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Bendy928443534

pandora

Jul 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end
  25.  
  26. wait(0.2)
  27.  
  28. Player = game:GetService("Players").LocalPlayer
  29. PlayerGui = Player.PlayerGui
  30. Cam = workspace.CurrentCamera
  31. Backpack = Player.Backpack
  32. Character = Player.Character
  33. Humanoid = Character.Humanoid
  34. Mouse = Player:GetMouse()
  35. RootPart = Character["HumanoidRootPart"]
  36. Torso = Character["Torso"]
  37. Head = Character["Head"]
  38. RightArm = Character["Right Arm"]
  39. LeftArm = Character["Left Arm"]
  40. RightLeg = Character["Right Leg"]
  41. LeftLeg = Character["Left Leg"]
  42. RootJoint = RootPart["RootJoint"]
  43. Neck = Torso["Neck"]
  44. RightShoulder = Torso["Right Shoulder"]
  45. LeftShoulder = Torso["Left Shoulder"]
  46. RightHip = Torso["Right Hip"]
  47. LeftHip = Torso["Left Hip"]
  48. Character.Archivable = true
  49. Player:ClearCharacterAppearance()
  50.  
  51. IT = Instance.new
  52. CF = CFrame.new
  53. VT = Vector3.new
  54. RAD = math.rad
  55. C3 = Color3.new
  56. UD2 = UDim2.new
  57. BRICKC = BrickColor.new
  58. ANGLES = CFrame.Angles
  59. EULER = CFrame.fromEulerAnglesXYZ
  60. COS = math.cos
  61. ACOS = math.acos
  62. SIN = math.sin
  63. ASIN = math.asin
  64. ABS = math.abs
  65. MRANDOM = math.random
  66. FLOOR = math.floor
  67.  
  68. --//=================================\\
  69. --|| USEFUL VALUES
  70. --\\=================================//
  71.  
  72. Animation_Speed = 3
  73. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  74. local Speed = 20
  75. local SIZE = 1.4
  76. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  78. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  79. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  80. local DAMAGEMULTIPLIER = 1
  81. local ANIM = "Idle"
  82. local ATTACK = false
  83. local EQUIPPED = false
  84. local HOLD = false
  85. local COMBO = 1
  86. local Rooted = false
  87. local SINE = 0
  88. local KEYHOLD = false
  89. local CHANGE = 2 / Animation_Speed
  90. local WALKINGANIM = false
  91. local VALUE1 = false
  92. local VALUE2 = false
  93. local ROBLOXIDLEANIMATION = IT("Animation")
  94. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  95. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  96. local ATANIM = IT("Animation")
  97. ATANIM.Name = "Attack Animation"
  98. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  99. --ROBLOXIDLEANIMATION.Parent = Humanoid
  100. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  101. WEAPONGUI.Name = "Weapon GUI"
  102. local Weapon = IT("Model")
  103. Weapon.Name = "Adds"
  104. local Effects = IT("Folder", Weapon)
  105. Effects.Name = "Effects"
  106. local ANIMATOR = Humanoid.Animator
  107. local ANIMATE = Character.Animate
  108. local UNANCHOR = true
  109. local CLOCKLOOP = 0
  110. local SONG = 1382488262
  111. local CLOCKTARGET = nil
  112. local CLOCKSPEED = 1
  113. script.Parent = WEAPONGUI
  114. local CLONE = Character:Clone()
  115. CLONE.Parent = nil
  116. Character.Archivable = false
  117. local sick = Instance.new("Sound",Torso)
  118.  
  119. --//=================================\\
  120. --\\=================================//
  121.  
  122.  
  123. --//=================================\\
  124. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  125. --\\=================================//
  126.  
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "ArtificialHB"
  129.  
  130. script:WaitForChild("ArtificialHB")
  131.  
  132. frame = Frame_Speed
  133. tf = 0
  134. allowframeloss = false
  135. tossremainder = false
  136. lastframe = tick()
  137. script.ArtificialHB:Fire()
  138.  
  139. game:GetService("RunService").Heartbeat:connect(function(s, p)
  140. tf = tf + s
  141. if tf >= frame then
  142. if allowframeloss then
  143. script.ArtificialHB:Fire()
  144. lastframe = tick()
  145. else
  146. for i = 1, math.floor(tf / frame) do
  147. script.ArtificialHB:Fire()
  148. end
  149. lastframe = tick()
  150. end
  151. if tossremainder then
  152. tf = 0
  153. else
  154. tf = tf - frame * math.floor(tf / frame)
  155. end
  156. end
  157. end)
  158.  
  159. --//=================================\\
  160. --\\=================================//
  161.  
  162. --//=================================\\
  163. --|| SOME FUNCTIONS
  164. --\\=================================//
  165.  
  166. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  167. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  168. end
  169.  
  170. function PositiveAngle(NUMBER)
  171. if NUMBER >= 0 then
  172. NUMBER = 0
  173. end
  174. return NUMBER
  175. end
  176.  
  177. function NegativeAngle(NUMBER)
  178. if NUMBER <= 0 then
  179. NUMBER = 0
  180. end
  181. return NUMBER
  182. end
  183.  
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193.  
  194. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  195. local NEWMESH = IT(MESH)
  196. if MESH == "SpecialMesh" then
  197. NEWMESH.MeshType = MESHTYPE
  198. if MESHID ~= "nil" and MESHID ~= "" then
  199. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  200. end
  201. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  202. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  203. end
  204. end
  205. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  206. NEWMESH.Scale = SCALE
  207. NEWMESH.Parent = PARENT
  208. return NEWMESH
  209. end
  210.  
  211. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  212. local NEWPART = IT("Part")
  213. NEWPART.formFactor = FORMFACTOR
  214. NEWPART.Reflectance = REFLECTANCE
  215. NEWPART.Transparency = TRANSPARENCY
  216. NEWPART.CanCollide = false
  217. NEWPART.Locked = true
  218. NEWPART.Anchored = true
  219. if ANCHOR == false then
  220. NEWPART.Anchored = false
  221. end
  222. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  223. NEWPART.Name = NAME
  224. NEWPART.Size = SIZE
  225. NEWPART.Position = Torso.Position
  226. NEWPART.Material = MATERIAL
  227. NEWPART:BreakJoints()
  228. NEWPART.Parent = PARENT
  229. return NEWPART
  230. end
  231.  
  232. local function weldBetween(a, b)
  233. local weldd = Instance.new("ManualWeld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CFrame.new()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241.  
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  335. local label = IT("TextLabel")
  336. label.BackgroundTransparency = 1
  337. label.Size = UD2(1, 0, 1, 0)
  338. label.Position = UD2(0, 0, 0, 0)
  339. label.TextColor3 = TEXTCOLOR
  340. label.TextStrokeTransparency = STROKETRANSPARENCY
  341. label.TextTransparency = TRANSPARENCY
  342. label.FontSize = TEXTFONTSIZE
  343. label.Font = TEXTFONT
  344. label.BorderSizePixel = BORDERSIZEPIXEL
  345. label.TextStrokeColor3 = C3(1,1,1)
  346. label.TextScaled = false
  347. label.Text = TEXT
  348. label.Name = NAME
  349. label.Parent = PARENT
  350. return label
  351. end
  352.  
  353. function NoOutlines(PART)
  354. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356.  
  357. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  358. local NEWWELD = IT(TYPE)
  359. NEWWELD.Part0 = PART0
  360. NEWWELD.Part1 = PART1
  361. NEWWELD.C0 = C0
  362. NEWWELD.C1 = C1
  363. NEWWELD.Parent = PARENT
  364. return NEWWELD
  365. end
  366.  
  367. local S = IT("Sound")
  368. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  369. local NEWSOUND = nil
  370. coroutine.resume(coroutine.create(function()
  371. NEWSOUND = S:Clone()
  372. NEWSOUND.Parent = PARENT
  373. NEWSOUND.Volume = VOLUME
  374. NEWSOUND.Pitch = PITCH
  375. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  376. NEWSOUND:play()
  377. if DOESLOOP == true then
  378. NEWSOUND.Looped = true
  379. else
  380. repeat wait(1) until NEWSOUND.Playing == false
  381. NEWSOUND:remove()
  382. end
  383. end))
  384. return NEWSOUND
  385. end
  386.  
  387. function CFrameFromTopBack(at, top, back)
  388. local right = top:Cross(back)
  389. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  390. end
  391.  
  392. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  393. function WACKYEFFECT(Table)
  394. local TYPE = (Table.EffectType or "Sphere")
  395. local SIZE = (Table.Size or VT(1,1,1))
  396. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  397. local TRANSPARENCY = (Table.Transparency or 0)
  398. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  399. local CFRAME = (Table.CFrame or Torso.CFrame)
  400. local MOVEDIRECTION = (Table.MoveToPos or nil)
  401. local ROTATION1 = (Table.RotationX or 0)
  402. local ROTATION2 = (Table.RotationY or 0)
  403. local ROTATION3 = (Table.RotationZ or 0)
  404. local MATERIAL = (Table.Material or "Neon")
  405. local COLOR = (Table.Color or C3(1,1,1))
  406. local TIME = (Table.Time or 45)
  407. local SOUNDID = (Table.SoundID or nil)
  408. local SOUNDPITCH = (Table.SoundPitch or nil)
  409. local SOUNDVOLUME = (Table.SoundVolume or nil)
  410. coroutine.resume(coroutine.create(function()
  411. local PLAYSSOUND = false
  412. local SOUND = nil
  413. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  414. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  415. PLAYSSOUND = true
  416. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  417. end
  418. EFFECT.Color = COLOR
  419. local MSH = nil
  420. if TYPE == "Sphere" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  422. elseif TYPE == "Block" then
  423. MSH = IT("BlockMesh",EFFECT)
  424. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  425. elseif TYPE == "Wave" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  427. elseif TYPE == "Ring" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  429. elseif TYPE == "Slash" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  431. elseif TYPE == "Round Slash" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  433. elseif TYPE == "Swirl" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  435. elseif TYPE == "Skull" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  437. elseif TYPE == "Crystal" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  439. end
  440. if MSH ~= nil then
  441. local MOVESPEED = nil
  442. if MOVEDIRECTION ~= nil then
  443. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  444. end
  445. local GROWTH = SIZE - ENDSIZE
  446. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  447. if TYPE == "Block" then
  448. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  449. else
  450. EFFECT.CFrame = CFRAME
  451. end
  452. for LOOP = 1, TIME+1 do
  453. Swait()
  454. MSH.Scale = MSH.Scale - GROWTH/TIME
  455. if TYPE == "Wave" then
  456. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  457. end
  458. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  459. if TYPE == "Block" then
  460. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  461. else
  462. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  463. end
  464. if MOVEDIRECTION ~= nil then
  465. local ORI = EFFECT.Orientation
  466. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  467. EFFECT.Orientation = ORI
  468. end
  469. end
  470. if PLAYSSOUND == false then
  471. EFFECT:remove()
  472. else
  473. repeat Swait() until SOUND.Playing == false
  474. EFFECT:remove()
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488. if TYPE == "Cyl" then
  489. local MSH = IT("CylinderMesh",PART)
  490. elseif TYPE == "Ball" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Sphere"
  493. elseif TYPE == "Wedge" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Wedge"
  496. end
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos,EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505.  
  506. function turnto(position)
  507. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509.  
  510. --//=================================\\
  511. --|| WEAPON CREATION
  512. --\\=================================//
  513.  
  514. Humanoid.Parent = nil
  515. RootPart.Size = RootPart.Size*SIZE
  516. Torso.Size = Torso.Size*SIZE
  517. RightArm.Size = RightArm.Size*SIZE
  518. RightLeg.Size = RightLeg.Size*SIZE
  519. LeftArm.Size = LeftArm.Size*SIZE
  520. LeftLeg.Size = LeftLeg.Size*SIZE
  521. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  522. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  523. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  524. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  525. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  526. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  527. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  528. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  529. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  530. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  531. Head.Size = Head.Size*SIZE
  532. RootJoint.Parent = RootPart
  533. Neck.Parent = Torso
  534. RightShoulder.Parent = Torso
  535. LeftShoulder.Parent = Torso
  536. RightHip.Parent = Torso
  537. LeftHip.Parent = Torso
  538.  
  539. Humanoid.DisplayDistanceType = "None"
  540. local naeeym2 = IT("BillboardGui",Character)
  541. naeeym2.AlwaysOnTop = true
  542. naeeym2.Size = UDim2.new(5,35,2,15)
  543. naeeym2.StudsOffset = Vector3.new(0,2,0)
  544. naeeym2.MaxDistance = 75
  545. naeeym2.Adornee = Character.Head
  546. naeeym2.Name = "Name"
  547. local tecks2 = IT("TextLabel",naeeym2)
  548. tecks2.BackgroundTransparency = 1
  549. tecks2.TextScaled = true
  550. tecks2.BorderSizePixel = 0
  551. tecks2.Text = "Pandora"
  552. tecks2.Font = "Fantasy"
  553. tecks2.TextSize = 30
  554. tecks2.TextStrokeTransparency = 0
  555. tecks2.TextColor3 = C3(1,1,1)
  556. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  557. tecks2.Size = UDim2.new(1,0,0.5,0)
  558. tecks2.Parent = naeeym2
  559. local top = Instance.new("Shirt")
  560. top.ShirtTemplate = "rbxassetid://1533635803"
  561. top.Parent = Character
  562. top.Name = "Cloth"
  563. local bottom = Instance.new("Pants")
  564. bottom.PantsTemplate = "rbxassetid://1460022985"
  565. bottom.Parent = Character
  566. bottom.Name = "Cloth"
  567. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  568. PRT.Color = C3(0,0,0)
  569. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  570. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  571. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  572. PRT.Color = C3(1,1,1)
  573. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  574. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  575. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  576. PRT.Color = C3(159/255, 111/255, 183/255)
  577. MakeForm(PRT,"Ball")
  578. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  579. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  580. PRT.Color = C3(159/255, 111/255, 183/255)
  581. MakeForm(PRT,"Ball")
  582. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  583. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  584. PRT.Color = C3(159/255, 111/255, 183/255)
  585. MakeForm(PRT,"Ball")
  586. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  587. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  588. PRT.Color = C3(159/255, 111/255, 183/255)
  589. MakeForm(PRT,"Ball")
  590. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  591. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  592. PRT.Color = C3(159/255, 111/255, 183/255)
  593. MakeForm(PRT,"Ball")
  594. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  595. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  596. PRT.Color = C3(159/255, 111/255, 183/255)
  597. MakeForm(PRT,"Ball")
  598. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  599.  
  600. local LASTPART = Head
  601. for i = 1, 24 do
  602. local MATH = (1-(i/30))
  603. if LASTPART == Head then
  604. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  605. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  606. LASTPART = Horn
  607. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  608. else
  609. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  610. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  611. LASTPART = Horn
  612. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  613. end
  614. end
  615. local LASTPART = Head
  616. for i = 1, 24 do
  617. local MATH = (1-(i/30))
  618. if LASTPART == Head then
  619. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  620. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  621. LASTPART = Horn
  622. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  623. else
  624. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  625. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  626. LASTPART = Horn
  627. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  628. end
  629. end
  630. local LASTPART = Head
  631. for i = 1, 8 do
  632. local MATH = (1-(i/14))
  633. if LASTPART == Head then
  634. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  635. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  636. LASTPART = Horn
  637. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  638. else
  639. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  640. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  641. LASTPART = Horn
  642. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  643. end
  644. end
  645. local LASTPART = Head
  646. for i = 1, 8 do
  647. local MATH = (1-(i/14))
  648. if LASTPART == Head then
  649. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  650. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  651. LASTPART = Horn
  652. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  653. else
  654. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  655. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  656. LASTPART = Horn
  657. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  658. end
  659. end
  660. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  661. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  663. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  664. MakeForm(PRT,"Cyl")
  665. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  666. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  667. MakeForm(PRT,"Cyl")
  668. PRT.Color = C3(159/255, 111/255, 183/255)
  669. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  670. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  671. MakeForm(RING,"Cyl")
  672. RING.Color = C3(0,0,0)
  673. for i = 1, 12 do
  674. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  675. PRT.Color = C3(0,0,0)
  676. local MSH = IT("BlockMesh",PRT)
  677. MSH.Scale = VT(0.6,1,1)
  678. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  679. end
  680. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  681. PRT.Color = C3(0,0,0)
  682. local MSH = IT("BlockMesh",PRT)
  683. MSH.Scale = VT(0.4,1,1)
  684. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  685. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  686. PRT.Color = C3(0,0,0)
  687. local MSH = IT("BlockMesh",PRT)
  688. MSH.Scale = VT(0.4,1,1)
  689. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  690. coroutine.resume(coroutine.create(function()
  691. while true do
  692. Swait()
  693. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  694. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  695. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  696. if CLOCKLOOP <= -150 then
  697. if VALUE1 == false then
  698. CLOCKLOOP = 0
  699. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  700. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  701. ApplyAoE(HITPOS,10,15,45,75,false)
  702. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  703. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  704. if CLOCKTARGET ~= nil then
  705. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  706. if CLOCKTARGET.Torso ~= nil then
  707. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  708. end
  709. if CLOCKTARGET.Health == 0 then
  710. CLOCKTARGET = nil
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end))
  717.  
  718. for _, c in pairs(Weapon:GetChildren()) do
  719. if c.ClassName == "Part" then
  720. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  721. end
  722. end
  723.  
  724. Neck.Name = "Weld"
  725. RootJoint.Name = "Weld"
  726. RightShoulder.Name = "Weld"
  727. LeftShoulder.Name = "Weld"
  728. RightHip.Name = "Weld"
  729. LeftHip.Name = "Weld"
  730.  
  731. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  732. local SKILLFONT = "Fantasy"
  733. local SKILLTEXTSIZE = 7
  734.  
  735. Weapon.Parent = Character
  736. Humanoid.Parent = Character
  737.  
  738. Humanoid.Died:connect(function()
  739. ATTACK = true
  740. end)
  741.  
  742. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  743. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  744. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  745. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  746. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  747.  
  748. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  749. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  750. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  751. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  752. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  753.  
  754. --//=================================\\
  755. --|| DAMAGING
  756. --\\=================================//
  757.  
  758. function ApplyDamage(Humanoid,Damage,TorsoPart)
  759. local defence = Instance.new("BoolValue",Humanoid.Parent)
  760. defence.Name = ("HitBy"..Player.Name)
  761. game:GetService("Debris"):AddItem(defence, 0.001)
  762. Damage = Damage * DAMAGEMULTIPLIER
  763. if Humanoid.Health ~= 0 then
  764. local CritChance = MRANDOM(1,100)
  765. if Damage > Humanoid.Health then
  766. Damage = math.ceil(Humanoid.Health)
  767. if Damage == 0 then
  768. Damage = 0.1
  769. end
  770. end
  771. Humanoid.Health = Humanoid.Health - Damage
  772. end
  773. end
  774.  
  775. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  776. local CHILDREN = workspace:GetDescendants()
  777. for index, CHILD in pairs(CHILDREN) do
  778. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  779. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  780. if HUM then
  781. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  782. if TORSO then
  783. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  784. if INSTAKILL == true then
  785. CHILD:BreakJoints()
  786. else
  787. local DMG = MRANDOM(MINDMG,MAXDMG)
  788. ApplyDamage(HUM,DMG,TORSO)
  789. end
  790. if FLING > 0 then
  791. for _, c in pairs(CHILD:GetChildren()) do
  792. if c:IsA("BasePart") then
  793. local bv = Instance.new("BodyVelocity")
  794. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  795. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  796. bv.Parent = c
  797. Debris:AddItem(bv,0.05)
  798. end
  799. end
  800. end
  801. end
  802. end
  803. end
  804. end
  805. end
  806. end
  807.  
  808. --//=================================\\
  809. --|| ATTACK FUNCTIONS AND STUFF
  810. --\\=================================//
  811.  
  812. function MagicMissiles()
  813. ATTACK = true
  814. Rooted = true
  815. local SELECTING = true
  816. local SPOTS = {}
  817. coroutine.resume(coroutine.create(function()
  818. local LOOP = 0
  819. repeat
  820. LOOP = LOOP + 1
  821. Swait()
  822. if LOOP >= 10 then
  823. LOOP = 0
  824. for i = 1, #SPOTS do
  825. if SPOTS[i] ~= nil then
  826. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  827. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  828. end
  829. end
  830. end
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. until SELECTING == false
  838. Rooted = false
  839. repeat
  840. LOOP = LOOP + 1
  841. Swait()
  842. if LOOP >= 10 then
  843. LOOP = 0
  844. for i = 1, #SPOTS do
  845. if SPOTS[i] ~= nil then
  846. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  847. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  848. end
  849. end
  850. end
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. until ATTACK == false
  858. end))
  859. repeat
  860. repeat Swait() until HOLD == true
  861. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  862. if DIST > 65 then
  863. DIST = 65
  864. end
  865. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  866. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  867. if HITFLOOR ~= nil then
  868. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  869. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  870. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  871. end
  872. repeat Swait() until HOLD == false
  873. until #SPOTS == 5
  874. SELECTING = false
  875. for i = 1, #SPOTS do
  876. if SPOTS[i] ~= nil then
  877. local POS = SPOTS[i]
  878. coroutine.resume(coroutine.create(function()
  879. local MISSILE = IT("Model",Effects)
  880. MISSILE.Name = "Missile"
  881. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  882. MakeForm(BASEPART,"Cyl")
  883. MISSILE.PrimaryPart = BASEPART
  884. BASEPART.CFrame = POS*CF(0,-30*3,0)
  885. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  886. MakeForm(HEAD,"Ball")
  887. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  888. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  889. MakeForm(TAIL,"Cyl")
  890. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  891. for i = 1, 10 do
  892. Swait()
  893. for _, c in pairs(MISSILE:GetChildren()) do
  894. if c.ClassName == "Part" then
  895. c.Transparency = c.Transparency - 1/10
  896. end
  897. end
  898. end
  899. for i = 1, 15*1.5 do
  900. Swait()
  901. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  902. end
  903. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  904. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  905. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  906. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  907. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  908. MISSILE:remove()
  909. end))
  910. end
  911. end
  912. wait(0.6)
  913. ATTACK = false
  914. Rooted = false
  915. end
  916.  
  917. function TimesUp()
  918. CLOCKTARGET = nil
  919. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  920. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  921. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  922. if TORSO then
  923. ATTACK = true
  924. Rooted = false
  925. coroutine.resume(coroutine.create(function()
  926. repeat
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. until ATTACK == false
  935. end))
  936. if Effects:FindFirstChild("NeonDoll") then
  937. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  938. end
  939. wait(0.5)
  940. local FAKECHARACTER = IT("Model",Effects)
  941. FAKECHARACTER.Name = "NeonDoll"
  942. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  943. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  944. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  945. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  946. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  947. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  948. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  949. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  950. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  951. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  952. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  953. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  954. CreateSound(201858045, TORS, 5, 0.4, false)
  955. for i = 1, 150 do
  956. Swait()
  957. CLOCKSPEED = 6
  958. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.Transparency = c.Transparency - 0.5/150
  961. end
  962. end
  963. end
  964. CLOCKTARGET = HUM
  965. coroutine.resume(coroutine.create(function()
  966. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  967. for i = 1, 25 do
  968. Swait()
  969. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  970. if c.ClassName == "Part" then
  971. c.Transparency = c.Transparency + 0.5/25
  972. end
  973. end
  974. end
  975. CLOCKSPEED = 1
  976. FAKECHARACTER:remove()
  977. end))
  978. wait(0.5)
  979. ATTACK = false
  980. Rooted = false
  981. end
  982. end
  983. end
  984.  
  985. function ChainPunch()
  986. ATTACK = true
  987. Rooted = false
  988. local GYRO = IT("BodyGyro",RootPart)
  989. GYRO.D = 25
  990. GYRO.P = 2000
  991. GYRO.MaxTorque = VT(0,40000,0)
  992. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  993. repeat
  994. Swait()
  995. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. until HOLD == true
  1003. local POS = Mouse.Hit.p
  1004. local CHAINS = false
  1005. local CHAINLINKS = {}
  1006. local A = IT("Attachment",RightArm)
  1007. A.Position = VT(1,-1,0)*SIZE
  1008. A.Orientation = VT(-90, -89.982, 0)
  1009. local B = IT("Attachment",RightArm)
  1010. B.Position = VT(-1,-1,0)*SIZE
  1011. B.Orientation = VT(-90, 89.988, 0)
  1012. local C = IT("Attachment",RightArm)
  1013. C.Position = VT(0.5,-1.3,0)*SIZE
  1014. C.Orientation = VT(-90, -89.982, 0)
  1015. local D = IT("Attachment",RightArm)
  1016. D.Position = VT(-0.5,-1.3,0)*SIZE
  1017. D.Orientation = VT(-90, 89.988, 0)
  1018. local LIGHT = IT("Attachment",RightArm)
  1019. LIGHT.Position = VT(0,-1,0)*SIZE
  1020. local LIGHT2 = IT("PointLight",LIGHT)
  1021. LIGHT2.Range = 7
  1022. LIGHT2.Brightness = 5
  1023. LIGHT2.Color = SKILLTEXTCOLOR
  1024. for i = 1, 2 do
  1025. local TWIST = -2
  1026. local START = A
  1027. local END = B
  1028. if i == 1 then
  1029. START = B
  1030. END = A
  1031. end
  1032. local ChainLink = IT("Beam",Torso)
  1033. ChainLink.Texture = "rbxassetid://73042633"
  1034. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1035. ChainLink.TextureSpeed = 1
  1036. ChainLink.Width0 = 1
  1037. ChainLink.Width1 = 1
  1038. ChainLink.TextureLength = 2.5
  1039. ChainLink.Attachment0 = START
  1040. ChainLink.Attachment1 = END
  1041. ChainLink.CurveSize0 = TWIST
  1042. ChainLink.CurveSize1 = TWIST
  1043. --ChainLink.FaceCamera = true
  1044. ChainLink.Segments = 45
  1045. ChainLink.Transparency = NumberSequence.new(1)
  1046. table.insert(CHAINLINKS,ChainLink)
  1047. end
  1048. for i = 1, 2 do
  1049. local TWIST = -1
  1050. local START = C
  1051. local END = D
  1052. if i == 1 then
  1053. START = D
  1054. END = C
  1055. end
  1056. local ChainLink = IT("Beam",Torso)
  1057. ChainLink.Texture = "rbxassetid://73042633"
  1058. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1059. ChainLink.TextureSpeed = 1
  1060. ChainLink.Width0 = 1
  1061. ChainLink.Width1 = 1
  1062. ChainLink.TextureLength = 5
  1063. ChainLink.Attachment0 = START
  1064. ChainLink.Attachment1 = END
  1065. ChainLink.CurveSize0 = TWIST
  1066. ChainLink.CurveSize1 = TWIST
  1067. --ChainLink.FaceCamera = true
  1068. ChainLink.Segments = 25
  1069. ChainLink.LightEmission = 0.5
  1070. ChainLink.Transparency = NumberSequence.new(1)
  1071. table.insert(CHAINLINKS,ChainLink)
  1072. end
  1073. coroutine.resume(coroutine.create(function()
  1074. repeat
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. until CHAINS == true
  1083. repeat
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. until ATTACK == false
  1092. for e = 1, 15 do
  1093. Swait()
  1094. for i = 1, #CHAINLINKS do
  1095. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1096. end
  1097. end
  1098. A:remove()
  1099. B:remove()
  1100. C:remove()
  1101. D:remove()
  1102. end))
  1103. CreateSound(233856115, RightArm, 5, 1.2, false)
  1104. for e = 1, 15 do
  1105. Swait()
  1106. for i = 1, #CHAINLINKS do
  1107. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1108. end
  1109. end
  1110. CHAINS = true
  1111. Rooted = true
  1112. wait(0.25)
  1113. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1114. FIST.Color = C3(1, 215/255, 1)
  1115. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1116. local LIGHT3 = IT("PointLight",FIST)
  1117. LIGHT3.Range = 7
  1118. LIGHT3.Brightness = 5
  1119. LIGHT3.Color = SKILLTEXTCOLOR
  1120. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1121. local FISTA = IT("Attachment",FIST)
  1122. FISTA.Position = VT(0.062, 0.977, 0)
  1123. local ChainLink = IT("Beam",Torso)
  1124. ChainLink.Texture = "rbxassetid://73042633"
  1125. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1126. ChainLink.TextureSpeed = 0
  1127. ChainLink.Width0 = 3
  1128. ChainLink.Width1 = 3
  1129. ChainLink.TextureLength = 12
  1130. ChainLink.Attachment0 = LIGHT
  1131. ChainLink.Attachment1 = FISTA
  1132. ChainLink.FaceCamera = true
  1133. ChainLink.Segments = 45
  1134. ChainLink.LightEmission = 0.5
  1135. ChainLink.Transparency = NumberSequence.new(0.25)
  1136. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1137. for i = 1, 85 do
  1138. Swait()
  1139. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1140. ChainLink.TextureLength = 12+(i*2)
  1141. ApplyAoE(FIST.Position,10,1,5,75,false)
  1142. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1143. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1144. if HITFLOOR ~= nil then
  1145. HITFLOOR:BreakJoints()
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 1, 15 do
  1148. Swait()
  1149. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1150. ApplyAoE(FIST.Position,10+(i*2),1.5,7,5,false)
  1151. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1152. end
  1153. end))
  1154. break
  1155. end
  1156. end
  1157. coroutine.resume(coroutine.create(function()
  1158. for i = 1, 50 do
  1159. Swait()
  1160. FIST.Transparency = FIST.Transparency + 0.5/50
  1161. LIGHT3.Range = LIGHT3.Range - 7/50
  1162. end
  1163. FIST:remove()
  1164. end))
  1165. LIGHT:remove()
  1166. GYRO:remove()
  1167. ATTACK = false
  1168. Rooted = false
  1169. end
  1170.  
  1171. function WarpMeteor()
  1172. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1173. if DIST > 180 then
  1174. DIST = 180
  1175. end
  1176. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1177. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1178. if HITFLOOR then
  1179. local POS = HITPOS
  1180. ATTACK = true
  1181. Rooted = true
  1182. local WARPED = false
  1183. local SMASHED = false
  1184. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1185. coroutine.resume(coroutine.create(function()
  1186. repeat
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. until WARPED == true
  1195. repeat
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. until SMASHED == true
  1204. repeat
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. until ATTACK == false
  1213. end))
  1214. VALUE1 = true
  1215. CreateSound(233856115, Torso, 5, 1.6, false)
  1216. for i = 1, 25 do
  1217. Swait()
  1218. for _, c in pairs(Character:GetChildren()) do
  1219. if c.ClassName == "Part" then
  1220. c.Transparency = c.Transparency + 1/25
  1221. end
  1222. end
  1223. for _, c in pairs(Weapon:GetChildren()) do
  1224. if c.ClassName == "Part" then
  1225. c.Transparency = c.Transparency + 1/25
  1226. end
  1227. end
  1228. end
  1229. UNANCHOR = false
  1230. RootPart.Anchored = true
  1231. RootPart.Velocity = VT(0,0,0)
  1232. local ROOTPOS = RootPart.Position
  1233. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1234. WARPED = true
  1235. for i = 1, 25 do
  1236. Swait()
  1237. for _, c in pairs(Character:GetChildren()) do
  1238. if c.ClassName == "Part" then
  1239. c.Transparency = c.Transparency - 1/25
  1240. end
  1241. end
  1242. for _, c in pairs(Weapon:GetChildren()) do
  1243. if c.ClassName == "Part" then
  1244. c.Transparency = c.Transparency - 1/25
  1245. end
  1246. end
  1247. end
  1248. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1249. SHELL.CFrame = RootPart.CFrame
  1250. MakeForm(SHELL,"Ball")
  1251. CreateSound(402981977, SHELL, 5, 1.6, false)
  1252. for i = 1, 10 do
  1253. Swait()
  1254. SHELL.Transparency = SHELL.Transparency - 1/10
  1255. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1256. end
  1257. for i = 1, math.ceil(75/2) do
  1258. Swait()
  1259. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1260. SHELL.CFrame = CF(RootPart.Position)
  1261. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1262. end
  1263. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1264. SHELL.CFrame = CF(RootPart.Position)
  1265. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1266. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1267. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1268. for i = 1, 5 do
  1269. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1270. end
  1271. SHELL:remove()
  1272. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1273. SMASHED = true
  1274. wait(1)
  1275. VALUE1 = false
  1276. UNANCHOR = true
  1277. ATTACK = false
  1278. Rooted = false
  1279. end
  1280. end
  1281.  
  1282. function PandorasBox()
  1283. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1284. if HITFLOOR ~= nil then
  1285. ATTACK = true
  1286. Rooted = true
  1287. local RINGSPIN = true
  1288. local CONSTRUCTING = true
  1289. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1290. RING.Color = C3(0,0,0)
  1291. MakeForm(RING,"Cyl")
  1292. RING.CFrame = CF(HITPOS)
  1293. CreateSound(402981977, RING, 5, 1.2, false)
  1294. coroutine.resume(coroutine.create(function()
  1295. repeat
  1296. Swait()
  1297. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. until CONSTRUCTING == false
  1305. repeat
  1306. Swait()
  1307. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1308. until RINGSPIN == false
  1309. for i = 1, 25 do
  1310. Swait()
  1311. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1312. RING.Size = RING.Size - VT(0.15,0,0.15)
  1313. --DECAL.Transparency = DECAL.Transparency + 1/25
  1314. RING.Transparency = RING.Transparency + 1/25
  1315. end
  1316. RING:remove()
  1317. end))
  1318. for i = 1, 15 do
  1319. Swait()
  1320. RING.Size = RING.Size + VT(0.75,0,0.75)
  1321. RING.Transparency = RING.Transparency - 1/15
  1322. end
  1323. local BOXSPIN = true
  1324. local PANDORASBOX = IT("Model",Effects)
  1325. PANDORASBOX.Name = "Pandora's Box"
  1326. local BOX = IT("Model",PANDORASBOX)
  1327. BOX.Name = "Body"
  1328. local LID = IT("Model",PANDORASBOX)
  1329. LID.Name = "Lid"
  1330. --BUILDING THE BOX--
  1331. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1332. BASE.Color = C3(0,0,0)
  1333. PANDORASBOX.PrimaryPart = BASE
  1334. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1335. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1336. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1337. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1338. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1339. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1340. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1341. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1342. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1343. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1344. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1345. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1346. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1347. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1348. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1349. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1350. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1351. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1352. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1353. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1354. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1355. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1356. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1357. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1358. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1359. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1360. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1361. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1362. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1363. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1364. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1365. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1366. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1367. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1368. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1369. -------------
  1370. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1371. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1372. LID.PrimaryPart = LIDPART
  1373. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1374. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1375. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1376. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1377. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1378. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1379. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1380. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1381. local DECAL = IT("Decal",LIDPART)
  1382. DECAL.Face = "Top"
  1383. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1384. DECAL.Color3 = C3(0,0,0)
  1385. --BUILDING THE BOX--
  1386. coroutine.resume(coroutine.create(function()
  1387. repeat
  1388. Swait()
  1389. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1390. until BOXSPIN == false
  1391. end))
  1392. for i = 1, 25 do
  1393. Swait()
  1394. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1395. end
  1396. wait(0.5)
  1397. BOXSPIN = false
  1398. CONSTRUCTING = false
  1399. coroutine.resume(coroutine.create(function()
  1400. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1401. --[[for i = 1, 45 do
  1402. Swait()
  1403. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1404. end-
  1405. LID:remove()]]--
  1406. for _, c in pairs(LID:GetChildren()) do
  1407. if c.ClassName == "Part" then
  1408. c.Anchored = false
  1409. c.CanCollide = true
  1410. if c ~= LIDPART then
  1411. weldBetween(LIDPART,c)
  1412. end
  1413. end
  1414. end
  1415. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1416. Debris:AddItem(LID,15)
  1417. wait(0.5)
  1418. local RANDOMEFFECT = MRANDOM(1,4)
  1419. if RANDOMEFFECT == 1 then
  1420. for i = 1, 45 do
  1421. wait((2-(i/15))/15)
  1422. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1423. end
  1424. wait(1)
  1425. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1426. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1427. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1428. for i = 1, 5 do
  1429. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1430. end
  1431. ApplyAoE(BASE.Position,50,15,45,375,false)
  1432. ApplyAoE(BASE.Position,250,35,40,175,false)
  1433. elseif RANDOMEFFECT == 2 then
  1434. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1435. FIELD.CFrame = BASE.CFrame
  1436. MakeForm(FIELD,"Ball")
  1437. for i = 1, 50 do
  1438. Swait()
  1439. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1440. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1441. end
  1442. wait(0.2)
  1443. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1444. coroutine.resume(coroutine.create(function()
  1445. for i = 1, 75 do
  1446. Swait()
  1447. LOOP.Volume = LOOP.Volume + 10/75
  1448. LOOP.Parent = FIELD
  1449. local CHILDREN = workspace:GetDescendants()
  1450. for index, CHILD in pairs(CHILDREN) do
  1451. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1452. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1453. if HUM then
  1454. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1455. if TORSO then
  1456. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1457. HUM.Health = HUM.Health - 0.1
  1458. TORSO.Velocity = VT(0,5,0)
  1459. HUM.PlatformStand = true
  1460. if TORSO.RotVelocity.Magnitude < 15 then
  1461. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. FIELD.Size = FIELD.Size + VT(3,3,3)
  1469. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1470. end
  1471. for i = 1, 500 do
  1472. Swait()
  1473. LOOP.Parent = FIELD
  1474. local CHILDREN = workspace:GetDescendants()
  1475. for index, CHILD in pairs(CHILDREN) do
  1476. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1477. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1478. if HUM then
  1479. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1480. if TORSO then
  1481. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1482. TORSO.Velocity = VT(0,5,0)
  1483. HUM.Health = HUM.Health - 0.1
  1484. HUM.PlatformStand = true
  1485. if TORSO.RotVelocity.Magnitude < 15 then
  1486. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1487. end
  1488. end
  1489. end
  1490. end
  1491. end
  1492. end
  1493. end
  1494. for i = 1, 25 do
  1495. Swait()
  1496. LOOP.Volume = LOOP.Volume + 10/25
  1497. LOOP.Parent = FIELD
  1498. local CHILDREN = workspace:GetDescendants()
  1499. for index, CHILD in pairs(CHILDREN) do
  1500. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1501. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1502. if HUM then
  1503. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1504. if TORSO then
  1505. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1506. TORSO.Velocity = VT(0,5,0)
  1507. HUM.Health = HUM.Health - 0.1
  1508. HUM.PlatformStand = false
  1509. if TORSO.RotVelocity.Magnitude < 15 then
  1510. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1511. end
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517. FIELD.Size = FIELD.Size - VT(3,3,3)
  1518. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1519. end
  1520. FIELD:remove()
  1521. end))
  1522. elseif RANDOMEFFECT == 3 then
  1523. for i = 1, 10 do
  1524. wait(0.15)
  1525. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1526. coroutine.resume(coroutine.create(function()
  1527. local MINION = CLONE:Clone()
  1528. MINION.Parent = Effects
  1529. MINION.Name = "Shadow"
  1530. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1531. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1532. for _, c in pairs(MINION:GetChildren()) do
  1533. if c.ClassName == "Part" then
  1534. c.Material = "Neon"
  1535. c.Color = C3(0,0,0)
  1536. c.Transparency = 0.25
  1537. if c.Name == "Head" then
  1538. c:ClearAllChildren()
  1539. local MSH = IT("BlockMesh",c)
  1540. MSH.Scale = VT(0.5,1,1)
  1541. end
  1542. end
  1543. end
  1544. local TORSO = MINION.Torso
  1545. local HUMAN = MINION.Humanoid
  1546. HUMAN.WalkSpeed = 20
  1547. HUMAN.MaxHealth = math.huge
  1548. HUMAN.Health = math.huge
  1549. HUMAN.DisplayDistanceType = "None"
  1550. HUMAN.Died:connect(function()
  1551. MINION:remove()
  1552. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1553. end)
  1554. wait(1)
  1555. local findNearestTorso = function(POS)
  1556. local list = game.Workspace:GetDescendants()
  1557. local torso = nil
  1558. local dist = 500
  1559. local temp = nil
  1560. local human = nil
  1561. local temp2 = nil
  1562. for x = 1, #list do
  1563. temp2 = list[x]
  1564. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1565. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1566. human = temp2:findFirstChildOfClass("Humanoid")
  1567. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1568. if (temp.Position - POS).magnitude < dist then
  1569. torso = temp
  1570. dist = (temp.Position - POS).magnitude
  1571. end
  1572. end
  1573. end
  1574. end
  1575. return torso, dist
  1576. end
  1577. for i = 1, 40 do
  1578. if HUMAN.Health == 0 then
  1579. break
  1580. end
  1581. wait(0.3)
  1582. local target,dist= findNearestTorso(TORSO.Position)
  1583. if target then
  1584. HUMAN:MoveTo(target.Position)
  1585. if dist < 25 then
  1586. CreateSound(348663022, TORSO, 10, 1, true)
  1587. wait(2)
  1588. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1589. --ANIM:Play()
  1590. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1591. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1592. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1593. for i = 1, 5 do
  1594. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1595. end
  1596. break
  1597. end
  1598. end
  1599. end
  1600. MINION:remove()
  1601. end))
  1602. end
  1603. elseif RANDOMEFFECT == 4 then
  1604. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1605. FIELD.Color = C3(0,0,0)
  1606. FIELD.CFrame = BASE.CFrame
  1607. MakeForm(FIELD,"Ball")
  1608. FIELD.CanCollide = true
  1609. for i = 1, 50 do
  1610. Swait()
  1611. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1612. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1613. end
  1614. wait(0.2)
  1615. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1616. coroutine.resume(coroutine.create(function()
  1617. local E = 0
  1618. for i = 1, 75 do
  1619. E = E + 1
  1620. Swait()
  1621. if E >= 35 then
  1622. E = 0
  1623. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1624. end
  1625. LOOP.Volume = LOOP.Volume + 10/75
  1626. LOOP.Parent = FIELD
  1627. local CHILDREN = workspace:GetDescendants()
  1628. for index, CHILD in pairs(CHILDREN) do
  1629. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1630. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1631. if HUM then
  1632. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1633. if TORSO then
  1634. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1635. for _, c in pairs(CHILD:GetChildren()) do
  1636. if c:IsA("BasePart") then
  1637. local bv = Instance.new("BodyVelocity")
  1638. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1639. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1640. bv.Parent = c
  1641. Debris:AddItem(bv,0.05)
  1642. end
  1643. end
  1644. HUM.Health = HUM.Health - 0.3
  1645. end
  1646. end
  1647. end
  1648. end
  1649. end
  1650. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1651. end
  1652. for i = 1, 180 do
  1653. E = E + 1
  1654. Swait()
  1655. if E >= 35 then
  1656. E = 0
  1657. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1658. end
  1659. LOOP.Parent = FIELD
  1660. local CHILDREN = workspace:GetDescendants()
  1661. for index, CHILD in pairs(CHILDREN) do
  1662. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1663. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1664. if HUM then
  1665. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1666. if TORSO then
  1667. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1668. for _, c in pairs(CHILD:GetChildren()) do
  1669. if c:IsA("BasePart") then
  1670. local bv = Instance.new("BodyVelocity")
  1671. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1672. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1673. bv.Parent = c
  1674. Debris:AddItem(bv,0.05)
  1675. end
  1676. end
  1677. HUM.Health = HUM.Health - 0.3
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1685. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1686. for i = 1, 5 do
  1687. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1688. end
  1689. FIELD:remove()
  1690. end))
  1691. elseif RANDOMEFFECT == 5 then
  1692. end
  1693. wait(0.5)
  1694. for i = 1, 25 do
  1695. Swait()
  1696. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1697. end
  1698. PANDORASBOX:remove()
  1699. RINGSPIN = false
  1700. end))
  1701. ATTACK = false
  1702. Rooted = false
  1703. end
  1704. end
  1705.  
  1706. function Taunt()
  1707. ATTACK = true
  1708. local LAUGH = nil
  1709. coroutine.resume(coroutine.create(function()
  1710. repeat
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. until LAUGH ~= nil
  1719. repeat
  1720. Swait()
  1721. LAUGH.Parent = Head
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. until LAUGH.Playing == false
  1729. ATTACK = false
  1730. end))
  1731. wait(0.1)
  1732. sick:Pause()
  1733. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1734. wait(1)
  1735. sick:Resume()
  1736. end
  1737.  
  1738. --//=================================\\
  1739. --|| ASSIGN THINGS TO KEYS
  1740. --\\=================================//
  1741.  
  1742. function MouseDown(Mouse)
  1743. HOLD = true
  1744. if ATTACK == false then
  1745. end
  1746. end
  1747.  
  1748. function MouseUp(Mouse)
  1749. HOLD = false
  1750. end
  1751.  
  1752. function KeyDown(Key)
  1753. KEYHOLD = true
  1754. if Key == "z" and ATTACK == false then
  1755. MagicMissiles()
  1756. end
  1757.  
  1758. if Key == "b" and ATTACK == false then
  1759. TimesUp()
  1760. end
  1761.  
  1762. if Key == "c" and ATTACK == false then
  1763. ChainPunch()
  1764. end
  1765.  
  1766. if Key == "v" and ATTACK == false then
  1767. WarpMeteor()
  1768. end
  1769.  
  1770. if Key == "x" and ATTACK == false then
  1771. PandorasBox()
  1772. end
  1773.  
  1774. if Key == "t" and ATTACK == false then
  1775. Taunt()
  1776. end
  1777. end
  1778.  
  1779. function KeyUp(Key)
  1780. KEYHOLD = false
  1781. end
  1782.  
  1783. Mouse.Button1Down:connect(function(NEWKEY)
  1784. MouseDown(NEWKEY)
  1785. end)
  1786. Mouse.Button1Up:connect(function(NEWKEY)
  1787. MouseUp(NEWKEY)
  1788. end)
  1789. Mouse.KeyDown:connect(function(NEWKEY)
  1790. KeyDown(NEWKEY)
  1791. end)
  1792. Mouse.KeyUp:connect(function(NEWKEY)
  1793. KeyUp(NEWKEY)
  1794. end)
  1795.  
  1796. --//=================================\\
  1797. --\\=================================//
  1798.  
  1799.  
  1800. function unanchor()
  1801. if UNANCHOR == true then
  1802. RootPart.Anchored = false
  1803. end
  1804. g = Character:GetChildren()
  1805. for i = 1, #g do
  1806. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1807. g[i].Anchored = false
  1808. end
  1809. end
  1810. g = Weapon:GetChildren()
  1811. for i = 1, #g do
  1812. if g[i].ClassName == "Part" then
  1813. g[i].Anchored = false
  1814. end
  1815. end
  1816. end
  1817.  
  1818.  
  1819. --//=================================\\
  1820. --|| WRAP THE WHOLE SCRIPT UP
  1821. --\\=================================//
  1822.  
  1823. Humanoid.Changed:connect(function(Jump)
  1824. if Jump == "Jump" and (Disable_Jump == true) then
  1825. Humanoid.Jump = false
  1826. end
  1827. end)
  1828.  
  1829. while true do
  1830. Swait()
  1831. script.Parent = WEAPONGUI
  1832. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1833. v:Stop();
  1834. end
  1835. ANIMATE.Parent = nil
  1836. SINE = SINE + CHANGE*1.5
  1837. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1838. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1839. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1840. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1841. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1842. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1843. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1844. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1845. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1846. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1847. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1848. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. end
  1852. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1853. ANIM = "Jump"
  1854. if ATTACK == false then
  1855. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1859. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1861. end
  1862. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1863. ANIM = "Fall"
  1864. if ATTACK == false then
  1865. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1871. end
  1872. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1873. ANIM = "Idle"
  1874. if ATTACK == false then
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. end
  1882. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1883. ANIM = "Walk"
  1884. if ATTACK == false then
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1891. end
  1892. end
  1893. unanchor()
  1894. Humanoid.MaxHealth = "inf"
  1895. Humanoid.Health = "inf"
  1896. if Rooted == false then
  1897. Disable_Jump = false
  1898. Humanoid.WalkSpeed = Speed
  1899. elseif Rooted == true then
  1900. Disable_Jump = true
  1901. Humanoid.WalkSpeed = 0
  1902. end
  1903. for _, c in pairs(Character:GetChildren()) do
  1904. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1905. c.Material = "Fabric"
  1906. if c:FindFirstChildOfClass("ParticleEmitter") then
  1907. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1908. end
  1909. if c ~= Head then
  1910. c.Color = C3(0,0,0)
  1911. else
  1912. c.Color = C3(1,1,1)
  1913. end
  1914. if c == Head then
  1915. if c:FindFirstChild("face") then
  1916. c.face:remove()
  1917. end
  1918. end
  1919. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1920. c:remove()
  1921. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1922. c:remove()
  1923. end
  1924. end
  1925. sick.SoundId = "rbxassetid://"..SONG
  1926. sick.Looped = true
  1927. sick.Pitch = 1
  1928. sick.Volume = 5
  1929. sick.Parent = Torso
  1930. sick:Resume()
  1931. --sick.Playing = false
  1932. Humanoid.Name = "Pandora = "..Player.Name
  1933. end
  1934.  
  1935. --//=================================\\
  1936. --\\=================================//
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942. --//====================================================\\--
  1943. --|| END OF SCRIPT
  1944. --\\====================================================//--
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