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- --Poop Script | Life in Paradise FE Script - Slightly updated
- --Uses the Morph GUI to lag games
- --by replacemente
- --SETTINGS
- blockparts = true --if true then the parts will be blocks
- antilagtest = false --(currently broken) if set to true, other people can see the parts but not you
- --renderlocally may teleport you due to a glitch so using fly is recommended
- countblocks = true --counts the amt of blocks
- testthing = false
- --testthign is a weird thing that happened when i was testing, but im 50% sure it can crash a server if done right or something lol
- --this works for everyone else btw, even tho it shows the blocks going into one pile
- loadpos = Vector3.new(-474, 54, 55)
- seteventmanually = false
- --set the event manually if u wanna use this in a diff game
- local avatareditorevent --set here, or dont
- local magicmorphevent
- local WearItemArgs
- local TurkeyArgs
- --if ur setting the events manually i recommend using rspy
- if not seteventmanually then
- morphmagicevent = workspace.Events.Morph.Player
- avatareditorevent = game:GetService("ReplicatedStorage").WearItem
- WearItemArgs = {
- [1] = {
- [1] = "Wear",
- [2] = "130213380",
- [3] = "Faces"
- }
- }
- TurkeyArgs = {
- [1] = "Turkey"
- }
- end
- local Torso = game.Players.LocalPlayer.Character:WaitForChild("Torso")
- if antilagtest then testthing = false end
- avatareditorevent:FireServer(unpack(WearItemArgs))
- wait(.3)
- coroutine.resume(coroutine.create(function()
- while task.wait() do
- morphmagicevent:FireServer(unpack(TurkeyArgs))
- for i,v in pairs(Torso:GetChildren()) do
- if blockparts then
- v:ClearAllChildren()
- end
- if v:isA("Weld") then
- v:Destroy()
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i,v in pairs(Torso:GetChildren()) do
- if v:isA("BasePart") then
- if testthing then
- v.CanCollide = false
- v.Anchored = true
- v.Position = loadpos
- end
- if antilagtest then
- v.CanCollide = false
- v.Position = Vector3.new(0, 999999999, 0)
- end
- end
- end
- end
- end))
- if countblocks == true then
- gui = Instance.new("ScreenGui")
- frame = Instance.new("Frame")
- txt = Instance.new("TextLabel")
- txt.Parent = frame
- frame.Parent = gui
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- frame.Position = UDim2.new(0.5, 0, 0.5, 200)
- gui.Name = "replacemente"
- count = -2
- Torso.ChildAdded:Connect(function()
- count = count+1
- txt.Text = tostring(count)
- end)
- Torso.ChildRemoved:Connect(function()
- count = count-1
- txt.Text = tostring(count)
- end)
- end
- --replacemente
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