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- Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- o1 = Instance.new("Part")
- o1.Name = "WAVE"
- o1.Parent = workspace
- o1.Material = Enum.Material.Granite
- o1.BrickColor = BrickColor.new("Electric blue")
- o1.Transparency = 0.30000001192093
- o1.Position = Vector3.new(-277.570068, 15.4718628, -1565.60864)
- o1.Anchored = true
- o1.CanCollide = false
- o1.Size = Vector3.new(2048, 155.029999, 1968.98999)
- o1.CFrame = CFrame.new(-277.570068, 15.4718628, -1565.60864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- function FLOAT (part)
- for i,v in pairs(part:GetChildren()) do
- if v:IsA("BodyPosition") then
- v:Destroy()
- end
- end
- local m = Instance.new("BodyPosition")
- m.Parent = part
- m.maxForce = Vector3.new(4e+006,4e+006,4e+006)
- m.position = Vector3.new(part.Position.X,workspace.WAVE.Position.Y,part.Position.Z)
- end
- function DestroyHorrible (part)
- if part.Name ~= "Baseplate" then
- if part.Transparency < .5 then
- FLOAT(part)
- part.Anchored = false part.Size = part.Size/1.5
- for i=1,4 do
- part:Clone()
- end
- local o1g = Instance.new("Sound")
- o1g.Parent = part
- o1g.SoundId = "rbxassetid://516789356"
- o1g:Play()
- elseif part.Material == "Wood" or part.Material == "WoodPlanks" then
- part.Anchored = false part.Size = part.Size/1.5
- FLOAT(part)
- for i=1,4 do
- part:Clone()
- end
- local o1j = Instance.new("Sound")
- o1j.Parent = part
- o1j.Volume = 2
- o1j.SoundId = "rbxassetid://516777998"
- o1j:Play()
- else
- FLOAT(part)
- part.Anchored = false part.Size = part.Size/1.5
- for i=1,4 do
- part:Clone()
- end
- local go1 = Instance.new("Sound")
- go1.Parent = part
- go1.Volume = 1
- go1.SoundId = "rbxassetid://516777998"
- go1:Play()
- end
- end
- end
- myears = Instance.new('Sound')
- myears.Parent = workspace
- myears.Looped = false
- myears.Name = "Ruski"
- myears.Playing = true
- myears.SoundId = "rbxassetid://557673018"
- myears.Volume = .5
- myears.TimePosition = 0
- myears:Play()
- workspace.WAVE.Touched:Connect(DestroyHorrible)
- workspace.WAVE.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(-2200,0,0)
- o1 = Instance.new("Sound")
- o1.Parent = workspace
- o1.SoundId = "rbxassetid://135560679"
- o1.Volume = 1
- o1:Play()
- h = 0
- j = 1
- for i=1,2000 do
- j = j+1
- wait()
- workspace.WAVE.CFrame = workspace.WAVE.CFrame + Vector3.new(4,0,0)
- if j == 400 then
- game.workspace.Terrain:FillBlock(workspace.WAVE.CFrame,workspace.WAVE.Size,Enum.Material.Water)
- a = function(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.className == "Part" and v.Name ~="Baseplate" then
- v.Anchored = false
- end
- a(v)
- end
- end
- a(workspace)
- end
- end
- workspace.WAVE:Destroy()
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