SonicrixLP

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Jul 22nd, 2018
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  1. ------------------------------------------------------------------------
  2. -- ? _ _ --
  3. -- (_) (_) ? --
  4. -- _ _____ __ _ __ _ ___ _ __ ___ --
  5. -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ --
  6. -- ? | |/ /| | (_| | (_| | __/ | | | | | --
  7. -- |_/___|_|\__, |\__,_|\___|_| |_| |_| --
  8. -- __/ | --
  9. -- |___/ ?? --
  10. -- ? --
  11. -- ¦¦¦¦¦¦ _¦¦¦¦_ ¦¦¯¦¦¦ ¦¦¦ ¦¦¦¦¦¦ ___¦¦¦¦¦¦ --
  12. -- ¦¦ ¦ ¦¦¦¯ ¯¦ ¦¦¦ ¦ ¦¦¦¦¦¦¦¦¦¦¦ ¦¦¦¦ ¦¦¦ ¦¦ --
  13. -- ¦¦¦_ ¦¦¦ _ ¦¦¦ ¦_¦ ¦¦¦¦¦¦¦¦¦ ¦¦¦¦¦ ¦¦¦¦ ¦¦ --
  14. -- ¦ ¦¦¦¦¦¦_ _¦¦¦¦¦¦¯¯¦_ ¦¦¦¦¦¦¦_¦¦¦ ¦¦ ¦¦¦¦ ¦ --
  15. -- ¦¦¦¦¦¦¦¦¦ ¦¦¦¦¯ ¦¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦¦¦ ¦ ¦ ¦¦¦¦ ¦ --
  16. -- ¦¦¦ ¦ ¦¦ ¦¦ ¦ ¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦¦¦ ¦ ¦ ¦ ¦¦ --
  17. -- ? ¦ ¦¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦¦ ¦ ¦¦¦ ¦ ¦ --
  18. -- ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦¦¦ ¦ --
  19. -- ¦ ¦ ¦ ¦ ¦ ? --
  20. -- ¦ --
  21. ------------------------------------------------------------------------
  22. -- ¸,ø¤º°`°º¤ø,¸¸,ø¤º° ??????????????, ?????? ?????????????????????? °º¤ø,¸¸,ø¤º°`°º¤ø,¸ --
  23. ------------------------------------------------------------------------
  24.  
  25. wait(0.2)
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character.HumanoidRootPart
  34. Torso = Character.Torso
  35. Head = Character.Head
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart.RootJoint
  41. Neck = Torso.Neck
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local sick = Instance.new("Sound", Torso)
  47. sick.SoundId = "rbxassetid://158353213"
  48. sick.Looped = true
  49. sick.Pitch = 1
  50. sick.Volume = 5
  51. sick.Playing = true
  52. IT = Instance.new
  53. CF = CFrame.new
  54. VT = Vector3.new
  55. RAD = math.rad
  56. C3 = Color3.new
  57. UD2 = UDim2.new
  58. BRICKC = BrickColor.new
  59. ANGLES = CFrame.Angles
  60. EULER = CFrame.fromEulerAnglesXYZ
  61. COS = math.cos
  62. ACOS = math.acos
  63. SIN = math.sin
  64. ASIN = math.asin
  65. ABS = math.abs
  66. MRANDOM = math.random
  67. FLOOR = math.floor
  68. Animation_Speed = 3
  69. Frame_Speed = 0.016666666666666666
  70. local Speed = 30
  71. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  74. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  75. local DAMAGEMULTIPLIER = 1.0E298
  76. local ANIM = "Idle"
  77. local ATTACK = false
  78. local EQUIPPED = false
  79. local HOLD = false
  80. local COMBO = 1
  81. local Rooted = false
  82. local SINE = 0
  83. local KEYHOLD = false
  84. local CHANGE = 2 / Animation_Speed
  85. local WALKINGANIM = false
  86. local VALUE1 = false
  87. local VALUE2 = false
  88. local POWERLEVEL = 10
  89. local Player_Size = 1
  90. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  91. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  92. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  93. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  98. WEAPONGUI.Name = "Weapon GUI"
  99. local Weapon = IT("Model")
  100. Weapon.Name = "Adds"
  101. local Effects = IT("Folder", Weapon)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character.Animate
  105. local SIZE = 1
  106. local ATTACKEDTAUNTS = {
  107. "907332040",
  108. "907332525",
  109. "907330011"
  110. }
  111. local ATTACKTAUNTS = {
  112. "907329893",
  113. "907329532",
  114. "907333294",
  115. "907332856"
  116. }
  117. local ULTTAUNTS = {
  118. "907332997",
  119. "907332670",
  120. "907330103"
  121. }
  122. local UNANCHOR = true
  123. local RWINGS = {}
  124. local LWINGS = {}
  125. local EYE, PUPIL
  126. local BLINKLOOP = 0
  127. local FINISHEDINTRO = false
  128. local INTROING = false
  129. local INSTANT = true
  130. local EYES = {}
  131. local Sine = 0
  132. local DemonForm = true
  133. local ChaosForm = true
  134. RightArm.Transparency = 1
  135. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  136. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  137. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  138. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  139. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  140. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  141. ArtificialHB = Instance.new("BindableEvent", script)
  142. ArtificialHB.Name = "ArtificialHB"
  143. script:WaitForChild("ArtificialHB")
  144. frame = Frame_Speed
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.ArtificialHB:Fire()
  150. game:GetService("RunService").Heartbeat:connect(function(s, p)
  151. tf = tf + s
  152. if tf >= frame then
  153. if allowframeloss then
  154. script.ArtificialHB:Fire()
  155. lastframe = tick()
  156. else
  157. for i = 1, math.floor(tf / frame) do
  158. script.ArtificialHB:Fire()
  159. end
  160. lastframe = tick()
  161. end
  162. if tossremainder then
  163. tf = 0
  164. else
  165. tf = tf - frame * math.floor(tf / frame)
  166. end
  167. end
  168. end)
  169. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  170. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  171. end
  172. function PositiveAngle(NUMBER)
  173. if NUMBER >= 0 then
  174. NUMBER = 0
  175. end
  176. return NUMBER
  177. end
  178. function NegativeAngle(NUMBER)
  179. if NUMBER <= 0 then
  180. NUMBER = 0
  181. end
  182. return NUMBER
  183. end
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194. local NEWMESH = IT(MESH)
  195. if MESH == "SpecialMesh" then
  196. NEWMESH.MeshType = MESHTYPE
  197. if MESHID ~= "nil" and MESHID ~= "" then
  198. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  199. end
  200. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  202. end
  203. end
  204. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205. NEWMESH.Scale = SCALE
  206. NEWMESH.Parent = PARENT
  207. return NEWMESH
  208. end
  209. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  210. local NEWPART = IT("Part")
  211. NEWPART.formFactor = FORMFACTOR
  212. NEWPART.Reflectance = REFLECTANCE
  213. NEWPART.Transparency = TRANSPARENCY
  214. NEWPART.CanCollide = false
  215. NEWPART.Locked = true
  216. NEWPART.Anchored = true
  217. if ANCHOR == false then
  218. NEWPART.Anchored = false
  219. end
  220. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  221. NEWPART.Name = NAME
  222. NEWPART.Size = SIZE
  223. NEWPART.Position = Torso.Position
  224. NEWPART.Material = MATERIAL
  225. NEWPART:BreakJoints()
  226. NEWPART.Parent = PARENT
  227. return NEWPART
  228. end
  229.  
  230. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  231. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  232. local mesh = IT("SpecialMesh",wave)
  233. mesh.MeshType = "Sphere"
  234. mesh.Scale = SIZE
  235. mesh.Offset = VT(0,0,0)
  236. wave.CFrame = CFRAME
  237. coroutine.resume(coroutine.create(function(PART)
  238. for i = 1, WAIT do
  239. Swait()
  240. mesh.Scale = mesh.Scale + GROW
  241. wave.Transparency = wave.Transparency + (1/WAIT)
  242. if wave.Transparency > 0.99 then
  243. wave:remove()
  244. end
  245. end
  246. end))
  247. end
  248.  
  249. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  250. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  251. local mesh = IT("SpecialMesh",wave)
  252. mesh.MeshType = "FileMesh"
  253. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  254. mesh.Scale = SIZE
  255. mesh.Offset = VT(0,0,0)
  256. wave.CFrame = CFRAME
  257. coroutine.resume(coroutine.create(function(PART)
  258. for i = 1, WAIT do
  259. Swait()
  260. mesh.Scale = mesh.Scale + GROW
  261. if DOESROT == true then
  262. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  263. end
  264. wave.Transparency = wave.Transparency + (0.5/WAIT)
  265. if wave.Transparency > 0.99 then
  266. wave:remove()
  267. end
  268. end
  269. end))
  270. end
  271.  
  272. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  273. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  274. local mesh = IT("SpecialMesh",wave)
  275. mesh.MeshType = "FileMesh"
  276. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  277. mesh.Scale = SIZE
  278. mesh.Offset = VT(0,0,0)
  279. wave.CFrame = CFRAME
  280. coroutine.resume(coroutine.create(function(PART)
  281. for i = 1, WAIT do
  282. Swait()
  283. mesh.Scale = mesh.Scale + GROW
  284. if DOESROT == true then
  285. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  286. end
  287. wave.Transparency = wave.Transparency + (0.5/WAIT)
  288. if wave.Transparency > 0.99 then
  289. wave:remove()
  290. end
  291. end
  292. end))
  293. end
  294.  
  295. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  296. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  297. local mesh = IT("SpecialMesh",wave)
  298. mesh.MeshType = "Sphere"
  299. mesh.Scale = SIZE
  300. mesh.Offset = VT(0,0,0)
  301. wave.CFrame = CFRAME
  302. coroutine.resume(coroutine.create(function(PART)
  303. for i = 1, WAIT do
  304. Swait()
  305. mesh.Scale = mesh.Scale + GROW
  306. wave.Transparency = wave.Transparency + (1/WAIT)
  307. if wave.Transparency > 0.99 then
  308. wave:remove()
  309. end
  310. end
  311. end))
  312. end
  313.  
  314. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  315. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  316. local mesh = IT("SpecialMesh",wave)
  317. mesh.MeshType = "FileMesh"
  318. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  319. mesh.Scale = SIZE
  320. mesh.Offset = VT(0,0,-SIZE.X/8)
  321. wave.CFrame = CFRAME
  322. coroutine.resume(coroutine.create(function(PART)
  323. for i = 1, WAIT do
  324. Swait()
  325. mesh.Scale = mesh.Scale + GROW
  326. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  327. if DOESROT == true then
  328. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  329. end
  330. wave.Transparency = wave.Transparency + (0.5/WAIT)
  331. if wave.Transparency > 0.99 then
  332. wave:remove()
  333. end
  334. end
  335. end))
  336. end
  337.  
  338. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  339. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  340. local mesh = IT("SpecialMesh",wave)
  341. mesh.MeshType = "FileMesh"
  342. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  343. mesh.Scale = VT(size,size,size)
  344. mesh.Offset = VT(0,0,-size/8)
  345. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  346. coroutine.resume(coroutine.create(function(PART)
  347. for i = 1, waitt do
  348. Swait()
  349. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  350. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  351. if doesrotate == true then
  352. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  353. end
  354. wave.Transparency = wave.Transparency + (0.5/waitt)
  355. if wave.Transparency > 0.99 then
  356. wave:remove()
  357. end
  358. end
  359. end))
  360. end
  361.  
  362. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  363. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  364. local mesh = IT("SpecialMesh",wave)
  365. mesh.MeshType = "FileMesh"
  366. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  367. mesh.Scale = SIZE
  368. wave.CFrame = CFRAME
  369. coroutine.resume(coroutine.create(function(PART)
  370. for i = 1, WAIT do
  371. Swait()
  372. mesh.Scale = mesh.Scale + GROW
  373. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  374. if DOESROT == true then
  375. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  376. end
  377. wave.Transparency = wave.Transparency + (0.5/WAIT)
  378. if wave.Transparency > 0.99 then
  379. wave:remove()
  380. end
  381. end
  382. end))
  383. end
  384.  
  385. local weldBetween = function(a, b)
  386. local weldd = Instance.new("ManualWeld")
  387. weldd.Part0 = a
  388. weldd.Part1 = b
  389. weldd.C0 = CFrame.new()
  390. weldd.C1 = b.CFrame:inverse() * a.CFrame
  391. weldd.Parent = a
  392. return weldd
  393. end
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m00 < m11 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s
  420. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421. end
  422. end
  423. end
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435. function QuaternionSlerp(a, b, t)
  436. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  437. local startInterp, finishInterp
  438. if cosTheta >= 1.0E-4 then
  439. if 1 - cosTheta > 1.0E-4 then
  440. local theta = ACOS(cosTheta)
  441. local invSinTheta = 1 / SIN(theta)
  442. startInterp = SIN((1 - t) * theta) * invSinTheta
  443. finishInterp = SIN(t * theta) * invSinTheta
  444. else
  445. startInterp = 1 - t
  446. finishInterp = t
  447. end
  448. elseif 1 + cosTheta > 1.0E-4 then
  449. local theta = ACOS(-cosTheta)
  450. local invSinTheta = 1 / SIN(theta)
  451. startInterp = SIN((t - 1) * theta) * invSinTheta
  452. finishInterp = SIN(t * theta) * invSinTheta
  453. else
  454. startInterp = t - 1
  455. finishInterp = t
  456. end
  457. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459. function Clerp(a, b, t)
  460. local qa = {
  461. QuaternionFromCFrame(a)
  462. }
  463. local qb = {
  464. QuaternionFromCFrame(b)
  465. }
  466. local ax, ay, az = a.x, a.y, a.z
  467. local bx, by, bz = b.x, b.y, b.z
  468. local _t = 1 - t
  469. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  470. end
  471.  
  472. function clerp(startCF,endCF,alpha)
  473. return startCF:lerp(endCF, alpha)
  474. end
  475.  
  476.  
  477. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  478. local frame = IT("Frame")
  479. frame.BackgroundTransparency = TRANSPARENCY
  480. frame.BorderSizePixel = BORDERSIZEPIXEL
  481. frame.Position = POSITION
  482. frame.Size = SIZE
  483. frame.BackgroundColor3 = COLOR
  484. frame.BorderColor3 = BORDERCOLOR
  485. frame.Name = NAME
  486. frame.Parent = PARENT
  487. return frame
  488. end
  489. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  490. local label = IT("TextLabel")
  491. label.BackgroundTransparency = 1
  492. label.Size = UD2(1, 0, 1, 0)
  493. label.Position = UD2(0, 0, 0, 0)
  494. label.TextColor3 = TEXTCOLOR
  495. label.TextStrokeTransparency = STROKETRANSPARENCY
  496. label.TextTransparency = TRANSPARENCY
  497. label.FontSize = TEXTFONTSIZE
  498. label.Font = TEXTFONT
  499. label.BorderSizePixel = BORDERSIZEPIXEL
  500. label.TextScaled = false
  501. label.Text = TEXT
  502. label.Name = NAME
  503. label.Parent = PARENT
  504. return label
  505. end
  506. function NoOutlines(PART)
  507. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  508. end
  509. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  510. local NEWWELD = IT(TYPE)
  511. NEWWELD.Part0 = PART0
  512. NEWWELD.Part1 = PART1
  513. NEWWELD.C0 = C0
  514. NEWWELD.C1 = C1
  515. NEWWELD.Parent = PARENT
  516. return NEWWELD
  517. end
  518. local S = IT("Sound")
  519. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  520. local NEWSOUND
  521. coroutine.resume(coroutine.create(function()
  522. NEWSOUND = S:Clone()
  523. NEWSOUND.Parent = PARENT
  524. NEWSOUND.Volume = VOLUME
  525. NEWSOUND.Pitch = PITCH
  526. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  527. NEWSOUND:play()
  528. if DOESLOOP == true then
  529. NEWSOUND.Looped = true
  530. else
  531. repeat
  532. Swait()
  533. until NEWSOUND.Playing == false
  534. NEWSOUND:remove()
  535. end
  536. end))
  537. return NEWSOUND
  538. end
  539. function CFrameFromTopBack(at, top, back)
  540. local right = top:Cross(back)
  541. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  542. end
  543.  
  544. function WACKYEFFECT(Table)
  545. local TYPE = Table.EffectType or "Sphere"
  546. local SIZE = Table.Size or VT(1, 1, 1)
  547. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  548. local TRANSPARENCY = Table.Transparency or 0
  549. local ENDTRANSPARENCY = Table.Transparency2 or 1
  550. local CFRAME = Table.CFrame or Torso.CFrame
  551. local MOVEDIRECTION = Table.MoveToPos or nil
  552. local ROTATION1 = Table.RotationX or 0
  553. local ROTATION2 = Table.RotationY or 0
  554. local ROTATION3 = Table.RotationZ or 0
  555. local MATERIAL = Table.Material or "Neon"
  556. local COLOR = Table.Color or C3(1, 1, 1)
  557. local TIME = Table.Time or 45
  558. local SOUNDID = Table.SoundID or nil
  559. local SOUNDPITCH = Table.SoundPitch or nil
  560. local SOUNDVOLUME = Table.SoundVolume or nil
  561. coroutine.resume(coroutine.create(function()
  562. local PLAYSSOUND = false
  563. local SOUND
  564. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  565. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  566. PLAYSSOUND = true
  567. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  568. end
  569. EFFECT.Color = COLOR
  570. local MSH
  571. if TYPE == "Sphere" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  573. elseif TYPE == "Block" then
  574. MSH = IT("BlockMesh", EFFECT)
  575. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  576. elseif TYPE == "Wave" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  578. elseif TYPE == "Ring" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  580. elseif TYPE == "Slash" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  582. elseif TYPE == "Round Slash" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  584. elseif TYPE == "Swirl" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  586. elseif TYPE == "Skull" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  588. elseif TYPE == "Crystal" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  590. end
  591. if MSH ~= nil then
  592. local MOVESPEED
  593. if MOVEDIRECTION ~= nil then
  594. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  595. end
  596. local GROWTH = SIZE - ENDSIZE
  597. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  598. if TYPE == "Block" then
  599. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  600. else
  601. EFFECT.CFrame = CFRAME
  602. end
  603. for LOOP = 1, TIME do
  604. Swait()
  605. MSH.Scale = MSH.Scale - GROWTH / TIME
  606. if TYPE == "Wave" then
  607. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  608. end
  609. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  610. if TYPE == "Block" then
  611. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  612. else
  613. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  614. end
  615. if MOVEDIRECTION ~= nil then
  616. local ORI = EFFECT.Orientation
  617. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  618. EFFECT.Orientation = ORI
  619. end
  620. end
  621. if PLAYSSOUND == false then
  622. EFFECT:remove()
  623. else
  624. repeat
  625. Swait()
  626. until SOUND.Playing == false
  627. EFFECT:remove()
  628. end
  629. elseif PLAYSSOUND == false then
  630. EFFECT:remove()
  631. else
  632. repeat
  633. Swait()
  634. until SOUND.Playing == false
  635. EFFECT:remove()
  636. end
  637. end))
  638. end
  639. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  640. if FLOOR ~= nil then
  641. coroutine.resume(coroutine.create(function()
  642. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  643. PART.CFrame = CF(POSITION)
  644. for i = 1, 45 do
  645. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  646. RingPiece.Material = FLOOR.Material
  647. RingPiece.Color = FLOOR.Color
  648. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  649. Debris:AddItem(RingPiece, SWAIT)
  650. end
  651. PART:remove()
  652. end))
  653. end
  654. end
  655. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  656. if FLOOR ~= nil then
  657. for i = 1, AMOUNT do
  658. do
  659. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  660. DEBREE.Material = FLOOR.Material
  661. DEBREE.Color = FLOOR.Color
  662. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  663. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  664. coroutine.resume(coroutine.create(function()
  665. Swait(15)
  666. DEBREE.Parent = workspace
  667. DEBREE.CanCollide = true
  668. Debris:AddItem(DEBREE, SWAIT)
  669. end))
  670. end
  671. end
  672. end
  673. end
  674.  
  675. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  676. for _, c in pairs(PARENT:GetChildren()) do
  677. if c.ClassName == "Model" then
  678. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  679. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  680. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  681. if DIST > (TORSO.Position - FROM).Magnitude then
  682. table.insert(TABLE, c)
  683. end
  684. AddChildrenToTable(FROM, c, DIST, TABLE)
  685. elseif c.ClassName == "Folder" then
  686. AddChildrenToTable(FROM, c, DIST, TABLE)
  687. end
  688. end
  689. end
  690. end
  691.  
  692. function MakeForm(PART, TYPE)
  693. if TYPE == "Cyl" then
  694. local MSH = IT("CylinderMesh", PART)
  695. elseif TYPE == "Ball" then
  696. local MSH = IT("SpecialMesh", PART)
  697. MSH.MeshType = "Sphere"
  698. elseif TYPE == "Wedge" then
  699. local MSH = IT("SpecialMesh", PART)
  700. MSH.MeshType = "Wedge"
  701. end
  702. end
  703.  
  704. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  705. if DoesCourontine == false then
  706. local Direction = CF(Part.Position, ToLocation)
  707. local Distance = (Part.Position - ToLocation).magnitude
  708. for i = 1, AmountOfTime do
  709. Swait()
  710. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  711. Direction = Part.CFrame
  712. end
  713. Part:remove()
  714. elseif DoesCourontine == true then
  715. coroutine.resume(coroutine.create(function()
  716. local Direction = CF(Part.Position, ToLocation)
  717. local Distance = (Part.Position - ToLocation).magnitude
  718. for i = 1, AmountOfTime do
  719. Swait()
  720. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  721. Direction = Part.CFrame
  722. end
  723. Part:remove()
  724. end))
  725. end
  726. end
  727.  
  728. function CheckTableForString(Table, String)
  729. for i, v in pairs(Table) do
  730. if string.find(string.lower(String), string.lower(v)) then
  731. return true
  732. end
  733. end
  734. return false
  735. end
  736. function CheckIntangible(Hit)
  737. local ProjectileNames = {
  738. "Water",
  739. "Arrow",
  740. "Projectile",
  741. "Effect",
  742. "Rail",
  743. "Lightning",
  744. "Bullet"
  745. }
  746. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  747. return true
  748. end
  749. return false
  750. end
  751. Debris = game:GetService("Debris")
  752. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  753. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  754. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  755. if RayHit and CheckIntangible(RayHit) then
  756. if DelayIfHit then
  757. wait()
  758. end
  759. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  760. end
  761. return RayHit, RayPos, RayNormal
  762. end
  763.  
  764. NewInstance = function(instance,parent,properties)
  765. local inst = Instance.new(instance,parent)
  766. if(properties)then
  767. for i,v in next, properties do
  768. pcall(function() inst[i] = v end)
  769. end
  770. end
  771. return inst;
  772. end
  773.  
  774. local plr = game:service'Players'.LocalPlayer
  775. local char2 = plr.Character
  776. local hum2 = char2.Humanoid
  777. local ra = char2["Right Arm"]
  778. local la= char2["Left Arm"]
  779. local rl= char2["Right Leg"]
  780. local ll = char2["Left Leg"]
  781. local hed = char2.Head
  782.  
  783. ff = Instance.new("ForceField",char2)
  784. ff.Visible = false
  785. hum2.Name = "Base"
  786. hum2.MaxHealth = 1.0E298
  787. hum2.Health = 1.0E298
  788. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  789. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  790. hum2.MaxHealth = 1.0E298
  791. hum2.Health = 1.0E298
  792. end
  793. end)
  794.  
  795. local asd = Instance.new("ParticleEmitter")
  796. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  797. asd.LightEmission = .1
  798. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  799. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  800. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  801. asd.Transparency = bbb
  802. asd.Size = aaa
  803. asd.ZOffset = .9
  804. asd.Acceleration = Vector3.new(0, -15, 0)
  805. asd.LockedToPart = false
  806. asd.EmissionDirection = "Back"
  807. asd.Lifetime = NumberRange.new(1, 2)
  808. asd.Rotation = NumberRange.new(-100, 100)
  809. asd.RotSpeed = NumberRange.new(-100, 100)
  810. asd.Speed = NumberRange.new(10)
  811. asd.Enabled = false
  812. asd.VelocitySpread = 999
  813.  
  814. local Particle = IT("ParticleEmitter",nil)
  815. Particle.Enabled = false
  816. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  817. Particle.LightEmission = 0.5
  818. Particle.Rate = 150
  819. Particle.ZOffset = 1
  820. Particle.Rotation = NumberRange.new(-180, 180)
  821. Particle.RotSpeed = NumberRange.new(-180, 180)
  822. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  823. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  824.  
  825. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  826. function ParticleEmitter(Table)
  827. local PRTCL = Particle:Clone()
  828. local Speed = Table.Speed or 5
  829. local Drag = Table.Drag or 0
  830. local Size1 = Table.Size1 or 1
  831. local Size2 = Table.Size2 or 5
  832. local Lifetime1 = Table.Lifetime1 or 1
  833. local Lifetime2 = Table.Lifetime2 or 1.5
  834. local Parent = Table.Parent or Torso
  835. local Emit = Table.Emit or 100
  836. local Offset = Table.Offset or 360
  837. local Acel = Table.Acel or VT(0,0,0)
  838. local Enabled = Table.Enabled or false
  839. PRTCL.Parent = Parent
  840. PRTCL.Size = NumberSequence.new(Size1,Size2)
  841. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  842. PRTCL.Speed = NumberRange.new(Speed)
  843. PRTCL.VelocitySpread = Offset
  844. PRTCL.Drag = Drag
  845. PRTCL.Acceleration = Acel
  846. if Enabled == false then
  847. PRTCL:Emit(Emit)
  848. Debris:AddItem(PRTCL,Lifetime2)
  849. else
  850. PRTCL.Enabled = true
  851. end
  852. return PRTCL
  853. end
  854.  
  855. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  856. local DIRECTION = CF(StartPos, EndPos).lookVector
  857. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  858. end
  859. function turnto(position)
  860. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  861. end
  862. BaseLightning = IT("Part")
  863. BaseLightning.Anchored = true
  864. BaseLightning.CanCollide = false
  865. BaseLightning.Material = "Neon"
  866. local LightningBolts = {}
  867. function Zap(Table)
  868. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  869. local Duration = Table.Duration or 2
  870. local Offset = Table.Offset or 2
  871. local Individualize = Table.Individualize or false
  872. local MaxRange = Table.MaxRange or 200
  873. local SegmentLength = Table.SegmentLength or 5
  874. local Transparency = Table.Transparency or 0
  875. local Ignore = Table.Ignore or {}
  876. local SIZE = Table.SIZE or 0.3
  877. if not (StartPos and TargetPos) or not Character then
  878. return
  879. end
  880. local LightningModel = IT("Folder", Effects)
  881. LightningModel.Name = "ZAPP"
  882. for i, v in pairs({Character, LightningModel}) do
  883. table.insert(Ignore, v)
  884. end
  885. local LastPos = StartPos
  886. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  887. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  888. local RayLength = (StartPos - RayPos).Magnitude
  889. local Struck = false
  890. local TotalSegments = math.ceil(RayLength / SegmentLength)
  891. Direction = CFrame.new(StartPos, RayPos).lookVector
  892. local LightningBolt = IT("Model", Effects)
  893. LightningBolt.Name = "Lightning"
  894. LastBolt = LightningBolt
  895. Debris:AddItem(LightningBolt, Duration)
  896. LightningBolt.Parent = LightningModel
  897. for i = 1, TotalSegments do
  898. if not Struck then
  899. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  900. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  901. local SegmentVec = NewPos - LastPos
  902. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  903. local RayVec = LastPos - RayPos
  904. local LightningPart = BaseLightning:Clone()
  905. LightningPart.BrickColor = BrickColor.new(Color)
  906. LightningPart.Transparency = Transparency
  907. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  908. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  909. local CylinderMesh = IT("CylinderMesh", LightningPart)
  910. local OrigCF = LightningPart.CFrame
  911. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  912. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  913. LightningPart.Parent = LightningBolt
  914. LastPos = NewPos
  915. end
  916. end
  917. return {
  918. RayHit = RayHit,
  919. RayPos = RayPos,
  920. RayNormal = RayNormal,
  921. LightningModel = LightningModel
  922. }
  923. end
  924.  
  925. function Blink()
  926. coroutine.resume(coroutine.create(function()
  927. if EYE ~= nil and PUPIL ~= nil then
  928. for i = 1, 5 do
  929. Swait()
  930. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  931. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  932. end
  933. for i = 1, 7 do
  934. Swait()
  935. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  936. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  937. end
  938. EYE.Mesh.Scale = VT(1, 1, 1)
  939. PUPIL.Mesh.Scale = VT(1, 1, 1)
  940. end
  941. end))
  942. end
  943.  
  944. local BODY = {}
  945. function Face()
  946. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  947. MakeForm(EYE, "Ball")
  948. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  949. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  950. PUPIL.Color = C3(0, 0, 0)
  951. MakeForm(PUPIL, "Ball")
  952. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  953. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  954. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  955. MakeForm(Part,"Wedge")
  956.  
  957. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  958. PRT.Color = C3(0,0,0)
  959. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  960. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  961.  
  962. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  963. PRT.Color = C3(0,0,0)
  964. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  965. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  966.  
  967. RightArm.Transparency = 1
  968. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  969. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  971. MakeForm(Sphere,"Ball")
  972. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  973. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  974. MakeForm(LaserPart,"Ball")
  975. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  976. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  977. MakeForm(Bump,"Ball")
  978. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  980. MakeForm(BottomLaser,"Cyl")
  981. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  982. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  983. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  984. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  985. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  986. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  987. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  988. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  989. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  990. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  991. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  992. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  993. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  994. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  995. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  996. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  997. MakeForm(Part,"Cyl")
  998. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  999. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1000. MakeForm(Part,"Cyl")
  1001. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1002. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1003. MakeForm(Sphere,"Ball")
  1004. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1005.  
  1006. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  1007. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1009. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1011. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1012. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  1013. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1015. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1016.  
  1017. New = function(Object, Parent, Name, Data)
  1018. local Object = Instance.new(Object)
  1019. for Index, Value in pairs(Data or {}) do
  1020. Object[Index] = Value
  1021. end
  1022. Object.Parent = Parent
  1023. Object.Name = Name
  1024. return Object
  1025. end
  1026.  
  1027. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1028. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1029. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1030. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1031.  
  1032. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1033. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1034. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1035. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1036. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1037. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1038. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1039. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1040. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1041. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1042. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1043. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1044. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1045. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1046. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1047. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1048.  
  1049. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1050. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1051.  
  1052. local LASTPART = Head
  1053. for i = 1, 30 do
  1054. local MATH = 1 - i / 40
  1055. if LASTPART == Head then
  1056. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1057. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1058. LASTPART = Horn
  1059. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1060. local Aura = Instance.new('ParticleEmitter')
  1061. Aura.Name = "Aura"
  1062. Aura.Texture = "rbxassetid://242997264"
  1063. Aura.Parent = Horn
  1064. Aura.LightEmission = 0.8
  1065. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1066. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1067. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1068. Aura.LockedToPart = true
  1069. Aura.Lifetime = NumberRange.new(2)
  1070. Aura.Rate = 25
  1071. Aura.Speed = NumberRange.new(0.1)
  1072. Aura.EmissionDirection = "Top"
  1073. else
  1074. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1075. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1076. LASTPART = Horn
  1077. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1078. local Aura = Instance.new('ParticleEmitter')
  1079. Aura.Name = "Aura"
  1080. Aura.Texture = "rbxassetid://242997264"
  1081. Aura.Parent = Horn
  1082. Aura.LightEmission = 0.8
  1083. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1084. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1085. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1086. Aura.LockedToPart = true
  1087. Aura.Lifetime = NumberRange.new(2)
  1088. Aura.Rate = 25
  1089. Aura.Speed = NumberRange.new(0.1)
  1090. Aura.EmissionDirection = "Top"
  1091. end
  1092. end
  1093. local LASTPART = Head
  1094. for i = 1, 30 do
  1095. local MATH = 1 - i / 40
  1096. if LASTPART == Head then
  1097. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1098. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1099. LASTPART = Horn
  1100. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1101. local Aura = Instance.new('ParticleEmitter')
  1102. Aura.Name = "Aura"
  1103. Aura.Texture = "rbxassetid://242997264"
  1104. Aura.Parent = Horn
  1105. Aura.LightEmission = 0.8
  1106. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1107. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1108. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1109. Aura.LockedToPart = true
  1110. Aura.Lifetime = NumberRange.new(2)
  1111. Aura.Rate = 25
  1112. Aura.Speed = NumberRange.new(0.1)
  1113. Aura.EmissionDirection = "Top"
  1114. else
  1115. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1116. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1117. LASTPART = Horn
  1118. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1119. local Aura = Instance.new('ParticleEmitter')
  1120. Aura.Name = "Aura"
  1121. Aura.Texture = "rbxassetid://242997264"
  1122. Aura.Parent = Horn
  1123. Aura.LightEmission = 0.8
  1124. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1125. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1126. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1127. Aura.LockedToPart = true
  1128. Aura.Lifetime = NumberRange.new(2)
  1129. Aura.Rate = 25
  1130. Aura.Speed = NumberRange.new(0.1)
  1131. Aura.EmissionDirection = "Top"
  1132. end
  1133. end
  1134. BODY = {}
  1135. for _, c in pairs(Character:GetDescendants()) do
  1136. if c:IsA("BasePart") then
  1137. table.insert(BODY, {
  1138. c,
  1139. c.Parent,
  1140. c.Material,
  1141. c.Color
  1142. })
  1143. elseif c:IsA("JointInstance") then
  1144. table.insert(BODY, {
  1145. c,
  1146. c.Parent,
  1147. nil,
  1148. nil
  1149. })
  1150. end
  1151. end
  1152. end
  1153.  
  1154. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1155. RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1156. PRT.LockedToPart = true
  1157. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1158. LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1159. PRT.LockedToPart = true
  1160. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1161. Torso, Emit = 100, Offset = 360, Enabled = true})
  1162. PRT.LockedToPart = true
  1163. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1164. RightArm, Emit = 100, Offset = 360, Enabled = true})
  1165. PRT.LockedToPart = true
  1166. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1167. LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1168. PRT.LockedToPart = true
  1169. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1170. Head, Emit = 100, Offset = 360, Enabled = true})
  1171. PRT.LockedToPart = true
  1172.  
  1173. function RightWing()
  1174. for i = 1, 2 do
  1175. local PART
  1176. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1177. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1178. table.insert(RWINGS, WingWeld)
  1179. PART = Wing
  1180. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1181. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1182. PART = Wing
  1183. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1184. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1185. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1186. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1187. PART = Wing
  1188. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1189. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1190. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1191. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1192. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1193. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1194. PART = Wing
  1195. table.insert(RWINGS, WingWeld)
  1196. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1197. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1198. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
  1199. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1200. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1201. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1202. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1203. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1204. PART = Wing
  1205. table.insert(RWINGS, WingWeld)
  1206. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1207. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1208. PART = Wing
  1209. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1210. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1211. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1212. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1213. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1214. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1215. PART = Wing
  1216. table.insert(RWINGS, WingWeld)
  1217. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1218. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1219. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1220. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1221. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1222. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1223. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1224. table.insert(EYES, Wing1)
  1225. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1226. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1227. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1228. PART = Wing
  1229. table.insert(RWINGS, WingWeld)
  1230. end
  1231. BODY = {}
  1232. for _, c in pairs(Character:GetDescendants()) do
  1233. if c:IsA("BasePart") then
  1234. table.insert(BODY, {
  1235. c,
  1236. c.Parent,
  1237. c.Material,
  1238. c.Color
  1239. })
  1240. elseif c:IsA("JointInstance") then
  1241. table.insert(BODY, {
  1242. c,
  1243. c.Parent,
  1244. nil,
  1245. nil
  1246. })
  1247. end
  1248. end
  1249. end
  1250. function LeftWing()
  1251. for i = 1, 2 do
  1252. local PART
  1253. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1254. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1255. table.insert(LWINGS, WingWeld)
  1256. PART = Wing
  1257. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1258. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1259. PART = Wing
  1260. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1261. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1262. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1263. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1264. PART = Wing
  1265. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1266. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1268. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1270. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1271. PART = Wing
  1272. table.insert(LWINGS, WingWeld)
  1273. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1274. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1275. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1276. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1277. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1278. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1279. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1280. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1281. PART = Wing
  1282. table.insert(LWINGS, WingWeld)
  1283. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1284. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1285. PART = Wing
  1286. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1287. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1288. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1289. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1290. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1291. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1292. PART = Wing
  1293. table.insert(LWINGS, WingWeld)
  1294. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1295. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1296. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1297. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1298. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1299. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1300. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1301. table.insert(EYES, Wing1)
  1302. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1303. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1304. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1305. PART = Wing
  1306. table.insert(LWINGS, WingWeld)
  1307. end
  1308. BODY = {}
  1309. for _, c in pairs(Character:GetDescendants()) do
  1310. if c:IsA("BasePart") then
  1311. table.insert(BODY, {
  1312. c,
  1313. c.Parent,
  1314. c.Material,
  1315. c.Color
  1316. })
  1317. elseif c:IsA("JointInstance") then
  1318. table.insert(BODY, {
  1319. c,
  1320. c.Parent,
  1321. nil,
  1322. nil
  1323. })
  1324. end
  1325. end
  1326. end
  1327. for _, c in pairs(Weapon:GetChildren()) do
  1328. if c.ClassName == "Part" then
  1329. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1330. end
  1331. end
  1332. for _, c in pairs(Character:GetDescendants()) do
  1333. if c:IsA("BasePart") then
  1334. table.insert(BODY, {
  1335. c,
  1336. c.Parent,
  1337. c.Material,
  1338. c.Color
  1339. })
  1340. elseif c:IsA("JointInstance") then
  1341. table.insert(BODY, {
  1342. c,
  1343. c.Parent,
  1344. nil,
  1345. nil
  1346. })
  1347. end
  1348. end
  1349. for e = 1, #BODY do
  1350. if BODY[e] ~= nil then
  1351. do
  1352. local STUFF = BODY[e]
  1353. local PART = STUFF[1]
  1354. local PARENT = STUFF[2]
  1355. local MATERIAL = STUFF[3]
  1356. local COLOR = STUFF[4]
  1357. PART.AncestryChanged:Connect(function()
  1358. if PART.ClassName == "Part" then
  1359. PART.Material = MATERIAL
  1360. PART.Color = COLOR
  1361. end
  1362. PART.Parent = PARENT
  1363. end)
  1364. end
  1365. end
  1366. end
  1367. function refit()
  1368. Weapon.Parent = Character
  1369. Character.Parent = workspace
  1370. for e = 1, #BODY do
  1371. if BODY[e] ~= nil then
  1372. local STUFF = BODY[e]
  1373. local PART = STUFF[1]
  1374. local PARENT = STUFF[2]
  1375. local MATERIAL = STUFF[3]
  1376. local COLOR = STUFF[4]
  1377. if PART.Parent ~= PARENT then
  1378. Humanoid:remove()
  1379. if PART.ClassName == "Part" then
  1380. PART.Material = MATERIAL
  1381. PART.Color = COLOR
  1382. end
  1383. PART.Parent = PARENT
  1384. Humanoid = IT("Humanoid", Character)
  1385. end
  1386. end
  1387. end
  1388. end
  1389.  
  1390. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1391. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1392. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1393. local SKILLFONT = "Antique"
  1394. local SKILLTEXTSIZE = 8
  1395. Weapon.Parent = Character
  1396. Humanoid.Died:connect(function()
  1397. refit()
  1398. chatfunc("Futile.")
  1399. end)
  1400.  
  1401. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1402. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1403. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1404. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1405. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1406. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1407. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1408. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1409.  
  1410. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1411. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1412. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1413. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1414. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1415. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1416. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1417. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1418.  
  1419. function StatLabel(CFRAME, TEXT, COLOR)
  1420. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1421. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1422. local BODYGYRO = IT("BodyGyro", STATPART)
  1423. game:GetService("Debris"):AddItem(STATPART, 5)
  1424. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1425. BILLBOARDGUI.Adornee = STATPART
  1426. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1427. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1428. BILLBOARDGUI.AlwaysOnTop = false
  1429. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1430. TEXTLABEL.BackgroundTransparency = 1
  1431. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1432. TEXTLABEL.Text = TEXT
  1433. TEXTLABEL.Font = SKILLFONT
  1434. TEXTLABEL.FontSize = "Size42"
  1435. TEXTLABEL.TextColor3 = COLOR
  1436. TEXTLABEL.TextStrokeTransparency = 0
  1437. TEXTLABEL.TextScaled = true
  1438. TEXTLABEL.TextWrapped = true
  1439. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1440. for i = 1, 50 do
  1441. Swait()
  1442. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1443. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1444. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1445. end
  1446. THEPART.Parent = nil
  1447. end), STATPART, TEXTLABEL)
  1448. end
  1449.  
  1450. --//=================================\\
  1451. --|| text above head lel
  1452. --\\=================================//
  1453.  
  1454. function chatfunc(text)
  1455. local chat = coroutine.wrap(function()
  1456. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1457. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1458. end
  1459. local Bill = Instance.new("BillboardGui",Character)
  1460. Bill.Size = UDim2.new(0,125,0,50)
  1461. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1462. Bill.Adornee = Character.Head
  1463. Bill.Name = "TalkingBillBoard"
  1464. local Hehe = Instance.new("TextLabel",Bill)
  1465. Hehe.BackgroundTransparency = 1
  1466. Hehe.BorderSizePixel = 0
  1467. Hehe.Text = ""
  1468. Hehe.Font = "Antique"
  1469. Hehe.TextSize = 50
  1470. Hehe.TextStrokeTransparency = 0
  1471. Hehe.Size = UDim2.new(1,0,0.5,0)
  1472. coroutine.resume(coroutine.create(function()
  1473. while Hehe ~= nil do
  1474. Swait()
  1475. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1476. Hehe.Rotation = math.random(-5,5)
  1477. Hehe.TextColor3 = Color3.new(0,0,0)
  1478. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1479. end
  1480. end))
  1481. for i = 1,string.len(text),1 do
  1482. Swait()
  1483. Hehe.Text = string.sub(text,1,i)
  1484. end
  1485. Swait(90)--Re[math.random(1, 93)]
  1486. for i = 0, 1, .025 do
  1487. Swait()
  1488. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1489. Hehe.TextStrokeTransparency = i
  1490. Hehe.TextTransparency = i
  1491. end
  1492. Bill:Destroy()
  1493. end)
  1494. chat()
  1495. end
  1496.  
  1497. function onChatted(msg)
  1498. chatfunc(msg)
  1499. end
  1500.  
  1501. Player.Chatted:connect(onChatted)
  1502.  
  1503. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1504. local svch = Character2
  1505. Character2:BreakJoints()
  1506. local hum = Character2:findFirstChild("Humanoid")
  1507. local q = Character2:GetChildren()
  1508. local CLONE = IT("Model", Effects)
  1509. for i = 1, #q do
  1510. if q[i].ClassName == "Accessory" and Headless == true then
  1511. q[i]:remove()
  1512. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1513. q[i].Parent = CLONE
  1514. elseif q[i].ClassName ~= "Humanoid" then
  1515. q[i]:remove()
  1516. end
  1517. end
  1518. local chrclone = CLONE
  1519. local ch = chrclone:GetChildren()
  1520. local i
  1521. for i = 1, #ch do
  1522. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1523. ch[i]:remove()
  1524. end
  1525. end
  1526. local function Scan(ch)
  1527. local e
  1528. for e = 1, #ch do
  1529. Scan(ch[e]:GetChildren())
  1530. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1531. ch[e]:remove()
  1532. end
  1533. end
  1534. end
  1535. Character2:remove()
  1536. local NEWHUM = IT("Humanoid")
  1537. NEWHUM.Name = "Corpse"
  1538. NEWHUM.Health = 0
  1539. NEWHUM.MaxHealth = 0
  1540. NEWHUM.PlatformStand = true
  1541. NEWHUM.Parent = CLONE
  1542. NEWHUM.DisplayDistanceType = "None"
  1543. Scan(chrclone:GetChildren())
  1544. local ch = Character2:GetChildren()
  1545. local i
  1546. for i = 1, #ch do
  1547. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1548. ch[i]:remove()
  1549. end
  1550. end
  1551. local ch = Character2:GetChildren()
  1552. local i
  1553. for i = 1, #ch do
  1554. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1555. ch[i]:remove()
  1556. end
  1557. end
  1558. Character2 = chrclone
  1559. local Torso2 = Character2.Torso
  1560. local movevector = Vector3.new()
  1561. if Torso2 then
  1562. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1563. local Head = Character2:FindFirstChild("Head")
  1564. if Head then
  1565. local Neck = Instance.new("Weld")
  1566. Neck.Name = "Neck"
  1567. Neck.Part0 = Torso2
  1568. Neck.Part1 = Head
  1569. Neck.C0 = CFrame.new(0, 1.5, 0)
  1570. Neck.C1 = CFrame.new()
  1571. Neck.Parent = Torso2
  1572. if Headless == true then
  1573. Head.Transparency = 1
  1574. Head:ClearAllChildren()
  1575. end
  1576. end
  1577. local Limb = Character2:FindFirstChild("Right Arm")
  1578. if Limb then
  1579. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1580. local Joint = Instance.new("Glue")
  1581. Joint.Name = "RightShoulder"
  1582. Joint.Part0 = Torso2
  1583. Joint.Part1 = Limb
  1584. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1585. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1586. Joint.Parent = Torso2
  1587. local B = Instance.new("Part")
  1588. B.TopSurface = 0
  1589. B.BottomSurface = 0
  1590. B.formFactor = "Symmetric"
  1591. B.Size = Vector3.new(1, 1, 1)
  1592. B.Transparency = 1
  1593. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1594. B.Parent = Character2
  1595. local W = Instance.new("Weld")
  1596. W.Part0 = Limb
  1597. W.Part1 = B
  1598. W.C0 = CFrame.new(0, -0.5, 0)
  1599. W.Parent = Limb
  1600. end
  1601. local Limb = Character2:FindFirstChild("Left Arm")
  1602. if Limb then
  1603. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1604. local Joint = Instance.new("Glue")
  1605. Joint.Name = "LeftShoulder"
  1606. Joint.Part0 = Torso2
  1607. Joint.Part1 = Limb
  1608. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1609. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1610. Joint.Parent = Torso2
  1611. local B = Instance.new("Part")
  1612. B.TopSurface = 0
  1613. B.BottomSurface = 0
  1614. B.formFactor = "Symmetric"
  1615. B.Size = Vector3.new(1, 1, 1)
  1616. B.Transparency = 1
  1617. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1618. B.Parent = Character2
  1619. local W = Instance.new("Weld")
  1620. W.Part0 = Limb
  1621. W.Part1 = B
  1622. W.C0 = CFrame.new(0, -0.5, 0)
  1623. W.Parent = Limb
  1624. end
  1625. local Limb = Character2:FindFirstChild("Right Leg")
  1626. if Limb then
  1627. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1628. local Joint = Instance.new("Glue")
  1629. Joint.Name = "RightHip"
  1630. Joint.Part0 = Torso2
  1631. Joint.Part1 = Limb
  1632. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1633. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1634. Joint.Parent = Torso2
  1635. local B = Instance.new("Part")
  1636. B.TopSurface = 0
  1637. B.BottomSurface = 0
  1638. B.formFactor = "Symmetric"
  1639. B.Size = Vector3.new(1, 1, 1)
  1640. B.Transparency = 1
  1641. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1642. B.Parent = Character2
  1643. local W = Instance.new("Weld")
  1644. W.Part0 = Limb
  1645. W.Part1 = B
  1646. W.C0 = CFrame.new(0, -0.5, 0)
  1647. W.Parent = Limb
  1648. end
  1649. local Limb = Character2:FindFirstChild("Left Leg")
  1650. if Limb then
  1651. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1652. local Joint = Instance.new("Glue")
  1653. Joint.Name = "LeftHip"
  1654. Joint.Part0 = Torso2
  1655. Joint.Part1 = Limb
  1656. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1657. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1658. Joint.Parent = Torso2
  1659. local B = Instance.new("Part")
  1660. B.TopSurface = 0
  1661. B.BottomSurface = 0
  1662. B.formFactor = "Symmetric"
  1663. B.Size = Vector3.new(1, 1, 1)
  1664. B.Transparency = 1
  1665. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1666. B.Parent = Character2
  1667. local W = Instance.new("Weld")
  1668. W.Part0 = Limb
  1669. W.Part1 = B
  1670. W.C0 = CFrame.new(0, -0.5, 0)
  1671. W.Parent = Limb
  1672. end
  1673. local Bar = Instance.new("Part")
  1674. Bar.TopSurface = 0
  1675. Bar.BottomSurface = 0
  1676. Bar.formFactor = "Symmetric"
  1677. Bar.Size = Vector3.new(1, 1, 1)
  1678. Bar.Transparency = 1
  1679. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1680. Bar.Parent = Character2
  1681. local Weld = Instance.new("Weld")
  1682. Weld.Part0 = Torso2
  1683. Weld.Part1 = Bar
  1684. Weld.C0 = CFrame.new(0, 0.5, 0)
  1685. Weld.Parent = Torso2
  1686. end
  1687. Character2.Parent = Weapon
  1688. if movevector ~= Vector3.new() then
  1689. for i = 1, 10 do
  1690. Torso2.Velocity = movevector * Velocity
  1691. end
  1692. end
  1693. Character2.Name = "Corpse"
  1694. return Character2, Torso2
  1695. end
  1696. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1697. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1698. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1699. if HITFLOOR.Name == "BloodPuddle" then
  1700. local DIST = (Position - HITFLOOR.Position).Magnitude
  1701. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1702. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1703. end
  1704. elseif HITFLOOR.Anchored == true then
  1705. do
  1706. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1707. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1708. MakeForm(BLOOD, "Cyl")
  1709. coroutine.resume(coroutine.create(function()
  1710. Swait(75)
  1711. while true do
  1712. Swait()
  1713. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1714. if BLOOD.Size.Z < 0.051 then
  1715. BLOOD:remove()
  1716. break
  1717. end
  1718. end
  1719. end))
  1720. end
  1721. end
  1722. end
  1723. end
  1724. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1725. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1726. BLOOD.CFrame = CF(POSITION)
  1727. MakeForm(BLOOD, "Ball")
  1728. local bv = Instance.new("BodyVelocity", BLOOD)
  1729. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1730. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1731. bv.Name = "MOVE"
  1732. Debris:AddItem(bv, 0.05)
  1733. coroutine.resume(coroutine.create(function()
  1734. local HASTOUCHEDGROUND = false
  1735. local HIT = BLOOD.Touched:Connect(function(hit)
  1736. if hit.Anchored == true then
  1737. HASTOUCHEDGROUND = true
  1738. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1739. end
  1740. end)
  1741. wait(5)
  1742. if HASTOUCHEDGROUND == false then
  1743. BLOOD:remove()
  1744. end
  1745. end))
  1746. end
  1747. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1748. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1749. defence.Name = "HitBy" .. Player.Name
  1750. game:GetService("Debris"):AddItem(defence, 0.001)
  1751. Damage = Damage * DAMAGEMULTIPLIER
  1752. if Humanoid.Health ~= 0 then
  1753. local CritChance = MRANDOM(1, 100)
  1754. if Damage > Humanoid.Health then
  1755. Damage = math.ceil(Humanoid.Health)
  1756. if Damage == 0 then
  1757. Damage = 0.1
  1758. end
  1759. end
  1760. Humanoid.Health = Humanoid.Health - Damage
  1761. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1762. end
  1763. end
  1764.  
  1765. function Petrify(Foe)
  1766. local STONEMODEL = IT("Model", Effects)
  1767. local CHILDREN = Foe:GetDescendants()
  1768. for index, CHILD in pairs(CHILDREN) do
  1769. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1770. CHILD.Parent = STONEMODEL
  1771. CHILD.Material = "Slate"
  1772. CHILD.Color = C3(1, 0, 0)
  1773. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1774. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1775. mesh.TextureId = ""
  1776. end
  1777. if CHILD:FindFirstChildOfClass("Decal") then
  1778. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1779. mesh:remove()
  1780. end
  1781. if CHILD.ClassName == "MeshPart" then
  1782. CHILD.TextureID = ""
  1783. end
  1784. if CHILD.ClassName == "UnionOperation" then
  1785. CHILD.UsePartColor = true
  1786. end
  1787. CHILD.CanCollide = true
  1788. end
  1789. end
  1790. Debris:AddItem(STONEMODEL, 5)
  1791. end
  1792.  
  1793. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1794. local CHILDREN = workspace:GetDescendants()
  1795. for index, CHILD in pairs(CHILDREN) do
  1796. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1797. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1798. if HUM then
  1799. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1800. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1801. if INSTAKILL == true then
  1802. Petrify(CHILD)
  1803. else
  1804. local DMG = MRANDOM(MINDMG, MAXDMG)
  1805. ApplyDamage(HUM, DMG, TORSO)
  1806. end
  1807. if FLING > 0 then
  1808. for _, c in pairs(CHILD:GetChildren()) do
  1809. if c:IsA("BasePart") then
  1810. local bv = Instance.new("BodyVelocity")
  1811. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1812. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1813. bv.Parent = c
  1814. Debris:AddItem(bv, 0.05)
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823.  
  1824. function Intro()
  1825. coroutine.resume(coroutine.create(function()
  1826. INTROING = true
  1827. Rooted = true
  1828. FINISHEDINTRO = true
  1829. Head.Transparency = 1
  1830. Torso.Transparency = 1
  1831. LeftArm.Transparency = 1
  1832. RightArm.Transparency = 1
  1833. LeftLeg.Transparency = 1
  1834. RightLeg.Transparency = 1
  1835. repeat
  1836. Swait()
  1837. until sick.TimePosition > 1
  1838. for i = 1, 5 do
  1839. WACKYEFFECT({
  1840. EffectType = "Sphere",
  1841. Size = VT(3, 3, 3),
  1842. Size2 = VT(0, 5, 0),
  1843. Transparency = 0.5,
  1844. Transparency2 = 1,
  1845. CFrame = Torso.CFrame,
  1846. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1847. RotationX = MRANDOM(-5, 5),
  1848. RotationY = MRANDOM(-5, 5),
  1849. RotationZ = MRANDOM(-5, 5),
  1850. Material = "Neon",
  1851. Color = C3(1, 0, 0),
  1852. SoundID = nil,
  1853. SoundPitch = nil,
  1854. SoundVolume = nil
  1855. })
  1856. end
  1857. RightWing()
  1858. repeat
  1859. Swait()
  1860. until sick.TimePosition > 1.8
  1861. for i = 1, 5 do
  1862. WACKYEFFECT({
  1863. EffectType = "Sphere",
  1864. Size = VT(3, 3, 3),
  1865. Size2 = VT(0, 5, 0),
  1866. Transparency = 0.5,
  1867. Transparency2 = 1,
  1868. CFrame = Torso.CFrame,
  1869. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1870. RotationX = MRANDOM(-5, 5),
  1871. RotationY = MRANDOM(-5, 5),
  1872. RotationZ = MRANDOM(-5, 5),
  1873. Material = "Neon",
  1874. Color = C3(1, 0, 0),
  1875. SoundID = nil,
  1876. SoundPitch = nil,
  1877. SoundVolume = nil
  1878. })
  1879. end
  1880. LeftWing()
  1881. repeat
  1882. Swait()
  1883. until sick.TimePosition > 3.5
  1884. for i = 1, 6 do
  1885. WACKYEFFECT({
  1886. EffectType = "Sphere",
  1887. Size = VT(1.5, 1.5, 1.5),
  1888. Size2 = VT(4, 4, 4) * i,
  1889. Transparency = 0,
  1890. Transparency2 = 1,
  1891. CFrame = Head.CFrame,
  1892. MoveToPos = nil,
  1893. RotationX = 0,
  1894. RotationY = 0,
  1895. RotationZ = 0,
  1896. Material = "Neon",
  1897. Color = C3(1, 0, 0),
  1898. SoundID = nil,
  1899. SoundPitch = nil,
  1900. SoundVolume = nil
  1901. })
  1902. end
  1903. Head.Transparency = 0
  1904. Face()
  1905. wait(0.5)
  1906. for i = 1, 100 do
  1907. Swait()
  1908. Torso.Transparency = 1 - i / 100
  1909. LeftArm.Transparency = 1 - i / 100
  1910. RightArm.Transparency = 1 - i / 100
  1911. LeftLeg.Transparency = 1 - i / 100
  1912. RightLeg.Transparency = 1 - i / 100
  1913. Humanoid.DisplayDistanceType = "None"
  1914. local naeeym2 = IT("BillboardGui",Character)
  1915. naeeym2.AlwaysOnTop = true
  1916. naeeym2.Size = UDim2.new(7,50,4,25)
  1917. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1918. naeeym2.MaxDistance = 200
  1919. naeeym2.Adornee = Character.Head
  1920. naeeym2.Name = "Name"
  1921. local tecks2 = IT("TextLabel",naeeym2)
  1922. tecks2.BackgroundTransparency = 1
  1923. tecks2.TextScaled = true
  1924. tecks2.BorderSizePixel = 0
  1925. tecks2.Text = Character.Name
  1926. tecks2.Font = "Antique"
  1927. tecks2.TextSize = 50
  1928. tecks2.TextStrokeTransparency = 0
  1929. tecks2.TextColor3 = BRICKC"Maroon".Color
  1930. tecks2.TextStrokeColor3 = C3(0,0,0)
  1931. tecks2.Size = UDim2.new(1,0,0.5,0)
  1932. tecks2.Parent = naeeym2
  1933.  
  1934. Humanoid.DisplayDistanceType = "None"
  1935. local naeeym3 = IT("BillboardGui",Character)
  1936. naeeym3.AlwaysOnTop = true
  1937. naeeym3.Size = UDim2.new(5,30,2,15)
  1938. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1939. naeeym3.MaxDistance = 200
  1940. naeeym3.Adornee = Character.Head
  1941. naeeym3.Name = "Name"
  1942. local tecks3 = IT("TextLabel",naeeym3)
  1943. tecks3.BackgroundTransparency = 1
  1944. tecks3.TextScaled = true
  1945. tecks3.BorderSizePixel = 0
  1946. tecks3.Text = "God of Destruction"
  1947. tecks3.Font = "Fantasy"
  1948. tecks3.TextSize = 50
  1949. tecks3.TextStrokeTransparency = 1
  1950. tecks3.TextColor3 = Color3.new(0,0,0)
  1951. tecks3.Size = UDim2.new(1,0,0.5,0)
  1952. tecks3.Parent = naeeym3
  1953. end
  1954. FINISHEDINTRO = true
  1955. Rooted = false
  1956. end))
  1957. end
  1958.  
  1959. function Warp()
  1960. ATTACK = true
  1961. Rooted = false
  1962. for i=0, 0.5, 0.1 / Animation_Speed do
  1963. Swait()
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1966. end
  1967. for e = 1, #BODY do
  1968. if BODY[e] ~= nil then
  1969. local STUFF = BODY[e]
  1970. local PART = STUFF[1]
  1971. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1972. local PRT = PART:Clone()
  1973. PRT.Anchored = true
  1974. PRT.CanCollide = false
  1975. PRT.Material = "Neon"
  1976. PRT.Color = C3(1,0,0)
  1977. PRT.Name = "WarpEffect"
  1978. PRT.Parent = Effects
  1979. PRT.CFrame = PART.CFrame
  1980. PRT:BreakJoints()
  1981. if PRT:FindFirstChildOfClass("Sound") then
  1982. PRT:FindFirstChildOfClass("Sound"):remove()
  1983. end
  1984. if PRT:FindFirstChildOfClass("Decal") then
  1985. PRT:FindFirstChildOfClass("Decal"):remove()
  1986. end
  1987. coroutine.resume(coroutine.create(function()
  1988. for i = 1, 100 do
  1989. Swait()
  1990. PRT.Transparency = PRT.Transparency + 1/100
  1991. end
  1992. PRT:remove()
  1993. end))
  1994. end
  1995. end
  1996. end
  1997. local POS = RootPart.Orientation
  1998. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1999. RootPart.Orientation = POS
  2000. RootJoint.Parent = RootPart
  2001. for i=0, 0.5, 0.1 / Animation_Speed do
  2002. Swait()
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2005. end
  2006. for i=0, 0.1, 0.1 / Animation_Speed do
  2007. Swait()
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2009. end
  2010. ATTACK = false
  2011. Rooted = false
  2012. end
  2013.  
  2014. function Neck_Snap()
  2015. ATTACK = true
  2016. Rooted = false
  2017. local TARGET, HUM, WLD
  2018. local HIT = RightArm.Touched:Connect(function(hit)
  2019. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2020. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2021. if H.Health > 0 then
  2022. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2023. if TORSO then
  2024. HUM = H
  2025. TARGET = TORSO
  2026. H.PlatformStand = true
  2027. CreateSound("260411131", TORSO, 10, 1)
  2028. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2029. end
  2030. end
  2031. end
  2032. end)
  2033. for i = 0, 1, 0.1 / Animation_Speed do
  2034. Swait()
  2035. if TARGET ~= nil then
  2036. break
  2037. end
  2038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2042. if ANIM == "Idle" then
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2045. elseif ANIM == "Walk" then
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. elseif ANIM == "Jump" or ANIM == "Fall" then
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2051. end
  2052. end
  2053. HIT:disconnect()
  2054. if TARGET ~= nil then
  2055. if TARGET.Name == "Torso" then
  2056. for i = 0, 2, 0.1 / Animation_Speed do
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2062. if ANIM == "Idle" then
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2065. elseif ANIM == "Walk" then
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. elseif ANIM == "Jump" or ANIM == "Fall" then
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2071. end
  2072. end
  2073. WLD:remove()
  2074. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2075. if HEAD then
  2076. UNANCHOR = false
  2077. RootPart.Anchored = true
  2078. local HD = HEAD:Clone()
  2079. HD.Name = "FakeHead"
  2080. for i = 1, 7 do
  2081. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2082. end
  2083. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2084. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2085. HD.Parent = RAGDOLL
  2086. CreateSound("264486467", RAGTORSO, 10, 1)
  2087. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2088. for i = 0, 2, 0.1 / Animation_Speed do
  2089. Swait()
  2090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2094. if ANIM == "Idle" then
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2097. elseif ANIM == "Walk" then
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. elseif ANIM == "Jump" or ANIM == "Fall" then
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2103. end
  2104. end
  2105. HEADWELD:remove()
  2106. for i = 0, 0.5, 0.1 / Animation_Speed do
  2107. Swait()
  2108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2112. if ANIM == "Idle" then
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2115. elseif ANIM == "Walk" then
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. elseif ANIM == "Jump" or ANIM == "Fall" then
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2121. end
  2122. end
  2123. CreateSound("907333406", Torso, 10, 1)
  2124. for i = 0, 0.25, 0.1 / Animation_Speed do
  2125. Swait()
  2126. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2130. if ANIM == "Idle" then
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2133. elseif ANIM == "Walk" then
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. elseif ANIM == "Jump" or ANIM == "Fall" then
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2139. end
  2140. end
  2141. RAGWELD:remove()
  2142. local bv = Instance.new("BodyVelocity")
  2143. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2144. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2145. bv.Parent = RAGTORSO
  2146. Debris:AddItem(bv, 0.05)
  2147. Debris:AddItem(RAGDOLL, 5)
  2148. for i = 0, 0.15, 0.1 / Animation_Speed do
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2154. if ANIM == "Idle" then
  2155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2157. elseif ANIM == "Walk" then
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. elseif ANIM == "Jump" or ANIM == "Fall" then
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2163. end
  2164. end
  2165. UNANCHOR = true
  2166. RootPart.Anchored = false
  2167. end
  2168. else
  2169. UNANCHOR = false
  2170. RootPart.Anchored = true
  2171. for i = 0, 0.5, 0.1 / Animation_Speed do
  2172. Swait()
  2173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2177. if ANIM == "Idle" then
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2180. elseif ANIM == "Walk" then
  2181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. elseif ANIM == "Jump" or ANIM == "Fall" then
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2186. end
  2187. end
  2188. for i = 0, 0.25, 0.1 / Animation_Speed do
  2189. Swait()
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2194. if ANIM == "Idle" then
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2197. elseif ANIM == "Walk" then
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. elseif ANIM == "Jump" or ANIM == "Fall" then
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2203. end
  2204. end
  2205. WLD:remove()
  2206. TARGET.Parent:BreakJoints()
  2207. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2208. if c:IsA("BasePart") then
  2209. local bv = Instance.new("BodyVelocity")
  2210. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2211. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2212. bv.Parent = c
  2213. Debris:AddItem(bv, 0.05)
  2214. end
  2215. end
  2216. for i = 0, 0.15, 0.1 / Animation_Speed do
  2217. Swait()
  2218. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2222. if ANIM == "Idle" then
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2225. elseif ANIM == "Walk" then
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. elseif ANIM == "Jump" or ANIM == "Fall" then
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2231. end
  2232. end
  2233. UNANCHOR = true
  2234. RootPart.Anchored = false
  2235. end
  2236. end
  2237. ATTACK = false
  2238. Rooted = false
  2239. end
  2240.  
  2241. function Taunt()
  2242. ATTACK = true
  2243. Rooted = true
  2244. CreateSound("865772398", Character, 10, 1)
  2245. chatfunc("Foolish Decision..")
  2246. for i=0, 1, 0.1 / Animation_Speed do
  2247. Swait()
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2254. end
  2255. for i=0, 2, 0.1 / Animation_Speed do
  2256. Swait()
  2257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2263. end
  2264. ATTACK = false
  2265. Rooted = false
  2266. end
  2267.  
  2268. function Taunt2()
  2269. CreateSound(907331307, Torso, 50, 0.9, false)
  2270. chatfunc("You have failed.")
  2271. for i=0, 1, 0.1 / Animation_Speed do
  2272. Swait()
  2273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2279. end
  2280. for i=0, 2, 0.1 / Animation_Speed do
  2281. Swait()
  2282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2288. end
  2289. end
  2290.  
  2291. function Imperfect_Command()
  2292. ATTACK = true
  2293. Rooted = true
  2294. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2295. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2296. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2297. if TORSO then
  2298. local GYRO = IT("BodyGyro", RootPart)
  2299. GYRO.D = 750
  2300. GYRO.P = 2000
  2301. GYRO.MaxTorque = VT(0, 40000, 0)
  2302. CreateSound("907330103", Torso, 10, 1)
  2303. for i = 0, 1.6, 0.1 / Animation_Speed do
  2304. Swait()
  2305. WACKYEFFECT({
  2306. Time = 5,
  2307. EffectType = "Round Slash",
  2308. Size = VT(0, 0, 0),
  2309. Size2 = VT(0.01, 0, 0.01),
  2310. Transparency = 0.5,
  2311. Transparency2 = 1,
  2312. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2313. MoveToPos = nil,
  2314. RotationX = MRANDOM(-50, 50) / 10,
  2315. RotationY = MRANDOM(-50, 50) / 10,
  2316. RotationZ = MRANDOM(-50, 50) / 10,
  2317. Material = "Neon",
  2318. Color = C3(1, 0, 0),
  2319. SoundID = nil,
  2320. SoundPitch = nil,
  2321. SoundVolume = nil
  2322. })
  2323. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2324. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2328. if ANIM == "Idle" then
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2331. elseif ANIM == "Walk" then
  2332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2334. elseif ANIM == "Jump" or ANIM == "Fall" then
  2335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2337. end
  2338. end
  2339. GYRO:remove()
  2340. for i = 1, 15 do
  2341. WACKYEFFECT({
  2342. Time = MRANDOM(15, 85),
  2343. EffectType = "Round Slash",
  2344. Size = VT(0, 0, 0),
  2345. Size2 = VT(0.3, 0, 0.3),
  2346. Transparency = 0.5,
  2347. Transparency2 = 1,
  2348. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2349. MoveToPos = nil,
  2350. RotationX = MRANDOM(-50, 50) / 10,
  2351. RotationY = MRANDOM(-50, 50) / 10,
  2352. RotationZ = MRANDOM(-50, 50) / 10,
  2353. Material = "Neon",
  2354. Color = C3(1, 0, 0),
  2355. SoundID = nil,
  2356. SoundPitch = nil,
  2357. SoundVolume = nil
  2358. })
  2359. end
  2360. local bv = Instance.new("BodyVelocity")
  2361. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2362. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2363. bv.Parent = TORSO
  2364. Debris:AddItem(bv, 0.05)
  2365. CreateSound("1222405264", TORSO, 10, 1)
  2366. Petrify(HUM.Parent)
  2367. for i = 0, 0.5, 0.1 / Animation_Speed do
  2368. Swait()
  2369. WACKYEFFECT({
  2370. Time = 5,
  2371. EffectType = "Round Slash",
  2372. Size = VT(0, 0, 0),
  2373. Size2 = VT(0.01, 0, 0.01),
  2374. Transparency = 0.5,
  2375. Transparency2 = 1,
  2376. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2377. MoveToPos = nil,
  2378. RotationX = MRANDOM(-50, 50) / 10,
  2379. RotationY = MRANDOM(-50, 50) / 10,
  2380. RotationZ = MRANDOM(-50, 50) / 10,
  2381. Material = "Neon",
  2382. Color = C3(1, 0, 0),
  2383. SoundID = nil,
  2384. SoundPitch = nil,
  2385. SoundVolume = nil
  2386. })
  2387. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. if ANIM == "Idle" then
  2393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2395. elseif ANIM == "Walk" then
  2396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. elseif ANIM == "Jump" or ANIM == "Fall" then
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2401. end
  2402. end
  2403. end
  2404. end
  2405. ATTACK = false
  2406. Rooted = false
  2407. end
  2408.  
  2409. function Perfect_Command()
  2410. ATTACK = true
  2411. Rooted = true
  2412. chatfunc("Weaklings...")
  2413. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2414. CreateSound("1368605755", Effects, 10, 1)
  2415. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2416. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2417. ATTACK = false
  2418. Rooted = false
  2419. end
  2420.  
  2421. function killnearest2(position,range,maxstrength)
  2422. for i,v in ipairs(workspace:GetChildren()) do
  2423. if v.ClassName == "Model" then
  2424. local body = v:GetChildren()
  2425. for part = 1, #body do
  2426. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2427. if(body[part].Position - position).Magnitude < range then
  2428. if v.ClassName == "Model" then
  2429. v:BreakJoints()
  2430. end
  2431. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2432. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2433. end
  2434. end
  2435. end
  2436. end
  2437. end
  2438. end
  2439.  
  2440. function killnearest(position,range,maxstrength,direction)
  2441. for i,v in ipairs(workspace:GetChildren()) do
  2442. local body = v:GetChildren()
  2443. for part = 1, #body do
  2444. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2445. if(body[part].Position - position).Magnitude < range then
  2446. if v.ClassName == "Model" then
  2447. --v:BreakJoints()
  2448. end
  2449. local POS = position
  2450. coroutine.resume(coroutine.create(function()
  2451. body[part].Anchored = true
  2452. body[part].Parent = Effects
  2453. body[part].CanCollide = true
  2454. local SIZE = body[part].Size
  2455. body[part].Material = "Neon"
  2456. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2457. for i = 1, 75 do
  2458. Swait()
  2459. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2460. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2461. end
  2462. coroutine.resume(coroutine.create(function()
  2463. while true do
  2464. Swait()
  2465. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2466. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2467. end
  2468. end))
  2469. body[part].Anchored = false
  2470. body[part].Velocity = direction.lookVector*maxstrength
  2471. end))
  2472. end
  2473. end
  2474. end
  2475. if v.ClassName == "Part" then
  2476. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2477. local POS = position
  2478. coroutine.resume(coroutine.create(function()
  2479. v.Anchored = true
  2480. v.Parent = Effects
  2481. local SIZE = v.Size
  2482. v.Material = "Neon"
  2483. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2484. for i = 1, 75 do
  2485. Swait()
  2486. v.Color = Color3.fromRGB(cR,cG,cB)
  2487. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2488. end
  2489. coroutine.resume(coroutine.create(function()
  2490. while true do
  2491. Swait()
  2492. v.Color = Color3.fromRGB(cR,cG,cB)
  2493. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2494. end
  2495. end))
  2496. v.Anchored = false
  2497. v.Velocity = direction.lookVector*maxstrength
  2498. end))
  2499. end
  2500. end
  2501. end
  2502. end
  2503.  
  2504. function VanishPlayer()
  2505. tecks2.TextTransparency = 1
  2506. tecks2.TextStrokeTransparency = 1
  2507. for _, c in pairs(Character:GetChildren()) do
  2508. if c.ClassName == "Part" then
  2509. c.Transparency = 0
  2510. if c:FindFirstChildOfClass("Decal") then
  2511. c:FindFirstChildOfClass("Decal").Transparency = 1
  2512. end
  2513. if c:FindFirstChildOfClass("ParticleEmitter") then
  2514. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2515. end
  2516. elseif c.ClassName == "Accessory" then
  2517. c.Handle.Transparency = 0
  2518. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2519. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2520. end
  2521. end
  2522. end
  2523. end
  2524.  
  2525. function Reappear()
  2526. tecks2.TextTransparency = 0
  2527. tecks2.TextStrokeTransparency = 0
  2528. for _, c in pairs(Character:GetChildren()) do
  2529. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2530. c.Transparency = 0
  2531. if c:FindFirstChildOfClass("Decal") then
  2532. c:FindFirstChildOfClass("Decal").Transparency = 0
  2533. end
  2534. if c:FindFirstChildOfClass("ParticleEmitter") then
  2535. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2536. end
  2537. elseif c.ClassName == "Accessory" then
  2538. c.Handle.Transparency = 0
  2539. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2540. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2541. end
  2542. end
  2543. end
  2544. end
  2545.  
  2546. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2548. local mesh
  2549. if KIND == "Base" then
  2550. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2551. elseif KIND == "Thin" then
  2552. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2553. elseif KIND == "Round" then
  2554. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2555. end
  2556. wave.CFrame = CFRAME
  2557. coroutine.resume(coroutine.create(function(PART)
  2558. for i = 1, WAIT do
  2559. Swait()
  2560. mesh.Scale = mesh.Scale + GROW / 10
  2561. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2562. if wave.Transparency > 0.99 then
  2563. wave:remove()
  2564. end
  2565. end
  2566. end))
  2567. end
  2568.  
  2569. function Orb()
  2570. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2571. if HITFLOOR ~= nil then
  2572. do
  2573. local HITBODIES = {}
  2574. ATTACK = true
  2575. Rooted = true
  2576. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2577. MakeForm(ABSOLUTE, "Ball")
  2578. CreateSound("416200578", RootPart, 10, 0.7)
  2579. for i = 0, 8, 0.1 / Animation_Speed do
  2580. Swait()
  2581. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2582. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2583. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2584. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2585. MakeForm(CHARGE, "Ball")
  2586. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2587. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. end
  2595. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2596. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2597. for i = 1, 45 do
  2598. Swait()
  2599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. end
  2606. coroutine.resume(coroutine.create(function()
  2607. local IMPACT = false
  2608. local BULLET = ABSOLUTE
  2609. MakeForm(BULLET, "Ball")
  2610. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2611. for i = 1, 500 do
  2612. Swait()
  2613. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2614. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2615. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2616. if HIT ~= nil then
  2617. IMPACT = true
  2618. break
  2619. end
  2620. end
  2621. if IMPACT == false then
  2622. for i = 1, 40 do
  2623. Swait()
  2624. BULLET.Size = BULLET.Size * 0.9
  2625. end
  2626. BULLET:remove()
  2627. else
  2628. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2629. for i = 1, 175 do
  2630. Swait()
  2631. BULLET.Size = BULLET.Size * 0.99
  2632. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2633. end
  2634. CreateSound("438666001", BULLET, 10, 3)
  2635. Swait(35)
  2636. BULLET.Transparency = 1
  2637. for i = 1, 20 do
  2638. for e = 1, 5 do
  2639. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2640. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2641. end
  2642. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2643. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2644. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2645. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2646. Swait(5)
  2647. for e = 1, #HITBODIES do
  2648. if HITBODIES[e] ~= nil then
  2649. local BOD = HITBODIES[e]
  2650. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2651. if TORS then
  2652. BOD:BreakJoints()
  2653. Petrify(HUM.Parent)
  2654. C3(193,223,240)
  2655. for _, c in pairs(BOD:GetChildren()) do
  2656. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2657. local bv = Instance.new("BodyVelocity")
  2658. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2659. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2660. bv.Parent = c
  2661. Debris:AddItem(bv, 0.2)
  2662. end
  2663. end
  2664. end
  2665. end
  2666. end
  2667. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2668. end
  2669. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2670. Debris:AddItem(BULLET, 10)
  2671. end
  2672. end))
  2673. ATTACK = false
  2674. Rooted = false
  2675. end
  2676. end
  2677. end
  2678.  
  2679. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2680. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2681. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2682. wave.CFrame = CFRAME
  2683. coroutine.resume(coroutine.create(function(PART)
  2684. for i = 1, WAIT do
  2685. Swait()
  2686. mesh.Scale = mesh.Scale * GROW
  2687. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2688. if wave.Transparency > 0.99 then
  2689. wave:remove()
  2690. end
  2691. end
  2692. end))
  2693. end
  2694.  
  2695. function swait(num)
  2696. if num == 0 or num == nil then
  2697. ArtificialHB.Event:wait()
  2698. else
  2699. for i = 0, num do
  2700. ArtificialHB.Event:wait()
  2701. end
  2702. end
  2703. end
  2704.  
  2705. function ChaosWorld()
  2706. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2707. CHOICE = 6
  2708.  
  2709. chatfunc("I am bored...")
  2710. for i = 0, 12, .1 do
  2711. swait(0.35)
  2712. end
  2713.  
  2714. chatfunc("Time to cause some chaos!")
  2715. for i = 0, 16, .1 do
  2716. end
  2717. swait(0.15)
  2718. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2719. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2720. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2721. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2722. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2723. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2724. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2725. CreateSound("1368605755", Effects, 10, 1)
  2726.  
  2727. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2728. ChaosForm = true
  2729. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2730. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2731. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2732. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2733. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2734. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2735. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2736. sillsky2.StarCount = 0
  2737. sillsky2.SunAngularSize = 0
  2738. sillsky2.MoonAngularSize = 0
  2739. sillsky2.MoonTextureId = ""
  2740. sillsky2.CelestialBodiesShown = false
  2741. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2742. game.Lighting.FogEnd = 1400
  2743. end
  2744.  
  2745. function DemonWorld()
  2746. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2747. CHOICE = 6
  2748.  
  2749. chatfunc("All of these fools...")
  2750. for i = 0, 12, .1 do
  2751. swait(0.35)
  2752. end
  2753.  
  2754. chatfunc("Its time to p e r i s h.")
  2755. for i = 0, 16, .1 do
  2756. end
  2757. swait(0.15)
  2758. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2759. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2760. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2761. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2762. CreateSound("1368605755", Effects, 10, 1)
  2763. CreateSound("265201042", Effects, 10, 0.5)
  2764.  
  2765. back = CreateSound(1192655599, Character, 9999, 1, true)
  2766. DemonForm = true
  2767. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2768. sillsky.SkyboxBk = "rbxassetid://157712259"
  2769. sillsky.SkyboxDn = "rbxassetid://157712247"
  2770. sillsky.SkyboxFt = "rbxassetid://157712266"
  2771. sillsky.SkyboxLf = "rbxassetid://157712240"
  2772. sillsky.SkyboxRt = "rbxassetid://157712254"
  2773. sillsky.SkyboxUp = "rbxassetid://157712276"
  2774. sillsky.StarCount = 0
  2775. sillsky.SunAngularSize = 0
  2776. sillsky.MoonAngularSize = 0
  2777. sillsky.MoonTextureId = ""
  2778. sillsky.CelestialBodiesShown = false
  2779. game.Lighting.FogColor = Color3.new(1,0,0)
  2780. game.Lighting.FogEnd = 1400
  2781. end
  2782.  
  2783. function Eliminate()
  2784. chatfunc("Come here!")
  2785. ATTACK = true
  2786. Rooted = false
  2787. local HASGRABBED = false
  2788. local WELD = nil
  2789. local TORS = nil
  2790. local hitting = RightArm.Touched:Connect(function(hit)
  2791. if hit.Parent:FindFirstChild("Humanoid") then
  2792. if hit.Parent.Humanoid.Health ~= 0 then
  2793. UNANCHOR = false
  2794. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2795. TORS.Anchored = true
  2796. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2797. WELD = weldBetween(RightArm,TORS)
  2798. HASGRABBED = true
  2799. chatfunc("Time to die.")
  2800. Rooted = true
  2801. end
  2802. end
  2803. end)
  2804. for i=0, 1, 0.1 / Animation_Speed do
  2805. Swait()
  2806. if HASGRABBED == true then
  2807. break
  2808. end
  2809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2815. end
  2816. hitting:disconnect()
  2817. if HASGRABBED == true then
  2818. TORS.Anchored = false
  2819. RootPart.Anchored = true
  2820. for i=0, 2, 0.1 / Animation_Speed do
  2821. Swait()
  2822. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2828. end
  2829. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2830. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2831. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2832. SOUNDPART.CFrame = RootPart.CFrame
  2833. Debris:AddItem(SOUNDPART,5)
  2834. CreateSound("260411131", SOUNDPART, 2, 1)
  2835. for i = 1, 15 do
  2836. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2837. end
  2838. for i=0, 2, 0.1 / Animation_Speed do
  2839. Swait()
  2840. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2846. end
  2847. for i=0, 0.25, 0.1 / Animation_Speed do
  2848. Swait()
  2849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2855. end
  2856. if HITFLOOR ~= nil then
  2857. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2858. end
  2859. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2860. WELD:remove()
  2861. for i = 1, 25 do
  2862. Swait()
  2863. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2864. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2865. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2866. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2867. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2868. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2869. end
  2870. end
  2871. UNANCHOR = true
  2872. ATTACK = false
  2873. Rooted = false
  2874. end
  2875.  
  2876. function Fire_At_Will()
  2877. ATTACK = true
  2878. Rooted = false
  2879. local GYRO = IT("BodyGyro", RootPart)
  2880. GYRO.D = 750
  2881. GYRO.P = 2000
  2882. GYRO.MaxTorque = VT(0, 40000, 0)
  2883. for i = 0, 0.2, 0.1 / Animation_Speed do
  2884. Swait()
  2885. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2890. if ANIM == "Idle" then
  2891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2893. elseif ANIM == "Walk" then
  2894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2896. elseif ANIM == "Jump" or ANIM == "Fall" then
  2897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2899. end
  2900. end
  2901. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2902. MakeForm(BOMB, "Ball")
  2903. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2904. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2905. for i = 0, 1.5, 0.1 / Animation_Speed do
  2906. Swait()
  2907. if MRANDOM(1, 2) == 1 then
  2908. for E = 1, #EYES do
  2909. if EYES[E] ~= nil then
  2910. local EY = EYES[E]
  2911. local LIGHTNING = Zap({
  2912. StartPosition = EY.Position,
  2913. TargetPosition = BOMB.Position,
  2914. Character = Character,
  2915. Color = "Really red",
  2916. Individual = false,
  2917. MaxRange = 7,
  2918. SegmentLength = 1,
  2919. Offset = 0.3,
  2920. SIZE = 0.05
  2921. })
  2922. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2923. end
  2924. end
  2925. end
  2926. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2927. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2932. if ANIM == "Idle" then
  2933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2935. elseif ANIM == "Walk" then
  2936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2938. elseif ANIM == "Jump" or ANIM == "Fall" then
  2939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2941. end
  2942. end
  2943. WACKYEFFECT({
  2944. Time = 25,
  2945. EffectType = "Ring",
  2946. Size = VT(0, 0, 0),
  2947. Size2 = VT(18.75, 18.75, 0),
  2948. Transparency = 0.7,
  2949. Transparency2 = 1,
  2950. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2951. MoveToPos = nil,
  2952. RotationX = 0,
  2953. RotationY = 0,
  2954. RotationZ = 0,
  2955. Material = "Neon",
  2956. Color = BOMB.Color,
  2957. SoundID = nil,
  2958. SoundPitch = nil,
  2959. SoundVolume = nil
  2960. })
  2961. WACKYEFFECT({
  2962. Time = 50,
  2963. EffectType = "Ring",
  2964. Size = VT(0, 0, 0),
  2965. Size2 = VT(75, 75, 0),
  2966. Transparency = 0.7,
  2967. Transparency2 = 1,
  2968. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2969. MoveToPos = nil,
  2970. RotationX = 0,
  2971. RotationY = 0,
  2972. RotationZ = 0,
  2973. Material = "Neon",
  2974. Color = BOMB.Color,
  2975. SoundID = nil,
  2976. SoundPitch = nil,
  2977. SoundVolume = nil
  2978. })
  2979. BOMB.Anchored = true
  2980. WELD:remove()
  2981. GYRO:remove()
  2982. coroutine.resume(coroutine.create(function()
  2983. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2984. for i = 1, 500 do
  2985. Swait()
  2986. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2987. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2988. if HITFLOOR ~= nil then
  2989. break
  2990. end
  2991. end
  2992. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2993. for i = 1, 5 do
  2994. WACKYEFFECT({
  2995. Time = 50,
  2996. EffectType = "Sphere",
  2997. Size = BOMB.Mesh.Scale,
  2998. Size2 = VT(125, 125, 125) * i,
  2999. Transparency = 0.5,
  3000. Transparency2 = 1,
  3001. CFrame = BOMB.CFrame,
  3002. MoveToPos = nil,
  3003. RotationX = 0,
  3004. RotationY = 0,
  3005. RotationZ = 0,
  3006. Material = "Neon",
  3007. Color = BOMB.Color,
  3008. SoundID = 1222405264,
  3009. SoundPitch = 1,
  3010. SoundVolume = 10
  3011. })
  3012. end
  3013. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  3014. if HITFLOOR then
  3015. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  3016. end
  3017. BOMB.Transparency = 1
  3018. for i = 1, 35 do
  3019. Swait()
  3020. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  3021. end
  3022. BOMB:remove()
  3023. end))
  3024. ATTACK = false
  3025. Rooted = false
  3026. end
  3027.  
  3028.  
  3029.  
  3030. function Imperfect_Storm()
  3031. ATTACK = true
  3032. Rooted = false
  3033. for i = 0, 1, 0.1 / Animation_Speed do
  3034. Swait()
  3035. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3039. if ANIM == "Idle" then
  3040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3042. elseif ANIM == "Walk" then
  3043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3045. elseif ANIM == "Jump" or ANIM == "Fall" then
  3046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3048. end
  3049. end
  3050. ATTACK = false
  3051. Rooted = false
  3052. end
  3053.  
  3054. function MouseDown(Mouse)
  3055. if ATTACK == false then
  3056. end
  3057. end
  3058. function MouseUp(Mouse)
  3059. HOLD = false
  3060. end
  3061.  
  3062. function KeyDown(Key)
  3063. KEYHOLD = true
  3064. if DemonForm == false then
  3065. if Key == "z" and ATTACK == false then
  3066. Neck_Snap()
  3067. end
  3068.  
  3069. if Key == "b" and ATTACK == false then
  3070. Imperfect_Command()
  3071. end
  3072.  
  3073. if Key == "c" and ATTACK == false then
  3074. Fire_At_Will()
  3075. end
  3076.  
  3077. if Key == "e" and ATTACK == false then
  3078. Warp()
  3079. end
  3080.  
  3081. if Key == "f" and ATTACK == false then
  3082. Eliminate()
  3083. end
  3084.  
  3085. if Key == "t" and ATTACK == false then
  3086. Taunt()
  3087. end
  3088.  
  3089. if Key == "q" and ATTACK == false then
  3090. Orb()
  3091. end
  3092.  
  3093. if Key == "p" and ATTACK == false then
  3094. DemonWorld()
  3095. SKILL2TEXT:remove()
  3096. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3097. SKILL3TEXT:remove()
  3098. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3099. SKILL7TEXT:remove()
  3100. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3101. end
  3102.  
  3103. else
  3104.  
  3105. if Key == "z" and ATTACK == false then
  3106. Neck_Snap()
  3107. end
  3108. if Key == "b" and ATTACK == false then
  3109. Perfect_Command()
  3110. end
  3111. if Key == "c" and ATTACK == false then
  3112. end
  3113. if Key == "e" and ATTACK == false then
  3114. Warp()
  3115. end
  3116. if Key == "f" and ATTACK == false then
  3117. Eliminate()
  3118. end
  3119.  
  3120. if Key == "q" and ATTACK == false then
  3121. Orb()
  3122. end
  3123.  
  3124. if Key == "t" and ATTACK == false then
  3125. Taunt2()
  3126. end
  3127.  
  3128. if Key == "p" and ATTACK == false then
  3129. DemonForm = false
  3130. SKILL2TEXT:remove()
  3131. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3132. SKILL3TEXT:remove()
  3133. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3134. SKILL7TEXT:remove()
  3135. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3136. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3137. sillsky:remove()
  3138. back:remove()
  3139. game.Lighting.FogEnd = 90000000
  3140. CreateSound(464600985, Character, 99999, 0.8, false)
  3141. end
  3142. end
  3143. end
  3144.  
  3145. function KeyDown2(Key)
  3146. KEYHOLD = true
  3147. if ChaosForm == false then
  3148. if Key == "l" and ATTACK == false then
  3149. ChaosWorld()
  3150. SKILL8TEXT:remove()
  3151. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3152. end
  3153. else
  3154. if Key == "l" and ATTACK == false then
  3155. ChaosForm = false
  3156. SKILL8TEXT:remove()
  3157. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3158. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  3159. sillsky2:remove()
  3160. back2:remove()
  3161. game.Lighting.FogEnd = 90000000
  3162. CreateSound(464600985, Character, 99999, 0.8, false)
  3163. end
  3164. end
  3165. end
  3166.  
  3167. function KeyUp(Key)
  3168. KEYHOLD = false
  3169. end
  3170. Mouse.Button1Down:connect(function(NEWKEY)
  3171. MouseDown(NEWKEY)
  3172. end)
  3173. Mouse.Button1Up:connect(function(NEWKEY)
  3174. MouseUp(NEWKEY)
  3175. end)
  3176. Mouse.KeyDown:connect(function(NEWKEY)
  3177. KeyDown(NEWKEY)
  3178. end)
  3179. Mouse.KeyDown:connect(function(NEWKEY)
  3180. KeyDown2(NEWKEY)
  3181. end)
  3182. Mouse.KeyUp:connect(function(NEWKEY)
  3183. KeyUp(NEWKEY)
  3184. end)
  3185. function unanchor()
  3186. if UNANCHOR == true then
  3187. RootPart.Anchored = false
  3188. end
  3189. local CHILDREN = Character:GetDescendants()
  3190. for index, CHILD in pairs(CHILDREN) do
  3191. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3192. CHILD.Anchored = false
  3193. end
  3194. end
  3195. end
  3196. Humanoid.Changed:connect(function(Jump)
  3197. if Jump == "Jump" and Disable_Jump == true then
  3198. Humanoid.Jump = false
  3199. end
  3200. end)
  3201. while true do
  3202. Swait()
  3203. script.Parent = WEAPONGUI
  3204. ANIMATE.Parent = nil
  3205. if Humanoid then
  3206. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3207. IDLEANIMATION:Play()
  3208. end
  3209. for RW = 1, #RWINGS do
  3210. if RWINGS[RW] ~= nil then
  3211. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3212. end
  3213. end
  3214. for LW = 1, #LWINGS do
  3215. if LWINGS[LW] ~= nil then
  3216. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3217. end
  3218. end
  3219. SINE = SINE + CHANGE
  3220. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3221. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3222. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3223. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3224. if FINISHEDINTRO == true then
  3225. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3226. ANIM = "Jump"
  3227. if ATTACK == false then
  3228. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3234. end
  3235. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3236. ANIM = "Fall"
  3237. if ATTACK == false then
  3238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3244. end
  3245. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3246. ANIM = "Idle"
  3247. if ATTACK == false then
  3248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3254. end
  3255. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3256. ANIM = "Walk"
  3257. if ATTACK == false then
  3258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264. end
  3265. end
  3266. if TORSOVELOCITY > 1 then
  3267. Humanoid.HipHeight = 1
  3268. else
  3269. Humanoid.HipHeight = 0
  3270. end
  3271. elseif FINISHEDINTRO == false then
  3272. Humanoid.HipHeight = 0
  3273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3279. end
  3280. unanchor()
  3281. Humanoid.MaxHealth = 1.0E298
  3282. Humanoid.Health = 1.0E298
  3283. if Rooted == false then
  3284. Disable_Jump = false
  3285. Humanoid.WalkSpeed = Speed
  3286. elseif Rooted == true then
  3287. Disable_Jump = true
  3288. Humanoid.WalkSpeed = 0
  3289. end
  3290. if DemonForm == false then
  3291. sick.Parent = Torso
  3292. sick.Playing = true
  3293. sick.Volume = 5
  3294. sick.Pitch = 1
  3295. else
  3296. sick.Parent = Torso
  3297. sick.Playing = false
  3298. sick.Volume = 0
  3299. sick.Pitch = 1
  3300. end
  3301.  
  3302. if ChaosForm == false then
  3303. sick.Parent = Torso
  3304. sick.Playing = true
  3305. sick.Volume = 5
  3306. sick.Pitch = 1
  3307. else
  3308. sick.Parent = Torso
  3309. sick.Playing = false
  3310. sick.Volume = 0
  3311. sick.Pitch = 1
  3312. end
  3313. BLINKLOOP = BLINKLOOP + 1
  3314. if BLINKLOOP >= 325 then
  3315. BLINKLOOP = 0
  3316. Blink()
  3317. end
  3318. if Character:FindFirstChildOfClass("Accessory") then
  3319. Character:FindFirstChildOfClass("Accessory"):remove()
  3320. end
  3321. if Character:FindFirstChildOfClass("Shirt") then
  3322. Character:FindFirstChildOfClass("Shirt"):remove()
  3323. end
  3324. if Character:FindFirstChildOfClass("Pants") then
  3325. Character:FindFirstChildOfClass("Pants"):remove()
  3326. end
  3327. if Character:FindFirstChildOfClass("Cloth") then
  3328. Character:FindFirstChildOfClass("Cloth"):remove()
  3329. end
  3330. if Head:FindFirstChildOfClass("Sound") then
  3331. Head:FindFirstChildOfClass("Sound"):remove()
  3332. end
  3333. if INTROING == false and FINISHEDINTRO == false then
  3334. if INSTANT == false then
  3335. Intro()
  3336. else
  3337. FINISHEDINTRO = true
  3338. Face()
  3339. RightWing()
  3340. LeftWing()
  3341. end
  3342. end
  3343. if Head:FindFirstChild("face") then
  3344. Head.face:remove()
  3345. end
  3346. refit()
  3347. Humanoid.PlatformStand = false
  3348. end
  3349.  
  3350. if Humanoid.Health < 1.0E298 then
  3351. refit()
  3352. chatfunc("Futile.")
  3353. Humanoid.MaxHealth = 1.0E298
  3354. Humanoid.Health = Humanoid.Health + 1.0E298
  3355. end
  3356.  
  3357. --//====================================================\\--
  3358. --|| END OF SCRIPT ||--
  3359. --\\====================================================//--
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