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Sonic Mega Collection Dreamcast test002_win01_00.mrs

May 10th, 2021
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  1. # Copyright(C)SEGA 1995-2002/LIBRARY R&D DEPT
  2. # MRS version 1.080
  3. # date : Wed Jun 26 16:15:07 2002
  4.  
  5. MODEL: win01_00
  6.  
  7. <option>
  8. base_scale 1.000000
  9. base_pos 0.000000 0.000000 0.000000
  10. base_ang   0.000   0.000   0.000 (degree)
  11. frame_rate 1
  12. motion_type TRRR    # top:Trans Rot, others: Rot Only(type A) #
  13. #motion_type TRTR   # all:Trans Rot                  (type B) #
  14. #motion_type TRS    # all:Trans Rot Scale            (type C) #
  15. #motion_type MATRIX     # all:matrix                     (type D) #
  16. rotation_type EULER
  17. #rotation_type QUATERNION
  18. #sgl_coord_off      # not convert to sgl coordinates      #
  19. global_scale 1.000000
  20.  
  21. <Tree> 1
  22. # rot offset x y z  | Id| depth "Name"                   EsSsKtKrKsHd#
  23. [ 0.00  0.00  0.00] |  0| 0 "win01_00"                      000000
  24.  
  25. <Original> 1 # Don't touch ! #
  26.   0| 0 "win01_00"  -1 -1 -1
  27.  
  28. <Info> win01_00 OBJECT_COUNT(1)
  29.     TOTAL_VERTEX_COUNT(149) TOTAL_POLYGON_COUNT(155)
  30.     TOTAL_POLYGON3(155) TOTAL_POLYGON4(0) TOTAL_POLYGONN(0)
  31. OBJECT(win01_00) {
  32.     TRANSLATION     (  0.000000,   0.000000,   0.000000)
  33.     ROTATION    (  0.000000,   0.000000,   0.000000)
  34.     SCALING     (  1.000000,   1.000000,   1.000000)
  35.     PARENT(NULL) CHILD(NULL) SIBLING(NULL)
  36.     VERTEX_COUNT(149) POLYGON_COUNT(155)
  37.     POLYGON3(155) POLYGON4(0) POLYGONN(0)
  38.     CENTER(0.000000, 1.187347, 4.999999) RADIUS(100.094460)
  39. }
  40. <Info_end>
  41. <vrs_file> (none)
  42. <EOF>
  43.  
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