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- --Blox Watch Script by Lucario's Big Toad#1061 and Triangulum on v3rm
- wait(1)
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local RootPart = Character:WaitForChild("HumanoidRootPart")
- local LArm = Character:WaitForChild("Left Arm")
- local RArm = Character:WaitForChild("Right Arm")
- local LLeg = Character:WaitForChild("Left Leg")
- local RLeg = Character:WaitForChild("Right Leg")
- local Torso = Character:WaitForChild("Torso")
- local Head = Character:WaitForChild("Head")
- local Face = nil
- if Head:FindFirstChild("face") then
- Face = Head.face
- Face.Texture = "rbxassetid://1"
- end
- local mouse = Player:GetMouse()
- local cam = workspace.CurrentCamera
- local Rbx = LoadLibrary("RbxUtility")
- local Create = Rbx.Create
- local Humanoid = Character.Humanoid
- local Invisible = true
- local Red = false
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- LArm.CanCollide = false
- RArm.CanCollide = false
- LLeg.CanCollide = false
- RLeg.CanCollide = false
- Torso.CanCollide = false
- Head.CanCollide = false
- RootPart.CanCollide = false
- local Sounds = {}
- for i,v in pairs(Head:GetChildren()) do
- if v:IsA("Sound") then
- Sounds.Parent = nil
- table.insert(Sounds,v)
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v.className == "Part" and v ~= RootPart then
- v.Transparency = 1
- elseif v.className == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- Humanoid.WalkSpeed = 40
- Humanoid.JumpPower = 60
- local LeftEye = Create("Part"){
- Parent = Character,
- Name = "Left Eye",
- Material = "Neon",
- Size = Vector3.new(0.25,0.25,0.25),
- Shape = "Ball",
- BrickColor = BrickColor.new("Institutional white"),
- Locked = true,
- CanCollide = false,
- Anchored = false,
- TopSurface = 10,
- LeftSurface = 10,
- RightSurface = 10,
- BottomSurface = 10,
- FrontSurface = 10,
- BackSurface = 10,
- Transparency = 1
- }
- local Weld = Create("Weld"){
- Parent = LeftEye,
- Part0 = LeftEye,
- Part1 = Head,
- C0 = CFrame.new(0.175,-0.2,0.5)
- }
- local RightEye = Create("Part"){
- Parent = Character,
- Name = "Right Eye",
- Material = "Neon",
- Size = Vector3.new(0.25,0.25,0.25),
- Shape = "Ball",
- BrickColor = BrickColor.new("Institutional white"),
- Locked = true,
- CanCollide = false,
- Anchored = false,
- TopSurface = 10,
- LeftSurface = 10,
- RightSurface = 10,
- BottomSurface = 10,
- FrontSurface = 10,
- BackSurface = 10,
- Transparency = 1
- }
- local Weld = Create("Weld"){
- Parent = RightEye,
- Part0 = RightEye,
- Part1 = Head,
- C0 = CFrame.new(-0.175,-0.2,0.5)
- }
- function swait(num)
- if num ~= nil then
- game:GetService("RunService").RenderStepped:wait(num)
- elseif num == nil or num == 0 then
- game:GetService("RunService").RenderStepped:wait(0)
- end
- end
- function rayCast(Pos,Dir,Dis,Ignore)
- return workspace:FindPartOnRay(Pos,Dir,Dis or 10000,Ignore)
- end
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "f" then
- if Invisible == false then
- Invisible = true
- for i=0,20 do
- swait()
- LeftEye.Transparency = 1-(i/20)
- RightEye.Transparency = 1-(i/20)
- end
- elseif Invisible == true then
- Invisible = false
- for i=0,20 do
- swait()
- LeftEye.Transparency = 1-(1-(i/20))
- RightEye.Transparency = 1-(1-(i/20))
- end
- end
- elseif key == "r" then
- if Red == false then
- Red = true
- LeftEye.BrickColor = BrickColor.new("Really red")
- RightEye.BrickColor = BrickColor.new("Really red")
- elseif Red == true then
- Red = false
- LeftEye.BrickColor = BrickColor.new("Institutional white")
- RightEye.BrickColor = BrickColor.new("Institutional white")
- end
- end
- end)
- while true do
- swait()
- Character.Humanoid.MaxHealth = math.huge
- Character.Humanoid.Health = math.huge
- end
- while true do
- swait()
- local Victim = rayCast(Head.Position,Head.CFrame.lookVector,1000,Character)
- if Victim then
- local hum = Victim:FindFirstChild("Humanoid")
- if hum then
- hum.WalkSpeed = 9
- hum.JumpPower = 25
- wait(1)
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- end
- end
- end
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