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- local TeleportService = game:GetService("TeleportService")
- local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role")
- game.Players.PlayerAdded:Connect(function(player)
- local PreviousData = SaveRoles:GetAsync(player.UserId)
- local Role
- if PreviousData ~= nil then
- Role = PreviousData
- else
- Role = script.Role.Value
- SaveRoles:SetAsync(player.UserId, Role)
- end
- local RoleValue = Instance.new("StringValue", player)
- RoleValue.Name = "Role"
- RoleValue.Value = Role
- player:WaitForChild("Role"):GetPropertyChangedSignal("Value"):Connect(function()
- player.Role.Value = player.Role.Value
- end)
- end)
- game:BindToClose(function()
- for i,player in pairs(game.Players:GetPlayers()) do
- local value = player.Role.Value
- SaveRoles:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local value = player.Role.Value
- if value ~= nil then
- print("Found data to save for "..player.Name.."!")
- SaveRoles:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
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