 0.707106888, 0, -0.707106888, 0.70710665)
- Part117.Orientation = Vector3.new(-45, 0, 0)
- Part117.Position = Vector3.new(-12.21, 2.55999899, -10.9999981)
- Part117.Rotation = Vector3.new(-45, 0, 0)
- Part117.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part117.Size = Vector3.new(0.699999928, 0.439999998, 0.439999938)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.BrickColor = BrickColor.new("Black")
- Part117.CanCollide = false
- Part117.Material = Enum.Material.DiamondPlate
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.brickColor = BrickColor.new("Black")
- Part118.Parent = Model2
- Part118.CFrame = CFrame.new(-12, 2.55499983, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part118.Position = Vector3.new(-12, 2.55499983, -11)
- Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part118.Size = Vector3.new(1.07999992, 0.129999995, 1.07999992)
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Black")
- Part118.CanCollide = false
- Part118.Material = Enum.Material.DiamondPlate
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.brickColor = BrickColor.new("Black")
- Part119.Parent = Model2
- Part119.CFrame = CFrame.new(-12, 1.20499992, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part119.Position = Vector3.new(-12, 1.20499992, -11)
- Part119.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part119.Size = Vector3.new(1.05999994, 0.450000018, 1.05999994)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Black")
- Part119.CanCollide = false
- Part119.Material = Enum.Material.DiamondPlate
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Black")
- Model120.Name = "MainCol"
- Model120.Parent = Model0
- Part121.Parent = Model120
- Part121.CFrame = CFrame.new(-12, 2.59499979, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part121.Position = Vector3.new(-12, 2.59499979, -11)
- Part121.Color = Color3.new(0, 1, 1)
- Part121.Size = Vector3.new(1.03999996, 0.209999979, 1.03999996)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Toothpaste")
- Part121.CanCollide = false
- Part121.Material = Enum.Material.Neon
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Toothpaste")
- Part122.Parent = Model120
- Part122.CFrame = CFrame.new(-12, 2.55499983, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part122.Position = Vector3.new(-12, 2.55499983, -11)
- Part122.Color = Color3.new(0, 1, 1)
- Part122.Size = Vector3.new(1.05999994, 0.189999983, 1.05999994)
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.BrickColor = BrickColor.new("Toothpaste")
- Part122.CanCollide = false
- Part122.Material = Enum.Material.Glass
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.brickColor = BrickColor.new("Toothpaste")
- Part123.Parent = Model120
- Part123.CFrame = CFrame.new(-12.5400009, 2.5849998, -11.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part123.Position = Vector3.new(-12.5400009, 2.5849998, -11.1599998)
- Part123.Color = Color3.new(0, 1, 1)
- Part123.Size = Vector3.new(0.0599999428, 0.24999997, 0.0599999428)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.BrickColor = BrickColor.new("Toothpaste")
- Part123.CanCollide = false
- Part123.Material = Enum.Material.Neon
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("Toothpaste")
- Part124.Parent = Model120
- Part124.CFrame = CFrame.new(-12.5400009, 2.48499966, -11.0700006, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- Part124.Orientation = Vector3.new(-90, 0, 0)
- Part124.Position = Vector3.new(-12.5400009, 2.48499966, -11.0700006)
- Part124.Rotation = Vector3.new(-90, 0, 0)
- Part124.Color = Color3.new(0, 1, 1)
- Part124.Size = Vector3.new(0.0599999428, 0.189999968, 0.0599999428)
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.BrickColor = BrickColor.new("Toothpaste")
- Part124.CanCollide = false
- Part124.Material = Enum.Material.Neon
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.brickColor = BrickColor.new("Toothpaste")
- Part125.Parent = Model120
- Part125.CFrame = CFrame.new(-12.5400009, 2.45499921, -11.1650009, 1, -5.56362707e-08, 6.63455814e-16, -3.93407831e-08, -0.707106709, 0.707106709, -3.93407831e-08, -0.707106709, -0.707106709)
- Part125.Orientation = Vector3.new(-45, 180, -180)
- Part125.Position = Vector3.new(-12.5400009, 2.45499921, -11.1650009)
- Part125.Rotation = Vector3.new(-135, 0, 0)
- Part125.Color = Color3.new(0, 1, 1)
- Part125.Size = Vector3.new(0.0599999428, 0.0599999726, 0.0599999428)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.BrickColor = BrickColor.new("Toothpaste")
- Part125.CanCollide = false
- Part125.Material = Enum.Material.Neon
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh126.Parent = Part125
- SpecialMesh126.MeshType = Enum.MeshType.Wedge
- Part127.Parent = Model120
- Part127.CFrame = CFrame.new(-12.5400009, 2.62250137, -11.113348, 1, -5.56362707e-08, 6.63455814e-16, -4.81824145e-08, -0.866025269, 0.50000006, -2.7818146e-08, -0.500000238, -0.86602509)
- Part127.Orientation = Vector3.new(-30, 180, -180)
- Part127.Position = Vector3.new(-12.5400009, 2.62250137, -11.113348)
- Part127.Rotation = Vector3.new(-150, 0, 0)
- Part127.Color = Color3.new(0, 1, 1)
- Part127.Size = Vector3.new(0.0599999428, 0.0599999726, 0.10999994)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.BrickColor = BrickColor.new("Toothpaste")
- Part127.CanCollide = false
- Part127.Material = Enum.Material.Neon
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh128.Parent = Part127
- SpecialMesh128.MeshType = Enum.MeshType.Wedge
- Part129.Parent = Model120
- Part129.CFrame = CFrame.new(-12.5400009, 2.71115494, -11.1783476, 1, -5.56362707e-08, 6.63455814e-16, 2.78181176e-08, 0.499999732, -0.86602515, 4.81824287e-08, 0.866025507, 0.499999613)
- Part129.Orientation = Vector3.new(60, 0, 0)
- Part129.Position = Vector3.new(-12.5400009, 2.71115494, -11.1783476)
- Part129.Rotation = Vector3.new(60, 0, 0)
- Part129.Color = Color3.new(0, 1, 1)
- Part129.Size = Vector3.new(0.0599999428, 0.0599999726, 0.0500000007)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.BrickColor = BrickColor.new("Toothpaste")
- Part129.CanCollide = false
- Part129.Material = Enum.Material.Neon
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh130.Parent = Part129
- SpecialMesh130.MeshType = Enum.MeshType.Wedge
- Part131.Parent = Model120
- Part131.CFrame = CFrame.new(-12.5400009, 2.55252647, -10.9440575, 1, 0, 0, 0, -0.866024911, 0.499999821, 0, -0.499999821, -0.866024911)
- Part131.Orientation = Vector3.new(-30, 180, 180)
- Part131.Position = Vector3.new(-12.5400009, 2.55252647, -10.9440575)
- Part131.Rotation = Vector3.new(-150, 0, 0)
- Part131.Color = Color3.new(0, 1, 1)
- Part131.Size = Vector3.new(0.0599999428, 0.339999944, 0.0599999428)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Toothpaste")
- Part131.CanCollide = false
- Part131.Material = Enum.Material.Neon
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Toothpaste")
- Part132.Parent = Model120
- Part132.CFrame = CFrame.new(-12.5400009, 2.55253172, -10.9440565, 1, 0, 0, 0, -0.866025269, -0.49999994, 0, 0.49999994, -0.866025269)
- Part132.Orientation = Vector3.new(30, 180, 180)
- Part132.Position = Vector3.new(-12.5400009, 2.55253172, -10.9440565)
- Part132.Rotation = Vector3.new(150, 0, 0)
- Part132.Color = Color3.new(0, 1, 1)
- Part132.Size = Vector3.new(0.0599999428, 0.339999944, 0.0599999428)
- Part132.BottomSurface = Enum.SurfaceType.Smooth
- Part132.BrickColor = BrickColor.new("Toothpaste")
- Part132.CanCollide = false
- Part132.Material = Enum.Material.Neon
- Part132.TopSurface = Enum.SurfaceType.Smooth
- Part132.brickColor = BrickColor.new("Toothpaste")
- Part133.Parent = Model120
- Part133.CFrame = CFrame.new(-12.5400009, 2.37818003, -11.0781593, 1, -5.56362707e-08, 6.63455814e-16, -2.78181265e-08, -0.49999994, 0.866025269, -4.81824145e-08, -0.866025448, -0.49999994)
- Part133.Orientation = Vector3.new(-60, 180, -180)
- Part133.Position = Vector3.new(-12.5400009, 2.37818003, -11.0781593)
- Part133.Rotation = Vector3.new(-120, 0, 0)
- Part133.Color = Color3.new(0, 1, 1)
- Part133.Size = Vector3.new(0.0599999428, 0.169999972, 0.0599999428)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.BrickColor = BrickColor.new("Toothpaste")
- Part133.CanCollide = false
- Part133.Material = Enum.Material.Neon
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh134.Parent = Part133
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- Part135.Parent = Model120
- Part135.CFrame = CFrame.new(-12.5400009, 2.40617824, -10.8160601, 1, -5.56362707e-08, 6.63455814e-16, -1.4399717e-08, -0.258818954, -0.965925336, 5.37404965e-08, 0.965925694, -0.258819044)
- Part135.Orientation = Vector3.new(75, 180, -180)
- Part135.Position = Vector3.new(-12.5400009, 2.40617824, -10.8160601)
- Part135.Rotation = Vector3.new(105, 0, 0)
- Part135.Color = Color3.new(0, 1, 1)
- Part135.Size = Vector3.new(0.0599999428, 0.139999971, 0.0599999428)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.BrickColor = BrickColor.new("Toothpaste")
- Part135.CanCollide = false
- Part135.Material = Enum.Material.Neon
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh136.Parent = Part135
- SpecialMesh136.MeshType = Enum.MeshType.Wedge
- Part137.Parent = Model120
- Part137.CFrame = CFrame.new(-12, 1.21999991, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part137.Position = Vector3.new(-12, 1.21999991, -11)
- Part137.Color = Color3.new(0, 1, 1)
- Part137.Size = Vector3.new(1.03999996, 0.460000038, 1.03999996)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.BrickColor = BrickColor.new("Toothpaste")
- Part137.CanCollide = false
- Part137.Material = Enum.Material.Glass
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.brickColor = BrickColor.new("Toothpaste")
- Part138.Parent = Model120
- Part138.CFrame = CFrame.new(-12.0000076, 2.25499821, -11, 0.999390841, -0.0348994955, 0, 0.0348994955, 0.999390781, 0, 0, 0, 1)
- Part138.Orientation = Vector3.new(0, 0, 2)
- Part138.Position = Vector3.new(-12.0000076, 2.25499821, -11)
- Part138.Rotation = Vector3.new(0, 0, 2)
- Part138.Color = Color3.new(0, 1, 1)
- Part138.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.BrickColor = BrickColor.new("Toothpaste")
- Part138.CanCollide = false
- Part138.Material = Enum.Material.Glass
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.brickColor = BrickColor.new("Toothpaste")
- Part139.Parent = Model120
- Part139.CFrame = CFrame.new(-12, 1.96000004, -11.2699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part139.Position = Vector3.new(-12, 1.96000004, -11.2699995)
- Part139.Color = Color3.new(0, 1, 1)
- Part139.Size = Vector3.new(1.03999996, 0.440000057, 0.49999997)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.BrickColor = BrickColor.new("Toothpaste")
- Part139.CanCollide = false
- Part139.Material = Enum.Material.Glass
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.brickColor = BrickColor.new("Toothpaste")
- Part140.Parent = Model120
- Part140.CFrame = CFrame.new(-12, 1.79999983, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part140.Position = Vector3.new(-12, 1.79999983, -11)
- Part140.Color = Color3.new(0, 1, 1)
- Part140.Size = Vector3.new(1.01999998, 1.03999996, 1.01999998)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.BrickColor = BrickColor.new("Toothpaste")
- Part140.CanCollide = false
- Part140.Material = Enum.Material.Neon
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.brickColor = BrickColor.new("Toothpaste")
- Part141.Parent = Model120
- Part141.CFrame = CFrame.new(-12.21, 2.55999899, -10.9999981, 1, 0, 0, 0, 0.70710665, 0.707106888, 0, -0.707106888, 0.70710665)
- Part141.Orientation = Vector3.new(-45, 0, 0)
- Part141.Position = Vector3.new(-12.21, 2.55999899, -10.9999981)
- Part141.Rotation = Vector3.new(-45, 0, 0)
- Part141.Color = Color3.new(0, 1, 1)
- Part141.Size = Vector3.new(0.679999948, 0.49999997, 0.49999994)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.BrickColor = BrickColor.new("Toothpaste")
- Part141.CanCollide = false
- Part141.Material = Enum.Material.Glass
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.brickColor = BrickColor.new("Toothpaste")
- Part142.Parent = Model120
- Part142.CFrame = CFrame.new(-12, 1.96000004, -10.7300005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part142.Position = Vector3.new(-12, 1.96000004, -10.7300005)
- Part142.Color = Color3.new(0, 1, 1)
- Part142.Size = Vector3.new(1.03999996, 0.440000057, 0.49999997)
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.BrickColor = BrickColor.new("Toothpaste")
- Part142.CanCollide = false
- Part142.Material = Enum.Material.Glass
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.brickColor = BrickColor.new("Toothpaste")
- Part143.Parent = Model120
- Part143.CFrame = CFrame.new(-11.6849966, 1.20499933, -11, 0.707106769, -0.707106769, 0, 0.707106709, 0.707106709, 0, -5.96046448e-08, -5.96046448e-08, 1)
- Part143.Orientation = Vector3.new(0, 0, 45)
- Part143.Position = Vector3.new(-11.6849966, 1.20499933, -11)
- Part143.Rotation = Vector3.new(0, 0, 45)
- Part143.Color = Color3.new(0, 1, 1)
- Part143.Size = Vector3.new(0.209999934, 0.210000023, 1.0999999)
- Part143.BottomSurface = Enum.SurfaceType.Smooth
- Part143.BrickColor = BrickColor.new("Toothpaste")
- Part143.CanCollide = false
- Part143.Material = Enum.Material.Glass
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.brickColor = BrickColor.new("Toothpaste")
- Part144.Parent = Model120
- Part144.CFrame = CFrame.new(-11.6849966, 1.20499933, -11, 0.707106769, -0.707106769, 0, 0.707106709, 0.707106709, 0, -5.96046448e-08, -5.96046448e-08, 1)
- Part144.Orientation = Vector3.new(0, 0, 45)
- Part144.Position = Vector3.new(-11.6849966, 1.20499933, -11)
- Part144.Rotation = Vector3.new(0, 0, 45)
- Part144.Color = Color3.new(0, 1, 1)
- Part144.Size = Vector3.new(0.249999925, 0.25000003, 1.07999992)
- Part144.BottomSurface = Enum.SurfaceType.Smooth
- Part144.BrickColor = BrickColor.new("Toothpaste")
- Part144.CanCollide = false
- Part144.Material = Enum.Material.Neon
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.brickColor = BrickColor.new("Toothpaste")
- Part145.Parent = Model120
- Part145.CFrame = CFrame.new(-12.2200012, 1.20500064, -11, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part145.Position = Vector3.new(-12.2200012, 1.20500064, -11)
- Part145.Color = Color3.new(0, 1, 1)
- Part145.Size = Vector3.new(0.639999986, 0.0500000343, 1.07999992)
- Part145.BottomSurface = Enum.SurfaceType.Smooth
- Part145.BrickColor = BrickColor.new("Toothpaste")
- Part145.CanCollide = false
- Part145.Material = Enum.Material.Neon
- Part145.TopSurface = Enum.SurfaceType.Smooth
- Part145.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh146.Parent = Part145
- SpecialMesh146.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh146.MeshType = Enum.MeshType.Brick
- Part147.Parent = Model120
- Part147.CFrame = CFrame.new(-11.9049997, 1.28499949, -11, 0.98480773, 0.173648134, 0, -0.173648119, 0.98480773, 0, -1.49011612e-08, 0, 1)
- Part147.Orientation = Vector3.new(0, 0, -10)
- Part147.Position = Vector3.new(-11.9049997, 1.28499949, -11)
- Part147.Rotation = Vector3.new(0, 0, -10)
- Part147.Color = Color3.new(0, 1, 1)
- Part147.Size = Vector3.new(0.409999967, 0.0500000343, 1.07999992)
- Part147.BottomSurface = Enum.SurfaceType.Smooth
- Part147.BrickColor = BrickColor.new("Toothpaste")
- Part147.CanCollide = false
- Part147.Material = Enum.Material.Neon
- Part147.TopSurface = Enum.SurfaceType.Smooth
- Part147.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh148.Parent = Part147
- SpecialMesh148.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh148.MeshType = Enum.MeshType.Brick
- Part149.Parent = Model120
- Part149.CFrame = CFrame.new(-11.91961, 1.12768364, -11, 0.994521976, -0.104528315, 0, 0.104528308, 0.994521976, 0, 0, 0, 1)
- Part149.Orientation = Vector3.new(0, 0, 6)
- Part149.Position = Vector3.new(-11.91961, 1.12768364, -11)
- Part149.Rotation = Vector3.new(0, 0, 6)
- Part149.Color = Color3.new(0, 1, 1)
- Part149.Size = Vector3.new(0.159999952, 0.0500000343, 1.07999992)
- Part149.BottomSurface = Enum.SurfaceType.Smooth
- Part149.BrickColor = BrickColor.new("Toothpaste")
- Part149.CanCollide = false
- Part149.Material = Enum.Material.Neon
- Part149.TopSurface = Enum.SurfaceType.Smooth
- Part149.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh150.Parent = Part149
- SpecialMesh150.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh150.MeshType = Enum.MeshType.Brick
- Part151.Parent = Model120
- Part151.CFrame = CFrame.new(-12.1290779, 1.05265045, -11, 0.992546201, 0.12186937, 0, -0.12186937, 0.992546141, 0, 0, 0, 1)
- Part151.Orientation = Vector3.new(0, 0, -7)
- Part151.Position = Vector3.new(-12.1290779, 1.05265045, -11)
- Part151.Rotation = Vector3.new(0, 0, -7)
- Part151.Color = Color3.new(0, 1, 1)
- Part151.Size = Vector3.new(0.139999956, 0.0500000343, 1.07999992)
- Part151.BottomSurface = Enum.SurfaceType.Smooth
- Part151.BrickColor = BrickColor.new("Toothpaste")
- Part151.CanCollide = false
- Part151.Material = Enum.Material.Neon
- Part151.TopSurface = Enum.SurfaceType.Smooth
- Part151.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh152.Parent = Part151
- SpecialMesh152.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh152.MeshType = Enum.MeshType.Brick
- Part153.Parent = Model120
- Part153.CFrame = CFrame.new(-12.0031948, 1.33277631, -11, 0.98480773, 0.173648134, 0, -0.173648119, 0.98480773, 0, -1.49011612e-08, 0, 1)
- Part153.Orientation = Vector3.new(0, 0, -10)
- Part153.Position = Vector3.new(-12.0031948, 1.33277631, -11)
- Part153.Rotation = Vector3.new(0, 0, -10)
- Part153.Color = Color3.new(0, 1, 1)
- Part153.Size = Vector3.new(0.0599999726, 0.0700000525, 1.07999992)
- Part153.BottomSurface = Enum.SurfaceType.Smooth
- Part153.BrickColor = BrickColor.new("Toothpaste")
- Part153.CanCollide = false
- Part153.Material = Enum.Material.Neon
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh154.Parent = Part153
- SpecialMesh154.Scale = Vector3.new(0.25, 1, 1)
- SpecialMesh154.MeshType = Enum.MeshType.Brick
- Part155.Parent = Model120
- Part155.CFrame = CFrame.new(-11.9041138, 1.2036097, -11, 0.98480773, 0.173648134, 0, -0.173648119, 0.98480773, 0, -1.49011612e-08, 0, 1)
- Part155.Orientation = Vector3.new(0, 0, -10)
- Part155.Position = Vector3.new(-11.9041138, 1.2036097, -11)
- Part155.Rotation = Vector3.new(0, 0, -10)
- Part155.Color = Color3.new(0, 1, 1)
- Part155.Size = Vector3.new(0.0599999726, 0.150000051, 1.07999992)
- Part155.BottomSurface = Enum.SurfaceType.Smooth
- Part155.BrickColor = BrickColor.new("Toothpaste")
- Part155.CanCollide = false
- Part155.Material = Enum.Material.Neon
- Part155.TopSurface = Enum.SurfaceType.Smooth
- Part155.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh156.Parent = Part155
- SpecialMesh156.Scale = Vector3.new(0.25, 1, 1)
- SpecialMesh156.MeshType = Enum.MeshType.Brick
- Part157.Parent = Model120
- Part157.CFrame = CFrame.new(-12.2700005, 1.26000071, -11, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part157.Position = Vector3.new(-12.2700005, 1.26000071, -11)
- Part157.Color = Color3.new(0, 1, 1)
- Part157.Size = Vector3.new(0.0599999726, 0.100000039, 1.07999992)
- Part157.BottomSurface = Enum.SurfaceType.Smooth
- Part157.BrickColor = BrickColor.new("Toothpaste")
- Part157.CanCollide = false
- Part157.Material = Enum.Material.Neon
- Part157.TopSurface = Enum.SurfaceType.Smooth
- Part157.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh158.Parent = Part157
- SpecialMesh158.Scale = Vector3.new(0.25, 1, 1)
- SpecialMesh158.MeshType = Enum.MeshType.Brick
- Part159.Parent = Model120
- Part159.CFrame = CFrame.new(-12.1199999, 1.13000059, -11, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part159.Position = Vector3.new(-12.1199999, 1.13000059, -11)
- Part159.Color = Color3.new(0, 1, 1)
- Part159.Size = Vector3.new(0.0599999726, 0.140000045, 1.07999992)
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.BrickColor = BrickColor.new("Toothpaste")
- Part159.CanCollide = false
- Part159.Material = Enum.Material.Neon
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh160.Parent = Part159
- SpecialMesh160.Scale = Vector3.new(0.25, 1, 1)
- SpecialMesh160.MeshType = Enum.MeshType.Brick
- Part161.Parent = Model120
- Part161.CFrame = CFrame.new(-11.7717533, 1.09652472, -11, 0.992546201, -0.121869192, 0, 0.121869192, 0.992546141, 0, 0, 0, 1)
- Part161.Orientation = Vector3.new(0, 0, 7)
- Part161.Position = Vector3.new(-11.7717533, 1.09652472, -11)
- Part161.Rotation = Vector3.new(0, 0, 7)
- Part161.Color = Color3.new(0, 1, 1)
- Part161.Size = Vector3.new(0.139999956, 0.0500000343, 1.07999992)
- Part161.BottomSurface = Enum.SurfaceType.Smooth
- Part161.BrickColor = BrickColor.new("Toothpaste")
- Part161.CanCollide = false
- Part161.Material = Enum.Material.Neon
- Part161.TopSurface = Enum.SurfaceType.Smooth
- Part161.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh162.Parent = Part161
- SpecialMesh162.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh162.MeshType = Enum.MeshType.Brick
- Part163.Parent = Model120
- Part163.CFrame = CFrame.new(-11.5200005, 1.20500052, -11, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part163.Position = Vector3.new(-11.5200005, 1.20500052, -11)
- Part163.Color = Color3.new(0, 1, 1)
- Part163.Size = Vector3.new(0.119999968, 0.0500000343, 1.07999992)
- Part163.BottomSurface = Enum.SurfaceType.Smooth
- Part163.BrickColor = BrickColor.new("Toothpaste")
- Part163.CanCollide = false
- Part163.Material = Enum.Material.Neon
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh164.Parent = Part163
- SpecialMesh164.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh164.MeshType = Enum.MeshType.Brick
- Part165.Parent = Model120
- Part165.CFrame = CFrame.new(-11.5200005, 1.1200006, -10.9400005, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part165.Position = Vector3.new(-11.5200005, 1.1200006, -10.9400005)
- Part165.Color = Color3.new(0, 1, 1)
- Part165.Size = Vector3.new(0.119999968, 0.160000041, 0.0599999428)
- Part165.BottomSurface = Enum.SurfaceType.Smooth
- Part165.BrickColor = BrickColor.new("Toothpaste")
- Part165.CanCollide = false
- Part165.Material = Enum.Material.Neon
- Part165.TopSurface = Enum.SurfaceType.Smooth
- Part165.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh166.Parent = Part165
- SpecialMesh166.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh166.MeshType = Enum.MeshType.Brick
- Part167.Parent = Model120
- Part167.CFrame = CFrame.new(-11.5200005, 1.26500058, -10.7300005, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part167.Position = Vector3.new(-11.5200005, 1.26500058, -10.7300005)
- Part167.Color = Color3.new(0, 1, 1)
- Part167.Size = Vector3.new(0.119999968, 0.13000004, 0.0599999428)
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.BrickColor = BrickColor.new("Toothpaste")
- Part167.CanCollide = false
- Part167.Material = Enum.Material.Neon
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh168.Parent = Part167
- SpecialMesh168.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh168.MeshType = Enum.MeshType.Brick
- Part169.Parent = Model120
- Part169.CFrame = CFrame.new(-11.5200005, 1.27500057, -10.8600006, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part169.Position = Vector3.new(-11.5200005, 1.27500057, -10.8600006)
- Part169.Color = Color3.new(0, 1, 1)
- Part169.Size = Vector3.new(0.119999968, 0.0500000343, 0.259999931)
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.BrickColor = BrickColor.new("Toothpaste")
- Part169.CanCollide = false
- Part169.Material = Enum.Material.Neon
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh170.Parent = Part169
- SpecialMesh170.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh170.MeshType = Enum.MeshType.Brick
- Part171.Parent = Model120
- Part171.CFrame = CFrame.new(-11.5200005, 1.18000007, -11.3700008, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part171.Position = Vector3.new(-11.5200005, 1.18000007, -11.3700008)
- Part171.Color = Color3.new(0, 1, 1)
- Part171.Size = Vector3.new(0.119999968, 0.140000045, 0.0599999428)
- Part171.BottomSurface = Enum.SurfaceType.Smooth
- Part171.BrickColor = BrickColor.new("Toothpaste")
- Part171.CanCollide = false
- Part171.Material = Enum.Material.Neon
- Part171.TopSurface = Enum.SurfaceType.Smooth
- Part171.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh172.Parent = Part171
- SpecialMesh172.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh172.MeshType = Enum.MeshType.Brick
- Part173.Parent = Model120
- Part173.CFrame = CFrame.new(-11.5200005, 1.31000066, -10.9400005, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part173.Position = Vector3.new(-11.5200005, 1.31000066, -10.9400005)
- Part173.Color = Color3.new(0, 1, 1)
- Part173.Size = Vector3.new(0.119999968, 0.0800000429, 0.0599999428)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.BrickColor = BrickColor.new("Toothpaste")
- Part173.CanCollide = false
- Part173.Material = Enum.Material.Neon
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh174.Parent = Part173
- SpecialMesh174.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh174.MeshType = Enum.MeshType.Brick
- Part175.Parent = Model120
- Part175.CFrame = CFrame.new(-11.5200005, 1.0650003, -10.7650003, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part175.Position = Vector3.new(-11.5200005, 1.0650003, -10.7650003)
- Part175.Color = Color3.new(0, 1, 1)
- Part175.Size = Vector3.new(0.119999968, 0.0500000343, 0.349999934)
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.BrickColor = BrickColor.new("Toothpaste")
- Part175.CanCollide = false
- Part175.Material = Enum.Material.Neon
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh176.Parent = Part175
- SpecialMesh176.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh176.MeshType = Enum.MeshType.Brick
- Part177.Parent = Model120
- Part177.CFrame = CFrame.new(-11.5200005, 1.10499978, -11.3500004, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part177.Position = Vector3.new(-11.5200005, 1.10499978, -11.3500004)
- Part177.Color = Color3.new(0, 1, 1)
- Part177.Size = Vector3.new(0.119999968, 0.0500000343, 0.259999931)
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.BrickColor = BrickColor.new("Toothpaste")
- Part177.CanCollide = false
- Part177.Material = Enum.Material.Neon
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh178.Parent = Part177
- SpecialMesh178.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh178.MeshType = Enum.MeshType.Brick
- Part179.Parent = Model120
- Part179.CFrame = CFrame.new(-11.5200005, 1.09500003, -11.210001, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part179.Position = Vector3.new(-11.5200005, 1.09500003, -11.210001)
- Part179.Color = Color3.new(0, 1, 1)
- Part179.Size = Vector3.new(0.119999968, 0.170000046, 0.0599999428)
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.BrickColor = BrickColor.new("Toothpaste")
- Part179.CanCollide = false
- Part179.Material = Enum.Material.Neon
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh180.Parent = Part179
- SpecialMesh180.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh180.MeshType = Enum.MeshType.Brick
- Part181.Parent = Model120
- Part181.CFrame = CFrame.new(-11.5200005, 1.28500056, -11.1300011, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part181.Position = Vector3.new(-11.5200005, 1.28500056, -11.1300011)
- Part181.Color = Color3.new(0, 1, 1)
- Part181.Size = Vector3.new(0.119999968, 0.170000046, 0.0599999428)
- Part181.BottomSurface = Enum.SurfaceType.Smooth
- Part181.BrickColor = BrickColor.new("Toothpaste")
- Part181.CanCollide = false
- Part181.Material = Enum.Material.Neon
- Part181.TopSurface = Enum.SurfaceType.Smooth
- Part181.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh182.Parent = Part181
- SpecialMesh182.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh182.MeshType = Enum.MeshType.Brick
- Part183.Parent = Model120
- Part183.CFrame = CFrame.new(-11.5200005, 1.33500051, -11.1899996, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part183.Position = Vector3.new(-11.5200005, 1.33500051, -11.1899996)
- Part183.Color = Color3.new(0, 1, 1)
- Part183.Size = Vector3.new(0.119999968, 0.0500000343, 0.139999926)
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.BrickColor = BrickColor.new("Toothpaste")
- Part183.CanCollide = false
- Part183.Material = Enum.Material.Neon
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh184.Parent = Part183
- SpecialMesh184.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh184.MeshType = Enum.MeshType.Brick
- Part185.Parent = Model120
- Part185.CFrame = CFrame.new(-12.5100002, 1.58500004, -11.2999973, 1, 0, 0, 0, -0.707106888, 0.70710665, 0, -0.70710665, -0.707106888)
- Part185.Orientation = Vector3.new(-45, 180, 180)
- Part185.Position = Vector3.new(-12.5100002, 1.58500004, -11.2999973)
- Part185.Rotation = Vector3.new(-135, 0, 0)
- Part185.Color = Color3.new(0, 1, 1)
- Part185.Size = Vector3.new(0.0599999428, 0.139999986, 0.139999956)
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.BrickColor = BrickColor.new("Toothpaste")
- Part185.CanCollide = false
- Part185.Material = Enum.Material.Glass
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh186.Parent = Part185
- SpecialMesh186.MeshType = Enum.MeshType.Wedge
- Part187.Parent = Model120
- Part187.CFrame = CFrame.new(-12.5100002, 1.58500278, -10.7099981, 1, 0, 0, 0, -0.707106888, 0.70710665, 0, -0.70710665, -0.707106888)
- Part187.Orientation = Vector3.new(-45, 180, 180)
- Part187.Position = Vector3.new(-12.5100002, 1.58500278, -10.7099981)
- Part187.Rotation = Vector3.new(-135, 0, 0)
- Part187.Color = Color3.new(0, 1, 1)
- Part187.Size = Vector3.new(0.0599999428, 0.139999986, 0.139999956)
- Part187.BottomSurface = Enum.SurfaceType.Smooth
- Part187.BrickColor = BrickColor.new("Toothpaste")
- Part187.CanCollide = false
- Part187.Material = Enum.Material.Glass
- Part187.TopSurface = Enum.SurfaceType.Smooth
- Part187.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh188.Parent = Part187
- SpecialMesh188.MeshType = Enum.MeshType.Wedge
- Part189.Parent = Model120
- Part189.CFrame = CFrame.new(-12.5100002, 1.61500013, -11.000001, 1, 0, 0, 0, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829)
- Part189.Orientation = Vector3.new(45, 0, 0)
- Part189.Position = Vector3.new(-12.5100002, 1.61500013, -11.000001)
- Part189.Rotation = Vector3.new(45, 0, 0)
- Part189.Color = Color3.new(0, 1, 1)
- Part189.Size = Vector3.new(0.0599999428, 0.139999986, 0.139999956)
- Part189.BottomSurface = Enum.SurfaceType.Smooth
- Part189.BrickColor = BrickColor.new("Toothpaste")
- Part189.CanCollide = false
- Part189.Material = Enum.Material.Glass
- Part189.TopSurface = Enum.SurfaceType.Smooth
- Part189.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh190.Parent = Part189
- SpecialMesh190.MeshType = Enum.MeshType.Wedge
- Part191.Parent = Model120
- Part191.CFrame = CFrame.new(-12.5, 1.59500206, -10.7099981, 1, 0, 0, 0, -0.707106888, 0.70710665, 0, -0.70710665, -0.707106888)
- Part191.Orientation = Vector3.new(-45, 180, 180)
- Part191.Position = Vector3.new(-12.5, 1.59500206, -10.7099981)
- Part191.Rotation = Vector3.new(-135, 0, 0)
- Part191.Color = Color3.new(0, 1, 1)
- Part191.Size = Vector3.new(0.0599999428, 0.159999982, 0.159999952)
- Part191.BottomSurface = Enum.SurfaceType.Smooth
- Part191.BrickColor = BrickColor.new("Toothpaste")
- Part191.CanCollide = false
- Part191.Material = Enum.Material.Neon
- Part191.TopSurface = Enum.SurfaceType.Smooth
- Part191.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh192.Parent = Part191
- SpecialMesh192.MeshType = Enum.MeshType.Wedge
- Part193.Parent = Model120
- Part193.CFrame = CFrame.new(-12.5, 1.60499954, -11.000001, 1, 0, 0, 0, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829)
- Part193.Orientation = Vector3.new(45, 0, 0)
- Part193.Position = Vector3.new(-12.5, 1.60499954, -11.000001)
- Part193.Rotation = Vector3.new(45, 0, 0)
- Part193.Color = Color3.new(0, 1, 1)
- Part193.Size = Vector3.new(0.0599999428, 0.159999982, 0.159999952)
- Part193.BottomSurface = Enum.SurfaceType.Smooth
- Part193.BrickColor = BrickColor.new("Toothpaste")
- Part193.CanCollide = false
- Part193.Material = Enum.Material.Neon
- Part193.TopSurface = Enum.SurfaceType.Smooth
- Part193.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh194.Parent = Part193
- SpecialMesh194.MeshType = Enum.MeshType.Wedge
- Part195.Parent = Model120
- Part195.CFrame = CFrame.new(-12.5, 1.59499955, -11.2999983, 1, 0, 0, 0, -0.707106888, 0.70710665, 0, -0.70710665, -0.707106888)
- Part195.Orientation = Vector3.new(-45, 180, 180)
- Part195.Position = Vector3.new(-12.5, 1.59499955, -11.2999983)
- Part195.Rotation = Vector3.new(-135, 0, 0)
- Part195.Color = Color3.new(0, 1, 1)
- Part195.Size = Vector3.new(0.0599999428, 0.159999982, 0.159999952)
- Part195.BottomSurface = Enum.SurfaceType.Smooth
- Part195.BrickColor = BrickColor.new("Toothpaste")
- Part195.CanCollide = false
- Part195.Material = Enum.Material.Neon
- Part195.TopSurface = Enum.SurfaceType.Smooth
- Part195.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh196.Parent = Part195
- SpecialMesh196.MeshType = Enum.MeshType.Wedge
- Part197.Parent = Model120
- Part197.CFrame = CFrame.new(-12.4800005, 1.26500058, -11.2900009, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part197.Position = Vector3.new(-12.4800005, 1.26500058, -11.2900009)
- Part197.Color = Color3.new(0, 1, 1)
- Part197.Size = Vector3.new(0.119999968, 0.13000004, 0.0599999428)
- Part197.BottomSurface = Enum.SurfaceType.Smooth
- Part197.BrickColor = BrickColor.new("Toothpaste")
- Part197.CanCollide = false
- Part197.Material = Enum.Material.Neon
- Part197.TopSurface = Enum.SurfaceType.Smooth
- Part197.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh198.Parent = Part197
- SpecialMesh198.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh198.MeshType = Enum.MeshType.Brick
- Part199.Parent = Model120
- Part199.CFrame = CFrame.new(-12.4800005, 1.28500056, -10.8500004, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part199.Position = Vector3.new(-12.4800005, 1.28500056, -10.8500004)
- Part199.Color = Color3.new(0, 1, 1)
- Part199.Size = Vector3.new(0.119999968, 0.0500000343, 0.259999931)
- Part199.BottomSurface = Enum.SurfaceType.Smooth
- Part199.BrickColor = BrickColor.new("Toothpaste")
- Part199.CanCollide = false
- Part199.Material = Enum.Material.Neon
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh200.Parent = Part199
- SpecialMesh200.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh200.MeshType = Enum.MeshType.Brick
- Part201.Parent = Model120
- Part201.CFrame = CFrame.new(-12.4800005, 1.18000054, -10.7200012, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part201.Position = Vector3.new(-12.4800005, 1.18000054, -10.7200012)
- Part201.Color = Color3.new(0, 1, 1)
- Part201.Size = Vector3.new(0.119999968, 0.220000044, 0.0599999428)
- Part201.BottomSurface = Enum.SurfaceType.Smooth
- Part201.BrickColor = BrickColor.new("Toothpaste")
- Part201.CanCollide = false
- Part201.Material = Enum.Material.Neon
- Part201.TopSurface = Enum.SurfaceType.Smooth
- Part201.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh202.Parent = Part201
- SpecialMesh202.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh202.MeshType = Enum.MeshType.Brick
- Part203.Parent = Model120
- Part203.CFrame = CFrame.new(-12.4800005, 1.07500052, -10.9049997, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part203.Position = Vector3.new(-12.4800005, 1.07500052, -10.9049997)
- Part203.Color = Color3.new(0, 1, 1)
- Part203.Size = Vector3.new(0.119999968, 0.0500000343, 0.48999995)
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.BrickColor = BrickColor.new("Toothpaste")
- Part203.CanCollide = false
- Part203.Material = Enum.Material.Neon
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh204.Parent = Part203
- SpecialMesh204.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh204.MeshType = Enum.MeshType.Brick
- Part205.Parent = Model120
- Part205.CFrame = CFrame.new(-12.4800005, 1.09000039, -11.1600008, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part205.Position = Vector3.new(-12.4800005, 1.09000039, -11.1600008)
- Part205.Color = Color3.new(0, 1, 1)
- Part205.Size = Vector3.new(0.119999968, 0.100000046, 0.0599999428)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.BrickColor = BrickColor.new("Toothpaste")
- Part205.CanCollide = false
- Part205.Material = Enum.Material.Neon
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh206.Parent = Part205
- SpecialMesh206.Scale = Vector3.new(1, 1, 0.25)
- SpecialMesh206.MeshType = Enum.MeshType.Brick
- Part207.Parent = Model120
- Part207.CFrame = CFrame.new(-12.4800005, 1.33500051, -11.3000002, 1, 1.49011612e-07, 0, -1.49011612e-07, 1, 0, -7.10542736e-15, 0, 1)
- Part207.Position = Vector3.new(-12.4800005, 1.33500051, -11.3000002)
- Part207.Color = Color3.new(0, 1, 1)
- Part207.Size = Vector3.new(0.119999968, 0.0500000343, 0.199999928)
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.BrickColor = BrickColor.new("Toothpaste")
- Part207.CanCollide = false
- Part207.Material = Enum.Material.Neon
- Part207.TopSurface = Enum.SurfaceType.Smooth
- Part207.brickColor = BrickColor.new("Toothpaste")
- SpecialMesh208.Parent = Part207
- SpecialMesh208.Scale = Vector3.new(1, 0.25, 1)
- SpecialMesh208.MeshType = Enum.MeshType.Brick
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = owner.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- mouse = plr:GetMouse()
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- local duringend = false
- local RuinMode = 1
- local kan = Instance.new("Sound",char)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1.01
- kan.SoundId = "rbxassetid://901719740"
- kan.Name = "wreckeda"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- local toggleTag = true
- local bilguit = Instance.new("BillboardGui", hed)
- bilguit.Adornee = nil
- bilguit.Name = "ModeName"
- bilguit.Size = UDim2.new(4, 0, 1.2, 0)
- bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local modet = Instance.new("TextLabel", bilguit)
- modet.Size = UDim2.new(10/2, 0, 7/2, 0)
- modet.FontSize = "Size8"
- modet.TextScaled = true
- modet.TextTransparency = 0
- modet.BackgroundTransparency = 1
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- modet.Font = "Code"
- modet.TextStrokeColor3 = Color3.new(0,1,1)
- modet.TextColor3 = Color3.new(0,0,0)
- modet.Text = "LUNAR"
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- modet.TextTransparency = modet.TextTransparency + 1
- modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
- for i = 0, 74*timeex do
- swait()
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- if toggleTag == false then
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- scrg.Name = "Dialog"
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 0.75
- txtlb.BackgroundColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,0.25,0)
- txtlb.TextXAlignment = "Left"
- txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = "CYTUS:"
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextSize = 40
- txtlb2.Size = UDim2.new(1,0,0.5,0)
- txtlb2.TextXAlignment = "Left"
- txtlb2.Position = UDim2.new(0,0,1,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb.Rotation = math.random(-1,1)
- txtlb2.Rotation = math.random(-1,1)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.1
- flil = flil - 0.1
- txtlb.Text = ""
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- end
- txtlb.Text = text
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*20
- txtlb2.Rotation = txtlb2.Rotation - valinc*50
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0.5
- imgl2.ImageColor3 = Color3.new(0,1,1)
- imgl2.Position = UDim2.new(0.75,-100,0.55,-100)
- imgl2.Size = UDim2.new(0,800,0,800)
- imgl2.Image = "rbxassetid://2325939897"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,550,0,550)
- circl.Position = UDim2.new(0.75,25,0.55,25)
- circl.ImageColor3 = Color3.new(0,0,0)
- circl.Image = "rbxassetid://2344830904"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,700,0,700)
- circl2.Position = UDim2.new(0.75,-50,0.55,-50)
- circl2.ImageColor3 = Color3.new(0,1,1)
- circl2.Image = "rbxassetid://2344830904"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.Size = UDim2.new(0,600,0,600)
- imgl2b.Position = UDim2.new(0.75,0,0.55,0)
- imgl2b.ImageColor3 = Color3.new(0,0,0)
- local techc = imgl2:Clone()
- techc.Parent = fullscreenz
- techc.ImageTransparency = 0
- techc.Size = UDim2.new(0,900,0,900)
- techc.Position = UDim2.new(0.75,-150,0.55,-150)
- techc.ImageColor3 = Color3.new(0,1,1)
- techc.Image = "rbxassetid://2076519836"
- local ned = Instance.new("TextLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "SciFi"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.7,0,0.8,0)
- ned.TextColor3 = BrickColor.new("Black").Color
- ned.TextStrokeColor3 = BrickColor.new("Toothpaste").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "LUNAR"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Bottom"
- local bguis = Instance.new("BillboardGui",tors)
- bguis.Size = UDim2.new(25, 0, 25, 0)
- local imgca = Instance.new("ImageLabel",bguis)
- imgca.BackgroundTransparency = 1
- imgca.ImageTransparency = 1
- imgca.Size = UDim2.new(1,0,1,0)
- imgca.Image = "rbxassetid://2076519836" --997291547,521073910
- imgca.ImageColor3 = Color3.new(0,0,0)
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMeshy(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- local maincolg = Model120
- local seccolg = Model2
- --------------
- local tru = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(tru,rarm,tru,0,0,0,math.rad(0),math.rad(180),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- CreateWeld(Part1,tru,Part1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local MRC_A = BrickColor.new("Toothpaste")
- local MRC_B = BrickColor.new("Black")
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player = owner
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LW=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RW=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- function RecolorTextAndRename(name,col1,col2,font)
- modet.TextStrokeColor3 = col2
- modet.TextColor3 = col1
- modet.Font = font
- modet.Text = name
- techc.ImageColor3 = col2
- circl.ImageColor3 = col2
- circl2.ImageColor3 = col1
- imgca.ImageColor3 = col2
- imgl2.ImageColor3 = col1
- imgl2b.ImageColor3 = col2
- ned.Text = name
- ned.TextColor3 = col1
- ned.TextStrokeColor3 = col2
- end
- local disabledw = true
- function warnedpeople(text,represfont,color,color2)
- if disabledw == false then
- CFuncs["Sound"].Create("rbxassetid://1001942103", char, 3,1)
- CFuncs["Sound"].Create("rbxassetid://534859302", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2325939897"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(1,0,1,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(0,0,0,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- --save shoulders
- --[[RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil ]]--
- --
- RW.Name="Right Shoulder"
- RW.Part0=char.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=char["Right Arm"]
- RW.Parent=char.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=char.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=char["Left Arm"]
- LW.Parent=char.Torso
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- --------- SazEreno's Artificial HB --------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- Frame_Speed = 1 / 60
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- ------------------
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = owner,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- dmg(h.Parent)
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if RuinMode ~= 9 then
- rng.BrickColor = color
- elseif RuinMode == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if RuinMode == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if RuinMode ~= 9 then
- rng.BrickColor = color
- elseif RuinMode == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if RuinMode == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if RuinMode ~= 9 then
- rng.BrickColor = color
- elseif RuinMode == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if RuinMode == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if RuinMode ~= 9 then
- rng.BrickColor = color
- elseif RuinMode == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if RuinMode == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local keptcolor = MRC_A
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 0.75
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(keptcolor.Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = keptcolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v:BreakJoints()
- v.Transparency = v.Transparency + 0.02
- end
- v:BreakJoints()
- sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(8)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- -- Functions are ready.
- local storehumanoidWS = 16
- function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
- local bgui,imgc = createBGCircle(size,guipar,color)
- bgui.AlwaysOnTop = true
- imgc.Image = "rbxassetid://" ..img
- local rrot = math.random(1,2)
- CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*delay do
- swait()
- if rotationenabled == true then
- if rrot == 1 then
- imgc.Rotation = imgc.Rotation + rotsp
- elseif rrot == 2 then
- imgc.Rotation = imgc.Rotation - rotsp
- end
- end
- bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
- imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
- end
- bgui:Destroy()
- end))
- end
- function RecolorThing(one,two,custenabl)
- if custenabl == false then
- symbolizeBlink(tru,0,2109052855,one.Color,1,3,1,1614005837,root,true,10,1)
- symbolizeBlink(tru,0,2109052855,two.Color,1.1,2,1,1923591005,root,true,10,1)
- symbolizeBlink(tru,0,2344870656,one.Color,3,0,0,0,root,true,10,1)
- symbolizeBlink(tru,0,2092248396,one.Color,3,0,0,0,root,true,10,1)
- end
- for i, v in pairs(maincolg:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = one
- end
- end
- for i, v in pairs(seccolg:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = two
- end
- end
- end
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- function attackone()
- attack = true
- local keptcolor = MAINRUINCOLOR
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(-10),math.rad(-20)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(10),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- end
- local distlook = 5
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- swait(2)
- CameraEnshaking(2,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,-3,-distlook)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0,1,0),0.2,0.001,0.2,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(8,1,8),-0.045,0.15,-0.045,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(4,1,4),-0.025,0.25,-0.025,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(2,1,2),-0.015,0.35,-0.015,keptcolor)
- MagniDamage(hite, 9, 10,25, 0, "Normal")
- for i = 0, 14 do
- local rsiz = math.random(5,20)
- sphereMK(math.random(1,3),0.25,"Add",hite.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://178452221", hite, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1042722746", hite, 0.5, 1)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(90)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.5)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.15,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.3)
- end
- CameraEnshaking(3,4)
- MagniDamage(root, 12, 15,30, 0, "Normal")
- sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- sphere2(7.5,"Add",root.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- sphere2(10,"Add",root.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",root)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,30,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(10,125)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = root
- eff2.Texture = "rbxassetid://2273224484"
- eff2.Rate = 10000
- eff2.Lifetime = NumberRange.new(1.5)
- eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,3,0),NumberSequenceKeypoint.new(0.8,6,0),NumberSequenceKeypoint.new(1,0,0)})
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Drag = 5
- eff2.Speed = NumberRange.new(25,150)
- eff2.Rotation = NumberRange.new(-500,500)
- eff2.VelocitySpread = 9000
- wait(0.25)
- eff2.Enabled = false
- eff.Enabled = false
- wait(5)
- eff2:Destroy()
- eff:Destroy()
- end))
- for i = 0, 9 do
- sphere2(7.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.0025,1,-0.0025,MAINRUINCOLOR)
- end
- for i = 0, 24 do
- local rsiz = math.random(5,20)
- sphereMK(math.random(1,5),0.75,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/8,rsiz/8,rsiz/8,0,MAINRUINCOLOR,0)
- end
- CFuncs["Sound"].Create("rbxassetid://1042705869", root, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2.25, 1)
- CFuncs["Sound"].Create("rbxassetid://1117054464", root, 1, 1)
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-120)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- end
- function attackthree()
- attack = true
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://1042700914", root, 2, 1.75)
- for i = 0,1,0.1 do
- swait()
- sphere2(6,"Add",root.CFrame + root.CFrame.lookVector*2.5,vt(3,3,3),0.01,0.01,0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-40)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(40)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
- end
- CFuncs["Sound"].Create("rbxassetid://1042705869", root, 1.5, 0.9)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 0.9)
- local angle = -25
- coroutine.resume(coroutine.create(function()
- for i = 0, 2 do
- local orb = Instance.new("Part", char)
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0.5
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(3,3,3)
- orb.CFrame = root.CFrame*CFrame.Angles(0,math.rad(angle),0) + root.CFrame.lookVector*2.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*100
- bv.Parent = orb
- game:GetService("Debris"):AddItem(orb, 10)
- sphere2(6,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.15,0.15,0.15,keptcolor)
- sphere2(9,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.15,0.15,0.15,keptcolor)
- coroutine.resume(coroutine.create(function()
- MagniDamage(orb, 6, 8,15, 0, "Normal")
- for i = 0, 7 do
- swait(2.5)
- CameraEnshaking(1,2)
- MagniDamage(orb, 6, 8,15, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://1042693018", orb, 1.5, 1.5)
- for i = 0, 4 do
- local rsiz = math.random(5,10)
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,1,0.5),-0.0025,0.25,-0.0025,keptcolor)
- sphereMK(math.random(2,6),0.15,"Add",orb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.1,0.1,0.1,keptcolor)
- sphere2(8,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.1,0.1,0.1,keptcolor)
- end
- orb.Transparency = 1
- orb.Anchored = false
- wait(10)
- orb:Destroy()
- end))
- angle = angle + 25
- end
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- end
- ------------------------------------- Abilities ---------------------------------------------------------
- function Shards()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MRC_A
- local obj1 = script.chring:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Color = MRC_A.Color
- local rval = 0
- local eval = 1
- CFuncs["Sound"].Create("rbxassetid://199145761", obj1, 3,1)
- local eff = Instance.new("ParticleEmitter",obj1)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(obj1.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Left"
- eff.Lifetime = NumberRange.new(0.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(5,50)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.RotSpeed = NumberRange.new(-500,500)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,5,0),vt(1,1,1),0.5,0.005,0.5,MRC_A,MRC_A.Color)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait(4)
- local dis = CreateParta(char,0.5,1,"Neon",MRC_A)
- dis.BrickColor = MRC_A
- dis.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://199145967", dis, 1,1.1)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-10,10),math.random(5,25),math.random(-10,10))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- CreateMeshy(dis,"Sphere",0.5,0.5,4)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.005,0.005,0.1,dis.BrickColor,dis.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://695499847"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(5,50)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-150,150)
- wait(0.5)
- eff.Enabled = false
- end))
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(10,50)/250,BrickColor.new("White"))
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- dis.Anchored = false
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-0.25,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(0.25,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["Sound"].Create("rbxassetid://199146035", dis, 3,1)
- MagniDamage(dis, 30, 50,80, 0, "Normal")
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(8,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,20,0),NumberSequenceKeypoint.new(1,30,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.1)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://695499847"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-150,150)
- wait(0.5)
- eff.Enabled = false
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- end))
- end
- end))
- for i = 0,9,0.1 do
- swait()
- rval = rval + 10
- eval = eval + 1.5
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0,0.2,0.2)
- obj1.CFrame = root.CFrame*CFrame.new(0,5,0)*CFrame.Angles(math.rad(0),math.rad(rval),math.rad(-90))
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-15 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(90 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(176 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- eff.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function Desolateness()
- local rrot = 0
- local xam = 1
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 5, 1)
- for i = 0,3,0.1 do
- swait()
- block(10,"Add",rarm.CFrame*CFrame.new(0,-3,0),vt(2,2,2),0.025,0.025,0.025,MRC_A,MRC_A.Color)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.05,0.01,0.05),-0.05,MRC_B)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.1,-0.5)* angles(math.rad(20),math.rad(0),math.rad(30)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.05 * math.cos(sine / 25),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(-10),math.rad(6)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(20)),.3)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- swait(4)
- rrot = rrot + 10*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(math.random(-5,5)*bonus,-3,-rrot/1.75)
- CreateMeshy(xa,"Sphere",10*bonus,1,10*bonus)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://331666100", xa, 2.5,0.75)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", xa, 3, 0.8,0,10,0.15,0.5,1)
- MagniDamage(xa, 10*bonus, 38*bonus,59*bonus, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(25,50)/250*bonus,MRC_B)
- end
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(10*bonus,10*bonus,10*bonus),0.1,0.1,0.1,MRC_A,MRC_A.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(5*bonus,1,5*bonus),0.01*bonus,1*bonus,0.01*bonus,MRC_A,MRC_A.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(10*bonus,1,10*bonus),0.01*bonus,1*bonus,0.01*bonus,MRC_B,MRC_B)
- game:GetService("Debris"):AddItem(xa, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- end))
- end
- end))
- for i = 0,3,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.1,0)* angles(math.rad(0),math.rad(0),math.rad(74)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-8),math.rad(0),math.rad(-74)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(180), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(13)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function CrystallizedFreeze()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MRC_A
- local obj1 = script.snowflake
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Color = MRC_A.Color
- local rval = 0
- local eval = 1
- CFuncs["Sound"].Create("rbxassetid://199145761", obj1, 3,1)
- CFuncs["Sound"].Create("rbxassetid://199145967", obj1, 2,0.9)
- local eff = Instance.new("ParticleEmitter",obj1)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(obj1.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(0.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(5,50)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Parent = obj1
- eff2.Texture = "rbxassetid://695499847"
- eff2.Speed = NumberRange.new(5,100)
- eff2.Lifetime = NumberRange.new(1)
- eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),1,0.005,1,MRC_A,MRC_A.Color)
- for i = 0,12,0.1 do
- swait()
- rval = rval + 10
- eval = eval + 1.5
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.5,0.5,0)
- obj1.CFrame = root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(rval))
- slash(math.random(40,70)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01*rval/25,0.002,0.01*rval/25),math.random(5,20)/250,MRC_B)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
- end
- eff.Enabled = false
- eff2.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(-1,-1,0)
- end
- wait(1)
- obj1:Destroy()
- end))
- for i = 0, 19 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.002,0.01),math.random(150,250)/250,MRC_B)
- end
- CFuncs["Sound"].Create("rbxassetid://199145739", root, 3,1)
- MagniDamage(root, 60, 40,50, 0, "Normal")
- sphere2(1,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),2,2,2,MRC_A,MRC_A.Color)
- sphere2(2,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),2,2,2,MRC_B,MRC_B.Color)
- local obj2 = script.nado:Clone()
- obj2.Parent = char
- obj2.Transparency = 0.25
- obj2.Color = MRC_A.Color
- local eff = Instance.new("ParticleEmitter",obj2)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(obj2.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(5,50)
- eff.Drag = 5
- eff.VelocitySpread = 90000
- eff.Rotation = NumberRange.new(-500,500)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Parent = obj2
- eff2.Texture = "rbxassetid://695499847"
- eff2.Speed = NumberRange.new(5,100)
- eff2.Lifetime = NumberRange.new(1)
- eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- local dis = CreateParta(char,0.5,1,"Neon",MRC_A)
- dis.BrickColor = MRC_A
- dis.Anchored = true
- dis.Velocity = vt(math.random(-50,50),math.random(50,150),math.random(-50,50))
- CFuncs["Sound"].Create("rbxassetid://199145967", dis, 0.1,1)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-10,10),math.random(5,25),math.random(-10,10))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- CreateMeshy(dis,"Sphere",0.5,0.5,4)
- dis.Anchored = false
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-0.25,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(0.25,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["Sound"].Create("rbxassetid://199146035", dis, 1.5,1)
- MagniDamage(dis, 20, 10,20, 0, "Normal")
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(8,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(0.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,20,0),NumberSequenceKeypoint.new(1,30,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.1)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://695499847"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-150,150)
- wait(0.5)
- eff.Enabled = false
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- end
- end))
- for i = 0,9,0.1 do
- swait()
- rval = rval + 20
- eval = eval + 1.5
- obj2.Transparency = obj2.Transparency + 0.005
- obj2.Size = obj2.Size + vt(2,1,2)
- obj2.CFrame = root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(90+rval),math.rad(0))
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(100 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-101 - 4 * math.cos(sine / 45))),.3)
- end
- eff.Enabled = false
- eff2.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(-1,-1,-1)
- end
- wait(1)
- obj2:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function desolSTRIKE()
- attack = true
- hum.WalkSpeed = 0
- local obj1 = script.sword:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Color = MRC_B.Color
- local obj1b = script.sword:Clone()
- obj1b.Parent = char
- obj1b.Transparency = 1
- obj1b.Material = "Neon"
- obj1b.Color = MRC_A.Color
- CFuncs["Sound"].Create("rbxassetid://1548527129", obj1, 4,1.25)
- local eff = Instance.new("ParticleEmitter",obj1)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(obj1b.Color)
- eff.Rate = 10000000
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(0.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,1,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(1,10)
- eff.Drag = 5
- eff.VelocitySpread = 9999
- eff.Rotation = NumberRange.new(-500,500)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Color = ColorSequence.new(MRC_B.Color)
- eff2.Speed = NumberRange.new(5,25)
- eff2.Parent = obj1
- eff2.Texture = "rbxassetid://2092248396"
- eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,1,0),NumberSequenceKeypoint.new(1,0,0)})
- for i = 0,5,0.1 do
- swait()
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.05,0,0.025)
- obj1b.Transparency = obj1b.Transparency - 0.022
- obj1b.Size = obj1b.Size + vt(0.015,0.0025,0.0025)
- obj1b.CFrame = obj1.CFrame
- obj1.CFrame = rarm.CFrame*CFrame.new(-3,-1,0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-3)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(3)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.03,0)*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(70),math.rad(3),math.rad(8)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0.25)*angles(math.rad(70),math.rad(4),math.rad(-22)),.3)
- end
- symbolizeBlink(obj1,0,2109052855,MRC_A.Color,1.5,5,0.9,1614005837,obj1,true,10,1)
- symbolizeBlink(obj1,0,2109052855,MRC_B.Color,1.6,5,1,1923591005,obj1,true,10,1)
- symbolizeBlink(obj1,0,2092248396,MRC_A.Color,3,0,0,0,root,true,10,1.25)
- symbolizeBlink(obj1,0,2344870656,MRC_A.Color,10,0,0,0,root,true,10,1.5)
- eff.Enabled = false
- eff2.Enabled = false
- for i = 0,3,0.1 do
- swait()
- obj1b.CFrame = obj1.CFrame
- obj1.CFrame = rarm.CFrame*CFrame.new(-3,-1,0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.03,0)*angles(math.rad(10),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(-5),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*angles(math.rad(90),math.rad(3),math.rad(-24)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0)*angles(math.rad(70),math.rad(4),math.rad(-95)),.3)
- end
- local dis = CreateParta(char,1,1,"Neon",MRC_A)
- dis.BrickColor = MRC_A
- dis.Anchored = true
- dis.CFrame = root.CFrame + root.CFrame.lookVector*50
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,10,0),NumberSequenceKeypoint.new(1,30,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(200,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(900,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Color = ColorSequence.new(MRC_B.Color)
- eff2.Speed = NumberRange.new(250,300)
- eff2.Parent = dis
- wait(0.5)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- sphere2(3,"Add",dis.CFrame,vt(2,2,2),-0.02,-0.02,2,MRC_A,MRC_A.Color)
- sphere2(3,"Add",dis.CFrame,vt(2,2,2),-0.01,-0.01,3,MRC_B,MRC_B.Color)
- CFuncs["Sound"].Create("rbxassetid://2237297994", dis, 6,1)
- CFuncs["Sound"].Create("rbxassetid://1548538202", dis, 6,1)
- symbolizeBlink(dis,0,2344870656,MRC_A.Color,100,0,0,0,dis,true,10,3)
- MagniDamage(dis, 55, 50,70, 0, "Normal")
- root.CFrame = root.CFrame + root.CFrame.lookVector*100
- for i = 0, 19 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,BrickColor.new("White"))
- sphere2(math.random(3,8),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,2,2),-0.01,-0.01,2,MRC_A,MRC_A.Color)
- end
- for i = 0,2,0.1 do
- swait()
- obj1b.CFrame = obj1.CFrame
- obj1.CFrame = rarm.CFrame*CFrame.new(-3,-1,0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-30)),.7)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(-10)),.7)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.2,0)*angles(math.rad(10),math.rad(0),math.rad(-60)),.7)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(5),math.rad(60)),.7)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*angles(math.rad(90),math.rad(3),math.rad(84)),.7)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0)*angles(math.rad(90),math.rad(4),math.rad(-60)),.7)
- end
- for i = 0,1,0.1 do
- swait()
- obj1b.CFrame = obj1.CFrame
- obj1.CFrame = rarm.CFrame*CFrame.new(-3,-1,0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-3)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(3)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.03,0)*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(70),math.rad(3),math.rad(8)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0.25)*angles(math.rad(70),math.rad(4),math.rad(-22)),.3)
- end
- for i = 0,2,0.1 do
- swait()
- obj1.Transparency = obj1.Transparency + 0.01
- obj1.Size = obj1.Size - vt(0.1,0,0.4)
- obj1b.Transparency = obj1b.Transparency + 0.044
- obj1b.Size = obj1b.Size - vt(0.03,0.005,0.4)
- obj1b.CFrame = obj1.CFrame
- obj1.CFrame = rarm.CFrame*CFrame.new(-1.5,-1,0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-3)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(3)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.03,0)*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(70),math.rad(3),math.rad(-10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(70),math.rad(4),math.rad(32)),.3)
- end
- game:GetService("Debris"):AddItem(dis, 5)
- obj1:Destroy()
- obj1b:Destroy()
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- -------------------------------------
- Humanoid.Animator.Parent = nil
- -------------------------------------
- local BinderColoring = false
- coroutine.resume(coroutine.create(function()
- local Binder1 = Character.Binder1
- local Binder2 = Character.Binder2
- for i,v in pairs(Binder1:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Metal then
- v.BrickColor = MRC_B
- end
- end
- for i,v in pairs(Binder2:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Metal then
- v.BrickColor = MRC_B
- end
- end
- for i,v in pairs(Binder1:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Neon then
- v.BrickColor = MRC_A
- end
- end
- for i,v in pairs(Binder2:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Neon then
- v.BrickColor = MRC_A
- end
- end
- while true do
- swait()
- for i,v in pairs(Binder1:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Metal then
- v.BrickColor = MRC_B
- end
- end
- for i,v in pairs(Binder2:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Metal then
- v.BrickColor = MRC_B
- end
- end
- for i,v in pairs(Binder1:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Neon then
- v.BrickColor = MRC_A
- end
- end
- for i,v in pairs(Binder2:GetChildren())do
- if v.Name ~= "Weld" and v.Material == Enum.Material.Neon then
- v.BrickColor = MRC_A
- end
- end
- Binder1.Color1B.BrickColor = MRC_B
- Binder1.Color1A.BrickColor = MRC_A
- Binder1.Color2A.BrickColor = MRC_B
- Binder1.Color2B.BrickColor = MRC_A
- Binder2.Color1A.BrickColor = MRC_B
- Binder2.Color1B.BrickColor = MRC_A
- Binder2.Color2A.BrickColor = MRC_B
- Binder2.Color2B.BrickColor = MRC_A
- end
- end))
- -------------------------------------
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- --attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- --attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- --attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- --attackfour()
- end
- end)
- local OVMID = 1702473314
- local OVMPIT = 1.0125
- local OVMVOL = 1
- mouse.KeyDown:connect(function(k)
- if k == "q" and attack == false and RuinMode ~= 1 then
- RuinMode = 1
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- rainbowmode = false
- chaosmode = false
- MRC_A = BrickColor.new("Toothpaste")
- MRC_B = BrickColor.new("Black")
- RecolorTextAndRename("LUNAR",MRC_B.Color,MRC_A.Color,"Code")
- newTheme("rbxassetid://561833161",0,1.01,1.5)
- RecolorThing(MRC_A,MRC_B,false)
- end
- if k == "e" and attack == false and RuinMode ~= 2 then
- RuinMode = 2
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- hum.JumpPower = 50
- rainbowmode = false
- chaosmode = false
- MRC_A = BrickColor.new("Really blue")
- MRC_B = BrickColor.new("Really black")
- RecolorTextAndRename("IMMEDIACY",MRC_B.Color,MRC_A.Color,"Arcade")
- newTheme("rbxassetid://1747430851",0,1.01,1.75)
- RecolorThing(MRC_A,MRC_B,false)
- end
- if k == "r" and attack == false and RuinMode ~= 3 then
- RuinMode = 3
- storehumanoidWS = 150
- hum.WalkSpeed = 150
- hum.JumpPower = 50
- rainbowmode = false
- chaosmode = false
- MRC_A = BrickColor.new("Pastel light blue")
- MRC_B = BrickColor.new("White")
- RecolorTextAndRename("CRYSTALLIZED",MRC_B.Color,MRC_A.Color,"SciFi")
- newTheme("rbxassetid://1861780345",0,1.01,1.5)
- RecolorThing(MRC_A,MRC_B,false)
- end
- if k == "t" and attack == false and RuinMode ~= 4 then
- RuinMode = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- rainbowmode = false
- chaosmode = false
- MRC_A = BrickColor.new("Persimmon")
- MRC_B = BrickColor.new("Dark indigo")
- RecolorTextAndRename("DESOLATION",MRC_B.Color,MRC_A.Color,"Antique")
- newTheme("rbxassetid://1182934124",0,1.01,1.5)
- RecolorThing(MRC_A,MRC_B,false)
- end
- if k == "y" and attack == false and RuinMode ~= 5 then
- RuinMode = 5
- storehumanoidWS = 160
- hum.WalkSpeed = 160
- hum.JumpPower = 50
- rainbowmode = false
- chaosmode = false
- MRC_A = BrickColor.new("White")
- MRC_B = BrickColor.new("Earth green")
- RecolorTextAndRename("SEMBLANCE",MRC_B.Color,MRC_A.Color,"Cartoon")
- newTheme("rbxassetid://1853759713",0,1.01,1.5)
- RecolorThing(MRC_A,MRC_B,false)
- end
- if k == "z" and RuinMode == 3 and attack == false then
- Shards()
- elseif k == "z" and RuinMode == 4 and attack == false then
- Desolateness()
- end
- if k == "x" and RuinMode == 3 and attack == false then
- CrystallizedFreeze()
- elseif k == "x" and RuinMode == 4 and attack == false then
- desolSTRIKE()
- end
- if k == "l" and mutedtog == false then
- mutedtog = true
- kan.Volume = 0
- elseif k == "l" and mutedtog == true then
- mutedtog = false
- kan.Volume = 1.25
- end
- if k == "p" and toggleTag == false then
- toggleTag = true
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- elseif k == "p" and toggleTag == true then
- toggleTag = false
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- end)
- --- Temporary MODE effect list
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- sphereMK(2,math.random(5,10)/45,"Add",root.CFrame*CFrame.new(math.random(-6,6),-10,math.random(-6,6))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.5,0.5,0.5,0,MRC_A,0)
- slash(math.random(40,70)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.002,0.01),math.random(5,20)/250,MRC_B)
- if RuinMode == 3 or RuinMode == 5 then
- sphereMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.1,0.1,3,0,MRC_A,0)
- end
- end
- end))
- ---
- Humanoid.Name = "RUINLX"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- idleanim=.4
- while true do
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- if mutedtog == false and duringend == false then
- kan.Volume = currentVol
- elseif mutedtog == true and duringend == false then
- kan.Volume = 0
- end
- if duringend == false then
- kan.PlaybackSpeed = currentPitch
- kan.Pitch = currentPitch
- end
- kan.SoundId = currentThemePlaying
- kan.Looped = true
- kan.Parent = char
- kan:Resume()
- modet.Rotation = - 5 * math.cos(sine / 32)
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - kan.PlaybackLoudness/75 - 1
- circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/50 + 1
- imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/50 + 1
- imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/25 - 1
- ned.Rotation = 0 - 2 * math.cos(sine / 24)
- ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- swait()
- ---------------
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if RuinMode == 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(-20 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(3 + 2 * math.cos(sine / 32))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(30)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-10 + 2 * math.cos(sine / 58)),math.rad(-30)),.2)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(67 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.2)
- elseif RuinMode == 2 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(10 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 1 * math.cos(sine / 32)),math.rad(0),math.rad(-12)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(12)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(10 + 3 * math.cos(sine / 53)),math.rad(0 - 4 * math.cos(sine / 60)),math.rad(-5 + 4 * math.cos(sine / 45))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-5 - 7 * math.cos(sine / 58)),math.rad(1 - 5 * math.cos(sine / 55)),math.rad(-22 - 3 * math.cos(sine / 45))),.2)
- elseif RuinMode == 3 then
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 39))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 5 * math.cos(sine / 51))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),1 + 0.25 * math.cos(sine / 32))*angles(math.rad(3 - 3 * math.cos(sine / 32)),math.rad(0),math.rad(22)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-22)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 + 3 * math.cos(sine / 53)),math.rad(0 - 4 * math.cos(sine / 60)),math.rad(-5 + 4 * math.cos(sine / 45))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-5 - 7 * math.cos(sine / 58)),math.rad(1 - 5 * math.cos(sine / 55)),math.rad(-12 - 9 * math.cos(sine / 45))),.2)
- elseif RuinMode == 4 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-7 - 2 * math.cos(sine / 32))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(30 - 1 * math.cos(sine / 56)),math.rad(5 + 2 * math.cos(sine / 32))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-56)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(10 + 2 * math.cos(sine / 58)),math.rad(45)),.2)
- RW.C0=clerp(RW.C0,cf(1.2,1.25 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(148 + 3 * math.cos(sine / 53)),math.rad(0 - 4 * math.cos(sine / 60)),math.rad(-35 + 4 * math.cos(sine / 45))),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(81 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.2)
- elseif RuinMode == 5 then
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 39))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(18 - 1 * math.cos(sine / 56)),math.rad(10 + 5 * math.cos(sine / 51))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),1 + 0.25 * math.cos(sine / 32))*angles(math.rad(3 - 3 * math.cos(sine / 32)),math.rad(0),math.rad(-31)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(5 + 2 * math.cos(sine / 37)),math.rad(31)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(60 + 5 * math.cos(sine / 56)),math.rad(0 - 3 * math.cos(sine / 62)),math.rad(-16 + 3 * math.cos(sine / 45))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(172 - 7 * math.cos(sine / 58)),math.rad(1 - 5 * math.cos(sine / 55)),math.rad(19 - 3 * math.cos(sine / 45))),.2)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if RuinMode ~= 3 and RuinMode ~= 5 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- if RuinMode == 2 then
- sphereMK(5,-1,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,10,-0.005,MRC_A,0)
- --sphereMK(3,0,"Add",root.CFrame*CFrame.new(0,0,8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,5,20,-0.0075,MAINRUINCOLOR,0)
- end
- elseif RuinMode == 3 or RuinMode == 5 then
- sphereMK(5,-0.1,"Add",rarm.CFrame*CFrame.Angles(math.rad(80),math.rad(-15),math.rad(0))*CFrame.new(0,0,4),0.5,0.5,7.5,-0.005,MRC_A,0)
- sphereMK(5,-0.1,"Add",larm.CFrame*CFrame.Angles(math.rad(80),math.rad(15),math.rad(0))*CFrame.new(0,0,4),0.5,0.5,7.5,-0.005,MRC_B,0)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- end
- end
- end
- end
- end
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