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ArcDesLHK

Dreadknight

Jul 4th, 2023
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  1. Dreadknight Satrap of the Underworld, Anubtis
  2. Level 7 (+3 SR) DARK Fiend/Armorizing/Armor/Effect
  3. 3000/0 (+700/+700)
  4. When this card destroys a monster by battle: You can Special Summon 1 of this card's Armors, and if you do, inflict 700 damage to your opponent. You can only use this effect of "Dreadknight Satrap of the Underworld, Anubtis" once per turn.
  5. ----
  6. 1 Level 7 DARK monster with 3+ Armors
  7. Must be Armorizing Summoned. This card's Armorizing Summon cannot be negated. When Armorizing Summoned, cards and effects cannot be activated. Once per turn, when another monster effect is activated (Quick Effect): You can negate the activation, and if you do, attach 1 "Dreadknight" Armor Monster from your Deck to this card as an Armor. If this card in the Monster Zone is destroyed: You can target 1 "Dreadknight" monster in your GY; Special Summon that target, and if you do, attach this card to the Summoned monster as an Armor.
  8.  
  9. Dreadknight Vice-Satrap Imentet
  10. Level 5 (+2 SR) DARK Fiend/Armorizing/Armor/Effect
  11. 2700/2000 (+400/+400)
  12. When this card destroys a monster by battle: You can detach 1 of this card's Armors, and if you do, this card can make a second attack in a row. You can only use this effect of "Dreadknight Vice-Satrap Imentet" once per turn.
  13. ----
  14. 1 Level 4 or lower Fiend monster with 2+ Armors
  15. Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, attach 1 "Dreadknight" Armor Monster from your Deck to this card as an Armor. If this card in the Monster Zone is destroyed: You can target 1 "Dreadknight" monster in your GY, except "Dreadknight Vice-Satrap Imentet"; Special Summon that target, and if you do, attach this card to the Summoned monster as an Armor.
  16.  
  17. Dreadknight Ruler Khek
  18. Level 5 (+2 SR) DARK Fiend/Armorizing/Armor/Effect
  19. 2400/2000 (+400/+400)
  20. If this card would be destroyed by battle or card effect, you can detach 1 Armor from this card instead.
  21. ----
  22. 1 Level 4 or lower Fiend monster with 2+ Armors
  23. When an opponent's monster declares an attack: You can negate the attack, and if you do, attach 1 "Dreadknight" Armor Monster from your Deck to this card as an Armor. You can only use this effect of "Dreadknight Ruler Khek" once per turn. If this card in the Monster Zone is destroyed: You can target 1 "Dreadknight" monster in your GY, except "Dreadknight Ruler Khek"; Special Summon that target, and if you do, attach this card to the Summoned monster as an Armor.
  24.  
  25. Dreadknight Acheron
  26. Level 4 DARK Fiend/Armor/Effect
  27. 1700/0 (+200/+200)
  28. N/A
  29. ----
  30. You can Tribute this card; Special Summon 1 "Dreadknight" monster from your Deck, except "Dreadknight Acheron". If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Acheron"; attach this card to it as Armor. You can only use each effect of "Dreadknight Acheron" once per turn.
  31.  
  32. Dreadknight Alpheus
  33. Level 4 DARK Fiend/Armor/Effect
  34. 1800/0 (+200/+200)
  35. N/A
  36. ----
  37. You can discard 1 other "Dreadknight" card; Special Summon this card from your hand. If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Alpheus"; attach this card to it as Armor. You can only use each effect of "Dreadknight Alpheus" once per turn.
  38.  
  39. Dreadknight Cocytus
  40. Level 4 DARK Fiend/Armor/Effect
  41. 1600/0 (+200/+200)
  42. N/A
  43. ----
  44. If this card is Normal or Special Summoned: You can take 1 "Dreadknight" card from your Deck, except "Dreadknight Cocytus", and either add it to your hand or send it to the GY. If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Cocytus"; attach this card to it as Armor. You can only use each effect of "Dreadknight Cocytus" once per turn.
  45.  
  46. Dreadknight Eridanos
  47. Level 4 DARK Fiend/Armor/Effect
  48. 1500/0 (+200/+200)
  49. N/A
  50. ----
  51. You can reveal this card and 1 "Dreadknight" monster in your hand; Special Summon 1 of them and discard the other. If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Eridanos"; attach this card to it as Armor. You can only use each effect of "Dreadknight Eridanos" once per turn.
  52.  
  53. Dreadknight Lethe
  54. Level 4 DARK Fiend/Armor/Effect
  55. 1400/0 (+200/+200)
  56. N/A
  57. ----
  58. If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Lethe"; attach this card to it as Armor. If this card is detached as an Armor and sent to the GY: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Dreadknight Lethe" once per turn.
  59.  
  60. Dreadknight Phlegethon
  61. Level 4 DARK Fiend/Armor/Effect
  62. 1300/0 (+200/+200)
  63. N/A
  64. ----
  65. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Dreadknight" monster you control; it gains 1300 ATK until the end of this turn. If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Phlegethon"; attach this card to it as Armor. You can only use each effect of "Dreadknight Phlegethon" once per turn.
  66.  
  67. Dreadknight Styx
  68. Level 5 DARK Fiend/Armor/Effect
  69. 2100/0 (+300/+300)
  70. N/A
  71. ----
  72. You can Special Summon this card (from your hand) by Tributing 1 Fiend Armor Monster, and if you do, this card becomes Level 4 or 7. You can only Special Summon "Dreadknight Styx" once per turn this way. If this card is in your GY: You can target 1 "Dreadknight" Armor Monster you control, except "Dreadknight Styx"; attach this card to it as Armor. You can only use this effect of "Dreadknight Styx" once per turn.
  73.  
  74. Dreadknight Passing
  75. Normal Spell
  76. Take 1 "Dreadknight" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Dreadknight" Armor Monster with a different name from your hand, then it becomes Level 7. You can only activate 1 "Dreadknight Passing" per turn.
  77.  
  78. Chthonic Dreadknight
  79. Normal Spell
  80. Detach 1 Armor from 1 "Dreadknight" Armor Monster you control, then target 1 card on the field; banish it. If a "Dreadknight" Armor Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Chthonic Dreadknight" once per turn.
  81.  
  82. Dreadknight World
  83. Field Spell
  84. While you control a Fiend Armorizing Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "Dreadknight World" once per turn. You can send 1 card from your hand to the GY; add 1 "Dreadknight" monster from your Deck to your hand, with a different name from the cards in your GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 "Dreadknight" Armor Monster you control; detach 1 Armor from it, and if you do, inflict damage to your opponent equal to that target's original ATK.
  85.  
  86. Dreadknight Separation
  87. Normal Trap
  88. Tribute 1 "Dreadknight" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you Tributed a monster with 2 or more Armors, banish those destroyed cards instead of sending them to the GY. You can only activate 1 "Dreadknight Separation" per turn.
  89.  
  90. Dreadknight Collapse
  91. Counter Trap
  92. When a Spell/Trap Card, or monster effect, is activated while you control a "Dreadknight" Armor Monster: Negate the activation, and if you do, destroy that card, then, if you control "Dreadknight Satrap of the Underworld, Anubtis", gain LP equal to its original ATK. You can only activate 1 "Dreadknight Collapse" per turn.
  93.  
  94. Dreadknight Destiny
  95. Normal Trap
  96. Target 1 "Dreadknight" Armorizing Monster you control; when it destroys a monster by battle, your opponent controls no monsters after that attack, and that monster has 7 "Dreadknight" Armor Cards with different names, you win the Duel.
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