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starglitcheredit

Jan 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("Star Glitcher Loaded.")
  175. warn("All purpose switcher...")
  176. warn("Edit By Frepix.")
  177. warn("Minor Edit By UndeniableInfinity.")
  178. warn("Please Support The Original Creator Of This Script.")
  179. plr = game.Players.LocalPlayer
  180. char = plr.Character
  181. hum = char.Humanoid
  182. local cam = game.Workspace.CurrentCamera
  183. Camera = cam
  184. local CamInterrupt = false
  185. local TwoD = false
  186. local TargetInfo = {nil, nil}
  187. cam.CameraType = "Custom"
  188. t = char.Torso
  189. h = char.Head
  190. ra = char["Right Arm"]
  191. la = char["Left Arm"]
  192. rl = char["Right Leg"]
  193. ll = char["Left Leg"]
  194. tors = char.Torso
  195. lleg = char["Left Leg"]
  196. root = char.HumanoidRootPart
  197. hed = char.Head
  198. rleg = char["Right Leg"]
  199. rarm = char["Right Arm"]
  200. larm = char["Left Arm"]
  201. radian = math.rad
  202. random = math.random
  203. Vec3 = Vector3.new
  204. Inst = Instance.new
  205. cFrame = CFrame.new
  206. Euler = CFrame.fromEulerAnglesXYZ
  207. vt = Vector3.new
  208. bc = BrickColor.new
  209. br = BrickColor.random
  210. it = Instance.new
  211. cf = CFrame.new
  212. local Booleans = {CamFollow = true, GyroUse = true}
  213. function lerp(object, newCFrame, alpha)
  214. return object:lerp(newCFrame, alpha)
  215. end
  216.  
  217. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  218. ff.Visible = false
  219.  
  220.  
  221. local Directer = Inst("BodyGyro", root)
  222. Directer.MaxTorque = Vec3(0, 0, 0)
  223. Directer.P = 600000
  224. local CPart = Inst("Part")
  225. CPart.Anchored = true
  226. CPart.CanCollide = false
  227. CPart.Locked = true
  228. CPart.Transparency = 1
  229. local rainbowmode = false
  230. local chaosmode = false
  231. kan = Instance.new("Sound", char)
  232. kan.Volume = 1.98
  233. kan.TimePosition = 0
  234. kan.PlaybackSpeed = 1
  235. kan.Pitch = 1
  236. kan.SoundId = "rbxassetid://415898123"
  237. kan.Name = "wrecked"
  238. kan.Looped = true
  239. kan:Play()
  240. function newTheme(ID, timepos, pitch, vol)
  241. local kanz = kan
  242. kanz.PlaybackSpeed = pitch
  243. kanz.Pitch = pitch
  244. kanz.SoundId = ID
  245. kanz.Name = "wrecked"
  246. kanz.Looped = true
  247. end
  248. function CameraShake(Times, Power, PlayerTarget)
  249. coroutine.resume(coroutine.create(function()
  250. FV = Instance.new("BoolValue", PlayerTarget)
  251. FV.Name = "CameraShake"
  252. for ShakeNum = 1, Times do
  253. swait()
  254. local ef = Power
  255. if ef >= 1 then
  256. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  257. else
  258. ef = Power * 10
  259. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  260. end
  261. end
  262. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  263. FV:Destroy()
  264. end))
  265. end
  266. function CameraEnshaking(Length, Intensity)
  267. coroutine.resume(coroutine.create(function()
  268. local intensity = 1 * Intensity
  269. local rotM = 0.01 * Intensity
  270. for i = 0, Length, 0.1 do
  271. swait()
  272. intensity = intensity - 0.05 * Intensity / Length
  273. rotM = rotM - 5.0E-4 * Intensity / Length
  274. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  275. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  276. end
  277. Humanoid.CameraOffset = Vec3(0, 0, 0)
  278. end))
  279. end
  280. function CamShake(Part, Distan, Power, Times)
  281. local de = Part.Position
  282. for i, v in pairs(workspace:children()) do
  283. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  284. for _, c in pairs(v:children()) do
  285. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  286. do
  287. local Noob = v.Humanoid
  288. if Noob ~= nil then
  289. coroutine.resume(coroutine.create(function()
  290. FV = Instance.new("BoolValue", Noob)
  291. FV.Name = "CameraShake"
  292. for ShakeNum = 1, Times do
  293. swait()
  294. local ef = Power
  295. if ef >= 1 then
  296. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  297. else
  298. ef = Power * 10
  299. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  300. end
  301. end
  302. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  303. FV:Destroy()
  304. end))
  305. CameraShake(Times, Power, Noob)
  306. end
  307. end
  308. end
  309. end
  310. end
  311. end
  312. end
  313. function chatfunc(text, color)
  314. local chat = coroutine.wrap(function()
  315. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  316. Character:FindFirstChild("TalkingBillBoard"):destroy()
  317. end
  318. local naeeym2 = Instance.new("BillboardGui", Character)
  319. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  320. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  321. naeeym2.Adornee = Character.Head
  322. naeeym2.Name = "TalkingBillBoard"
  323. local tecks2 = Instance.new("TextLabel", naeeym2)
  324. tecks2.BackgroundTransparency = 1
  325. tecks2.BorderSizePixel = 0
  326. tecks2.Text = ""
  327. tecks2.Font = "SciFi"
  328. tecks2.TextSize = 30
  329. tecks2.TextStrokeTransparency = 0
  330. tecks2.TextColor3 = color
  331. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  332. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  333. local tecks3 = Instance.new("TextLabel", naeeym2)
  334. tecks3.BackgroundTransparency = 1
  335. tecks3.BorderSizePixel = 0
  336. tecks3.Text = ""
  337. tecks3.Font = "SciFi"
  338. tecks3.TextSize = 30
  339. tecks3.TextStrokeTransparency = 0
  340. tecks3.TextColor3 = Color3.new(0, 0, 0)
  341. tecks3.TextStrokeColor3 = color
  342. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  343. coroutine.resume(coroutine.create(function()
  344. while true do
  345. swait(1)
  346. if chaosmode == true then
  347. tecks2.TextColor3 = BrickColor.random().Color
  348. tecks3.TextStrokeColor3 = BrickColor.random().Color
  349. end
  350. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  351. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  352. tecks2.Rotation = math.random(-5, 5)
  353. tecks3.Rotation = math.random(-5, 5)
  354. end
  355. end))
  356. for i = 1, string.len(text) do
  357. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  358. tecks2.Text = string.sub(text, 1, i)
  359. tecks3.Text = string.sub(text, 1, i)
  360. swait(1)
  361. end
  362. wait(1)
  363. local randomrot = math.random(1, 2)
  364. if randomrot == 1 then
  365. for i = 1, 50 do
  366. swait()
  367. tecks2.Rotation = tecks2.Rotation - 0.75
  368. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  369. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  370. tecks3.Rotation = tecks2.Rotation + 0.75
  371. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  372. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  373. end
  374. elseif randomrot == 2 then
  375. for i = 1, 50 do
  376. swait()
  377. tecks2.Rotation = tecks2.Rotation + 0.75
  378. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  379. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  380. tecks3.Rotation = tecks2.Rotation - 0.75
  381. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  382. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  383. end
  384. end
  385. naeeym2:Destroy()
  386. end)
  387. chat()
  388. end
  389. local Create = LoadLibrary("RbxUtility").Create
  390. CFuncs = {
  391. Part = {
  392. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  393. local Part = Create("Part")({
  394. Parent = Parent,
  395. Reflectance = Reflectance,
  396. Transparency = Transparency,
  397. CanCollide = false,
  398. Locked = true,
  399. BrickColor = BrickColor.new(tostring(BColor)),
  400. Name = Name,
  401. Size = Size,
  402. Material = Material
  403. })
  404. RemoveOutlines(Part)
  405. return Part
  406. end
  407. },
  408. Mesh = {
  409. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  410. local Msh = Create(Mesh)({
  411. Parent = Part,
  412. Offset = OffSet,
  413. Scale = Scale
  414. })
  415. if Mesh == "SpecialMesh" then
  416. Msh.MeshType = MeshType
  417. Msh.MeshId = MeshId
  418. end
  419. return Msh
  420. end
  421. },
  422. Mesh = {
  423. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  424. local Msh = Create(Mesh)({
  425. Parent = Part,
  426. Offset = OffSet,
  427. Scale = Scale
  428. })
  429. if Mesh == "SpecialMesh" then
  430. Msh.MeshType = MeshType
  431. Msh.MeshId = MeshId
  432. end
  433. return Msh
  434. end
  435. },
  436. Weld = {
  437. Create = function(Parent, Part0, Part1, C0, C1)
  438. local Weld = Create("Weld")({
  439. Parent = Parent,
  440. Part0 = Part0,
  441. Part1 = Part1,
  442. C0 = C0,
  443. C1 = C1
  444. })
  445. return Weld
  446. end
  447. },
  448. Sound = {
  449. Create = function(id, par, vol, pit)
  450. coroutine.resume(coroutine.create(function()
  451. local S = Create("Sound")({
  452. Volume = vol,
  453. Pitch = pit or 1,
  454. SoundId = id,
  455. Parent = par or workspace
  456. })
  457. wait()
  458. S:play()
  459. game:GetService("Debris"):AddItem(S, 10)
  460. end))
  461. end
  462. },
  463. LongSound = {
  464. Create = function(id, par, vol, pit)
  465. coroutine.resume(coroutine.create(function()
  466. local S = Create("Sound")({
  467. Volume = vol,
  468. Pitch = pit or 1,
  469. SoundId = id,
  470. Parent = par or workspace
  471. })
  472. wait()
  473. S:play()
  474. game:GetService("Debris"):AddItem(S, 30)
  475. end))
  476. end
  477. },
  478. ParticleEmitter = {
  479. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  480. local fp = Create("ParticleEmitter")({
  481. Parent = Parent,
  482. Color = ColorSequence.new(Color1, Color2),
  483. LightEmission = LightEmission,
  484. Size = Size,
  485. Texture = Texture,
  486. Transparency = Transparency,
  487. ZOffset = ZOffset,
  488. Acceleration = Accel,
  489. Drag = Drag,
  490. LockedToPart = LockedToPart,
  491. VelocityInheritance = VelocityInheritance,
  492. EmissionDirection = EmissionDirection,
  493. Enabled = Enabled,
  494. Lifetime = LifeTime,
  495. Rate = Rate,
  496. Rotation = Rotation,
  497. RotSpeed = RotSpeed,
  498. Speed = Speed,
  499. VelocitySpread = VelocitySpread
  500. })
  501. return fp
  502. end
  503. },
  504. CreateTemplate = {}
  505. }
  506. function New(Object, Parent, Name, Data)
  507. local Object = Instance.new(Object)
  508. for Index, Value in pairs(Data or {}) do
  509. Object[Index] = Value
  510. end
  511. Object.Parent = Parent
  512. Object.Name = Name
  513. return Object
  514. end
  515. local halocolor = BrickColor.new("Pastel light blue")
  516. local halocolor2 = BrickColor.new("Really black")
  517. local starcolor = BrickColor.new("Really black")
  518. local lunacolor = BrickColor.new("Navy blue")
  519. local lunacolor2 = BrickColor.new("Bright blue")
  520. local wepcolor = BrickColor.new("Really black")
  521. local maincolor = BrickColor.new("Really black")
  522. local m = Instance.new("Model", char)
  523. local m2 = Instance.new("Model", char)
  524. local m3 = Instance.new("Model", char)
  525. local mw1 = Instance.new("Model", char)
  526. local mw2 = Instance.new("Model", char)
  527. local extrawingmod1 = Instance.new("Model", char)
  528. local extrawingmod2 = Instance.new("Model", char)
  529. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  530. local p = Instance.new("Part")
  531. p.TopSurface = 0
  532. p.BottomSurface = 0
  533. p.Parent = parent
  534. p.Size = Vector3.new(0.1, 0.1, 0.1)
  535. p.Transparency = transparency
  536. p.Reflectance = reflectance
  537. p.CanCollide = false
  538. p.Locked = true
  539. p.BrickColor = brickcolor
  540. p.Material = material
  541. return p
  542. end
  543. function CreateMesh(parent, meshtype, x1, y1, z1)
  544. local mesh = Instance.new("SpecialMesh", parent)
  545. mesh.MeshType = meshtype
  546. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  547. return mesh
  548. end
  549. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  550. local mesh = Instance.new("SpecialMesh", parent)
  551. mesh.MeshType = "FileMesh"
  552. mesh.MeshId = meshid
  553. mesh.Scale = Vector3.new(x1, y1, z1)
  554. return mesh
  555. end
  556. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  557. local mesh = Instance.new("SpecialMesh", parent)
  558. mesh.MeshType = "FileMesh"
  559. mesh.MeshId = meshid
  560. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  561. mesh.Scale = Vector3.new(x1, y1, z1)
  562. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  563. return mesh
  564. end
  565. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  566. local weld = Instance.new("Weld")
  567. weld.Parent = parent
  568. weld.Part0 = part0
  569. weld.Part1 = part1
  570. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  571. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  572. return weld
  573. end
  574. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  575. CreateMesh(handle, "Brick", 0, 0, 0)
  576. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  577. local valuaring = 10
  578. for i = 0, 49 do
  579. valuaring = valuaring + 10
  580. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  581. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  582. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  583. end
  584. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  585. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  586. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  587. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  588. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  589. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  590. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  591. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  592. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  593. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  594. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  595. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  596. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  597. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  598. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  599. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  600. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  601. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  602. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  603. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  604. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  605. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  606. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  607. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  608. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  609. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  610. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  611. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  612. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  613. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  614. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  615. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  616. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  617. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  618. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  619. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  620. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  621. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  622. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  623. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  624. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  625. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  626. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  627. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  628. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  629. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  630. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  631. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  632. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  633. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  634. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  635. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  636. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  637. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  638. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  639. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  640. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  641. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  642. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  643. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  644. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  645. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  646. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  647. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  648. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  649. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  650. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  651. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  652. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  653. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  654. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  655. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  656. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  657. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  658. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  659. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  660. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  661. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  662. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  663. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  664. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  665. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  666. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  667. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  668. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  669. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  670. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  671. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  672. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  673. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  674. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  675. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  676. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  677. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  678. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  679. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  680. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  681. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  682. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  683. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  684. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  685. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  686. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  687. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  688. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  689. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  690. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  691. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  692. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  693. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  694. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  695. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  696. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  697. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  698. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  699. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  700. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  701. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  702. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  703. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  704. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  705. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  706. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  707. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  708. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  709. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  710. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  711. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  712. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  713. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  714. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  715. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  716. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  717. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  718. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  719. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  720. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  721. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  722. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  723. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  724. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  725. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  726. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  727. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  728. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  729. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  730. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  731. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  732. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  733. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  734. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  735. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  736. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  737. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  738. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  739. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  740. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  741. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  742. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  743. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  744. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  745. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  746. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  747. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  748. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  749. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  750. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  751. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  752. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  753. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  754. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  755. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  756. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  757. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  758. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  759. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  760. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  761. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  762. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  763. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  764. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  765. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  766. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  767. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  768. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  769. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  770. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  771. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  772. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  773. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  774. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  775. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  776. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  777. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  778. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  779. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  780. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  781. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  782. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  783. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  784. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  785. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  786. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  787. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  788. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  789. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  790. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  791. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  792. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  793. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  794. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  795. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  796. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  797. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  798. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  799. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  800. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  801. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  802. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  803. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  804. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  805. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  806. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  807. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  808. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  809. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  810. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  811. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  812. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  813. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  814. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  815. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  816. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  817. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  818. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  819. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  820. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  821. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  822. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  823. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  824. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  825. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  826. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  827. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  828. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  829. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  830. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  831. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  832. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  833. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  834. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  835. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  836. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  837. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  838. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  839. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  840. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  841. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  842. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  843. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  844. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  845. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  846. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  847. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  848. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  849. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  850. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  851. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  852. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  853. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  854. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  855. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  856. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  857. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  858. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  859. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  860. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  861. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  862. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  863. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  864. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  865. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  866. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  867. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  868. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  869. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  870. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  871. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  872. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  873. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  874. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  875. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  876. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  877. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  878. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  879. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  880. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  881. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  882. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  883. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  884. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  885. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  886. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  887. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  888. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  889. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  890. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  891. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  892. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  893. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  894. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  895. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  896. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  897. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  898. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  899. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  900. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  901. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  902. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  903. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  904. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  905. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  906. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  907. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  908. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  909. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  910. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  911. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  912. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  913. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  914. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  915. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  916. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  917. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  918. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  919. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  920. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  921. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  922. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  923. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  924. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  925. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  926. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  927. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  928. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  929. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  930. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  931. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  932. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  933. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  934. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  935. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  936. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  937. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  938. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  939. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  940. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  941. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  942. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  943. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  944. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  945. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  946. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  947. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  948. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  949. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  950. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  951. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  952. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  953. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  954. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  955. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  956. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  957. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  958. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  959. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  960. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  961. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  962. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  963. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  964. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  965. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  966. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  967. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  968. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  969. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  970. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  971. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  972. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  973. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  974. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  975. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  976. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  977. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  978. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  979. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  980. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  981. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  982. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  983. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  984. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  985. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  986. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  987. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  988. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  989. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  990. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  991. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  992. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  993. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  994. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  995. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  996. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  997. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  998. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  999. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1000. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1001. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1002. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1003. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1004. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1005. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1006. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1007. for i, v in pairs(m:GetChildren()) do
  1008. if v:IsA("Part") then
  1009. v.BrickColor = BrickColor.new("Really black")
  1010. v.Material = "Glass"
  1011. end
  1012. end
  1013. for i, v in pairs(m2:GetChildren()) do
  1014. if v:IsA("Part") then
  1015. v.BrickColor = BrickColor.new("Crimson")
  1016. v.Material = "Granite"
  1017. end
  1018. end
  1019. for i, v in pairs(m3:GetChildren()) do
  1020. if v:IsA("Part") then
  1021. v.BrickColor = BrickColor.new("Really red")
  1022. v.Material = "Neon"
  1023. end
  1024. end
  1025. for i, v in pairs(mw2:GetChildren()) do
  1026. if v:IsA("Part") then
  1027. v.BrickColor = BrickColor.new("Really red")
  1028. v.Material = "Neon"
  1029. end
  1030. end
  1031. for i, v in pairs(mw1:GetChildren()) do
  1032. if v:IsA("Part") then
  1033. v.Transparency = 1
  1034. v.BrickColor = BrickColor.new("Really red")
  1035. v.Material = "Neon"
  1036. end
  1037. end
  1038. for i, v in pairs(extrawingmod1:GetChildren()) do
  1039. if v:IsA("Part") then
  1040. v.Transparency = 1
  1041. v.BrickColor = BrickColor.new("White")
  1042. v.Material = "Neon"
  1043. end
  1044. end
  1045. for i, v in pairs(extrawingmod2:GetChildren()) do
  1046. if v:IsA("Part") then
  1047. v.Transparency = 1
  1048. v.BrickColor = BrickColor.new("White")
  1049. v.Material = "Neon"
  1050. end
  1051. end
  1052.  
  1053. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1054. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1055. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1056. FHead.CanCollide = false
  1057.  
  1058.  
  1059.  
  1060. local MAINRUINCOLOR = BrickColor.new("Really red")
  1061. function RemoveOutlines(part)
  1062. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1063. end
  1064. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1065. local Part = Create("Part")({
  1066. Parent = Parent,
  1067. Reflectance = Reflectance,
  1068. Transparency = Transparency,
  1069. CanCollide = false,
  1070. Locked = true,
  1071. BrickColor = BrickColor.new(tostring(BColor)),
  1072. Name = Name,
  1073. Size = Size,
  1074. Material = Material
  1075. })
  1076. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1077. RemoveOutlines(Part)
  1078. return Part
  1079. end
  1080. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1081. local Msh = Create(Mesh)({
  1082. Parent = Part,
  1083. Offset = OffSet,
  1084. Scale = Scale
  1085. })
  1086. if Mesh == "SpecialMesh" then
  1087. Msh.MeshType = MeshType
  1088. Msh.MeshId = MeshId
  1089. end
  1090. return Msh
  1091. end
  1092. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1093. local Weld = Create("Weld")({
  1094. Parent = Parent,
  1095. Part0 = Part0,
  1096. Part1 = Part1,
  1097. C0 = C0,
  1098. C1 = C1
  1099. })
  1100. return Weld
  1101. end
  1102. Player = game:GetService("Players").LocalPlayer
  1103. Character = Player.Character
  1104. PlayerGui = Player.PlayerGui
  1105. Backpack = Player.Backpack
  1106. Torso = Character.Torso
  1107. Head = Character.Head
  1108. Humanoid = Character.Humanoid
  1109. m = Instance.new("Model", Character)
  1110. LeftArm = Character["Left Arm"]
  1111. LeftLeg = Character["Left Leg"]
  1112. RightArm = Character["Right Arm"]
  1113. RightLeg = Character["Right Leg"]
  1114. LS = Torso["Left Shoulder"]
  1115. LH = Torso["Left Hip"]
  1116. RS = Torso["Right Shoulder"]
  1117. RH = Torso["Right Hip"]
  1118. Face = Head.face
  1119. Neck = Torso.Neck
  1120. it = Instance.new
  1121. attacktype = 1
  1122. vt = Vector3.new
  1123. cf = CFrame.new
  1124. euler = CFrame.fromEulerAnglesXYZ
  1125. angles = CFrame.Angles
  1126. cloaked = false
  1127. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1128. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1129. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1130. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1131. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1132. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1133. RootPart = Character.HumanoidRootPart
  1134. RootJoint = RootPart.RootJoint
  1135. RootCF = euler(-1.57, 0, 3.14)
  1136. attack = false
  1137. attackdebounce = false
  1138. deb = false
  1139. equipped = true
  1140. hand = false
  1141. MMouse = nil
  1142. combo = 0
  1143. mana = 0
  1144. trispeed = 0.2
  1145. attackmode = "none"
  1146. local idle = 0
  1147. local Anim = "Idle"
  1148. local Effects = {}
  1149. local gun = false
  1150. local shoot = false
  1151. local sine = 0
  1152. local change = 1
  1153. player = nil
  1154. local toggleTag = true
  1155. local txt = Instance.new("BillboardGui", Head)
  1156. txt.Adornee = nil
  1157. txt.Name = "NameDetect"
  1158. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1159. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1160. local text = Instance.new("TextLabel", txt)
  1161. text.Size = UDim2.new(5, 0, 3.5, 0)
  1162. text.FontSize = "Size8"
  1163. text.TextScaled = true
  1164. text.TextTransparency = 0
  1165. text.BackgroundTransparency = 1
  1166. text.TextTransparency = 0
  1167. text.TextStrokeTransparency = 0
  1168. text.Font = "Fantasy"
  1169. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1170. text.TextColor3 = Color3.new(0, 0, 0)
  1171. text.Text = "Sweet Dreams"
  1172. function RecolorTextAndRename(name, col1, col2)
  1173. text.TextStrokeColor3 = col2
  1174. text.TextColor3 = col1
  1175. text.Text = name
  1176. end
  1177. mouse = Player:GetMouse()
  1178. RSH, LSH = nil, nil
  1179. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1180. RW.Name = "Right Shoulder"
  1181. LW.Name = "Left Shoulder"
  1182. LH = Torso["Left Hip"]
  1183. RH = Torso["Right Hip"]
  1184. TorsoColor = Torso.BrickColor
  1185. function NoOutline(Part)
  1186. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1187. end
  1188. player = Player
  1189. ch = Character
  1190. RSH = ch.Torso["Right Shoulder"]
  1191. LSH = ch.Torso["Left Shoulder"]
  1192. RSH.Parent = nil
  1193. LSH.Parent = nil
  1194. RW.Name = "Right Shoulder"
  1195. RW.Part0 = ch.Torso
  1196. RW.C0 = cf(1.5, 0.5, 0)
  1197. RW.C1 = cf(0, 0.5, 0)
  1198. RW.Part1 = ch["Right Arm"]
  1199. RW.Parent = ch.Torso
  1200. LW.Name = "Left Shoulder"
  1201. LW.Part0 = ch.Torso
  1202. LW.C0 = cf(-1.5, 0.5, 0)
  1203. LW.C1 = cf(0, 0.5, 0)
  1204. LW.Part1 = ch["Left Arm"]
  1205. LW.Parent = ch.Torso
  1206. local Stats = Instance.new("BoolValue")
  1207. Stats.Name = "Stats"
  1208. Stats.Parent = Character
  1209. local Atk = Instance.new("NumberValue")
  1210. Atk.Name = "Damage"
  1211. Atk.Parent = Stats
  1212. Atk.Value = 1
  1213. local Def = Instance.new("NumberValue")
  1214. Def.Name = "Defense"
  1215. Def.Parent = Stats
  1216. Def.Value = 1
  1217. local Speed = Instance.new("NumberValue")
  1218. Speed.Name = "Speed"
  1219. Speed.Parent = Stats
  1220. Speed.Value = 1
  1221. local Mvmt = Instance.new("NumberValue")
  1222. Mvmt.Name = "Movement"
  1223. Mvmt.Parent = Stats
  1224. Mvmt.Value = 1
  1225. local donum = 0
  1226. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1227. local fp = it("Part")
  1228. fp.formFactor = formfactor
  1229. fp.Parent = parent
  1230. fp.Reflectance = reflectance
  1231. fp.Transparency = transparency
  1232. fp.CanCollide = false
  1233. fp.Locked = true
  1234. fp.BrickColor = brickcolor
  1235. fp.Name = name
  1236. fp.Size = size
  1237. fp.Position = Torso.Position
  1238. NoOutline(fp)
  1239. fp.Material = "SmoothPlastic"
  1240. fp:BreakJoints()
  1241. return fp
  1242. end
  1243. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1244. local mesh = it(Mesh)
  1245. mesh.Parent = part
  1246. if Mesh == "SpecialMesh" then
  1247. mesh.MeshType = meshtype
  1248. if meshid ~= "nil" then
  1249. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1250. end
  1251. end
  1252. mesh.Offset = offset
  1253. mesh.Scale = scale
  1254. return mesh
  1255. end
  1256. function weld(parent, part0, part1, c0)
  1257. local weld = it("Weld")
  1258. weld.Parent = parent
  1259. weld.Part0 = part0
  1260. weld.Part1 = part1
  1261. weld.C0 = c0
  1262. return weld
  1263. end
  1264. local Color1 = Torso.BrickColor
  1265. local bodvel = Instance.new("BodyVelocity")
  1266. local bg = Instance.new("BodyGyro")
  1267. function swait(num)
  1268. if num == 0 or num == nil then
  1269. game:service("RunService").Stepped:wait(0)
  1270. else
  1271. for i = 0, num do
  1272. game:service("RunService").Stepped:wait(0)
  1273. end
  1274. end
  1275. end
  1276. local r = 255
  1277. local g = 0
  1278. local b = 0
  1279. coroutine.resume(coroutine.create(function()
  1280. while wait() do
  1281. for i = 0, 50.8 do
  1282. swait()
  1283. g = g + 5
  1284. end
  1285. for i = 0, 50.8 do
  1286. swait()
  1287. r = r - 5
  1288. end
  1289. for i = 0, 50.8 do
  1290. swait()
  1291. b = b + 5
  1292. end
  1293. for i = 0, 50.8 do
  1294. swait()
  1295. g = g - 5
  1296. end
  1297. for i = 0, 50.8 do
  1298. swait()
  1299. r = r + 5
  1300. end
  1301. for i = 0, 50.8 do
  1302. swait()
  1303. b = b - 5
  1304. end
  1305. end
  1306. end))
  1307. function so(id, par, vol, pit)
  1308. coroutine.resume(coroutine.create(function()
  1309. local sou = Instance.new("Sound", par or workspace)
  1310. sou.Volume = vol
  1311. sou.Pitch = pit or 1
  1312. sou.SoundId = id
  1313. swait()
  1314. sou:play()
  1315. game:GetService("Debris"):AddItem(sou, 6)
  1316. end))
  1317. end
  1318. function clerp(a, b, t)
  1319. local qa = {
  1320. QuaternionFromCFrame(a)
  1321. }
  1322. local qb = {
  1323. QuaternionFromCFrame(b)
  1324. }
  1325. local ax, ay, az = a.x, a.y, a.z
  1326. local bx, by, bz = b.x, b.y, b.z
  1327. local _t = 1 - t
  1328. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1329. end
  1330. function QuaternionFromCFrame(cf)
  1331. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1332. local trace = m00 + m11 + m22
  1333. if trace > 0 then
  1334. local s = math.sqrt(1 + trace)
  1335. local recip = 0.5 / s
  1336. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1337. else
  1338. local i = 0
  1339. if m00 < m11 then
  1340. i = 1
  1341. end
  1342. if m22 > (i == 0 and m00 or m11) then
  1343. i = 2
  1344. end
  1345. if i == 0 then
  1346. local s = math.sqrt(m00 - m11 - m22 + 1)
  1347. local recip = 0.5 / s
  1348. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1349. elseif i == 1 then
  1350. local s = math.sqrt(m11 - m22 - m00 + 1)
  1351. local recip = 0.5 / s
  1352. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1353. elseif i == 2 then
  1354. local s = math.sqrt(m22 - m00 - m11 + 1)
  1355. local recip = 0.5 / s
  1356. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1357. end
  1358. end
  1359. end
  1360. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1361. local xs, ys, zs = x + x, y + y, z + z
  1362. local wx, wy, wz = w * xs, w * ys, w * zs
  1363. local xx = x * xs
  1364. local xy = x * ys
  1365. local xz = x * zs
  1366. local yy = y * ys
  1367. local yz = y * zs
  1368. local zz = z * zs
  1369. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1370. end
  1371. function QuaternionSlerp(a, b, t)
  1372. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1373. local startInterp, finishInterp
  1374. if cosTheta >= 1.0E-4 then
  1375. if 1 - cosTheta > 1.0E-4 then
  1376. local theta = math.acos(cosTheta)
  1377. local invSinTheta = 1 / math.sin(theta)
  1378. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1379. finishInterp = math.sin(t * theta) * invSinTheta
  1380. else
  1381. startInterp = 1 - t
  1382. finishInterp = t
  1383. end
  1384. elseif 1 + cosTheta > 1.0E-4 then
  1385. local theta = math.acos(-cosTheta)
  1386. local invSinTheta = 1 / math.sin(theta)
  1387. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1388. finishInterp = math.sin(t * theta) * invSinTheta
  1389. else
  1390. startInterp = t - 1
  1391. finishInterp = t
  1392. end
  1393. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1394. end
  1395. local CFrameFromTopBack = function(at, top, back)
  1396. local right = top:Cross(back)
  1397. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1398. end
  1399. function Triangle(a, b, c)
  1400. local edg1 = (c - a):Dot((b - a).unit)
  1401. local edg2 = (a - b):Dot((c - b).unit)
  1402. local edg3 = (b - c):Dot((a - c).unit)
  1403. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1404. a, b = a, b
  1405. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1406. a, b, c = b, c, a
  1407. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1408. a, b, c = c, a, b
  1409. else
  1410. assert(false, "unreachable")
  1411. end
  1412. local len1 = (c - a):Dot((b - a).unit)
  1413. local len2 = (b - a).magnitude - len1
  1414. local width = (a + (b - a).unit * len1 - c).magnitude
  1415. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1416. local list = {}
  1417. if len1 > 0.01 then
  1418. local w1 = Instance.new("WedgePart", m)
  1419. game:GetService("Debris"):AddItem(w1, 5)
  1420. w1.Material = "SmoothPlastic"
  1421. w1.FormFactor = "Custom"
  1422. w1.BrickColor = BrickColor.new("Really red")
  1423. w1.Transparency = 0
  1424. w1.Reflectance = 0
  1425. w1.Material = "SmoothPlastic"
  1426. w1.CanCollide = false
  1427. local l1 = Instance.new("PointLight", w1)
  1428. l1.Color = Color3.new(170, 0, 0)
  1429. NoOutline(w1)
  1430. local sz = Vector3.new(0.2, width, len1)
  1431. w1.Size = sz
  1432. local sp = Instance.new("SpecialMesh", w1)
  1433. sp.MeshType = "Wedge"
  1434. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1435. w1:BreakJoints()
  1436. w1.Anchored = true
  1437. w1.Parent = workspace
  1438. w1.Transparency = 0.7
  1439. table.insert(Effects, {
  1440. w1,
  1441. "Disappear",
  1442. 0.01
  1443. })
  1444. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1445. table.insert(list, w1)
  1446. end
  1447. if len2 > 0.01 then
  1448. local w2 = Instance.new("WedgePart", m)
  1449. game:GetService("Debris"):AddItem(w2, 5)
  1450. w2.Material = "SmoothPlastic"
  1451. w2.FormFactor = "Custom"
  1452. w2.BrickColor = BrickColor.new("Really red")
  1453. w2.Transparency = 0
  1454. w2.Reflectance = 0
  1455. w2.Material = "SmoothPlastic"
  1456. w2.CanCollide = false
  1457. local l2 = Instance.new("PointLight", w2)
  1458. l2.Color = Color3.new(170, 0, 0)
  1459. NoOutline(w2)
  1460. local sz = Vector3.new(0.2, width, len2)
  1461. w2.Size = sz
  1462. local sp = Instance.new("SpecialMesh", w2)
  1463. sp.MeshType = "Wedge"
  1464. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1465. w2:BreakJoints()
  1466. w2.Anchored = true
  1467. w2.Parent = workspace
  1468. w2.Transparency = 0.7
  1469. table.insert(Effects, {
  1470. w2,
  1471. "Disappear",
  1472. 0.01
  1473. })
  1474. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1475. table.insert(list, w2)
  1476. end
  1477. return unpack(list)
  1478. end
  1479. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1480. if hit.Parent == nil then
  1481. return
  1482. end
  1483. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1484. for _, v in pairs(hit.Parent:children()) do
  1485. if v:IsA("Humanoid") then
  1486. h = v
  1487. end
  1488. end
  1489. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1490. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1491. return
  1492. end
  1493. local c = Create("ObjectValue")({
  1494. Name = "creator",
  1495. Value = RealGame:service("Players")[owner.Name],
  1496. Parent = h
  1497. })
  1498. game:GetService("Debris"):AddItem(c, 0.5)
  1499. if HitSound ~= nil and HitPitch ~= nil then
  1500. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1501. end
  1502. local Damage = math.random(minim, maxim)
  1503. local blocked = false
  1504. local block = hit.Parent:findFirstChild("Block")
  1505. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1506. blocked = true
  1507. block.Value = block.Value - 1
  1508. print(block.Value)
  1509. end
  1510. if blocked == false then
  1511. HitHealth = h.Health
  1512. h.Health = h.Health - Damage
  1513. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1514. print("gained kill")
  1515. end
  1516. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1517. else
  1518. h.Health = h.Health - Damage / 2
  1519. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1520. end
  1521. if Type == "Knockdown" then
  1522. local hum = hit.Parent.Humanoid
  1523. hum.PlatformStand = true
  1524. coroutine.resume(coroutine.create(function(HHumanoid)
  1525. swait(1)
  1526. HHumanoid.PlatformStand = false
  1527. end), hum)
  1528. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1529. local bodvol = Create("BodyVelocity")({
  1530. velocity = angle * knockback,
  1531. P = 5000,
  1532. maxForce = Vector3.new(8000, 8000, 8000),
  1533. Parent = hit
  1534. })
  1535. local rl = Create("BodyAngularVelocity")({
  1536. P = 3000,
  1537. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1538. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1539. Parent = hit
  1540. })
  1541. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1542. game:GetService("Debris"):AddItem(rl, 0.5)
  1543. elseif Type == "Normal" then
  1544. local vp = Create("BodyVelocity")({
  1545. P = 500,
  1546. maxForce = Vector3.new(math.huge, 0, math.huge),
  1547. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1548. })
  1549. if knockback > 0 then
  1550. vp.Parent = hit.Parent.Head
  1551. end
  1552. game:GetService("Debris"):AddItem(vp, 0.5)
  1553. elseif Type == "Up" then
  1554. local bodyVelocity = Create("BodyVelocity")({
  1555. velocity = Vector3.new(0, 20, 0),
  1556. P = 5000,
  1557. maxForce = Vector3.new(8000, 8000, 8000),
  1558. Parent = hit
  1559. })
  1560. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1561. local bodyVelocity = Create("BodyVelocity")({
  1562. velocity = Vector3.new(0, 20, 0),
  1563. P = 5000,
  1564. maxForce = Vector3.new(8000, 8000, 8000),
  1565. Parent = hit
  1566. })
  1567. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1568. elseif Type == "Leech" then
  1569. local hum = hit.Parent.Humanoid
  1570. if hum ~= nil then
  1571. for i = 0, 2 do
  1572. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1573. end
  1574. Humanoid.Health = Humanoid.Health + 10
  1575. end
  1576. elseif Type == "UpKnock" then
  1577. local hum = hit.Parent.Humanoid
  1578. hum.PlatformStand = true
  1579. if hum ~= nil then
  1580. hitr = true
  1581. end
  1582. coroutine.resume(coroutine.create(function(HHumanoid)
  1583. swait(5)
  1584. HHumanoid.PlatformStand = false
  1585. hitr = false
  1586. end), hum)
  1587. local bodyVelocity = Create("BodyVelocity")({
  1588. velocity = Vector3.new(0, 20, 0),
  1589. P = 5000,
  1590. maxForce = Vector3.new(8000, 8000, 8000),
  1591. Parent = hit
  1592. })
  1593. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1594. local bodyVelocity = Create("BodyVelocity")({
  1595. velocity = Vector3.new(0, 20, 0),
  1596. P = 5000,
  1597. maxForce = Vector3.new(8000, 8000, 8000),
  1598. Parent = hit
  1599. })
  1600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1601. elseif Type == "Snare" then
  1602. local bp = Create("BodyPosition")({
  1603. P = 2000,
  1604. D = 100,
  1605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1606. position = hit.Parent.Torso.Position,
  1607. Parent = hit.Parent.Torso
  1608. })
  1609. game:GetService("Debris"):AddItem(bp, 1)
  1610. elseif Type == "Slashnare" then
  1611. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1612. for i = 1, math.random(4, 5) do
  1613. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1614. end
  1615. local bp = Create("BodyPosition")({
  1616. P = 2000,
  1617. D = 100,
  1618. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1619. position = hit.Parent.Torso.Position,
  1620. Parent = hit.Parent.Torso
  1621. })
  1622. game:GetService("Debris"):AddItem(bp, 1)
  1623. elseif Type == "Spike" then
  1624. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1625. local bp = Create("BodyPosition")({
  1626. P = 2000,
  1627. D = 100,
  1628. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1629. position = hit.Parent.Torso.Position,
  1630. Parent = hit.Parent.Torso
  1631. })
  1632. game:GetService("Debris"):AddItem(bp, 1)
  1633. elseif Type == "Freeze" then
  1634. local BodPos = Create("BodyPosition")({
  1635. P = 50000,
  1636. D = 1000,
  1637. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1638. position = hit.Parent.Torso.Position,
  1639. Parent = hit.Parent.Torso
  1640. })
  1641. local BodGy = Create("BodyGyro")({
  1642. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1643. P = 20000,
  1644. Parent = hit.Parent.Torso,
  1645. cframe = hit.Parent.Torso.CFrame
  1646. })
  1647. hit.Parent.Torso.Anchored = true
  1648. coroutine.resume(coroutine.create(function(Part)
  1649. swait(1.5)
  1650. Part.Anchored = false
  1651. end), hit.Parent.Torso)
  1652. game:GetService("Debris"):AddItem(BodPos, 3)
  1653. game:GetService("Debris"):AddItem(BodGy, 3)
  1654. end
  1655. local debounce = Create("BoolValue")({
  1656. Name = "DebounceHit",
  1657. Parent = hit.Parent,
  1658. Value = true
  1659. })
  1660. game:GetService("Debris"):AddItem(debounce, Delay)
  1661. c = Instance.new("ObjectValue")
  1662. c.Name = "creator"
  1663. c.Value = RealGame:service("Players")[owner.Name];
  1664. c.Parent = h
  1665. game:GetService("Debris"):AddItem(c, 0.5)
  1666. end
  1667. end
  1668. function ShowDamage(Pos, Text, Time, Color)
  1669. local Rate = 0.03333333333333333
  1670. local Pos = Pos or Vector3.new(0, 0, 0)
  1671. local Text = Text or ""
  1672. local Time = Time or 2
  1673. local Color = Color or Color3.new(1, 0, 1)
  1674. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1675. EffectPart.Anchored = true
  1676. local BillboardGui = Create("BillboardGui")({
  1677. Size = UDim2.new(3, 0, 3, 0),
  1678. Adornee = EffectPart,
  1679. Parent = EffectPart
  1680. })
  1681. local TextLabel = Create("TextLabel")({
  1682. BackgroundTransparency = 1,
  1683. Size = UDim2.new(1, 0, 1, 0),
  1684. Text = Text,
  1685. TextColor3 = Color,
  1686. TextScaled = true,
  1687. Font = Enum.Font.ArialBold,
  1688. Parent = BillboardGui
  1689. })
  1690. game.Debris:AddItem(EffectPart, Time + 0.1)
  1691. EffectPart.Parent = game:GetService("Workspace")
  1692. delay(0, function()
  1693. local Frames = Time / Rate
  1694. for Frame = 1, Frames do
  1695. wait(Rate)
  1696. local Percent = Frame / Frames
  1697. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1698. TextLabel.TextTransparency = Percent
  1699. end
  1700. if EffectPart and EffectPart.Parent then
  1701. EffectPart:Destroy()
  1702. end
  1703. end)
  1704. end
  1705. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1706. for _, c in pairs(workspace:children()) do
  1707. local hum = c:findFirstChildOfClass("Humanoid")
  1708. if hum ~= nil then
  1709. local head = c:findFirstChild("Head")
  1710. if head ~= nil then
  1711. local targ = head.Position - Part.Position
  1712. local mag = targ.magnitude
  1713. if magni >= mag and c.Name ~= Player.Name then
  1714. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1721. for _, c in pairs(workspace:children()) do
  1722. local hum = c:findFirstChild("Humanoid")
  1723. if hum ~= nil then
  1724. local head = c:findFirstChild("Torso")
  1725. if head ~= nil then
  1726. local targ = head.Position - Part.Position
  1727. local mag = targ.magnitude
  1728. if magni >= mag and c.Name ~= Player.Name then
  1729. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1730. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1731. end
  1732. end
  1733. end
  1734. end
  1735. end
  1736. function rayCast(Pos, Dir, Max, Ignore)
  1737. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1738. end
  1739. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1740. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1741. prt.Anchored = true
  1742. prt.CFrame = cframe
  1743. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1744. game:GetService("Debris"):AddItem(prt, 2)
  1745. CF = prt.CFrame
  1746. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1747. for i = 0, 1, 0.2 do
  1748. wait()
  1749. Part.CFrame = CF * cf(0, 0, -0.4)
  1750. end
  1751. for i = 0, 1, delay do
  1752. wait()
  1753. Mesh.Scale = Mesh.Scale
  1754. end
  1755. for i = 0, 1, 0.1 do
  1756. wait()
  1757. Part.Transparency = i
  1758. end
  1759. Part.Parent = nil
  1760. end), prt, msh, CF)
  1761. end
  1762. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1763. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1764. prt.Anchored = true
  1765. prt.Material = "Neon"
  1766. prt.CFrame = cframe
  1767. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1768. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1769. game:GetService("Debris"):AddItem(prt, 5)
  1770. coroutine.resume(coroutine.create(function(Part, Mesh)
  1771. for i = 0, 1, delay do
  1772. swait()
  1773. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1774. Part.Transparency = i
  1775. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1776. end
  1777. Part.Parent = nil
  1778. end), prt, msh)
  1779. end
  1780. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1781. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1782. prt.Anchored = true
  1783. prt.Material = "Neon"
  1784. prt.CFrame = cframe
  1785. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1786. game:GetService("Debris"):AddItem(prt, 5)
  1787. coroutine.resume(coroutine.create(function(Part, Mesh)
  1788. local rtype = rottype
  1789. for i = 0, 1, delay do
  1790. swait()
  1791. if rtype == 1 then
  1792. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1793. elseif rtype == 2 then
  1794. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1795. end
  1796. Part.Transparency = i
  1797. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1798. end
  1799. Part.Parent = nil
  1800. end), prt, msh)
  1801. end
  1802. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1803. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1804. prt.Anchored = true
  1805. prt.CFrame = cframe
  1806. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1807. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1808. game:GetService("Debris"):AddItem(prt, 5)
  1809. coroutine.resume(coroutine.create(function(Part, Mesh)
  1810. for i = 0, 1, delay do
  1811. wait()
  1812. Part.Transparency = i
  1813. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1814. end
  1815. Part.Parent = nil
  1816. end), prt, msh)
  1817. end
  1818. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1819. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1820. prt.Anchored = true
  1821. prt.Material = "Neon"
  1822. prt.CFrame = cframe
  1823. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1824. game:GetService("Debris"):AddItem(prt, 5)
  1825. coroutine.resume(coroutine.create(function(Part, Mesh)
  1826. local rtype = rottype
  1827. for i = 0, 1, delay do
  1828. swait()
  1829. if rtype == 1 then
  1830. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1831. elseif rtype == 2 then
  1832. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1833. end
  1834. Part.Transparency = i
  1835. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1836. end
  1837. Part.Parent = nil
  1838. end), prt, msh)
  1839. end
  1840. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1841. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1842. prt.Anchored = true
  1843. prt.Material = "Neon"
  1844. prt.CFrame = cframe
  1845. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1846. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1847. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1848. game:GetService("Debris"):AddItem(prt, 5)
  1849. coroutine.resume(coroutine.create(function(Part, Mesh)
  1850. local rtype = rottype
  1851. for i = 0, 1, delay do
  1852. swait()
  1853. if rtype == 1 then
  1854. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1855. elseif rtype == 2 then
  1856. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1857. end
  1858. dec.Transparency = i
  1859. dec2.Transparency = i
  1860. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1861. end
  1862. Part.Parent = nil
  1863. end), prt, msh)
  1864. end
  1865. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1866. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1867. prt.Anchored = true
  1868. prt.Material = "Neon"
  1869. prt.CFrame = cframe
  1870. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1871. game:GetService("Debris"):AddItem(prt, 5)
  1872. coroutine.resume(coroutine.create(function(Part, Mesh)
  1873. local rtype = rottype
  1874. for i = 0, 1, delay do
  1875. swait()
  1876. if rtype == 1 then
  1877. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1878. elseif rtype == 2 then
  1879. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1880. end
  1881. prt.Transparency = i
  1882. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1883. end
  1884. Part.Parent = nil
  1885. end), prt, msh)
  1886. end
  1887. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1888. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1889. prt.Anchored = true
  1890. prt.Material = "Neon"
  1891. prt.CFrame = cframe
  1892. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1893. game:GetService("Debris"):AddItem(prt, 5)
  1894. coroutine.resume(coroutine.create(function(Part, Mesh)
  1895. local rtype = rottype
  1896. for i = 0, 1, delay do
  1897. swait()
  1898. if rtype == 1 then
  1899. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1900. elseif rtype == 2 then
  1901. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1902. end
  1903. prt.Transparency = i
  1904. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1905. end
  1906. Part.Parent = nil
  1907. end), prt, msh)
  1908. end
  1909. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1910. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1911. prt.Anchored = true
  1912. prt.Material = "Neon"
  1913. prt.CFrame = cframe
  1914. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1915. game:GetService("Debris"):AddItem(prt, 5)
  1916. coroutine.resume(coroutine.create(function(Part, Mesh)
  1917. local rtype = rottype
  1918. for i = 0, 1, delay do
  1919. swait()
  1920. if rtype == 1 then
  1921. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1922. elseif rtype == 2 then
  1923. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1924. end
  1925. prt.Transparency = i
  1926. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1927. end
  1928. Part.Parent = nil
  1929. end), prt, msh)
  1930. end
  1931. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1932. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1933. prt.Anchored = true
  1934. prt.Material = "Neon"
  1935. prt.CFrame = cframe
  1936. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1937. game:GetService("Debris"):AddItem(prt, 5)
  1938. coroutine.resume(coroutine.create(function(Part, Mesh)
  1939. local rtype = rottype
  1940. for i = 0, 1, delay do
  1941. swait()
  1942. if rtype == 1 then
  1943. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1944. elseif rtype == 2 then
  1945. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1946. end
  1947. prt.Transparency = i
  1948. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1949. end
  1950. Part.Parent = nil
  1951. end), prt, msh)
  1952. end
  1953. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1954. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1955. prt.Anchored = false
  1956. prt.CFrame = cframe
  1957. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1958. local wld = weld(prt, prt, Parent, cframe)
  1959. game:GetService("Debris"):AddItem(prt, 5)
  1960. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1961. for i = 0, 1, delay do
  1962. wait()
  1963. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1964. Part.Transparency = i
  1965. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1966. end
  1967. Part.Parent = nil
  1968. end), prt, msh, wld)
  1969. end
  1970. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1971. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1972. prt.Anchored = false
  1973. prt.CFrame = cframe
  1974. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1975. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1976. game:GetService("Debris"):AddItem(prt, 5)
  1977. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1978. for i = 0, 1, delay do
  1979. wait()
  1980. Weld.C0 = euler(i * 20, 0, 0)
  1981. Part.Transparency = i
  1982. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1983. end
  1984. Part.Parent = nil
  1985. end), prt, msh, wld)
  1986. end
  1987. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1988. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1989. prt.Anchored = true
  1990. prt.CFrame = cframe
  1991. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1992. game:GetService("Debris"):AddItem(prt, 2)
  1993. coroutine.resume(coroutine.create(function(Part, Mesh)
  1994. for i = 0, 1, delay do
  1995. wait()
  1996. Part.CFrame = Part.CFrame
  1997. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1998. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1999. prt2.Anchored = true
  2000. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2001. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2002. game:GetService("Debris"):AddItem(prt2, 2)
  2003. coroutine.resume(coroutine.create(function(Part, Mesh)
  2004. for i = 0, 1, 0.1 do
  2005. wait()
  2006. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2007. end
  2008. Part.Parent = nil
  2009. end), prt2, msh2)
  2010. end
  2011. for i = 0, 1, delay * 2 do
  2012. wait()
  2013. Part.CFrame = Part.CFrame
  2014. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2015. end
  2016. Part.Parent = nil
  2017. end), prt, msh)
  2018. end
  2019. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2020. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2021. prt.Anchored = true
  2022. prt.CFrame = cframe
  2023. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2024. game:GetService("Debris"):AddItem(prt, 2)
  2025. coroutine.resume(coroutine.create(function(Part, Mesh)
  2026. for i = 0, 1, delay do
  2027. wait()
  2028. Part.CFrame = Part.CFrame
  2029. Part.Transparency = i
  2030. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2031. end
  2032. Part.Parent = nil
  2033. end), prt, msh)
  2034. end
  2035. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2036. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2037. prt.Anchored = true
  2038. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2039. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2040. game:GetService("Debris"):AddItem(prt, 2)
  2041. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2042. CF = Part.CFrame
  2043. Numbb = 0
  2044. randnumb = math.random() / 10
  2045. rand1 = math.random() / 10
  2046. for i = 0, 1, rand1 do
  2047. wait()
  2048. CF = CF * cf(0, math.random() / 2, 0)
  2049. Part.CFrame = CF * euler(Numbb, 0, 0)
  2050. Part.Transparency = i
  2051. Numbb = Numbb + randnumb
  2052. end
  2053. Part.Parent = nil
  2054. end), prt, CF, Numbb, randnumb)
  2055. end
  2056. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2057. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2058. prt.Anchored = true
  2059. prt.CFrame = cframe
  2060. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2061. game:GetService("Debris"):AddItem(prt, 5)
  2062. coroutine.resume(coroutine.create(function(Part, Mesh)
  2063. for i = 0, 1, delay do
  2064. wait()
  2065. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2066. Part.Transparency = i
  2067. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2068. end
  2069. Part.Parent = nil
  2070. end), prt, msh)
  2071. end
  2072. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2073. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2074. prt.Anchored = true
  2075. prt.CFrame = cframe
  2076. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2077. game:GetService("Debris"):AddItem(prt, 2)
  2078. coroutine.resume(coroutine.create(function(Part, Mesh)
  2079. for i = 0, 1, delay do
  2080. wait()
  2081. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2082. Part.Transparency = i
  2083. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2084. end
  2085. Part.Parent = nil
  2086. end), prt, msh)
  2087. end
  2088. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2089. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2090. prt.Anchored = true
  2091. prt.CFrame = cframe * cf(x, y, z)
  2092. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2093. game:GetService("Debris"):AddItem(prt, 5)
  2094. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2095. local num = math.random()
  2096. local num2 = math.random(-3, 2) + math.random()
  2097. local numm = 0
  2098. for i = 0, 1, delay * 2 do
  2099. swait()
  2100. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2101. Part.Transparency = i
  2102. numm = numm + 0.01
  2103. end
  2104. Part.Parent = nil
  2105. Mesh.Parent = nil
  2106. end), prt, msh, x, y, z)
  2107. end
  2108. function dmgstart(dmg, what)
  2109. hitcon = what.Touched:connect(function(hit)
  2110. local hum = hit.Parent:FindFirstChild("Humanoid")
  2111. if hum and not hum:IsDescendantOf(Character) then
  2112. hum:TakeDamage(dmg)
  2113. end
  2114. end)
  2115. end
  2116. function dmgstop()
  2117. hitcon:disconnect()
  2118. end
  2119. function Cloak()
  2120. Face.Parent = nil
  2121. cloaked = true
  2122. for _, v in pairs(Torso.Parent:children()) do
  2123. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 0, 1, 0.2 do
  2126. wait()
  2127. v.Transparency = i
  2128. end
  2129. v.Transparency = 1
  2130. end))
  2131. end
  2132. if v.className == "Hat" then
  2133. hatp = v.Handle
  2134. coroutine.resume(coroutine.create(function(derp)
  2135. for i = 0, 1, 0.2 do
  2136. wait()
  2137. derp.Transparency = i
  2138. end
  2139. derp.Transparency = 1
  2140. end), hatp)
  2141. end
  2142. end
  2143. for _, v in pairs(m:children()) do
  2144. if v.className == "Part" then
  2145. coroutine.resume(coroutine.create(function()
  2146. for i = 0, 1, 0.2 do
  2147. wait()
  2148. v.Transparency = i
  2149. end
  2150. v.Transparency = 1
  2151. end))
  2152. end
  2153. end
  2154. end
  2155. function UnCloak()
  2156. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2157. Face.Parent = Head
  2158. cloaked = false
  2159. for _, v in pairs(Torso.Parent:children()) do
  2160. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2161. coroutine.resume(coroutine.create(function()
  2162. for i = 0, 1, 0.1 do
  2163. wait()
  2164. v.Transparency = v.Transparency - 0.1
  2165. end
  2166. v.Transparency = 0
  2167. end))
  2168. end
  2169. if v.className == "Hat" then
  2170. hatp = v.Handle
  2171. coroutine.resume(coroutine.create(function(derp)
  2172. for i = 0, 1, 0.1 do
  2173. wait()
  2174. derp.Transparency = derp.Transparency - 0.1
  2175. end
  2176. derp.Transparency = 0
  2177. end), hatp)
  2178. end
  2179. end
  2180. for _, v in pairs(m:children()) do
  2181. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2182. coroutine.resume(coroutine.create(function()
  2183. for i = 0, 1, 0.1 do
  2184. wait()
  2185. v.Transparency = v.Transparency - 0.1
  2186. end
  2187. v.Transparency = 0
  2188. end))
  2189. v.Transparency = 0
  2190. end
  2191. end
  2192. end
  2193. local origcolor = BrickColor.new("Pastel light blue")
  2194. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2195. local expart = Instance.new("Part", char)
  2196. local expart2 = Instance.new("Part", char)
  2197. local rin = Instance.new("Part", char)
  2198. local rin2 = Instance.new("Part", char)
  2199. local partMesh = Instance.new("SpecialMesh", expart)
  2200. partMesh.MeshType = "Sphere"
  2201. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2202. partMesh2.MeshType = "Sphere"
  2203. local partMesh3 = Instance.new("SpecialMesh", rin)
  2204. partMesh3.MeshType = "Brick"
  2205. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2206. partMesh4.MeshType = "Brick"
  2207. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2208. partMesh.Scale = vt(rad, rad, rad)
  2209. expart.Size = vt(1, 1, 1)
  2210. expart.Transparency = 0
  2211. expart.Anchored = true
  2212. expart.Material = "Neon"
  2213. expart.BrickColor = bc("White")
  2214. expart.CFrame = par.CFrame
  2215. partMesh2.Scale = vt(rad, rad, rad)
  2216. expart2.Size = vt(1.15, 1.15, 1.15)
  2217. expart2.Transparency = 0.5
  2218. expart2.Anchored = true
  2219. expart2.Material = "Neon"
  2220. expart2.BrickColor = par.BrickColor
  2221. expart2.CFrame = par.CFrame
  2222. rin.Size = vt(1.15, 1.15, 1.15)
  2223. rin.Transparency = 1
  2224. rin.Anchored = true
  2225. rin.Material = "Neon"
  2226. rin.BrickColor = par.BrickColor
  2227. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2228. rin2.Size = vt(1.15, 1.15, 1.15)
  2229. rin2.Transparency = 1
  2230. rin2.Anchored = true
  2231. rin2.Material = "Neon"
  2232. rin2.BrickColor = par.BrickColor
  2233. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2234. partMesh3.Scale = vt(0, 1, 0)
  2235. partMesh4.Scale = vt(0, 1, 0)
  2236. local dec2 = Instance.new("Decal", rin)
  2237. dec2.Face = "Top"
  2238. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2239. dec2.Parent = rin
  2240. local dec2b = dec2:Clone()
  2241. dec2b.Face = "Bottom"
  2242. dec2b.Parent = rin
  2243. local dec2a = Instance.new("Decal", rin2)
  2244. dec2a.Face = "Top"
  2245. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2246. dec2a.Parent = rin2
  2247. local dec2ab = dec2a:Clone()
  2248. dec2ab.Face = "Bottom"
  2249. dec2ab.Parent = rin2
  2250. expart.CanCollide = false
  2251. expart2.CanCollide = false
  2252. rin.CanCollide = false
  2253. rin2.CanCollide = false
  2254. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2255. local value = 1 * rad / 6.5
  2256. for i = 0, 199 do
  2257. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2258. expart.CFrame = expart.CFrame
  2259. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2260. expart2.CFrame = expart.CFrame
  2261. value = value - 0.035 * rad / 30
  2262. if value < 7.5 then
  2263. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2264. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2265. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2266. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2267. end
  2268. if value < 0 then
  2269. dec2.Transparency = dec2.Transparency + 0.025
  2270. dec2a.Transparency = dec2a.Transparency + 0.025
  2271. dec2b.Transparency = dec2b.Transparency + 0.025
  2272. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2273. expart.Transparency = expart.Transparency + 0.025
  2274. expart2.Transparency = expart2.Transparency + 0.025
  2275. rin.Transparency = rin.Transparency + 0.025
  2276. rin2.Transparency = rin2.Transparency + 0.025
  2277. end
  2278. swait()
  2279. end
  2280. game:GetService("Debris"):AddItem(expart, 1)
  2281. game:GetService("Debris"):AddItem(expart2, 1)
  2282. game:GetService("Debris"):AddItem(rin, 1)
  2283. game:GetService("Debris"):AddItem(rin2, 1)
  2284. end
  2285. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2286. local expart = Instance.new("Part", char)
  2287. local expart2 = Instance.new("Part", char)
  2288. local partMesh = Instance.new("SpecialMesh", expart)
  2289. partMesh.MeshType = "Sphere"
  2290. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2291. partMesh2.MeshType = "Sphere"
  2292. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2293. partMesh.Scale = vt(rad, rad, rad)
  2294. expart.Size = vt(1, 1, 1)
  2295. expart.Transparency = 0
  2296. expart.Anchored = true
  2297. expart.Material = "Neon"
  2298. expart.BrickColor = bc("White")
  2299. expart.CFrame = par.CFrame
  2300. partMesh2.Scale = vt(rad, rad, rad)
  2301. expart2.Size = vt(1.15, 1.15, 1.15)
  2302. expart2.Transparency = 0.5
  2303. expart2.Anchored = true
  2304. expart2.Material = "Neon"
  2305. expart2.BrickColor = par.BrickColor
  2306. expart2.CFrame = par.CFrame
  2307. expart.CanCollide = false
  2308. expart2.CanCollide = false
  2309. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2310. local value = 1 * rad / 6.5
  2311. for i = 0, 75 do
  2312. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2313. expart.CFrame = expart.CFrame
  2314. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2315. expart2.CFrame = expart.CFrame
  2316. value = value - 0.035 * rad / 5
  2317. if value < 0 then
  2318. value = 0
  2319. expart.Transparency = expart.Transparency + 0.05
  2320. expart2.Transparency = expart2.Transparency + 0.05
  2321. end
  2322. swait()
  2323. end
  2324. game:GetService("Debris"):AddItem(expart, 1)
  2325. game:GetService("Debris"):AddItem(expart2, 1)
  2326. end
  2327. function AreaDanger(rad, par, mindam, maxdam)
  2328. local expart = Instance.new("Part", char)
  2329. local partMesh = Instance.new("SpecialMesh", expart)
  2330. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2331. partMesh.MeshType = "Sphere"
  2332. partMesh.Scale = vt(rad, rad, rad)
  2333. expart.Size = vt(1, 1, 1)
  2334. expart.Transparency = 0.5
  2335. expart.Anchored = true
  2336. expart.Material = "Neon"
  2337. expart.CanCollide = false
  2338. expart.BrickColor = par.BrickColor
  2339. expart.CFrame = par.CFrame
  2340. local value = 1 * rad / 5
  2341. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2342. for i = 0, 14 do
  2343. wait()
  2344. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2345. expart.CFrame = expart.CFrame
  2346. value = value - 0.035 * rad
  2347. if value < 0 then
  2348. value = 0
  2349. end
  2350. end
  2351. wait(0.25)
  2352. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2353. wait(0.5)
  2354. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2355. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2356. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2357. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2358. for i = 0, 14 do
  2359. wait()
  2360. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2361. expart.CFrame = expart.CFrame
  2362. value = value - 0.035 * rad / 2
  2363. end
  2364. expart.Transparency = 1
  2365. game:GetService("Debris"):AddItem(expart, 5)
  2366. end
  2367. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2368. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2369. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2370. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2371. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2372. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2373. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2374. for i = 0, 24 do
  2375. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2376. end
  2377. for i = 0, 24 do
  2378. local expart = Instance.new("Part", char)
  2379. expart.Transparency = 1
  2380. expart.Anchored = true
  2381. expart.CanCollide = false
  2382. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2383. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2384. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2385. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2386. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2387. for i = 0, 9 do
  2388. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2389. end
  2390. game:GetService("Debris"):AddItem(expart, 2)
  2391. wait(0.1)
  2392. end
  2393. end
  2394. function EXterPlosion(par)
  2395. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2396. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2397. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2398. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2399. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2400. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2401. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2402. for i = 0, 24 do
  2403. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2404. end
  2405. for i = 0, 24 do
  2406. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2407. end
  2408. end
  2409. function ring(type, pos, scale, value)
  2410. local type = type
  2411. local rng = Instance.new("Part", char)
  2412. rng.Anchored = true
  2413. rng.BrickColor = origcolor
  2414. rng.CanCollide = false
  2415. rng.FormFactor = 3
  2416. rng.Name = "Ring"
  2417. rng.Size = Vector3.new(1, 1, 1)
  2418. rng.Transparency = 0
  2419. rng.TopSurface = 0
  2420. rng.BottomSurface = 0
  2421. rng.CFrame = pos
  2422. local rngm = Instance.new("SpecialMesh", rng)
  2423. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2424. rngm.Scale = scale
  2425. local scaler2 = 1
  2426. if type == "Add" then
  2427. scaler2 = 1 * value
  2428. elseif type == "Divide" then
  2429. scaler2 = 1 / value
  2430. end
  2431. coroutine.resume(coroutine.create(function()
  2432. for i = 0, 10, 0.1 do
  2433. swait()
  2434. if type == "Add" then
  2435. scaler2 = scaler2 - 0.01 * value
  2436. elseif type == "Divide" then
  2437. scaler2 = scaler2 - 0.01 / value
  2438. end
  2439. rng.Transparency = rng.Transparency + 0.01
  2440. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2441. end
  2442. rng:Destroy()
  2443. end))
  2444. end
  2445. function wave(type, pos, scale, value)
  2446. local type = type
  2447. local rng = Instance.new("Part", char)
  2448. rng.Anchored = true
  2449. rng.BrickColor = origcolor
  2450. rng.CanCollide = false
  2451. rng.FormFactor = 3
  2452. rng.Name = "Ring"
  2453. rng.Size = Vector3.new(1, 1, 1)
  2454. rng.Transparency = 0
  2455. rng.TopSurface = 0
  2456. rng.BottomSurface = 0
  2457. rng.CFrame = pos
  2458. local rngm = Instance.new("SpecialMesh", rng)
  2459. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2460. rngm.Scale = scale
  2461. local scaler2 = 1
  2462. if type == "Add" then
  2463. scaler2 = 1 * value
  2464. elseif type == "Divide" then
  2465. scaler2 = 1 / value
  2466. end
  2467. coroutine.resume(coroutine.create(function()
  2468. for i = 0, 10, 0.1 do
  2469. swait()
  2470. if type == "Add" then
  2471. scaler2 = scaler2 - 0.01 * value
  2472. elseif type == "Divide" then
  2473. scaler2 = scaler2 - 0.01 / value
  2474. end
  2475. rng.Transparency = rng.Transparency + 0.01
  2476. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2477. end
  2478. rng:Destroy()
  2479. end))
  2480. end
  2481. function wind(type, pos, scale, value, speed)
  2482. local type = type
  2483. local rng = Instance.new("Part", char)
  2484. rng.Anchored = true
  2485. rng.BrickColor = origcolor
  2486. rng.CanCollide = false
  2487. rng.FormFactor = 3
  2488. rng.Name = "Ring"
  2489. rng.Size = Vector3.new(1, 1, 1)
  2490. rng.Transparency = 0
  2491. rng.TopSurface = 0
  2492. rng.BottomSurface = 0
  2493. rng.CFrame = pos
  2494. local rngm = Instance.new("SpecialMesh", rng)
  2495. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2496. rngm.Scale = scale
  2497. local scaler2 = 1
  2498. if type == "Add" then
  2499. scaler2 = 1 * value
  2500. elseif type == "Divide" then
  2501. scaler2 = 1 / value
  2502. end
  2503. coroutine.resume(coroutine.create(function()
  2504. for i = 0, 10, 0.1 do
  2505. swait()
  2506. if type == "Add" then
  2507. scaler2 = scaler2 - 0.01 * value
  2508. elseif type == "Divide" then
  2509. scaler2 = scaler2 - 0.01 / value
  2510. end
  2511. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2512. rng.Transparency = rng.Transparency + 0.01
  2513. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2514. end
  2515. rng:Destroy()
  2516. end))
  2517. end
  2518. function groundwind(type, pos, scale, value, speed)
  2519. local type = type
  2520. local rng = Instance.new("Part", char)
  2521. rng.Anchored = true
  2522. rng.BrickColor = origcolor
  2523. rng.CanCollide = false
  2524. rng.FormFactor = 3
  2525. rng.Name = "Ring"
  2526. rng.Size = Vector3.new(1, 1, 1)
  2527. rng.Transparency = 0
  2528. rng.TopSurface = 0
  2529. rng.BottomSurface = 0
  2530. rng.CFrame = pos
  2531. local rngm = Instance.new("SpecialMesh", rng)
  2532. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2533. rngm.Scale = scale
  2534. local scaler2 = 1
  2535. if type == "Add" then
  2536. scaler2 = 1 * value
  2537. elseif type == "Divide" then
  2538. scaler2 = 1 / value
  2539. end
  2540. coroutine.resume(coroutine.create(function()
  2541. for i = 0, 10, 0.1 do
  2542. swait()
  2543. if type == "Add" then
  2544. scaler2 = scaler2 - 0.01 * value
  2545. elseif type == "Divide" then
  2546. scaler2 = scaler2 - 0.01 / value
  2547. end
  2548. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2549. rng.Transparency = rng.Transparency + 0.01
  2550. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2551. end
  2552. rng:Destroy()
  2553. end))
  2554. end
  2555. function CameraManager()
  2556. if TwoD and not CamInterrupt then
  2557. if Humanoid.Health > 0 then
  2558. Camera.CameraSubject = Humanoid
  2559. Camera.CameraType = "Scriptable"
  2560. Humanoid.AutoRotate = false
  2561. if Booleans.GyroUse then
  2562. Directer.MaxTorque = Vec3(0, huge, 0)
  2563. else
  2564. Directer.MaxTorque = Vec3(0, 0, 0)
  2565. end
  2566. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2567. if Booleans.CamFollow then
  2568. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2569. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2570. else
  2571. CPart.Position = RootPart.Position
  2572. end
  2573. else
  2574. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2575. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2576. end
  2577. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2578. else
  2579. Camera.CameraSubject = Humanoid
  2580. Camera.CameraType = "Custom"
  2581. end
  2582. end
  2583. end
  2584. function sphere(bonuspeed, type, pos, scale, value, color)
  2585. local type = type
  2586. local rng = Instance.new("Part", char)
  2587. rng.Anchored = true
  2588. rng.BrickColor = color
  2589. rng.CanCollide = false
  2590. rng.FormFactor = 3
  2591. rng.Name = "Ring"
  2592. rng.Material = "Neon"
  2593. rng.Size = Vector3.new(1, 1, 1)
  2594. rng.Transparency = 0
  2595. rng.TopSurface = 0
  2596. rng.BottomSurface = 0
  2597. rng.CFrame = pos
  2598. local rngm = Instance.new("SpecialMesh", rng)
  2599. rngm.MeshType = "Sphere"
  2600. rngm.Scale = scale
  2601. if rainbowmode == true then
  2602. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2603. end
  2604. local scaler2 = 1
  2605. if type == "Add" then
  2606. scaler2 = 1 * value
  2607. elseif type == "Divide" then
  2608. scaler2 = 1 / value
  2609. end
  2610. coroutine.resume(coroutine.create(function()
  2611. for i = 0, 10 / bonuspeed, 0.1 do
  2612. swait()
  2613. if rainbowmode == true then
  2614. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2615. end
  2616. if type == "Add" then
  2617. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2618. elseif type == "Divide" then
  2619. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2620. end
  2621. if chaosmode == true then
  2622. rng.BrickColor = BrickColor.random()
  2623. end
  2624. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2625. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2626. end
  2627. rng:Destroy()
  2628. end))
  2629. end
  2630. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2631. local type = type
  2632. local rng = Instance.new("Part", char)
  2633. rng.Anchored = true
  2634. rng.BrickColor = color
  2635. rng.CanCollide = false
  2636. rng.FormFactor = 3
  2637. rng.Name = "Ring"
  2638. rng.Material = "Neon"
  2639. rng.Size = Vector3.new(1, 1, 1)
  2640. rng.Transparency = 0
  2641. rng.TopSurface = 0
  2642. rng.BottomSurface = 0
  2643. rng.CFrame = pos
  2644. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2645. local rngm = Instance.new("SpecialMesh", rng)
  2646. rngm.MeshType = "Sphere"
  2647. rngm.Scale = vt(x1, y1, z1)
  2648. if rainbowmode == true then
  2649. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2650. end
  2651. local scaler2 = 1
  2652. local speeder = FastSpeed
  2653. if type == "Add" then
  2654. scaler2 = 1 * value
  2655. elseif type == "Divide" then
  2656. scaler2 = 1 / value
  2657. end
  2658. coroutine.resume(coroutine.create(function()
  2659. for i = 0, 10 / bonuspeed, 0.1 do
  2660. swait()
  2661. if rainbowmode == true then
  2662. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2663. end
  2664. if type == "Add" then
  2665. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2666. elseif type == "Divide" then
  2667. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2668. end
  2669. if chaosmode == true then
  2670. rng.BrickColor = BrickColor.random()
  2671. end
  2672. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2673. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2674. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2675. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2676. end
  2677. rng:Destroy()
  2678. end))
  2679. end
  2680. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2681. local type = type
  2682. local rng = Instance.new("Part", char)
  2683. rng.Anchored = true
  2684. rng.BrickColor = color
  2685. rng.CanCollide = false
  2686. rng.FormFactor = 3
  2687. rng.Name = "Ring"
  2688. rng.Material = "Neon"
  2689. rng.Size = Vector3.new(1, 1, 1)
  2690. rng.Transparency = 1
  2691. rng.TopSurface = 0
  2692. rng.BottomSurface = 0
  2693. rng.CFrame = pos
  2694. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2695. local rngm = Instance.new("SpecialMesh", rng)
  2696. rngm.MeshType = "Sphere"
  2697. rngm.Scale = vt(x1, y1, z1)
  2698. if rainbowmode == true then
  2699. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2700. end
  2701. local scaler2 = 1
  2702. local speeder = FastSpeed
  2703. if type == "Add" then
  2704. scaler2 = 1 * value
  2705. elseif type == "Divide" then
  2706. scaler2 = 1 / value
  2707. end
  2708. coroutine.resume(coroutine.create(function()
  2709. for i = 0, 10 / bonuspeed, 0.1 do
  2710. swait()
  2711. if rainbowmode == true then
  2712. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2713. end
  2714. if type == "Add" then
  2715. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2716. elseif type == "Divide" then
  2717. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2718. end
  2719. if chaosmode == true then
  2720. rng.BrickColor = BrickColor.random()
  2721. end
  2722. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2723. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2724. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2725. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2726. end
  2727. rng:Destroy()
  2728. end))
  2729. end
  2730. function dmg(dude)
  2731. if dude.Name ~= Character then
  2732. local bgf = Instance.new("BodyGyro", dude.Head)
  2733. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2734. local val = Instance.new("BoolValue", dude)
  2735. val.Name = "IsHit"
  2736. local ds = coroutine.wrap(function()
  2737. dude:WaitForChild("Head"):BreakJoints()
  2738. wait(0.5)
  2739. targetted = nil
  2740. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2741. coroutine.resume(coroutine.create(function()
  2742. for i, v in pairs(dude:GetChildren()) do
  2743. if v:IsA("Accessory") then
  2744. v:Destroy()
  2745. end
  2746. if v:IsA("Humanoid") then
  2747. v:Destroy()
  2748. end
  2749. if v:IsA("CharacterMesh") then
  2750. v:Destroy()
  2751. end
  2752. if v:IsA("Model") then
  2753. v:Destroy()
  2754. end
  2755. if v:IsA("Part") or v:IsA("MeshPart") then
  2756. for x, o in pairs(v:GetChildren()) do
  2757. if o:IsA("Decal") then
  2758. o:Destroy()
  2759. end
  2760. end
  2761. coroutine.resume(coroutine.create(function()
  2762. v.Material = "Neon"
  2763. v.CanCollide = false
  2764. local bld = Instance.new("ParticleEmitter", v)
  2765. bld.LightEmission = 1
  2766. bld.Texture = "rbxassetid://284205403"
  2767. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2768. bld.Rate = 50
  2769. bld.Lifetime = NumberRange.new(1)
  2770. bld.Size = NumberSequence.new({
  2771. NumberSequenceKeypoint.new(0, 0.75, 0),
  2772. NumberSequenceKeypoint.new(1, 0, 0)
  2773. })
  2774. bld.Transparency = NumberSequence.new({
  2775. NumberSequenceKeypoint.new(0, 0, 0),
  2776. NumberSequenceKeypoint.new(1, 1, 0)
  2777. })
  2778. bld.Speed = NumberRange.new(0, 0)
  2779. bld.VelocitySpread = 50000
  2780. bld.Rotation = NumberRange.new(-500, 500)
  2781. bld.RotSpeed = NumberRange.new(-500, 500)
  2782. local sbs = Instance.new("BodyPosition", v)
  2783. sbs.P = 3000
  2784. sbs.D = 1000
  2785. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2786. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2787. v.Color = Color3.new(1, 1, 1)
  2788. coroutine.resume(coroutine.create(function()
  2789. for i = 0, 49 do
  2790. swait(1)
  2791. v.Transparency = v.Transparency + 0.02
  2792. end
  2793. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2794. bld.Speed = NumberRange.new(1, 5)
  2795. bld.Acceleration = vt(0, 10, 0)
  2796. wait(0.5)
  2797. bld.Enabled = false
  2798. wait(3)
  2799. v:Destroy()
  2800. dude:Destroy()
  2801. end))
  2802. end))
  2803. end
  2804. end
  2805. end))
  2806. end)
  2807. ds()
  2808. end
  2809. end
  2810. function FindNearestHead(Position, Distance, SinglePlayer)
  2811. if SinglePlayer then
  2812. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2813. end
  2814. local List = {}
  2815. for i, v in pairs(workspace:GetChildren()) do
  2816. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2817. table.insert(List, v)
  2818. end
  2819. end
  2820. return List
  2821. end
  2822. function FaceMouse()
  2823. Cam = workspace.CurrentCamera
  2824. return {
  2825. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2826. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2827. }
  2828. end
  2829. function FaceMouse2()
  2830. Cam = workspace.CurrentCamera
  2831. return {
  2832. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2833. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2834. }
  2835. end
  2836. local ModeOfGlitch = 1
  2837. local storehumanoidWS = 16
  2838. function ExtinctiveHeartbreak()
  2839. local targetted
  2840. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2841. targetted = mouse.Target.Parent
  2842. end
  2843. if targetted ~= nil then
  2844. attack = true
  2845. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2846. for i = 0, 9 do
  2847. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2848. end
  2849. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2850. local originalpos = root.CFrame
  2851. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2852. for i = 0, 9 do
  2853. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2854. end
  2855. hum.WalkSpeed = 0
  2856. targetted.Head.Anchored = true
  2857. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2858. for i = 0, 2, 0.1 do
  2859. swait()
  2860. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2861. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2863. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2864. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2865. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2866. end
  2867. coroutine.resume(coroutine.create(function()
  2868. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2869. bld.LightEmission = 0.1
  2870. bld.Texture = "rbxassetid://284205403"
  2871. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2872. bld.Rate = 500
  2873. bld.Lifetime = NumberRange.new(1)
  2874. bld.Size = NumberSequence.new({
  2875. NumberSequenceKeypoint.new(0, 2, 0),
  2876. NumberSequenceKeypoint.new(1, 0, 0)
  2877. })
  2878. bld.Acceleration = vt(0, -25, 0)
  2879. bld.Transparency = NumberSequence.new({
  2880. NumberSequenceKeypoint.new(0, 0, 0),
  2881. NumberSequenceKeypoint.new(1, 0, 0)
  2882. })
  2883. bld.Speed = NumberRange.new(10, 50)
  2884. bld.EmissionDirection = "Front"
  2885. bld.VelocitySpread = 25
  2886. bld.Rotation = NumberRange.new(-500, 500)
  2887. bld.RotSpeed = NumberRange.new(-500, 500)
  2888. end))
  2889. coroutine.resume(coroutine.create(function()
  2890. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2891. bld.LightEmission = 0.1
  2892. bld.Texture = "rbxassetid://284205403"
  2893. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2894. bld.Rate = 500
  2895. bld.Lifetime = NumberRange.new(1)
  2896. bld.Size = NumberSequence.new({
  2897. NumberSequenceKeypoint.new(0, 2, 0),
  2898. NumberSequenceKeypoint.new(1, 0, 0)
  2899. })
  2900. bld.Acceleration = vt(0, -25, 0)
  2901. bld.Transparency = NumberSequence.new({
  2902. NumberSequenceKeypoint.new(0, 0, 0),
  2903. NumberSequenceKeypoint.new(1, 0, 0)
  2904. })
  2905. bld.Speed = NumberRange.new(10, 50)
  2906. bld.EmissionDirection = "Front"
  2907. bld.VelocitySpread = 25
  2908. bld.Rotation = NumberRange.new(-500, 500)
  2909. bld.RotSpeed = NumberRange.new(-500, 500)
  2910. end))
  2911. CameraEnshaking(5, 5)
  2912. game:GetService("Debris"):AddItem(bld, 3)
  2913. dmg(targetted)
  2914. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2915. for i = 0, 1, 0.1 do
  2916. swait()
  2917. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2918. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2919. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2920. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2921. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2922. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2923. end
  2924. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2925. for i = 0, 9 do
  2926. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2927. end
  2928. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2929. root.CFrame = originalpos
  2930. for i = 0, 9 do
  2931. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2932. end
  2933. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2934. bld.Enabled = false
  2935. attack = false
  2936. hum.WalkSpeed = storehumanoidWS
  2937. end
  2938. end
  2939. function PureBomb()
  2940. attack = true
  2941. local orb = Instance.new("Part", char)
  2942. orb.Anchored = true
  2943. orb.BrickColor = BrickColor.new("Toothpaste")
  2944. orb.CanCollide = false
  2945. orb.FormFactor = 3
  2946. orb.Name = "Ring"
  2947. orb.Material = "Neon"
  2948. orb.Size = Vector3.new(1, 1, 1)
  2949. orb.Transparency = 0
  2950. orb.TopSurface = 0
  2951. orb.BottomSurface = 0
  2952. local orbm = Instance.new("SpecialMesh", orb)
  2953. orbm.MeshType = "Sphere"
  2954. orbm.Name = "SizeMesh"
  2955. orbm.Scale = vt(0, 0, 0)
  2956. local scaled = 0.1
  2957. local posid = 0
  2958. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2959. for i = 0, 5, 0.1 do
  2960. swait()
  2961. scaled = scaled - 0.001
  2962. posid = posid - scaled
  2963. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2964. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2965. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2966. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2967. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2969. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2970. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2971. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2972. end
  2973. for i = 0, 2, 0.1 do
  2974. swait()
  2975. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2976. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2977. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2979. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2980. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2981. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2982. end
  2983. coroutine.resume(coroutine.create(function()
  2984. orb.Anchored = false
  2985. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2986. local a = Instance.new("Part", workspace)
  2987. a.Name = "Direction"
  2988. a.Anchored = true
  2989. a.BrickColor = bc("Bright red")
  2990. a.Material = "Neon"
  2991. a.Transparency = 1
  2992. a.CanCollide = false
  2993. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2994. local ignore = orb
  2995. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2996. a.BottomSurface = 10
  2997. a.TopSurface = 10
  2998. local distance = (orb.CFrame.p - position).magnitude
  2999. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3000. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3001. orb.CFrame = a.CFrame
  3002. a:Destroy()
  3003. local bv = Instance.new("BodyVelocity")
  3004. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3005. bv.velocity = orb.CFrame.lookVector * 125
  3006. bv.Parent = orb
  3007. local hitted = false
  3008. game:GetService("Debris"):AddItem(orb, 15)
  3009. wait()
  3010. local hit = orb.Touched:connect(function(hit)
  3011. if hitted == false then
  3012. hitted = true
  3013. CameraEnshaking(10, 2.5)
  3014. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3015. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3016. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3017. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3018. for i = 0, 9 do
  3019. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3020. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3021. end
  3022. orb.Anchored = true
  3023. orb.Transparency = 1
  3024. wait(8)
  3025. orb:Destroy()
  3026. end
  3027. end)
  3028. end))
  3029. for i = 0, 1, 0.1 do
  3030. swait()
  3031. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3032. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3033. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3034. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3035. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3036. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3037. end
  3038. attack = false
  3039. end
  3040. function ChaosGroundStrike()
  3041. attack = true
  3042. for i = 0, 2, 0.1 do
  3043. swait()
  3044. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3045. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3047. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3048. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3049. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3050. end
  3051. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3052. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3053. CameraEnshaking(4, 12)
  3054. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3055. if v:FindFirstChild("Head") then
  3056. dmg(v)
  3057. end
  3058. end
  3059. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3060. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3061. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3062. for i = 0, 2, 0.1 do
  3063. swait()
  3064. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3065. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3066. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3067. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3068. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3069. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3070. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3071. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3072. end
  3073. attack = false
  3074. end
  3075. function ChaosBegone()
  3076. attack = true
  3077. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3078. for i = 0, 10, 0.1 do
  3079. swait()
  3080. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3081. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3083. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3084. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3085. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3086. end
  3087. chatfunc("DIE!!", BrickColor.random().Color)
  3088. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3089. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3090. CameraEnshaking(5, 25)
  3091. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3092. if v:FindFirstChild("Head") then
  3093. dmg(v)
  3094. end
  3095. end
  3096. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3097. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3098. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3099. for i = 0, 3, 0.1 do
  3100. swait()
  3101. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3102. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3103. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3104. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3105. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3106. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3108. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3109. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3110. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3111. end
  3112. attack = false
  3113. end
  3114. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3115. local orb = Instance.new("Part", char)
  3116. orb.Anchored = true
  3117. orb.BrickColor = color
  3118. orb.CanCollide = false
  3119. orb.FormFactor = 3
  3120. orb.Name = "Ring"
  3121. orb.Material = "Neon"
  3122. orb.Size = Vector3.new(1, 1, 1)
  3123. orb.Transparency = 0
  3124. orb.TopSurface = 0
  3125. orb.BottomSurface = 0
  3126. local orbm = Instance.new("SpecialMesh", orb)
  3127. orbm.MeshType = "Sphere"
  3128. orb.CFrame = positted
  3129. orbm.Name = "SizeMesh"
  3130. orbm.Scale = vt(1, 1, 1)
  3131. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3132. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3133. coroutine.resume(coroutine.create(function()
  3134. wait(timer)
  3135. CameraEnshaking(3, ShakePower)
  3136. orb.Transparency = 1
  3137. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3138. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3139. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3140. wait(3)
  3141. orb:Destroy()
  3142. end))
  3143. end
  3144. function orb_spawn(positted, timer)
  3145. local randomcol = math.random(1, 2)
  3146. local orb = Instance.new("Part", char)
  3147. orb.Anchored = true
  3148. if randomcol == 1 then
  3149. orb.BrickColor = BrickColor.new("White")
  3150. elseif randomcol == 2 then
  3151. orb.BrickColor = BrickColor.new("Really black")
  3152. end
  3153. orb.CanCollide = false
  3154. orb.FormFactor = 3
  3155. orb.Name = "Ring"
  3156. orb.Material = "Neon"
  3157. orb.Size = Vector3.new(1, 1, 1)
  3158. orb.Transparency = 0
  3159. orb.TopSurface = 0
  3160. orb.BottomSurface = 0
  3161. local orbm = Instance.new("SpecialMesh", orb)
  3162. orbm.MeshType = "Sphere"
  3163. orb.CFrame = positted
  3164. orbm.Name = "SizeMesh"
  3165. orbm.Scale = vt(1, 1, 1)
  3166. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3167. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3168. for i = 0, 2 do
  3169. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3170. end
  3171. coroutine.resume(coroutine.create(function()
  3172. wait(timer)
  3173. CameraEnshaking(3, 2)
  3174. orb.Transparency = 1
  3175. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3176. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3177. for i = 0, 4 do
  3178. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3179. end
  3180. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3181. wait(3)
  3182. orb:Destroy()
  3183. end))
  3184. end
  3185. function scattercorrupt()
  3186. attack = true
  3187. local rot = 0
  3188. local randomrotations = math.random(1, 2)
  3189. local lookv = 2.5
  3190. local power = 5
  3191. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3192. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3193. for i = 0, 9 do
  3194. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3195. end
  3196. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3197. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3198. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3199. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3200. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3201. local hite = Instance.new("Part", char)
  3202. hite.Anchored = true
  3203. hite.CanCollide = false
  3204. hite.FormFactor = 3
  3205. hite.Name = "Ring"
  3206. hite.Material = "Neon"
  3207. hite.Size = Vector3.new(1, 1, 1)
  3208. hite.Transparency = 1
  3209. hite.TopSurface = 0
  3210. hite.BottomSurface = 0
  3211. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3212. local rem = Instance.new("Part", char)
  3213. rem.Anchored = true
  3214. rem.CanCollide = false
  3215. rem.FormFactor = 3
  3216. rem.Name = "Ring"
  3217. rem.Material = "Neon"
  3218. rem.Size = Vector3.new(1, 1, 1)
  3219. rem.Transparency = 1
  3220. rem.TopSurface = 0
  3221. rem.BottomSurface = 0
  3222. rem.CFrame = hite.CFrame
  3223. local rem2 = rem:Clone()
  3224. rem2.Parent = char
  3225. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3226. local rem3 = rem:Clone()
  3227. rem3.Parent = char
  3228. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3229. local rem4 = rem:Clone()
  3230. rem4.Parent = char
  3231. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3232. hite:Destroy()
  3233. coroutine.resume(coroutine.create(function()
  3234. for i = 0, 24 do
  3235. swait(1)
  3236. if randomrotations == 1 then
  3237. rot = rot + 1
  3238. elseif randomrotations == 2 then
  3239. rot = rot - 1
  3240. end
  3241. power = power + 0.5
  3242. lookv = lookv + 7.5
  3243. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3244. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3245. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3246. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3247. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3248. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3249. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3250. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3251. end
  3252. end))
  3253. attack = false
  3254. end
  3255. function yinyangi()
  3256. attack = true
  3257. for i = 0, 2, 0.1 do
  3258. swait()
  3259. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3260. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3262. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3263. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3264. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3265. end
  3266. local bv = Instance.new("BodyVelocity")
  3267. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3268. bv.velocity = root.CFrame.lookVector * 175
  3269. bv.Parent = root
  3270. for Rotations = 0, 9 do
  3271. for i = 0, 1, 0.5 do
  3272. swait()
  3273. bv.velocity = root.CFrame.lookVector * 175
  3274. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3275. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3277. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3278. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3279. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3280. end
  3281. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3282. for i = 0, 1, 0.5 do
  3283. swait()
  3284. bv.velocity = root.CFrame.lookVector * 175
  3285. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3286. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3288. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3289. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3290. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3291. end
  3292. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3293. for i = 0, 1, 0.5 do
  3294. swait()
  3295. bv.velocity = root.CFrame.lookVector * 175
  3296. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3297. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3299. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3300. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3301. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3302. end
  3303. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3304. for i = 0, 1, 0.5 do
  3305. swait()
  3306. bv.velocity = root.CFrame.lookVector * 175
  3307. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3308. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3309. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3310. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3311. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3312. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3313. end
  3314. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3315. end
  3316. bv:Destroy()
  3317. attack = false
  3318. end
  3319. function Wip()
  3320. attack = true
  3321. local rngb = Instance.new("Part", char)
  3322. rngb.Anchored = true
  3323. rngb.BrickColor = origcolor
  3324. rngb.CanCollide = false
  3325. rngb.FormFactor = 3
  3326. rngb.Name = "Ring"
  3327. rngb.Material = "Neon"
  3328. rngb.Size = Vector3.new(1, 0.05, 1)
  3329. rngb.Transparency = 1
  3330. rngb.TopSurface = 0
  3331. rngb.BottomSurface = 0
  3332. local rngmb = Instance.new("SpecialMesh", rngb)
  3333. rngmb.MeshType = "Brick"
  3334. rngmb.Name = "SizeMesh"
  3335. rngmb.Scale = vt(0, 1, 0)
  3336. local orb = rngb:Clone()
  3337. orb.Parent = char
  3338. orb.Transparency = 0
  3339. orb.BrickColor = BrickColor.new("White")
  3340. orb.Size = vt(1, 1, 1)
  3341. local orbmish = orb.SizeMesh
  3342. orbmish.Scale = vt(0, 0, 0)
  3343. orbmish.MeshType = "Sphere"
  3344. local orbe = rngb:Clone()
  3345. orbe.Parent = char
  3346. orbe.Transparency = 0.5
  3347. orbe.BrickColor = BrickColor.new("New Yeller")
  3348. orbe.Size = vt(1, 1, 1)
  3349. local orbmish2 = orbe.SizeMesh
  3350. orbmish2.Scale = vt(0, 0, 0)
  3351. orbmish2.MeshType = "Sphere"
  3352. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3353. rngb:Destroy()
  3354. for i = 0, 5, 0.1 do
  3355. swait()
  3356. if rainbowmode == true then
  3357. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3358. end
  3359. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3360. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3362. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3363. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3365. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3366. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3367. RootPart.CFrame = FaceMouse()[1]
  3368. end
  3369. orbe.Transparency = 1
  3370. orb.Transparency = 1
  3371. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3372. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3373. local a = Instance.new("Part", Character)
  3374. a.Name = "Direction"
  3375. a.Anchored = true
  3376. a.BrickColor = bc("White")
  3377. a.Material = "Neon"
  3378. a.Transparency = 0
  3379. a.Shape = "Cylinder"
  3380. a.CanCollide = false
  3381. local a2 = Instance.new("Part", Character)
  3382. a2.Name = "Direction"
  3383. a2.Anchored = true
  3384. a2.BrickColor = bc("New Yeller")
  3385. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3386. a2.Material = "Neon"
  3387. a2.Transparency = 0.5
  3388. a2.Shape = "Cylinder"
  3389. a2.CanCollide = false
  3390. local ba = Instance.new("Part", Character)
  3391. ba.Name = "HitDirect"
  3392. ba.Anchored = true
  3393. ba.BrickColor = bc("Really black")
  3394. ba.Material = "Neon"
  3395. ba.Transparency = 1
  3396. ba.CanCollide = false
  3397. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3398. local ignore = Character
  3399. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3400. a.BottomSurface = 10
  3401. a.TopSurface = 10
  3402. a2.BottomSurface = 10
  3403. a2.TopSurface = 10
  3404. local distance = (orb.CFrame.p - position).magnitude
  3405. a.Size = Vector3.new(distance, 1, 1)
  3406. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3407. a2.Size = Vector3.new(distance, 1, 1)
  3408. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3409. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3410. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3411. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3412. game:GetService("Debris"):AddItem(a, 20)
  3413. game:GetService("Debris"):AddItem(a2, 20)
  3414. game:GetService("Debris"):AddItem(ba, 20)
  3415. local msh = Instance.new("SpecialMesh", a)
  3416. msh.MeshType = "Cylinder"
  3417. msh.Scale = vt(1, 25, 25)
  3418. local msh2 = Instance.new("SpecialMesh", a2)
  3419. msh2.MeshType = "Cylinder"
  3420. msh2.Scale = vt(1, 30, 30)
  3421. for i = 0, 10, 0.1 do
  3422. swait()
  3423. CameraEnshaking(1, 5)
  3424. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3425. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3426. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3427. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3428. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3429. distance = (orb.CFrame.p - position).magnitude
  3430. if typrot == 1 then
  3431. rotation = rotation + 2.5
  3432. elseif typrot == 2 then
  3433. rotation = rotation - 2.5
  3434. end
  3435. RootPart.CFrame = FaceMouse()[1]
  3436. a.Size = Vector3.new(distance, 1, 1)
  3437. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3438. a2.Size = Vector3.new(distance, 1, 1)
  3439. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3440. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3441. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3442. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3443. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3444. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3445. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3446. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3447. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3448. end
  3449. a:Destroy()
  3450. a2:Destroy()
  3451. ba:Destroy()
  3452. orb:Destroy()
  3453. orbe:Destroy()
  3454. attack = false
  3455. end
  3456. function UniversalSpark()
  3457. attack = true
  3458. local rngb = Instance.new("Part", char)
  3459. rngb.Anchored = true
  3460. rngb.BrickColor = origcolor
  3461. rngb.CanCollide = false
  3462. rngb.FormFactor = 3
  3463. rngb.Name = "Ring"
  3464. rngb.Material = "Neon"
  3465. rngb.Size = Vector3.new(1, 0.05, 1)
  3466. rngb.Transparency = 1
  3467. rngb.TopSurface = 0
  3468. rngb.BottomSurface = 0
  3469. local rngmb = Instance.new("SpecialMesh", rngb)
  3470. rngmb.MeshType = "Brick"
  3471. rngmb.Name = "SizeMesh"
  3472. rngmb.Scale = vt(0, 1, 0)
  3473. local orb = rngb:Clone()
  3474. orb.Parent = char
  3475. orb.Transparency = 0
  3476. orb.BrickColor = BrickColor.new("White")
  3477. orb.Size = vt(1, 1, 1)
  3478. local orbmish = orb.SizeMesh
  3479. orbmish.Scale = vt(0, 0, 0)
  3480. orbmish.MeshType = "Sphere"
  3481. local orbe = rngb:Clone()
  3482. orbe.Parent = char
  3483. orbe.Transparency = 0.5
  3484. orbe.BrickColor = BrickColor.new("New Yeller")
  3485. orbe.Size = vt(1, 1, 1)
  3486. local orbmish2 = orbe.SizeMesh
  3487. orbmish2.Scale = vt(0, 0, 0)
  3488. orbmish2.MeshType = "Sphere"
  3489. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3490. rngb:Destroy()
  3491. for i = 0, 5, 0.1 do
  3492. swait()
  3493. if rainbowmode == true then
  3494. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3495. end
  3496. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3497. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3499. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3502. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3503. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3504. RootPart.CFrame = FaceMouse()[1]
  3505. end
  3506. orbe.Transparency = 1
  3507. orb.Transparency = 1
  3508. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3509. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3510. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3511. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3512. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3513. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3514. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3515. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3516. local xd = Instance.new("Sound", char)
  3517. xd.SoundId = "rbxassetid://445796828"
  3518. xd.Pitch = 0.75
  3519. xd.Looped = true
  3520. xd.Volume = 1.25
  3521. xd:Play()
  3522. local a = Instance.new("Part", Character)
  3523. a.Name = "Direction"
  3524. a.Anchored = true
  3525. a.BrickColor = bc("Alder")
  3526. a.Color = MAINRUINCOLOR.Color
  3527. a.Material = "Neon"
  3528. a.Transparency = 0.5
  3529. a.Shape = "Cylinder"
  3530. a.CanCollide = false
  3531. local a2 = Instance.new("Part", Character)
  3532. a2.Name = "Direction"
  3533. a2.Anchored = true
  3534. a2.BrickColor = bc("New Yeller")
  3535. a2.Color = MAINRUINCOLOR.Color
  3536. a2.Material = "Neon"
  3537. a2.Transparency = 0.5
  3538. a2.Shape = "Cylinder"
  3539. a2.CanCollide = false
  3540. local ba = Instance.new("Part", Character)
  3541. ba.Name = "HitDirect"
  3542. ba.Anchored = true
  3543. ba.BrickColor = bc("Really black")
  3544. ba.Material = "Neon"
  3545. ba.Transparency = 1
  3546. ba.CanCollide = false
  3547. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3548. local ignore = Character
  3549. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3550. a.BottomSurface = 10
  3551. a.TopSurface = 10
  3552. a2.BottomSurface = 10
  3553. a2.TopSurface = 10
  3554. local distance = (orb.CFrame.p - position).magnitude
  3555. a.Size = Vector3.new(distance, 1, 1)
  3556. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3557. a2.Size = Vector3.new(distance, 1, 1)
  3558. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3559. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3560. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3561. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3562. game:GetService("Debris"):AddItem(a, 60)
  3563. game:GetService("Debris"):AddItem(a2, 60)
  3564. game:GetService("Debris"):AddItem(ba, 60)
  3565. local outerscale = 0
  3566. local msh = Instance.new("SpecialMesh", a)
  3567. msh.MeshType = "Cylinder"
  3568. msh.Scale = vt(1, 0, 0)
  3569. local msh2 = Instance.new("SpecialMesh", a2)
  3570. msh2.MeshType = "Cylinder"
  3571. msh2.Scale = vt(1, 0, 0)
  3572. for i = 0, 2, 0.1 do
  3573. swait()
  3574. CameraEnshaking(1, 1)
  3575. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3576. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3577. outerscale = outerscale - 0.015
  3578. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3579. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3580. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3581. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3582. distance = (orb.CFrame.p - position).magnitude
  3583. if typrot == 1 then
  3584. rotation = rotation + 2.5
  3585. elseif typrot == 2 then
  3586. rotation = rotation - 2.5
  3587. end
  3588. RootPart.CFrame = FaceMouse()[1]
  3589. a.Size = Vector3.new(distance, 1, 1)
  3590. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3591. a2.Size = Vector3.new(distance, 1, 1)
  3592. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3593. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3594. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3595. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3596. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3597. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3598. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3599. end
  3600. for z = 0, 2 do
  3601. for i = 0, 4, 0.1 do
  3602. swait()
  3603. CameraEnshaking(1, 1)
  3604. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3605. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3606. outerscale = outerscale + 0.015
  3607. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3608. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3609. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3610. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3611. distance = (orb.CFrame.p - position).magnitude
  3612. if typrot == 1 then
  3613. rotation = rotation + 2.5
  3614. elseif typrot == 2 then
  3615. rotation = rotation - 2.5
  3616. end
  3617. RootPart.CFrame = FaceMouse()[1]
  3618. a.Size = Vector3.new(distance, 1, 1)
  3619. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3620. a2.Size = Vector3.new(distance, 1, 1)
  3621. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3622. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3623. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3624. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3625. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3626. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3627. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3628. end
  3629. for i = 0, 4, 0.1 do
  3630. swait()
  3631. CameraEnshaking(1, 1)
  3632. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3633. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3634. outerscale = outerscale - 0.015
  3635. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3636. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3637. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3638. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3639. distance = (orb.CFrame.p - position).magnitude
  3640. if typrot == 1 then
  3641. rotation = rotation + 2.5
  3642. elseif typrot == 2 then
  3643. rotation = rotation - 2.5
  3644. end
  3645. RootPart.CFrame = FaceMouse()[1]
  3646. a.Size = Vector3.new(distance, 1, 1)
  3647. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3648. a2.Size = Vector3.new(distance, 1, 1)
  3649. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3650. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3651. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3652. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3653. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3654. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3655. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3656. end
  3657. end
  3658. for i = 0, 4, 0.1 do
  3659. swait()
  3660. CameraEnshaking(1, 1)
  3661. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3662. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3663. xd.Volume = xd.Volume - 0.025
  3664. a.Transparency = a.Transparency + 0.025
  3665. a2.Transparency = a2.Transparency + 0.025
  3666. outerscale = outerscale - 0.015
  3667. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3668. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3669. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3670. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3671. distance = (orb.CFrame.p - position).magnitude
  3672. if typrot == 1 then
  3673. rotation = rotation + 2.5
  3674. elseif typrot == 2 then
  3675. rotation = rotation - 2.5
  3676. end
  3677. RootPart.CFrame = FaceMouse()[1]
  3678. a.Size = Vector3.new(distance, 1, 1)
  3679. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3680. a2.Size = Vector3.new(distance, 1, 1)
  3681. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3682. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3683. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3684. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3685. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3686. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3687. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3688. end
  3689. xd:Destroy()
  3690. a:Destroy()
  3691. a2:Destroy()
  3692. ba:Destroy()
  3693. orb:Destroy()
  3694. orbe:Destroy()
  3695. attack = false
  3696. end
  3697. function resetmode()
  3698. rainbowmode = false
  3699. chaosmode = false
  3700. RecolorTextAndRename("solitude", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3701. ModeOfGlitch = 1
  3702. storehumanoidWS = 16
  3703. for i, v in pairs(mw2:GetChildren()) do
  3704. if v:IsA("Part") then
  3705. v.BrickColor = BrickColor.new("Black")
  3706. v.Material = "Neon"
  3707. end
  3708. end
  3709. for i, v in pairs(mw1:GetChildren()) do
  3710. if v:IsA("Part") then
  3711. v.Transparency = 1
  3712. v.BrickColor = BrickColor.new("Black")
  3713. v.Material = "Neon"
  3714. end
  3715. end
  3716. MAINRUINCOLOR = BrickColor.new("Black")
  3717. hum.WalkSpeed = 16
  3718. newTheme("rbxassetid://1564523997", 0, 1, 10)
  3719. for i, v in pairs(m:GetChildren()) do
  3720. if v:IsA("Part") then
  3721. v.BrickColor = BrickColor.new("Black")
  3722. v.Material = "Glass"
  3723. end
  3724. end
  3725. for i, v in pairs(m2:GetChildren()) do
  3726. if v:IsA("Part") then
  3727. v.BrickColor = BrickColor.new("Black")
  3728. v.Material = "Granite"
  3729. end
  3730. end
  3731. for i, v in pairs(m3:GetChildren()) do
  3732. if v:IsA("Part") then
  3733. v.BrickColor = BrickColor.new("Really red")
  3734. v.Material = "Neon"
  3735. end
  3736. end
  3737. for i, v in pairs(extrawingmod1:GetChildren()) do
  3738. if v:IsA("Part") then
  3739. v.Transparency = 1
  3740. v.BrickColor = BrickColor.new("Black")
  3741. v.Material = "Neon"
  3742. end
  3743. end
  3744. for i, v in pairs(extrawingmod2:GetChildren()) do
  3745. if v:IsA("Part") then
  3746. v.Transparency = 1
  3747. v.BrickColor = BrickColor.new("Black")
  3748. v.Material = "Neon"
  3749. end
  3750. end
  3751. end
  3752. function attackone()
  3753. attack = true
  3754. for i = 0, 1, 0.1 do
  3755. swait()
  3756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3757. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3758. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3759. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3760. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3761. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3762. end
  3763. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3764. local hitb = Instance.new("Part", char)
  3765. hitb.Anchored = true
  3766. hitb.CanCollide = false
  3767. hitb.FormFactor = 3
  3768. hitb.Name = "Ring"
  3769. hitb.Material = "Neon"
  3770. hitb.Size = Vector3.new(1, 1, 1)
  3771. hitb.Transparency = 1
  3772. hitb.TopSurface = 0
  3773. hitb.BottomSurface = 0
  3774. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3775. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3776. hitb:Destroy()
  3777. for i = 0, 1, 0.1 do
  3778. swait()
  3779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3780. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3781. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3782. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3783. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3784. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3785. end
  3786. attack = false
  3787. end
  3788. function attacktwo()
  3789. attack = true
  3790. for i = 0, 1, 0.1 do
  3791. swait()
  3792. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3793. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3794. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3795. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3796. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3797. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3798. end
  3799. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3800. local hitb = Instance.new("Part", char)
  3801. hitb.Anchored = true
  3802. hitb.CanCollide = false
  3803. hitb.FormFactor = 3
  3804. hitb.Name = "Ring"
  3805. hitb.Material = "Neon"
  3806. hitb.Size = Vector3.new(1, 1, 1)
  3807. hitb.Transparency = 1
  3808. hitb.TopSurface = 0
  3809. hitb.BottomSurface = 0
  3810. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3811. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3812. hitb:Destroy()
  3813. for i = 0, 1, 0.1 do
  3814. swait()
  3815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3816. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3817. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3818. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3819. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3820. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3821. end
  3822. attack = false
  3823. end
  3824. function attackthree()
  3825. attack = true
  3826. for i = 0, 1, 0.1 do
  3827. swait()
  3828. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3829. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3832. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3833. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3834. end
  3835. local distlook = 5
  3836. for i = 0, 4 do
  3837. swait(2)
  3838. CameraEnshaking(2, 3)
  3839. local hite = Instance.new("Part", char)
  3840. hite.Anchored = true
  3841. hite.CanCollide = false
  3842. hite.FormFactor = 3
  3843. hite.Name = "Ring"
  3844. hite.Material = "Neon"
  3845. hite.Size = Vector3.new(1, 1, 1)
  3846. hite.Transparency = 1
  3847. hite.TopSurface = 0
  3848. hite.BottomSurface = 0
  3849. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3850. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3851. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3852. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3853. for i = 0, 2 do
  3854. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3855. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3856. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3857. end
  3858. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3859. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3860. game:GetService("Debris"):AddItem(hite, 5)
  3861. distlook = distlook + 10
  3862. end
  3863. attack = false
  3864. end
  3865. local attacktype = 1
  3866. mouse.Button1Down:connect(function()
  3867. if attack == false and attacktype == 1 then
  3868. attacktype = 2
  3869. attackone()
  3870. elseif attack == false and attacktype == 2 then
  3871. attacktype = 3
  3872. attacktwo()
  3873. elseif attack == false and attacktype == 3 then
  3874. attacktype = 1
  3875. attackthree()
  3876. elseif attack == false and attacktype == 4 then
  3877. attacktype = 1
  3878. end
  3879. end)
  3880. mouse.KeyDown:connect(function(k)
  3881. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3882. ModeOfGlitch = 2
  3883. storehumanoidWS = 16
  3884. hum.WalkSpeed = 16
  3885. rainbowmode = false
  3886. chaosmode = false
  3887. RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3888. newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  3889. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3890. for i, v in pairs(mw2:GetChildren()) do
  3891. if v:IsA("Part") then
  3892. v.BrickColor = MAINRUINCOLOR
  3893. v.Material = "Neon"
  3894. end
  3895. end
  3896. for i, v in pairs(mw1:GetChildren()) do
  3897. if v:IsA("Part") then
  3898. v.Transparency = 1
  3899. v.BrickColor = MAINRUINCOLOR
  3900. v.Material = "Neon"
  3901. end
  3902. end
  3903. for i, v in pairs(m:GetChildren()) do
  3904. if v:IsA("Part") then
  3905. v.BrickColor = BrickColor.new("White")
  3906. v.Material = "Ice"
  3907. end
  3908. end
  3909. for i, v in pairs(m2:GetChildren()) do
  3910. if v:IsA("Part") then
  3911. v.BrickColor = BrickColor.new("Pastel light blue")
  3912. v.Material = "Glass"
  3913. end
  3914. end
  3915. for i, v in pairs(m3:GetChildren()) do
  3916. if v:IsA("Part") then
  3917. v.BrickColor = BrickColor.new("Toothpaste")
  3918. v.Material = "Neon"
  3919. end
  3920. end
  3921. for i, v in pairs(extrawingmod1:GetChildren()) do
  3922. if v:IsA("Part") then
  3923. v.Transparency = 1
  3924. v.BrickColor = BrickColor.new("White")
  3925. v.Material = "Neon"
  3926. end
  3927. end
  3928. for i, v in pairs(extrawingmod2:GetChildren()) do
  3929. if v:IsA("Part") then
  3930. v.Transparency = 1
  3931. v.BrickColor = BrickColor.new("White")
  3932. v.Material = "Neon"
  3933. end
  3934. end
  3935. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3936. resetmode()
  3937. end
  3938. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3939. ModeOfGlitch = 3
  3940. storehumanoidWS = 16
  3941. hum.WalkSpeed = 16
  3942. rainbowmode = false
  3943. chaosmode = false
  3944. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3945. newTheme("rbxassetid://1509634377", 58.15, 1,2)
  3946. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3947. for i, v in pairs(mw2:GetChildren()) do
  3948. if v:IsA("Part") then
  3949. v.BrickColor = MAINRUINCOLOR
  3950. v.Material = "Neon"
  3951. end
  3952. end
  3953. for i, v in pairs(mw1:GetChildren()) do
  3954. if v:IsA("Part") then
  3955. v.Transparency = 1
  3956. v.BrickColor = MAINRUINCOLOR
  3957. v.Material = "Neon"
  3958. end
  3959. end
  3960. for i, v in pairs(m:GetChildren()) do
  3961. if v:IsA("Part") then
  3962. v.BrickColor = BrickColor.new("Black")
  3963. v.Material = "Ice"
  3964. end
  3965. end
  3966. for i, v in pairs(m2:GetChildren()) do
  3967. if v:IsA("Part") then
  3968. v.BrickColor = BrickColor.new("Dark indigo")
  3969. v.Material = "Glass"
  3970. end
  3971. end
  3972. for i, v in pairs(m3:GetChildren()) do
  3973. if v:IsA("Part") then
  3974. v.BrickColor = BrickColor.new("Royal purple")
  3975. v.Material = "Neon"
  3976. end
  3977. end
  3978. for i, v in pairs(extrawingmod1:GetChildren()) do
  3979. if v:IsA("Part") then
  3980. v.Transparency = 1
  3981. v.BrickColor = BrickColor.new("White")
  3982. v.Material = "Neon"
  3983. end
  3984. end
  3985. for i, v in pairs(extrawingmod2:GetChildren()) do
  3986. if v:IsA("Part") then
  3987. v.Transparency = 1
  3988. v.BrickColor = BrickColor.new("White")
  3989. v.Material = "Neon"
  3990. end
  3991. end
  3992. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3993. resetmode()
  3994. end
  3995. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3996. ModeOfGlitch = 4
  3997. storehumanoidWS = 16
  3998. hum.WalkSpeed = 16
  3999. rainbowmode = false
  4000. chaosmode = true
  4001. RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
  4002. newTheme("rbxassetid://2525700576", 0, 1, 10)
  4003. MAINRUINCOLOR = BrickColor.new("Black")
  4004. for i, v in pairs(mw2:GetChildren()) do
  4005. if v:IsA("Part") then
  4006. v.BrickColor = MAINRUINCOLOR
  4007. v.Material = "Neon"
  4008. end
  4009. end
  4010. for i, v in pairs(mw1:GetChildren()) do
  4011. if v:IsA("Part") then
  4012. v.Transparency = 0.75
  4013. v.BrickColor = BrickColor.random()
  4014. v.Material = "Neon"
  4015. end
  4016. end
  4017. for i, v in pairs(m:GetChildren()) do
  4018. if v:IsA("Part") then
  4019. v.BrickColor = BrickColor.new("Black")
  4020. v.Material = "Neon"
  4021. end
  4022. end
  4023. for i, v in pairs(m2:GetChildren()) do
  4024. if v:IsA("Part") then
  4025. v.BrickColor = BrickColor.random()
  4026. v.Material = "Neon"
  4027. end
  4028. end
  4029. for i, v in pairs(m3:GetChildren()) do
  4030. if v:IsA("Part") then
  4031. v.BrickColor = BrickColor.new("Black")
  4032. v.Material = "Neon"
  4033. end
  4034. end
  4035. for i, v in pairs(extrawingmod1:GetChildren()) do
  4036. if v:IsA("Part") then
  4037. v.Transparency = 1
  4038. v.BrickColor = BrickColor.new("White")
  4039. v.Material = "Neon"
  4040. end
  4041. end
  4042. for i, v in pairs(extrawingmod2:GetChildren()) do
  4043. if v:IsA("Part") then
  4044. v.Transparency = 1
  4045. v.BrickColor = BrickColor.new("White")
  4046. v.Material = "Neon"
  4047. end
  4048. end
  4049. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4050. resetmode()
  4051. end
  4052. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4053. ModeOfGlitch = 5
  4054.  
  4055. storehumanoidWS = 16
  4056. hum.WalkSpeed = 16
  4057. rainbowmode = false
  4058. chaosmode = false
  4059. RecolorTextAndRename("Calamity", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4060. newTheme("rbxassetid://1027314531", 10, 1, 3.2)
  4061. ModeOfGlitch = 1
  4062. MAINRUINCOLOR = BrickColor.new("Pink")
  4063. for i, v in pairs(mw2:GetChildren()) do
  4064. if v:IsA("Part") then
  4065. v.BrickColor = MAINRUINCOLOR
  4066. v.Material = "Neon"
  4067. end
  4068. end
  4069. for i, v in pairs(mw1:GetChildren()) do
  4070. if v:IsA("Part") then
  4071. v.Transparency = 0
  4072. v.BrickColor = MAINRUINCOLOR
  4073. v.Material = "Neon"
  4074. end
  4075. end
  4076. for i, v in pairs(m:GetChildren()) do
  4077. if v:IsA("Part") then
  4078. v.BrickColor = BrickColor.new("Pink")
  4079. v.Material = "Ice"
  4080. end
  4081. end
  4082. for i, v in pairs(m2:GetChildren()) do
  4083. if v:IsA("Part") then
  4084. v.BrickColor = BrickColor.new("Pink")
  4085. v.Material = "Ice"
  4086. end
  4087. end
  4088. for i, v in pairs(m3:GetChildren()) do
  4089. if v:IsA("Part") then
  4090. v.BrickColor = BrickColor.new("Pink")
  4091. v.Material = "Neon"
  4092. end
  4093. end
  4094. for i, v in pairs(extrawingmod1:GetChildren()) do
  4095. if v:IsA("Part") then
  4096. v.Transparency = 1
  4097. v.BrickColor = BrickColor.new("Pink")
  4098. v.Material = "Neon"
  4099. end
  4100. end
  4101. for i, v in pairs(extrawingmod2:GetChildren()) do
  4102. if v:IsA("Part") then
  4103. v.Transparency = 1
  4104. v.BrickColor = BrickColor.new("Pink")
  4105. v.Material = "Neon"
  4106. end
  4107. end
  4108. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4109. resetmode()
  4110. end
  4111. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4112. ModeOfGlitch = 6
  4113. storehumanoidWS = 75
  4114. hum.WalkSpeed = 75
  4115. rainbowmode = false
  4116. chaosmode = false
  4117. RecolorTextAndRename("justice", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  4118. newTheme("rbxassetid://519067542", 0, 1, 1)
  4119. MAINRUINCOLOR = BrickColor.new("White")
  4120. for i, v in pairs(mw2:GetChildren()) do
  4121. if v:IsA("Part") then
  4122. v.BrickColor = BrickColor.new("White")
  4123. v.Material = "Neon"
  4124. end
  4125. end
  4126. for i, v in pairs(mw1:GetChildren()) do
  4127. if v:IsA("Part") then
  4128. v.Transparency = 0
  4129. v.BrickColor = BrickColor.new("White")
  4130. v.Material = "Neon"
  4131. end
  4132. end
  4133. for i, v in pairs(m:GetChildren()) do
  4134. if v:IsA("Part") then
  4135. v.BrickColor = BrickColor.new("White")
  4136. v.Material = "Ice"
  4137. end
  4138. end
  4139. for i, v in pairs(m2:GetChildren()) do
  4140. if v:IsA("Part") then
  4141. v.BrickColor = BrickColor.new("White")
  4142. v.Material = "Ice"
  4143. end
  4144. end
  4145. for i, v in pairs(m3:GetChildren()) do
  4146. if v:IsA("Part") then
  4147. v.BrickColor = BrickColor.new("White")
  4148. v.Material = "Neon"
  4149. end
  4150. end
  4151. for i, v in pairs(extrawingmod1:GetChildren()) do
  4152. if v:IsA("Part") then
  4153. v.Transparency = 1
  4154. v.BrickColor = BrickColor.new("White")
  4155. v.Material = "Neon"
  4156. end
  4157. end
  4158. for i, v in pairs(extrawingmod2:GetChildren()) do
  4159. if v:IsA("Part") then
  4160. v.Transparency = 1
  4161. v.BrickColor = BrickColor.new("White")
  4162. v.Material = "Neon"
  4163. end
  4164. end
  4165.  
  4166.  
  4167. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4168. resetmode()
  4169. end
  4170. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4171. ModeOfGlitch = 6127843
  4172. storehumanoidWS = 50
  4173. hum.WalkSpeed = 50
  4174. rainbowmode = true
  4175. chaosmode = false
  4176. RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4177. newTheme("rbxassetid://152539141", 0, 1, 1)
  4178. MAINRUINCOLOR = BrickColor.new("White")
  4179. for i, v in pairs(mw2:GetChildren()) do
  4180. if v:IsA("Part") then
  4181. v.BrickColor = MAINRUINCOLOR
  4182. v.Material = "Neon"
  4183. end
  4184. end
  4185. for i, v in pairs(mw1:GetChildren()) do
  4186. if v:IsA("Part") then
  4187. v.Transparency = 0
  4188. v.BrickColor = MAINRUINCOLOR
  4189. v.Material = "Neon"
  4190. end
  4191. end
  4192. for i, v in pairs(m:GetChildren()) do
  4193. if v:IsA("Part") then
  4194. v.BrickColor = BrickColor.new("White")
  4195. v.Material = "Neon"
  4196. end
  4197. end
  4198. for i, v in pairs(m2:GetChildren()) do
  4199. if v:IsA("Part") then
  4200. v.BrickColor = BrickColor.new("White")
  4201. v.Material = "Neon"
  4202. end
  4203. end
  4204. for i, v in pairs(m3:GetChildren()) do
  4205. if v:IsA("Part") then
  4206. v.BrickColor = BrickColor.new("White")
  4207. v.Material = "Neon"
  4208. end
  4209. end
  4210. for i, v in pairs(extrawingmod1:GetChildren()) do
  4211. if v:IsA("Part") then
  4212. v.Transparency = 1
  4213. v.BrickColor = BrickColor.new("White")
  4214. v.Material = "Neon"
  4215. end
  4216. end
  4217. for i, v in pairs(extrawingmod2:GetChildren()) do
  4218. if v:IsA("Part") then
  4219. v.Transparency = 1
  4220. v.BrickColor = BrickColor.new("White")
  4221. v.Material = "Neon"
  4222. end
  4223. end
  4224. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4225. resetmode()
  4226. end
  4227. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4228. ModeOfGlitch = 1000000
  4229. storehumanoidWS = 100
  4230. hum.WalkSpeed = 100
  4231. rainbowmode = false
  4232. chaosmode = false
  4233. RecolorTextAndRename("Catastrophe", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4234. newTheme("rbxassetid://2206245579", 0, 1, 1)
  4235. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4236. for i, v in pairs(mw2:GetChildren()) do
  4237. if v:IsA("Part") then
  4238. v.BrickColor = MAINRUINCOLOR
  4239. v.Material = "Neon"
  4240. end
  4241. end
  4242. for i, v in pairs(mw1:GetChildren()) do
  4243. if v:IsA("Part") then
  4244. v.Transparency = 0
  4245. v.BrickColor = MAINRUINCOLOR
  4246. v.Material = "Neon"
  4247. end
  4248. end
  4249. for i, v in pairs(m:GetChildren()) do
  4250. if v:IsA("Part") then
  4251. v.Color = Color3.new(0.5, 0, 1)
  4252. v.Material = "Neon"
  4253. end
  4254. end
  4255. for i, v in pairs(m2:GetChildren()) do
  4256. if v:IsA("Part") then
  4257. v.Color = Color3.new(0.25, 0, 1)
  4258. v.Material = "Neon"
  4259. end
  4260. end
  4261. for i, v in pairs(m3:GetChildren()) do
  4262. if v:IsA("Part") then
  4263. v.Color = Color3.new(0.45, 0, 1)
  4264. v.Material = "Neon"
  4265. end
  4266. end
  4267. for i, v in pairs(extrawingmod1:GetChildren()) do
  4268. if v:IsA("Part") then
  4269. v.Transparency = 0
  4270. v.Color = Color3.new(0.25, 0, 1)
  4271. v.Material = "Neon"
  4272. end
  4273. end
  4274. for i, v in pairs(extrawingmod2:GetChildren()) do
  4275. if v:IsA("Part") then
  4276. v.Transparency = 0
  4277. v.Color = Color3.new(0.5, 0, 1)
  4278. v.Material = "Neon"
  4279. end
  4280. end
  4281. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4282. resetmode()
  4283. end
  4284. if k == "l" and toggleTag == false then
  4285. toggleTag = true
  4286. text.TextTransparency = 0
  4287. text.TextStrokeTransparency = 0
  4288. elseif k == "l" and toggleTag == true then
  4289. toggleTag = false
  4290. text.TextTransparency = 1
  4291. text.TextStrokeTransparency = 1
  4292. end
  4293. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4294. ExtinctiveHeartbreak()
  4295. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4296. PureBomb()
  4297. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4298. scattercorrupt()
  4299. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4300. ChaosGroundStrike()
  4301. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4302. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4303. UniversalSpark()
  4304. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4305. scattercorrupt()
  4306. wait(1)
  4307. yinyangi()
  4308. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4309. scattercorrupt()
  4310. scattercorrupt()
  4311. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4312. yinyangi()
  4313. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4314. Wip()
  4315. end
  4316. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4317. ChaosBegone()
  4318. end
  4319. end)
  4320. coroutine.resume(coroutine.create(function()
  4321. while true do
  4322. swait(2)
  4323. if rainbowmode == true or ModeOfGlitch == 6 then
  4324. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4325. end
  4326. end
  4327. end))
  4328. coroutine.resume(coroutine.create(function()
  4329. while true do
  4330. swait(0.5)
  4331. if ModeOfGlitch == 1000000 then
  4332. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4333. end
  4334. end
  4335. end))
  4336. coroutine.resume(coroutine.create(function()
  4337. while true do
  4338. swait(2)
  4339. if chaosmode == true then
  4340. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4341. for i, v in pairs(mw1:GetChildren()) do
  4342. if v:IsA("Part") then
  4343. v.Transparency = 0.75
  4344. v.BrickColor = BrickColor.random()
  4345. v.Material = "Neon"
  4346. end
  4347. end
  4348. for i, v in pairs(m2:GetChildren()) do
  4349. if v:IsA("Part") then
  4350. v.BrickColor = BrickColor.random()
  4351. v.Material = "Neon"
  4352. end
  4353. end
  4354. end
  4355. end
  4356. end))
  4357. Humanoid.Name = "STARGLITCHER"
  4358. Humanoid.MaxHealth = math.huge
  4359. Humanoid.Health = math.huge
  4360. Instance.new("ForceField", char).Visible = false
  4361. Humanoid.Animator.Parent = nil
  4362. idleanim = 0.4
  4363. while true do
  4364. if rainbowmode == true then
  4365. RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4366. MAINRUINCOLOR = BrickColor.new("White")
  4367. for i, v in pairs(m:GetChildren()) do
  4368. if v:IsA("Part") then
  4369. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4370. end
  4371. end
  4372. for i, v in pairs(m2:GetChildren()) do
  4373. if v:IsA("Part") then
  4374. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4375. end
  4376. end
  4377. for i, v in pairs(m3:GetChildren()) do
  4378. if v:IsA("Part") then
  4379. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4380. end
  4381. end
  4382. for i, v in pairs(mw1:GetChildren()) do
  4383. if v:IsA("Part") then
  4384. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4385. v.Material = "Neon"
  4386. end
  4387. end
  4388. for i, v in pairs(mw2:GetChildren()) do
  4389. if v:IsA("Part") then
  4390. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4391. v.Material = "Neon"
  4392. end
  4393. end
  4394. end
  4395. CameraManager()
  4396. swait()
  4397. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4398. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4399. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4400. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4401. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4402. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4403. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4404. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4405. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4406. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4407. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4408. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4409. sine = sine + change
  4410. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4411. local velderp = RootPart.Velocity.y
  4412. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4413. if equipped == true or equipped == false then
  4414. if attack == false then
  4415. idle = idle + 1
  4416. else
  4417. idle = 0
  4418. end
  4419. if not (idle >= 500) or attack == false then
  4420. end
  4421. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4422. Anim = "Jump"
  4423. if attack == false then
  4424. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4425. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4427. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4428. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4429. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4430. end
  4431. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4432. Anim = "Fall"
  4433. if attack == false then
  4434. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4435. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4437. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4438. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4439. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4440. end
  4441. elseif torvel < 1 and hitfloor ~= nil then
  4442. Anim = "Idle"
  4443. if attack == false then
  4444. if ModeOfGlitch == 1 then
  4445. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4446. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4448. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4449. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4450. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4451. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4452. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4453. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4455. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4456. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4457. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4458. elseif ModeOfGlitch == 3 then
  4459. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4460. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4462. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4463. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4464. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4465. elseif ModeOfGlitch == 4 then
  4466. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4467. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4468. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4469. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4470. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4471. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4472. elseif ModeOfGlitch == 5 then
  4473. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4474. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4476. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4477. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4478. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4479. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4480. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4481. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4483. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4484. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4485. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4486. end
  4487. end
  4488. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4489. Anim = "Walk"
  4490. if attack == false then
  4491. if ModeOfGlitch == 1 then
  4492. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4493. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4494. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4495. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4496. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4497. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4498. elseif ModeOfGlitch == 4 then
  4499. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4500. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4501. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4502. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4503. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4504. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4505. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4506. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4507. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4509. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4510. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4511. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4512. end
  4513. end
  4514. elseif torvel >= 22 and hitfloor ~= nil then
  4515. Anim = "Run"
  4516. if attack == false then
  4517. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4518. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4519. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4521. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4522. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4523. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4524. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4525. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4526. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4528. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4529. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4530. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4531. end
  4532. end
  4533. end
  4534. end
  4535. end
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