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- --AutoFarm Strength
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait(0.1)
- local A_1 = "Stat"
- local A_2 = "Strength"-- pick up your item for autofarm
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
- end
- --AutoFarm Durability
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait(0.1)
- local A_1 = "Stat"
- local A_2 = "Durability"-- pick up your item for autofarm
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
- end
- --AutoFarm Chakra
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait(0.1)
- local A_1 = "Stat"
- local A_2 = "Chakra"-- pick up your item for autofarm
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
- end
- --AutoFarm Sword
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait(0.1)
- local A_1 = "Stat"
- local A_2 = "Sword"-- pick up your item for autofarm
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
- _G.on = true
- while _G.on do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MouseIgnore.ChikaraCrate.ClickBox.CFrame
- wait(4)
- end
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