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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- -[[
- Jump in the CAAC
- by EthanHong0407
- why the hell did i make this
- i dont even know anymore
- ]]
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hum = char:FindFirstChildOfClass("Humanoid")
- local t = tick()
- local action = ""
- local torsorot = 0
- if hum:FindFirstChild("Animator") then
- hum.Animator:Destroy()
- end
- hum.WalkSpeed = 0
- local song = Instance.new("Sound", char)
- song.SoundId = "rbxassetid://1883633498"
- song.Volume = 1
- song.TimePosition = 3
- song:Play()
- function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
- local joint = Instance.new("Motor6D", wp0)
- joint.Part0 = wp0
- joint.Part1 = wp1
- joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
- joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
- joint.Name = name
- return joint
- end
- local RS = createJoint(char.Torso, char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
- local TS = createJoint(char.HumanoidRootPart, char.Torso, 0, 0, 0, 0, 0, 0, "RootJoint")
- local LS = createJoint(char.Torso, char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
- local RH = createJoint(char.Torso, char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip")
- local LH = createJoint(char.Torso, char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip")
- local NK = createJoint(char.Torso, char.Head, 0, 1, 0, 0, -1/2, 0, "Neck")
- local rsc0 = RS.C0
- local lsc0 = LS.C0
- local tsc0 = TS.C0
- local rhc0 = RH.C0
- local lhc0 = LH.C0
- local nkc0 = NK.C0
- local gun = Instance.new("Part", char)
- gun.Size = Vector3.new(1, 1, 1)
- gun.Anchored = false
- gun.CFrame = CFrame.new(0, 10, 0)
- gun.BrickColor = BrickColor.new("Black")
- gun:BreakJoints()
- local gunMesh = Instance.new("SpecialMesh", gun)
- gunMesh.MeshId = "rbxassetid://430697201"
- gunMesh.Scale = Vector3.new(1, 1, 1)
- local gunWeld = Instance.new("Weld", gun)
- gunWeld.Part0 = char["Right Arm"]
- gunWeld.Part1 = gun
- gunWeld.C0 = CFrame.new(0, -1.2, -0.3) * CFrame.Angles(0, 0, math.rad(90))
- * CFrame.Angles(math.rad(-90), 0, 0)
- * CFrame.Angles(0, math.rad(180), 0)
- TS.C0 = CFrame.new(0, 10000, 0)
- game:GetService("RunService").RenderStepped:connect(function()
- t = t + 0.5
- if action == "IGotAGun" then
- local speed = 0.3
- torsorot = torsorot + 45
- NK.C0 = NK.C0:lerp(nkc0, speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.rad(torsorot), 0, 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "IGotAGun2" then
- local speed = 0.3
- NK.C0 = NK.C0:lerp(nkc0, speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "CoufCouf" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- elseif action == "Sleep" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(10), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -0.5, 1)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(60)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(-45)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-40)), speed)
- elseif action == "WakeUp" then
- local speed = 0.3
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-10), 0, 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(-20)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
- elseif action == "Whehw" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
- elseif action == "Julioliolio" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- elseif action == "ICan" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "ICan2" then
- local speed = 0.4
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "ICant" then
- local speed = 0.4
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(-70)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "BabyJeans" then
- NK.C0 = nkc0
- TS.C0 = tsc0 * CFrame.new(0, 8, 0)
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- elseif action == "YouAndYour" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, -math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "Painis" then
- local speed = 0.4
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-20), 0, 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, -0.1, 0)
- * CFrame.Angles(math.rad(10), 0, math.rad(-45)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, -0.1, 0)
- * CFrame.Angles(math.rad(10), 0, math.rad(45)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "Impoopments" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0, speed)
- TS.C0 = TS.C0:lerp(tsc0, speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- RH.C0 = RH.C0:lerp(rhc0, speed)
- LH.C0 = LH.C0:lerp(lhc0, speed)
- elseif action == "Normal" then
- local speed = 1
- NK.C0 = nkc0
- TS.C0 = tsc0
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- elseif action == "Jooj" then
- NK.C0 = nkc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- TS.C0 = tsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- LS.C0 = lsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- LH.C0 = lhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- RS.C0 = rsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- RH.C0 = rhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- elseif action == "Upsidedown" then
- local speed = 1
- NK.C0 = nkc0
- TS.C0 = tsc0 * CFrame.Angles(0, 0, math.rad(180))
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- elseif action == "FUCK YOU" then
- local speed = 0.1
- NK.C0 = nkc0
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 4, 0), speed)
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- end
- end)
- action = "IGotAGun"
- wait(0.5)
- action = "IGotAGun2"
- wait(2.9)
- action = "CoufCouf"
- local part = Instance.new("Part", char)
- part.Anchored = true
- part.Material = "Neon"
- part.BrickColor = BrickColor.new("New Yeller")
- part.CanCollide = false
- part.Size = Vector3.new(0.1, 0.1, 10000)
- for i = 1, 16 do
- part.CFrame = CFrame.new(char.HumanoidRootPart.Position, Vector3.new(math.random(-100, 100), math.random(-100, 100),math.random(-100, 100)))
- wait(0.5/16)
- end
- part:Destroy()
- gun:Destroy()
- local bed = Instance.new("Part", char)
- bed.Anchored = false
- bed.CanCollide = false
- bed.Size = Vector3.new(4, 8, 2)
- bed:BreakJoints()
- local bedmesh = Instance.new("SpecialMesh", bed)
- bedmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
- bedmesh.MeshId = "rbxassetid://473508427"
- bedmesh.TextureId = "rbxassetid://473508936"
- local bedweld = Instance.new("Weld", bed)
- bedweld.Part0 = char.HumanoidRootPart
- bedweld.Part1 = bed
- bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
- * CFrame.Angles(math.rad(-90), 0, 0)
- action = "Sleep"
- wait(0.25)
- action = "WakeUp"
- wait(0.5)
- action = "Whehw"
- wait(0.7)
- action = "Julioliolio"
- for i = 1, 16 do
- bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
- * CFrame.Angles(math.rad(-90) + math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
- wait(1/16)
- end
- bed:Destroy()
- action = "ICan"
- wait(0.2)
- action = "ICant"
- wait(0.25)
- action = "ICan2"
- wait(0.2)
- action = "ICant"
- wait(0.35)
- action = "BabyJeans"
- local baby = Instance.new("Part", char)
- baby.Size = Vector3.new(2, 2, 1)
- baby.Anchored = false
- baby.CanCollide = false
- baby:BreakJoints()
- local baby2 = Instance.new("SpecialMesh", baby)
- baby2.MeshId = "rbxassetid://430300723"
- baby2.Scale = Vector3.new(5, 5, 5)
- baby2.TextureId = "rbxassetid://430300725"
- local babyweld = Instance.new("Weld", baby)
- babyweld.Part0 = char.Torso
- babyweld.Part1 = baby
- babyweld.C0 = CFrame.new(0, -1, 0)
- * CFrame.Angles(0, math.rad(180), 0)
- wait(0.5)
- baby2.TextureId = "rbxassetid://140688857"
- wait(1.1)
- baby:Destroy()
- action = "YouAndYour"
- wait(0.5)
- action = "Painis"
- wait(0.4)
- action = "Impoopments"
- wait(1)
- local pp = Instance.new("Part", char)
- pp.Size = Vector3.new(1, 1, 1)
- pp.Anchored = true
- pp.CanCollide = false
- pp.BrickColor = char.Torso.BrickColor
- pp:BreakJoints()
- pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
- for i = 1, 20 do
- pp.Size = pp.Size + Vector3.new(0, 0, 2)
- pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -i)
- wait(0.5/20)
- end
- pp:Destroy()
- action = "Jooj"
- wait(1.7)
- action = "Normal"
- wait(0.5)
- action = "Upsidedown"
- wait(0.5)
- action = "Normal"
- TS.C0 = tsc0 * CFrame.new(0, 10, 0)
- local caac = Instance.new("Part", char)
- caac.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
- caac.Anchored = true
- caac.CanCollide = true
- caac.Size = Vector3.new(8, 4, 1)
- caac:BreakJoints()
- local caactext = Instance.new("SurfaceGui", caac)
- caactext.Adornee = caac
- local caactext2 = Instance.new("TextLabel", caactext)
- caactext2.Size = UDim2.new(1, 0, 1, 0)
- caactext2.TextScaled = true
- caactext2.Text = "FUCK YOU"
- caactext2.Font = "Legacy"
- action = "FUCK U"
- wait(1.7)
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- if char.Head ~= nil then
- char.Head.Mesh.Scale = char.Head.Mesh.Scale + Vector3.new(1, 1, 1)
- end
- wait(0.5/100)
- end
- end))
- wait(1)
- caac.Anchored = false
- char.Head:Destroy()
- local sound = Instance.new("Sound", char.Torso)
- sound.SoundId = "rbxassetid://440431180"
- sound.Volume = 1
- sound:Play()
- local explosion = Instance.new("Explosion", char)
- explosion.BlastRadius = 1
- explosion.BlastPressure = 9000
- explosion.Position = char.Torso.Position
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