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ArcDesLHK

Constraint

Aug 1st, 2022 (edited)
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  1. Third-Eyed Releaser
  2. Level 3 FIRE Psychic/Effect
  3. 1100/1100
  4. If you control a Constraint monster: You can Tribute this card, then target 1 monster on the field; destroy that target. You can only use this effect of "Third-Eyed Releaser" once per turn.
  5.  
  6. Wonder Summoner
  7. Level 4 EARTH Psychic/Effect
  8. 1000/2200
  9. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. You can Tribute this card, then target 1 Constraint monster in your GY; Special Summon that target.
  10.  
  11. Catstraint Stratchic
  12. Level 4 LIGHT Psychic/Constraint/Effect
  13. 1600/1000
  14. Once per turn, during the Standby Phase: This card gains 400 ATK/DEF. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  15. ● At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  16.  
  17. Catstraint Esper Lynx
  18. Level 3 EARTH Psychic/Constraint/Effect
  19. 1000/1300
  20. Twice per turn, this card cannot be destroyed by battle. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  21. ● Neither player takes any battle damage from battles involving this card.
  22.  
  23. Catstraint Silver Leo
  24. Level 7 LIGHT Psychic/Constraint/Effect
  25. 2500/2500
  26. You can Tribute 2 Constraint monsters from your hand or field whose total Levels equal 7 or more; Special Summon this card from your hand. You can only use this effect of "Catstraint Silver Leo" once per turn. Once per turn: You can target 1 monster your opponent controls; destroy it. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  27. ● If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  28.  
  29. Catstraint Telekinetic Tiger
  30. Level 4 EARTH Psychic/Constraint/Effect
  31. 1600/1500
  32. If this card is Normal or Special Summoned: You can Special Summon 1 Constraint monster from your hand, except "Catstraint Telekinetic Tiger". You can only use this effect of "Catstraint Telekinetic Tiger" once per turn. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  33. ● Gains 400 ATK for each Constraint monster you control.
  34.  
  35. Catstraint Domestic Mystic
  36. Level 3 DARK Psychic/Constraint/Effect
  37. 1400/1000
  38. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Constraint monster from your Deck. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  39. ● Your opponent's monsters cannot target monsters for attacks, except this one.
  40.  
  41. Catstraint Blazikat
  42. Level 3 FIRE Psychic/Constraint/Effect
  43. 1200/500
  44. Once per turn, during the Standby Phase: Inflict 500 damage to your opponent. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  45. ● Once per turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the end of this turn.
  46.  
  47. Catstraint Jewel Carbuncle
  48. Level 4 LIGHT Psychic/Constraint/Effect
  49. 1800/1500
  50. If this card is Normal or Special Summoned: You can add 1 Constraint monster from your Deck to your hand, except "Catstraint Jewel Carbuncle". You can only use this effect of "Catstraint Jewel Carbuncle" once per turn. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  51. ● Monsters your opponent controls lose 500 ATK for each Constraint monster you control.
  52.  
  53. Catstraint Paykitt
  54. Level 2 LIGHT Psychic/Constraint/Effect
  55. 800/2000
  56. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation. If you control this face-up card that was on the field for at least 2 Standby Phases, you can Constraint Summon this card, then apply the following effect(s).
  57. ● Once per turn, during the End Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Constraint monster or "Constraint" Spell/Trap to your hand, also shuffle the rest into your Deck.
  58.  
  59. Constraint Restraints
  60. Normal Spell
  61. Target 2 Constraint monsters you control; until the end of your opponent's next turn, those monsters cannot be destroyed by battle.
  62.  
  63. Constraint Magic
  64. Normal Spell
  65. Special Summon any number of Constraint monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, draw 2 cards. You can only activate 1 "Constraint Magic" per turn.
  66.  
  67. Meowtastic World
  68. Field Spell
  69. All Constraint monsters on the field gain 600 ATK/DEF. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Constraint monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn (even if this card leaves the field). You can only use this effect of "Meowtastic World" once per turn.
  70.  
  71. Inhibitation Removal
  72. Quick-Play Spell
  73. Banish 1 face-up Constraint monster you control (until the End Phase), then target 1 face-up monster your opponent controls; banish it.
  74.  
  75. Psychronic Control
  76. Normal Spell
  77. Banish 1 face-up Constraint monster you control (until the End Phase), then target 1 face-up monster your opponent controls; take control of it, until the End Phase.
  78.  
  79. Constraint Blast
  80. Normal Trap
  81. Tribute 1 Constraint monster, then target 2 cards on the field; destroy them.
  82.  
  83. Constraint Drain
  84. Continuous Trap
  85. Activate this card by paying 1000 LP. Your opponent cannot target Constraint monsters you control with card effects. All Constraint monsters you control gain 400 ATK/DEF.
  86.  
  87. Hisstarical Lockdown
  88. Counter Trap
  89. When a Spell/Trap Card is activated: Tribute 1 Constraint monster; negate the activation, and if you do, destroy it.
  90.  
  91. Payday for Catstraints
  92. Normal Trap
  93. Target 1 Constraint monster in your GY; Special Summon it, and if you do, it gains ATK equal to its Level x 200.
  94.  
  95. Nipping Catstraints
  96. Counter Trap
  97. When a Spell/Trap Card is activated: Discard 1 Constraint monster; negate the activation, and if you do, destroy it.
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