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- -- Decompiled by Blyat
- -- Fixed by Ben
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris = game:service("Debris")
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false}
- local Touche = {char.Name}
- hed.face.Texture = ""
- char["Body Colors"].HeadColor = BrickColor.new("Really black")
- char["Body Colors"].TorsoColor = BrickColor.new("Really black")
- char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
- char["Body Colors"].RightArmColor = BrickColor.new("Really black")
- char["Body Colors"].RightLegColor = BrickColor.new("Really black")
- char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
- end
- )
- lerp = function(a, b, t)
- return a + (b - a) * t
- end
- slerp = function(a, b, t)
- dot = a:Dot(b)
- if t > 0.5 or not a then
- do return dot <= 0.99999 and dot >= -0.99999 or b end
- r = math.acos(dot)
- do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
- end
- end
- matrixInterpolate = function(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
- local t = v1:Dot(v2)
- if t >= 0 and t ~= 0 and t <= 0 then
- return CFrame.new()
- end
- return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
- end
- genWeld = function(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- weld = function(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- Lerp = function(c1, c2, al)
- local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
- local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- weld5 = function(part0, part1, c0, c1)
- weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- HasntTouched = function(plrname)
- local ret = true
- for _,v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://172649122"
- z.Looped = true
- z.Pitch = 0.8
- z.Volume = 1
- wait(0.1)
- z:Play()
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part", torso)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "Neon"
- fx.Size = Vector3.new(1, 1, 1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh", fx)
- fxm.MeshType = "Sphere"
- fxm.Scale = Vector3.new(2, 2, 2)
- for i = 1, 20 do
- rs:wait()
- fx.Transparency = fx.Transparency - 0.05
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(1, 2000, 1)
- rs:wait()
- end
- local player = game.Players.LocalPlayer
- repeat
- wait()
- until player.Character
- local rs = game:GetService("RunService").RenderStepped
- local char = player.Character
- local HRP = char.HumanoidRootPart
- local Head = char.Head
- local tents = {}
- getValue = function(p, x)
- return p[2] + 0.5 * x * (p[3] - p[1] + x * (2 * p[1] - 5 * p[2] + 4 * p[3] - p[4] + x * (3 * (p[2] - p[3]) + p[4] - p[1])))
- end
- getV3Cubic = function(tabl, perc)
- local x, y, z = {}, {}, {}
- if perc >= 2 then
- perc = perc % 1
- for i = 3, 6 do
- table.insert(x, tabl[i].x)
- table.insert(y, tabl[i].y)
- table.insert(z, tabl[i].z)
- end
- local X, Y, Z = getValue(x, perc), getValue(y, perc), getValue(z, perc)
- return Vector3.new(X, Y, Z)
- else
- do
- if perc >= 1 then
- perc = perc % 1
- for i = 2, 5 do
- table.insert(x, tabl[i].x)
- table.insert(y, tabl[i].y)
- table.insert(z, tabl[i].z)
- end
- local X, Y, Z = getValue(x, perc), getValue(y, perc), getValue(z, perc)
- return Vector3.new(X, Y, Z)
- else
- do
- for i = 1, 4 do
- table.insert(x, tabl[i].x)
- table.insert(y, tabl[i].y)
- table.insert(z, tabl[i].z)
- end
- local X, Y, Z = getValue(x, perc), getValue(y, perc), getValue(z, perc)
- do return Vector3.new(X, Y, Z) end
- end
- end
- end
- end
- end
- local rainbow = {"Really black", "Really black", "Really black", "Really black", "Really black", "Really black", "Really black", "Really black", "Really black"}
- local rainbowCount = 1
- local isRainbow = true
- for i = 0, 4 do
- local m = Instance.new("Model", char)
- m.Name = "Tentac00l"
- local parts = {}
- local lastpart = Head
- local defC0 = nil
- rainbowCount = 1
- for j = 0, 8 do
- local sizex = 0.25 - 0.2 * (j / 8)
- local sizey = 1.875 - 1.125 * (j / 8)
- local p = Instance.new("Part")
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Material = "SmoothPlastic"
- p.TopSurface = 0
- p.BottomSurface = 0
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "CyMesh"
- mesh.Scale = Vector3.new(sizex, sizey, sizex) * 5
- p.Parent = m
- local p2 = p:Clone()
- p2.Parent = m
- p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075, 0.001, 0.075) * 5
- p2.Material = "Neon"
- if isRainbow then
- p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount]))
- else
- p2.BrickColor = BrickColor.new(j % 2 == 1 and "Toothpaste" or "Electric blue")
- end
- rainbowCount = rainbowCount + 1
- p2.Transparency = 0.35
- local w2 = Instance.new("Weld", p)
- w2.Parent = p2
- w2.Part0 = p
- w2.Part1 = p2
- local w = Instance.new("Weld", p)
- w.Parent = p
- w.Part0 = lastpart
- w.Part1 = p
- w.C0 = CFrame.Angles(0, math.rad(-10 + 200 * i / 4), math.rad(-30 + (i % 2 == 0 and j or 70))) * CFrame.new(0, 0.6, 0)
- w.C1 = CFrame.new(0, -0.125, 0)
- defC0 = w.C0
- w.C0 = CFrame.new(0, mesh.Scale.y / 10, 0)
- w.C1 = CFrame.new(0, -sizey / 2, 0)
- table.insert(parts, {p, w, p2})
- lastpart = p
- rs:wait()
- end
- local randoms = {Vector3.new(0, 0, 0), Vector3.new(math.random(-28, 28) / 100, math.random(-42, 42) / 100, math.random(-28, 28) / 100), Vector3.new(math.random(-28, 28) / 100, math.random(-42, 42) / 100, math.random(-28, 28) / 100), Vector3.new(math.random(-28, 28) / 100, math.random(-42, 42) / 100, math.random(-28, 28) / 100), Vector3.new(math.random(-28, 28) / 100, math.random(-42, 42) / 100, math.random(-28, 28) / 100), Vector3.new(math.random(-28, 28) / 100, math.random(-42, 42) / 100, math.random(-28, 28) / 100)}
- table.insert(tents, {0, randoms, parts, defC0})
- end
- player.Chatted:connect(function(msg)
- if string.sub(msg:lower(), 1, 4) == "col/" then
- for i,v in pairs(tents) do
- for j,o in pairs(v[3]) do
- o[3].BrickColor = BrickColor.new(string.sub(msg, 5))
- end
- end
- else
- do
- if string.sub(msg:lower(), 1, 7) == "/e col/" then
- for i,v in pairs(tents) do
- for j,o in pairs(v[3]) do
- o[3].BrickColor = BrickColor.new(string.sub(msg, 8))
- end
- end
- end
- end
- end
- end
- )
- rs:connect(function()
- for i,v in pairs(tents) do
- v[1] = v[1] % 200 + 1
- if v[1] == 1 then
- v[2][1] = v[2][2]
- v[2][2] = v[2][3]
- v[2][3] = v[2][4]
- v[2][4] = v[2][5]
- v[2][5] = v[2][6]
- v[2][6] = Vector3.new(math.random(-28, 28) / 100, math.random(-42, 42) / 100, math.random(-28, 28) / 100)
- end
- local p0 = v[2][1]
- local p1 = v[2][2]
- local p2 = v[2][3]
- local p3 = v[2][4]
- local p4 = v[2][5]
- local p5 = v[2][6]
- local arr = {p0, p1, p2, p3, p4, p5}
- local dir = i % 2 == 0 and 1 or -1
- for j,V in pairs(v[3]) do
- local val = math.sin(math.pi / 2 * 2 * ((v[1] + 100 * j / #v[3] * dir) % 100 / 100))
- local off = getV3Cubic(arr, (v[1] + 340 * (j / #v[3])) / 200)
- V[3].Transparency = 0.12 + val * 0.65
- if j == 1 then
- V[2].C0 = v[4] * CFrame.Angles(off.x * 2, off.y * 2, off.z * 2)
- else
- V[2].C0 = CFrame.new(0, V[2].C0.y, 0) * CFrame.Angles(off.x * 2 * (1 + 0.75 * (j / #v[3])), off.y * 2 * (1 + 0.75 * (j / #v[3])), off.z * 2 * (1 + 0.75 * (j / #v[3])))
- end
- end
- end
- end
- )
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it = Instance.new
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- Orb2 = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Institutional white", "Handle", Vector3.new(0.887265563, 0.887265563, 0.887265563))
- Orb2weld = weld(m, Character["Left Arm"], Orb2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502059937, 0.355368137, 1.71773267, -0.44424206, 0.232894972, -0.865106404, 0.628215313, 0.769424856, -0.115459129, 0.638744593, -0.594764709, -0.488119096))
- mesh("SpecialMesh", Orb2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.890794039, 0.890788555, 0.890788138))
- Orb = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0.5, "Institutional white", "Orb", Vector3.new(1.2214824, 1.2214824, 1.2214824))
- Orb.Shape = "Ball"
- Orbweld = weld(m, Orb2, Orb, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 2.98023224e-08, 2.98023224e-08, 2.98023224e-08, 1, 2.98023224e-08, 2.98023224e-08, 2.98023224e-08, 0.99999994))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143375397, -1.25859022, 0.329596519, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.11758709e-08, 0.923937678, -0.382543176, -5.96046448e-08, 0.382543325, 0.923937619))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.615454078, 0.793611169))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142879486, -0.777062893, -1.45312595, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.49011612e-08, 0.923902035, -0.382629365, 0, 0.382629424, 0.923901975))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.145765424, 0.372511417))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 1.29332566))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143518448, 1.01072788, 0.321725368, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.7252903e-09, 0.923871815, -0.382702261, 2.98023224e-08, 0.382702231, 0.923871756))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143795013, -0.705126762, -0.734368324, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923846126, -0.38276419, 0, 0.382764339, 0.923846006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.307727039, 0.3077268))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144195557, -0.138575554, 1.73011065, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.923765123, -0.382959813, 2.98023224e-08, 0.382959902, 0.923765063))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.453492314, 0.583061278))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014383316, -0.769768238, 0.57397604, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.242942229))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143966675, -0.733929157, 0.825384617, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923918545, -0.3825894, 0, 0.382589459, 0.923918486))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.242942333, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144147873, -1.38066387, -0.353047848, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.890788734, 0.745022833))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014339447, -1.12845087, -0.970898151, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.49011612e-08, 0.923991561, -0.38241303, -2.98023224e-08, 0.382413089, 0.923991442))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.3239232, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 1.25021493))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014421463, 1.1401, 2.09678173, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923716426, -0.383077323, 2.98023224e-08, 0.383077323, 0.923716307))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.906984746, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014421463, -0.583045006, -1.08001328, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.11758709e-08, 0.923855543, -0.382741481, 0, 0.38274157, 0.923855543))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.583061755, 0.469688207))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144405365, 0.82538271, 0.82533884, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.923936188, -0.382546633, -2.98023224e-08, 0.382546723, 0.923936188))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.259138525, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143356323, 0.867033958, 0.573077679, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923900545, -0.382632852, -2.98023224e-08, 0.382632971, 0.923900485))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.242942229))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144271851, 0.400120258, 1.79469538, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.923717797, -0.383073896, -2.98023224e-08, 0.383073926, 0.923717678))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.761219323, 0.728826642))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 2.58665133))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143842697, -0.913496971, -0.324445724, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143375397, -0.541174889, 1.62945747, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.86264515e-08, 0.923819423, -0.382828385, -5.96046448e-08, 0.382828504, 0.923819482))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.453492463, 0.356315255))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 2.06932139, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143985748, 0.0481734276, 1.21983814, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.92387718, -0.382689148, -2.98023224e-08, 0.382689238, 0.92387712))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.566865087))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142784119, -1.2364316, -0.755404949, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.49011612e-08, 0.923943341, -0.382529408, -2.98023224e-08, 0.382529497, 0.923943341))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.161961451))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143661499, -0.769869804, -0.475550175, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923884392, -0.382671893, 0, 0.382671893, 0.923884332))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.275334477))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 1.33643687, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143489838, 0.0422496796, 0.896978855, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923894286, -0.382647961, 2.98023224e-08, 0.382647932, 0.923894167))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.161961451))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143232346, 1.78682709, 2.95177078, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923716426, -0.383077323, 2.98023224e-08, 0.383077323, 0.923716307))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.550669432, 0.842199624))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143451691, -0.970619202, 1.3801322, 1.00000012, 2.98023224e-08, 2.98023224e-08, 0, 0.382422388, 0.923987627, 1.49011612e-08, -0.923987687, 0.382422358))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.3239232, 0.242942229))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143575668, 0.867223263, -0.314217091, -1.00000012, -2.98023224e-08, -2.98023224e-08, 7.4505806e-09, 0.923972368, -0.382459223, 2.98023224e-08, -0.382459283, -0.923972309))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196163, 0.340119064))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142812729, 0.769894123, -0.315297604, 1.00000012, 2.98023224e-08, 2.98023224e-08, -7.4505806e-09, -0.923946202, 0.382522434, 2.98023224e-08, -0.382522523, -0.923946202))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.340119064))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014169693, -0.540971756, 1.88808012, 1.00000012, 2.98023224e-08, 2.98023224e-08, 0, 0.923836112, -0.38278845, 0, 0.38278845, 0.923835993))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.453492463, 0.226746053))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142345428, 0.769889832, -0.0939731598, -1.00000012, -2.98023224e-08, -2.98023224e-08, -1.49011612e-08, -0.923993051, 0.382409662, 0, 0.382409692, 0.923992991))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.583061278))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143318176, -1.25844002, 1.07650661, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.615454078, 0.890788138))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143594742, -1.65409946, 0.329646587, 1, -1.38580799e-06, -3.48687172e-06, -3.35276127e-08, 0.92394191, -0.382532895, 3.78489494e-06, 0.382532895, 0.92394191))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.275334716, 0.793611169))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0144309998, 0.633481979, -0.47542429, -1.00000012, -2.98023224e-08, -2.98023224e-08, -1.11758709e-08, -0.923920572, 0.382584453, 2.98023224e-08, 0.382584512, 0.923920512))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.145765424, 0.275334477))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142469406, 0.446671486, -0.734605312, -1.00000012, -2.98023224e-08, -2.98023224e-08, 1.11758709e-08, -0.923937678, 0.382543176, -5.96046448e-08, 0.382543325, 0.923937619))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.275334716, 0.3077268))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 1.79628587, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143251419, 0.573383808, 1.31253004, -1.00000012, -2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0.383082122, 0.92371434, -1.49011612e-08, 0.92371428, -0.383082002))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.518276632))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0146627426, -1.36505795, 1.12887478, 1.00000012, 2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0.38210234, 0.924120009, -3.7252903e-09, -0.924120188, 0.38210237))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.323922902))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144557953, 0.467606068, -0.753456116, 1.00000012, 2.98023224e-08, 2.98023224e-08, 2.60770321e-08, -0.923965275, 0.382476479, 0, -0.382476568, -0.923965216))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.356315494, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014333725, -2.05626631, -0.353295326, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.92394191, -0.382532805, 0, 0.382532895, 0.92394197))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.631650209, 0.745022833))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143194199, 0.552689552, -0.753513813, -1.00000012, -2.98023224e-08, -2.98023224e-08, -1.86264515e-08, 0.923968136, -0.382469654, 0, -0.382469654, -0.923968077))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.356315523, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142192841, 0.399952888, 2.41989946, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.35276127e-08, 0.923707485, -0.383098871, 0, 0.383098871, 0.923707426))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.761219621, 0.680238068))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143661499, -0.935334206, -2.05619001, -1.00000012, -2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0.382503301, 0.923954129, 3.7252903e-09, 0.923954248, -0.382503211))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.631649613))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142612457, -0.755482197, 1.63165283, 1.00000012, 2.98023224e-08, 2.98023224e-08, 0, 0.382535756, 0.923940659, 3.7252903e-09, -0.923940778, 0.382535726))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.323922902))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142774582, 0.573737621, -0.662068844, -1.00000012, -2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0.382720828, 0.923864007, 3.7252903e-09, 0.923864126, -0.382720768))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.242942333, 0.0809807107))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 2.14117265))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142974854, 2.95166492, 3.10171676, -1.00000012, -2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0.383082122, 0.92371434, -1.49011612e-08, 0.92371428, -0.383082002))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.842200279, 1))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0144081116, 0.752276421, -0.573189259, -1.00000012, -2.98023224e-08, -2.98023224e-08, -3.7252903e-09, 0.923968792, -0.382468104, 2.98023224e-08, -0.382468164, -0.923968673))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.0971769989, 0.242942229))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143461227, -0.864406586, 1.62925768, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.7252903e-09, 0.923863828, -0.382721543, 2.98023224e-08, 0.382721603, 0.923863888))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.275334716, 0.356315255))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142230988, -1.01077271, 0.396942616, 1.00000012, 2.98023224e-08, 2.98023224e-08, -7.4505806e-09, -0.92387718, 0.382689148, 2.98023224e-08, -0.382689238, -0.92387712))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142660141, -0.139053822, 2.05354023, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923669994, -0.383188933, 0, 0.383188993, 0.923670053))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.453492463, 0.145765319))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143957138, 0.0443892479, -1.0795331, -1.00000012, -2.98023224e-08, -2.98023224e-08, 1.11758709e-08, -0.923923314, 0.382577747, 0, 0.382577837, 0.923923254))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.631650209, 0.469688356))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 1.10651183))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143852234, -1.78688002, -2.02518988, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.11758709e-08, -0.923716426, 0.383077323, -2.98023224e-08, -0.383077323, -0.923716307))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.550669432, 1))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142145157, 1.14002323, 3.02335072, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.35276127e-08, 0.923707485, -0.383098871, 0, 0.383098871, 0.923707426))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.906985044, 0.680238068))
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it = Instance.new
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- Orb3 = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Really black", "Handle", Vector3.new(0.887265563, 0.887265563, 0.887265563))
- Orb3weld = weld(m, Character["Right Arm"], Orb3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0678920746, -0.688210368, 1.24336052, -0.703631341, 0.00967200287, 0.710499585, -0.236187309, 0.939869761, -0.246698543, -0.670163155, -0.341395736, -0.659037471))
- mesh("SpecialMesh", Orb3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.890794039, 0.890788555, 0.890788138))
- Orb = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0.5, "Really black", "Orb", Vector3.new(1.2214824, 1.2214824, 1.2214824))
- Orbweld = weld(m, Orb3, Orb, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 1.49011612e-08, 0, 1.49011612e-08, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Orb, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.890794039, 0.890788555, 0.890788138))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143494606, -1.25856304, 0.329597473, 1.00000012, 1.49011612e-08, 0, 0, 0.923942626, -0.382531196, 0, 0.382531166, 0.923942626))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.615454078, 0.793611169))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143055916, -0.777040958, -1.45310402, 1.00000012, 1.49011612e-08, 0, 0, 0.923905969, -0.382619679, 2.98023224e-08, 0.382619619, 0.923905969))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.145765424, 0.372511417))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 1.29332566))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143642426, 1.01071525, 0.32174015, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923876107, -0.382691681, 0, 0.382691681, 0.923876166))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014380455, -0.705107212, -0.73434639, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923850656, -0.382753313, 0, 0.382753313, 0.923850656))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.307727039, 0.3077268))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144486427, -0.138548374, 1.73012638, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923772991, -0.38294062, 0, 0.38294059, 0.92377305))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.453492314, 0.583061278))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.01440382, -0.769747734, 0.573980331, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923933685, -0.382552862, -2.98023224e-08, 0.382552892, 0.923933744))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.242942229))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144219398, -0.733915329, 0.825391769, 1.00000012, 1.49011612e-08, 0, 0, 0.92392379, -0.382576406, 0, 0.382576406, 0.92392385))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.242942333, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014424324, -1.38064384, -0.353040695, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923933685, -0.382552862, -2.98023224e-08, 0.382552892, 0.923933744))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.890788734, 0.745022833))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143566132, -1.12842798, -0.970887184, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, 0.923998177, -0.382396936, -2.98023224e-08, 0.382396907, 0.923998117))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.3239232, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 1.25021493))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144233704, 1.14006543, 2.09680176, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, 0.923719823, -0.383068979, 5.96046448e-08, 0.383068949, 0.923719764))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.906984746, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144305229, -0.583024979, -1.07998466, 1.00000012, 1.49011612e-08, 0, 0, 0.923861682, -0.382726401, -2.98023224e-08, 0.382726401, 0.923861742))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.583061755, 0.469688207))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144481659, 0.825361252, 0.8253479, 1.00000012, 1.49011612e-08, 0, 0, 0.923942626, -0.382531196, 0, 0.382531166, 0.923942626))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.259138525, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143418312, 0.86701417, 0.573102951, 1.00000012, 1.49011612e-08, 0, 3.7252903e-09, 0.923902094, -0.382628798, -2.98023224e-08, 0.382628769, 0.923902154))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.242942229))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144238472, 0.400093079, 1.79470062, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923721433, -0.383065045, 2.98023224e-08, 0.383065045, 0.923721433))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.761219323, 0.728826642))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 2.58665133))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143995285, -0.913483143, -0.324422836, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923933685, -0.382552862, -2.98023224e-08, 0.382552892, 0.923933744))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143547058, -0.541141033, 1.62947273, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, 0.923827887, -0.382808328, -5.96046448e-08, 0.382808298, 0.923827887))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.453492463, 0.356315255))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 2.06932139, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144166946, 0.0481677055, 1.21985817, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, 0.923881888, -0.382678002, 0, 0.382677972, 0.923881888))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.566865087))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143070221, -1.2364192, -0.755374908, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923951864, -0.382508934, 2.98023224e-08, 0.382508904, 0.923951805))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.161961451))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143699646, -0.769845009, -0.475525856, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923891902, -0.382653743, -2.98023224e-08, 0.382653683, 0.923891902))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.275334477))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 1.33643687, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143666267, 0.0422482491, 0.896986008, 1.00000012, 1.49011612e-08, 0, 0, 0.923899233, -0.38263604, 0, 0.382636011, 0.923899233))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.161961451))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143237114, 1.7868042, 2.95180702, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, 0.923719823, -0.383068979, 5.96046448e-08, 0.383068949, 0.923719764))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.550669432, 0.842199624))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143613815, -0.970600128, 1.38010454, 1.00000012, 1.49011612e-08, 0, 0, 0.382407755, 0.923993766, 1.86264515e-09, -0.923993766, 0.382407755))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.3239232, 0.242942229))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143671036, 0.867209196, -0.314229965, -1.00000012, -1.49011612e-08, 0, 0, 0.923979223, -0.382442802, 0, -0.382442772, -0.923979282))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196163, 0.340119064))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143041611, 0.76987648, -0.315297127, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, -0.923951864, 0.382508934, -2.98023224e-08, -0.382508904, -0.923951805))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.340119064))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0141844749, -0.540944099, 1.8880825, 1.00000012, 1.49011612e-08, 0, 0, 0.923842251, -0.382773578, 0, 0.382773548, 0.923842311))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.453492463, 0.226746053))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142354965, 0.769865513, -0.0939617157, -1.00000012, -1.49011612e-08, 0, 1.86264515e-09, -0.923998177, 0.382396936, -2.98023224e-08, 0.382396907, 0.923998117))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.583061278))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143609047, -1.25842857, 1.07650948, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923933685, -0.382552862, -2.98023224e-08, 0.382552892, 0.923933744))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.615454078, 0.890788138))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143790245, -1.65408182, 0.329648972, 1, -9.68575478e-07, -2.71201134e-06, -1.24797225e-07, 0.923948586, -0.382516891, 2.86102295e-06, 0.382516801, 0.923948526))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.275334716, 0.793611169))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0144429207, 0.633457184, -0.475393295, -1.00000012, -1.49011612e-08, 0, 0, -0.923926353, 0.382570535, 0, 0.382570565, 0.923926353))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.145765424, 0.275334477))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142507553, 0.446650028, -0.734584808, -1.00000012, -1.49011612e-08, 0, 0, -0.923942626, 0.382531196, 0, 0.382531166, 0.923942626))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.275334716, 0.3077268))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 1.79628587, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143270493, 0.57338047, 1.31251836, -1.00000012, -1.49011612e-08, 0, 2.98023224e-08, 0.383064389, 0.92372179, 0, 0.923721671, -0.383064389))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.518276632))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0146727562, -1.36502552, 1.12885427, 1.00000012, 1.49011612e-08, 0, 0, 0.382083118, 0.924128056, 0, -0.924127996, 0.382083118))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.323922902))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144696236, 0.467594624, -0.753448486, 1.00000012, 1.49011612e-08, 0, 0, -0.923969984, 0.382465094, -2.98023224e-08, -0.382465065, -0.923969984))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.356315494, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014354229, -2.0562439, -0.353294373, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, 0.923947215, -0.38252008, 0, 0.38252008, 0.923947275))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.631650209, 0.745022833))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143246651, 0.552667618, -0.753526688, -1.00000012, -1.49011612e-08, 0, 0, 0.923969984, -0.382465094, -2.98023224e-08, -0.382465065, -0.923969984))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.356315523, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142321587, 0.399935246, 2.41992378, 1.00000012, 1.49011612e-08, 0, 0, 0.923712194, -0.383087337, 0, 0.383087307, 0.923712134))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.761219621, 0.680238068))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143885612, -0.93530941, -2.05617285, -1.00000012, -1.49011612e-08, 0, 0, 0.382489145, 0.92395997, 0, 0.92396009, -0.382489204))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.631649613))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142798424, -0.755475998, 1.63162708, 1.00000012, 1.49011612e-08, 0, -5.96046448e-08, 0.382526159, 0.923944771, 0, -0.923944652, 0.382526159))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.323922902))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143070221, 0.573734283, -0.66204977, -1.00000012, -1.49011612e-08, 0, 2.98023224e-08, 0.382705569, 0.923870444, 3.7252903e-09, 0.923870444, -0.382705599))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.242942333, 0.0809807107))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 2.14117265))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142812729, 2.95166302, 3.10169697, -1.00000012, -1.49011612e-08, 0, 2.98023224e-08, 0.383064389, 0.92372179, 0, 0.923721671, -0.383064389))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.842200279, 1))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.014421463, 0.752266407, -0.573197365, -1.00000012, -1.49011612e-08, 0, -1.86264515e-09, 0.923974633, -0.382453978, 2.98023224e-08, -0.382453948, -0.923974633))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.0971769989, 0.242942229))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143566132, -0.864401817, 1.62925529, 1.00000012, 1.49011612e-08, 0, 0, 0.923869073, -0.382708788, 0, 0.382708758, 0.923869133))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.275334716, 0.356315255))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142197609, -1.01076412, 0.396925926, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, -0.923881888, 0.382678002, 0, -0.382677972, -0.923881888))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142817497, -0.139033318, 2.05354595, 1.00000012, 1.49011612e-08, 0, -1.86264515e-09, 0.923675716, -0.383175105, 0, 0.383175135, 0.923675776))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.453492463, 0.145765319))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0144047737, 0.0443925858, -1.07949638, -1.00000012, -1.49011612e-08, 0, -3.7252903e-09, -0.923928738, 0.382564604, 0, 0.382564604, 0.923928857))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.631650209, 0.469688356))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 1.10651183))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143818855, -1.78685999, -2.02521324, 1.00000012, 1.49011612e-08, 0, 1.86264515e-09, -0.923719823, 0.383068979, -5.96046448e-08, -0.383068949, -0.923719764))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.550669432, 1))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Slate, 0, 0, "Really black", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb3, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142259598, 1.14000654, 3.02338028, 1.00000012, 1.49011612e-08, 0, 0, 0.923712194, -0.383087337, 0, 0.383087307, 0.923712134))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.906985044, 0.680238068))
- local m = Instance.new("Model")
- m.Name = "Hair"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Bright red")
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-06, -0.978699088, 0.205299795, 3.27825546e-07, -0.205299854, -0.978699148, 1, -5.28991222e-06, 1.48639083e-06)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=0"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.VertexColor = Vector3.new(0, 0, 0)
- b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Pastel brown")
- p2.Transparency = 1
- p2.Name = "Head"
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(2, 1, 1)
- p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-06, 7.4505806e-08, -1, -1.50268988e-07, 1, 1.49011612e-08, 1.00000012, 6.79109462e-08, 4.23316806e-06)
- p2.CanCollide = false
- p2.Locked = true
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Head
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.25, 1.25, 1.25)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Size = Vector3.new(2, 2, 2)
- p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-06, 6.95607483e-08, -1.00000012, -1.20466638e-07, 1, 9.95640903e-09, 1.00000024, 3.81086345e-08, 2.56423846e-06)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/asset/?id=0"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.VertexColor = Vector3.new(0, 0, 0)
- b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Size = Vector3.new(1, 1, 1)
- p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-06, 7.9450956e-08, -1.00000012, -1.80071311e-07, 1, 1.98458743e-08, 1.00000024, 9.77132402e-08, 5.78289018e-06)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/asset/?id=0"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.VertexColor = Vector3.new(0, 0, 0)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Size = Vector3.new(1, 1, 1)
- p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-07, 2.98088111e-07, -1, -1.00421907e-07, 1, 2.38484063e-07, 1.00000012, 1.80640072e-08, -3.56389592e-07)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/asset/?id=0"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.VertexColor = Vector3.new(0, 0, 0)
- b5.Scale = Vector3.new(1, 0.899999976, 1)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Size = Vector3.new(1, 1, 1)
- p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-07, 5.36502284e-07, -0.99999994, -1.3998249e-07, 1, 4.76898265e-07, 1, 5.76247672e-08, -5.94808171e-07)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=0"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.VertexColor = Vector3.new(0, 0, 0)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 1, 1)
- p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-07, 5.36502228e-07, -0.999999881, -1.39982518e-07, 1, 4.76898208e-07, 0.99999994, 5.76247459e-08, -4.75598938e-07)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/asset/?id=0"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.VertexColor = Vector3.new(0, 0, 0)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-06, -0.805111349, 0.593123376, -2.5008859e-07, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-07, 4.4941558e-07)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshId = "http://www.roblox.com/asset/?id=0"
- b8.TextureId = ""
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.VertexColor = Vector3.new(0, 0, 0)
- b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(2, 1, 2)
- p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-07, -0.0995008349, -0.995037436, -1.70322267e-07, 0.995037675, -0.0995009243, 1, 1.13823972e-07, -6.80968242e-07)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshId = "http://www.roblox.com/asset/?id=0"
- b9.TextureId = ""
- b9.MeshType = Enum.MeshType.FileMesh
- b9.Name = "Mesh"
- b9.VertexColor = Vector3.new(0, 0, 0)
- b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 1)
- p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-06, -0.683569431, -0.729885519, -2.85231891e-07, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-07, -8.40051371e-07)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/asset/?id=0"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.VertexColor = Vector3.new(0, 0, 0)
- b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(1, 1, 1)
- p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-06, -0.989475727, -0.144699216, -4.36450762e-07, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-07, -7.38401468e-07)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=0"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.VertexColor = Vector3.new(0, 0, 0)
- b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 3.5, 1)
- p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-06, -0.553697288, 0.832718134, -3.31002866e-07, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-07, 3.69213154e-07)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=0"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.VertexColor = Vector3.new(0, 0, 0)
- b12.Scale = Vector3.new(1, 3, 1.29999995)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 2, 1)
- p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-07, -0.319307148, 0.947651446, -5.6545997e-07, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-07, 1.79318391e-07)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=0"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.VertexColor = Vector3.new(0, 0, 0)
- b13.Scale = Vector3.new(1, 3, 1.29999995)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 2, 1)
- p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-06, -0.750354111, 0.661036491, -5.20037702e-08, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-07, 2.01137496e-07)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=0"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.VertexColor = Vector3.new(0, 0, 0)
- b14.Scale = Vector3.new(1, 3, 1.29999995)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 2.5, 1)
- p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-07, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=0"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.VertexColor = Vector3.new(0, 0, 0)
- b15.Scale = Vector3.new(1, 3, 1.29999995)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1, 2.5, 1)
- p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-07, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=0"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.VertexColor = Vector3.new(0, 0, 0)
- b16.Scale = Vector3.new(1, 3, 1.29999995)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1, 2.4000001, 1)
- p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-06, -0.319307148, 0.947651625, -1.1920929e-06, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-06, 1.04308128e-07)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=0"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.VertexColor = Vector3.new(0, 0, 0)
- b17.Scale = Vector3.new(1, 3, 1.29999995)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(2, 2, 2)
- p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-06, 1.78813934e-07, 1.00000036, -2.35242567e-07, 1.00000072, 3.27825546e-07, -1.0000006, 7.95440158e-09, -2.91315405e-06)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=0"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.VertexColor = Vector3.new(0, 0, 0)
- b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Head_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-06, 3.27825546e-07, 1, -0.978699088, -0.205299854, -5.30481339e-06, 0.205299824, -0.978699148, 1.49011612e-06)
- w1.Part1 = p2
- w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-06, -1.08796726e-07, 1.00000012, 2.9664772e-08, 1, 1.08796598e-07, -1.00000012, 2.96642924e-08, 4.23192978e-06)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-06, -1.08796726e-07, 1.00000012, 2.9664772e-08, 1, 1.08796598e-07, -1.00000012, 2.96642924e-08, 4.23192978e-06)
- w2.Part1 = p3
- w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-06, -7.89943471e-08, 1, 2.47196947e-08, 1, 7.89942831e-08, -1, 2.47194887e-08, 2.56299973e-06)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-06, -7.89943471e-08, 1, 2.47196947e-08, 1, 7.89942831e-08, -1, 2.47194887e-08, 2.56299973e-06)
- w3.Part1 = p4
- w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-06, -1.38599077e-07, 1, 3.46098972e-08, 1, 1.38598878e-07, -1, 3.46090907e-08, 5.78165054e-06)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-06, -1.38599077e-07, 1, 3.46098972e-08, 1, 1.38598878e-07, -1, 3.46090907e-08, 5.78165054e-06)
- w4.Part1 = p5
- w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-07, -5.89495883e-08, 0.99999994, 2.53247009e-07, 1, 5.89496665e-08, -0.99999994, 2.53247009e-07, -3.57627869e-07)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-07, -5.89495883e-08, 0.99999994, 2.53247009e-07, 1, 5.89496665e-08, -0.99999994, 2.53247009e-07, -3.57627869e-07)
- w5.Part1 = p6
- w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-07, -9.85101565e-08, 1, 4.91661183e-07, 1, 9.85104407e-08, -1, 4.9166124e-07, -5.96046448e-07)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-07, -9.85101565e-08, 1, 4.91661183e-07, 1, 9.85104407e-08, -1, 4.9166124e-07, -5.96046448e-07)
- w6.Part1 = p7
- w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-07, -9.85101849e-08, 0.99999994, 4.91661126e-07, 1, 9.85104265e-08, -0.99999994, 4.91661183e-07, -4.76837158e-07)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-07, -9.85101849e-08, 0.99999994, 4.91661126e-07, 1, 9.85104265e-08, -0.99999994, 4.91661183e-07, -4.76837158e-07)
- w7.Part1 = p8
- w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-06, -2.08616257e-07, 1, -0.805111527, -0.593123555, -9.83476639e-07, 0.593123496, -0.805111527, 4.17232513e-07)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-06, -2.08616257e-07, 1, -0.805111527, -0.593123555, -9.83476639e-07, 0.593123496, -0.805111527, 4.17232513e-07)
- w8.Part1 = p9
- w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-07, -1.67638063e-07, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-07, -0.995037615, -0.0995008498, -8.34465027e-07)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-07, -1.67638063e-07, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-07, -0.995037615, -0.0995008498, -8.34465027e-07)
- w9.Part1 = p10
- w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-07, -2.98023224e-07, 1, -0.683569372, 0.729885519, -4.47034836e-07, -0.729885459, -0.683569431, -9.53674316e-07)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-07, -2.98023224e-07, 1, -0.683569372, 0.729885519, -4.47034836e-07, -0.729885459, -0.683569431, -9.53674316e-07)
- w10.Part1 = p11
- w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-06, -4.76837158e-07, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-06, -0.144699246, -0.989475787, -7.15255737e-07)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-06, -4.76837158e-07, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-06, -0.144699246, -0.989475787, -7.15255737e-07)
- w11.Part1 = p12
- w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-07, -4.47034836e-07, 1, -0.553697109, -0.832718134, -9.23871994e-07, 0.832718134, -0.553697109, 6.55651093e-07)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-07, -4.47034836e-07, 1, -0.553697109, -0.832718134, -9.23871994e-07, 0.832718134, -0.553697109, 6.55651093e-07)
- w12.Part1 = p13
- w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-07, -6.40749931e-07, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-07, 0.947651386, -0.319307029, 3.57627869e-07)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-07, -6.40749931e-07, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-07, 0.947651386, -0.319307029, 3.57627869e-07)
- w13.Part1 = p14
- w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-07, -1.49011612e-07, 1, -0.750353813, -0.661036491, -8.64267349e-07, 0.661036491, -0.750353813, 5.36441803e-07)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-07, -1.49011612e-07, 1, -0.750353813, -0.661036491, -8.64267349e-07, 0.661036491, -0.750353813, 5.36441803e-07)
- w14.Part1 = p15
- w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-07, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-07, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
- w15.Part1 = p16
- w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-07, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-07, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
- w16.Part1 = p17
- w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-07, -1.3483392e-06, 1, -0.31930685, -0.947651386, -1.55121427e-06, 0.947651386, -0.31930685, 3.81047698e-07)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-07, -1.3483392e-06, 1, -0.31930685, -0.947651386, -1.55121427e-06, 0.947651386, -0.31930685, 3.81047698e-07)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-06, -7.89943471e-08, -1, -2.47197018e-08, 1, -7.89942831e-08, 1, 2.47194887e-08, -2.6504224e-06)
- m.Parent = char
- m:MakeJoints()
- local cor = Instance.new("Part", char.Hair)
- cor.Name = "Link"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 9, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = hed
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", char.Hair)
- weld1.Part0 = cor
- weld1.Part1 = char.Hair.Head
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Royal purple", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30 do
- wm.Scale = Vector3.new(6 + i * 6.7, 6 + i * 6.7, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 30
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- end
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- do
- wave.BrickColor = BrickColor.new("Alder")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(6, 6, 6)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Material = "Neon"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(15, 1, 15)
- coroutine.wrap(function()
- for i = 1, 18 do
- wm.Scale = Vector3.new(5 + i * 5, 0.1 + i * 0.1, 5 + i * 5)
- wave.CFrame = fx.CFrame
- wave.Transparency = i / 14
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- end
- else
- do
- if Transforming == false then
- wait()
- end
- end
- end
- end
- for i = 1, 100 do
- rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end
- )
- wait(4)
- Transforming = false
- for i = 1, 20 do
- rs:wait()
- fx.Transparency = fx.Transparency + 0.05
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5, 0.5, 0.5)
- rs:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Institutional white")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14 do
- wm.Scale = Vector3.new(6 + i * 6.6, 6 + i * 6.6, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 14
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- hum.WalkSpeed = 16
- Blast = function()
- local Colors = {"Alder", "Alder"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Brick"
- wm.Scale = Vector3.new(1, 1, 1)
- z = Instance.new("Sound", wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = 0.9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30 do
- wave.Size = Vector3.new(1 + i * 4, 1 + i * 4, 1 + i * 4)
- wave.CFrame = rarm.CFrame
- wave.Transparency = 0.071428571428571
- rs:wait()
- end
- rs:wait()
- wave:Destroy()
- z:Destroy()
- end
- )()
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- end
- )
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- end
- )
- mod4 = Instance.new("Model", char)
- ptez = {0.7, 0.8, 0.9, 1}
- FindNearestTorso = function(Position, Distance, SinglePlayer)
- if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
- do return not SinglePlayer end
- do
- local List = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
- table.insert(List, v)
- end
- end
- do return List end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- end
- end
- end
- Punch = function()
- part = Instance.new("Part", mod4)
- part.Anchored = true
- part.CanCollide = false
- part.FormFactor = "Custom"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.CFrame = root.CFrame * CFrame.new(0, 1.5, -2.4) * CFrame.Angles(math.rad(0), 0, 0)
- part.Transparency = 0.7
- part.BrickColor = BrickColor.new("Alder")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = Vector3.new(8, 8, 8)
- part2 = Instance.new("Part", mod4)
- part2.Anchored = true
- part2.CanCollide = false
- part2.FormFactor = "Custom"
- part2.Size = Vector3.new(0.7, 0.7, 0.7)
- part2.CFrame = root.CFrame * CFrame.new(0, 1.5, -2.4) * CFrame.Angles(math.rad(90), 0, 0)
- part2.Transparency = 0.7
- part2.BrickColor = BrickColor.new("Alder")
- mesh2 = Instance.new("SpecialMesh", part2)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=1323306"
- mesh2.Scale = Vector3.new(12, 6, 12)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(2, 6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.62, 0.4 do
- wait()
- part.CFrame = part.CFrame
- part.Transparency = i
- mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- part2.CFrame = part2.CFrame
- part2.Transparency = i
- mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
- end
- part.Parent = nil
- part2.Parent = nil
- end
- ))
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- end
- )
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- end
- )
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end
- )
- local updateFly = function()
- if not flyToggled then
- return
- end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = forward ~= 0 or side ~= 0
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + flySpeed / MAX_FLY_SPEED
- if MAX_FLY_SPEED < flySpeed then
- flySpeed = MAX_FLY_SPEED
- end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then
- flySpeed = 0
- end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- do
- local in_side = canFly and side or lastSide
- flyBV.velocity = (camCF.lookVector * in_forward + camCF * CFrame.new(in_side, in_forward * 0.2, 0).p - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0)
- -- DECOMPILER ERROR: 7 unprocessed JMP targets
- end
- end
- game:service("RunService").RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end
- )
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 60
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 8
- end
- end
- )
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- game:GetService("RunService").RenderStepped:connect(function()
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end
- )
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- else
- if ffing == true then
- animpose = "Freefalling"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- end
- end
- end
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- end
- else
- do
- if animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- else
- do
- if animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-20), math.rad(-14), math.rad(8 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20), math.rad(14), math.rad(-8 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
- wait()
- end
- end
- do
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- else
- if animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- else
- if animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.35, 0.4) * CFrame.Angles(math.rad(-30), math.rad(14), math.rad(-30 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.55, -0.4) * CFrame.Angles(math.rad(110), math.rad(0), math.rad(40 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(20), math.rad(10), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-40), math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- hum.MaxHealth = 9001
- wait(3)
- hum.Health = 9001
- Lightning = function(Part0, Part1, Times, Offset, Color, Thickness, Trans)
- local magz = Part0
- local curpos = Part0
- local trz = {-Offset, Offset}
- for i = 1, Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness, Thickness, magz / Times)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = curpos
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 0.1)
- -- DECOMPILER ERROR at PC131: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC131: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC131: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- BodyParts = {}
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {}
- for _,v in pairs(BodyParts) do
- local temp = {X = nil, Y = nil, Z = nil}
- temp.X = v.Size.X / 2 * 10
- temp.Y = v.Size.Y / 2 * 10
- temp.Z = v.Size.Z / 2 * 10
- Bounding[v.Name] = temp
- end
- do
- while wait(math.random(1, 10) / 10) do
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 10, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 10, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 10)
- local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 10, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 10)
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, "Alder", 0.3, 0.56)
- end
- do
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it = Instance.new
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local modelzorz3 = Instance.new("Model")
- modelzorz3.Parent = Character
- modelzorz3.Name = "Eye"
- handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Handle", Vector3.new(1.20000005, 1.20000005, 1.20000005))
- handleweld = weld(m, Character.Torso, handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0))
- mesh("SpecialMesh", handle, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1, 3, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 1.20000005, 1.20000005))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.09672546e-05, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.102, 0.950000048, 1.16999996))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 1.20000005, 1.20000005))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.09672546e-05, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.102, 3, 0.863999963))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.79999995, 4, 1.39999998))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, 0, 0))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(4.77400017, 4.96199989, 4.73800039))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(3.79999995, 4, 1.39999998))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0, -0.100000381, 0, -1, 0, 0, 0, 1, -1, 0, 0))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(4.4920001, 4.70400047, 4.73800039))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.600000024, 2.5999999, 0.599999964))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100013733, -3.48671532, -1.09328079, 1, -2.52891718e-12, -6.81310423e-13, 2.53075664e-12, 0.866021812, 0.500005603, -6.74442273e-13, -0.500005603, 0.866021752))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.600000024, 2.5999999, 0.599999964))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100009918, -3.09970522, 1.40989685, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.600000024, 2.5999999, 0.599999964))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100009918, -3.09970522, 1.39007568, -0.999999702, 0, 5.96046448e-08, 0, 1, 0, -5.96046448e-08, 0, -0.999999702))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.600000024, 2.5999999, 0.599999964))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100013733, -3.61302567, 0.360752106, 1, -3.69486299e-12, 1.70532143e-12, 3.81851625e-12, 0.707111537, -0.707102001, 1.40679254e-12, 0.70710206, 0.707111537))
- local moosick = it("Sound", Character)
- moosick.SoundId = "rbxassetid://142653441"
- moosick.Looped = true
- moosick.Pitch = 1
- moosick.Volume = 0
- moosick:Play()
- anim = Character:findFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- local particleemitter = Instance.new("ParticleEmitter", Handle)
- particleemitter.VelocitySpread = 180
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0
- particleemitter.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- local particleemitter = Instance.new("ParticleEmitter", Handle2)
- particleemitter.VelocitySpread = 180
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0
- particleemitter.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- local particleemitter = Instance.new("ParticleEmitter", handle)
- particleemitter.VelocitySpread = 180
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 7.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0.8
- particleemitter.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- local light = Instance.new("PointLight", Character.Torso)
- light.Color = Color3.new(255, 255, 255)
- light.Brightness = 5
- light.Range = 15
- particleemitter.Enabled = true
- local Footsteps = it("Sound", Character.Torso)
- Footsteps.SoundId = "rbxassetid://142665235"
- Footsteps.Looped = true
- Footsteps.Pitch = 0.8
- Footsteps.Volume = 0.3
- local Footsteps2 = it("Sound", Character.Torso)
- Footsteps2.SoundId = "rbxassetid://142665235"
- Footsteps2.Looped = true
- Footsteps2.Pitch = 1
- Footsteps2.Volume = 0.4
- local cam = game.Workspace.CurrentCamera
- for i,v in pairs(Head:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- local player = game.Players.LocalPlayer
- local char = player.Character
- for u,c in pairs(player.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.BrickColor = BrickColor.new("Really black")
- c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
- end
- end
- local setupPart = function(part)
- part.Anchored = true
- part.FormFactor = "Custom"
- part.CanCollide = false
- part.BrickColor = BrickColor.new("Gold")
- part.Material = "Neon"
- part.TopSurface = "SmoothNoOutlines"
- part.BottomSurface = "SmoothNoOutlines"
- part.FrontSurface = "SmoothNoOutlines"
- part.BackSurface = "SmoothNoOutlines"
- part.LeftSurface = "SmoothNoOutlines"
- part.RightSurface = "SmoothNoOutlines"
- end
- end
- end
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