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coinwalk

crazy bot snowybot

Jul 28th, 2024
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  1. function calculatebaseBet(balance) {
  2.     return balance / 1000;
  3. }
  4.  
  5. var baseBet = calculatebaseBet(parseFloat(document.getElementById('pct_balance').value));
  6. var base = baseBet;
  7. var snowy = 0;
  8. var previousBalance = Math.floor(parseFloat(document.getElementById('pct_balance').value) / (baseBet * 100)) * (baseBet * 100);
  9. var great = parseFloat(document.getElementById('pct_balance').value);
  10. var troll = false;
  11. var beast = baseBet; // Initial bet amount
  12. var seventy = (baseBet*69.9);
  13. var eighty = (baseBet*79.9);
  14. var balance = parseFloat(document.getElementById('pct_balance').value);
  15. var boghart = (Math.floor(balance / (baseBet*10) )) * (baseBet*10) ;
  16. var boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  17. var sevens = baseBet*6.9;
  18. var eights = baseBet*7.9;
  19.  
  20. function start() {
  21.     great = parseFloat(document.getElementById('pct_balance').value);
  22.     balance = great;
  23.     if ((great > ((Math.floor(great / (baseBet*10) )) * (baseBet*10) ) + (baseBet*6.9)) && (great < ((Math.floor(great / (baseBet * 10))) * (baseBet * 10)) + (baseBet*7.9)) && (great != snowy)) {    
  24.         beast *= 2;
  25.         snowy = parseFloat(great);
  26.     }
  27.     if ((balance<=(previousBalance+(baseBet*13.9)))&&(troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  28.         troll = false;
  29.         baseBet = base;
  30.         snowy = 0;
  31.         beast = baseBet;
  32.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  33.         previousBalance = (Math.floor(balance /(baseBet*100) )) * (baseBet*100);
  34.     }
  35.     if ((balance<=(previousBalance-(39.9*base)))&&(!troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  36.         baseBet = base;
  37.         snowy = 0;
  38.         beast = baseBet;
  39.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  40.         previousBalance = (Math.floor(balance /(baseBet*100) )) * (baseBet*100);
  41.     }  
  42.     if ((balance >= (previousBalance+(baseBet*69.9)))&&(!troll)) {
  43.         baseBet = baseBet*10;
  44.         beast = baseBet*2;
  45.         troll = true;
  46.         snowy = parseFloat(great);
  47.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  48.         previousBalance = Math.floor(balance / (baseBet*10) ) * (baseBet*10) ;
  49.     }
  50.     if ((balance>(boghart+(baseBet*10)))&&(!troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  51.         troll = false;
  52.         baseBet = base;
  53.         beast = baseBet;
  54.         snowy = 0;
  55.         previousBalance = Math.floor(balance / (baseBet * 100)) * (baseBet * 100);
  56.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  57.     }
  58.     if ((balance>(boghy+(baseBet*10)))&&(troll)&&(balance<(((Math.floor(balance / (baseBet*10)) ) * (baseBet*10))+(baseBet*6.9)))) {
  59.         troll = false;
  60.         baseBet = base;
  61.         beast = baseBet;
  62.         snowy = 0;
  63.         previousBalance = Math.floor(balance / (baseBet * 100)) * (baseBet * 100);
  64.         boghart = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  65.         boghy = (Math.floor(balance / (baseBet * 10))) * (baseBet * 10);
  66.     }
  67.     $('#pct_chance').val(49.5);
  68.     $('#pct_bet').val(beast.toFixed(8)); // Ensure brackets are correctly placed
  69.     document.body.firstChild.children[5].firstChild.lastChild.lastElementChild.lastChild.click();
  70.     setTimeout(() => start(), 1000); // Adjust timeout as needed
  71. }
  72.  
  73.  
  74. start();
  75.  
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