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- mouse = game.Players.LocalPlayer:GetMouse()
- player = game.Players.LocalPlayer
- local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local torso = Character.Torso
- local hed = Character.Head
- local p = game.Players.LocalPlayer
- local char = p.Character
- --Made by PowerSans1234
- warn("Bob the Temmie Defender. Made by Power Sans / Боб Защитник Темми. Зделано Power Sans")
- print("P to say who you are. / P Чтобы сказать кто вы.")
- print("L to mute music. / L Чтобы выключить музыку")
- print("K to unmute music. / K Чтобы включить музыку")
- print("Z to multi kill. (p.s Just an effect.) / Z Чтобы зделать Мульти-Убийство (Просто эффект)")
- print("F to catch bullets. / F Чтобы ловить пули.")
- print("C to teleport. / C Чтобы телепортироватся.")
- print("V to attack with claws. / V Чтобы атаковать с помощью когтей.")
- print("B to attack with fists. / B Чтобы атаковать с помощью кулаков.")
- print("Hold Q to be invisible. / Зажмите Q чтобы быть невидимым.")
- print("R to ad 'Temmie Flakes'. / R Чтобы рекломировать 'Хлопья Темми'.")
- print("Touch someone to kill him. / Коснитесь кого нибудь чтобы убить его.")
- RArm = Character["Right Arm"]
- LArm = Character["Left Arm"]
- RLeg = Character["Right Leg"]
- LLeg = Character["Left Leg"]
- char.Humanoid.WalkSpeed = 35
- invisibleclawlimit = false
- bulletpositionpart = Instance.new("Part", RArm)
- bulletpositionpart.Position = RArm.Position
- bulletpositionpart.CanCollide = false
- bulletpositionpart.Size = Vector3.new(0.05,0.05,0.05)
- bulletpositionpart.Transparency = 1
- bulletpositionpart.BrickColor = BrickColor.new(311)
- bulletpositionattachmentmain = Instance.new("Attachment", bulletpositionpart)
- bulletpositionattachmentmain.Position = Vector3.new(0,0,0)
- bulletpositionattachment = Instance.new("Attachment", RArm)
- bulletpositionattachment.Position = Vector3.new(0,-1,0)
- bulletpositionglue = Instance.new("RodConstraint", bulletpositionpart)
- bulletpositionglue.Length = 0
- bulletpositionglue.Visible = false
- bulletpositionglue.Attachment0 = bulletpositionattachmentmain
- bulletpositionglue.Attachment1 = bulletpositionattachment
- claw1 = Instance.new("Part", RArm)
- claw1.Transparency = 1
- claw1.CanCollide = false
- claw1.Size = Vector3.new(1,1,1)
- claw1.BrickColor = BrickColor.new(311)
- claw1weld = Instance.new("Weld", claw1)
- claw1weld.Part0 = claw1
- claw1weld.Part1 = RArm
- claw1mesh = Instance.new("SpecialMesh", claw1)
- claw1mesh.MeshId = "http://www.roblox.com/asset/?id=105262978"
- claw1mesh.Scale = Vector3.new(1,1,1)
- claw1mesh.Offset = Vector3.new(0,-1.15,-0.35)
- claw2 = Instance.new("Part", LArm)
- claw2.Transparency = 1
- claw2.CanCollide = false
- claw2.Size = Vector3.new(1,1,1)
- claw2.BrickColor = BrickColor.new(311)
- claw2weld = Instance.new("Weld", claw2)
- claw2weld.Part0 = claw2
- claw2weld.Part1 = LArm
- claw2mesh = Instance.new("SpecialMesh", claw2)
- claw2mesh.MeshId = "http://www.roblox.com/asset/?id=105262978"
- claw2mesh.Scale = Vector3.new(1,1,1)
- claw2mesh.Offset = Vector3.new(0,-1.15,-0.35)
- local voidacitybase = game.Workspace.Base
- local killsky = Instance.new("Sky", game.Players)
- killsky.SkyboxBk = "rbxassetid://102397435"
- killsky.SkyboxDn = "rbxassetid://102397435"
- killsky.SkyboxFt = "rbxassetid://102397435"
- killsky.SkyboxLf = "rbxassetid://102397435"
- killsky.SkyboxRt = "rbxassetid://102397435"
- killsky.SkyboxUp = "rbxassetid://102397435"
- killsky.StarCount = 0
- killsky.SunAngularSize = 0
- killsky.MoonAngularSize = 0
- killsky.MoonTextureId = ""
- killsky.CelestialBodiesShown = false
- game.Lighting.FogColor = Color3.new(0.1,0.1,0.1)
- killinglimit = false
- local slashsound1 = Instance.new("Sound", hed)
- slashsound1.SoundId = "rbxassetid://319332735"
- slashsound1.Volume = 5
- local slashsound2 = Instance.new("Sound", hed)
- slashsound2.SoundId = "rbxassetid://319332735"
- slashsound2.Volume = 5
- local slashsound3 = Instance.new("Sound", hed)
- slashsound3.SoundId = "rbxassetid://319332735"
- slashsound3.Volume = 5
- local slashsoundglobal = Instance.new("Sound", hed)
- slashsoundglobal.SoundId = "rbxassetid://319332735" --319332735
- slashsoundglobal.Volume = 5
- slashsoundglobal.MaxDistance = 10000
- --Variables--
- local Brick = game.Players.LocalPlayer.Character['Left Arm']
- --End--
- --Code--
- local function onTouched(Part)
- local h = Part.Parent:findFirstChild("Head")
- if (h ~= nil) then
- local Parent = Part.Parent
- Parent.Head:remove()
- slashsoundglobal:Play()
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsoundglobal:Play()
- voidacitybase.Transparency = 1
- wait(0.5)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- end
- end
- Brick.Touched:connect(onTouched)
- --kill thing.
- teleportlimit = false
- bulletcatch = false
- for _,v in next, char:children() do
- if(v:IsA'Accessory')then
- v:destroy()
- end
- end
- RArm.BrickColor = BrickColor.new'Ghost grey'
- LArm.BrickColor = BrickColor.new'Ghost grey'
- RLeg.BrickColor = BrickColor.new'Ghost grey'
- LLeg.BrickColor = BrickColor.new'Ghost grey'
- torso.BrickColor = BrickColor.new'Ghost grey'
- hed.BrickColor = BrickColor.new'Ghost grey'
- char['Body Colors'].HeadColor = BrickColor.new'Ghost grey'
- char['Body Colors'].TorsoColor = BrickColor.new'Ghost grey'
- char['Body Colors'].RightArmColor = BrickColor.new'Ghost grey'
- char['Body Colors'].LeftArmColor = BrickColor.new'Ghost grey'
- char['Body Colors'].RightLegColor = BrickColor.new'Ghost grey'
- char['Body Colors'].LeftLegColor = BrickColor.new'Ghost grey'
- --#-----#--
- --tail.
- local Tail = char:FindFirstChild("Tail_F") or Instance.new("Hat")
- Tail.AttachmentPos = Vector3.new(0, 0.33, 0)
- Tail.Name = "Tail_F"
- local TailHandle = Tail:FindFirstChild("Handle") or Instance.new("Part", Tail)
- if TailHandle.Name ~= "Handle" then
- TailHandle.Size = Vector3.new(1,1,1)
- end
- TailHandle.BottomSurface = 0
- TailHandle.Name = "Handle"
- TailHandle.TopSurface = 0
- TailHandle.Locked = 1
- local Mesh = Tail:FindFirstChild("Mesh") or Instance.new("SpecialMesh", TailHandle)
- Mesh.TextureId = "http://www.roblox.com/asset/?id=188539332"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=188635159"
- Mesh.Scale = Vector3.new(1.5,1.5,1.5)
- Mesh.Offset = Vector3.new(1.8, -1.5, 0.75)
- Tail.Parent = Character
- --hat.
- local Hair = char:FindFirstChild("Hair_F") or Instance.new("Hat")
- Hair.AttachmentPos = Vector3.new(0, 0.33, 0)
- Hair.Name = "Hair_F"
- local HairHandle = Hair:FindFirstChild("Handle") or Instance.new("Part", Hair)
- if HairHandle.Name ~= "Handle" then
- HairHandle.Size = Vector3.new(1,1,1)
- end
- HairHandle.BottomSurface = 0
- HairHandle.Name = "Handle"
- HairHandle.TopSurface = 0
- HairHandle.Locked = 1
- local Mesh = Hair:FindFirstChild("Mesh") or Instance.new("SpecialMesh", HairHandle)
- Mesh.TextureId = ""
- Mesh.MeshId = "http://www.roblox.com/asset/?id=212966179"
- Mesh.Scale = Vector3.new(1,1,1)
- Mesh.Offset = Vector3.new(0,0.125,0)
- Hair.Parent = Character
- HairHandle.BrickColor = BrickColor.new(26)
- HairHandle.Material = Enum.Material.Granite
- --glasses.
- local Glasses = char:FindFirstChild("Glasses_F") or Instance.new("Hat")
- Glasses.AttachmentPos = Vector3.new(0, 0.33, -0.05)
- Glasses.Name = "Glasses_F"
- local GlassesHandle = Glasses:FindFirstChild("Handle") or Instance.new("Part", Glasses)
- if GlassesHandle.Name ~= "Handle" then
- GlassesHandle.Size = Vector3.new(1,1,1)
- end
- GlassesHandle.BottomSurface = 0
- GlassesHandle.Name = "Handle"
- GlassesHandle.TopSurface = 0
- GlassesHandle.Locked = 1
- local Mesh = Glasses:FindFirstChild("Mesh") or Instance.new("SpecialMesh", GlassesHandle)
- Mesh.TextureId = "http://www.roblox.com/asset/?id=121947422"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=121910245"
- Mesh.Scale = Vector3.new(0.625,0.625,0.625)
- Mesh.Offset = Vector3.new(0, -0.05, -0.175)
- Glasses.Parent = Character
- --ears.
- local Ears = char:FindFirstChild("Ears_F") or Instance.new("Hat")
- Ears.AttachmentPos = Vector3.new(0, 0.33, -0.05)
- Ears.Name = "Ears_F"
- local EarsHandle = Ears:FindFirstChild("Handle") or Instance.new("Part", Ears)
- if EarsHandle.Name ~= "Handle" then
- EarsHandle.Size = Vector3.new(1,1,1)
- end
- EarsHandle.BottomSurface = 0
- EarsHandle.Name = "Handle"
- EarsHandle.TopSurface = 0
- EarsHandle.Locked = 1
- local Mesh = Ears:FindFirstChild("Mesh") or Instance.new("SpecialMesh", EarsHandle)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- Mesh.Scale = Vector3.new(1.1, 1.4, -1.75)
- Mesh.Offset = Vector3.new(0, 0.55, -0.175)
- Ears.Parent = Character
- --It was hats. p.s Not only hats.
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=65387140"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=129459076"
- hed.face.Texture = "http://www.roblox.com/asset/?id=543498118"
- local music = Instance.new("Sound")
- music.Name = "KILLTIME"
- music.Parent = torso
- music.SoundId = "rbxassetid://971019793"
- music.Playing = true
- music.Volume = 1.2
- music.Looped = true
- music.Pitch = 1.2
- music.MaxDistance = 250
- --dah music.
- local teleportsound = Instance.new("Sound", hed)
- teleportsound.SoundId = "319332735"
- teleportsound.Volume = 5
- teleportsound.Pitch = 1.2
- local teleportreverb = Instance.new("ReverbSoundEffect", teleportsound)
- teleportreverb.DryLevel = -80
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = hed
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size12"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0.75,0.75,0.75)
- text.TextColor3 = Color3.new(0.45,0.45,0.45)
- text.Text = ""
- local talksound = Instance.new("Sound", hed)
- talksound.SoundId = "rbxassetid://455601633"
- talksound.Volume = 5
- function talk(key)
- key = key:lower()
- if key == "p" then
- wait(0.04)
- text.Text = "Hey Who You"
- talksound:Play()
- wait(0.04)
- text.Text = "In Not Know Your"
- talksound:Play()
- wait(0.04)
- text.Text = "But..."
- talksound:Play()
- wait(0.04)
- text.Text = "YOU BE DIED HELL"
- talksound:Play()
- wait(0.04)
- text.Text = "KNOW WHY?"
- talksound:Play()
- wait(0.04)
- text.Text = "WITH HERE ROBOTS Hey Friends HIDES in kill them"
- talksound:Play()
- wait(0.04)
- text.Text = "Okay?"
- talksound:Play()
- wait(2)
- text.Text = "Heh"
- talksound:Play()
- wait(0.04)
- text.Text = "You know what is you murderer"
- talksound:Play()
- wait(0.04)
- text.Text = "?"
- talksound:Play()
- wait(0.04)
- text.Text = "NO?"
- talksound:Play()
- wait(0.04)
- text.Text = "Heh"
- talksound:Play()
- wait(0.04)
- text.Text = "you angry me"
- talksound:Play()
- wait(0.04)
- text.Text = "ha ha ha ha . . ."
- talksound:Play()
- wait(0.04)
- text.Text = "you have any idea who you're dealing with?"
- talksound:Play()
- wait(0.04)
- text.Text = "???"
- talksound:Play()
- wait(0.04)
- text.Text = "no???"
- talksound:Play()
- wait(0.04)
- text.Text = "and"
- talksound:Play()
- wait(0.04)
- text.Text = "yes???"
- talksound:Play()
- wait(0.04)
- text.Text = "sure in need kill your NOW"
- talksound:Play()
- wait(0.04)
- text.Text = "=)"
- talksound:Play()
- wait(0.04)
- text.Text = "okay???"
- talksound:Play()
- wait(0.04)
- text.Text = "That Good Idea Kill me but. . ."
- talksound:Play()
- wait(0.04)
- text.Text = "Chara: WHAT IS YOU A MONSTER???"
- talksound:Play()
- wait(0.04)
- text.Text = "=)"
- talksound:Play()
- wait(0.04)
- text.Text = "Chara: Heh in kill them"
- talksound:Play()
- wait(0.04)
- text.Text = "Chara: BOB not can controls its body"
- talksound:Play()
- wait(0.04)
- text.Text = "I AM NOW KILL THEM =)"
- talksound:Play()
- wait(0.04)
- text.Text = "=)"
- talksound:Play()
- wait(0.04)
- text.Text = "so robots we readys?"
- talksound:Play()
- wait(0.04)
- text.Text = "3"
- talksound:Play()
- wait(0.14)
- text.Text = "2"
- talksound:Play()
- wait(0.15)
- text.Text = "1"
- talksound:Play()
- wait(0.15)
- text.Text = "and I AM"
- talksound:Play()
- wait(0.15)
- text.Text = "(CHARA)BOB"
- talksound:Play()
- wait(2.5)
- text.Text = ""
- end
- end
- mouse.KeyDown:connect(talk)
- function musicoff(key)
- key = key:lower()
- if key == "l" then
- music:Stop()
- end
- end
- mouse.KeyDown:connect(musicoff)
- function musicon(key)
- key = key:lower()
- if key == "k" then
- music:Play()
- end
- end
- mouse.KeyDown:connect(musicon)
- clawsound = Instance.new("Sound", hed)
- clawsound.SoundId = "rbxassetid://319332735"
- clawsound.Volume = 3
- claws = false
- function clawson(key)
- key = key:lower()
- if key == "v" and not claws and not invisibleclawlimit then
- claws = true
- claw1.Transparency = 0
- claw2.Transparency = 0
- clawsound:Play()
- slashsoundglobal.SoundId = "rbxassetid://319332735"
- end
- end
- mouse.KeyDown:connect(clawson)
- fistcrunch = Instance.new("Sound", hed)
- fistcrunch.SoundId = "rbxassetid://319332735"
- fistcrunch.Volume = 10
- function clawsoff(key)
- key = key:lower()
- if key == "b" and claws then
- claws = false
- claw1.Transparency = 1
- claw2.Transparency = 1
- fistcrunch:Play()
- slashsoundglobal.SoundId = "rbxassetid://319332735"
- end
- end
- mouse.KeyDown:connect(clawsoff)
- temmieflakesmusic = Instance.new("Sound", hed)
- temmieflakesmusic.SoundId = "rbxassetid://299026101"
- temmieflakesmusic.Volume = 5
- temmieflakeslimit = false
- function temmieflakesad(key)
- key = key:lower()
- if key == "r" and not temmieflakeslimit and not bulletcatch then
- temmieflakeslimit = true
- local temmieflakesbox = Instance.new("Part", RArm)
- temmieflakesbox.Size = Vector3.new(0.6,2.5,2.1)
- temmieflakesbox.BrickColor = BrickColor.new(1003)
- temmieflakesbox.Position = RArm.Position + Vector3.new(1.3,1.5,0)
- temmieflakesbox.Orientation = RArm.Orientation + Vector3.new(0,0,90)
- temmieflakesbox.Anchored = false
- temmieflakesbox.CanCollide = false
- temmieflakesbox.BackSurface = "Smooth"
- temmieflakesbox.BottomSurface = "Smooth"
- temmieflakesbox.FrontSurface = "Smooth"
- temmieflakesbox.LeftSurface = "Smooth"
- temmieflakesbox.RightSurface = "Smooth"
- temmieflakesbox.TopSurface = "Smooth"
- temmieflakesbox.Material = Enum.Material.SmoothPlastic
- local temmieflakesdecal1 = Instance.new("Decal", temmieflakesbox)
- temmieflakesdecal1.Texture = "rbxassetid://327473548"
- temmieflakesdecal1.Face = "Right"
- local temmieflakesdecal2 = Instance.new("Decal", temmieflakesbox)
- temmieflakesdecal2.Texture = "rbxassetid://327473548"
- temmieflakesdecal2.Face = "Left"
- temmieflakesmusic:Play()
- hed.face.Texture = "http://www.roblox.com/asset/?id=543498118"
- local temmieflakesattachmentmain = Instance.new("Attachment", temmieflakesbox)
- temmieflakesattachmentmain.Position = Vector3.new(0,1.1,0)
- local temmieflakesattachment = Instance.new("Attachment", RArm)
- temmieflakesattachment.Position = Vector3.new(0,-1,0)
- local temmieflakesglue = Instance.new("RodConstraint", temmieflakesbox)
- temmieflakesglue.Length = 0
- temmieflakesglue.Visible = false
- temmieflakesglue.Attachment0 = temmieflakesattachmentmain
- temmieflakesglue.Attachment1 = temmieflakesattachment
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-1,0,0)
- end
- wait(18)
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(1,0,0)
- end
- temmieflakesbox:Destroy()
- temmieflakesattachmentmain:Destroy()
- temmieflakesattachment:Destroy()
- temmieflakesglue:Destroy()
- wait(1)
- hed.face.Texture = "http://www.roblox.com/asset/?id=543498118"
- temmieflakeslimit = false
- end
- end
- mouse.KeyDown:connect(temmieflakesad)
- local root = char.HumanoidRootPart
- function teleport(key)
- key = key:lower()
- if key == "c" and not teleportlimit then
- teleportsound:Play()
- teleportlimit = true
- root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
- wait(0.25)
- teleportlimit = false
- end
- end
- mouse.KeyDown:connect(teleport)
- function invisible(key)
- if key == "q" then
- invisibleclawlimit = true
- hed.Transparency = 1
- torso.Transparency = 1
- LArm.Transparency = 1
- hed.face.Texture = ""
- RArm.Transparency = 1
- LLeg.Transparency = 1
- RLeg.Transparency = 1
- TailHandle.Transparency = 1
- HairHandle.Transparency = 1
- GlassesHandle.Transparency = 1
- EarsHandle.Transparency = 1
- char.Humanoid.WalkSpeed = 75
- trail0.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail0arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail1arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail2arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail3arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- if claws then
- claw1.Transparency = 1
- claw2.Transparency = 1
- end
- end
- end
- mouse.KeyUp:connect(function(key)
- if key == "q" then
- invisibleclawlimit = false
- hed.Transparency = 0
- torso.Transparency = 0
- LArm.Transparency = 0
- RArm.Transparency = 0
- LLeg.Transparency = 0
- RLeg.Transparency = 0
- TailHandle.Transparency = 0
- HairHandle.Transparency = 0
- GlassesHandle.Transparency = 0
- EarsHandle.Transparency = 0
- char.Humanoid.WalkSpeed = 35
- trail0.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail0arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail1arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail2arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail3arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- hed.face.Texture = "http://www.roblox.com/asset/?id=543498118"
- if claws then
- claw1.Transparency = 0
- claw2.Transparency = 0
- end
- end
- end)
- mouse.KeyDown:connect(invisible)
- function killing(key)
- key = key:lower()
- if key == "z" and not killinglimit then
- killinglimit = true
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound1:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound2:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound3:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound1:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound2:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound3:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound1:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound2:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound3:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(0.075)
- killsky.Parent = game.Lighting
- game.Lighting.FogEnd = 0
- slashsound1:Play()
- voidacitybase.Transparency = 1
- wait(0.05)
- killsky.Parent = game.Players
- game.Lighting.FogEnd = 10000
- voidacitybase.Transparency = 0
- wait(2)
- killinglimit = false
- end
- end
- mouse.KeyDown:connect(killing)
- ----------------
- bulletsound1 = Instance.new("Sound", RArm)
- bulletsound1.SoundId = "rbxassetid://319332735"
- bulletsound1.Volume = 3.5
- bulletsound2 = Instance.new("Sound", RArm)
- bulletsound2.SoundId = "rbxassetid://319332735"
- bulletsound2.Volume = 3.5
- bulletsound3 = Instance.new("Sound", RArm)
- bulletsound3.SoundId = "rbxassetid://319332735"
- bulletsound3.Volume = 3.5
- bulletsound4 = Instance.new("Sound", RArm)
- bulletsound4.SoundId = "rbxassetid://319332735"
- bulletsound4.Volume = 3.5
- bulletsound5 = Instance.new("Sound", RArm)
- bulletsound5.SoundId = "rbxassetid://319332735"
- bulletsound5.Volume = 3.5
- bulletsound6 = Instance.new("Sound", RArm)
- bulletsound6.SoundId = "rbxassetid://319332735"
- bulletsound6.Volume = 3.5
- gunshot1 = Instance.new("Sound", hed)
- gunshot1.SoundId = "rbxassetid://319332735"
- gunshot1.Volume = 2
- gunshot2 = Instance.new("Sound", hed)
- gunshot2.SoundId = "rbxassetid://319332735"
- gunshot2.Volume = 2
- gunshot3 = Instance.new("Sound", hed)
- gunshot3.SoundId = "rbxassetid://319332735"
- gunshot3.Volume = 2
- gunshot4 = Instance.new("Sound", hed)
- gunshot4.SoundId = "rbxassetid://319332735"
- gunshot4.Volume = 2
- gunshot5 = Instance.new("Sound", hed)
- gunshot5.SoundId = "rbxassetid://319332735"
- gunshot5.Volume = 2
- gunshot6 = Instance.new("Sound", hed)
- gunshot6.SoundId = "rbxassetid://319332735"
- gunshot6.Volume = 2
- function bulletcathing(key)
- key = key:lower()
- if key == "f" and not bulletcatch and not temmieflakeslimit then
- bulletcatch = true
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05)
- end
- wait(0.05)
- gunshot1:Play()
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.4)
- end
- wait(0.05)
- gunshot2:Play()
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.1)
- end
- wait(0.05)
- gunshot3:Play()
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05)
- end
- wait(0.05)
- gunshot4:Play()
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.1)
- end
- wait(0.05)
- gunshot5:Play()
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- end
- wait(0.05)
- gunshot6:Play()
- wait(math.random(1.2,2))
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05)
- end
- wait(0.5)
- local bulletpart1 = Instance.new("Part")
- bulletpart1.BrickColor = BrickColor.new(311)
- bulletpart1.Size = Vector3.new(0.4,0.2,0.2)
- bulletpart1.Name = "bullet1"
- bulletpart1.Transparency = 0.05
- bulletpart1.Material = Enum.Material.Metal
- bulletpart1.Parent = char
- bulletpart1.Position = bulletpositionpart.Position
- bulletsound1:Play()
- wait(0.05)
- local bulletpart2 = Instance.new("Part")
- bulletpart2.BrickColor = BrickColor.new(311)
- bulletpart2.Size = Vector3.new(0.4,0.2,0.2)
- bulletpart2.Name = "bullet1"
- bulletpart2.Transparency = 0.05
- bulletpart2.Material = Enum.Material.Metal
- bulletpart2.Parent = char
- bulletpart2.Position = bulletpositionpart.Position
- bulletsound2:Play()
- wait(0.05)
- local bulletpart3 = Instance.new("Part")
- bulletpart3.BrickColor = BrickColor.new(311)
- bulletpart3.Size = Vector3.new(0.4,0.2,0.2)
- bulletpart3.Name = "bullet1"
- bulletpart3.Transparency = 0.05
- bulletpart3.Material = Enum.Material.Metal
- bulletpart3.Parent = char
- bulletpart3.Position = bulletpositionpart.Position
- bulletsound3:Play()
- wait(0.05)
- local bulletpart4 = Instance.new("Part")
- bulletpart4.BrickColor = BrickColor.new(311)
- bulletpart4.Size = Vector3.new(0.4,0.2,0.2)
- bulletpart4.Name = "bullet1"
- bulletpart4.Transparency = 0.05
- bulletpart4.Material = Enum.Material.Metal
- bulletpart4.Parent = char
- bulletpart4.Position = bulletpositionpart.Position
- bulletsound4:Play()
- wait(0.05)
- local bulletpart5 = Instance.new("Part")
- bulletpart5.BrickColor = BrickColor.new(311)
- bulletpart5.Size = Vector3.new(0.4,0.2,0.2)
- bulletpart5.Name = "bullet1"
- bulletpart5.Transparency = 0.05
- bulletpart5.Material = Enum.Material.Metal
- bulletpart5.Parent = char
- bulletpart5.Position = bulletpositionpart.Position
- wait(0.05)
- local bulletpart6 = Instance.new("Part")
- bulletpart6.BrickColor = BrickColor.new(311)
- bulletpart6.Size = Vector3.new(0.4,0.2,0.2)
- bulletpart6.Name = "bullet1"
- bulletpart6.Transparency = 0.05
- bulletpart6.Material = Enum.Material.Metal
- bulletpart6.Parent = char
- bulletpart6.Position = bulletpositionpart.Position
- bulletsound6:Play()
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.1)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.1)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.4)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- end
- wait(5)
- bulletpart1:Destroy()
- bulletpart2:Destroy()
- bulletpart3:Destroy()
- bulletpart4:Destroy()
- bulletpart5:Destroy()
- bulletpart6:Destroy()
- wait(1)
- bulletcatch = false
- end
- end
- mouse.KeyDown:connect(bulletcathing)
- --##-----##--
- attachment4 = Instance.new("Attachment",player.Character["Right Leg"])
- attachment4.Name = "Attachment0"
- attachment5 = Instance.new("Attachment",player.Character["Right Leg"])
- attachment5.Name = "Attachment1"
- attachment6 = Instance.new("Attachment",player.Character["Right Leg"])
- attachment6.Name = "Attachment2"
- attachment7 = Instance.new("Attachment",player.Character["Right Leg"])
- attachment7.Name = "Attachment3"
- attachment4.Position = Vector3.new(0.5, -1, 0.5)
- attachment5.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment6.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment7.Position = Vector3.new(0.5, -1, -0.5)
- trail2 = Instance.new("Trail",player.Character["Right Leg"])
- trail2.Name = "Trail0"
- trail3 = Instance.new("Trail",player.Character["Right Leg"])
- trail3.Name = "Trail1"
- trail2.Attachment0 = attachment4
- trail2.Attachment1 = attachment5
- trail3.Attachment0 = attachment6
- trail3.Attachment1 = attachment7
- trail2.Lifetime = 0.15
- trail3.Lifetime = 0.15
- trail2.Color = ColorSequence.new(ColorArray)
- trail3.Color = ColorSequence.new(ColorArray)
- trail2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail2.MaxLength = 0
- trail3.MaxLength = 0
- trail2.MinLength = 0
- trail3.MinLength = 0
- --#----------#--
- attachment0 = Instance.new("Attachment",player.Character["Left Leg"])
- attachment0.Name = "Attachment0"
- attachment1 = Instance.new("Attachment",player.Character["Left Leg"])
- attachment1.Name = "Attachment1"
- attachment2 = Instance.new("Attachment",player.Character["Left Leg"])
- attachment2.Name = "Attachment2"
- attachment3 = Instance.new("Attachment",player.Character["Left Leg"])
- attachment3.Name = "Attachment3"
- attachment0.Position = Vector3.new(0.5, -1, 0.5)
- attachment1.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment2.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment3.Position = Vector3.new(0.5, -1, -0.5)
- trail0 = Instance.new("Trail",player.Character["Left Leg"])
- trail0.Name = "Trail0"
- trail1 = Instance.new("Trail",player.Character["Left Leg"])
- trail1.Name = "Trail1"
- trail0.Attachment0 = attachment0
- trail0.Attachment1 = attachment1
- trail1.Attachment0 = attachment2
- trail1.Attachment1 = attachment3
- trail0.Lifetime = 0.15
- trail1.Lifetime = 0.15
- trail0.Color = ColorSequence.new(ColorArray)
- trail1.Color = ColorSequence.new(ColorArray)
- trail0.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail0.MaxLength = 0
- trail1.MaxLength = 0
- trail0.MinLength = 0
- trail1.MinLength = 0
- --#--------------------#--
- --##-----##--
- attachment4arm = Instance.new("Attachment",player.Character["Right Arm"])
- attachment4arm.Name = "Attachment0"
- attachment5arm = Instance.new("Attachment",player.Character["Right Arm"])
- attachment5arm.Name = "Attachment1"
- attachment6arm = Instance.new("Attachment",player.Character["Right Arm"])
- attachment6arm.Name = "Attachment2"
- attachment7arm = Instance.new("Attachment",player.Character["Right Arm"])
- attachment7arm.Name = "Attachment3"
- attachment4arm.Position = Vector3.new(0.5, -1, 0.5)
- attachment5arm.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment6arm.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment7arm.Position = Vector3.new(0.5, -1, -0.5)
- trail2arm = Instance.new("Trail",player.Character["Right Arm"])
- trail2arm.Name = "Trail0"
- trail3arm = Instance.new("Trail",player.Character["Right Arm"])
- trail3arm.Name = "Trail1"
- trail2arm.Attachment0 = attachment4arm
- trail2arm.Attachment1 = attachment5arm
- trail3arm.Attachment0 = attachment6arm
- trail3arm.Attachment1 = attachment7arm
- trail2arm.Lifetime = 0.15
- trail3arm.Lifetime = 0.15
- trail2arm.Color = ColorSequence.new(ColorArray)
- trail3arm.Color = ColorSequence.new(ColorArray)
- trail2arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail3arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail2arm.MaxLength = 0
- trail3arm.MaxLength = 0
- trail2arm.MinLength = 0
- trail3arm.MinLength = 0
- --#----------#--
- attachment0arm = Instance.new("Attachment",player.Character["Left Arm"])
- attachment0arm.Name = "Attachment0"
- attachment1arm = Instance.new("Attachment",player.Character["Left Arm"])
- attachment1arm.Name = "Attachment1"
- attachment2arm = Instance.new("Attachment",player.Character["Left Arm"])
- attachment2arm.Name = "Attachment2"
- attachment3arm = Instance.new("Attachment",player.Character["Left Arm"])
- attachment3arm.Name = "Attachment3"
- attachment0arm.Position = Vector3.new(0.5, -1, 0.5)
- attachment1arm.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment2arm.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment3arm.Position = Vector3.new(0.5, -1, -0.5)
- trail0arm = Instance.new("Trail",player.Character["Left Arm"])
- trail0arm.Name = "Trail0"
- trail1arm = Instance.new("Trail",player.Character["Left Arm"])
- trail1arm.Name = "Trail1"
- trail0arm.Attachment0 = attachment0arm
- trail0arm.Attachment1 = attachment1arm
- trail1arm.Attachment0 = attachment2arm
- trail1arm.Attachment1 = attachment3arm
- trail0arm.Lifetime = 0.15
- trail1arm.Lifetime = 0.15
- trail0arm.Color = ColorSequence.new(ColorArray)
- trail1arm.Color = ColorSequence.new(ColorArray)
- trail0arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail1arm.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- trail0arm.MaxLength = 0
- trail1arm.MaxLength = 0
- trail0arm.MinLength = 0
- trail1arm.MinLength = 0
- --#--------------------#--
- ff = Instance.new("ForceField", player.Character)
- ff.Visible = false
- player.Character.Humanoid.MaxHealth = math.huge
- while true do
- wait()
- player.Character.Humanoid.Health = math.huge
- game.Lighting.TimeOfDay = 14
- if char.Humanoid.PlatformStand == true then
- char.Humanoid.PlatformStand = false
- end
- if char.Torso.Anchored == true then
- char.Torso.Anchored = false
- end
- if char.HumanoidRootPart.Anchored == true then
- char.HumanoidRootPart.Anchored = false
- end
- if char.Head.Anchored == true then
- char.Head.Anchored = false
- end
- if char["Right Arm"].Anchored == true then
- char["Right Arm"].Anchored = false
- end
- if char["Left Arm"].Anchored == true then
- char["Left Arm"].Anchored = false
- end
- if char["Right Leg"].Anchored == true then
- char["Right Leg"].Anchored = false
- end
- if char["Left Leg"].Anchored == true then
- char["Left Leg"].Anchored = false
- end
- end
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